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R P G A M E R . C O M   - R O U N D T A B L E

DoC, the PSP, .//hack and Xeno-fun!
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Liv: Ok - let's move back on to RPG questions! ^^

Matt: Yes, agreed :)

 * Jesus sulks.

Jesus: Okay... :)

Jerry: What? RPG? Is that a gun?

Josh: Hehe.

Jesus: Hehe.

Matt: So, Final Fantasy III was largely great, but had a couple of flaws.

* Jerry saw no flaws save for the demo-poweredness.

Matt: Haha.

Jesus: Speaking of which, I hear Mass Effect is going to rock pretty hard.

Matt: Speaking of which... FFVII: DoC.

Kyle: Mass Effect?

Kyle: Ohh! Did anyone play that??

Jesus: That's an RPG now?

Jerry: Mass Effect...missed that one.

Kyle: They tweaked it for us and took out the online play.

Matt: Me too, sorry.

Jesus: Mass Effect is a lot of places' 360 game of show.

Kyle: Ah.

Matt: Though it- yeah, it made an impression.

Jesus: They're not going to have it online for America?

Jesus: Bleh, probably just as well, PS2 online is a disaster.

Kyle: Nope.

Kyle: They didn't think it'd be popular enough.

Kyle: A friend of mine said it was crappy anyways.

Jerry: Of course. -_-;

Donovan: ...I don't like the look of it, really. Mass Effect looks too...I don't know...war-like?

Jesus: As opposed to being high fantasy game #99999999999999999999999999?

Donovan: Point taken.

Kyle: Instead [of being online]... they threw in 40 extra missions and tweaked the physics.

Kyle: Vincent jumps higher and when aiming, he walks faster.

Jesus: More likely they didn't wanna' get burned like they did with the PS2 HDD.

Kyle: Yeah, that was a reason why the hard drives sold crappily in the US.

Jerry: ...er...hrm, I thought you were talking about Mass Effect.

Jerry: Oops.

Jesus: That's what I mean.

Kyle: No I'm talking about Dirge of Cerberus.

Matt: Everyone I talked to that played FFVII: DoC thought that it was massively underwhelming.

Jesus: Mass Effect is a different setting than every other RPG seems to take.

Jerry: Good! We need more of that.

Kyle: I just want the story.

Jesus: I hate it when people say that.

Kyle: Lol, well...

Kyle: If the gameplay sucks, the story is all that's left.

Jesus: "I just want the story." Then why not wait for those VCDs that'll eventually come to eBay anyway?

Matt: Vigivalgus had a bit of fun with it, I think.

* Jerry shoots himself in the head.

Jerry: >_>;

Gabriel: How about Persona 3 over yonder?

Matt: It looked interesting... I got demo-ed it by the representative.

Donovan: I read all the impressions of DoC, and it seemed like control was a huge issue.

Matt: Yeah, a big issue, Donovan.

Matt: Apparently you can't run while shooting, and targetting was less than simple. @_@

Jesus: What!?

Jerry: Heh, "Suicide was the theme of E3 this year... Persona, MGS4....Sony..."

Donovan: That's gonna be rough.

Kyle: Actually, they fixed it - you walk faster.

Jesus: You've been able to do that since friggin' DOOM!

Jerry: You can't run - you just shuffle.

* Matt shrugs.

Jesus: That is stupid.

Jerry: Yeah, it is.

Matt: Yeah, it doesn't look like my cup of tea.

Jerry: I was going to play it, but when I saw Vigi play it, I just thought... "forget this crap."

Kyle: Well, apparently, it's faster than in the Japanese version.

Jesus: Memo to Squaresoft - Pick up HL2, play it, learn from it.

Kyle: Wada announced that the FFVII Compilation was going to run through 2 decades.

Matt: The 90s and the 00s?

Jesus: ... Talk about whoring out.

Kyle: "He believes the franchise will be alive for two decades, meaning ten more years."

Kyle: Ten more years means like 2-3 more games.

Gabriel: In reality, running with a firing gun is difficult.

