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R P G A M E R . C O M   - R O U N D T A B L E

Problems with New RPGs
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Liv: What are some of the things you dislike most about newer RPGs?

* Ian hasn't played many newer RPGs. ^^;;

Josh: The idea that more is better, when they can't even get the little things right.

Derek: It really depends on the game.

Tom: Many new ones try too hard to be original, and end up being too weird and not enough fun. Once again, Magna Carta.

Michael: What Terrant said.

Matthew: I'm with Terrant, too.

Ian: I've only played FFX, sooooooo...

* Ian is out for this part.

Matthew: That's a really general question.

Rob: Yeah.

Ian: I dunno.

Liv: Just pick the ones that irk you the most.

Ian: Thinking back to the first question... I suppose some attempted originality isn't alway bad.

Ian: I mean, we don't wanna end up like the fighting game genre.

Derek: Perhaps the largest thing that bothers me is DS games throwing in gimmicky stylus gameplay that doesn't actually help the game.

* Liv agrees with Roku!

* Ian agrees with Roku, unfortunately.

Ian: Nobody uses it... right.

Matthew: Isn't Dragon Quest the official standard-bearer of traditional gameplay?

Ian: Yes.

Michael: I might be the only one here like this, but I hated DQ8's gameplay.

David: DQ8 is hard to level with - you hardly get any exp, and you need a lot of exp to level.

Matthew: DQ8... takes a certain mindset, I guess.

* Ian hands out free exp.

Matthew: You need loyalty and patience like a rock.

Michael: I loved the game, but I just couldn't enjoy the battles.

Tom: It takes patience. Lots of patience.

* Ian remembers leveling all his characters in FFVIII to 100.

Michael: It felt like a trial of patience, that's for sure.

Ian: Patience...

Matthew: I liked the battles, actually. Most of the RPGs I've ever played were Final Fantasies, and it was refreshing to fight monster that took more than one hit to kill.

Rob: I think a great deal of the problems people have are that companies decide they want to radically change something a player is familiar with, instead of slowly evolving it, especially lately.

Rob: That and they don't seem to listen to the players a good deal of the time.

Liv: That's a good point.

Ian: I know!

Tom: Oh, FFVIII was pathetically easy to level. The point, however, was not to level, thanks to the "monsters' levels increase with you" gimmick.

Ian: I mean, I was doing a preview for DoC, and I read that SE altered some stuff from the Japanese build to the NA build, and I was like WTF?

Ian: That NEVER happens!

Liv: They did that when they first released FFIV and VI for the SNES.

Michael: Once again, I toss out FFXII. I sometimes think I was the only person that loved the gameplay from the first time I played the demo.

* Ian doesn't remember that long ago ^^: ;

* Liv wishes she had played the demo.

Matthew: I loved it, too. I thought it was great.

Rob: I hated the, demo but when I imported the game, I was hooked.

David: Ian:  Our version of FF7 is Japan's international version.

Ian: Ok.

David: If i'm correct.

Derek: I believe you are.

Ian: So there's what, three examples? Out of how many RPGs?

Ian: And not just RPGs, lots games! All types!

Derek: Kingdom hearts had added features.

Liv: Final Fantasy X-2.

David: FFX-2... what was Square thinking?

* Ian loathed KH.

Ian: You mean, Square thinking dirty thoughts?

Rob: I loved FFX-2's gameplay, it was just the script that was silly.

David: Lulu isn't the first girl in FF to be pregnant though.

Michael: Oh, there are two games right there I've gotta talk about.

Michael: KH & FFX-2:  fan fodder... nothing against those games, but I hate games that are made just because they will sell on name alone.

Ian: <3 you.

Matthew: Completely true.

Liv: I've noticed a lot of newer games that go over-the-top cheesy in a lot of parts, and that usually doesn't happen in older games.

Liv: Are they trying to appeal to more of an audience or something?

Ian: Well, of course, Liv.

Michael: Dirge...

