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Jordan: The last topic I wanted to briefly touch upon is the relationship between heroes and villains Specifically with villains that turn hero
or heroes that turn villain
Steve: hmmm
Steve: the whole cast of Chrono Cross x.x
Jordan: Many games have a villian that turns hero toward the end. Two examples are Magus and Bowser, and there are many, many more
Steve: true
Brendan: Yeah, or turns out to be related to the hero.
David: Restated for emphasis: The hero is a normal, uncertain person who grows into a physically and mentally powerful hero. He must develop an ideology through his trials and come to a final battle where he faces the villains physical and mental power. He must defeat the villain by being physically strong enough and defeat his ideology by being mentally strong enough.
Nick: Heroes that turn villain? Can't think of many of those...
Bryan: I would agree with all of that except the mandate that the hero begin uncertain -- it can also be very good when the hero begins certain, but loses that certainty.
David: Sephiroth was technically a hero that turned villain
David: That's fine Aethelred, as long as the hero grows and becomes certain of a righteous belief.
Steve: indeed
Brendan: Yeah, but that was only revealed after a certain point in the game.
David: In fact it's better if he starts out with misguided beliefs
Bryan: Right, Limdallion. Like I said, I agreed with everything else you mentioned there.
Scott: like "I'm going to see Santa" or "Equal pay for equal work"?
Brendan: In FFT when Algus shows his true colors, that was some pretty good stuff. Lots of people hate Algus, but man was he effective.
David: My mind is blank, I can't think of anymore Heroes going Villains
Scott: Ghaleon
David: Perfect
Steve: Delita
Bryan: Luc, in Suikoden III.
Scott: Steve:
Scott: :x
Nick: Except Ghaleon turns back into pseudo-hero again in the end.
Scott: bah, no
Scott: EB never happened
Steve: I am not a hero-turned-villain :O
Brendan: That single thing is what made Ghaleon so interesting. But then in the second, he suddenly becomes... good. And then you hear about his little 'fairy friends'
Scott: like I said, Benny. EB's Ghaleon never happened
Scott: optical illusion
David: Ghaleon works. He's a good example of how he was defeated physically and his ideology was defeated at the same time. That's why he becomes good.
Scott: he became dead, not good
David: Many villains repent on death's door. Edmund from King Lear is one of the most famous early examples
Scott: he didn't repent at all IIRC
Scott: happens IRL too, Benny, death row inmates converting. Fear of death
Brendan: that's true. Why is it that before a villain dies, they suddenly become 'good'? Queen Brahne for example.
Steve: forgot about her
Bryan: Defeat gives us time to reflect on the things we've done and the mistakes we've made.
David: Because they die because they are physically beaten obviously but they become good because they're ideology is defeated at the same time
Brendan: Yes well, that's another topic for another time o_O.
Scott: it is real world example of what you are describing
David: In fact think of it this way. The physical battle between the hero and villain is a metaphor for their battle of ideologies!
Scott: it is not off topic in the slightest
Steve: actually, aren't we having a battle of ideologies here right now?
Brendan: er... sure.
Steve: differing ideas
Bryan: Which one of us is evil?
David: Deep deep down, the villain always knew they were wrong. They just needed someone to pummel them to admit it to themselves.
Nick: I'm evil, but I'll turn good at the end of the roundtable.
Steve: just because
Steve: and I'm just full of teenage angst, so I'm not really in the running
Jordan: And it's looking like it's about time for Kweee to turn good
Jordan: Any parting thoughts?
Steve: or return
Scott: evil is underrated
Nick: I'm sorry for all the evil I did. kthxbye
Steve: I feel so unloved
Brendan: evil is fun, but it's forbidden.
Bryan: My parting thought is that Denim Powell is the ultimate RPG Hero.
David: I think too many RPGs follow the established form but not so many understand it
David: Do you recall the end battle of FF6 where the characters gather around Kefka and say why they are fighting him?
Scott: I think the philosophical side of RPGs has gotten *way* out of hand
Brendan: I think when they do that it's cheesy.
Scott: too much reasoning, not enough gut
Scott: you *know* this guy is bad and that you *have* to stop them
Steve: or else planet go boom
Scott: you don't have 30 minutes to verbally challenge their ideology
Bryan: I see that as fairly simplistic and pedestrian.
Bryan: It's been done too many times now to justify its continuing usage as a plot.
Scott: Lunar is like that, Aethelred
Bryan: Yes, and Lunar is 15 years old.
Jordan: Well
Scott: I got into it as Alex. I *had* to put Ghaleon out on the tiles
Jordan: on that note
Brendan: it basically makes it blatantly obvious it was all scripted. I like my RPGs to feel 'realistic'. Okay, I lied. Realism is overrated.
Bryan: I'd like to think RPG storytelling has progressed in fifteen years.
Steve: let's all go out for pizza
Jordan: I would like to thank everyone for participating or watching
Steve: anytime, J-ster
* Scott: bows to the Sensei
David: I think that even though Kefka was crazy, there was still a clash of ideologies at the end
Jordan: This Roundtable discussion is closed.
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