Matt: It could very well be, Kyle, but even our demo was subpar.

Donovan: Apparently the game feels more suited to a keyboard/mouse combo...

Gabriel: If they're aiming for realism, running with a gun is mostly a no-no.

Jesus: Realism?

Jerry: Realism...

Jesus: What, pray tell, is realistic about FFVII?

Jerry: In a game...from FFVII...

Matt: Meow, realism!

Gabriel: Even when running with a 9mm, firing at something is hard.

* Jerry takes a nap.

Liv: Did either of you play the new Paper Mario game?

Matt: Super Paper Mario was not playable, I'm afraid.

Jesus: They didn't even show Cube stuff, I hear.

* Jerry did not see any.

Matt: It looks fantastic though - like an "Action-RPG," but with mario levels instead.

Jesus: From what I've heard, Nintendo's booth was ALL Wii/DS.

Matt: Actually- ALL DS, with only hidden Wii stuff.

Josh: Yeah, they got rid of their NES booth for some reason.

Jesus: Hehe.

Jesus: The Cube IS about as relevent as the NES at this point.

Donovan: The Wii looks promising in general...despite the unwieldy controller.

Jerry: Yep.

Liv: I wish they'd make an actual sequel to Super Mario RPG... T_T

Matt: There were dozens upon dozens of playable DS's, and they were all incredibly lined up.

Matt: It was a sight to behold.

Kyle: I'm glad the DS is starting to take off more.

Jerry: Playing = believing, and I BELIEVE!

Kyle: DS vs. PSP - did the DS win?

Jerry: Heck, yes.

Gabriel: Yes, mostly.

Kyle: Sweet.

Matt: And the NES is having a huge influence now! Come on, guys.

Matt: We have the Virtual Console in the works...

Jerry: It's won since, like, the beginning of the year.

Kyle: Lol, I was just clarifying.

Gabriel: My PSP ended up being used as a freaking flash drive.

Gabriel: I store my thesis files on it. T_T

Jesus: I got the 2.6 update for MM Powered Up, so no roms for me.

Gabriel: Hah! I didn't update yet!

Kyle: PSP is too expensive still, and they break way too easily.

Matt: Saleswise, I think the two systems are neck and neck in North America, though the Japanese sales are absolutely phenomenal, I hear.

Donovan: The PSP has only one game I'm looking forward to: Lenneth.

Kyle: I'm looking forward to Lenneth and Crisis Core.

Kyle: Also... I'm thinking of getting Itadaki Street Special imported.

Kyle: PSP is region free right?

Jerry: Yep.

Jesus: For games.

Kyle: Nice.

Jesus: Not for movies.

Jesus: Not like you want a UMD movie...

Kyle: Nah, I prefer a bigger screen, though the screen for PSPs are big enough for movies.

Kyle: My step brother has one. I watched "The Punisher" on it... was pretty good - I was impressed.

Gabriel: It's terrible on the battery though.

Jerry: I have maybe 5 games I want for PSP, only two of which I want very badly.

Liv: What about the new Harvest Moon games? Were there any there?

Jerry: HMDS.

Matt: There might have been one, Liv, but I'm not sure.

Matt: I didn't play any myself.

Jerry: *ahem*

Jerry: Harvest Moon DS.

Matt: Heh, was it there? ^^;;;

Jerry: Yes. ^^

Matt: My apologies. * Wonderslime saw 300 million games in 2 days.

Jesus: Hehe.

Liv: Are they ever going to bring over Harvest Moon: DS for Girls?

Jerry: I... am not sure.

* Jerry saw it when Vigi played it.

* Jerry has never played an HM though, so ^^;

Jesus: Well, if Majesco can bring over Cooking Mama, anything's possible.

Kyle: Did anyone take a look at .hack//GU or Fragment?

Jerry: Yessir - GU.

Matt: Oh! My turn!

Kyle: Good, yes?

Jerry: I liked. ^^

Jerry: It was fun.

