The Saving Throw
The Demon Within 7.10.2009
Saving Throw's review of The Demon Within.

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The Demon Within
published by Paizo Publishing reviewed by Martin Drury
36 pages, 2008, $19.99
Story 4.5
Enjoyability 4
Adaptability 4.5
Intelligibility 4.5
Review Scoring

   Designed for 11th level characters, The Demon Within pits the adventurers against an invading horde of demons within an ancient fortress. These demons tricked one of the paladins charged with protecting the fortress into disabling the magical wards that protected the fortress and the Kingdom of Mendev. With the wards weakened and the demons threatening a full-scale invasion, the player characters have a race against time to find the missing control shard and return the wards to full strength.

The story of The Demon Within is the stereotypical tale of demons finding the weakest link in the protective force and exploiting it to their advantage. What follows after is a classic tale of heroes fighting to retake the fortress and overcome several surprises in order to bring a relative peace back to the kingdom.

The battles against the demonic forces will tax any adventuring group, especially since they are essentially trapped within the fortress themselves, and time is running out. From the very beginning, hordes of demons will press the heroes on all sides, requiring excellent tactics and judicious use of skills and abilities in order to complete the mission and seal the demons once again into the Worldwound.

The villians of the adventure are numerous, with the biggest and baddest of them being a surprise for players who have failed to catch onto the clues. Since most of the villains are demons, a Game Master should be sure and play up their devious and corrupting traits, as well as their haughty and arrogant natures.

The traps and challenges of the adventure may be frustrating at times, but once completed, the players are sure to find that victory tastes all the sweeter.

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