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Liv: Hello everyone and welcome to this month's Roundtable! The topic this time is Old vs. New RPGs!
Ian: Yes!
Ian: I love this game!
Liv: The first subtopic is...
Liv: When picking an RPG, do you tend to prefer one with more traditional or more new/innovative gameplay?
Liv: And go!
Michael: Tough call.
Ian: Yeah.
Ian: I usually play for the story.
Matthew: Right.
Michael: Traditional is good, but it can get stale.
Ian: I mean...innovative is good, but how much is there?
Matthew: Usually the first thing we see is story and character
designs. Tom: Agreed. I'm a story-RPGer myself, but I try to balance the two.
Rob: I play for both, but if I have the choice between traditional gameplay and something new, I'll take the new.
Ian: I suppose... actually... traditional.
Ian: I mean, I intend to write a ridiculously innovative RPG when I own the world, but I prefer to play traditional ones.
Tom: Too many new innovations make a game confusing and hard to play.
Derek: It varies for me, depending on what I'm in the mood for.
Derek: I like to play a bit of each.
Liv: I agree.
Matthew: There's new, and then there's new-for-the-sake-of-new.
Liv: When there's a really weird battle system or menu system, it usually just drives me away.
Tom: Well, I don't mind too much weirdness. The old "three guys in a line, turn based" gets old fast too.
Michael: I do like when companies try something new, but still stay in the frame of what works.
Ian: Yeah.
Derek: Yeah.
Liv: Me too!
Ian: Like Legend of Dragoon - that system rocked.
Tom: Exactly, Michael.
Josh: Michael: But...what about FF2? ^^;
Michael: Ugh...
* Ian has never played that. ^^;;
Michael: That game doesn't exist. : P
Liv: Ahahaha.
Ian: : O
Ian: Lies!
Ian: FF2 = Santa?
Michael: I wonder if this is too soon to pull the FFXII card?
Tom: Oh, I can beat FFXII. Magna Carta? That's weirdness on a whole other scale.
Josh: Legend of Dragoon's system was interesting, but really dull
because the combos were the same for each...uh...weapon, was it?
* Josh forgets.
Matthew: The FFXII demo played like FFXI offline...
Derek: Josh: You can equip any combo you've unlocked no
matter which weapon you have.
* Ian has a distaste for the newer FF's.
Derek: Even FFIX? That was more traditional.
Liv: FFIX was one of my favorite Final Fantasy's.
Michael: FFIX was a good throwback.
Ian: Bah.
Ian: Well, I've never played it, but I watched a friend.
Ian: The trance thing sucked.
Josh: I enjoyed FFIX quite a bit... Go Chocobo Hot & Cold! ^^
Josh: Trance did suck, though.
Liv: Yeah! That part was awesome!
David: FFIX was trying to get back to what FF was when it started
out.
* Ian liked VIII better.
Derek: I spent way too long doing that minigame.
Michael: David: Exactly.
David: VIII's story was confusing.
Ian: Yeah - the story in VIII was... meh, but the game itself was
mucho fun.
* Matthew vehemently dislikes Final Fantasy VIII.
David: You're doing one thing in VIII, and then the next thing you know you're doing something totally different and you're like, WTF man!
Michael: But since we are just talking about gameplay...
Liv: What about games with gameplay like Arc the Lad?
Ian: Arc the Lad... never played. ^^;;
Matthew: Never played Arc the Lad.
* Ian has a shallow repertoire.
Liv: Arc the Lad (the first three) is one of my favorite RPGs of all time.
Liv: I just love the gameplay and everything!
Derek: Arc the lad was pretty bland, but it had a few high points.
Josh: We need more games like Shining Force.
Michael: I would have to say that one area of RPGs that hasn't
really moved is Tactical RPGs.
* Ian sucks at SRPGs.
Ian: : (
Josh: Vandal Hearts! Very simple gameplay, but great.
Derek: Yup.
Michael: Indeed.
* Liv has never played that... er...
Rob: I think the major issue with SRPGs is that they need to slowly evolve them instead of completely jumping ship. Though I suppose not just SRPGs are part of that.
Ian: Secret of Mana.
Liv: YES!
Ian: Totally. Secret of Mana.
* Liv is in love with Secret of Mana.
David: Secret of Mana was fun.
