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Liv: Hello and welcome to tonight's Roundtable. The topic tonight is RPG
clichés!
Liv: The first topic is...
Liv: What are some of your least favorite RPG clichés?
Joshua: Hm...
Marshall: Hm...excellent question.
Diana: Hm...
Liv: I would have to say saving a princess.
Joshua: People with unnatural hairstyles/haircolors.
Tom: Oh for me...it's the "spiky-haired guy with a sword."
Marshall: I'd have to say my very least favorite is the fact that most characters are archetypes; the brave swordsman, the wise mage, etc., even in newer RPGs.We need some new character types.
Liv: I agree. Most of these are hero-related ones, so it seems to me that heroes seem to be the main cause of distress among gamers.
Tom: In the majority of RPGs, the main protagonist A) wears a sword; B) is male; C) perpetually looks like he has bed-hair.
Liv: There's just not enough variety with them.
Marshall: That's a fair assertion.I find that there's a good variety of villains and villain motivations out there, but we see the same ten or so heroes over and over.
Liv: There's been a few more female ones lately, which is a nice change, but there's not a lot.
Liv: Although I still don't like the typical "take over the world" plot used by the majority of villains.
Marshall: True, but at least their motivations for taking over the world are pretty varied.
Tom: Well, the "take over the world plot" seems to be falling behind the "Destroy everything in the world". I see that one a lot more in recent RPGs.
Liv: Yeah, this is true too.
Marshall: Frankly, I don't think there's much of a difference between the two.
Liv: It almost always includes major destruction though.
Liv: Ahaha.
Marshall: Whether someone wants to take over or destroy the world, the basic idea is that you, as the good-hearted heroes, can't let that happen.
Tom: Well, I'd say there's a huge difference. Someone that wants to rule a world would be pretty silly to kill everyone first. No one to make you coffee!
Liv: Ahahaha, good point.
Liv: And it always involves you going on some quest.
Marshall: Well, yeah, theoretically there's a different outcome, but if you lose, you get a Game Over either way.
Liv: I wish there would be something other than Game Over when you lost.
Liv: Like...if an enemy said he would capture you or something, then if you lost, you would get taken captive and have a different part of storyline!
Diana: Hmm...
Tom: That's been done to a lesser extent in several games.Sometimes you're forced to lose...other times, you could win or lose, and which you do affects the plotline.
Diana: That reminds me of Metal Gear Solid 3, when if you get beaten by The End he drags you back to prison.
Liv: See, that's more realistic!
Diana: Something like that implemented RPGstyle.
Liv: I kinda like that.
Diana: So your penalty is making it all the friggin way back to fight him again, hehe.
Marshall: I know the Tales series loves un-winnable battles; there's another cliché right there.
Liv: Ahaha, that's a good one.
Liv: Those can get annoying after a while...
Alicia: Tales is chock full of clichés, if it weren't for its exceptional character development, it wouldn't be nearly as good.
Tom: Oh, gotta hate unwinnable battles...especially if you waste a ton of resources, limit breaks, what-have-you, only to get pasted.
Marshall: I don't mind one or two of them early on, but some games have you continually fighting the same person over and over and losing.
Liv: Yeah.
Tom: *cough*TalesofLegendia*cough*Walter*cough*Vaclav*cough*
Marshall: I guess it's supposed to make it more satisfying when you finally clobber him in the end, but it's not realistic.
Alicia: I hate Wally.
Liv: One thing I hate about RPGs is that you always have to collect some kind of thing..
Liv: ie.crystals, dragons, stones...
Diana: Oh, I know one: bosses that won't DIE.
Diana: *cough* FFX *cough* Seymour *cough*
Alicia: Useless crap for Moogles to make more useless crap with....
Liv: Ahahahaah. Very much agreed.
Tom: Well, I have to say it works.I was all but cheering when I
plastered Wally near the end of the ToL main quest.
* Alicia kicks KH2.
Diana: Like, how many times do I have to face off against the same guy (ooh, now hes more powerful!) until he leaves me alone?
Marshall: Whoa, careful about the ToL spoilers; I'm still playing.
Alicia: Terrent: XD I just got through that part. It felt sooo good.
Tom: Eep, well, shouldn't have spoiled too much there.
Liv: Lol.
Marshall: Nah, it's fine.
Ann: Don't forget the purple octopus that would never die. My beloved Ultros.
Marshall: Ultros is the classic example of a boss who kind of tapered off towards the end of the game.
Ann: If it weren't for his witty comments, I'd hate him because of his constant reappearances that defied any laws of nature.
Alicia: Least he didn't drop off the face of the Earth with no explanation.
Marshall: You fought him over and over, but it didn't serve any useful function.
Alicia: Like certain Grandia 3 bosses.
Liv: Those are the worst kind of bosses...
Tom: No..the worst bosses are Bonus bosses. The ones that take 40+ minutes to kill.I'm looking at you, FFX Dungeon Arena.
Liv: Does anyone else hate villains that spout of philosophical nonsense everytime you meet them?
Liv: They get really annoying, and there's usually one in every game.
Marshall: With a passion.
Marshall: It's cool if villains have an interesting motive, but I don't need them becoming Aristotle every time I encounter them.
Diana: Right.
Tom: Aristotle nothing! More like crazed drunk wino prophets.
Marshall: Good point; I shouldn't sully Aristotle so.
Alicia: How about final bosses that had nothing to do with the game up until that point?
Tom: They usually make no sense.
Liv: Ahahaha, sooo true.
Diana: *cough* Seymour *cough*
Ann: Philosophical nonsense, be it coming from hero or villain, is almost always annoying.Sometimes if it reflects the plot, it is fine. But...to quote Kefka, sometimes they "sound like pages from a self-help booklet."
