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R P G A M E R . C O M   - R O U N D T A B L E

Best Non-Traditional RPGs
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Liv: Ok, last sub-topic! Kinda use this one to bring all your thoughts together since it's already sort of been answered.

Liv: What are some of the best (in your opinion) non-traditional RPGs? What about them stands out?

Jeremy: For me, FFX, the DDS games, Breath of Fire V...

Jesus: How is FFX non-traditional?

Matt: Bah, I'd say FFX is definitely traditional.

Matt: Yeah.

Jeremy: Well, no fully explorable world map, more linear…

Steve: Yes.

Michael: I think Persona 2 was an excellent example, with the whole Persona and Rumor systems.

Jeremy: Battle systems for most of them, the Scenario Overlay for BoFV…

Rebecca: Earthbound's the one game that stands out in my mind because of its sheer uniqueness.

Derek: Radiata was the most enjoyable one I played recently.

Jesus: Well, Paper Mario works as a great non-traditional RPG.

Michael: And the battle system for P2 allowed for both quick fights and strategic fights.

Adam: Are we including Strategy RPGs? ‘Cuz I'd say the original Final Fantasy Tactics is one of my all-time favorites.

Jeremy: And the original Super Mario RPG.

Derek: The fact that everyone has their own life was cool.

Matt: BoFV, definitely. But there are so many different types of atypical RPGs.

Jesus: Adam: Yeah, we can include them.

Liv: Yeah, strategy RPGs would be pretty non-traditional.

Matt: Earthbound is a favourite of mine, but what about Zelda games?

Jesus: And hard to do.

Liv: Zelda! I love Zelda!

Steve: FFT was good, except I will murder the localization team when I find out where all of them live.

Michael: Even though I’ve never played it, I guess Disgaea could be included.

Steve: Pssh.

Liv: That would definitely be non-traditional.

Jesus: Zelda isn't an RPG, it's action/adventure.

Steve: Zelda's not even an RPG.

Matt: Yeah, but we've had this debate before.

Steve: Indeed.

Liv: You could consider it one.

Steve: Okay.

Jeremy: Millions of times.

Matt: You can argue it forever.

Adam: Let's argue about it.

Matt: But we cover it at this site, after all :P

Steve: I'm going with Mario RPG.

Steve: For the win.

Jesus: Well, that's because Nintendo tried to say it was an RPG since the N64 had none.

Michael: Zelda 2 for the NES was definitely more RPG-ish.

Liv: I agree with Steve.

Jesus: Michael: True.

Liv: Mario RPG all the way!

Jeremy: Indeed.

Adam: No, the N64 had Quest 64 which was :cough: awesome :cough:

Matt: Mario & Luigi: Superstar Saga.

Matt: Oh god, Adam.

Matt: x_x

Matt: Hahaha.

Jesus: Adam: You liked that game? O_O

Matt: Sigh.

Liv: I'm currently playing through Superstar Saga.

Adam: HAHAHA, no, but I finished it.

Matt: Isn't it awesome, Liv?

Matt: And me too, Adam.

Adam: Years ago. I don't know why.

Steve: I like it.

Jesus: Liv - that's an awesome game.

Matt: I was desperate.

Rebecca: I'm thinking of picking that up just for kicks.

Liv: It *is* pretty much amazing.

Steve: Actually, still playing it… and dying.

Matt: It's so incredibly funny.

Michael: It’s sure fun.

Steve: But lovable!

Jeremy: I heard Aidyn Chronicles was *cough* a masterpiece *cough* as well. ^^

Jesus: Of course, Sword of Mana would have been a good example, but only for one thing…

Rebecca: What one thing?

Jesus: Jeremy: Hehe

Adam: You know what game I really liked? Legend of Mana. It was just plain fun.

Jesus: Yeah, Sword of Mana had braindead ally AI, which made it bad.

Jesus: Adam: Meh, not a big fan.

Jeremy: A step down from Secret of Mana's AI.

Michael: I know. They’d just run around doing jack.

Rebecca: Legend of Mana is still on my backlog.

Adam: I enjoyed it because I liked all the little side-stories.

Rebecca: As is Sword of Mana.

Steve: Opposed to Xenosaga.

Rebecca: As for my favorite series currently, Harvest Moon, it's more of a sim than an RPG.

Liv: Ok... er... let's try to, uh, wrap things up.

Jesus: Hm, speaking of nontraditional RPGs, I'm reminded of Legend of Legaia.

Liv: Any last comments?

Jeremy: Well, it does have a fully explorable world map, so I dunno...

Adam: Umm, last comments... Final Fantasy Mystic Quest for life!

Matt: Hahahahaha.

Jesus: Adam: That was traditional.

Michael: Cheese does not go well with vinegar up your nose.

Jesus: Braindead easy, but traditional.

Steve: I love Matt more than Derek.

Matt: !

Rebecca: I'm looking forward to Contact. If that game says that it does NOT contain spikey-haired amnesiac heroes on the back of the box...

Liv: Concluding comments?

Adam: It was different though, at the time.

Rebecca: It's probably going to be good.

Adam: 'Entry level' they called it.

Matt: Heh, I'm with you there, Rebecca!

Michael: Two thumbs up for evil empires.

Jesus: Adam: A beginner RPG, but a traditional RPG nonetheless.

Adam: Ok.

Matt: I think that without traditional RPGs, we'd be missing out on a huge part of a great genre.

Jesus: Much like Ghost Lion.

Matt: And blahdiblahdiblah.

Jeremy: And many RPGs would be carbon copies of each other.

Michael: I will make flowers all over the world.

Liv: Please... please... can we start to conclude this? =)

Steve: For me?

Steve: Awww, you shouldn't have.

Steve: I did.

Jesus: Hehe, sure. How do we end it?

Jeremy: There will be plenty of non-traditional RPGs in the future, of course.

* Michael commits suicide to stop his fat mouth.

Steve: I love Matt more than Derek, that's all we need.

Jesus: Yeah, non-traditional RPGs are going to be more common.

Steve: It's a wrap.

Rebecca: Contact!

Matt: There are many ways that RPGs can be untraditional, and I'm sure that there will be many more as developers try to become more creative in the future.

Jesus: Unfortunately, there's going to also be more games with RPG elements tacked on.

Liv: And... we're.... DONE!!!

Rebecca: Huzzah!

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