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Jordan: And on that note
Jordan: What about villains?
Bryan: The most important relationship between a hero and a villain is the opposition of their beliefs. I usually consider two characters to be amongst the greatest heroes and villains in RPGdom: Lans Hamilton and Lans Tartare, of Tactics Ogre.
Jordan: It seems that every hero has to have a villain
Bryan: What makes them so great is the way their worldviews clash. It isn't just a battle of swords, but of personal philosophies.
Steve: or many villains
Jordan: And there are some that are so very popular
David: That's because the hero has to challenge the villain's ideology
Jordan: like Sephiroth
Steve: don't get me started on him -_-
Jordan: Another that is wildly popular is Magus
Jordan: This is probably due in part to their looks
Jordan: they LOOK much cooler than the hero
Scott: you have to be able to relate to the villain too - just not necessarily as in as positive a way as the hero
David: Yes, Aethelred, that's what I meant before when I said the hero must grow in physical and mental strength to defeat the villain physically and the ideology that they stand by
Steve: oh, but he also has a darker, sadder story than Crono
Jordan: yes he does
Steve: considering Schala's unfortunate disappearance, more people are drawn to sympathy towards him
Scott: but he is ruthless and mean and will mess up anyone who gets in his way
David: Villains are popular because they are free to exercise their will unfettered by moral standards
Jordan: So what do we want in a villain?
Bryan: Complexity. Depth. An ideology more serious than a desire to attain ultimate power and/or destroy the world.
David: The sympathetic villain of course
Steve: a desire that's actually considered moral by some people
Jordan: Why not have him want ultimate power?
Jordan: or her?
David: Because greed is not a complex or interesting value
Jordan: it's not?
Jordan: seems pretty common these days
Brendan: A good villain can make or break a game. If the villain is interesting, the game is more interesting to play.
Bryan: A great villain is going to be as human and real as the hero is. He must be relatable in that sense. It must be the case that we can trace his motivations, his actions, and his choices to his personal beliefs and experiences.
Jordan: I think many people could relate
David: It is but that doesn't make it complex or interesting
Steve: taking over a country that was doing something bad in the first place, is one example
Scott: J, it's because if he or she just wants Friends Season 7 on DVD, it loses its majesty :)
Steve: but I love Phoebe!
Bryan: The great villain should have a quest every bit as much as the hero has a quest. Just as the hero is challenged and confronted and forced to change, so to should the villain.
David: The hero fights for selfless reasons, for things other than himself. The villain fights for selfish reasons. But the most interesting villains lie about their selfish reasons, even lie to themselves and believe that they are righteous
Brendan: There is one case where I would say there is an exception to that, Aethelred, and that's Kefka. Pure insanity almost made him scary.
Jordan: Kefka is another well-loved villain
David: The villain's ideology, although it may seem righteous, is actually rooted in a selfish value.
Jordan: Another is Gannon
Steve: Ultros is mine!
David: I don't like purist sentiments like that, I prefer when everyone has a real stake in it
David: What do you mean?
Bryan: If you look at Krelian, we see what was originally a good and honest man who was corrupted by anger over love and his own losses. Through that corruption, he tries to do something that he believes, mistakenly, is good, but carries it out in very wrong ways.
Scott: the hero is almost *never* selfless
Bryan: He evolves as a villain, just as we expect the hero to evolve and change.
Scott: and often the villain sees themselves as helping
David: That's because Krelian had a selfish value beneath all his righteous actions
Steve: like the whole Gazel Ministry
Steve: wanting to purify everything
Steve: for the greater good
David: I think the definition of a hero is someone who fights selflessly
Steve: of course, Chrono Cross shows how the whole entire planet can be against the human race
Brendan: I'd say what makes Krelian interesting in the first place was his 'reason' for his motives, not his actions.
Scott: Lim, can you provide any examples of it?
David: Any hero, they are all trying to save others right?
David: Cloud, Crono, Terra
Bryan: Perhaps, but not necessarily for selfless reasons.
David: Can you give examples?
Bryan: Terra wasn't fighting strictly for selfless reasons. She did so for many selfish reasons, as well - such as finding out more about herself, trying to find out about her people, and so on.
Steve: indeed
David: Exactly, that's why they don't start out as heroes
Bryan: Those are selfish motives that still result in her doing the right thing. One can be selfish without also wanting to help others in the process, where those goals align.
David: This is the whole character development thing
Scott: they never were selfless
Steve: well, Crono can't talk, so he's out... ^O^
Scott: Cloud was driven to find out who and what he was
David: They were never trying to save the world by the end? They were just being selfish in trying to save it?
Bryan: Yes, Cloud's quest never evolved into a purely selfless one -- in the later parts of his quest, vengeance was always a major goal.
David: Yes... at the beginning
Bryan: Vengeance isn't selfless.
David: I believe Cloud did become a hero by the end
Steve: hmm
Bryan: Yes, he did, but not by becoming selfless.
Scott: he did but the point we're trying to make is that heroes are not selfless
Jordan: Yeah, but what about the villains?
Brendan: They usually have both their own reasons for fighting, and the 'greater good' values. They're both important in any character's development.
David: Yes, but I'm insisting that the villain's "greater good" is just a lie
Bryan: Of course it is. It's just a guise to justify selfish goals mixed with immoral actions.
Jordan: But that's from our point of view
Steve: of course
Jordan: In some cases, the 'villain' would be the 'hero' if the game were the other way around
David: No I think that some even lie to themselves about it being the greater good
Steve: what if the big bad ISN'T human?
