* %%%########%* %#####%##############%######%%%% * **%%%#########%#####################%%% *#%**%%%**%%%%*%*****%%%****%*****%%%%*****%***%%%%%%###*###% * %%*/¯¯¯¯¯¯¯¯¯¯¯¯¯¯/%#*% T H E L E G E N D O F #%#%#%%###%#### %#%*/ ,--------, /%##%*%%%%%%%**%*%%%%***%%%%%%**%###%%%%%%*%%** * /.´%######%/ /%###\¯¯¯¯¯¯¯|\¯¯¯¯/%##\¯¯¯¯¯¯`.**%%#`. \%%#%%#% *#########%/ / /%####%| |##\|*| |%###%| |`. \#*#%%/ \*##%#* *% %######%/ / /%#####%| |#* % | |%###%| |# \ \*#%/ \*%###%#** %########%/ / /%######%| '-´|%#| |%###%|% |*##| |%% /\ %%*########* %%%#######%/ O /%#######%| .-.|**| |%#%**%%%|%*#%% |/ %/**\ #\%####%%* %%%#####%/ / /%########%| |##%%*| |%#/|%| |%#/ // %%¯¯¯%%%%\##* *%%#####%/ / /%#%#######%| |##/|*| |_/ %*% |,´ //%%/%####\#%%\######* *%######*/ / /%##########/_______|/_______|/______,´/ %/%#####%\% %\##%%# %#####% / /%**######,´/#%%%%%%###%%#%%###%%%%%#%%%###&######%%%####*%###%#* *%####% / ´*********´ /*###############################,´OO`.###%%#% %# **% /_______________/*########################%%%%###/OOOO@@\##%%#%#% %%%%%%################################%%%%%%%%#%%%%#\OOO@@@/##%%#%% *******%*####***%################## **%%% %%##`.@@,´####* %############ %%% O R A C L E O F S E A S O N S %########## %############# %%%%%%%%%%%%%%%* The Legend of Zelda: Oracle of Seasons FAQ/Walkthrough Version 2.0 Append Last Mix SSS FINAL Written by AstroBlue & Shdwrlm3 Last Updated: December 30th, 2002 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - IMPORTANT NOTE!! = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Plagiarism is no good. Plagiarists are very bad. Plagiarists get put into Naughty People List and will face the consequences. If you send us an e-mail, we can't guarantee we'll answer it. But we can guarantee we won't answer it... just joking, sorta... Also, if you need to find something, try pressing Ctrl+F and type in what you need to find! Some people have been complaining that there's too much to read through. Please consider that it took us a long time to write this, so at least make the effort and try to read through the FAQ before asking us questions! With Ctrl+F, it shouldn't be too hard to find what you're looking for. ****************************************************************************** Welcome to AstroBlue' & ShdwRlm3's The Legend of Zelda: Oracle of Seasons FAQ/Walkthrough! Here you'll find a complete and detailed Walk-through for the entire game, lots of lists, tons of secrets, and much more! While the Oracles games (and most games in general) are much more enjoyable if you go through them yourself, we realize that being stuck on one puzzle for hours just isn't fun, so hopefully this will help you at times when you are stuck. Without further ado, on to the FAQ! Good luck, and don't forget to have fun! Check out ToastyFrog's review of da Oracles, it's well wicked! http://www.toastyfrog.com/2d/games/zelda_oracles.shtml T a b l e o f C o n t e n t s -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1)PRELUDE 2)CONTROLS 3)CHARACTERS 4)FAQs 5)WALKTHROUGH 6)LINKED GAME CHANGES 7)SIDE-QUESTS 8)BEASTIARY 9)ITEMS i)Tools ii)Special Items 10)RINGS 11)HEART LOCATIONS 12)GASHA LOCATIONS 13)LINK SYSTEM i)Passwords (Secrets) ii)Link Cable 14)CODES & SECRETS 15)MISC. 16)THANKS TO VERSION HISTORY --------------- See bottom of document. /\ /\ /__\===================================================================/__\ /\ /\ 1) P R E L U D E /\ /\ /__\/__\===============================================================/__\/__\ (From Instruction Booklet) One day in Hyrule, a strange force drew Link deep within Hyrule castle, where he found the Triforce resting, glittering brilliantly as it awaited him. "Link... Link... Accept the quest of the Triforce!" Suddenly, Link was enveloped in a circle of light, and the next moment, he vanished. When Link awoke, he found himself in a forest he had never seen. Confused, he looked around blankly at the unfamiliar surroundings. He heard pleasant music and laughing voices echoing from deep within the woods. Link followed the inviting voices until he came upon a traveling troupe of actors. He was immediately struck by the beauty of a young woman who was dancing about in circles. When the girl noticed Link, she smiled brightly and called to him. "Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would you like to dance with me? Don't be shy. It will be more fun if we dance together." She took him by the hand, and he reluctantly began to dance. Unfortunately, this blissful moment did not last long. The sky suddenly went dark, and there was a loud crash of thunder, followed by a resounding, thunderous voice. "I've found you, Din! You can't deceive me by disguising yourself as a dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of Seasons!" Then a great tornado dropped from the sky and drew near Din, as if to engulf her. "Help me, Link!" she cried. Link was blown back by the tornado as he struggled against its awesome force, and Din was swept away in the wind... And then strange things began to happen throughout the land. When Onox carried off the Oracle of Seasons from the land of Holodrum, the seasons fell into chaos and the land was deprived of the bountiful gifts of nature. Life was slowly being drained from the land, and all living things began to wither. And so Onox set in motion his plan to gather the power from the withering land and create a world of total darkness. Will Link be able to rescue Din from the hand of evil, the General of Darkness? Such is the quest Link must undertake. /\ /\ /__\===================================================================/__\ /\ /\ 2) C O N T R O L S /\ /\ /__\/__\===============================================================/__\/__\ Control Pad - • Move Link • Move cursor in Menus A Button - • Use item assigned to A Button • Assign item to the A Button in the Sub-Screen. • Talk / Read / Look • Scroll through text • Stroke faster while swimming • End cutscene B Button - • Use item assigned to B Button • Assign item to the B Button in the Sub-Screen. • Cancel • Scroll through text • Dismount off Ricky, Moosh, or Dimitri (while he is not in the water) • Use item while swimming (side-scrolling) • Dive while swimming Start - • Pause / Sub-Screen • Hold with Select to open Save Menu Select - • View Map • Change screen in Sub-Screen. • Hold with Start to open Save Menu /\ /\ /__\===================================================================/__\ /\ /\ 3) C H A R A C T E R S /\ /\ /__\/__\===============================================================/__\/__\ ____ |Link| ¯¯¯¯ The Triforce's quest sends Link to the strange land of Holodrum. His journey begins after he meets the travelling troupe of actors. Soon Din, Oracle of Seasons is taken by the General Of Darkness, Onox. So Link must embark on a new adventure to save Din and nature itself. His power may be enough to save Nature itself. ___ |Din| ¯¯¯ Disguised as a dancer, the strong-willed Oracle of Seasons quietly assures peace in Holodrum, but an hour of evil draws near... _____ |Maple| ¯¯¯¯¯ Maple is the apprentice witch of her grandmother. She often sneaks away from training and flies around on the magic broom she recently learned to ride. Occasionally, she unexpectedly flies down and crashes into Link. Curse as she knocks away your hard-earned hearts and rupees, but rejoice as you "borrow" her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for something a little more hi-tech. _______________ |Bipin & Blossom| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bipin is a famed tree planter who grows Gasha Seeds, and freely offers information about them to curious travellers. Blossom is his wife. Together they have a young child who is full of promise. What kind of man will this child grow up to be? This lovely couple inhabits houses in both Labrynna and Holodrum. They have a newborn baby, which, for some strange reason, you can name for them. Talk about lazy parenting :) If you help them raise their child, they'll give you tips on Gasha gardening. _____ |Zelda| ¯¯¯¯¯ The Royal Princess of Hyrule is a symbol of the people's hope. Her vivid dreams allow her to predict when something evil is about to happen in the world. Her crest of wisdom and symbol of hope free the world from despair. ____ |Impa| ¯¯¯¯ As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth. Zelda has ordered Impa to lead the Oracle of Seasons to Hyrule, and she meets Link on the way. (Note: As D3ADRAV3N has pointed out, they colored in Impa's... "chest." That's censorship for ya.) ______ |Farore| ¯¯¯¯¯¯ Farore is the third Oracle who links Holodrum, the world of the sorceress Din, with Labrynna, the world of the sorceress Nayru. Unlike the other two goddesses, she's stuck with desk work in both worlds, residing inside the Maku Trees. The Oracle of Secrets, she will help your Secrets come to life. ____ |Onox| ¯¯¯¯ The General of Darkness is behind the chaos caused by the disruption of Holodrum's seasons. Onox has great power and uses his mighty flail to crush all who oppose him. He has cast a barrier of shadow around his castle and plans to gather the powers of destruction from the dying lands of Holodrum. _____ |Ricky| ¯¯¯¯¯ Ricky is a Boxing Kangaroo that you find in Holodrum Plain. Link can hop in his pouch and he will carry Link around. You can jump over holes one square wide and jump up on to ledges with Ricky. Ricky attacks with swift punches by the A Button, hold the A button and release when charged to use his Hurricane Punch. ___________ |Shop Keeper| ¯¯¯¯¯¯¯¯¯¯¯ Unfortunately, you can no longer steal from the shops. Still the Shop Keeper offers a variety of items, including Hearts, Shield, Bombs, and... a Flute? ____ |Vasu| ¯¯¯¯ The only jeweller in the world of Holodrum, he appraises the secret powers of rings made from magical seeds. Vasu also has two pet snakes. _____ |Moosh| ¯¯¯¯¯ Moosh is a Blue Polar Bear with wings that you find in either Spool Swap or Mt. Cucco. While riding on his back Link can fly for short distances by tapping the A Button rapidly. Moosh's only attack is to crush baddies with his large rear end, to do this hold down the A Button. _________ |Maku Tree| ¯¯¯¯¯¯¯¯¯ The gigantic tree is the guardian spirit of all Holodrum, and it now awaits a visit from a brave young man. It is said one can meet the Maku Tree only after showing great courage. ____ |Ingo| ¯¯¯¯ Ingo's lives in the Sunken City. His favorite pastime is to collect vases. Beware do not touch any of the vases in his house. __________ |Mayor Ruul| ¯¯¯¯¯¯¯¯¯¯ The mayor of a Horon Village. He is completely crazy about Gasha Fruit and the treasures which you get from them. _____________________ |Grandfather & Mittens| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grandfather's cat Mittens will not come down from the top of the tree in North Horon Village. How will he get her down? _________ |Tick Tock| ¯¯¯¯¯¯¯¯¯ The Clock Maker of Horon Village. He has been searching for a Wooden Bird for some time now, but no one has ever seen it. ______________ |Subrosian Race| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Subrosians are the strange dwellers of a hidden world Link visits during his quest. They are a mysterious people who always wrap themselves in robes. Many suprises await Link in Subrosia. _______________ |Syrup the Witch| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ She is Maple's magic teacher and grandmother. This resourceful witch sells a variety of rare (and expensive!) items, including Gasha Seeds and the always useful Magic Medicine. Her inventory may increase under certain conditions... ________________ |The Great Moblin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never done. Bombs are his specialty, as well as his downfall? _____________ |Skull Pirates| ¯¯¯¯¯¯¯¯¯¯¯¯¯ They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum. They're very willing to help you on your journey. _______ |Dimitri| ¯¯¯¯¯¯¯ Dimitri is a Dodongo that you find in either Spool Swamp or in the Sunken City. He can carry Link through water or up water falls while Link is riding on his back. Dimitri attacks with a bite when you press the A Button. You can also carry him around using the Power Bracelet. _____________ |Malon & Talon| ¯¯¯¯¯¯¯¯¯¯¯¯¯ These two raise the Cucco's in Holodrum. Also the LonLon Eggs which the Cucco lay are good for cosmetics, and are popular with young ladies. _________ |Mrs. Ruul| ¯¯¯¯¯¯¯¯¯ The arrogant wife of the Mayor Ruul. _______________ |Professor. Left| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The only professor of Holodrum, he loves books. With the knowledge acquired from the books he reads, he can tell Link various things about the Animals, Plants and Monsters of Holodrum. All he needs is some light.... _____________ |Mr. Guru Guru| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Mr. Guru Guru manages the Windmill on a cliff. "Go around, go around! If I could just oil it, it would go around more quickly..." he says. _____ |Sokra| ¯¯¯¯¯ The prophet of Horon Village. He strangely seems to know quite a lot about the Temple of Seasons and Subrosia. When he is not singing while playing his lute his is always sleeping... __________ |Goron Race| ¯¯¯¯¯¯¯¯¯¯ They used to live in peace on Goron Mountain, but because of the disorder in the seasons, their peaceful lives are threatened. The Gorons all took shelter in a cave to escape the bitter cold and now wait for Springs return-patiently. ____ |Vire| ¯¯¯¯ The demon which serves Onox and Veran. Link must challenge it with various strategy. /\ /\ /__\===================================================================/__\ /\ /\ 4) F A Q s /\ /\ /__\/__\===============================================================/__\/__\ 1) Q. Can I e-mail you guys a question about the games, what is your email address? A. Yes, you may, but ONLY if you've read through the entire FAQ already and have not found the answer to your question. If you have a question, try asking someone at the GameFAQs Zelda message boards first! The people there (including myself and Astroblue who visit every so often) are very nice and will be willing to help. We are under NO obligation to answer any e-mails. This is not an occupation, and we do not get paid for our hard work. It's simply a hobby. While we enjoy helping people, consider that this guide took hours of work over a period of months to complete. As far as we're concerned, THIS is our way of helping people, and we'd appreciate it very much if you took the time to find your answer. By no means are we saying we won't answer e-mails that ask good questions that aren't already answered in the FAQ, but be warned that it's much easier for us to click "Delete" than to answer a question already answered in the FAQ. Please, feel free to e-mail, but don't feel bad or be surprised if we don't answer. Anyway, here they are: Shdwrlm3: shdwrlm3(at)yahoo(dot)com AstroBlue: astroboy_blue(at)yahoo(dot)com 2) Q. Can I use information from your FAQ? Can I use the ASCII art or dungeon maps? A. Perhaps... but ask permission first! Also, if you're even remotely thinking about doing a FAQ for these games, DO NOT READ OUR FAQs! You may read them to get yourself out of a few difficult parts, but try to do the work yourself! Astroblue and I have worked countless hours on this FAQ, and it isn't nice for either of us or the countless people who have helped us to have our work stolen from. NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!! Under no circumstances will we allow anyone to use the ASCII art at the top of the FAQ or any of our formatting (including headers, dungeon maps, walkthrough formatting, etc.) Sorry, but we believe all FAQ writers should try to find a style of their own. 3) Q. Which game should I buy? Ages or Seasons? A. If you have enough money we strongly suggest that you get both, as Oracle of Ages and Oracle of Seasons are both brilliant games. Lots of people say that if you like action get Seasons as it has lots of action and if you like puzzles get Ages as it has many puzzles. This argument, while being flawed (as Ages still has quite a lot of action and Seasons does have quite a few puzzles), is also a good way of deciding which game to buy. So if you like slashing Moblins get Seasons, and if you like pushing statues to solve a puzzle get Ages. Also, if you are more inclined to the pre-N64 Zelda's you will like Seasons more as it is more old skool. If you like Ocarina of Time and Majora's Mask get Ages as it borrows heavily from the style of those games (lots of character interaction). If you still can't decide ask the kind chaps at your local store for a test run of both, since they may let you if it means selling a/some cart(s) :) . 