Tom: Seymour, Kuja, Sephiroth...
Diana: Right, it'd be nice to have a boss that can somehow not be crazy, but yet have a decent reason for destroying/taking over the world.
Liv: Ahahahahaaha.
Liv: Yeah, get someone normal for once, who just has a different view from everyone else.
Diana: Anyone ever read Death Note?
Liv: Not all villains have to be hopelessly crazy and maniacal.
Marshall: I thought the final boss of Tales of Symphonia was an excellent example of how a villain can carry on entirely too much.
Marshall: I just wanted him to shut up after a while; I got the point.
Tom: Or a final boss that, for no apparent reason, must change to at least 2 additional forms before you finish him.
Marshall: Additional final boss forms are by no means exclusively an RPG cliché; that's a gaming standard.
Diana: That's a good example of creating a story where the good guys and bad guys are in a big gray mush.
Diana: You know what I loved?
Diana: Chrono Trigger's main villian.
Diana: Lavos never rambled on because he didn't speak.
Alicia: He just sat there and decimated you.
Liv: Yeah, I agree.
Marshall: That's a good point; we always have silent protagonists, but the villains never shut up.
Diana: Thats what more video games need.
Ann: No, Lavos was just an incenerator...those things don't talk...they burninate.
Diana: Exactly. Refreshing, isn't it?
Diana: Ahhh, the fire
Tom: True, but still annoying. Why, and how, does this little man turn into a monster, then a Lovecraftian nightmare, and finally some kind of Angel/Demon thing, before I kill him for good?
Alicia: The last boss of FF9 was that way too.
Alicia: Even though he had NOTHING to do with the story at all.
Liv: I liked Lavos as a villain. There wasn't a huge cutscene that you had to watch everytime you died and tried again.
Ann: I loved it. It was more intimidating than someone who talks like a eunick.
Diana: Let's not get into the 4th disc of FFIX, haha.
Ann: *cough* Seymour
Diana: Ah Chrono Trigger. How do I love thee? Let me count the ways.
Michael: Seymour was just another FF mangirl.
Diana: Mangirl, haha.
Tom: Yeah, FF does have a thing for beating up pretty boys.
Alicia: Kuja was the best mangirl though.
Diana: Oh yeah.
Marshall: Or just pretty-boys in general; take a look at some of the heroes.
Diana: I didn't know Kuja's sex until I was halfway through the game!
Alicia: He made that game for me.
Ann: Well, that's a cliché that bothers me...mangirls.
Michael: Kuja's hips had me lusting after him till I figured out he was a he.
Marshall: I've actually always been a Kuja fan; I found his motivations to be a pleasant change from the typical power-hungry villain.in the Fabulous XIII in KH2 - woulda fit right in.
Michael: It was like the Crying Game.
Diana: Anyone else excited that FFXIII seems to star a girl and not a mangirl?
Liv: I am!
Tom: Sorry Charlie, the girl in FFXIII isn't the main character as of the last news I read.
Diana: NOOOOOO!!!
Alicia: But maybe s/he is just the mangirliest of them all....
Liv: Really?
Diana: Aw man.
Liv: Guys with long hair REALLY don't turn me on...
Liv: They're just annoying and usually spouted philosophical drivel.
Joshua: Is it me or has this drifted off topic a bit?
Diana: ManGirls are a RPG cliché - we're on topic. Hehe.
Joshua: Uh, okay then...
Michael: Kefka was one of the non-mangirls villains in FF history.
Alicia: Kefka was awesome.
Marshall: He was a good villain.
Diana: We should join heads and create a cliché-less RPG and see how it turns out.
Marshall: Ah, see, that's a slippery slope.
Alicia: He was one of the more villianous villians in the series.
Tom: That's...arguable.Some of the offical artwork for Kefka makes him look a little fruity, but he was still probably one of the best villains.
Alicia: Just did evil crap for the heck of it.
* Diana seconds Tom's point.
Marshall: We all pretend to hate clichés, but in some cases, you need the audience to take some stuff for granted.
Diana: I liked Luc in Suiko III - bit of a three-dimensional guy, didn't prattle much...
Michael: At least in FFVI, Kefka stayed as the main boss, unlike the cliché of having someone come out of nowhere.
Liv: I didn't like Setzer in FFVI. He was a very girly man.
Tom: You think he was bad in VI, have you seen KH2 yet?
Liv: Lol, yes I have.
Liv: Ok, a few more comments and we'll go to the next topic!
Michael: I'm just glad to have coined the term mangirl.
Joshua: This basically seems like 'FF discussion' rather than 'RPG discussion' >_>
Joshua: I don't play FFs.I tend to keep away from them.
Joshua: So I feel very left out :P
Tom: Well, let's face it...FF has had such an impact on the market it -creates- the trends.
Liv: We had a lot of other ones earlier.
Marshall: Oh, mangirls are by no means restricted to FF; they don't turn up all that often in Western RPGs, though.
Marshall: I've never seen a mangirl in a Bioware RPG, for example.
Diana: Yeah.
Joshua: Western RPGs.
Joshua: WA2.
Joshua: Now that game kicked butt.
Josh: WA2...did not kick butt...but please continue.
Marshall: Well, I meant RPGs developed in North America.
Tom: Can't recall any mangirls in the Tales games.
Diana: Xenosaga has some mangirls goin' on.
Joshua: I still loved WA2.:P
Liv: Mangirls must be more attractive to the Japanese community.
Tom: Now you want REAL mangirls, go play Magna Carta.
Michael: Thanks for the offer, but I'll have to pass.
Michael: Oh dear.
Joshua: Even though the main MALE character in WA2's name was Ashley. Lawl.
Joshua: That must've sucked butt.
Liv: Alright! Next topic!
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