Bryan: They're lesser villains.
Steve: even if they have the capacity to blow up the world?
Bryan: A villain that is a villain simply through pure magical evilness is never going to compare with a villain who is that way because of the choices he's made and the things he believes.
Steve: good point
Scott: Lavos vs Magus
Scott: :)
Steve: round one, fight!
Bryan: Those are the villains that can cause us to reflect upon ourselves and question what WE believe. They're the villains that pose the real challenge -- not outright destruction, but philosophical corruption.
Scott: I meant the things he was describing
Brendan: Yeah, it's a matter of opinion in some cases. A good example of that is Tales of Phantasia.
*Tales of Phantasia Spoilers ahead*
At the end of the game, you find out that Dhaos's goal was pretty much the same as yours (he just wanted to save his own world). It's his actions that were evil, but his 'good cause' was genuine in his eyes.
*End Tales of Phantasia Spoilers*
Scott: you have both in one game
David: I think that if a villain has a selfless ideology that still conflicts with the heroes is not a real villain. The point of an epic is to prove that the villain's ideology is wrong, so if they're both possibly righteous then it is not an epic but something else
Steve: hmm
Steve: of course
Steve: Magus wasn't that bad of a guy
Scott: yeah he was
Bryan: Agredd, Limdallion. Again I come back to Lans Hamilton and Lans Tartare. In them, you have two very competing ideologies.
Steve: he did what he thought was right to get back at Lavos
Scott: he'd kill or mess up anyone who got in his way. That's bad
David: Not all villains are purely evil
Brendan: Well if that's a case, I can name a few games that don't have 'real' villains.
Bryan: One believes that humans are basically good and must maintain the freedom to exercise their will, possibly making the wrong decisions and possibly doing evil. The other believes that humans are innately weak, petty, and morally bad, and so must be manipulated by purer individuals to maintain order.
Nick: I can hardly think of very many "purely evil" villains.
Bryan: It's the competition of ideology that offers the greatest battles between a hero and a villain.
Scott: most games take that way too far IMO, Aethelred
Brendan: Good and bad is rather abstract; those are things people define with their morals. Morality is a code, and it's different to everyone.
Scott: it's almost like you're in a philosophy class with just a little action in between :\
David: The theme of an epic is to prove a certain moral value is superior to another
Steve: humans have different ideas based on how they were brought up or their own personal biases
Brendan: a 'purely evil' villain just simply isn't as interesting.
Bryan: Not necessarily, Masamune. It's just that a really epic battle is going to have stakes larger than "end of the world."
Bryan: It's going to have real, human stakes.
Scott: an end of the world is an end to human ideology ;)
David: Right Aethelred, it's not just about physical well-being it's about proving a value
Steve: one's own beliefs
Scott: hard to wax philosophical when everyone's bones are bleaching in the exposed sun
David: Of course as Benny pointed out there are stories which show that two righteous values can conflict
David: And the theme of such stories is to prove that two righteous values can conflict and there is no good or evil in some cases
Steve: indeed
Bryan: Yes, where right and wrong is just a matter of perspective -- that's one of the reasons I've always liked the Suikoden series.
Steve: it's beyond good and evil
Bryan: The villains aren't purely evil -- they're humans with different perspectives.
Steve: no one is right, no one is wrong
Scott: so doesn't might make right? Maybe some of the villains are on to something :)
Steve: they're all trying to just improve their own lives
Bryan: History is written by the victors, right.
Brendan: Now we're getting into Nietzsche?
Bryan: Hey, it's no coincidence all of the Xenosaga games are subtitled with his works.
Brendan: Yeah.
Scott: I dislike when I make my own conclusions, which someone attributes to a philosopher whose works I have never read :P
Bryan: Your views are informed by his writings, even if you've never personally read them.
Bryan: But that's running a bit far aground of heroism and villainy.
David: I like stories where you fight against an obvious evil, but then realize that it is just a different perspective, but then again realize that the perspective is actually rooted in a hidden evil value
David: Does that make sense?
Brendan: Yeah, that's good character development for a villain
Steve: a little
Bryan: Yes, it does.
Scott: anyone ever play Tecmo's Deception? >:)
Brendan: ...Nope.
Bryan: I was soured on Tecmo by Secret of the Stars.
Scott: the game is called Tecmo's Deception. I'm not sure if Tecmo actually made it
Master of the house of the devil and kill intruders
Scott: righteous people who come to snuff you out and those who stand behind you. At any rate, your character is basically a villain, a cast-out prince who was framed, but now is committing acts of atrocity for revenge. You can semi-redeem yourself in one of the 4 endings
Bryan: Such as a lack of heroes, villains, or anything else that makes a good game.
Steve: >.>
Jordan: So
Steve: hmm
Jordan: any parting thoughts on villians?
Jordan: I want to briefly touch on a third topic
Steve: it's not about right, it's not about wrong.... it's about power
Scott: you betray someone who comes to trust you to become the
Brendan: Power is second to motive
Steve: I rather like it when you don't know exactly who the villain is, Final Fantasy Tactics anyone?
Brendan: Yeah, same here.
Jordan: Ok
Bryan: Yes, but I'm always disappointed when, in the end, the villain is just a mystical, purely-evil entity.
Bryan: It's a letdown to earlier buildup.
Bryan: I liked Tactics Ogre more than FFT because the villains remained human all the way through.
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