4) Q. Can I get more then one Animal Flute? A. No, you can only get one. Which one you get is determined by the following: If you don't have an Strange Flute by the time you head up into the section of North Horon that is always Spring, when you meet Ricky he will give you Ricky's Flute. If you do have the Strange Flute by then he won't but, instead later you will get a different Flute. You'll eventually get Dimitri's Flute if you got it from the Subrosia Dancing game and you will eventually get Moosh's Flute if you got it from the Horon Village Shop. Also note that if you are playing a "Linked" (Password) Game, you will automatically receive the Flute you got in your first game. When you meet up with the animal buddy you had in the last game. 5) Q. How do I stop Maple stealing my Rings, Potions & Hearts? A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees. The good stuff that appears after you collide include: Gasha Seeds, Magic Potions, Rings & a Piece of Heart, so try to meet her as often as possible. She appears once for every 30 enemies you kill (15 with Maple's Ring). 6) Q. A Like Like ate my Shield, how do I get it back? A. Go to the Horon Village Shop and buy a new one, the prices are 30 Rupees for a Wooden Shield, 50 Rupees for an Iron Shield and 80 Rupees for a Mirror Shield. You can also buy them from a Deku Scrub in Spool Swamp but his prices are higher. You can only buy the current Shield level you have upgraded to. 7) Q. I found a empty room behind the Clock Shop after I dug around it with the Shovel, what is it for? A. It's used to get the Master Sword, after you get the ClockShop Secret in an Ages Linked Game. 8) Q. I accidently used a Small Key in the "wrong" lock. Should I restart my game? A. No, all the dungeons are designed in a non-linear way. So just continue exploring the dungeon for another key (usually the "wrong" lock you used it on will take you to another key). Please don't ask us how to "unstick" your game, we are not going to write a million different walkthroughs to fix all the different ways you can get "stuck". 9) Q. It's impossible to cross the gaps in (Natzu Wasteland and/or Goron Mountain) with Moosh. What is the real way to do it? A. No, that's actually the only way you can do it!! Just tap the A Button really rapidly. It's actually possible to fly the entire length of the screen with Moosh. 10) Q. In Level 5 - Unicorn's Cave, you say to put the Magnetic Ball on the button, but there is no ball. What am I supposed to do? A. Well you didn't read the walkthrough for the Unicorn's Cave from the start. From the entrance to the level go up, right and then hop on the mine car closest to you (make sure you hit the switch so you head directly up). Climb the steps and go right, climb down the stairs and then head right to the next room. Kill the DarkNut then move the lone block to the right and the Magnetic Ball needed will fall down, now head back to the other side of the room and move the ball onto the button. 11) Q. What do I do with those S Blocks? A. Just relax and continue progressing in the game, eventually you will get the Magnetic Gloves and all will be revealed. 12) Q. I reached Moosh/Dimitri in Spool Swamp and then died. Now I don't know how to get to Spool Swamp again, because Ricky is off training somewhere. Where is he training? A. He's training in Labrynna, and you will not see him again until you play Oracle of Ages. But don't fret!!! You can use your newly acquainted animal friend to get there. For Moosh, cross all the gaps in Holodrum Plain to get to Mrs. Ruul's House then head up and cross the long gap to the right of the ledge by tapping the A Button really fast. For Dimitri, head into the water near the bridge in Holodrum Plain and swim southwest and you will get to Spool Swamp eventually. 13) Q. Where is the Lost Woods? A. I suspect you're itching for the Noble/Master Sword? The Lost Woods is found on the way to Level 5 - Ancient Ruins, and you will need to have progressed to that point in order to reach the Lost Woods. But if you're up to that point and still can't find it: It's west of the Tarm Ruins which are north from Holodrum Plain. 14) Q. Where is the Square Jewel? I followed the directions in your guide and all I got was 100 Rupees. A. You are playing a Seasons Linked Game so therefore the location of some jewels change. This info could have been found in the LINKED GAME CHANGES section but I will duplicate it here: To get the Square Jewel go to the stump in North Horon (where you met Din), and by using it with the Rod of Seasons change the season to Summer, then head down, left and bomb the pile of rocks. Enter the cave and open the chest for the Square Jewel. 15) Q. What path do I take in the Lost Woods? A. There are two paths, one takes you to the Noble Sword the other sets you on the path to Level 6 - Ancient Ruins. The path to the Noble Sword is: Change the season to Winter, go left, change the season to Autumn, go left, change the season to Spring, go left, change the season to Summer then go left to collect the Noble Sword. The to path to Level Six is: Change the season to Winter, go left, change the season to Autumn, go down, change the season to Spring, go right, change the season to Summer then go up to continue on your way to Level 6. 16) Q. Farore asks me "Do you know the secret to moving through time? and I do not know of such a Secret, what is it? A. This is another poor choice of words on NOA's part. What she should have said was "Do you know *A* secret to move through time?" What she means is all of the Memory Secrets. For example, let's say you played Seasons first, then Ages second. If you used the Labrynna Secret from Seasons to start a new Ages game, people in Oracle of Ages will give you Secrets. Give those Secrets to people in Seasons and you'll get new items/upgrades! The people in Seasons will then give you a Secret to use in Ages. This Secret is known as a Memory Secret. Memory Secrets, once given to Farore, let you have the upgrades you have received in your other game. 17) Q. I finished Seasons and got the password to get to Labrynna. So I went to Farore and tried to enter it but I could only enter 5 characters! Is my game screwed? A: No, you just are confused with the Password System. To use that Password you have to buy "Oracle of Ages" and then start a new game using the password via the "Secrets" option when you choose an unused file. 18) Q. Vasu just told me Rings lose their power over time! Is that true?! A. Your precious Red Ring is safe. Nintendo of America once again used a poor choice of words. What Vasu means is that if Rings are not kept in a Ring Box, they will lose their power, so that's why Vasu must keep the rest of your Rings for you. Your Ring Box only holds 1 Ring at first, so it's a cheap way of having you only carry 1 Ring at a time (or up to 5 later). If your Rings weren't in a Ring Box, they would lose their power! But you do have a Ring Box and Vasu has a safe place for your Rings, so they will never lose power! 19) Q. Which game should I play first, Ages or Seasons? A. It doesn't really matter which game you play first or second. However, take the following into consideration. Your second game will likely be the easier one, since you'll have access to lots of new powerful items and upgrades. Personally, I would choose to play Ages first, then play Seasons as my Linked Game. You get to experience a more fleshed out story and Onox (who I believe is harder than Veran) will be much easier to defeat. 20) Q. What does Gasha mean? A: Brandon can answer this better than we can: "You mentioned that Gasha really more accurately translated to Gacha, but the translators inexplicably chose '-sh'. I of course don't know this for certain, but I've got a strong strong inclination to believe that the seeds are a coy reference to gashapon machines -- the same sort of thing that we've got here in grocery stores where you put a couple quarters in and get a surprise-filled egg (seed, whatever) out. These are of course far more common and beloved in Japan (see: Shenmue), where you get rad little videogame related toys instead of 'what would jesus do?' shoestrings and 'hoochie mama' stickers. Anyway, even those themselves seem like they should be translated Gachapon, and in some cases it is, but the far more prevalent romanizing ends up Gashapon (try searching for both on google -- gachapon turns up a good 900+, while gashapon nets 6000+). My initial thought was that it was related to "got ya!" [see: Saru Getchu], but digging through a japanese dictionary shows: gachagacha* (adj-na,n,vs) clatter gachan* (adv) crash; slam gacharito* with a clank So it probably has more to do with an onomatopoeia for the sound the egg makes as it falls out of the machine). So anyway, there you have it." 21) Q. Colour?! Armour!?!? Defence?!!!?! What are you, bloody English? A. No actually I'm Australian. I'm just spelling them the proper way ^_^ Anyway, only AstroBlue is a bloody Australian, Shdwrlm3 is a bloody American so he spells color his "proper" way. 22) Q. Can I translate/HTMLize/edit your FAQs? A. Hmm... First of all, we're not interested in any of the above, but if you wish to do it for fun... maybe. You MUST e-mail us if you want to translate the FAQ, as well as provide us with a link. HTML is something we're definitely not interested in. While it would make the FAQ easier to view, it would also increase its size, plus neither of us has a website to display it on. This goes for any other format as well. For the most part, we'd prefer it if you kept the FAQ in its original, unaltered text form. That way, everyone will be able to view it and the file size will be kept down. As for editing the FAQ, no. You must change NOTHING. We realize there are grammatical/spelling errors, but WE are the FAQ writers and we'll be the ones to deal with them. 23) Q. Official Guides. Which one? A. So far I've seen 4 different strategy guides: Nintendo: Probably the best of the bunch. -Pros: Best explanation of Password system, detailed maps, ring list, good walk-through, clean design. Only guide with Hero's Cave walk-through. -Cons: Though it's the best in explaining passwords, that's not saying much. None of the guides explains it that well. There's also a lack of secrets or fun stuff to try. If it were the same quality as their Link's Awakening guide, it would've been a must-buy. Versus: Versus always releases pretty good guides, but I do think they need a little work with their design. -Pros: Second-best Password explanation. Huge maps. Good puzzle solutions. -Cons: A bit cluttered. Maps are almost too big (some maps are cut off). No Hero's Cave walk-through. Some names are incorrect. Brady: Not a bad guide, but maps pale in comparison to other guides. -Pros: Good walk-through in general. -Cons: Terrible maps. Lack of Password explanation (only a small blurb in the introduction). No Hero's Cave walk-through. Prima: I remember this one the least. -Pros: Best Ring List. Decent maps. -Cons: No Hero's Cave walk-through. /\ /\ /__\===================================================================/__\ /\ /\ 5) W A L K T H R O U G H /\ /\ /__\/__\===============================================================/__\/__\ NOTE: This Walkthrough is written to take you through Oracle of Seasons if it is the first one of the two Oracle games that you're playing. If your continuing Link's Quest from Oracle of Ages look at the Section entitled "LINKED GAME CHANGES" after this walkthough. ------------------------------------------------------------------------------- Prologue ------------------------------------------------------------------------------- North Horon ``````````` After appearing and being taken away by a girl in red, walk right and talk to her (she is dancing), she will introduce herself as Din. Now talk to everyone else in the Performance Troupe. Once that's done, talk to Din again. After enjoying a dance with Link she will notice the Triangle mark on his left hand. Suddenly the campsite goes dark and lighting begins to strike rapidly destroying most of the camp. A voice resounds introducing itself as Onox and proclaiming that Din is the Oracle of Seasons, to which suddenly a tornado appears and Din is swept away in it while Link is tossed violently away by it. Onox then proceeds to trap Din, the Oracle of Seasons; into a crystal sealing her powers, he also sinks the Temple of Seasons into the underworld thus further weakening the power of nature. Once Link wakes up Impa will be by his side. After explaining the whole situation to Link, she will tell him to give her message to the Maku Tree. ------------------------------------------------------------------------------- Quest for the Fertile Soil ------------------------------------------------------------------------------- Horon Village & Western Coast ^^^^^^^^^^^^^ ````````````` So now head down into Holon Village. Holon Village contains most of the people of Holodrum in it, at the moment the only places that will be of interest to you are: The Know-It-All Bird's Hut in the top left corner of the village where you can learn about the basics of this game and Vasu Jewelers in the lower right of the village where you can get the L-1 Ring Box and the Friendship Ring. Anyway once your finished exit the village via the western exit. Now jump down off the cliff from the gap below then head left, down around the wall and to the right then enter the