Yes, the Saving Throw again returns for another week. Today's new entries include a Dungeons and Dragons class based loosely upon the Knight class in Final Fantasy Tactics and a guide for anyone designing tabletop RPGs regarding choosing your core die rolling mechanics. With this being the first week with no new hall of fame submissions, I took this opportunity to feature a great one from the past that only missed being featured because of the large number of great humorous stories that week. It didn't fit the humorous theme I wanted to set that week, but today, I rectify this mistake by giving this story what it's due.
I also noticed this week that the guides section hasn't had much love recently. The last guide, aside from today's, was posted on Jan. 25, and the section is primarily filled with guides written by myself. In the interests of getting more variety into this section, I now offer golden carets for any accepted guide submissions. I'm sure you must have some good advice to give your fellow tabletop RPGers and card-floppers, and I want to share it with the readership, so send it in! Of course, any type of submission is perfectly welcome.
With that, it's time for the column!
Gaming Tip of the Week
"It usually isn't the best idea to stand alone against an enemy intended to fight your whole party, but sometimes it works out in the end."
That wraps things up for this week. Hopefully, I'll be able to give you more information on roleplaying in #savingthrow soon. You can expect another edition of the Saving Throw next week, as always. Until then,