Date: Tue, 1 Dec 1998 15:46:51 -0800 (PST) \ -- __ ---- ___ \ \ | \ \ \ | _| \ \ | / ____ _____ \ \ | | | | | / \ \| | | | / / \ | | |/ / \ | | / \ | | / g o d o n l y k n o w s / | ___ _ ___ _|_ __| ___ ___ _ __ ____ / | / _ \ \ \/ | / _ \ / _ \ / _ \ |___ \ | \/__|/ ___| / /| || |_| || /| || | | || | | || |_| | ___| || | \ \ / / | || __/ | | | || | | || |_| || __/ / _ || | \ \ / / | || |__/|| | | || |_| | \__ || |__/|| |/ || | ___| | /____| |____| \___/ |__| |_| \___/ ___| | \___/ \__/|_||__| |_____/ | |____/ \ | | \ \ | | \ \ | | \ \ | | \ | | | \___/ | | : : --------------------------------------------------------------------------- XENOGEARS FAQ v0.3 for the Sony PlayStation (American Version) mantained by Ignacio de Lucas (de_lucas@yahoo.com) originally co-written with Kao Megura Unpublished work Copyright 1998 Ignacio de Lucas This FAQ is for private and personal use. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appear unaltered and in full. This FAQ is not to be used for profitable or promotional purposes. This includes being incorporated, reprinted, or otherwise used by magazines, books, guides, etc., in ANY way. The Japanese version of this FAQ was created by Ignacio de Lucas and Kao Megura. Currently, this American version is being mantained by Ignacio de Lucas . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Xenogears is (c) Square Soft and (c) Sony Entertainment of Japan. ------------------------------------------------------------------------- This FAQ, and future revisions of it, can be found at: ------------------------------------------------------------------------- Kao Megura's Home Page kao.home.ml.org GameFAQs www.gamefaqs.com =================================== T A B L E O F C O N T E N T S =================================== 1. U P D A T E S / I N T R O D U C T I O N 2. D I S C O N E W A L K T H R O U G H 3. D I S C T W O W A L K T H R O U G H 4. S E C R E T S 5. A C T I O N R E P L A Y / G A M E S H A R K C O D E S 6. P L A Y I N G T H E G A M E - Characters - Controls - Main Menu - Sleeping and Shopping - Battles 7. L I S T S A N D C H A R T S - Item List - Character Equipment List - Character Weapon List - Gear Equipment List - Gear Weapon List - Skills, Abilities and Gear Options Lists - Status Effects - Selling Prices 8. M A P S - Yggdrasil Map - Bledavik Waterway Map 9. M I S C E L L A N E O U S - "Small Two of Pieces" Lyrics 10. L I N K S 11. S P E C I A L T H A N K S 12. A U T H O R ' S N O T E ========================================================================= 1 . U P D A T E S / I N T R O D U C T I O N ========================================================================= UPDATES ________________________________________________________________ Version 0.3 (December 1, 1998) Well, for those of you that are wondering, Murphy's law is still vigent. My multi-page memory card decided to erase Xenogears' page while I hadn't made a back-up yet. I was as far as the end of Kislev when that happened. Oh well. At least I'll have the chance to re-check some things and get some elusive items. Also, I'm been terribly busy the last week and a half or so, and as a result I haven't been able to play, update or even read mail. I'm updating this thing before reading the mail (I'll never update otherwise, more on this in the Author's Note) so if you sent a mail about two weeks ago and I haven't replied yet (or put a contribution you sent in the FAQ), sorry. I've revised the Walkthrough a bit as a result of having to restart: most noticeably, I changed the course to follow to deactivate the sand sensors in Stalagtite Cave, and revised the Tournament part as well. Also, because of popular demand, I've included the locations of the notorious three stones at Shevat. Information on them was provided by: Pauzanes Neto (shinji08@geocities.com), Daryl (daryl@dnet.net.id) and Jason F. Long (tobin@eldrick.simplenet.com). Added how to get the Hide and Seek Badge in Aveh, thanks to Beth (BIZAROELNE@aol.com). Added the conversion to metric units of XenoGears' measurement units, again thanks to Pauzanes Neto (shinji08@geocities.com). Whoops! If you don't beat Dan at the tournament, he gives you the Wedding Dress ^_^; Thanks to Shalloween (Shalloween@aol.com), Andy Schiestl (ajs2916@unix.tamu.edu), Yao (amici@the.net.ph) and Patrick Miller (pmiller@cis.ysu.edu) for this. And more about the tournament: if you make the fights last longer, Bart will encounter less guards in the castle. Added a way to get an M Disk early in the game thanks to Stuart Logan (Sturat@webtv.net). Added how to get 120 G In Citan's house thanks to Jim Argyros (jargyros@iastate.edu). I had put all Gear Skills with the buttons presses corresponding to the Japanese version; it's corrected now. Thanks to Dimetric Simone Houston (dhousto@tiger.lsu.edu) for making me note this. Also, for some reason I forgot to correct Citan's with Katana's Skills when I got the UScomplete version. Their proper names have been kindly sent by Hieu Le (mad_ogre@hotmail.com), however, and have been corrected. Strasa's stategy for beating the RPS guy doesn't work; on several different occasions, the guy picked the same thing he chose last time, even if he lost. I can't blame Strasa though; I myself have been on the brink of putting a similar strategy on the FAQ, only to realize at the last possible moment that it didn't work either ^_^; Version 0.2 (November 5, 1998) Since I (shock!) actually have the game now, I was able to check and correct quite some things, especially the walkthrough, which has also been expanded and now covers up to Nisan. This has taken a lot of time and left my eyes bleeding, but it's been worth it. Now let me die in peace. Ah, so they went ahead and changed the item names from the demo version, huh? OK, I revised all lists and set everything straight (phew!). Added "Selling Prices" to "Charts". Added "Status Effects" to "Charts". Added all Gear Skills to "Charts". Added "Bledavik Waterway Map" to, of all sections, "Maps". Added "Action Replay / Game Shark Codes" section Added the location of Fei's savings and the Mermaid Tear, thanks to Stuart Logan (Sturat@webtv.net). Thanks also to Mike Bridge (z964453@wheat.farm.niu.edu) for Fei's savings too. Added the location of a Spider thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) and again Stuart Logan (Sturat@webtv.net) Added a strategy to beat the "Rock, Scissors, Paper" guy at Lahan thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@hotmail.com) Corrected a mistake thanks to Brian Youn (bwa@us.ibm.com): Attack Levels 1, 2 and 3 do not multiply the amount of fuel recovered with a Charger (as Level Infinite does), but rather, add 20, 40 and 60 to that amount. Made lots and lots of small corrections, mostly on names from the Japanese version. Everything should be correct now, but I know it won't. Version 0.1 (October 15, 1998) First version of the US FAQ, released before even the game itself. Already contains almost complete (?) item, Abilities and Skill lists, except for Gear Skills and some other things. Also contains the beginning of the walkthrough from the Japanese FAQ, translated and somewhat modified (added some items that can be obtained at Lahan). I've almost completelly rewritten the "Battle" section under "Playing the Game", which was fragmented and incomplete (no Skill explanation! Ulp!). All in all, this is much like version 0.7 of the Japanese FAQ, adapted for the US release, and with a couple of additions. INTRODUCTION ___________________________________________________________ Long time no see! Well, I stopped working on the Japanese version of the Walkthrough quite some time ago, since I didn't really feel like finishing the game again in Japanese with the US release so close. I'm spending all my free time in playing the game and writing this walkthough, though unfortunatelly "all my free time" is not that much. OK, this is how things are now. K.M. ended up getting tired of the game (he didn't like it too much, to tell the truth, but kept working on it because of his sense of duty) and so he won't purchase the US version. So that means that the FAQ will be mantained exclusively by me from now on. Since I absolutelly love the game, there's no way I can't get enough of it, so for those of you that thought I got tired, don't worry, that'll never happen (I hope). As mentioned above, this FAQ is based on the American version of Xenogears. It seems that Square has finally redeemed themselves in their (IMO) only fault (that is, translation quality). I'm happy to see that the quality in Xenogears' translation is amazing, back up to the times of Ted Woolsey or so. This couldn't be more in time, also, since in my opinion Xenogears is the real masterpiece in Square's history (kicking some serious backside of pretty much everything else). ALL information in this FAQ applies to the American version of the game only, ESPECIALLY the Action Replay / Game Shark codes. They will NOT work in the Japanese version. If you happen to have that version, you should check GameFaqs for the Japanese version of this FAQ. Note, however, that its walkthrough is incomplete and discontinued, and that I probably won't be updating the FAQ itself at least until I finish the US game, but you can use the walkthrough in this (the US) version to help you. The reason for this is that I didn't write a walkthough the first time through, and hearing the news of a US release, I didn't thought it was wise playing it through again in Japanese. Well, remember that I'm Spanish, which means English is my second language. So expect errors. Tons of them ^_^;. Finally, I won't answer questions by e-mail. Believe me, after two weeks of spending 1-2 hours a day answering mail, I just had to say "enough". I don't really mind replying, but it takes way too much time, which I can't afford. That doesn't mean you shouldn't ask: if I'm able, I'll answer your questions in the next revision of the FAQ. Also, if you do write me for whatever reason and are expecting a reply, please allow for one or two weeks before I do so. As I said, I'm very busy, sorry. You can contact me at: BTW, I take advantage of this to make all people who have read any of my other old FAQs (Final Fantasy Tactics, Bloody Roar, Alundra or Einhander) note that my e-mail address has changed! Apparently I've been receiving some mail at that address and I can NOT reply to any of it. Note, however, that I won't be answering any question related to these games (I don't play them anymore) nor will I be accepting contributions since I won't update the FAQs either, so... ========================================================================= 2 . D I S C O N E W A L K T H R O U G H ========================================================================= Until this walkthrough is finished, remember that you can find David Johnson's complete walkthrough at: About the monsters: The information is arranged like this: Name of monster How many HP it has, then, experience and money it awards when beaten, and optionally, items obtained by beating it. "Character-sized" or "Gear-sized", then a physical description. Optionally, techniques it uses, sometimes with an explanation. Most of the info is self-explanatory. The bit about "character-sized" or "Gear-sized" means whether if it is a character-sized, hand-drawn enemy or a Gear-sized, polygonal one. You'll understand as you play... BTW, the HP ratings have been obtained by editing the PSX's memory so they have 100% accuracy. This is also how I obtained the HP of indestructible or even untargettable enemies (or allies). The monster info's format is provisional, since I plan on separating the monster list from the walkthrough once I finish it. I know it's a bit bothersome having them intertwined like this, but it's a lot easier for me to handle. Be patient. Another thing to note is that some enemies award different amounts of Experience and G when encountered at different times of the game. This is especially notable in battles that are fought at certain points of the story. For example, the first time you encounter a Trooper, its description is: Trooper HP 180, Exp 180, G 250 Gear-sized. One-eyed desert Gear. But from there on, when you find a Trooper in a random encounter, its stats will be as follows: Trooper HP 180, Exp 250, G 100. Leaves Extra Ar. Gear-sized. One-eyed desert Gear. even though it's exactly the same enemy. Since it would be a mess to list all variants, I'm only listing the stats for the first time you meet a given kind of enemy. As a final note, I will try not to describe anything happening in conversations and sequences, to minimize the risk of spoiling things for people. I won't tell you to talk to any people but the