doorway with the roots on either side of it, this leads to the Hero's Cave. Hero's Cave *********** 1 2 3 Places of Interest _ _ Entrance- B-1 A _|_|_| Small Key- A-3 B |_|_|_| Wooden Sword- B-3 C |_|_| B-1 Avoid the Keese and head right, move the block to open the doors then head up to A-2. A-2 Move the block up out of the way and follow the path to the next set of blocks. Move the left block down and the right block right, then follow the path to A-3. A-3 Stand on the button in the far right then collect the Small Key from the chest, then exit this room to A-2 A-2 Head back left, follow the path to the blocks. Move the left one up and the right one right then follow the path to the next block and move it out of the way, the head down to B-2. B-2 Move the block again to open the doors then head down, now use the key to go through the door on the right to C-3. C-3 Now step on the switch then go around the pit and up to the next room, then open the chest to get the Wooden Sword. Western Coast & Hero's Cave ````````````` *********** Once you appear outside of the cave, go left up around the wall and to the right. Slash the bush then drop down into a hole. You will find yourself inside the Hero's Cave again, open the chest for 30 Rupees, now drop down move the block then exit the cave. Head back to Horon Village, that you passed through on the way to get the Wooden Sword. Horon Village ^^^^^^^^^^^^^ In the far eastern part of the village is a large wooden door, break it down with your Sword to get to the Maku Tree. Hit the snot bubble coming from the Maku Tree's nose to wake it up. After telling him about Din, he tells you that he fells a dark presence in the Northern Peaks where the Temple of Seasons once rested. He tells you to collect the Essences of Nature to break the dark seal that Onox has cast on the Northern Peaks. He will now give you the Gnarled Key. Now go to the Shop and buy a Wooden Shield for 30 Rupees. Walk out through the northern exit of Horon Village to where Impa is. North Horon ``````````` Then head up, right and hit the bushes then head up more, hit the bushes to go left over the bridge then use the Gnarled Key on the lock to make the Gnarled Root Dungeon rise! Now enter it! ------------------------------------------------------------------------------- Level 1 - Gnarled Root Dungeon ------------------------------------------------------------------------------- 1 2 3 4 5 6 7 Places of Interest _ _ Entrance- F-4 A |_|_| Boss- C-6 Mini-Boss- A-4 B _ _ _|_|_ _ _ Small Key- E-5, C-5 C |_|_|_|_|_|_|_| Dungeon Map- E-3 D |_|_|_|_|_| Compass- C-3 E |_|_|_| Boss Key- D-2 F |_| Seed Satchel- A-3 Fertile Soil- C-7 F-4 Head up past the eye blocks to E-4. E-4 Move the top right block to open the doors then go right. E-5 Kill all the Stalfos then collect the Small key then go left two screens to E-3 using a Small Key in the process. E-3 Kill all the Stalfos then collect the Dungeon Map from the Chest, then go up. D-3 Kill the Zol (Blobs) then jump on the mine cart which takes you to C-2. C-2 Kill the Moblins then move the middle block to open the door so you can go left to C-1. C-1 To get through this maze walk left till you hit the block, now push the block below down, the block on your left to the left, walk up, left, down and move the block below down, then the block on your left to the left, now head up and collect the Gasha Seed from the Chest then jump down and exit the room. C-2 Head up the steps on the right then go right. Hit the switch then collect the Compass from the chest on your right. Now go back left and down the steps and jump in the mine cart it will take you to C-4. C-5 Now go left and collect the Bombs from the chest. Go back right, up the steps then go down the steps on the right and follow the path to a switch, step on it to reveal a chest with a Small Key. Head back and go up the steps now go left and Bomb the weak section of wall. Then head up to B-4. B-4 Make your way up through the maze hiding in the alcove to prevent getting hit by the spikes. Then head up using a Small Key to unlock the door. A-4 This has the Mini-Boss(es) they are the Twin-Minotaurs's (see the Bestiary section for strategies. Once you defeat them go left. A-3 Move the far left block up then go down the stairs. Collect the Seed Satchel with some Ember Seeds, use Ember Seeds to light Torches. Now go back up the stairs, move the block below the far left one down then go right and jump on the warp to D-3. D-3 Use the Ember Seeds on the torches on the left to open the door. Then go through it. D-2 Now kill all the Moblins then open the chest to get a Boss Key. Then go right, down, right, push the top right block, then go right, light the torches then go up to D-5. D-5 Avoid the Wall Masters and open the chest in the room to get a Magic Ring. Go right via the top path and use the Boss Key on the Boss Door to get to C-6 and Aquamentus. C-6 Now you will fight Aquamentus the Unicorn Dragon. Once you kill him collect the Heart Container then head right to collect the Fertile Soil. ------------------------------------------------------------------------------- Quest for the Gift of Time ------------------------------------------------------------------------------- North Horon ``````````` After exiting the Gnarled Root Dungeon a witch named Maple will fly around and bump into Link causing some of your supplies and her hopefully some of her supplies to fly everywhere, so quickly collect as much as you can, especially anything she drops. She will randomly pop up every now and then. Now go south to Horon Village. Horon Village ^^^^^^^^^^^^^ Head to the far south-east where there are two saplings, Sokra the prophet will awaken and will tell you that the four spirits of the seasons are calling you. After he goes back asleep, use the Ember Seeds to burn down the saplings and continue on to the Woods of Winter. Eastern Suburbs ``````````````` Head up twice the go right and you will see Rosa who is from the mysterious race of Subrosians, she wants to get to get back to the Subrosia Village because a "temple" has fallen into her world nearby. But she cannot let anyone follow her, so you will have to follow her while keeping out of sight (Watch out she goes off screen for a second to trick you on the third screen). Anyhow follow her through all three screens to the bushes then hack them down to uncover a vortex to Subrosia where the mysterious race of Subrosians live. Subrosian Volcanoes ``````````````````` Now go down the stairs on the left, then go left, down and down the stairs. This is the "Subrosian Dance Hall" talk to the Red Subrosian and tell him you will dance with them. Now this mini-game is basically just simon says, look at the Red Subrosian he will do a sequence of three moves comprising of left "dah", right "doo", and pose "dee" (Press A). After he does his three moves, execute the sequence to the rhythm. After you do well enough he will award you with the Boomerang. Now head back up near the vortex and this time go down the stairs on the right to the Subrosia Village. Subrosia Village & The Temple of Seasons ^^^^^^^^^^^^^^^^ ````````````````````` Head east from the Village to get to The Temple of Seasons head up and the spirits of the Four Seasons will tell you how they have waited for you (and subtley fight over which season is better), keep heading up to enter the temple. Walk through the water up on the podium and you will be given the "Rod of Seasons", head out of the temple but walk south-east to the bluish Tower of Winter, once inside hit the switch with your Boomerang and go across the lava pit then follow the stairs up to the Winter Spirit and she will bless The Rod of Seasons with the wintry chill of the Power of Winter. Exit the tower now and go to the vortex, to get back to the overworld. Woods of Winter ``````````````` Once you walk to the right, Sokra will hop down and tell you to use the Rod while standing on the Tree Stump. So do it and it will become Winter. Now head roughly east until you get to an ice shaft with a Heart Piece then head north until you get to a house in a Summer Area then go left, jump on the tree stump and change the season to Winter. Go up the stairs on the right over the snow build up and fall down the chimney. This is Holly's House and she is snowed in, so talk to her and she'll give you the Shovel to clear the snow from the front of her house. Now exit and move the snow out of the way, go south now until you get to the Heart Piece again then go left and change the season to Winter again. Now go left, up and move the snow out of the way to go right. Hit the tree by the owl statue to get Mystery Seeds, Mystery Seeds brings things to life. So anyway go up, left and into the Snake's Remains. ------------------------------------------------------------------------------- Level 2 - Snake's Remains ------------------------------------------------------------------------------- 1 2 3 4 5 6 _ _ Places of Interest A |_|_|_ _ _ Entrance- H-3 B |_|_|_|_| Boss- D-6 Mini-Boss- B-3 C |_|_|_| Small Key- G-2, F-5, F-1 D _ _ |_|_| Dungeon Map- E-3 E _|_|_|_ _|_| Compass- G-4 F |_|x|_|_|_|_| Boss Key- B-6 G |_|_|_|_|_| Power Bracelet- E-2 H |_|_| Gift of Time- E-6 H-3 Use Ember Seeds on the two torches to open up the doors then go left. H-2 Open the chest in this room to get 5 Rupees then go up to G-2. G-2 In this room kill all the Ropes (Snakes), collect the Small Key then go back down, right, up and then right to G-4. G-4 Kill the Ropes that fall down then move the middle right block right to uncover a chest with the Compass inside. Head left then up to F-3. F-3 Kill the Moblins and Ropes to open the door, then Bomb the left wall where the arrow of blocks is pointing to uncover a room full of Rupees. Then exit this room and use a key on the door above to go up. E-3 Hit the both of the Bumper Beetles into the pit to open the door then head left. E-2 Throw bombs over the pit at the Pig Warriors to kill them. You can refill on Bombs by slashing the Item Bushes. Once all killed, open the chest that appears to get the Power Bracelet. With it you can lift rocks/pots and do other actions using strength, now exit right. E-3 Lift all the pots to get to the chest then open it to get the Dungeon Map. Go down then right to F-4. F-4 In this room kill all enemies then move the block in the far right to the right to open the door to go right to F-5. F-5 Quickly run past the giant spikes to the chest to get a Small Key then head down through the exit on the right to G-5. G-5 To Push the rollers out of the away, equip the Power Bracelet and hold the button while your pushing it. Do that to the rollers to get to the stairs in the bottom right corner of the room, you'll appear in the overworld so collect the Gasha Seed then head left and down the stairs and you will appear in G-1. G-1 In this room there is a Deku Scrub on the right that you can buy 10 Bombs off him for 30 Rupees. Head up to F-1. F-1 You need to get to the chest really quick or it will disappear. Run diagonally up-right and Bomb the Cracked Block above to destroy it, then run diagonally up-left and Bomb the Cracked Block above, now run to the left and Bomb the Cracked Block, walk right then down and Bomb the Cracked Block below, now Bomb the Cracked Block just below the last Cracked Blocks you destroyed, head right and Bomb the Cracked Block on you right. Now quickly head to the chest and open it for a Small Key. Backtrack all the way to the room with spikes (F-5). F-5 Head right to F-6. F-6 Bomb the weak blocks and then go down the stairs on your right to a basement. To get past the spikes walk up to the ledge so the Thwomp pounds then run on top of it and then over to the other side of the pit, to pass the Thwimps just go down the ladder then quickly run across past them and now go up the ladders to A-2. A-2 Move the roller to your right out of the way, collect the 10 Rupees from the chest then go right. A-3 Get the rollers out of the way without standing on the weak floors for too long. Lift the pots out of the way then use a Small Key to get past the locked door to go down. B-3 This room has the mini-boss Facade from Link's Awakening. (See the Bestiary for info on him). Once he's dead head right twice to B-5. B-5 Use a Small Key on the locked block, head right and then down to C-6. C-6 Make your way across the moving platforms anti-clockwise around the room over to the right side, then go up. B-6 Get the Boss Key from the chest then Jump down and go left twice to B-4. B-4 Move a pot out of the way and bomb the weak wall below to go down. C-4 To kill the Pols Voice (Rabbits) throw bombs into their cages, once they are dead the door will open and you can go right, jump in the round-about and go down to D-5. D-5 Walk over the moving platforms, move the pots out of the way and then use the Boss Key on the Boss Door to head right. D-6 You get to fight yet another boss from the first Zelda, Dodongo (See the Bestiary section for info). After he's dead collect the Heart Container and head down to collect the Gift of Time. ------------------------------------------------------------------------------- Quest for the Bright Sun ------------------------------------------------------------------------------- Woods of Winter ``````````````` Head left by picking the rock up that's in your way, head up and change the season to Winter & then make your way to Horon Village. Horon Village & North Horon ^^^^^^^^^^^^^ ``````````` From the Horon Village head up until you get to the place one screen left of were you met Din. Move the rocks out of the way, Now please NOTE: If you want Dimitri or Moosh make sure you have their respective Flutes before you walk up to the next section, as this is the time when the game permanently allocates which Animal Friend you will get. So if you want Dimitri get the Strange Flute from the Subrosian Dancing Game before heading up or if you want Moosh buy the Strange Flute from the Horon Village Store before heading up. Anyway, head up until you get to another tree bearing strange seeds, so hit it to acquire the Scent Seeds. Scent Seeds are basically like the bait in the original Zelda (i.e They lure enemies away from you like a diversion). Head right and down then enter the Blaino Gym. Inside is Blaino talk to him to fight him in a Boxing match (It costs 10 Rupees). The first person to step out of the ring loses. Anyway just punch him when his guard is up so he goes out of the ring, once he steps over the line he loses and you will be awarded Ricky's Gloves. Now exit the Gym and go up, left, down, left, up and then left. Holodrum Plain `````````````` Go left then up and talk to the Kangaroo. Since you have his gloves he will let you ride in his pouch and if you didn't acquire the Strange Flute he'll give you his Flute so you can call him any time, his name is Ricky. Head south over the holes until you can't any more then go left, up, up and over the ledge and then up. If he didn't give you the Ricky Flute he will leave you now. Head up then left to another tree bearing seeds. Spool