Matt: Well... I had an interview with Namco, and yeah, it looked pretty good.

Matt: Graphically, blah, but gameplay-wise... promising.

Gabriel: I want GU.

Kyle: Nice.

Jesus: Is that another 50-part game?

Kyle: It's 3-part.

Matt: A 3-part, yes.

Donovan: I lost interest in .//hack after Infection.

Kyle: Apparently, they're a lot longer.

Jesus: So I'll be closer to the end when I tire of it because they don't improve anything between games?

Gabriel: The important questions is whether I can load my data flags from the previous games.

Jerry: It [GU] might make me get back into .hack again if that means anything, and I stopped at Infection.

Jesus: Same here, Xero.

Jesus: Actually, no, I stopped at the second one...

Matt: I asked specifically about //fragment to the representatives that we met with, and they were very mum about the subject.

Matt: Almost humble...

Donovan: Is the gameplay better?

Kyle: Each of the three games supposedly just shows different points of view of the same events.

Kyle: And they're A LOT longer supposedly.

Jerry: Gameplay was actually, you know, involved. It was pretty cool.

Jesus: Interesting.

Donovan: No more sleeping during fights?

Jerry: Indeed. ^^

Kyle: I had to drag myself through Outbreak and Quarantine.

Gabriel: I finished all four.

Kyle: The story helped.

Jesus: Will it improve from part to part?

Kyle: I think it will be different, 'cuz I think you play as a different character each game.

Jesus: Weird.

Matt: It really looks like they've shoved //fragment onto the back burner and right off the stove, as far as a N.A. release goes, anyway.

Gabriel: The screens actually look nice.

Jesus: This is for PS2 right?

Kyle: I've been watching .hack//Roots... it's a prequel to .hack//GU.

Jerry: Ooh, sounds like Shining force.

Gabriel: Yes.

Kyle: The story seems kinda nice.

* Jerry needs to play that.

Jerry: *all of it*

Gabriel: Shining Force sucks.

Donovan: Agreed.

Jerry: Eh, I'd rather find out for myself. ^^;

Gabriel: The difficulty was so random, it's insane.

Jesus: That's another thing - with the price of the PS3, does anyone else here expect to see more good RPGs for the PS2 for a little longer than we saw on the PS1?

Jesus: Perhaps a lot longer?

Gabriel: Indeed.

Jerry: Probably. Smaller companies will wait until there's an installed userbase.

Donovan: Well...Persona 3's coming.

Kyle: I'm not sure.

Gabriel: I mean, Persona, FFXII, Xenosaga 3, etc.

Matt: I don't know

Jesus: I can't imagine, barring the odd 360 game or heavy Wii support, that many Japanese devs are going to make the next-gen jump for a long time.

Jerry: Bigger companies will only risk their largest ventures, I imagine.

Matt: It's become a hot thing to deposit old systems immediately.

Matt: It's pretty sad.

Kyle: Was anyone else not surprised by Xenosaga getting cut in half?

Jerry: I wasn't, but it still annoys me.

Matt: Yeah, me too.

Gabriel: Me also.

Jesus: Xenosaga - boring.

Kyle: They should keep making the anime.

Gabriel: I wanted the dang thing to finish what Gears theoretically started.

Matt: Aww.

* Jerry punts Jesus.

Jerry: Dont' ruin our fun. ;)

Jesus: I tried to play it, but playing for nine hours and not actually pressing buttons for more than 10 minutes is a turnoff.

Jesus: Sorry, I'm totally against hour-long cutscenes.

Jerry: That's fine.

Jerry: I was kidding. ^^;

Matt: There were no hour-long cutscenes. :P

Matt: But, agreed - lots of non-game time.

Matt: Though, I have some XSIII details that I also learned from Namco, if anyone cares to hear.

Donovan: Go head.

Matt: Xenosaga III will combine the best of both worlds from the previous two, allegedly.

Matt: A similar skill system and online-database feature are returning.

Gabriel: But the important question is: Why wasn't there a sequel to Radiata stories announced?!?! >:(

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