neccesary ones either, but this doesn't mean you shouldn't. In fact, one of the many high points of Xenogears is that about everyone has something to say that is worth listening to. So improve your social skills! ^_^; --------------------------------- W A L K T H R O U G H S T A R T --------------------------------- ================================================= E P I S O D E 1 : L a h a n V i l l a g e ================================================= L a h a n V i l l a g e Items in this area: Aquasol x5, Aquasol S, Spider Web, Eyeball, Power Ring, RPS Badge, 200 G, 120 G, 80 G. After the FMV showing the crash of a huge ship into your planet long ago, and the non-interactive sequence showing a glimpse of the present, you'll find yourself reconstructing the sequence of events that led there. In other words, you begin playing a flashback. Your main character is Fei. Fei's initial equipment: Martial Wear, Martial Cap, Stamina Ring. Fei's initial items: None. Fei's initial money: 100 G. The control switches to you after Fei finishes his picture. You can check the nice pictures he's done in this very room. Check Fei's bed and he'll pick up his savings, 200 G. Thanks to Stuart Logan (Sturat@ webtv.net) and Mike Bridge (z964453@wheat.farm.niu.edu) for this. You can also sleep here whenever you want to recover all your HP / EP to full). In the northern room of this very floor you can talk to a maid who will tell you of your arrival to Lahan town. In the westernmost room there are two barrels containing one Aquasol each. Also in this room, you can jump up to grab the Spider Web on the wall. It's a background item that serves no purpose. Up the stairs then. Here you can talk to Timothy (Alice's fiancee and Fei's friend) and Lee (the village chief and sort of Fei's foster father) among others. When you try to leave, Dan (Alice's brother) will come in and ask you to talk to him outside. Talk to Dan outside if you want. I don't think the choice you have to make here affects the game in any way. You can also listen to the woman by the cow and tell her that what she says makes sense (well it does). You'll receive another AquaSol. Generally speaking, I've found that every single of Xenogears's inhabitants have something either insightful or funny to say (sometimes both... whatever they are paying the translator, it's too little). If you want more Aquasol, talk twice to the old man next to the cow behind the elder's house. Then talk to him again for yet another Aquasol. Throw yourself into the well a few times. Really! You'll get an Eyeball the first time, an Aquasol S the second and a Power Ring the third. There are quite some buildings in the town outside. For one, there's a shop which sells: Character Items: Aquasol 20 Rosesol 100 Omegasol 50 Survival Tent 150 BTW, never EVER buy Survival Tents. Get Omegasol instead. The reason for this is that they have the same cost/effect ratio (since the Tents heal all three characters, but cost thrice as much), but Tents MUST be used on all characters AND they can only be used in Memory Cubes or in the World Map! There is also a bar, in which you can talk to the customers (often resulting in quite funny dialogue ^_^). Talk to the drunk man and tell him that drink won't make his situation any better, and he'll give you the Mermaid Tear, which will be useful later. Thanks again to Stuart Logan (Sturat@webtv.net) for this. Upstairs, you can find a mother and his daughter, and talk to them. Another house has a guy playing rock, paper, scissors. If you decide to challenge him, you'll have to select the option quite quickly (as you would in a real RPS game). Each time you win, he'll give you 50 G, and each time you lose, he'll take 50 G from you (fair enough ^_^). However, should you manage to beat him five times in a row, he'll give you the "Mythical RPS Hero Badge" (AKA RPS Badge), which will be useful later. Unfortunatelly, all efforts of trying to rationalize this guy's strategy when picking choices have proven useless to all people who have tried (including myself). Though we thought there was method in his madness, it seems that his choices are completelly random, so good luck. Of course, if you happen to own an Action Replay or Game Shark, you can still just use my "have won 4 RPS games in a row" code, and just win a fifth. I'm not sure if you can find and challenge him later in the game, or obtain the RPS Badge otherwise, so don't overlook this event. In this very house, you can talk to the woman downstairs and choose the first option to receive 120 G. There's the village consultant's house too (it's the typical "tutorial" place). It would be a good idea to check the explanations on Skills and so on. Since the translation quality is so high, the explanations are quite clear, and even interesting. Lucca from Chrono Trigger will explain the save procedure (and she IS Lucca ^_^! Answer "no" when she asks you about hearing her explanation!). You can also ask the village's consultant about general battle commands, and the guy in front of him about Abilities and Skills. This guy will give you 80 G if you ask him about Death Blow Skills. Lastly, the woman will tell you about spinning the view using L1 and R1. You might want to wander outside the town (but not by its northern side, which leads to the mountain) to check the world map. Since you'll have to go out of the town later anyway, enemies you can find there are explained later. You can also go to the mountain North of Lahan if you want, but you'll be going there in a moment anyway, so... When you're done, go to the house which has a woman at its door and talk to her. Go through the door and up the stairs to meet Alice. Once the scene's over, go to the mountain north of the village. This is the first "dungeon" of sorts. L a h a n M o u n t a i n Items in this area: Aquasol x2, Bird Egg, Spider. Enemies in this area: Hobgob HP 15 (of a maximum of 30), Exp 2, G 0. Leaves Hob-Jerky. Leaves Hob-Steak if defeated with a fire-elemental attack. Character-sized. Potato-like thing ^_^; Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Jackal HP 14, Exp 3, G 0. Character-sized. Blue wolf-like creature. Uses "Jackal Tackle". Physical attack. Now that we're talking about that, the bit about roasting the Hobgobs to get Hob-Steaks is extremelly useful, specially when you get Elly later on (which has fire-elemental Ethers). Hob-Steaks recover 150 HP (but can't be used in battle) and can be sold for 150 G. If you check the rock just Northwest of the Memory Cube, you'll notice a lighter, sand-colored streak. You can walk up that streak without falling, and once you reach the tree, jump up to grab a Bird's Egg (choose the first option). However its owner won't be too pleased about it, and it will follow you to the end of this section demanding you to return the egg. Each time you answer no (bottom option), it'll peck you for 1 damage. It'll go away if you enter Lahan but it'll be back on top of your head if you go back into the mountain. In the first crossroad where the Memory Cube is, take the West path for the shortest route, or the East for a longer one (including a jump) during which you can get an Aquasol. Anyway, you'll end up in a platform with a boy on it. He'll tell you to make a running jump across the ledge. Do so, then cross the bridge. After that you can jump down to get (you guessed it) another Aquasol. Then climb back up, but before you exit North, check the tree that's near a rock to the West of the sign. Jump up to reach its branches and a spider will appear. Don't be afraid of it, and just jump again and press Cross to grab it. It will be useful later. Thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@hotmail.com) and Stuart Logan (Sturat@webtv.net) for this tip. C i t a n ' s H o u s e Items in this area: Aquasol, Midori's Ring, 120 G. Head to the back door of the house. There will be some flowers there, leaving a small space between them and the wall of the building. Well, jump over to that space, then search the flowers from that side to receive Midori's Ring (it doesn't show up in the item list). You can also check the top of a rock near that: there is bird food over it (it doesn't serve any purpose, though). You can even check them again and the message will be different (this happens a lot in this game). After that, check the door in the middle floor of the observatory. A chicken will pop up ^_^ but if you search where it came from, there's an Aquasol. Elsewhere, you can explore the place at your leisure. The top floor's room has a ladder that leads to a telescope, with which you can check a bit of the world map. If you jump down to the small roof of the room you climbed up to the telescope from, and check the chimney, you'll get 120 G (whoa, stealing from Citan... how low can you get? ^_^;). Thanks a lot to Jim Argyros (jargyros@iastate.edu) for this tip. Inside the room at ground level of the building, you'll meet Citan's wife, Yui, and daughter, Midori. Talk to Yui, and, if you have it, Fei'll give her the Bird Egg. Note that Fei won't give Midori her ring, though! ^_^; Now head to the building with the Land Crab over it (that insect / helicopter machine). Enter it after the sequence, and touch the music box in there. This will trigger some sequences. After the sequence, it will be at night. If you brought the Bird Egg to Yui, she'll comment on how it improved the meal, and there'll be a comment about how Fei has gained some weight (this is actually true, since he begins at 167.2 and weights 189.2 after the meal if you brought the egg ^_^;). BTW, for those of you that are wondering, you can't get the egg from the nest past this point, which means that you can't keep the egg either way. =================================================== E P I S O D E 2 : F a l l e n S h a d o w s =================================================== L a h a n M o u n t a i n Head back to Lahan through the mountain. There are no monsters now. Save at the Memory Cube if you want. L a h a n T o w n After another sequence, a Gear battle will ensue. Refer to the appropriate section for controls, etc... Battle: Musha Mk100 x2 HP 150, Exp 90 (each), G 50 (each). Gear-sized. Somewhat old-looking war Gear. Really easy. You'd have problems trying to lose against them. Some dramatic events will follow now. Once the sequences are over, you'll find yourself in the world map again. =================================================== E P I S O D E 3 : I n t o T h e W o o d s =================================================== W o r l d M a p Enemies in this area: Hobgob Hopper HP 100, Exp 8, G 0. Leaves Fencing Wear. Character-sized. Two-legged green creature. Lil' Kobold HP 35, Exp 3, G 0. Leaves Fencing Hat. Character-sized. Kobold (goblin-alike) with a bow. You can't enter Lahan (rather, there's not much Lahan left to enter to), but you can go to the mountain instead. Don't, though. Head for the forest West of where you are, and find an entrance on its north-easthern border. B l a c k m o o n F o r e s t f i r s t s e c t i o n Items in this area: Aquasol Enemies in this area: Hobgob Jackal Armor Grub HP 7, Exp 35, G 0. Leaves Bizfruit. Character-sized. Armored insect-like creature. All physical attacks inflict 1 damage (including Skills), so use either Triangle attacks or the "Guided Shot". During this dungeon, you will find Hobgobs around. You can "talk" to them to fight them, but beware that you won't be able to run from these battles. Proceed SW until the crossroad. Take the leftmost (easthernmost) path. Jump to the small rock, then to the big, stepped one. Jump up the steps to the fallen tree-trunk. Walk over it until you come across another tree-trunk over which this is leaning. Jump down to its left (SW) side and grab the (sigh) Aquasol. Go all the way to the SW and climb the rock with the tree roots on it to reach the Memory Cube. Continue through the winding ledge to reach another tree-trunk. Fight the Hobgob group standing before the rock. You have three options now: A) Get rolled over by the boulder (-5 HP), B) Run Indiana Jones-like all the way through the tree only to realize there's no more tree and you have to jump down to almost the start, or C) jump to the ledge you came from as soon as you see it moving. You guessed it: C) is the right answer. It's easier said than done, so pay attention when the fight against the Hobgobs ends. After that, jump back and continue through where the boulder was. There'll be an anime scene introducing (yes!! yes!!) Elly now, after which you'll fight two enemies. Battle: Forest Elf x2 HP 41, Exp 21 (each), G 0 (each). Leaves Zetasol (each). Character-sized. Blue humanoid. It'll take less than two rounds (in fact, you'll be fighting