Swamp ```````````` Hit the tree to obtain the Pegasus Seeds, Pegasus Seeds let you run fast like the Pegasus Boots did in Link's Awakening. Now go down, left, up, up, right and enter the Floodgate Keeper's House, he has lost his key to work the Floodgates. Hit the switch inside to drain the water from his pond, this uncovers the Floodgate Key so collect it. Exit the house then go down the stairs on the right in the drained pond. In this cave use the Pegasus Seeds, stand on the switch then quickly run over the bridge before it dismantles. Move the rock closest to Link up, then move the one next to it down, pick up the stone ahead then move the bottom rock left and the middle rock up and now you can go down the stairs. Head left pick up the rocks and walk over the shallow water and then head right, lift the rocks the go up the stairs. Now head up and exit via the stairs. Now go down all the way then right and use the Floodgate Key on the lock, this drains the water of the Spool Swamp. Now head left up and right, there is Sokra he tells you need another Power of the Seasons. Anyway jump down off the ledge into the shallow water then go down three times. ------------------------------------------------------------------------------ Now the walkthrough splits in three ways: If you have Ricky's Flute ************************* Go left then call Ricky and use him to jump up on the ledge, then go around and down. Now use Ricky's Hurricane Punch to remove the bushes then continue down over the holes, go up the right path, move the rock and enter the vortex. If you acquired the Strange Flute via the Subrosia Dancing Game *************************************************************** Go right then up, you will find Dimitri being attacked by the Great Moblin's Henchmen. Talk to the green one and give him 50 Rupees then 30 Rupees and they will bugger off. Now talk to Dimitri and your Strange Flute will become Dimitri's Flute. With him head down twice and then you will dismount off him because he want's you to try and pick him up. But anyway head left via the lower path, left, go up the right path, move the rock and enter the vortex. If you bought the Strange Flute from the Horon Village Shop *********************************************************** Go left then up and you will find Moosh being attacked by Pig Warriors because they fed him their Spring Bananas and he still wouldn't move, when they see you they scurry. So go up and talk to him, but.. the Pig Warriors suddenly come back so kill them all and then talk to Moosh again. Now your Strange Flute will become Moosh's Flute, use it to call him whenever you want. Head down, right, fly over the gap and head down, Fly over the next gap and head down, right, left via the lower path, left, go up the right path, move the rock and enter the vortex. ------------------------------------------------------------------------------- Subrosia Village & Subrosia Seaside ^^^^^^^^^^^^^^^^ ```````````````` Go left, down and start digging in the beach using your Shovel dig everywhere until you find the Star-Shaped Ore . Once you find it head roughly north to the Subrosia Market, walk up to the Ribbon and select it to swap it for the Iron Star. Now head down to the beach again but this time head right, then down and talk to Rosa, you will give her Ribbon back and in return she will open the locked doors in Subrosia. From the beach head north past the Market, she will open up the locked doors in the passage so you can get to the northern part of Subrosia. Now head east to The Temple of Seasons. The Temple of Seasons ````````````````````` Get her to open the north-west Summer Tower. Move the rocks out of the way and climb up to get the Rod of Seasons charged with the warm Power of Summer which has the warmth of a summers day by the Summer Spirit. Now head back to the Overworld via either one of the vortexs. Spool Swamp ```````````` Head to the Tree Stump in north Spool Swamp, use the Rod of Seasons on it to change the season to Summer then head up and climb the vines to get into the Poison Moth's Lair. ------------------------------------------------------------------------------- Level 3 - Poison Moth's Lair ------------------------------------------------------------------------------- 1F 1 2 3 4 5 Places of Interest _ _ _ Entrance- B1F E-2 A _|_|_|_|_ Boss- B1F C-3 Mini-Boss- B1F D-3 B |_| _ |_| Small Key- 1F: E-4 C |_|_|_|_|_| B1F: A-4 D |_|_|_|_|_| Dungeon Map- 1F B-5 E Compass- 1F A-2 Boss Key- B1F D-1 B1F Roc's Feather- 1F B-1 1 2 3 4 5 Bright Sun- B1F B-3 _ _ A |_|_|_| B _ _|_|_ _ C |_|_|_|_|_| D |_|_|_|_|_| E |_| |_| B1F E-2 Go up. D-2 Use your shield to flip the Spiny Beetles then slash their underbelly's to kill them, once they are all dead the top door will open and you may proceed up. C-2 Now head right until you get to a room with Wall Masters (C-5). C-5 Kill all of the Wall Masters then push a pot from the far right corner of the room over on top of the switch to open the door, then proceed down. D-5 Head left then down to E-4. E-4 Use your Power Bracelet to move the rollers to get to the chest with the Small Key then exit the room, go right and up the stairs to 1F, D-5. 1F D-5 Ignore the Pols Voice and move the far right block up then head up. C-5 Kill the Moldorms and a chest will appear with Bombs inside, use them to Bomb the wall above with the pattern. Head up. B-5 Get the Dungeon Map from the chest, then exit the room and head down. D-5 Move the block next to the one you moved before down, move the third block from the bottom to the left the second block from the bottom down to go left. D-4 This room has a puzzle in which you must push a group of statues around in the bottom of the room around so they much the statues in the top of the room. To solve it follow these 3 steps: 1. Move the two far right Red Statues and the two far left Grey Statues down, the statues should look like this now: _ _ _ _|R|_|G|_ |G|G|¯|R|¯|R| ¯ ¯ ¯ ¯ 2. Move the far left Red Statue right, move the Red Statue which is now below one you just moved right, they should now look like this: _ _ _ _ |R|G|_ |G|G| ¯|R|R| ¯ ¯ ¯ ¯ 3. Now move the far left Red Statue down. And then move the far right Grey Statue left two spaces then down, the statues now should look like this: _ _ _ _ _ _ |G|G|G|R|R|R| ¯ ¯ ¯ ¯ ¯ ¯ Now head left through the newly opened door, then two screens left and one screen up to room C-1. C-1 Drop down and collect the 30 Rupees from the chest then go up the stairs and use the Small Key on the locked door to head up. B-1 Kill all the Mimics the open the chest to get Roc's Feather. Exit the room. C-1 Jump on the moving platform then down the hole near the far left wall to B1F, C-1. B1F C-1 Head down the stairs above. Jump across the really high blocks to the next screen. Then jump down to the platform below, jump to the right and climb the ladder, jump to the platform on your left, and climb the ladders across through the small gap and then head up the ladder and out of the basement. A-2 Jump on the blue trampoline, open the chest for the Compass then drop back down. Move the trampoline down to the other purple square in the bottom-right corner then jump on it to get to the other side of the higher level. 1F A-2 Go right. A-3 Use a combination of the Power Bracelet to move the rollers and Roc's Feather to jump the spikes to go right to the next room. A-4 Go down the stairs. B1F A-4 Move the trampoline left, down and then over to the brown square. Jump on it to get to a small room with a chest containing a Small Key, then drop back down and go down the stairs to another basement. Make your way across to the other side of the basement using Roc's Feather to cross the platforms then go up the ladder to C-4. C-4 Jump onto the moving platform then to the other side when it gets close to it. Then go right, down, left to D-4. D-4 Jump the button to prevent the bridge from falling. Before going through the locked door, go up the steps and head around the path (jump over the Trap) to the chest with a Gasha Seed, then use a Small Key on the locked door and head left. D-3 Now you will fight the mini-bosses which are Calamareye (see the Bestiary for info). Once they are dead head go up the stairs that have appeared in the bottom right corner. 1F D-3 Head left to screens then flip over the gap (you will jump automatically jump over it when you hold up). Then go and fall down the big hole. B1F D-1 Now in this room quickly run anti-clockwise to avoid the big-spike, push the fourth block down on the right side into the abyss then jump across and collect the Boss Key. Now move blocks out of the way to exit right, go down and jump on the warp to B1F, D-3. D-3 Go up the stairs. 1F D-3 Walk left till you see a ledge then flip over it and go right, open up the Boss Door and head up. C-3 Now you will fight the boss Mothula (see the Bestiary for info). After it is dead collect the Heart Container, go down the stairs and go up to collect the Bright Sun. ------------------------------------------------------------------------------- Quest for the Soothing Rain ------------------------------------------------------------------------------- Spool Swamp & Holodrum Plain ```````````` `````````````` Head right, then go up the stairs. Now head to the screen below Ricky's Pen via over the gaps with Ricky & Moosh and via sea with Dimitri. Go right two screens, jump over the hole and up through the hollow tree. Natzu Prairie/River/Wasteland ````````````````````````````` If your Animal is Ricky or Moosh hit the red switch to make the bridge go out. ------------------------------------------------------------------------------- Now using your Animal make your way over to Sunken City, here is how for each animal: Ricky ***** Now go up one screen and call Ricky if you already aren't already on him, then jump up on the ledge, go right, right, right, down, down, Hurricane Punch the bushes then jump across the gaps and down, jump up on the ledge and go up, right, up, around and down, down, jump off the ledge, then go up, up, up, right, right, right, down and then right to enter Sunken City, Ricky hates water so you can't use him in here. Dimitri ****** Head right and into the water. Now swim right three screens, up, right, right, dismount off Dimitri and throw him over the gap. Now jump back on him and head down then right into Sunken City. Moosh ***** Head right, fly over the gap and head right, fly over the gap on your right then fly up over the gap above you then head up, right, down, right, up, right, right, fly over the gap then head down and then right to enter Sunken City, Moosh hates water so you can't use him in here. ------------------------------------------------------------------------------- Sunken City ^^^^^^^^^^^ Jump over the deep water then go, down, right, right and then up to get to a Tree bearing Gale Seeds. Gale Seeds carry Link to any trees bearing one of the five types of Seeds. Now head back in the direction you came from and if you got Ricky's or Moosh's Flute you will come to see Dimitri being attacked by some kids, talk to the middle kid he will let Dimitri go if you give him all your Bombs, so do so and Dimitri will help you! If you have Dimitri's Flute your should be riding on him at this moment anyway. So now take Dimitri up and climb up the waterfall ahead, then climb the waterfall on your left and into the Cave. Inside the cave are statues, move the 2nd Statue from the right to the right once, the 2nd Statue from the left up and then right and the far left Statue right twice and then up, now stand in the middle of them, charge up your sword and let go. Now jump over the deep water and up the newly made steps and collect the Master's Plaque, then exit the cave and go up the right waterfall, open the chest inside to get 50 Rupees then talk to the man on the other side of the cave, you will swap the Master's Plaque for Zora's Flippers. Now you can swim without Dimitri and dive, so exit the cave and dive on the right side of Ingo's House (in the NW corner of town) to find a secret underground grotto, follow it killing Cheep-Cheeps on the way and you will end up immerging on Mt. Cucco. Mt. Cucco ````````` Climb up the vines and then go up, right, up, up and then fall down the gap closer to you. And you will land on a vortex and will be taken to Subrosia. Subrosia Village & Treasure Grove ^^^^^^^^^^^^^^^^ `````````````` As you jump over the lava some Subrosians will bump into you, steal your Roc's Feather and then they will put a Fool's Ore in your hands instead. Head left and enter the house, after the thieves scurry off go left and then exit the house. This is much like the Hide & Seek game you played with Rosa except it goes for 5 screens and there are two Subrosian to hide from. So follow them until they bury your Roc's feather in a red square, then dig it up with your Shovel and you will bury the Fool's Ore in it's place. Now backtrack until you leave the thieves house. Head right two screens, jump over the lava and go down the stairs. Make your way across the lava in the cave by jumping across the platforms before heading up the ladder collect the Gasha Seed below. The Temple of Seasons ````````````````````` Enter the Spring Tower and make your way up to the Spring Spirit to get the Power of Spring which is spring dew for the Rod of Seasons. Back track and enter the vortex you came from to go back to the Overworld. Mt. Cucco & Goron Mountain ````````` `````````````` Hop down and change the season to Spring, head right and there is Moosh the Bear. He wants Spring Bananas. So slash the flowers and head up, pick up the "Flying Blue Cucco" with the Power Bracelet then press the A button repetitively until you end up on the higher ledge, then head up into the cave. Jump across the gaps to get to the stairs to go up them and then hit the Palm Tree to get the Spring Bananas. Drop down off two ledges then enter the cave. This can get tricky, use the fast moving platform to get to the button to press it down and then to the Magic Ring that falls down. Exit, drop down & give Moosh the Spring Bananas so you can ride on his back. Head left until you get to the snowy Goron Mountain. Head up and fly Moosh over the crevices to get to the Dragon Key. Now go back to Mt. Cucco and change the season to Spring, then head left three screens and jump in the flower to spring up to the higher platform. Now go up, right, change the season to Winter then go left, left, up the stairs, right and then into the cave. Make your way through the various rooms of the cave until you get to the top. Then use the "Flying Blue Cucco" to get over the large chasm & use the Dragon Key on the lock. Now go left & drop down, right, change the season to Summer and then enter the Dancing Dragon Dungeon. ------------------------------------------------------------------------------- Level 4 - Dancing Dragon Dungeon ------------------------------------------------------------------------------- 2F 1 2 3 4 5 6 Places of Interest _ _ _ _ Entrance- 2F D-3 A _ _|_|_|_|_| Boss- B1F A-4 Mini-Boss- 1F C-3 B |_|_|_|_| Small Key- 2F: B-3, A-3 C |_|_|_|_|_ 1F: C-6, A-3, A-4 D |_|_|_| Dungeon Map- 1F C-2 E Compass- 2F D-5 F Boss Key- 1F C-5 Slingshot- 1F F-3 1F Soothing Rain- B1F A-5 1 2 3 4 5 6 _ _ _ A _ |_|_|_| B |_|_|_|_ _ _ C |_|_|_|_|_|_| D |_|_|_|_| E _|_| F |_|_| B1F 1 2 3 4 5 6 _ _ _ A _|_|_|_| B |_|_| C E E F 2F D-3 Head up. C-3 Kill all the Skull Knights in the room, then move the second block from the right down to get to the Chest (which has some Bombs inside), now jump into the mine cart which will take you to B-2. B-2 Kill any Keese or Skull Knights that get in your way and Bomb the crack in the right wall. And then head through the hole. B-3 This room is a puzzle. Just pick up the middle-top and the middle-bottom pots then you should have no trouble moving the 7 pots that are left on the buttons. Once you've done that get Link to stand on the last button so a Small Key falls down, collect it then head left and jump on the mine cart, make sure you hit the switch with your sword to change the tracks so the mine cart head left to C-1. C-1 Move the blue statue on the button in the top-left corner of the room and then head up. B-1 To get to the stairs move the far right block up, the 3rd block from the left up and then the 2nd block from the left to the right, then head down the stairs. 