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R P G A M E R . C O M   - R O U N D T A B L E

Direction of RPGs
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Liv: Overall, do you like the direction that RPGs are going? If not, how would you make it differ?

David: VI had the best graphics.

Matthew: It's a tight choice for me. Both are classics for personal reasons.

Michael: I want companies to stop worrying about making things pretty and make them fun.

Rob: Amen.

Derek: Yeah.

Matthew: Yeah.

Liv: I agree wholeheartedly.

Matthew: We're talking to you, Square Enix.

Rob: I miss my imagination. : (

Michael: If they can do both, then more power to them.

David: If the companies keep true to what older RPGs have, then you'll have a good RPG.

Matthew: That's a big "if," though.

David: Yeah.

David: I really think Square is running out of ideas.

Matthew: Yes, but we've already seen older RPGs... it does wear thin over time.

Michael: But at the same time, I don't want to play something new that looks 10 years old.

Rob: Don't buy my game then. : (

Liv: I want companies to start putting some humor back into games. I mean, sure, it should still be a serious game, but too much serious stuff just makes the game look stupid.

Michael: Homebrew is a different story.

Matthew: They should do their best with graphics, of course. That's the main part of all these new generation systems. But for RPGs, graphics are not the priority.

Michael: Radiata Stories.

Rob: I would love to see some indie RPGs come out, honestly - preferably ones that don't crash.

David: I've noticed some RPGs with the best graphics have the suckiest story lines. : P

Matthew: David, example!

* Matthew doesn't play enough games.

David: Grandia 3 has good graphics, but the story line sucks when you get on disc 2.

Matthew: Aha, haven't played it.

Liv: For some reason, I just like games better when they've got a nice 2D interface, lol.

Michael: Sometimes I just don't want the 3rd dimension. : P

Michael: I was playing a friend's homemade RPG last week. It looks bleh, the gameplay was bleh, but he put a lot of work into the story and the humor, and I had to keep playing.

Rob: You told me about that!

Matthew: That's what I'm trying to do with RPG Maker XP.

Michael: Yes, he used RPG Maker XP.

David: I've only played one RPG Maker game I really like.

Matthew: Oo, competition.

Liv: I love RPG maker!!

Matthew: I haven't played any. Heh.

David: It was diffrent than over RPG Maker games, even though the music was from different games, it had its own custom system and original story.

David: You can tell the game how you want to fight the enemies:  if you wanna fight random battles or if you wanna go up to them to fight.

Liv: Some companies just try to make games too epic.

Michael: True, and they fall short.

* Liv nods vigorously.

Rob: "I am a lonely farmer boy who is on a quest to save the universe with my trusty rake and cure spell."

Matthew: Regarding RMXP, I don't care enough about custom systems, graphics, or sound. I just enjoy using existing material as a vehicle to let my imagination run amok.

Michael: Indeed.

Matthew: Are there any RPGs where the world isn't in danger?

Josh: Harvest Moon.

Liv: I LOVE Harvest Moon!

Derek: Quite a few.

Liv: I could play Harvest Moon all day.

David: Harvest Moon... I don't really consider that an RPG... it's more like a sim game.

David: A farm sim game. : P

Matthew: I figure when I write my epic fantasy novel, it'll be about a guy trying to go cross-country to attend the last performance of a composer.

Liv: Ahahahahahahahaha.

Rob: I would play that.

Matthew: Well, the game I'm making is, of course, about saving the world. Let's see... how does the opening go?

Josh: It was a dark and stormy night?

Matthew: Oh, I don't remember...

Matthew: But there's constant game overs. You talk to an old man:  "You shouldn't play these games! Go outside and get some fresh air!" Then, game over. I'm evil.

David: I can tell ya'll two games that have bugs with the leveling. That hurts the character... one isn't a big deal, but it's noticable... and the other is a WTF bug.

Rob: Basically, give me something that is at least somewhat original, with gameplay that doesn't bore me to tears. I'd rather the story do that.

Liv: Ahahahaha.

Michael: Ok, where were we?

Liv: Ok, let's all start to gather up our final comments!

Matthew: "Hm. I seem to have amnesia. Looks like I'm a video game character."

David: Sounds like Tina/Terra.

Matthew: Yeah, but she was a whiner.

David: She was emo.

Matthew: And she kept streaking.

Josh: I think if Liv was a game character, she would be a non-evil Lemina.

Liv: Oooh!

* Liv likes that idea.

Liv: Any final comments on the *direction rpgs are going*??

Matthew: There should be more Xenosagas. That's all I've got.

Michael: I don't want to play a new game that takes more time to learn than to play. I don't want to play a pretty game that sucks. I want more innovation, but I want it to be traditional. I just will not be pleased with anything it seems.

Matthew: And less MMORPGs.

David: I wish to play a game with a good story line.

Rob: Give me gameplay with a story or give me death. Preferably the former.

Liv: And good, *original* characters.

Josh: I want content that actually has quality, rather than tons of lackluster things to do.

David: Not something that changes the War of Ragnarok to War of Kangaroo.

Rob: I would buy that.

David: Don't buy ToP GBA. : P That's what they did.

Liv: Oooook and weeee're DONE!

Liv: Ta-dah!

Josh: Sweet.

Rob: Oh God, that port was so atrocious.

Derek: Yay!

Matthew: I think we should all look to Final Fantasy Tactics for what a game's story should be like.

Liv: Thank you everyone!!!

Rob: Teh end.

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