Forest Elfs as regular enemies from now on). After this, there'll be another scene, then you'll be in the next part of the forest. =================================================== E P I S O D E 4 : G i r l I n F o r e s t =================================================== B l a c k m o o n F o r e s t s e c o n d s e c t i o n Items in this area: Aquasol, Survival Tent, Arcane Rod Enemies in this area: Dive Bomber HP 30, Exp 19, G 0. Character-sized. Green, raven-like bird. Uses "Watches in wait". This basically makes them lose a turn, but they can't be hit using physical attacks when they're on a tree. Uses "Flutter". Flaps wings for a three hit combo. Forest Elf HP 41, Exp 21, G 0. Leaves Zetasol. Character-sized. Blue humanoid. Elly has joined you at this point. Elly's initial equipment: Magical Rod, Pilot Uniform, Ether Stone, Anti Eth Stone. Go South to the crossroad. To the right (West) is an Aquasol. Go back and take the left (East) path, then continue South to another crossroad. The left (North) path leads to a fallen tree which tilts under your weight allowing you to go back to the first section, but it's not too useful, is it? Take the right (South) path then. Just before the jump, you can turn to the West and jump down to a platform containing a chest with an Arcane Rod for Elly. From here, you have no choice but to jump down and continue NE up to the first crossroad of the section. Like before, go East, then South, but this time jump across the gap. You'll find a Memory Cube and a chest containing a Survival Tent. After that, continue through the stone bridge to trigger a fight. Battle: Forest Elf x2, Dive Bomber x2 Just the same as a regular battle, but it is always triggered when crossing the bridge (or jumping over the gap). Also, you can't run from this one. Right after the fight, there will be another scene with some anime, then Elly will leave the party and she will be attacked by the Rankar (Star Wars, anyone?). However, if you didn't get the Arcane Rod before, you can (quite unpolitely) hop to the ledge North of the one you're standing on to get it (uh, it's for her, so I guess she won't get angry with you ^_^;). However, this way you won't get to use it until much later (since Elly's no longer in your party). You can get the Rod even later if you want to be a gentleman, though. You can also save in the Memory Cube if you want. Go SW after that to face the Rankar. Boss: Rankar Dragon HP 99999, Exp 348, GP 0. Leaves Scales. Gear-sized. Tyrannosaur-like. There's no way you can win this battle on foot (not without an Action Replay, anyway), so just select "defend" for a while until Citan arrives in the Land Crab with the Weltall. Boss: Rankar Dragon HP 480, Exp 348, GP 0. Leaves Scales. Gear-sized. Tyrannosaur-like. Uses . Causes "Slow". When inside the Weltall, alternate between Cross attacks to charge your Attack Level (you have plenty of fuel and the Rankar's evade rate is quite low), and Triangle, Triangle Skills to use it. Remember than the single attacks will charge your Attack Level even if they miss. Cross attacks inflict around 70 damage and T,T Skills around 140. The Rankar will use an attack which causes "Slow" but there's not much you can do about it. Anyway, he should be out in about eight rounds. After then, there'll be a scene. Elly will leave, and Citan will join. Finally, you'll leave the Blackmoon Forest. Citan's initial equipment: Fencing Wear, Glasses, Step Shoes. ================================= E P I S O D E 5 : D a z i l ================================= W o r l d M a p Enemies in grasslands area: Hobgob Lil' Kobold Enemies in desert area: Sand Shark HP 111, Exp 121, G 0. Character-sized. Fish-like green creature. Sand Man HP 50, Exp 60, G 75. Character-sized. Looks like a Tusken Raider in a raincoat ^_^; You can enter the desert town of Dazil (by its North or its West gate), or wander off into the deep desert, which will reveal a field screen with enemies (Sand Sharks and Sand Men) that loops indefinitelly. So go to Dazil. D a z i l I'm assuming you're entering the town by its North gate; if that's not the case, the order of the buildings will be reversed. In a stall (improvised with wheels ^_^;) you can buy the following: Character Equipment: Magical Rod 50 Arcane Rod 100 Leather Whip 60 Martial Wear 50 Fencing Wear 80 Martial Cap 30 Fencing Cap 40 Power Ring 200 Stamina Ring 150 Just opposite of that, there's a building which you must enter. Talk to the man behind the counter and he'll talk you about his sandbuggy (you need to do this). Further into the town, there's another stall in the street surrounded by people, which sells: Character Items: AquaSol 20 RoseSol 100 Physisol 10 Mentsol 20 Survival Tent 150 Get as many Aquasol as you think you'll need. Rosesol aren't that useful since Abilities play a quite secondary role in XenoGears. Also, it's a good idea to get some Physisol and Mentsol: they recover status effects. One of the many buildings in the town contains a Memory Cube. In another one (the inn, cost 10 G), you will meet Big Joe. Finally, enter the large building with the cross-like signs (which you'll get to see quite a bit). You'll be told why you can't get the parts you need. Once you've done this, go back to the sandbuggy's owner's house. The buggy will be outside it and there'll be a scene. Now enter the house and talk to the owner again. He'll lend it to Citan, who will leave your party. Now leave Dazil and enter the Western part of the desert. D e s e r t Enemies in this area: Sand Shark Sand Man Aveh Soldier HP 60, Exp 75, G 35. Leaves Aquasol, Rosesol. Character-sized. Soldier with brown helmet and aviation glasses on. You'll spot two Aveh Gears as you enter. Continue straight until you reach the end of the screen. Another scene will follow. Then, you'll have to cross two more screens. After than, Fei will borrow a bike from an Aveh soldier and use it to cross the desert (boo! I was expecting a mini-game here...) until he's surrounded by Aveh Gears. Citan will come to the rescue in the Weltall, at which point he'll as usual leave the honors to you. Battle: Trooper x2 HP 180, Exp 180 (each), G 250 (each) Gear-sized. One-eyed desert Gear. Easy. Take one down with two Cross attacks, then the other with any Skill you like. At this point, Grahf will appear and after some talk, he'll summon a giant worm-like creature. Boss: Wyrm HP 200, Exp 1044, G 0. Leaves Eyeball. Gear-sized. Worm-like three-jawed monster. Uses "Slurp/absorb fuel". Drains 60 fuel. Uses "Counter Slurp/absorb fuel". Wyrm will drain 60 fuel every time you use a physical attack against it. You can only hurt Wyrm with "Guided Shot" or with the second hit of a string. The former inflicts around 60 damage, so it's your best option. The T,S ("Reppu") Skill causes 80 damage and you'll most likely have learnt it by now, so it's not bad either but keep in mind that you will lose one out of each two rounds charging your Attack Level. BTW, use Triangle attacks to do so: all three kinds of regular attacks will inflict 0 damage and Triangle cost less fuel (which is critical in this battle). If you don't have that Skill, T,T ("Raigeki") inflicts around 40 damage (so don't use it unless you've depleted your EP somehow). After that, you'll be surrounded by Gears again, and this time you'll have to surrender. You'll find yourself in a Transport afterwards. Save your game in the Memory Cube. Talk to Citan twice and the second time choose the second option to keep talking or the first one to go to sleep. =================================================== E P I S O D E 6 : D e s e r t A t t a c k ! =================================================== T r a n s p o r t m i d d l e f l o o r Items in this area: Survival Tent, Rosesol Once the scenes are over, you'll find yourself in the same cell you were in. The door is open, but the SandCrawler is sinking into the desert and sand is starting to fill the floor! The sand level rises continuously, so you better be fast. If it ever covers above your head, you'll have to restart from the cell again (though you'll keep the items you got before "drowning"). I'm not sure if doing so affects the game or not, but I don't think so. Once you exit the cell from the North, you can head to the East or to the West. Since I assume you want to get all items, here's what you have to do: Go to the East, then South into a small room and open the chest containing a Survival Tent. If you continue to the East, you'll reach a ladder leading directly to the upper floor (unless you are too late and sand is already spilling from it), but you don't want to, because that way you'd miss the items in the lower floor. So go back to the West and enter the first door to the South after the cell's. Get the RoseSol and exit the room. Now keep going West until you come across a ladder going down to the lower floor. If you want, you can push the switch on the door to shut it and prevent the sand from entering the room (it won't matter once you go down the ladder, though). T r a n s p o r t l o w e r f l o o r Items in this area: Extra Ar +1, Leather Vest Enemies in this area: Aveh Soldier Aveh Corporal HP 60, Exp 75, G 40. Leaves Leather Hat. Character-sized. Bigger soldier with white helmet and aviation glasses on his head. When fighting in the Transport, "Fire from the Engine Room!" will happen every two turns or so. This causes around 30-40 damage to all, including enemies. Head East, then climb the ladder to the North (as time goes on, a hole will open in the floor below it, but you can still reach the ladder by jumping from its side). Go all the way to the North, then West to get an Extra Ar +1 (Gear equipment). Go all the way back to the East and South, then go up the staircase leading South. Cross the walkway and get the chest containing a Leather Vest. Note that if you take too long, some of the planks in the walkway will fall and you'll have to jump over them. It is still possible to get the Leather Vest: jump as far as you can and press Cross as you touch the chest in mid-air (you'll fall through the hole, so go back South, up the stair, West and North). Anyway, follow the walkway to the East and up the ladder to the upper floor. T r a n s p o r t u p p e r f l o o r Enemies in this area: Aveh Soldier Aveh Corporal Phew! There are no hurries now. Save in the Memory Cube. Go North, West, then South. As far as I know, there is no way to climb the crates. T r a n s p o r t d e c k Go South through the crane. Don't worry about falling off, Fei will pull himself up again. If you take too long to cross the crane, you'll have to start from the cell again. If that happens, remember you keep all the items you got before that, so go East when you exit the cell to go directly to the upper floor. But remember to reach the ladder before sand begins to spill from it. The crane is composed by two bars, between which you have to switch because they're blocked at different points. Start on the Eastern one, then switch each time you can while going South. I've found that it's actually easier to switch bars by jumping than by walking over the transversal bars, BTW. When you get to the other side of the crane, Fei'll get into the Weltall, and Bart will attack him in the Brigander. Boss: Brigandier HP 800, Exp 0, GP 0 Gear-sized. Red Gear with whips attached. Uses "Wild Smile". Causes "Camera Damaged". Uses "Chain Whip". Physical attack. As usual, turn on the booster the first round. He will use Wild Smile, which lowers your Accuracy and Evade. Therefore, don't use any Cross attacks while you're blind, as he'll evade them most of the times. However, this status will wear off, so pay attention to the "Camera Damaged" sign below your usual bunch of Gear info in your turn, and use Cross attacks again once it dissapears. Guided Shot causes around 150 damage. You're probably better off with T,S strings, though; they will hit most of the times and cause around 250 damage (each 2 rounds, remember). Anyway, not very hard. After the fight, you'll both sink into a cave below the sand. ===================================================== E P I S O D E 7 : S t a l a c t i t e C a v e ===================================================== U n d e r g r o u n d C a v e Items in this area: Gold Nugget, Iron GWhip Enemies in this area: Sand Man Tin Robo HP 138, Exp 680, G 210. Leaves Extra Ar, Extra Ar +1. Gear-sized. Blocky, construction type-looking Gear with a crane arm. Nomad Fix Bot HP 110, Exp 420, G 200 Gear-sized. Grayish-green repairs Gear with pincers. Uses "Fill up/restore fuel". Restores about 250 of YOUR Fuel. Uses "Repair/restore Gear HP". Restores about 90 of YOUR HP. Medusoid HP 65, Exp 698, G 0 Gear-sized. Jellyfish-looking creature. Uses "Charging". Loses a turn, but uses "Flash" the next one. Uses "Flash". Causes "Camera Damaged". May Fly HP 555, Exp 1410, G 690. Leaves Extra Ar +1, Eyeball. Gear-sized. Strange cross between a huge fly and a Gear. Takes little or no damage from any attacks except second hits of Gear Skills. Uses . Causes "Armor Damage". Bart has joined you at this point. Besides, you get to control your Gears for the first time. Bart's initial equipment: Leather Whip, Red Mail, Power Ring, Stamina Ring. Weltall's initial equipment: Extra Ar, Extra Ar, Old Circuit. Engine : G4-1200. Frame: WELT-01800. Armor: MS 3. Brigandier's initial equpment: Leather GWhip, Extra Ar +1, A/C, Lens Cover. Engine : G4-1200. Frame: BRIG-01900. Armor: MS 3. In this cave, whenever you fight a Nomad Fix Bot, don't destroy it just yet and it'll very nicely restore your HP and Fuel. It'll randomly attack you as well, but the damage it inflicts is minimal. Replace one of Weltall's Extra Ar for the Extra Ar +1 you got in the Transport. Also, as soon as a beaten Tin Robo leaves another Extra Ar +1, replace the remaining Extra Ar with it. Save, then head straight to the South and follow the wall to the West. Press Cross at the rock blocking your way to push it. After the scene, head straight South again to get the Gold Nugget (it will be useful MUCH later on, almost at the end of the game. Thanks to Tatsushi Nakao for the info). After that, go West and cross the entrance. Go SW until the end of the long passageway (as if you had any other option). In the new section, cross the bridge until the green Gear. Head West, then North, and jump up the platforms (the one with nothing on it, the one with the black and red machine, then the one with a chest) to get an Iron GWhip for the Brigandier. Jump down and go back South and East, then SW after the green Gear to get to a new section. Jump up the platforms. Go SW and save at the Memory Cube. Then get off your Gears and enter the small cave entrance. After the dialogue, talk to Balthazar (Bal) for more of it. Then, you can talk to him again and choose the third option to buy things from him. Gear Engine: G6-1200 1200 Gear Frame: WELT-02100 400 WELT-02500 800 HEIM-03200 1800 BRIG-02200 500 BRIG-02700 900 Gear Armor: MS Steel Plate #6 500 Gear Weapons: None Gear Parts: Extra Ar +1 50 Character Items: AquaSol 20 RoseSol 100 OmegaSol 50 Survival Tent 150 You should upgrade both Gears' Engine, Frame and Armor; though it's going to cost almost all the money you have, it will be worth it. Especially, as Bal says, the Engine: it'll double the damage you inflict, not to mention it allows you to carry more fuel. Beating this dungeon's boss will be VERY hard without them. If you need money, sell Brigandier's Leather GWhip (since you have an Iron GWhip). As in every other place in which you can buy Gear stuff, you can also replenish your Gears' HP and Fuel (for a price) here. Generally speaking, you should always do so, but not before you've upgraded your frames and engines, since they can hold more HP and fuel. In this case the engine holds the same amount of fuel, though. Replace all the Extra Ar parts you have equipped by Extra Ar +1. Also, if you haven't done so already, this would be a good time to stock up in Omegasol. After you're done, exit Bal's place and get into your Gears again. You have to find two sensors now. Actually, you have already come across one of them; it was the machine near the chest which had an Iron GWhip. However, you should deactivate the other one first. In the following section, you'll be in a stone bridge over the place with the green Gear and the first sensor, so be sure not to fall off (actually, I think you can't ^_^;). After this, you'll be in a long passageway to the North, so you know what you have to do. After that, go to the North and you'll find a bridge to the West. Now you want to be careful. Remember the section that's below you right now? That's right, it's the very beginning of the entire dungeon! Go through the bridge and deactivate the sensor by pressing Cross in front of it. Then drop down to the South. Yes, you heard me right: drop down to the first section of the dungeon. Keep going South, and go through the passage. Once you're back to the section with the bridge and the green Gear (BTW, you can talk to him and he'll tell you the locations of the sensors again), head for the second sensor. In case you've forgotten, that's through the bridge, Northwest after that, then up the platforms. Presss Cross at the sensor to deactivate it. Then head back to Bal's house. Talk to Bal and the gate will open. After the scene, you'll be outside Bal's house; you can still go back and buy from him, though. In fact, you should if you haven't completelly upgraded your Gears yet, as you'll have more money than last time. Go South through the huge gate. In the new section, go South, then get out of your Gears and enter the Gondola to the East. Turn the red switch on (select the first option when prompted) and go back to your Gears. Now go to the elevator to the West and activate it. Head to the South, down the steps then up again, save at the Memory Cube, then take the elevator down. In the next room you'll see Calamity flying around. You can walk through the cave a bit before it attacks you, but there's not much you can do. Boss: Calamity HP 2500, Exp 0, G 0 Gear-sized. Huge, bulky Gear with twin engines at its back. Put on Booster as soon as you start. Finger Bullet does 0 damage, so don't bother. Use Skills instead: Fei's T,S and Bart's T,T (unless you made Bart fight outside the Brigandier, in which case he could have learnt T,S, but it's not worth the trouble). His evade rate is almost nil (he does block sometimes, though), so you can abuse Cross attacks: they only do around 70 damage, however. Bart's T,T does around 180, and Fei's T,S around 200. Calamity's punches do about 140 damage, and throwing arms around 200, but since you can't heal your HP yet, they're not to be taken lightly. Bad news is that he has a spread missile attack that hits for 450 damage or so, but he doesn't do it often. Furthermore, he's quite slow, so with Booster on, you should be able to get in two actions per character for each one of his. All in all, it shouldn't be too difficult. There'll be a sequence then, with Calamity coming back to life and Fei defeating it with an Infinite Level Skill (no, you don't get it now! :P). After that, go East and take the round path which leads to the side of the broken road. Jump on the platform, then onto the road and head South to exit the cave. The next scene will leave you on the Yggdrasil, Bart's sand ship. ================================================= E P I S O D E 8 : P i r a t e ' s L a i r ================================================= Y g g d r a s i l The Yggdrasil is quite big, and you'll be walking through it quite a lot, so get used to it as soon as possible. Check the map of it in the "Maps" section. The floor you're in is the lowest one, the hangar for Gears. Gears are stored in stands like the one Weltall is now in. You can approach these places and talk to the person in them to look at them (first and second options: look at the Gear's back or front) or ask them for information about the Gear (third option). Talk to the person to the South to rename it. There's also a Gear shop in this floor; it's the building at the East. It is quite important that you remember this, because it updates its stuff quite frequently and most of the time it has the most advanced equipment available where you are. Right now they have: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 By now you should have enough money to get all the upgrades. If you have enough G get a MagneticCoat too: it'll improve your Response (Accuracy and Evade) quite a bit. The rest of the Gear parts are not too useful. Exit the hangar, then go straight North and enter the door to meet Maison again. Here you can buy items and character equipment, but sadly, he does not update his stuff. Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 I'd reccomend you get some Zetasol: they're the equivalent of Phoenix Tails (recover from 0 HP condition). However, since in XenoGears such characters are recovered with 1 HP at the end of the battle, these items aren't as important as in FF games. Nevertheless, it's a good idea to keep some handy for hard boss battles. You should get some Aquasol S too. The rest of the items are a bit too expensive to justify their purchase for now. The problem with the Guardian Ring is that it doesn't show how much does it improve defense. I think it works like if you'd been cast a Defense Up effect. Regarding accesories, I specially like Speed Rings, and they're not that expensive either. According to Tatsushi Nakao, they also work when you're on your Gears! You can explore the Yggdrasil and become familiar with it (again, use the map). There are some things you can't do yet, though (like changing party members... it will be quite some time until you can). When you're done, go to the bridge. You can talk to the crew here, including Franz, a dolphin guy who can play random sound effects if you ask him. You can also check the ship's chart, with all the places you've visited. Afterwards, talk to Sigurd. B a r t ' s H i d e o u t Items in this area: Iron Whip After you arrive at Bart's base, follow Maison and Citan to the dining hall. There a scene will follow explaining the situation about Bart and Aveh's current leader, Shakhan, among others. After that, you can talk to the people in here. In the very dining hall there's a shop which sells: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Exit the dining room, then go East to the electronics room. After the scene, you can explore the base at your leisure (actually, you also could before, but it's seems more fitting to do it now). To the North there are the quarters, in which you can rest and save. The West hallway leads to the World Map. Finally, the door to the South leads to Bart's room. There's a warning sign about not entering it, but ignore it ^_^; You can get an Iron whip for Bart, and when you try to exit, another scene will take place. After that, take the elevator down and try to enter the Yggdrasil. Bart will pop out and talk to you. After that, he'll tell you the mechanic wants to talk to you. So go to the base's Gear hangar then. You need to take an elevator which is in the same floor as the Yggdrasil's deck (it's on the opposite side of the elevator which leads to the base). Then, talk to the mechanic to trigger a scene. When it is over, go back to the quarters, save and rest there. After the scene, go down to the Yggdrasil, and a sequence will follow. Then, you'll have to fight some Gebler Force soldiers. Boss: Swordknight HP 700, Exp 1500, G 300 Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. For this battle, you'll have Bart (in the Brigandier) and two of Bart's soldiers in some red Gears. Anyhow, it's so easy I won't even comment. Aegisknight HP 700, Exp 1500, G 300 Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". You have Citan in his brand-new Heimdall for this battle. Again, really easy. Wandknight x2 HP 620, Exp 1500 (each), G 200 (each) Gear-sized. White Gear with a large rifle. Uses "Power Beam/Beam Atk". Beam attack. For this battle you'll have both Citan and Bart. Easy too. Clawknight HP 600, Exp 1500, G 300 Gear-sized. White Gear with a claw and a razor shield. Now it is Fei who comes to the rescue. This is really hard... OK, I was kidding. Piece of cake. Schpariel HP 4649, Exp 17890, G 1700. Leaves Beam Coat. Gear-sized. Huge, weird-looking round Gear. Uses . Causes "Armor Damage" to two targets (can be the same one, doubling the amount of Armor Damage). You knew this was coming, huh? It's not that hard either, since you have all three good guys now. Just keep those T,T or T,S Skills and he'll be geography (um...). After this, there'll be more scenes, then you'll be in the Yggdrasil. =================================================== E P I S O D E 9 : O p e r a t i o n A v e h =================================================== Y g g d r a s i l At this point, Citan will be able to use the Heimdal. Heimdal's initial equipment: Extra Ar +3, Old Circuit, Old Circuit. Engine : Z9-1500. Frame: HEIM-02500. Armor: MS 6. Talk to Sigurd in the bridge, and choose the first option to leave Bart's hideout. You'll be controlling the Yggdrasil, so refer to the "Playing the Game" section for details on how to control it. In any case, head for Aveh's capital, Bledavik. You'll have yo get off the Yggdrasil to enter, of course. W o r l d M a p Enemies in desert area: Neo Tin Robo HP 438, Exp 1100, G 150. Leaves Extra Ar +1. Gear-sized. Same