1F B-1 Make your way through the maze (avoiding the Wizrobes) and go down one room then right to get to the Chest with the Dungeon Map. Then go back to the left and go down the stairs in the bottom-left corner of the room. This basement is slightly tricky, the first screen is pretty simple just jump across the platforms and avoid falling or link will become a shish kebab. But the second screen is hard, the only way to get over the dissolving blocks is to hold right and jump like crazy when the block right on the edge of the ledge materialises. Anyway, once you do it head up the ladder. C-6 Light the torch to be able to follow the path. Just make your way over to the chest with the Small Key inside then head back and go down the stairs. Now backtrack all the way to the first room of the dungeon. 2F D-3 Then use a Small Key to go through the door on the right. D-4 Bomb the right wall and go right again. D-5 Kill all the Stalfos and Keese in the room then move the block on the right side of the room to uncover a chest. The chest has the Compass inside. Exit this room and then head up to C-4. C-4 Submerge under the spiked rollers to be able to head up to the next room unharmed. B-4 Avoid the enemies and jump across the platforms to get to the mine cart, jump in it and hit the switch only once. Then jump back on it so it takes you to room A-3. A-3 Kill all the enemies and a Small Key will, fall into the water so dive where it landed to collect it. Jump in the mine cart to head back right to A-5. A-5 Kill the Stalfos and then use a key to dissolve the lock so you can go right. A-6 Kill all the Skull Knights in the next room and some steps will appear. Go up them then use a Pegasus Seeds so you can gain enough speed to jump all the gaps to your left with the Roc's Feather, then go down the stairs. F1 A-5 Head down the steps and move the bottom block down so you can get to the mine cart, jump in it so you are taken to the room A-3. A-3 Open the chest in the top-left corner of the room to get a Small Key, also the Deku Scrub in this room is selling 10 Ember Seeds for 20 Rupees. Anyway, head down to the room. B-3 Jump over the spikes to head down again. C-3 This room has the mini-boss Agahnim (see Bestiary for info). Once he is dead go down. D-3 Jump in the mine cart, it will take you to E-4 E-4 Go down and then use a Small Key to go left through the locked door. F-3 Use a Pegasus Seeds then move the statue out of your way and bolt around the maze to the chest. In the chest is the Slingshot. Now hop down, head right, up and jump in the mine cart. D-3 Jump in the mine cart again but hit both of the switches to your right so you end up on the far right intersection. Thus the other side of E-4. E-4 Now go up and then right. D-5 Head to the right side of the room, use a Pegasus Seeds then jump across to the Locked Block with Roc's Feather. Use the Small Key on the block then head up. C-5 Dive in the small pool of water on the right to get the Boss Key. Now backtrack all the way to the room A-3 (the room with the Deku Scrub). A-3 Jump in the mine cart. After you have finished your ride equip the Slingshot with Ember Seeds, jump back on the mine cart and light all of the torches. Then head down. B-3 Jump down past the spikes to the right then go and up, right and collect the Small Key from the chest. Now head to the room to D-3 (The room just below the room you fought Agahnim). D-3 Move the block third from the left down to block the spike then head down and shoot the switch with your Slingshot. Now climb aboard the mine cart again and it will take you to D-2. D-2 Kill all the Wizrobes then head up. C-2 While avoiding the Beamos, use the Small Key on the lock and then head down the stairs. B1F B-2 Use the Slingshot with Ember Seeds on the two torches across the abyss to retract the bridge. Now go right then up. A-3 Jump on the moving platform and avoid the Kesse and then open the Boss Door with the key. Head right. A-4 Now it's time to fight the Boss, who is the Gohma (see the Bestiary for info). After it's dead, pick up the Heart Container and then head right. A-5 Collect the Soothing Rain. ------------------------------------------------------------------------------ Quest for the Nurturing Warmth ------------------------------------------------------------------------------ North Horon ``````````` Go to the screen in North Horon where you met Din, then head down from here and jump over the gap to get into the water/ice and head down. Eyeglass Lake ````````````` Go right & then go into the vortex to Subrosia. Subrosia Village & Lava Lake ^^^^^^^^^^^^^^^^ ````````` Head roughly south and then when you get to the volcano follow the lava flow all the way to the Bomb Flower and use the Power Bracelet to uproot it. Backtrack to the screen just above the volcano then go left, left, up, pick up the stone, use a combination of the Pegasus Seeds and Roc's Feather to jump the gap and then go left and then up. The Temple of Seasons ````````````````````` Head west to get to The Temple of Seasons. Now head to the Autumn Tower in the North East and talk to the Furnace Chief (He is wearing a headband), he will use the Flower Bomb to open up the entrance to the Autumn Tower. So now go up there and get the final Power of the Seasons for the Rod of Seasons. Now backtrack to the vortex you came from and jump on it to go back to the Overworld. Eyeglass Lake ````````````` Now head up and when you get to a stump change the Season to Autumn. Now to get to the Unicorn's Cave head up, right, and pick the Mushrooms up out of the way. ------------------------------------------------------------------------------- Level 5 - Unicorn's Cave ------------------------------------------------------------------------------- 1 2 3 4 5 6 7 Places of Interest _ Entrance- H-3 A _ _ |_| Boss- B-5 Mini-Boss- F-6 B |_|_|_ _|_| Small Key- E-4, D-1, G-2, F-3, G-4 C _|_|_|_|_|_ _ Dungeon Map- C-4 D |_|_|_|x|_|_|_| Compass- F-1 E _|_|_|_|_|_|_| Boss Key- C-5 F |_|_|_|_|_|_| Magnetic Gloves- B-1 G |_|_|_| Nurturing Warmth- A-5 H |_|_| H-3 Go up, right and then hop on the mine cart closest to you (make sure you hit the switch so you head directly up to room E-4. E-4 Climb the steps and go right, climb down the stairs and then head right to E-5. E-5 Kill the Knight then move the lone block to the right and a Magnetic Ball will fall down, this is for use later. So now head back to the room that has the two mine carts and jump on the one to the right this time. As last time hit the switch so the mine cart goes directly up to E-4. E-4 But this time it will take you to the middle of the room where there is a chest, open it to get a Small Key. Then jump back on the mine cart so it goes back down then jump on it again, hit the switch again so the mine cart heads right to F-5. F-5 Go down the stairs to the basement. Head left jumping past the Podobos (Fireballs), now in the next section wait by the Thwomps so they fall down then jump on them so you can get to the ladder to head back up to the surface and to room C-3. C-3 Head right. C-4 Kill all the Zols and Gibdo so a chest appears, it has the Dungeon Map inside. Once you have got it go left two screens. C-2 Head up the steps and up a screen then jump down into the water. Use a Small Key on the door to the left and enter it. B-1 Collect the Magnetic Gloves from the chest then use it to move the Magnetic Ball on to the button. Exit the room and head down. C-2 Move the left block down, the right block down and then the middle block either left or right to continue. Head right and go down the stairs to the basement. Bomb the blue cracked blocks so you can head left. Jump from platform to platform avoiding the sonic booms from the gargoyles, to get to the ladder up to the surface. D-3 Move the Armos Statue down three times, right twice then up once and then the door will open. Go down and then left. E-2 Climb up the steps on the right and open the chest to get a Large Blue Rupee worth 100. Then head up to D-2. D-2 Kill all the enemies in the room (Use the Magnetic Gloves to remove the masks from the Hiploops's to open the door on the left. D-1 Kill all the Armos Knights but remember the order you kill them as you must open the four chests that appear in the same order you killed the Armos Knights to get 1 Rupee, 10 Bombs, 4 Ember Seeds & a Small Key. Then head right, down, move the Magnet Ball with the Glove then head down. F-2 Kill all the enemies this room so the door on the left opens then go through it. F-1 Follow the moving path to the chest then open it to get a Compass. Exit and head down twice. H-2 Stand on the yellow square and use the North polarity so you get pulled across the gap, head up and open the chest for a Small Key. Now go down, stand on the right side of the Magnetic Pole and use the South Polarity so you get repelled across the gap. Go right, up, right to the room with the mine carts (G-4). G-4 Jump in the left mine cart. If the track is not curved hit the switch so it heads left. F-3 Use the North Polarity so you get attracted to the Magnetic Pole, then when you are on the left side of the pole let go and hold the button down again to use the South Polarity so you get repelled over to the chest which has a Small Key inside. Use the same technique to get over the gap again and jump in the mine cart to G-4. G-4 Now go left twice, up twice, right, up and go down the stairs into the basement. Head right, Bomb the blue cracked blocks and then head right all the way to the ladder up. F-5 Stand below the Magnetic Pole and use the South Polarity so you get repelled over the gap, jump in the mine cart to your left and open the chest it takes you to so you get the Small Key inside. Jump back into the mine cart to go back and then head right using a Small Key on the locked door. F-6 In this room you will fight the mini-boss Syger (see the Bestiary for info). Once Syger is defeated head up then right. E-7 Stand on the switch above and then head up and then quickly head left. D-6 You must kill all the Magnet Guys to open the door on the left. Use the Magnetic Gloves to suck in the little Magnet Guys and then slash them your Sword to kill 'em, once they are dead head left. D-5 Using the South Polarity face up to the Magnet Ball then walk a little to the left so the Ball comes down to within 2 squares of Link, head to the far top-right corner and using the North Polarity repel the Ball to the far left side of the room. Now backtrack to the room one screen above where you fought Syger (E-6). E-6 Use a Small Key to head through the door on your left. E-5 Using the South Polarity to attract the ball move it so it is on the button. If the ball isn't there you will have to kill the Darknut and move the lone block on the other side of the room for it to appear (see the start of the walkthrough for this Dungeon). Once the door is open head up through the newly opened door. D-5 Using the South Polarity again use the Magnetic Ball as a shield against the flames to get to the locked door. Then head up using a Small Key on the locked door and go down the stairs to another basement. Use the North Polarity to rise up to the ledge, then jump across to the ladder down. Go down it, jump across the conveyor platforms then use the North Polarity to get up so you can collect the Boss Key. Now backtrack again to the room one screen above where you fought the Syger. E-6 This time use a Small Key on the locked block and then go down the stairs to yet another basement. Jump on the moving platform, use the North Polarity to rise up and then drop on the other platform, head left, use the South Polarity to repel Link up to the ladder up. C-5 Move the pots on the left out of the way, then using the North Polarity again attract Link up over the gap, attract Link right over the gap then head up and attract Link left over the gap. Then head up and use the Boss Key to head up to the fight with Digdogger. B-5 Once he is dead collect the Heart Container and then head up. A-5 Collect the Nurturing Warmth. ------------------------------------------------------------------------------- Quest for the Blowing Wind ------------------------------------------------------------------------------- Subrosia Village & Horon Village ^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^ Firstly go to the Subrosia Market and buy the blue card for 5 Ore Chunks. This is the Member's Card to the Horon Village Shop. Then go to the basement of the Horon Village Shop and buy the Treasure Map for 200 Rupees. Now look at your map, there are now sparkles. These sparkles show you there is treasure in that square on the map. The four treasure are acquired by: NOTE: The Locations of the Round Jewel and sometimes the Pyramid Jewel change in a Linked Game. See the Linked Game Changes sections for their new locations. Round Jewel Swim to the sparkle on the map in Holodrum Prairie then enter the hole in the tree and talk to the Wise Old Man to get the Round Jewel. Pyramid Jewel In the same screen the entrance to the Dancing Dragon Dungeon, dive in the far top- right corner. Then swim along the tunnel to collect the Pyramid Jewel. Square Jewel Using the tree stump in Spool Swamp change the season to Winter then head roughly south to the sparkle directly below you on the Map (You may have to use a combination of Pegasus Seeds and the Roc's Feather to cross some gaps). Then move the snow out of the way using the Shovel and Bomb the rocks to open up a cave. Enter it and open the chest to get the Square Jewel. X-Shaped Jewel In Western Coast there is a torch, light it using the Slingshot equipped with Ember Seeds and then cross the bridge. Then use Mystery Seeds on the Question Mark Rock Formation and it will turn into a Moldorm. Quickly kill it then