THE CRAVE GAMING CHANNEL
V'lanna
 






Affiliates
metacritic
AnimeBooks
AnimeNation
Play-Asia.com

   The Legend of Zelda: Oracle of Seasons - Reader Re-Retroview  

Climate Change and You
by Harrison Gallen

PLATFORM
GBC
BATTLE SYSTEM
4
INTERACTION
4
ORIGINALITY
3
STORY
3
MUSIC & SOUND
4
VISUALS
4
CHALLENGE
Moderate
COMPLETION TIME
Less than 20 Hours
OVERALL
4.0/5
+ Good old Zelda gameplay.
+ Story can vary with linked file.
+ Nice music and graphics.
- The last boss.
- Easy to get lost at times.
- Story is spread out thinly.
Click here for scoring definitions 

   The Triforce calls out to Link within Hyrule Castle, transporting him to a forest where he meets a traveling group led by Din, the Oracle of Seasons. Din is quickly kidnapped by Onox, General of Darkness, with the general also throwing the seasons of the land of Holodrum into disarray, and Link needing to find the eight Essences of Nature to restore stability to the land. The Legend of Zelda: Oracle of Seasons, developed by Nintendo and Capcom developer Flagship for the Gameboy Color, was paired with a sister title, Oracle of Ages, with data transfer allowable between both games. Oracle of Seasons, together with Ages, retains the classic gameplay of Link's Awakening and provides a general solid experience.

   The gameplay in Oracle of Seasons very much resembles that in Oracle of Ages, building upon the tool system of Link's Awakening, where the player assigns tools, including Link's sword and shield, to the A and B buttons, with tools sometimes being necessary to solve the puzzles in the dungeons he visits, and able to fend of monsters. The main difference is that Link acquires a special wand letting him change between the four seasons on the overworld at tree stumps, affecting the terrain and being necessary, with his tools, to advance.

   While there is no way for Link to recover life aside from hearts occasionally dropped by slain monsters, he can purchase a special potion completely refilling his health once when it expires, although it can only be accessed through the trading sidequest resembling those in Oracle of Ages and Link's Awakening. As such, some late-game bosses, chiefly the last, can be somewhat tedious, with an extra boss accessed if the player transfers data from Ages. Even so, the typical Zelda gameplay doesn't much lose its appeal, with most bosses requiring some kind of strategy to beat, and the gameplay itself remaining a high point of the game.

   The controls or menus aren't particularly troublesome, with a handy save-anywhere feature and easy menus that don't interfere with frequent tool-swapping. While the game does provide a general sense of direction on how to advance, doing so can take some time, given the occasional brevity of this direction, and there is some backtracking necessary at times. Still, the control scheme of Oracle of Seasons helps the game more than hurts.

Autumn "If you want this key, rake the leaves!"

   Oracle of Seasons demonstrates more creativity than Ages, given the season system, but still retains the classic gameplay of Link's Awakening with modifications. The story is slightly better than usual for a Zelda game, with some differences if the player uses linked data from Ages, although it's nonetheless lightly sprinkled throughout the game, as has been the case with other series entries, and isn't a reason to play the game.

   The music and sound, though, remains a solid aspect, with reasonably diverse dungeon tracks and the classic overworld theme returning, and nice sound effects aside from the annoying near-death alarm. The graphics, largely taken from Link's Awakening, with some occasional anime scenes thrown in the mix, are nice, as well, with good colors and reasonably-diverse environs, albeit small character sprites. Overall, Seasons looks and sounds great.

   Seasons is longer than average for a portable Zelda, about fifteen hours long, with a few sidequests such as the aforementioned trading quest. All in all, The Legend of Zelda: Oracle of Seasons is an enjoyable addition to the Nintendo franchise, building upon the classic gameplay of Link's Awakening and featuring general solid presentation. Story as usual is somewhat lacking, but the Zelda franchise is far more renowned for its gameplay, and in that aspect it definitely doesn't disappoint.

Review Archives

© 1998-2013 RPGamer All Rights Reserved
Privacy Policy