description as a Tin Robo. Blocky, construction type-looking Gear with a crane arm. Spear Trooper HP 600, Exp 1050, G 1000 Gear-sized. Yellow Gear with shield and forked spear. Trooper Sand Man Enemies in grassland area: Hobgob Lil' Kobold B l e d a v i k Items in this area: H&S Badge Bledavik is so large (at last a city-sized city! ^_^) that it has its own map. However, upon entering the first section, a scene will follow introducing quite some new key characters. Once it is over, you'll be in the marketplace section of Bledavik. Is it just me, or the sign at the entrance says (more or less) "Welcome To Fiesta de Aveh" (Fiesta is "Party/Celebration" in Spanish)? Anyway, talk to a woman in blue just after entering: she'll give you the directions of an hotel. In a stall near the South gate you can buy Radishes at 10 G each; in another one deeper in the market you can get Ariberries for the same price; and finally, in a third stall you can buy Elfananas, again for 10 G. Both Ariberries and Elfananas restore some HP when eaten outside battle, but since you get them one at a time you probably won't have the patience to get enough to use them consistently. I don't know if Radishes are of any use yet, though ^_^; In another stall you can sell any Fang, Eyeball or Scales you might have for 150, 300 and 600 G respectivelly. Their selling prices in a regular shop are 100, 200 and 500 G respectivelly, so it's a better deal. As far as I know there's no use for any of them other than that, so go ahead. Unless, of course, you want to save them and sell them in Kislev, for example, where they have better rates. For more information check "Selling Prices" under "Charts". Bledavik is quite a big place and at this point you should explore and enjoy it at your leisure. It's also one of my favorite cities in the game. There's a restaurant to the West of the market and a bit to the North (its door is in the same wall as the hotel's; a sign over it seems to spell "Marine" or "Mario's"). In it's second floor, you can talk to the waitress by the aquarium to order some food. There are three options: Something delicious: Recover full HP/EP, raises weith a bit, costs 300 G. Something cheap : Recover some HP/EP, raises weith a lot, costs 90 G. Something fast : Recover some HP/EP, raises weith a bit, costs 210 G. (additionally, and quite humorously, she'll run like mad if you order something fast ^_^). There's also an Ethos facility in the same wall as the restaurant, to the South. It has the Ethos symbol over it. In there you can buy: Gear Engine: G6-1200 1200 Gear Frame: WELT-02500 800 HEIM-03200 1800 BRIG-02700 900 Gear Armor: MS 7.5 1000 Gear Weapons: Iron GWhip 1600 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Oddly enough, all this stuff is the same or worse of what you already had access to, so... In the southeastern part of the city there's also a weapon shop (unmistakably marked "Weapon"). There you'll be able to get: Character Equipment: Magical Rod 50 Arcane Rod 100 Iron Whip 120 WhippaSnappa 280 Also in the eastern wall, there's an armor shop. Character Equipment: Leather Vest 150 Leather Hat 80 Power Ring 200 Speed Ring 1200 Finally, either now or a bit later, you can get the H&S Badge (hide and seek), by finding a hiding boy five times in this city. You can check the "Secrets" section for tips on where he's hiding, thanks to Beth (BIZAROELNE@aol.com). When you're done, go to the hotel the woman in the entrance told you about. There you will be encountered by a nun sent by Nisan. You can rest here and even get a discount if you tell the owner you have a reccomendation. Tell the truth, i.e. that the woman didn't tell her name. In any case, you should go to the nun's room, and there you'll learn of the difficulty of accessing the castle where Margie is kept. So to the streets you go again to find some info. Head North to exit to Bleidavik's map, then enter Shakhan Square. S h a k h a n S q u a r e There's a camel-man (or something) selling toys at a stall. You can get a Toy Gun for 80 G or a Gear Figure (Minigear) for 120 G. If you buy the Minigear, you can give it to the eagle-boy near the stall, and in return he'll tell you about the Gold Nugget in the restaurant's aquarium (which you'll get a bit later). As far as I know, the Toy Gun has no use, however (but I bought it anyway). In another stall you can buy "Bartweiser" ^_^ beer (50 G, makes you gain weight and makes the camera wobble). After that, that same stall will sell Durian juice, Nisan Water and Aveh Water items, all for 10 G and with no use as far as I know (by now your inventory should be full of background items... I know mine is! ^_^). There's quite some more fun you can have here, including meeting Fox Mulder (not really ^_^); learning to breathe fire from the guy who breathes red fire (hold R2 and press Cross... it's fun!); buying some cakes (the spiced cakes cost 20 G and will make you gain weight, the iced ones will make you lose weight for 30 G, both with amusing side effects); getting a balloon in front of a tent which you can't enter just now... Anyhow, keep going North and Bart will tell you he must leave the party so he doesn't get recognized by Shakhan's forces. Do so, then go North to enter Fatima Castle's section. T o u r n a m e n t A r e n a Citan will tell you about entering the tournament to distract the guards while Bart slips in. So off to the counter you go. You'll be able to enter a nickname by combining one of four adjectives with one of four nouns. Choose whatever you like the most, then go back to Bledavik. B l e d a v i k Now go to the East wall of the market. Walk either to the northern stairs and go South, or the southern stairs and go North. You'll find some people near a grate. Talk to the man nearest to it and he should tell you about the underground waterways. Once you've done this, go back to the hotel and enter the nun's room. There you'll put together a course of action, but you need the key to the waterway. So go back to the old man near the grate and talk to him. Choose either the second or the third choice and he'll give the key to you. (note: you can talk to the hiding boy instead of coming back to the hotel, and the old man will give you the key too. Check "The Hiding Boy" under "Secrets" for details). Now go back to the hotel once more. Talk to the nun, and Citan and Bart will leave your party. Now, you could talk to either Citan or Bart and choose to rest, and it would advance the story, but don't do that just yet. Instead, go back to Shakhan Square. Remember the tent you couldn't enter? You can enter it now, and the blue guys in here will allow you to play a couple of sub-games, called "Merry Go Pop" and "Whose Balloons", for 10 G each. They will be covered in a future sub-games section of the FAQ; however, about the best thing you can get are Physimentsol, so don't worry too much about them. They're fun, though, and not a bad way of making money. Also, you can enter a third door for 10 G which leads to a mirror in which you can see yourself reflected. The reflection will be wider or thinner depending on your character's current weight. Once you're done with the mini-games, head back to the hotel and talk to Citan or Bart and choose to rest. The next morning, Citan will brief you on the plan. So go to the Fatima Castle section, where the tournament is being held. ===================================================== E P I S O D E 1 0 : T h e T o u r n a m e n t ===================================================== T o u r n a m e n t A r e n a Talk to one of the guards to enter the tournament grounds, then head northeast and talk to yet another guard. Citan will leave at this point. Now, if you rotate the camera so that "up" is southeast or southwest, and approach the castle tower, you can see Shakhan on top of it! In the west tent there are some participants, including Big Joe (yes, he fights in this tournament). Enter the East tent and to your surprise, you'll find Dan here. After talking to him and a mysterious man, the control will switch over to Bart. B l e d a v i k As Bart, exit the hotel and enter the waterway. You can access it from any of the two wells (there's one to the East and another to the West), but by all means use the western one (just a little South of the hotel). It allows for a shorter route and on top of that it allows you to get most items along the way. T o u r n a m e n t A r e n a Items in this area : Wedding Dress The scene will switch to the tournament again, and Fei'll face his first opponent. Boss: Gonzalez HP 400, Exp 500, G 0. Leaves Survival Tent. Character-sized. Gray fat guy with a mace. Uses "Can't take it anymore!". Physical attack combo for around 60 damage. Gonzalez will use this attack in his turn whenever you use a Skill in yours. If you lose against this or any of your subsequent opponents, the game will not be over (this is a tournament, after all). However, once you are eliminated from the tournament (or if beat your opponent too early, see below), there will be a lot more guards in Fatima Castle, making Bart's task harder. Besides, you'll miss part of the story since you won't fight Dan or Wiseman. However, there's more to these fights than just that. You see, remember that Citan said that the longer the fight last, the more time the guards will be distracted? Well, he wasn't kidding you. If you make the fight last long enough, the number of guards in Bart's section (Fatima Castle to be precise) will be significantly increased. However, if you make them last enough, Bart will be able to sneak through the castle without having to fight a single guard. OK, back to the fight. Disregard what I said about making the fight last for this round, Bart will most likely not be able to reach Fatima Castle before the next fight. Beware of this guy. His "Can't take it anymore!" combo can make you kiss the floor if he uses it three times, which is less than you need to kill him. However, his regular attack deals about 30 damage, so it's not worth using regular attacks (which inflict little damage) just because of that. What I did was to use "Senretsu", he did his special, I used "Senretsu", he did his special, I used "Inner Healing", he did a regular attack, and then I did Senretsu two times in a row, because my Agility was superior to his. Another thing you can try is build up your AP bar and unleash a powerful combo. Whether you beat Gonzalez or not, the menu screen will automatically appear now. If you're wondering, this is so you can heal. Do so. Of course, you can change your equipment, etc... too (but strangely, not save). Once you exit this menu screen, you will be in control of Bart, which is swimming through the waterway to reach Fatima Castle. However, control from now on switches back and forth from Fei to Bart (once he wins or loses each fight) and from Bart to Fei (this happens at regular intervals of time) so I will just list all of Fei's opponents and then everything Bart has to do. Boss: Big Joe HP 912, Exp 1, G 1. Leaves Metal Vest. Character-sized. Elvis-like green-haired character (like if you didn't know what Big Joe looks like already). Uses "Grrrreat!". Dash punch for 1 damage. Uses "Grrrreat!", "And dynamic!". Double dash punches for 2 damage ^_^ Uses "Joe's fans attack". Sometimes when you attack Big Joe, the crowd will throw objects at you for about 60 HPs worth of physical damage. Uses "Joe's fans cheer support". Sometimes when you attack Big Joe, the crowd will cheer him and heal him 140 HPs. It's very easy to stall (for the reason mentioned above) this fight. Just defend; Big Joe's attacks are rather sad. The only danger in this fight comes from the crowd, and since they won't attack unless you do, this fight shouldn't be too hard. Just remember to heal often. Big Joe has quite some HP, however, and when he gets low on life the crowd will heal him often (but not always). You might also want to consider building up your AP storage meter (by doing single Triangle attacks), then bring him down to about 400 HP using Skills, and then unleash a 28-AP combo to finish him. By the way, be sure to equip the Metal Vest that Big Joe leaves as soon as you beat him (once the menu screen pops up). Boss: Scud HP 300 (of a maximum of 350), Exp 500, G 0. Leaves Samson's Hair. Character-sized. Green-robed hermit-looking character with long orange hair and a backpack. Uses "Strange Pill". Has no effect. Uses "Strange Pill". Lowers Attack. Uses "Strange Pill". Causes "Poison". Uses "Strong Pill". Raises Defense. Uses "Strong Pill". Raises Agility. Uses "Happy Pill". Recover 200 HP. It's not too hard to stall this fight either. The best way to do so, and at the same time beat Scud easily when needed, is to