open the chest to find the X-Shaped Jewel. Tarm Ruins `````````` Once you have all four, use a Gale Seed to travel to the Pegasus Seed Tree in Spool Swamp. Then go right and up to get to the Tarm Ruins and insert all the jewels in the holes to open the gate. Then head up and change the season to Summer. Now climb the vines up, go left and then climb down the vines and move the Armos Knight Statue to the left so some steps appear. Now climb the vine up, go right, climb down the vine and change the season to Winter. Go left and climb up the steps and to the next screen. Move the two lowest Armos Knight statues to the right and then change the season to Autumn. Now go right and move the Mushrooms out of the way to go down the stairs. Use your shield to deflect the seeds back at the Deku Scrub to stun it then talk to it, it will tell you the directions to the Tarm Ruins. Now go back up the stairs, move the Mushroom out of the way and then go left, up and move the Mushroom's out of the way. Go left, down and left to get to the Lost Woods. Lost Woods `````````` You can get the Noble Sword here, see the Swap Chain info in the SIDE-QUEST section for instructions on how to get it. Anyway, change the season to Winter then head left, change the season to Autumn then head down, change the season to Spring and then right and then finally change the season to Summer and head up to get through the Lost Woods. Tarm Ruins `````````` Now go up, up, right and change the season to Winter. Then go down, right, move the snow out of the way with the Shovel and then head up, up, left and move the lower Armos Knight to the right, jump down and change the season to Spring. Now use the flower to bounce up and then head left over the bridge. Suddenly a man with a Cane will appear and laugh maniacally a lot O_o. After he is gone enter the Ancient Ruins. ------------------------------------------------------------------------------- Level 6 - Ancient Ruins ------------------------------------------------------------------------------- 5F 1 2 3 4 5 Places of Interest _ Entrance- 1F D-3 A |_| Boss- 5F A-3 Mini-Boss- 3F A-2 B |_| Small Key- 2F: B-3, B-2 C 1F: A-2 D Dungeon Map- 1F B-2 Compass- 1F B-4 4F Boss Key- 2F C-1 1 2 3 4 5 Magic Boomerang- 3F C-4 _ _ Blowing Wind- Overworld A |_|_| B |_|_| C D 3F 1 2 3 4 5 _ _ _ A |_|_|_| B |_|_|_| C |_|_|_| D 2F 1 2 3 4 5 _ _ _ _ A |_|_|_|_| B |_|_|_|_| C |_|_|_|_| D 1F 1 2 3 4 5 _ _ _ _ _ A |_|_|_|_|_| B |_|_|_|_|_| C |_|_|_|_|_| D |_| |_| |_| 1F D-3 Go up twice. B-3 Go in the round-about then head right twice. B-5 Collect the 5 Rupees from the chest then head down. C-5 Bomb the bottom wall to get into a room full of rupees below. Then exit the room full of Rupees then go left, left, up and in the round-about again but this time you will be taken to the left. So go left and up to A-2. A-2 Push the Bumper Beetle into the abyss then use your Boomerang to turn the Spark into a Faerie, then use the South Polarity of the Magnetic Gloves to attract the Magnetic Ball towards while Link walks up so the ball goes as high as it can then use the North Polarity to repel the Magnetic Ball all the way to the left. Then jump over the gaps to get to the far top-left corner. From here use the South Polarity while walking right so the Magnetic Ball moves up, right and over the gap to the platform with Link. Then repel the ball down using the North Polarity down over the gap. Jump over to the ball then using the South Polarity move the ball over to on top of the purple square. Then use the North Polarity so it goes over the gap while walking Link to the far right of the room. Then finally use the South Polarity to attract the ball to so it sits on top of the button. Then collect the Small Key and exit the room. B-2 Go down then head up the steps on your left and go up. Collect the Dungeon Map from the chest then head down, kill all the Ropes (Snakes) and then move the lone block to open the door and head right. C-3 Use the Small Key on the locked block and then head up. B-3 Go through the round-about which will take you right. Now go right, right, down, left, left and then use the Magnetic Gloves to move the Magnetic Ball onto the switch to open the door so you can head left again. Go up, right and use the round-about again but this time it will take you up. A-3 Use the Magnetic Gloves to place the Magnetic Ball onto the button then go up the stairs in the far top-left corner. 2F A-3 Make your way through the maze of traps and head down. B-3 Open the chest to get a Small Key then head up to exit. A-3 Drop down the hole in the floor. 1F A-3 Go down and then take the round-about to the left. B-2 Then go down, right, up, and take the round-about left again. Then go down, right, up but this time the round-about will go right. B-4 Use the Small Key to go up, jump from moving platform to moving platform to get to the chest in the top-left as it has the Compass. Then jump from platform to platform to get to the right to head right. A-5 Stand on the button in the top right corner, then using a Pegasus Seeds and the Roc's Feather to take shortcuts quickly head to the top left corner of this room and head left and then go up the stairs. 2F A-4 Open the chest to get 10 Bombs and then Bomb the crack in the bottom-right wall, then head down. B-4 Open the chest in the middle of the room for a crappy 5 Rupees and then quickly head up and around to the left. B-3 Kill the Spiny Beetles and then move the Trampoline so it is on top of the purple square and then jump on it to head up. 3F B-3 Go down and then right. C-4 Open the chest in the next room to get the Magic Boomerang. Now kill all the Armos Knights with the Magic Boomerang and then when the door opens head left then drop down the hole in the bottom-left corner. 1F C-3 Go left, head up the steps and go up and then left. B-1 Open the chest in the top-right corner for 10 Rupees and then make your way through the maze of traps to the button in the bottom right corner, stand to the left of the spike so it just left and the quickly step on it and then head up through the newly opened door. A-1 Use the Magic Boomerang to curve around the statues to hit the crystal switch and then head up the stairs. 2F A-1 Go down. B-1 Use the Magic Boomerang to hit the moving crystal switch and then go down through the newly opened door and jump down the hole. 1F C-1 Head down, right a little, up and light all the torches with a Slingshot equipped with Ember Seeds and then head up the stairs that appear. 2F C-1 Go right. C-2 Equip Pegasus Seeds on one button and the Roc's Feather on the other and then collect the Large Red Ruby, now Indiana er... I mean Link has to run right, around and left then through the door before the room crushes him. So use Pegasus Seeds and jump over all traps in your way. C-1 Now collect the Boss Key and then exit the room and then go up the stairs. 3F C-2 Kill all the Skull Knights and then move the top left block to open the door, and then head up. B-2 Drop down the hole, head down and around and open the chest to get a Small Key and then hop on the trampoline to get back up. Use the Small Key to head up. A-2 Now you will fight the Mini Boss called Vire (see Bestiary for info). Go right. A-3 Run right past the traps, if you don't stop running you will be fine. A-4 Jump over the rollers when they roll towards you, then step on the switch in the corner and head down. B-4 Step on a switch; either Ropes will drop down that you have to kill in order for the stairs to appear or the stairs will just appear. Anyway go up the stairs. 4F B-4 Avoid the Wallmasters and head up. A-4 Kill the beetles by moving the Magnetic Ball over them using the Magnetic Gloves then head left. A-3 Using the Magic Boomerang make all the switches on the left red and then head down. B-3 Kill both of the Skull Knights and then move the trampoline all the way down to the wall and then four spaces to the right and then jump on it to head up a level. Hit the switch with your Magic Boomerang and then jump down the hole, go up the stairs on your left. 5F B-3 Move the block directly on you right to the right and then use the Boss Key on the Boss Door to head up. A-3 Now you will fight the Boss Manhandla, who like Aquamentus and Dodongo were from the first Zelda (see Bestiary for info). Once it is dead collect the Heart Container and then head up the stairs to collect the Blowing Wind. ------------------------------------------------------------------------------- Quest for the Seed of Life ------------------------------------------------------------------------------- Horon Village & Eastern Coast ^^^^^^^^^^^^^ ````````````` Warp to Horon Village and then head out the east exit of town. Go down through the hollow log to get to Eastern Coast. Head right until you get to a Skeleton Pirate, talk to him. Now head to a vortex that takes you to Subrosia, the one on Mt. Cucco is the closest unless you have retracted the bridge inside the cave in Horon Village. Subrosia Cemetery ````````````````` Enter the Pirate Skeleton House in the SW. Talk to the Ship's Captain, he has lost his Pirate Bell which he needs to get his Ship back afloat. So go up the stairs and talk to the Pirate Skeleton on the right, he will show you a sequence using the cupboards. If the cupboards are labelled 1 to 4 from the left to the right the sequence would be written as: 33211444. Now head up the stairs and enter the vortex to head back to the overworld. Horon Village & Eastern Coast ^^^^^^^^^^^^^ ````````````` Hit the switch to retract the bridge if you already haven't, this vortex can be easily gotten to via the stairs in south Horon Village. Exit the cave and then head to the Skeleton Pirate on Eastern Coast, talk to him then enter the sequence using the four skulls that the Skeleton Pirate showed you using the four cupboards. Now you can head up onto Samasa Desert. Samasa Desert ````````````` Find the buried Pirate Ship and enter it, then talk to the Red Skeleton Pirate inside. Exit the Ship and then head to the NE where there is a Oasis, pick up the Red Skull there. Carry it around all of the sand whirlpools in the desert until it's teeth start chattering this means you should drop down the nearest sand whirlpool with it. Collect the Rusty Bell that is down the sand whirlpool and then resurface via the stairs and then out the entrance to the cave. Now go into the buried Pirate Ship again and move the brown crate up out of the way and then go up the stairs. Subrosia Cemetery & Subrosia Village ````````````````` ^^^^^^^^^^^^^^^^ Once in Subrosia head to the Subrosian Smithy and talk to him, and he will restore the Rusty Bell into the Pirate Bell. Now take it to the Ship's Captain and talk to him and he will take Link in his Ship to the other Side of Western Coast. Western Coast & Graveyard ````````````` ````````` Depart from the ship then head up and enter the house. Open the chest for some Bombs and then throw a bomb over the hole at the crack in the wall. Then go right and exit via the doorway below. Change the season to Summer then go back into the house and out the other exit. Now go down, down, left, left, up via the vine, up and then go down the stairs to enter the Explorer's Crypt. ------------------------------------------------------------------------------- Level 7 - Explorer's Crypt ------------------------------------------------------------------------------- 1F 1 2 3 4 5 Places of Interest _ _ _ Entrance- 1F D-3 A _|_|_|_|_ Boss- B1F E-3 Mini-Boss- B2F E-3 B |_|_|_|_|_| Small Key- 1F: A-4 C |_|_|_| B1F: A-2, A-4 D |_| B2F: A-2, C-4 E Dungeon Map- 1F C-2 Compass- 1F A-2 B1F Boss Key- B1F A-5 1 2 3 4 5 Roc's Cape- B1F A-1 _ _ _ _ _ Seed of Life- B1F E-2 A |_|_|_|_|_| B |_|x|_|x|_| C |_|_|_| D _ _ _ E |_|_|_| B2F 1 2 3 4 5 _ _ _ A _|_|_|_|_ B |_|x|_|x|_| C |_|_| |_|_| D |_|_|_| E |_|_|_| 1F D-3 Go up, left, around and to the right and then up twice. A-3 This room has torches that are being blown out by a ghost, once they have all been blown out you will be taken to the start of the Dungeon. So quickly head right. A-4 Kill all the Wizrobes so a chest appears, open it to collect a Small Key. Now backtrack, left, down, down, left, around and to the right. C-3 Use the Small Key on the locked door to head right. C-4 Kill all the enemies in the next room and a chest will appear, open it to get a Magic Ring. Head up the steps on the left and go left and then up. B-3 Light the torches using the Slingshot equipped with Ember Seeds and a Ghini will appear. Swipe him a couple of times while avoiding his sword and he will dissolve. Now drop down and then head up. A-3 The curse has been lifted from the room. So Bomb the left wall and head through the opening to find a chest with the Compass inside. Then exit and move the rollers with the Power Bracelet to get to the stairs leading down. B1F A-3 Head left. A-2 Go up the steps and stand on the button so a Trampoline appears. Move it two spaces down, one to the left and then jump on it. But while Link is in mid flight land on the button close to him. Then collect the key that falls down and exit the room. A-3 Now walk near all the Armos Knights and kill them with the Magical Boomerang until you find the one that is a statue. Then move this one on to the button in this room and then head down. B-3 Make you way to the stairs going down and head down them. B2F B-3 Jump on the moving platform and when it gets to the other side, use the South Polarity of the Magnetic Gloves to repel Link across the gap and to the doorway leading up to A-3. A-3 Quickly head over the bridge and to the left. A-2 To get all the statues in their right place stand on the lower button on your left then the left button below you then the top button on your left and then finally the right button below you. Now collect the Small Key and then go right, down, use the North Polarity to cling to the Magnetic Pole then take the moving platform to the stairs leading up. B1F B-3 Now head down using the Small Key on the locked door. C-3 From the three blocks to the left of the Trampoline move the top and the bottom one right and then the middle one up. Then from the three blocks to the right of the Trampoline move the top and the bottom one right and then the middle one down. Then move the Trampoline left three spaces, up one and then jump on it to get to 1F, C-3. 