Welcome back, travellers.
It's been an eventful fortnight for me: I took in a nerdy rock opera with the ladyfriend, and on Free Comic Book Day I picked up a copy of Qin, a game set in a fantastic version of the Warring-States period in China with game mechanics based on wu xia movies. Readers can look forward to my impression on that one soon.
On the gaming side of life, my GM came up with an inventive means of saving us from a total party kill: resurrecting us with alignment changes and in service to a rival of our nemesis, the Big Bad of the campaign. Some of you out there might call this GM mind control or railroading, I, however, call it creative and excellent improvisation in the face of abandoning a campaign only a few sessions from an epic conclusion. Also, it means we can kick puppies and subjugate people who once hailed us as heroes, which I kind of get a kick out of after a months-long traditional D&D campaign. That probably says a lot about me that I probably should let people know ... Hey look! News!
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