charge up your AP meter. You remember how it was done, don't you? Just use a Triangle attack, then press Circle to cancel the string. When you're at 28 AP, I reccomend you take advantage of this fight to learn any Skill Fei hasn't learned yet. Typically, this would be Hagan (Square, Circle). Since Scud heals and evades most of your attacks, you can keep losing time this way (heal occasionally). When you're tired (20-30 rounds should be enough), unleash a combo and fry Scud (remember to use "Iron Valor" first). Boss: Dan HP 450, Exp 500, G 5. Character-sized. Big-headed boy (how else could I describe Dan? ^_^;) Uses "I'm gonna take you down!". Does nothing. Uses "This is for all of Lahan!". Physical attack for about 20 HP. Uses "This is for Timothy!". Physical attack for about 20 HP. Uses "This is for my sister!". Physical attack for about 20 HP. Uses "You scum!". Huge energy blast for about 100 HP of Ether damage. Where did Dan learn to make these kind of fireworks? OK, OK, so apparently everyone but me tried to see whether if something happened if you didn't attack him, and wouldn't you know it, something does actually happen! If you don't attack him but defend or heal instead, he won't use "You scum!" (I think), and after quite some rounds of beating you, he'll realize Fei doesn't want to fight him (Fei : "There's no way I could ever bring myself to strike you"... yeah, right ^_^), and he'll give you Alice's Wedding Dress. Thanks for this tip are due to: Shalloween (Shalloween@aol.com), Andy Schiestl (ajs2916@unix.tamu.edu), Yao (amici@the.net.ph) and Patrick Miller (pmiller@cis.ysu.edu). Should you decide the little guy's signed his death sentence when he challenged you (just kidding... his reaction is only logical), here's how to beat him. Well, he has quite a high Defense rating, so it'll take a while to beat him. Use Iron Valor as soon as the battle begins; due to Dan's high defense, it will double the damage you inflict (the reasoning being a little too long to explain here). Don't ever let your HP drop below 100, because if he uses "You scum!" (now that's a name for a technique), you're toast. Keep hammering with "Senretsu" (or whatever you've got) and heal with "Inner Healing" or Aquasol S. On a side note, the second time I reached this part, he only did about 5 HP of damage with each attack. I first though it might be because of me not attacking him, but it doesn't seem that way. Since I had the same armor, etc... I don't know why this could be. Cyan Garamonde (shenancalhar@hotmail.com) brought my attention over this too... Also, assuming you want to get the Wedding Dress, you can't control the duration of this match. It will be long, however: Dan is as stubborn as big-headed (same word in Spanish, in fact ^_^;). Boss: Wiseman HP 999, Exp 0, G 0. Character-sized. Ominous-looking man with blue cape and hood, and a white mask. Wiseman evades all physical attacks and receives minimum damage from Ether attacks. As you can imagine, there's no way in which you can beat him. He doesn't attack you either, and after a while of talking he will leave. B l e d a v i k W a t e r w a y Items in this area: Gold Nugget, Survival Tent, Rosesol S, Aquasol S There is a map of the waterway in the "Maps" section of the FAQ: I'd reccomend you check it out. BTW, I'm assuming you entered the waterway via the West well. You'll have to swim northeastward against the current. You can and should hold Circle button to swim faster; however, the current will sometimes rise in strenght and make you go backwards: in most of such cases, you can release both the Circle button and the control pad, then hold them again to regain your speed. In the junction, continue straight to the northeast. Climb the pipe and jump when you're at the top of it: this will lead you to the famous restaurant aquarium, in which you can finally get hold of the Gold Nugget within the chest. After that, press the Cross button to descend. Keep swimming northeast, then North and this time go southeast at the junction. Get the Rosesol S and head back to the junction, and take the North way again. At the next crossroad, you could take the northeast path to get a Survival Tent, but it's quite a long way and, well, it's just a survival tent ^_^. So take the northwest path instead. Then, take the south way in the next one. Get the Aquasol S and head back North. Keep going North, then northeast. At the four way junction, you can go South if you want to climb a pipe that leads to the interior of the fountain in Shakhan Square. This has no practical usefulness, but it looks fun ^_^. In any case, head straight North and you'll enter Fatima Castle. F a t i m a C a s t l e Items in this area: Cobra Cracka, Iron Mail x4, Aquasol S Enemies in this area: Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Soldier. Soldier with brown helmet and aviation glasses on. Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Corporal. Bigger soldier with white helmet and aviation glasses on his head. Get out of the pool climbing the ladder to the East. Talk to the old man for a lenghty conversation, then save in the Memory Cube. You can close the flood gate using the switch at the other end of the bridge, but I don't know if that's of any use. Climb the ladder and you'll be in the middle of the castle's inner garden. From now on there will be guards patrolling the castle (their numbers depending on how good did you do with Fei at the tournament). If you have played Metal Gear Solid, you'll feel at home: they have a vision cone too, and if they see you, they'll run to your encounter. They don't activate any alarm though. Besides, they're really easy. OK, here's how to proceed. Head to the South of the inner garden. You should see two guards, and after them, a large wooden door. There's no way you can sneak past these guards, so run like mad between them. If you're fast enough, you'll be able to reach the door before they can recover from the surprise: quickly press X and you'll cross it. They won't follow you into the castle, and in fact if you come back to the garden (which you will right now), they won't remember about you ^_^; So go back to the garden. The doors in the West wall lead to the dinning room and the kitcken, but there's nothing of interest there (except people to talk) so you can skip them. One cool thing is that whenever you open a door from the castle to the inner garden, you can take a peek out to see if there are any guards. You can use this to exit when no guards are looking if you're patient enough. The southernmost door of the East wall leads to a room in which you can get the Cobra Cracka for Bart. It has one point less of Attack power than the Whippa Snappa you can buy in Bledavik's weapon shop, but it poisons enemies, so I'd reccomend you equip it. The middle door of the East wall leads to a room with nothing of interest (except the amazing level of detail that's usual in Xenogears). The North door of the East wall leads to the armory. You can pick up the four armors standing in bars near the entrance: they're Iron Mails. Equip one right away, and remember to equip the rest on Fei and Citan when you can. If you talk to the guard, he won't pay attention to you, but when you head to the door he will notice and pursue you to fight. It's really easy to exit without fighting him, however (and why is it that every single guard you fight is in fact two? Instantaneous mithosis?). Since all three North doors are locked, you only have the South door remaining. So go back again through it to the main hall. The South door leading outside is locked too, so go up the stairs. The door in the northwest leads to a room with a guy in it, but nothing of interest. Same goes for it's northeast counterpart. You can't cross the curtains to the South since they lead to the tournament's arena. Take the North door then. You'll be in a balcony surrounding the inner garden. There will be quite some guards here even if Fei wasn't eliminated in the tournament. The first door to the West leads to the library, in which you can learn about Aveh's foundation (more interesting than you might think), and that winners write history. The other two doors lead to a room with nothing worth of remark except the castle's bishop. The first door to the East leads to a sort of special weapons room with the recently unearthed weapon Shakhan was talking about with Ramsus. The other two lead to a room packed with guards, but take the northernmost one since you'll sneak behing a wall and be able to overhear their conversation. There's also an Aquasol S in this room. To get it, you'll have to pass near the guards, and they'll pursue you. It is possible to get out of the room without them getting you (I did it, but so barely that the battle music was playing when the game was loading the garden section ^_^;). If you follow either wall to the North, you'll reach a door leading to the interior of the castle again (it doesn't matter which side you go through). To the North there is a large dinning, but what you have to do is climb the stairs to the third floor. North of the third floor is a bedroom with (you guessed it) nothing of interest. If you go upstairs and cross the door to the North (you'll have to fight two guards), you'll be in Shakhan's room. But there's nothing here, right? Wrong. If you press Cross in front of the green bottle to the East, a panel will slide revealing a screen which is connected to a camera system throughout the castle. After picking a location, you can move the view around with the control pad and even zoom in and out with the Square and Circle buttons. You can see that Margie's in the East Tower, so there we go (actually, it's the only place left). Go downstairs to the third floor and head to the door that's to the East. You'll be in a room with an elevator that doesn't work and another door after a corridor to the North. Here you will find Margie at last. ======================================================= E P I S O D E 1 1 : M a r g i e ' s R e s c u e ======================================================= F a t i m a C a s t l e Save in the Memory Cube and go back to the room with the corridor. However, upon crossing it Ramsus and Miang will appear. For this battle, you'll have Margie helping you. Boss: Ramsus HP 400, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 40 HP to Ramsus. Uses "Remove Status". If Ramsus has been affected with Status Effects, Miang will use this to heal him. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0, 20 or 40 HP to Bart. Don't count on Margie too much. In any case, Ramsus is not too hard if you know you mustn't attack him when he's in his Mirror Stance. If you do, he'll slash the stuffing out of you. Take advantage of the time he's in that stance to heal. You can also attack him with Ether attacks, thanks to Cyan Garamonde (shenancalhar@hotmail.com) for pointing this out. Having the Cobra Cracka helps a lot, because it will poison Ramsus sometimes, and Miang will waste her turn healing him. After inflicting 400 points of damage upon Ramsus, Fei will join the fun. Boss: Ramsus HP 800, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 100 HP to Ramsus. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0 or 20 HP to Bart. Uses . Randomly restores 0 or 20 HP to Fei. To make up for Fei's presence, Ramsus has twice as much HP, he can't be poisoned, Miang now heals 100 HP and Margie no longer heals 40 HP. Still, I didn't find this battle as hard as some people say. The only thing that can really be a pain is when Ramsus stays in the Mirror Stance and Miang keeps healing him... even using Ether attacks on him, she'll heal faster that you can hurt him. In any case, just use your best Skills and heal via Fei's "Inner Healing", and he should be defeated. Once he's down, you'll all escape thanks to Margie. After exiting the elevator, go East through the hallway. Another sequence will follow, in which you'll finally escape thanks to Elly. =================================================== E P I S O D E 1 2 : R o a d t o N i s a n =================================================== Y g g d r a s i l Items in this area : Ether Veiler. You'll be on the deck of the Yggdrasil now. Enter it, then press Cross in front of Chu-chu (the pink little one who's in front of the bridge's door). Bart will tell you to ask Margie to take it from there, so go to her room (check the map, it's near the Gear hangar). You'll have to input a name for it ("Chu-Chu" is the default). Then you'll realize it isn't a stuffed toy at all but a living being. Before you leave this room, if you got the Spider in Lahan Mountain, you can give it to Chu-Chu (talk to her) and she'll give you an Ether Veiler in exchange. After that, go to the bridge and talk to Sigurd twice. He'll tell you to pilot the Yggdrasil to the path to Nisan, which is marked by a single tree in the desert. It's all the way to the North from Bart's Lair, just follow the West coastline and you'll reach it. Enter the road to Nisan while still in the Yggdrasil, and it will sink into the sand and cross the sea. =================================================== E P I S O D E 1 3 : C i t y o f P e a c e =================================================== N i s a n Nisan, like Aveh, is quite a big city and has its own map. If you exit Nisan you'll be in the World Map (obviously). W o r l d M a p Enemies in grasslands area: Hobgob Lil' Kobold Enemies in desert area: Sand Shark Neo Tin Robo Not much to do here, but it's my obligation to put the enemies you can find here, so... ^_^ We now continue with your scheduled programme. :) N i s a n Enter the city section from Nisan's map. Even this section is quite big and it's easier to get lost than in Bledavik. The first house to the West as you enter is an inn, in which you can't rest now, but its owner will give you some tea which will make you lose weight, in return. You can enter the house that is northeast just besides the stairs. After some conversation, you can buy the following from their owners: Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Holy Pendant 8000 Life Stone 20000 Ether Doubler 38000 The new Accesories are quite interesting, but they're REALLY expensive and most likely you won't have much money about now anyway. You can also find one of Bart's crew in here, which will sell you the following from the Yggdrasil: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 If you go further to the northwest, you'll find the town hall. You can't enter it but you can overhear a conversation about the state of things. Anyhow, go downstairs and to the North to meet with Margie. Talk to the person in front of the gate, then to Magie and head North to the monastery. N i s a n M o n a s t e r y After the scene (wow! Even the sisters have character development!), you'll have to follow Margie through the monastery. She's in a door to the East. Follow her upstairs, then talk to her again. More character development (nice idea the bit about the two angels... and how it goes entirelly over Bart's head ^_^). Afterwards, follow Margie to the northmost door (skip the other door for now) and up the stairs. Here you'll see a beautiful drawing of Sophia (that has been my Windows 95 wallpaper for the last few months ^_^), and the usual does of mystery will be thrown at you. Go back the way you came here, but enter the door you skipped. Talk to the sisters here if you want, then to Agnes (I think this is optional, though). You can exit the monastery now, but note there are some people downstairs now you might want to talk to. N i s a n Back in Nisan's city section, go to the South exit. However, before reaching it, Maison will call you from a house's door. Enter that house, and you'll have the chance to know quite a lot more about Solaris. After asking about the four possible topics, you'll be given the chance to repeat any of them if you want. After this, you can talk to Sigurd and Maison if you want (Maison will say he knew about Sigurd having been in Solaris). Exit the house, then go to the bridge that's just behind the house you bought all that stuff from. Talk to Bart there. More scenes (isn't the translation wonderful? Ahh...), then go to the town hall. Citan, Sigurd and Bart will elaborate a strategy for liberating Aveh (and quite a risky one too!). The next morning, talk to Bart and tell him you're ready. After some scenes (and a FMV), you'll be back in the Yggdrasil. ===================================================== E P I S O D E 1 4 : R e c a p t u r e A v e h ===================================================== Y g g d r a s i l As Citan, talk to Maison to cheer him up a little (you can also buy from him, but he doesn't have anything new). Save, then head to the highest floor of the Yggdrasil and climb the ladder leading outside. K i s l e v B o r d e r M o u n t a i n Items in this area: Extra Ar+2, MagneticCoat, Gold Nugget, Rosesol S Enemies in this area: Medusoid May Fly Nomad Fix Bot Edelweiss HP 815, Exp 880, G 0. Leaves Fang. Gear-sized. Blue and yellow vaguelly reptilian animal with a flower-like head. The enemies in this dungeon are just weaklings ("Medusoids? Gimme a break... I fought them in the FIRST dungeon!"). Go East and climb the ledge. Jump to the southwest ledge then grab the Extra Ar+2 and equip it. Go back northeast, then jump to the ledge to the North (your Gear can jump more than it seems). Climb the platform to the northwest, then jump to the one to the southeast. Follow this one to the South and get the MagneticCoat from the chest. Equip it instead of the Old Circuit, if you still have it. Go back all the way to the North, then jump up the ledge to the northeast and enter the cave. There must be some problem with the compass, because now it seems like if you came FROM the northeast! ^_^ In any case, continue to the southwest, and when you have a platform behind you to the East, jump to it from the one that's more or less at its level. It's a very tight jump, but it will save a lot of time, not to mention some jumps (if you can't make it, you can just go West, North and then East). In any case, keep going up (Northeast, then north). At the junction, go East. Climb a ledge and get the Rosesol S. Go back West, keep going northwest, jump over the crevice and get the Gold Nugget. Keep climbing North, jump over the crevice to the East, and climb up where the Repair Bot is. Talk to him and he'll offer the following: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Sounds familiar, huh? Sigh. At least, you can replenish your HP and fuel here. Don't tell him you don't trust him, or you'll have to fight him! Save in the Memory Cube, then go through the exit to the North. What's up with that damn compass!! Now it's like if you just exited FROM the North! Note also that you seem to be facing the right direction, i.e. North in this case, though it's where you came from. Strange... In any case, go East and a sequence will follow. Our girl Elhaym's squadron will attack you now (Hey guys, didn't you hear your commander? Take it easy!). Boss: Wandknight x2 HP 620, Exp 1500 (each), G 200 (each). They leave Extra Ar+2. Gear-sized. White Gear with a large rifle. Uses "Power Beam/Beam Atk". Beam attack. These guys are just as worthless as before (worse in fact, because you're on a higher level now). Boss: Clawknight HP 600, Exp 1500, G 300 Gear-sized. White Gear with a claw and a razor shield. Swordknight HP 700, Exp 1500, G 300 Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. Aegisknight HP 700, Exp 1500, G 300. Leaves Extra Ar+2. Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". Even when they're three against one, these guys aren't much of a challenge: however, they're at least not as pitiful. Take out the Swordknight first, since it's the one who does the most damage; and the Aegisknight the last, since it's the toughest and the one that does the least damage. If the Aegisknight pesters you too much with "Pile Driver", use "Inner Healing" to recover the lost armor. Actually, the point of this fight is to weaken you for what's coming next, and that, those guys do well. After learning more about that mysterious incident Elly remembered about in the Blackmoon Forest, you'll have to fight her. Boss: Vierge HP 2400, Exp 0, G 0 Gear-sized. White and pink female-looking Gear. Uses "Aerod/Eth Atk". Ether attack for about 300 damage. Fortunatelly, her regular attacks aren't very powerful. Unfortunatelly, the Aerods are, and you don't have any way to heal yourself yet. Use booster and keep hitting her with "Reppu". You'll win eventually. You'll appear near the Memory Cube again, but this time you can keep climbing to the summit. Keep going up, and West / East alternativelly until you reach a very bright spot. Upon walking over it, a scene will trigger. F a t i m a C a s t l e As Bart and Citan, head up the ladder. There'll be another sequence (I hate to sound so dumb ^_^;, but I don't want to spoil anything unnecesarily). ===================================================== E P I S O D E 1 5 : D e s e r t D e s p a i r ===================================================== Y g g d r a s i l Just save and exit the room. K i s l e v B o r d e r D e s e r t Enemies in this area: Sand Tripper HP 180, Exp 550, G 110. Gear-sized. Yellow Gear with sort of skies and a machinegun. Gigafoot HP 500, Exp 320, G 220. Leaves C Circuit. Gear-sized. Yellow four-legged Gear with a back-mounted cannon. Stands on two legs once it is inflicted 60 or more damage. Trooper Welcome to the desert attack mini-game! You have to dodge the mines (-15 HP... Oh! The pain! ^_^), the shoots from the ships (-1 HP each time... I'll live too) and the enemy Gears, which will attack you on contact (the taller ones are two Sand Trippers, the shorter ones are two Troopers and a Giga Foot). Your mission is basically to go West, then... to go West. After that, it's boss time against the so talked about Kefeinzel Gun. Boss: Main Gun HP 1800, Exp 7000, G 0. Leaves Gold Nugget. Gear-sized. LARGE cannon (remember you're in a Gear!). Uses "Readying Kefeinzel Gun!". Does nothing (yet). Uses "Clear the deck!". Does nothing (still). Uses "5". Does nothing (but giving you a bad feeling). Uses "4". Does nothing (but making you nervous). Uses "3". Does nothing (but making you want to be elsewhere). Uses "2". Does nothing (but making you wonder how many HP does the darn cannon have remaining). Uses "1". Does nothing (but scaring the hell out of you). Uses "Firing Kefeinzel Gun!". Does about 400 damage (that's all? Boo). Small Gun x2 HP 590, Exp 0, G 0 Character-sized. Smaller turret-like cannon. It's the only character-sized enemy that's made of polygons in the entire game. Sorry about the countdown thing, but if you want to be methodic, you have to be methodic, and a little humour was in order to make it less boring. Right. So stop with the tomatoes will ya!! Anyway, considering that the small cannons do like 1 damage, that I could have beaten the cannon while it was on "2" or so (I wanted to see what it did), and that it just deals 400 damage after all that buildup, you'd have to be really bad to lose this fight. Ignore the Small Guns, they'll be destroyed automatically after the Main Gun's down. But wait! Vanderkaum's not over yet! Boss: Dora HP 3000, Exp 13393, G 2000. Leaves Extra Ar+3. Gear-sized. Huge, scary-looking thing with turrets and pincers. Uses "I'll kill you!". If he's got any of Bart's soldiers in his pincers when he's attacked, he will counterattack for about 140 damage with each one of them. Uses "Head cover broken, Def DOWN". Dora's defense will be lowered. He will use this after he's hit about eight times (whether they do damage or not). Dora does actually put up quite a fight. The first thing to remember is not to attack him when he's got any of the soldiers in his pincers (especially when he's got both). Attack with the soldiers too even though they'll do zero damage, you'll break his head cover. Once you break it, it's show time! Turn on Fei's booster and attack with all your party. The bad news is that the cannon does quite a lot of damage (about 600 on the soldiers and 400 on Fei), but if Fei was in good condition before the start of the fight (i.e. you didn't get hit by the Kefeinzel Gun), he should live long enough. However, because Vanderkaum attacks Fei most of the times, it IS possible that the soldiers will survive Fei. They're capable of finishing Dora, so don't give up! A v e h A r e a D e s e r t More sequences, then Bart will try to take on a quite formidable foe. Boss: ? HP 99999, Exp 0, G 0. Gear-sized. Red, KEEEEWL looking Gear (the coolest in the game, IMHO), with metal wings that extend into six energy wings. Uses "Kishin". Energy palm combo for 19998 damage. Do you think you can win this battle? I thought so. His coolness alone could shred you to pieces ^_^; After you're pummeled, one of the game's coolest scenes will take place. Then, you'll be able to save your game if you want. Some more scenes, then you'll wake up at... ===================================================== E P I S O D E 1 6 : K i s l e v C a p i t a l ===================================================== N o r t u n e D B l o c k Items in this area: Dog Food Save in the Memory Cube, and get ready for the fight. You don't need to beat all (or any) of the following opponents, but the number of them you defeat will determine which rank you get, which will affect the