Ian: It's always about the bottom line.

Ian: EXACTLY!

Rob: Too bad most series are fan fodder then. : P

Michael: Good point. Sad, but good.

Rob: I'm just as guilty as any of them.

Ian: Still, nobody's as bad as SE.

Liv: It's true.

David: I know someone who bought a used copy of FF7: DoC in Japan.

Rob: DoC was interesting, but I never did finish it.

Michael: I am guilty of being a supporting fanboy.

Matthew: Of course, they're very particularly aiming for something that'll appeal to everyone. Because of this, it's as if no one's trying to realize their dream anymore, and it's become just a heartless corporation. At least, that's how I see it.

Rob: I seem to notice that too.

Matthew: There's always got to be love story, because everyone's a sucker for that.

Liv: I HATE love stories...

Liv: Especially bad ones.

* Liv grumbles.

Michael: True, so true, but then I see SE do something that people seem to hate, like FFXII, and I have hope.

Rob: A new development team/house will come up with one amazing title, then kinda... slack.

Matthew: And we're always under the oppressive thumb of an evil corporation/religion/empire...

Michael: Xenosaga?

Matthew: sdlfjsdlkf

Matthew: Xenosaga's my blind spot. It can do no wrong in my eyes.

Rob: If I wanted to watch a movie, I would rent a movie. : P

Derek: Heh.

Liv: Exactly!!

Matthew: It's more than "watching" a movie!

Rob: I miss games that had no cutscenes.

Michael: A lot of newer games are doing more and more of that though.

Rob: Or ones that did, you had to use your imagination.

Matthew: You become part of it! Immersed in the character's every action, their entire lives!

Matthew: That's the point of all RPGs!

Michael: I'm with you Matthewl.

David: I heard xenosaga was an anime that had little interaction.

Rob: MOMO's peeping tom?

Matthew: God, I hate MOMO with a passion.

Rob: The only good Momo is Breath of Fire 3's Momo.

Matthew: Darn right.

Michael: RPGs are about story, so they can give that to me however they wish. Just let the story be good.

Rob: As long as the story doesn't interupt gameplay.

Rob: I get depressed when I tell my friends about a game's story getting in the way.

Michael: Newer titles do have a harder time finding the line between the two.

Matthew: Come on. Xenosaga had vastly long cutscenes (the longest is about 45 minutes) and had no dungeon music... compare this with what I said above about making something everyone will like and realizing dreams and such.

Liv: I love games where you can customize a ton of stuff.

Michael: I don't want to customize everything, though. I like to just play without thinking about it at times.

Matthew: It's nice to have the option to customize stuff...

Rob: I like customizing stuff as long as I don't get forced to use a customization system I don't want to use.

Liv: Ok, a few more comments, and then the last subtopic!

Liv: This is true...

Matthew: Me, I'm very happy with the systems in Disgaea and Dark Cloud 2, for instance.

David: We need more games with a battle system like Chrono Trigger has.

David: Chrono trigger had a smooth system which was butchered by the PSX release of the game.

* Liv agrees with David.

Matthew: Chrono Trigger is one of the all-time epics, period. Everything about that game is fantastic.

Rob: Don't get me started on horrible ports.

David: Chrono Cross was more like a new game with a hint of Chrono you had battle screens unlike Chrono Trigger where the map was the screen.

Michael: I have to ask... what defines "old" and "new" in terms of RPGs?

Liv: I would say... anything made since 2000 would be new.

Matthew: I wouldn't pin it to dates. I'd say that the PS2-generation is "new" and everything else is "old." Of course, this will soon shift...

Michael: I hate to think of FFVII as old.

* Liv happily goes with what Matthew said.

Matthew: Then think of it as a classic.

Michael: I think of FFIV as a classic.

Michael: I'm just getting too old.

David: Only game that's coming close to Chrono Trigger is FFXII.

Liv: Ok... last subtopic!

* Matthew nods.

Matthew: You and me both.

David: I like VI better than VII.

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