1F C-3 Go left. C-2 Open the chest to get the Dungeon Map and the head right and drop down the hole. B1F C-3 Go through the locked door on the right. C-4 Use Pegasus Seeds to run fast and then Ember Seeds to light all the torches. Once that's done you will have to fight another Ghini, this time with a Lantern that spreads flames. After a couple of swipes he will dissolve so then exit the room and go left. C-2 This room would have been cursed, but since you killed the fire Ghini it is clear. Dive under the rollers to get to the stairs leading down. B2F C-2 Head left. C-1 Kill the Knight close to you and then use the Magnetic Gloves so the other two come over the gap, once they are both floating on top of the darkness stop and they will fall to their doom. Now cross the bridge, head up, hit the switch, head down over the bridge and then up. B-1 Use the North Polarity to attract Link to the turning Magnetic Pole above and then when he is to the right of the Magnetic Pole let go. Now using Pegasus Seeds and Roc's Feather jump up to the platform above and then left to the platform on your left. Now use the North Polarity to attract Link to the Magnetic Pole below and then when Link is to the left of it use the South Polarity to repel Link away from the Magnetic Pole. When Link is directly below the Magnetic Pole on the left quickly let go face up and use the South Polarity to repel Link over to the Platform with the Trampolines. Jump on the Blue Trampoline, kill the Stalfos and then jump back down the hole. Now jump on the Red Trampoline, make your way across the spikes and jump down the hole above. B1F B-1 Head up. A-1 Jump on the moving platform and then when it circles around the screen once jump up to the chest and open it to get the Roc's Cape. Now backtrack all the way to the room with the rollers and water (B1F C-2). C-2 From there head right, up and then down the stairs. B2F B-3 Make your way up like before. A-3 Go over the bridge and then jump down over the gaps on the right with the Roc's Cape to head right. A-4 Kill all the Magnet Guys, move the Trampoline all the way up and then jump on it and try to land on the moving platform. B1F A-4 Walk so you are just above the ledge on the left and then face right, use the South Polarity and then jump down off the ledge. Now put the Magnetic Ball on to the button using the Magnetic Gloves then open the chest that appears to get the Small Key. Now go left. A-3 Move the statue on to the switch and then head down, down, left and then go down the stairs. B2F C-2 Use the Small Key on the Locked Block, wait until all the tiles stop flying and then using the Roc's Cape head down. D-2 Go down, around the perimeter then up, drop down, kill the Moldorms and then head down. E-2 Use Pegasus Seeds and the Roc's Cape to get to the button and then jump back over the gap, move the block down out of the way and then head right. E-3 In this room you will fight the Poes (see the Bestiary section for info). Once they have been killed....er... exorcised head right. E-4 Go up the lower set of stairs, down the stairs to your right, up the stairs to your right, down the stairs below and open the chest for a measly 1 Rupee. Now go up the stairs, down the stairs above you, up the stairs above you, down the stairs to your right and then head up. D-4 Use the North Polarity to attract Link towards the Magnetic Pole then when he is below it use the South Polarity to repel Link over to the platform below. Now using the Roc's Cape jump over to the other platform. Then face left and use the North Polarity to cling to the Magnetic Pole then when you are to the left of the pole use the South Polarity then quickly cling to the Magnetic Pole which will be just above you with the North Polarity. Then when you are above it repel yourself over to the weak floor above using the South Polarity. Then jump down and over to the moving platform and then jump and head up. C-4 Kill all the enemies in the next room and then collect the Small Key. Then go back down. D-4 Head back to the moving platform then jump to the right. Head as far right as possible then push up and you will move the block out of the way. Now go up a screen and then head right through the locked door using a Small Key. C-5 Flip over the gap and head up. B-5 Go down the steps into the water and then head down. C-5 Use a Pegasus Seeds and jump down to land on the bottom switch, then jump up and land on the top one and then jump on the middle one. Go up the step that appeared, flip over the gap and head up. B-5 Step on the switch and then jump on the Trampoline and hold down to land on the moving platform. 1F B-5 Jump to the left from the platform and go down the stairs in the bottom left corner. B1F B-5 Hit both of the switches then jump and float over to the closed door then over to the other side and hit the blue switch. Then jump over to the door and head up. A-5 Kill all the Stalfos then open the chest to get the Boss Key. Now backtrack to the room with many stairs and Wizrobes. B2F E-4 Go up the stairs to your left, down the stairs to your left, up the stairs in the far bottom-right corner, then left and use the Boss Key to go left. B1F E-3 Now your will fight the boss Gleeok who is also from Zelda 1 (See the Bestiary for info). Once Gleeok is dead collect the Heart Container then head left. E-2 Collect the Seed of Life. ------------------------------------------------------------------------------- Quest for the Changing Seasons ------------------------------------------------------------------------------- North Horon ``````````` Use a Gale Seeds and warp link to the Scent Seeds Tree in North of Horon Village. From it go down, left, up, left, up, up and then go left through the hollow log. Temple Remains `````````````` Now while avoiding the Knights go up, jump over the pit using the Roc's Cape and head right, up, right and change the season to Autumn. Now head left twice and then up. Using Pegasus Seeds quickly run over the leaves as they will only hold you for so long and then head up, down via the path on the right, down and change the season to winter. Then head up, right, jump over the gap to the snow build up, then head down and enter the vortex. Subrosian Volcanoes ``````````````````` Head up the stairs and enter the cave. There is a Subrosian throwing good items into the lava pool, so join him and throw a Bomb in it. This will cause all the Volcanoes in the underworld to erupt, sending fire into the Temple Remains above. This clears the trees in your way while creating many streams of lava. Now exit the cave and hop on the vortex to go back to the Overworld. Temple Remains ```````````` Head up, jump over the lava and go right, down and change the season to Summer. Then go right, up via the vines, jump across the lava to go left and then jump over the lava and go up through the door. Use the North Polarity up between the rocks at the Magnetic Pole to cross the gap, then go far right and use the North Polarity on the Magnetic Pole below to cross the gap again and then head up the stairs. Move the far right rock down, then the upper rock on the far left to the left then the rock below down. And then head left and move the bottom rock up and then the top rock right and then head up the stairs. Head left and then go down the stairs. Head left via the top path and then go up the stairs. Go left, left, up into the temple and then jump in the vortex to take you to Subrosia again. Subrosian Volcanoes ``````````````````` Now head all the way up and enter the Volcano to get to the Sword & Shield Maze. ------------------------------------------------------------------------------- Level 8 - Sword & Shield Maze ------------------------------------------------------------------------------- 1F 1 2 3 4 5 6 Places of Interest _ _ _ _ _ _ Boss- B1F F-6 Mini-Boss- B1F B-4 A |_|_|_|_|_|_| Small Key- 1F: D-2, A-1, F-5, C-4, E-6 B |_| _ _ |_| B1F: F-4, E-4 C |_|_|_|_|_|_| Dungeon Map- 1F G-4 D |_|_|_|_|_|_| Compass- 1F F-2 E |_|x|_|_|x|_| Boss Key- 1F C-6 F |_|_ _|_| Hyper Slingshot- 1F G-3 G |_|_| Changing Seasons- B1F A-4 B1F 1 2 3 4 5 6 _ _ A |_|_| B |_|_| C |_|_| D _ |_|_| _ E |_|_|_|_|_|_| F |_|_|_|_|_|_| G |_|_| 1F E-1 Go up and then right to D-2. D-2 Hit the statue with no eye with the Slingshot the collect the Small Key that falls down. Now go left and then up twice. B-1 Kill all the Magnet Guys and then head up. A-1 Kill all the Gels and then bomb the cracked blocks to get to the Magnetic Ball and then using the Magnetic Gloves crush the Bumper Beetle with it and a Small Key will fall down. Collect it and then head right twice. A-3 Unlock the locked block and then go down the stairs. B1F A-3 Make your way down hit the Ropes if they come for you. B-3 Avoid the rollers and head down the stairs to the Basement. To get to the ladder up on the other side of the basement, use your Roc's Cape but make sure you hold the button as double tapping will not work. E-1 Make your way across the lava and avoid he roller (try jumping with the Roc's Cape) to head down. F-1 While avoiding the Giant Spikes stand on the button in the top-right corner to open the door and then head right. F-2 Go up the stairs. 1F F-2 Make your way carefully over to the chest and open it to get the Compass. If a Spiny Beetle or Keese touches you will ping-pong between the spikes at a loss of many hearts. Go back down the stairs. B1F F-2 Use a Small Key on the locked door to head right. F-3 Enter the round-about and then go up the steps, left, drop down and then go right and enter the round-about again to go down. G-3 Do not kill anything in the next room until the Armos Knight wakes up and starts moving. When he does this, go up the stairs in the corner. 1F G-3 Head right and open the chest to get the Dungeon Map. But don't leave just yet... using the South Polarity of the Magnetic Gloves move the Magnetic Ball left so it drops through the gap. Then go right so it's just before the lava. The using the North Polarity take it right over the lava and then back left so it sits on top of the button. This will retract the bridge to your right. Now go back down the stairs to your left. B1F G-3 Head right and go up the stairs. 1F G-4 Go left. G-3 Wake up the Armos Knights and then kill them with the Magic Boomerang, move the bottom block left and open the chest to get the Hyper Slingshot. Go right, jump over the lava to the bridge then head down the stairs below. B1F G-4 Head up, flip over the lava, head left, go in the round-about to head right and then open the chest to get a Small Key. F-4 Now head left, enter the round-about to go up, head right, go down the steps and use the North Polarity on the Magnetic Pole to your right to cross the lava and then head right. F-5 Stand back and use the Hyper Slingshot to hit all three eyeless statues simultaneously, a stair case will appear so go up it. 1F F-5 Bomb the cracked blocks to get to the chest, then Bomb the two cracked blocks below it and move the remaining block left to get to it. Once you collect the Small Key from the chest, head back down the stairs. B1F F-5 Use a Small Key to open the door so you can head right. F-6 In this room you will fight Frypolar this Dungeon's Mini-Boss (see Bestiary for info). Once Frypolar is dead head up. E-6 Quickly light all the torches and then head up the stairs that appear. 1F E-6 Head up. D-6 This room contains a hard puzzle. AstroBlue has made a animated GIF to show you physically how to do it, it is found at GameFAQs. But here are instructions: To make the explanation easier I will label the top ice block "A", the one next highest from the top "B" and then the one closest to the bottom of the room "C". 1. Move "C" right. 2. Move "B" down, right & then up. 3. Move "A" left, down, right & then up. 4. Move "B" right. 5. Move "A" right. Then head down the stairs to another basement. Head left by climbing up the Ice Blocks, then jump across the moving conveyor belts, then jump across the thwomps and climb up the ladder. A-4 Now step on the button to retract the bridge and then head right. A-5 Quickly head right past the spikes and Wizrobes to A-6. A-6 Use the Magic Boomerang to hit the switch, head over the bridge that appears and head down. B-6 Kill all the Bats with your sword and then kill the Pols Voice with Bombs and then head down. C-6 Open the chest to get the Boss Key and then head down, drop off the ledge and head left through the locked door. D-5 Head left. D-4 Bomb the top wall on the right side of the Owl Statue. Head up through the opening. C-4 Follow the exact steps of the Armos Knight and then collect the key that falls down. Now exit this room. D-4 Pick up a Ice Crystal and head down. E-4 Throw the Ice Crystal into the hole. It will fall down and solidify the lava below into rock. Head up, pick up another Ice Crystal and then jump in the mine cart. C-3 After your ride drop the Ice Crystal and use a Small Key to unlock the Locked Block. Then pick the Ice Crystal up again and throw it into another hole. Jump back into the mine cart, pick up another Crystal and then jump in the mine cart again. Drop the Ice Crystal, hit the switch below and jump back into the mine cart. C-4 Throw the Ice Crystal into the hole on your right. Now jump back into the mine cart, hit the switch again and then jump back in to the mine cart so it takes you back to the room with all the Crystals (D-4). D-4 Now head down and go down the stairs. B1F E-4 Open the chest to the right to get a Small Key, now head up and go up the stairs to your right. 1F D-4 Now go right twice and then down. E-6 Open the chest to get a Small Key. Now backtrack to the area that used to be lava (B1F D-4). B1F D-4 Head down, left, open the chest for 10 Bombs and then go up the stairs. 1F E-3 Jump in the mine cart. D-3 Avoid the Beamos and head down the stairs in this room. B1F D-3 Now go right, down and up the stairs. 