Is Transistor a Tactical RPG? Has levels, you can pause to
issue orders. Even has a charge bar & moves take up dif
amounts of bar
I'd say it's more
of a hybrid? There's certainly a conversation to
be had there given how tactical the pause and
order gameplay turns out to be. I'll have to dig
into the full game to find out as I only really
got to play the game at last year's PAX East.
Ask me about this again in about a month!
What are your plans once you abandon Mailbag?
tackling some other writing projects at RPGamer
that I've long put on the shelf, including the
fabled .hack review I had planned to
write up ages ago. So yeah, lots of other
writing I want to do that will be much easier
once I'm not putting up one of these every week.
Maybe I'll even take some time to pester the new
Why don't you do LPs or Stream or junk like that?
I did try to do a
written LP at one point back in the day, but
didn't really enjoy it. The idea of streaming
and video LPs does interest me though so I may
do so at some point. Now that I have a PS4, I'll
probably give streaming more of a try in the
near future. Anything on the system you'd be
interested in seeing me fail horribly at?
Do you think the
marginalization of RPGs is partly due to the fact that RPGs
won? Everything has RPG elements in it now.
Have RPGs won?
Though tons of games are finding tons of depth
by adding RPG elements, it seems like an equal
number of RPGs are dialing down the complexity
for the sake of being more mainstream. Not that
this is always bad (Mass Effect 2 plays
much better than the original, sorry folks), but
it certainly is worrying. Complexity is not
always bad! Good thing we still have Dark
How many more of these questions do you need? I can go all
day. IF @BEAT_TWITTAR get's involved you're in trouble
There is no limit
to the number of questions I will accept!
What is your favorite non RPG that has RPG elements in it? I
think my fave would be Deus Ex.
That's a tough
question to answer, since then we get into the
discussion of whether those games are actually
just RPGs. I'm just going to answer with Infamous
though. Already a fantastically put together
open-world action game, the addition of
experience you can use to unlock and enhance
abilities is great. It's not just window
dressing either, Infamous has a diverse
array of abilities and this system allows for
multiple different ways to play the game. The
moral of the story is all games should be RPGs.
Just Let Me Jump!
Is it too much to ask to be able to jump in Ys Seven?
Seriously though, I understand
your complaint. The Ys games based
around Ys VI's engine played so
spectacularly using the jumping mechanic. That
said, it's not something that has always been in
the series, so I see no issue with trying
something different for Ys Seven.
Perhaps they'll go back to it if they ever
remake Ys V? I will say, the idea of an
Ys game with Ys Seven's
mechanics that actually includes jumping is very
appealing. We'll see what tricks Falcom has up
This is referring
to HR6 quests in Monster Hunter 3 Ultimate
suddenly doubling in number once you think
you've almost completed them all. I'm surprised
it does that for the next level too (HR6 and up
are the G rank quests) since you should have a
handle on these very challenging quests by then.
Anyway, I've been very impressed with the
difficulty in this high tier of Monster
Hunter play. Even previously very easy
monsters hit hard and can quickly take down a
player who isn't playing carefully. I did manage
to find a group taking on G Rank Brachydios
quests, so I was able to get a bunch of parts to
upgrade my gunlance and get started on some
excellent armor well before I had access to
those quests myself. Pretty sweet! Anyways, my Monster
Hunter game clock is now in excess of one
hundred and ten hours, so I should probably get
back to it...
Here are some hot topics I've seen around
- JRPGs don't seem to be having much trouble selling
decently in the West, so where has Dragon Quest
- Atlus is quickly loading up PSN with their PS2
classics. What other Atlus PS2 releases would you like
to see on PSN?
- If Child of Light is a success, will we see
more RPGs with the UbiArt engine?
- Do you smell what the Rock is cooking?
See you next week!
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