Ian: Fun?
Ian: IT ROCKED
Liv: That one was great because you could just go around and whack stuff.
Matthew: I never cared for Secret of Mana.
Ian: O.O
* Ian banishes.
Rob: Secret of Mana was a nice change back then.
David: Heck, I could even beat the final boss with out calling on the
Mana sword! XD
Tom: Ohh, Secret of Mana was fantastic. And the other Mana games too (like Final Fantasy Adventure/Sword of Mana).
David: God, no.
Ian: I didn't like Sword of Mana.
Derek: Me neither.
Derek: I liked FFA though.
Ian: I agree.
Ian: The different areas were cool.
Derek: They killed the fun of the original in the remake.
Michael: Well, we are looking at two subgenres with very little change in their gameplay.
Josh: Secret of Evermore was good if you ignored the story. ^^
Ian: SoE was...ok.
Matthew: I liked Evermore a lot. I liked the story.
Ian: Matthew is cracked.
Josh: Evermore had a broken magic system, but whacking things was cool.
Josh: Enjoyed the music, too.
David: Evermore had the worst diaologe in an RPG ever.
Liv: Ahahaha.
David: Other than that, it was a fun game.
Rob: Dialogue isn't everything!
Ian: This discussion seems rather chaotic.
Josh: "We may not stand a mouse's chance in a room full of cats,
but we're going after that cheese!"
* Liv can't help it and cracks up.
* Ian pours glue on Liv.
Liv: What about games like Super Mario RPG?
Ian: : O
Ian: YES!
Ian: Traditional, with fun little button presses!
Derek: Yeah.
Liv: That took a traditional base and put a twist in it to make it more interactive.
Josh: "OH MY GOD YOU CAN JUMP."
Derek: That was a lot of fun.
Ian: Yeah.
Rob: Definitely.
Ian: They did good with that one. Even the story was wicked.
Matthew: SMRPG struck me as very traditional... I was never interested, since it was Mario, after all.
Liv: SMRPG is only the best RPG ever created.
Ian: It's not just Mario, though.
Liv: It's sooo much moooore.
Ian: It's Mario with a SWORD FALLING FROM THE SKY!! And other
stuff... BUT THERE'S STILL A BIG SWORD!
* Matthew shakes his head.
Matthew: That's really got nothing to do with the topic at hand, though.
Ian: Meh.
Liv: It's true, let's meeeander our way back.
Tom: And theres always my favorites... the Tales series. Yay for LMB!
Ian: Tales, yeah.
Ian: The battles always seemed a bit... chaotic. In Tales, I mean.
Tom: That's the good part!
Ian: I was always like, "WTF?" and then it was over.
Rob: Better "wtf" and the battle be over than "wtf" and the party be dead.
Ian: True.
Liv: True true.
Derek: I enjoyed Symphonia.
Rob: Those were the best battles though.
* Ian has only played Phantasia.
Michael: Grandia.
Josh: Grandia was great... the timing of the battles was one of the best things.
Michael: Grandia III really stuck out as being original and fun.
Matthew: I don't even remember battles in Grandia. I know I played it a lot back in the day...
Ian: XD
* Ian has GIII, but has not played it : (
Tom: Yup... and many of the later games required you to have strategy,
like ToD or ToL.
Ian: What about...Lufia!?
Ian: There's a series the world forgot!
Tom: Lufia was fun...
Rob: Foomy!
Derek: I enjoyed Lufia 2, but not so much the others.
Michael: I'm with Derek on this.
* Josh thirds Derek.
Liv: Ok, a few more comments and then we're going to move on to the next subtopic.
Rob: Capsule monsters were great.
* Ian liked the Lufia for the GBC.
Rob: Ewwww.
Ian: : P
Tom: Oh wait... Lunar.
Michael: The Sega CD ones or the PS ones?
Liv: I enjoy Lunar!
Michael: I loved the Sega CD ones.
Tom: Either, but I prefer the PS.
* Ian throws out random RPG series.
Derek: I only played the PS.
Ian: DARK CLOUD!
Ian: DRAGON QUEST!
Ian: Um... crap.
Liv: OK! New topic!
Ian: BALDUR'S GATE!
Michael: I'll take traditional gameplay, if it is not stale.
* Josh sedates Ian.
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