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R P G A M E R . C O M   - R O U N D T A B L E

Length vs. Quantity
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Liv: Hello and welcome to tonight's Roundtable! Thank you all for coming!

Liv: The subject tonight is RPG Cut-scenes.

Liv: Three main aspects of cutscenes in RPGs include frequency, length and quality, with length and frequency being rather dependent on each other.

Liv: Would you rather see a large number of short cut-scenes in a game, or less longer ones?

Liv: On average...

Christopher: Personally, I don't mind a few rather long scenes. They donft break up the gameplay as much as a bunch of shorter ones.

Adam: It honestly doesn't matter to me as long as they are well done with quality VA (if they have voice acting) and serve to advance the story in a logical way.

Liv: I agree that a whole bunch of random short ones tend to break up gameplay...

Liv: But they do tend to make the character easier to relate to.

Andrew: My feeling is that as long as the cutscenes are interspersed well and help the drama of the plot to flow appropriately, then the length isn't really an issue .

Derek: It doesn't really matter to me as long as they're implemented well.

Andrew: Like in FFXII...

Adam: Right. Implementation is key.

Andrew: I don't tend to be a fan of longer cutscenes since a lot of games tend to do them poorly.

Liv: I would agree there. Once you get over... say... 20 minutes, it gets a bit tedious.

Andrew: But in that game, the quality of the writing makes the cutscenes a lot easier to sit through .

Andrew: Although, quality or no, my mom still asked "what soap opera are you watching in there?" when she overheard one.

Adam: If they are done correctly and actually have a point towards the story, then length doesn't really matter.

Derek: Heh.

Liv: I guess one thing that I could say about really long cut-scenes is that they had better have a pause button of some sort.

Adam: Yeah. Snacks are sometimes needed

Liv: Because if you had to leave and you couldn't pause it, you would miss a lot of stuff.

Liv: That happened to me when playing Star Ocean 3...

Christopher: Oh, and NO long scenes before a tough boss.

Liv: Ahahaha, very good point! XD

Andrew: Mmm indeed... there's nothing worse than having to watch the same scene over ten or twelve times.

Andrew: Although most newer games tend to avert this through the option to skip.

Derek: Yeah, the pause ability is nice.

Adam: Yeah! If you HAVE to sit through a cutscene every time it can get frustrating.

Christopher: As long as you have a skip, I'm fine.

Adam: Especially if you die left and right.

Liv: Kingdom Hearts 2 was nice in this way.

Derek: When I beat Xenogears, something came up and I had to run off, so I missed the ending.

Adam: Good thing the last boss was easy.

Derek: And I had to replay the entire ending sequence again to see it.

Christopher: Actually, Xenogears was the game I was thinking of when I thought of cut-scenes before bosses.

Derek: It was long though.

Liv: I haven't played Xenogears...

Adam: Oh yeah. Having to scroll through all that text got to be annoying.

Christopher: Not to mention how slow it scrolled.

Adam: XS3 even let you skip the scrolling text cutscenes if you wanted to.

Adam: Very convienient.

Christopher: Yeah, that was nice.

Derek: Oh yeah, one of the spolier boss fights kept freezing the game for me.

Christopher: That happened to me in XS2...the cutscene before the final boss.

Liv: I really enjoy when they let you go through text faster... 'cuz it's always so much slower than I read.

Derek: And I had to sit through 30-ish minutes of text to get back to it.

Christopher: It would always freeze...I needed to skip it.

Liv: Freezing = the devil.

Christopher: Truth.

Adam: That just happened to me in BK Origins, and it wasn't even a cutscene.

Liv: My favorite types of cut-scenes are ones that actually don't go with the plotline, persay.

Liv: Sometimes I just like to watch the characters interact.

Christopher: I can't really agree with that.

Christopher: If something relevant isn't happening, it doesn't usually hold my interest.

Adam: Well, if it's developing the characters that's okay.

Liv: Yea...

Andrew: Yeah... I'm not a fan of the "hey, Vivi, let's pee off this bridge!" cutscene family .

Andrew: It just reminds me of annoying wacky interludes in anime.

Liv: I don't know. I just like to... get to know the characters more. As if... it were a TV show instead of a game.

Andrew: But I AM a bitter, bitter man...

Andrew: So...

Andrew: Perhaps you can discount my opinion. ^^

Adam: That's true, you are.

Liv: Ahaha, maybe that's why I *do* like them. I love completely random stuff.

Christopher: Hey, don't diss the pee scene!

Andrew: I didn't even know black mages COULD pee, though.

Andrew: It totally shattered my concept of the universec

Andrew: And so I hate it forever.

Andrew: As well as all cutscenes of its ilk.

* Liv laughs... a lot.

Derek: ......

Liv: This train of thought kind of takes us to the next sub-topic, so why don't we move on?

Christopher: Nice segue!

Andrew: You da boss, applesauce.

Adam: Um...word.

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