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Justin: OK, so Nintendo has this thing coming out called the e-card
reader. It plugs into the GBA's cartridge slot, and uses the GameCube
link cable to connect to the GameCube. Each "e-card", which you can buy
in packs from the store, has a pattern on its sides, top, or bottom, that
can store somewhere around 8K of information total.
Googleshng: Er, 8K?
Justin: Something around there.
Googleshng: That's not enough to do anything really...
Justin: Right now, you can use the reader to get information on
Pokemon cards, you can play Game&Watch games stored on the card, you
can download new costumes and new areas into Animal Crossing, and they
have big plans for it in the future. I actually have a few of the cards
here on my desk.
Googleshng: I could see unlocking stuff that way, but not
adding, unless 8K was a typo.
Justin: No, 8K isn't a typo.
Googleshng: Show me an 8K 3D character model.
Justin: It takes creative programming. I can't build you an 8K
3D model from scratch, but I can build an 8K 3d model from pre-existing
parts. So if they encode models as, say, a head type, a small face texture,
a body type, color of skin and clothes, and things like that, it should
be doable. Because you'd just need a short sequence of codes to distinguish
between parts. Or take F-Zero X: the levels were prebuilt sections connected
together. If each section were represented as a series of numerical codes,
it'd be easy to fit in 8K. Basically, the game would have all the stuff
it needs on the disc, because that's what it would use to build the gameworld
for the game you bought. All the card would do is take that data, re-arrange
it using 8K of codes on the card, and output a completely new thing by
combining the pieces in a different way.
Googleshng: that's what I meant by the unlocking comment
Justin: Well, it's not really unlocking, it's more creating something
new from the stuff they used to build the game originally. I think that
would be really cool.
Googleshng: Right, but it's more like playing with a level editor
than actually adding stuff.
Justin: I mean, "new" models in Perfect Dark could be created
using only a few hundred byte grayscale bitmap and a few control points.
Plus, I doubt players would really notice.
Googleshng: That's probably true. 8)
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