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R P G A M E R . C O M   - R O U N D T A B L E

Favorite and Least Favorite Traits
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Liv: Ok, next topic!

Liv: Even though this will meld in to the first one a bit and has sort of been answered…

Liv: What traits of non-traditional RPGs do you like the best? What traits do you like the least?

Jeremy: I sorta like linearity since it's usually a no-brainer on where to go next.

Jeremy: And they tend to emphasize story more… linear RPGs that is.

Jesus: I like that they tend to be faster than normal RPGs.

Michael: I love an RPG that actually has strategy.

Matt: Perhaps, but I'd say that Radiata Stories is an untraditional RPG that is definitely not linear.

Jeremy: Though they can still be fairly lengthy.

Michael: And isn't just atk>atk>atk.

Steve: Oohh.

Steve: I like action elements.

Jeremy: The Digital Devil Saga games.

Jesus: Michael: I mean the pacing.

Jeremy: Definitely non-traditional.

Derek: Since FFT is nontraditional here, I liked it a lot aside from the translation.

Jeremy: More linear RPGs tend to be better paced.

Jesus: It's a lot more exciting to run after enemies and slash them than it is to stand and make menu choices.

Steve: The ability to interact with the environment more.

Jeremy: Most TRPGs are non-traditional in a sense.

Michael: Nocturne was more so than DDS.

Jesus: Steve - yeah.

Rebecca: Michael, I think you'd really like LostMagic. It's tactical and it's fairly linear.

Derek: Radiata was really good, too.

Rebecca: It involves a great deal of strategy as well.

Jeremy: The DDS games required strategy as well.

Jeremy: Yet, fights were still pretty fast.

Michael: Now, Live-a-Live was an awesome non-traditional RPG.

Steve: And using what you have around you.

Jesus: What I like least is when the non-RPG elements conflict with the traditional.

Jesus: For one of these games to work, everything needs to be seamless.

Matt: Give an example of that, Jesus.

Rebecca: I think Earthbound was the first non-traditional RPG that many of us played.

Jesus: Dirge of Cerberus.

Matt: Mmmm.

Jeremy: Earthbound was one of my first non-traditional RPGs as well.

Matt: Yeah, I've heard good and bad about that game.

Rebecca: Same here.

Matt: And yes, Earthbound is a game I love.

Jesus: The problem is that you often have to choose between making your character powerful and making your guns powerful.

Matt: Though it's only really non-traditional in the setting, isn't it?

Steve: Which I dislike.

Jesus: You don't find much ammo in the stages either, so you have to buy that too.

Jesus: Also, it just seems strange that you have to deliver two or three headshots on an enemy because your gun isn't powerful enough.

Jeremy: I take it you gain money by killing enemies?

Rebecca: Matt: Earthbound's fairly non-traditional. Graphics, setting, music, even some of the characters.

Steve: Sometimes.

Jesus: Jeremy: Not often.

Michael: Hoshigami could’ve been an awesome TRPG, but was swamped down by being overcomplicated

Steve: Random.

Jesus: You sometimes get money and/or ammo, but they don't drop much often.

Jeremy: I see.

Steve: You usually gain gil at the end of the level, and you have the option to choose that or exp.

Steve: Not a good combination…

Steve: Thus not seamless.

Jeremy: I heard Lunar Dragon Song forced you to choose between gaining experience and items from battle.

Jesus: Yeah.

Jesus: I hated that game.

Matt: Rebecca: True enough. The battle system is untraditional in a way, too, since there's the whole "ahh, can I beat the scrolling HP to heal in time?!" element.

Rebecca: I was persuaded against buying that game.

Jeremy: The rolling HP thing was a decent idea.

Jesus: Matt: I loved that about Earthbound.

Matt: And yeah- with so many other games coming out in the next few months, I decided not to get DoC.

Rebecca: And Matt, whoever heard of a boss battle where you DIDN'T fight?

Jesus: Matt: It's a good game despite itself, really. Just a bit sloppy.

Jesus: And easy, but that's another rant.

Rebecca: You just... did storyline things and the boss went "Ow, it hurts."

Michael: There are some battles where you just have to survive.

Steve: Wow.

Rebecca: That part of Earthbound sort of reminded me of the end of the first season of Sailor Moon a little.

Liv: I used to watch Sailor Moon all the time, lol.

Jesus: Loved that show.

Rebecca: Squee! Same here.

Rebecca: Our gateway anime :)

Adam: Adam's here.

Jeremy: I saw it once, but an eternity ago.

Jeremy: Heya Adam.

Rebecca: You haven't missed much.

Michael: I once watched it, but only remember there were talking cats.

Adam: Okay. Can I eat pizza while I roundtable?

Jesus: Anyway, non-traditional RPGs... Another thing I dislike is when the RPG elements are marginalized.

Jeremy: How so?

Rebecca: Could you give us an example?

Jesus: Well, the best example is when they tried to RPGize Gauntlet.

Steve: Hahahaha.

Steve: Yes.

* Steve has Legends and Dark Legacy.

Jeremy: So, basically trying to make non-RPGs into RPGs?

Jesus: The leveling and customization just seemed tacked on.

Jesus: Jeremy: Yeah.

Jeremy: Alrighty.

Michael: Mario RPG is the only game like that I liked

Matt: Perhaps that's where Megaman: Network Transmission would fit in

Liv: I. Love. Mario RPG.

Jesus: Michael: Well they're still RPGs.

Steve: Well…

Jesus: It's not like they just made Mario games with RPG elements.

Jeremy: Super Mario RPG was another one of my first non-traditional RPGs.

Jeremy: Indeed.

Adam: Yeah, the Mario RPGs were pretty RPG...y…

Matt: Would Mario RPG be "nontraditional" even if it was completely traditional, just because it stars Mario and friends?

Rebecca: Hey, while on the topic of Nintendo properties, what about Pokemon?

Jeremy: Mostly, an RPG is what a company says is an RPG, really.

Steve: They incorporated it into the story as well.

Steve: Haven't played that since 8th grade.

Jesus: Like, when you stomped on a Goomba, and it went "50EXP!"

Matt: Rebecca: I think that Pokemon is definitely non-traditional.

* Jeremy has never played a Pokemon game ^^;

Steve: I concur.

Michael: I knew one guy who kept arguing with me and claimed Ghosts n’ Goblins was an RPG.

Steve: HAHAHAHAHA.

Rebecca: Isn't that the one that says "congraturations" at the end?

Jeremy: The Onimushas could be considered RPGs.

Jesus: Indeed. Pokemon had its own angle and it worked famously.

Adam: Why? Because you get different weapons?

Jeremy: Sort of.

Steve: That would be the day. >.>

Liv: Ok, let's try to wrap up this sub-topic so we can move on to the last one!

Jesus: Hehe, okay.

Rebecca: Oh, and Harvest Moon.

Adam: I'm just saying that the Castlevania games translated pretty well into the RPG style.

Derek: ^^;;

Jeremy: Indeed.

Derek: Yeah.

Michael: Yeah SOTN was awesomeness incarnate.

Steve: Or we can end this with Hal Sparks is hot.

Adam: Even Castlevania 2.

Jesus: Adam: Well, SoTN and the other Castlevania games like that worked by combining RPG elements with Metroid.

Adam: Indeed.

* Michael imagines Alucard with a Metroid on his head.

*Jesus laughs.

Jeremy: Heh.

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