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Liv: Ok, next topic!
Liv: Even though this will meld in to the first one a bit and has sort of been answered…
Liv: What traits of non-traditional RPGs do you like the best? What traits do you like the least?
Jeremy: I sorta like linearity since it's usually a no-brainer on where to go next.
Jeremy: And they tend to emphasize story more… linear RPGs that is.
Jesus: I like that they tend to be faster than normal RPGs.
Michael: I love an RPG that actually has strategy.
Matt: Perhaps, but I'd say that Radiata Stories is an untraditional RPG that is definitely not linear.
Jeremy: Though they can still be fairly lengthy.
Michael: And isn't just atk>atk>atk.
Steve: Oohh.
Steve: I like action elements.
Jeremy: The Digital Devil Saga games.
Jesus: Michael: I mean the pacing.
Jeremy: Definitely non-traditional.
Derek: Since FFT is nontraditional here, I liked it a lot aside from the translation.
Jeremy: More linear RPGs tend to be better paced.
Jesus: It's a lot more exciting to run after enemies and slash them than it is to stand and make menu choices.
Steve: The ability to interact with the environment more.
Jeremy: Most TRPGs are non-traditional in a sense.
Michael: Nocturne was more so than DDS.
Jesus: Steve - yeah.
Rebecca: Michael, I think you'd really like LostMagic. It's tactical and it's fairly linear.
Derek: Radiata was really good, too.
Rebecca: It involves a great deal of strategy as well.
Jeremy: The DDS games required strategy as well.
Jeremy: Yet, fights were still pretty fast.
Michael: Now, Live-a-Live was an awesome non-traditional RPG.
Steve: And using what you have around you.
Jesus: What I like least is when the non-RPG elements conflict with the traditional.
Jesus: For one of these games to work, everything needs to be seamless.
Matt: Give an example of that, Jesus.
Rebecca: I think Earthbound was the first non-traditional RPG that many of us played.
Jesus: Dirge of Cerberus.
Matt: Mmmm.
Jeremy: Earthbound was one of my first non-traditional RPGs as well.
Matt: Yeah, I've heard good and bad about that game.
Rebecca: Same here.
Matt: And yes, Earthbound is a game I love.
Jesus: The problem is that you often have to choose between making your character powerful and making your guns powerful.
Matt: Though it's only really non-traditional in the setting, isn't it?
Steve: Which I dislike.
Jesus: You don't find much ammo in the stages either, so you have to buy that too.
Jesus: Also, it just seems strange that you have to deliver two or three headshots on an enemy because your gun isn't powerful enough.
Jeremy: I take it you gain money by killing enemies?
Rebecca: Matt: Earthbound's fairly non-traditional. Graphics, setting, music, even some of the characters.
Steve: Sometimes.
Jesus: Jeremy: Not often.
Michael: Hoshigami could’ve been an awesome TRPG, but was swamped down by being overcomplicated
Steve: Random.
Jesus: You sometimes get money and/or ammo, but they don't drop much often.
Jeremy: I see.
Steve: You usually gain gil at the end of the level, and you have the option to choose that or exp.
Steve: Not a good combination…
Steve: Thus not seamless.
Jeremy: I heard Lunar Dragon Song forced you to choose between gaining experience and items from battle.
Jesus: Yeah.
Jesus: I hated that game.
Matt: Rebecca: True enough. The battle system is untraditional in a way, too, since there's the whole "ahh, can I beat the scrolling HP to heal in time?!" element.
Rebecca: I was persuaded against buying that game.
Jeremy: The rolling HP thing was a decent idea.
Jesus: Matt: I loved that about Earthbound.
Matt: And yeah- with so many other games coming out in the next few months, I decided not to get DoC.
Rebecca: And Matt, whoever heard of a boss battle where you DIDN'T fight?
Jesus: Matt: It's a good game despite itself, really. Just a bit sloppy.
Jesus: And easy, but that's another rant.
Rebecca: You just... did storyline things and the boss went "Ow, it hurts."
Michael: There are some battles where you just have to survive.
Steve: Wow.
Rebecca: That part of Earthbound sort of reminded me of the end of the first season of Sailor Moon a little.
Liv: I used to watch Sailor Moon all the time, lol.
Jesus: Loved that show.
Rebecca: Squee!
Same here.
Rebecca: Our gateway anime :)
Adam: Adam's here.
Jeremy: I saw it once, but an eternity ago.
Jeremy: Heya Adam.
Rebecca: You haven't missed much.
Michael: I once watched it, but only remember there were talking cats.
Adam: Okay. Can I eat pizza while I roundtable?
Jesus: Anyway, non-traditional RPGs... Another thing I dislike is when the RPG elements are marginalized.
Jeremy: How so?
Rebecca: Could you give us an example?
Jesus: Well, the best example is when they tried to RPGize Gauntlet.
Steve: Hahahaha.
Steve: Yes.
* Steve has Legends and Dark Legacy.
Jeremy: So, basically trying to make non-RPGs into RPGs?
Jesus: The leveling and customization just seemed tacked on.
Jesus: Jeremy: Yeah.
Jeremy: Alrighty.
Michael: Mario RPG is the only game like that I liked
Matt: Perhaps that's where Megaman: Network Transmission would fit in
Liv: I. Love. Mario RPG.
Jesus: Michael: Well they're still RPGs.
Steve: Well…
Jesus: It's not like they just made Mario games with RPG elements.
Jeremy: Super Mario RPG was another one of my first non-traditional RPGs.
Jeremy: Indeed.
Adam: Yeah, the Mario RPGs were pretty RPG...y…
Matt: Would Mario RPG be "nontraditional" even if it was completely traditional, just because it stars Mario and friends?
Rebecca: Hey, while on the topic of Nintendo properties, what about Pokemon?
Jeremy: Mostly, an RPG is what a company says is an RPG, really.
Steve: They incorporated it into the story as well.
Steve: Haven't played that since 8th grade.
Jesus: Like, when you stomped on a Goomba, and it went "50EXP!"
Matt: Rebecca: I think that Pokemon is definitely non-traditional.
* Jeremy has never played a Pokemon game ^^;
Steve: I concur.
Michael: I knew one guy who kept arguing with me and claimed Ghosts n’ Goblins was an RPG.
Steve: HAHAHAHAHA.
Rebecca: Isn't that the one that says "congraturations" at the end?
Jeremy: The Onimushas could be considered RPGs.
Jesus: Indeed. Pokemon had its own angle and it worked famously.
Adam: Why? Because you get different weapons?
Jeremy: Sort of.
Steve: That would be the day. >.>
Liv: Ok, let's try to wrap up this sub-topic so we can move on to the last one!
Jesus: Hehe, okay.
Rebecca: Oh, and Harvest Moon.
Adam: I'm just saying that the Castlevania games translated pretty well into the RPG style.
Derek: ^^;;
Jeremy: Indeed.
Derek: Yeah.
Michael: Yeah SOTN was awesomeness incarnate.
Steve: Or we can end this with Hal Sparks is hot.
Adam: Even Castlevania 2.
Jesus: Adam: Well, SoTN and the other Castlevania games like that worked by combining RPG elements with Metroid.
Adam: Indeed.
* Michael imagines Alucard with a Metroid on his head.
*Jesus laughs.
Jeremy: Heh.
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