1F E-4 Go up, grab a Ice Crystal and jump in the mine cart. C-3 Drop the Ice Crystal, open the locked door, pick up the Ice Crystal and then head down. D-3 Jump in the mine cart. E-3 Throw the Ice Crystal into the last hole. Now head down the stairs, then go up two screens. B1F C-3 Dissolve the Locked Block using your last Small Key then head right. C-4 Use the Boss Key to head up to the fight with the Boss of this Dungeon. B-4 The Boss of this Dungeon is Medelock (see the Bestiary section for info) After it's dead collect the Heart Container then head up. A-4 Collect the Changing Seasons. ------------------------------------------------------------------------------- Onox's Castle ------------------------------------------------------------------------------- Horon Village ^^^^^^^^^^^^^ Head to the Maku Tree and he will give you the Maku Seed. Now head to the Temple Remains. Temple Remains & Northern Peak `````````````` ````````````` From the entrance to the Temple Remains via the hollow log: Go up, left, up and the Essences of Nature and the Maku Seed will react and they will get Link through the barrier. Twinrova will appear for a short while and then you can now head up and enter Onox's Castle. Onox's Castle *********** 1 2 3 Places of Interest _ Entrance- F-2 A |_| Mini-Boss- C-2 B |_| Boss- A-2 C |_| D |_| E _|_|_ F |_|_|_| F-2 Head left or right if your low on life and collect the Faerie in there. Then defend with your Shield until all the tiles have flown into you to exit the room. Anyway head up. Knightwing4 adds: "In order to save a lot of time getting the faeries, use the Magic Boomerang and get the faerie, then just leave before the door closes." E-2 Kill all the Wizrobes then head up. D-2 Kill all the Knights and Wall Masters then head up. C-2 Kill Facade again (See Bestiary for info) then head up. B-2 Hit all the pots to stock up on supplies and then head up. A-2 Now you will fight the Demon General... Onox (see Bestiary for Info). Eventually Onox will explode, now walk up to Din trapped in the crystal, but..... suddenly the floor will give way and Link will fall down. Now you must fight Onox's true form Dark Dragon (see Bestiary for Info). After an extremely long battle he will die, Din will be saved and Holodrum's Seasons will return to normal. But is this the ending.....? /\ /\ /__\===================================================================/__\ /\ /\ 6) L I N K E D G A M E C H A N G E S /\ /\ /__\/__\===============================================================/__\/__\ * Intro is slightly different. * Link starts with 4 Hearts as well as his Sword. * Hero's Cave is now completely different (see below for walkthrough). * The baby is now all grown up, and retains the name you gave him in the other game. * A lady waits by the fountain in the middle of Horon Village, she has a password for you. (Appears after Level 1) * A girl awaits in Holly's House, she has a password for you. (Appears after Level 2). * A Gold Fairy awaits in the cave surrounded by water one screen to the right of the Snake's Remains, she has a password for you. * You must save Zelda who is held captive by the Great Moblin (Appears after Level 2). After you return from the Snake's Remains to Horon Village head up through it's northern exit. Impa and her pet Bird will quickly run out of her house and she well start telling Link frantically that Zelda has been taken captive by the Great Moblin. Continue heading north until you find the Great Moblin and his cronies with Zelda. Kill the four Pig Warriors (two with swords, two with spears) and then the Great Moblin will run off and Zelda will reward you with the Luck Ring, Blue. * Queen Ambi is inside Mrs. Zamasu's house (Before finishing Poison Moth's Lair). * An Old Woman awaits in the Floodgate Keeper's House, she has a password for you. (Found after Level 3). * You will receive the Flute of the animal friend you got in Oracle of Ages. * The bully awaits on top of the Windmill with Mr. Guru Guru, he has a password for you (Appears after Level 3). * Queen Ambi is outside of Syrup the Witch's Shop (After finishing Dragon Dance Dungeon). * A Zora awaits in the Hero's Cave, he has a password for you. * A Red Goron awaits in the Goron Village, he has a password for you (After giving Biggoron the Lava Soup). * Koume & Kotake appear after clearing the Unicorn's Cave. * A gold Subrosian awaits in the Lava Lake, where you got the Bomb Flower. It has a password for you. (After Level 5). * You get the Square and X-Shaped Jewels for opening the door to the Tarm Ruins in different places: Square Jewel Using the stump in North Horon (where you met Din), change the season to Summer, then head down, left and bomb the pile of rocks. Enter the cave and open the chest for the Square Jewel. Pyramid Jewel Enter the cave left one screen of Holly's House and swim over to the chest, open it and Vire will pop out of it. After his little speech, the Triangle Jewel will appear on the ledge above. Head to the Sunken City and go to the screen below Syrup the Witch's Shop, dive in the small patch of deep water right against the low wall. Then walk around to the Pyramid Jewel. * The man with the Cane does not appear outside of the Ancient Ruins. * A Pig Warrior awaits in the ruins of Moblin's Keep, he has a password for you. * When you're on your way to the Samasa Desert, after you get the Blowing Wind, Ambi will be by the shore; afterwards, when you deliver the Pirate Bell to the Captain, Ambi will come for a touching *sniff* re-encounter. * A Ghini awaits in the lone house in the Western Coast, it has a password for you. ------------------------------------------------------------------------------ Hero's Cave ------------------------------------------------------------------------------ 1 2 3 4 5 6 7 8 Places of Interest _ _ _ _ Entrance- F-1 A |_|_| |_|_| Small Key- F-5, C-4, D-3, A-5, A-6 B |_|_|_ _|_|_| C |_|_| D _ _|_|_|_ _ E |_|_| |_|_| F |_|_| |_|_| G _ H |_| F-1 Head up. E-1 Pick up the four Pots ahead of you to head up, pick up the three Pots to you right, then push the last one to the right to be able to head down to the other Pots. Pull 6 Pots in your way then push the last one right twice then down onto the button. Now push the far right block above you up, the block three in from the right above you up and then the block two in from the right above you to the right. Now push the pot above you four spots down and then push it right onto the other button to open the door on your right. Now head right to E-2. E-2 Push all the rollers out of the way and pick up all the Pots in your way until you get to a part with two buttons and two pots. Push the top one left three times then the bottom one left once on to the button, then push the top one back right onto the button. Next head down through the newly opened door. F-2 Push the Pot in your way down once, then kill both of the Shrouded Stalfos. Now push the top Pot down three time, push the new top Pot right once, push the far left Pot two spaces to the right, push the new far left Pot down and then push the remaining Pot to the right. Now the bridge will appear. Cross the bridge and open the Chest for a Gasha Seed. Now jump up to the portal using either Pegasus Seeds with the Roc's Feather or the Roc's Cape. F-6 Jump over the gap using either Pegasus Seeds with the Roc's Feather or the Roc's Cape then avoid the Bumper Beetles while you make your way to the left. F-5 Jump over the holes to the button and step on it, now go up the steps below and collect the Small Key that fell down. Then head up using the Small Key on the locked door. E-5 Jump over the gaps to stand all four buttons in the corners of this room. Watch out for the Wallmasters. Exit right to E-6. E-6 Push the roller right (while avoiding stepping on weak floor) then head down and let it roll back. Then step on the button and collect the Gasha Seed from the newly appeared Chest. Now swim over to the portal. C-4 Swim over to the left side of the room (Avoid the Zolas by diving or kill them with your Slingshot). Stand on the purple tile and push the block below it down, now light the torch above you with a Slingshot equipped with Ember Fruit and open the chest that appears for a Small Key. Now swim down to the next room. D-4 Swim down and then push the block below the torch right and then the block to the right off it up. Run and swim around to above the torch and push the block on your right to the right and then the block below it to the right. Now push the block below next to the wall down, push the block to the left of you left and then push the block below you down into the hole. Now jump over the hole, use the Small Key to dissolve the Locked Block and then light the torch the two torches from up the steps. Then head left through the newly opened door. D-3 Kill all the Zola's and Water Tektites (try using your Slingshot), then dive for the Small Key that falls down. Head up through the locked door. C-3 Head up as far as you can go, bomb the two weak blocks on your right, now push the block two from the right above you up and then head up. Bomb the weak block in your way to get to the top torch and then light both torches with Ember Seeds. Open the Chest that appears for a Gasha Seed then head into the portal. A-1 Use the North Polarity so you get attracted to the Magnetic Pole below, then when you are on the left side of the pole let go and hold the button down again to use the South Polarity so you get repelled over to the other pole now quickly (let go face left and then press the button again and you will be attracted to the Pole. Now when you are above this pole repel yourself over to the pole above, then when you are to the right of this pole repel yourself over to the pole on your right, then when you are to the right of this pole repel yourself over to the pole on your right and then when you are below this pole repel yourself over to the ledge then head right to A-2. A-2 Use the North Polarity so you attract yourself to the Magnetic Pole on your left then when your below it use the South Polarity to repel yourself down towards the Pole below. When your half way between them use the North Polarity to attract yourself to the pole below, then when your to the right of this pole yourself over to the ledge then head down to B-2. B-2 Kill the Spiny Beetles buy flipping them with your Shield then slashing their underbelly and then kill the lone Rope. Then using your current Boomerang and Slingshot make all the Crystal Switches Red. Now head left through the newly opened door. B-1 Beware of the Lynels (try incapacitating them with your Boomerang or with a Slingshot equipped with an Ember Seed). Anyway, lift up the Pot in the top right corner then head to the bottom left corner and face up towards the Magnetic Ball. Now use the South Polarity of your Magnetic Gloves to attract the ball over to you, now walk with it and place it on the purple tile. Now stand to the left of it and using the North Polarity repel it all the way to the right. Now from the other side of the blocks, repel the ball up with the North Polarity onto the switch. Collect the Gasha Seed from the Chest that appeared. Fly over the gap with the Roc's Cape and enter the portal. B-5 Head down and jump over the large abyss with your Roc's Cape. Push the top Pot right once then head right and jump over the abyss with your Roc's Cape. Head up, push the block that's on the right of the group of two Pots down into the hole. Push the bottom Pot left and the top Pot up on to the button. Now run around and push the Pot you pushed left up onto the other button. Head left to the group of three Pots, pick up the top Pot then push the block that was behind it left into the abyss then pick up the bottom Pot and push the block that was behind it left into the abyss. Now push the block behind the remaining Pot up then push the remaining Pot twice to the right then three times up onto the button. Now head right around and jump left over the abyss. Stand on the edge of the abyss and push the block above you up, stand next to the Pot next to the blocks and push the block above you up and then push the block that was between the other two you pushed to the right. Now push the Pot on your left two spaces to the right and then push it all the way up on to the button. Now head up through the newly opened door. A-5 In this room are eight switches. Once you step on them some monsters will appear. Clockwise from the top, when you step on a switch the following enemies will appear: Spiny Beetle, Gibdos, Darknuts, Magnet Guys, Lynels, Hiploops, Pols Voice, and Stalfos. After you kill them all, a Small Key will fall down. Then, using the Small Key, head right through the locked door. A-6 Use your Magical Boomerang to hit the Crystal Switch. This is extremely hard to do! Try standing in the top left corner then throw the Boomerang diagonally through the opening then steer it into the Switch. If the Boomerang hits something other than the Switch, immediately let go of the Control Pad or you may fall into the Pit! Once you hit the Crystal Switch a Small Key will fall down. Use it to open the door below so you can head down. B-6 Walk down to the Old Man and pay him 60 Rupees. Now open the Chests in the order they are numbered in this diagram: #6 #8 #4 #3 #5 #2 #1 #7 As Nintendo's Official Guide points out, the Chests are arranged in the locations of the Dungeons. You must open them in the order you went to the Dungeons. Head into the portal that appears. H-8 Walk up to the Chest and open it to receive a Magical Ring which is actually the Power Ring L-3. * After defeating Onox, you will learn from Impa that Zelda has been kidnapped by Koume and Kotake. Nayru and Din combine their power to send create a vortex to the Room of Rites. ------------------------------------------------------------------------------- Room of Rites ------------------------------------------------------------------------------- 1 Places of Interest _ Entrance- D-1 A |_| Bosses- A-1 B |_| C |_| D |_| D-1 Head up. C-1 The eyes of all the statues will spin around thenstop, head in the one direction that none of them are looking at. After doing this 6 or so times you will head up to the next room. B-1 Head up. D-1 Walk up to Zelda, suddenly the screen will go wavy and you will suddenly find yourself in a basement with Koume and Kotake. Now the battle begins... (see Bestiary for strategies). After beating both forms of Koume and Kotake they will dispel and the evil Ganon will be resurrected (see Bestiary for info). After you kill him head up the stairs in the bottom right corner and talk to the unconscious Zelda. Now watch the *FINAL* ending!! Hmm, I wonder if these games are prequels of Link's Awakening. /\ /\ /__\===================================================================/__\ /\ /\ 7) S I D E - Q U E S T S /\ /\ /__\/__\===============================================================/__\/__\ ______________ |The Swap Chain| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * This Swap Chain can be finished after you finish the 5th Dungeon. Cuccodex Go to Mr. Left's House in far south-east Horon Village and light the book light that is beside him with Ember Seeds to get the [Cuccodex]. LonLon Egg Go to Talon and Malon's House in North Horon and talk to Malon to swap the [Cuccodex] for the [LonLon Egg]. Ghastly Doll When Maple appears let her bump into you. The [LonLonEgg] will fall out of Link's pocket and Maple will take it but give you the [Ghastly Doll] for compensation. Iron Bowl Talk to Mrs. Ruul in the her house found in Holodrum Plain and she will give you the [Iron Bowl] for the [Ghastly Doll]. Lava Soup Talk to the Subrosian Chef in the North West corner of Subrosia and he will fill the [Iron Pot] up with lava so it becomes the [Lava Soup]. Goron Vase Climb to the peak of Goron Mountain and talk to the large Goron called Biggoron to swap the [Lava Soup] for the [Goron Vase]. Fish Go inside Ingo's House in the North West corner of Sunken City, and talk to him to swap the [Goron Vase] for the [Fish]. Megaphone Talk to Grandfather who is trying to get his cat Mittens from the tree, he will use the [Fish] to get her down and then since he has no use for the [Megaphone] now he will give it to you. Mushroom Go in the cave on Mt. Cucco that is left one screen from the entrance of Dancing Dragon Dungeon (It must not be Winter or it will be snowed in). Wake up Talon with the [Megaphone] and he will give you the [Mushroom]. Wooden Bird In Sunken City change the season to Winter so you can get to Syrup the Witch's Shop, give her the [Mushroom] and she will give you the Wooden Bird. Engine Grease Go inside the Clock Store in Horon Village and talk to Tick Tock to swap the [Wooden Bird] for the [Engine Grease]. Phonograph Go inside the Windmill that is east of Horon Village and talk to Mr. Guru Guru up the top of it, you will swap the [Engine Grease] for the [Phonograph]. Noble Sword In the Lost Woods there is a lone bush burn