following: Some parts of the dialogue, especially with Hammer, the doctor and Citan. Prices at which you can sell monster parts at the Ethos facility. The dish you get when you order a "dish a la rank". However, since A) the mentioned prices will rise to the "Battler Class" prices eventually and B) dishes a la rank don't do much actually, I don't think rank is all that important. In any case, here we go. Boss: Leonardo HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf . Brown humanoid. Er, hasn't this guy changed a bit for the battle? Anyhow, keep attacking him with your best Skill. He doesn't do much damage, and in three or four rounds he'll be down. Boss: Heinrich HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf . Brown humanoid. Are these guys clones? At least he uses a different attack (that does 20 damage instead of 15). He's prety easy too. Boss: Vargas HP 500, Exp 300, G 150. Character-sized. Same description as Forest Elf . Brown humanoid. This one combines the attacks from the previous two. Not too difficult either, but remeber to heal when needed. He's faster too, and he does almost two attacks for each one of yours, but this extra attack is usually an uppercut that does 6 damage. Boss: Suzarn HP 800, Exp 500, G 0. Leaves Metal Jacket. Character-sized. Witch-like looking girl with a menacingly big scythe. Does . Shadow scythe slash which drains all EP you have (!). Does . Shadow scythe slash which halves Fei's HP. Oops! Don't worry, she's not as tough as she looks. Her regular attacks do 1 HP, so the only way she has to kill you is to half your HP over and over until you're really low, then finish you with that. The problem is that she'll drain all your EP at the beginning of the fight, but if you get that low on life you can still use an Aquasol. Boss: Rico HP 9999, Exp 0, G 0. Character-sized. Green, somewhat alien-looking wrestler. Uses "Steel Body". Raises Defense. Uses "Steel fist". Raises Attack. After performing "Steel Body" and "Steel fist", Rico will unleash a combo which will hit for about 1300 damage. In other words, you can't win. You'll wake up again in the same building. Cue to some chatting with the doctor, which will tell you your rank. The rank you get is as follows. Beat no opponents (Leonardo beat you) : Rank D Beat one opponents (Heinrich beat you) : Rank C2 Beat two opponents (Vargas beat you) : Rank C1 Beat three opponents (Suzarn beat you) : Rank B Beat four opponents (Rico beat you) : Rank A Go upstairs, and you'll find you're in a sort of inn. Talk to the cook in front of the counter, and he'll offer you the choice to get the "Daily Special" or the "Dish a 'la Rank". Some of these dishes are said to have a beneficial effect on certain stats, but I haven't noticed any increase of them in the Status screen. It might be still true... The "Dishes a 'la Rank are: Rank D : Grueger Rank C2 : Ether Omega (Ether) Rank C1 : Stamina Uppen (Stamina) Rank B : Nortuna Fish (Wisdom) Rank A : Boosta Limit (Agility) Rank S : Choose any of the above The "Daily Special" is choosen randomly from the following (there might be more). Mightymite (Defense and Ether Defense) Baste Grand In any case, head to the door in to the West. You'll be in a street. As a bystander will tell you later, there are quite some signs in the walls that you can read. To the northest there's nothing but the alley you endured your "Baptism" in (furthermore, the signs in its wall can't be read, for some reason). The house just in front of the restaurant has some people you can talk to, but nothing more (talk to the little girl twice ^_^). You can climb the ladder to the roofs. There you can go northwest to the entrance to the sewers (a sewer entrance in a roof?), but you'll go there later anyway. There's also a dog who will bark anytime you get near it, and a guard that will offer to sell you some dog food for 5 G, provided you made the dog bark before. Buy it, it will be useful later. There's not much else you can do in the roofs, even if you climb the ducts. To the South there's a Nisan facility that seems to give shelter to some refugees. You can climb the ladder in the second floor to reach the building's roof, but as before, there's not much to do. Continue to the East and you'll find a bar. Upon entering here, you will meet Hammer, a camel-like looking guy. He'll introduce himself (the dialogue here is COMPLETELLY different depending on which Rank you got; in some cases Fei will sound more aggresive than in others and in one case he almost sounds like he's apologizing instead). He'll also offer to sell you some items and accesories. Character Items: Aquasol 20 Rosesol 100 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Character Equipment: Metal Jacket 550 Metal Helmet 200 Poison Guard 1500 Sleep Guard 1500 Brain Guard 1500 Guardian Ring 2000 The character items aren't too hot, but the equipment is mostly new. Get a Metal Helmet for Fei, and if you didn't beat Suzarn, you'll need a Metal Jacket too. Now exit the bar and go North to reach the two last houses of this sector. The one to the East is an Ethos facility in which you can sell any Hob-Jerky, Fang, Eyeball or Scales you might have. Their buying prices differ depending on your Rank: check the "Selling Prices" section for details. The one to the West is actually the inn-like thing you awakened in, so don't bother. Instead, go northeast and the guard will tell you that the Imperial Battling Comittee is looking for you. Go back to the bar and a scene will take place. Then go back to the inn and another scene will follow. When Citan asks you what to do now, you can tell him you want to rest before and you'll be able to move around (and save). After that, talk to Hammer to bring up the same three choices. You can safely tell him to deactivate the collar, don't worry. Or you can tell him to forget about it (but I reccomend you tell him to try it). Either way, some more scenes will happen, then you'll be in the basement of the inn. Oddly enough, though you are registered as a battler, the monster parts exchange rates at the Ethos facility will be the same as before. Oh well. Head to the exit of the D block (to the northeast from the Ethos facility), and the guard will finally let you pass. N o r t u n e At last, you're in Nortune's map. Unfortunatelly, the only areas you have access to as a prisoner are the D block and the C block, where the Battling is. So go there. ===================================================== E P I S O D E 1 7 : B r a v e B a t t l e r s ===================================================== N o r t u n e C B l o c k ( B a t t l i n g ) You'll be greeted by Rue Coen again as you enter. After that, you can talk to the clerk nearest to the exit to get a detailed explanation about the Battling, controls, etc. Inside the other room, you can save in the Memory Cube, and talk to Hammer to buy items and Gear parts. The items are the same as before (he doesn't sell character equipment now); as for the Gear parts... he'll say you've not been assigned a Gear yet (very true, but then why did he offer them? ^_^;). Talk to Rue then and tell her you're ready. She'll show you your Gear. It's the Weltall! (it looks cool from this angle). You'll be given four choices: get an explanation of controls (it's the same as when you talked to the clerk before); engage a Tutorial Mode (you should do this the first time around); enter Practice Mode (also reccomended), or begin battle. First Battle : Ganador It doesn't matter whether you win or lose this match, since before you end it, the Weltall will overheat and you'll lose. ================================================= E P I S O D E 1 8 : S e w e r H o r r o r ================================================= N o r t u n e D B l o c k The next day, you'll be in the inn's bed again. You can talk to Citan and Hammer; the latter will tell you how this running around (from the Battling to here) is killing him. You can buy items and accesories from Hammer as before. N o r t u n e C B l o c k ( B a t t l i n g ) Go to the Battling, and Hammer will already be there waiting from you (now you understand what he meant ^_^). You can finally buy Gear parts from Hammer. Gear Engine: V10-2000 2000 V12-2000 2600 Gear Frame: WELT-03600 2200 WELT-04300 2200 Gear Armor: MS 12 2500 MS 15 3500 Gear Parts: Extra Ar +1 50 Extra Ar +2 75 At last new stuff! Upgrade the Engine, Frame and Armor (as always, the Engine first), then replenish HP and Fuel. Now that you're at it, equip the Extra Ar +3 you got from beating Dora. I'm not sure whether all this equipment affect your stats at the battling or not, but it won't hurt, will it? Talk to the clerk to the left of the one who told you the rules of Battling, and she'll tell you that your scheduled opponents, Leonardo and Heinrich, won't be able to fight against you (technical problems? That's quite a funny way to put it ^_^;). Anyhow, tell her you're ready to enter the Battling. Second Battle : Tin Robo Price money : 300 + 100 G Keep the pressure on him. He's quite slow, so if you attack contunuously, you'll interrupt his attacks most of the times. When he gets away, nail him with three Ether Bullets and pursue him (he should be down). Also remember to throw an Ether Bullet whenever you know him down (neither the S,S,S nor the X,X,X chains do that, so be sure to mix attacks up in strings). It's a rather easy battle actually. Besides, if you lose, you'll just have to fight him again (this is true for all upcoming battles), so it's no big deal. Check the Battling section for more detailed information and strategies. You'll receive 300 G as price money when you beat him, and a bonus money of 100 G (bonus for what?). Third Battle : Titan Price money : 500 + 200 G Not hard either. Titan is faster and smarter, but you shouldn't have much trouble defeating him. You'll get a total of 700 G for beating him. This is the last match of the day, so go back to D Block. N o r t u n e D B l o c k Go back to the inn. Citan won't talk much to you because you are supposed to be unrelated. So rest in the bed. The next day, head back to the Battling. N o r t u n e C B l o c k ( B a t t l i n g ) As usual, talk to the clerk and enter the match. Fourth Battle : W.Shaver Price money : 750 + 200 G This guy excels at long range attacks (most of his regular combos shoot lasers). However, in close range he's a dummy, so take it up close and personal! Fifth Battle : Musha Price money : 1000 + 300 G Hey, remember this guy from Lahan village? Anyhow, just keep attacking up close. The S,S,S, though it doesn't knock down, worked pretty well for me. After this match, go back to D Block and rest. N o r t u n e D B l o c k The next morning, Rico will appear and tell you about a series of murders. He, Citan and you will then head to the sewers in order to investigate them. When you go upstairs, you'll find that Rico is now in your party. Rico's initial equipment: Metal Vest, Power Ring S, Speed Ring. I'd reccomend putting that Power Ring S on Fei and having Rico get a Metal Helmet and Jacket from Hammer instead. Also, Citan is still equipped with Leather stuff, so get him full Metal gear too (heh). However, leave the Speed Ring on Rico: he's slow as a turtle. Or you can put Citan's Glasses on Rico since he misses quite a lot, but try not to think how Rico would look with Citan's Glasses ^_^; Head to the sewer entrance. If you don't remember where it was, you have to exit the inn via it's West door, climb the ladder, go North and then West, then enter the manhole. N o r t u n e S e w e r s B 1 Items in this area: Aquasol S, Physisol, Kislev Map. Enemies in this area: Armor Wasp HP 77, Exp 880, G 0. Leaves Zetasol, Eyeball. Character-sized. Winged river crab-like insect. Uses . Lowers Attack. Uses "Raid". Insect swarm attacks for physical damage. Uses "The Swarm". Insect swarm attacks for physical damage. Hobgob HP 90, Exp 980, G 0. Leaves Hob-Jerky, Hob-Meat. Character-sized. Same description as a Hobgob . Potato-like thing ^_^; Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Acid Frog HP 120 (of a maximum of 150), Exp 885, G 0. Leaves Mentsol, Physisol. Character-sized. Short, bipedal, toad-like green thing with blue back fins. Uses . Poisons one character. Uses "Rain call/Water Atk on All". Water-elemental attack on all characters and enemies; however, Acid Frog has the element of Water so this will actually cure it. Uses "Friends appear!". Generates another Acid Frog. When beaten, this one counts too for the amount of Exp and items received. From the ladder, go North across the walkway, then East (you'll have to go North a bit to cross a walkway, then South) until you find the chest containing an Aquasol S. Go back but don't cross the walkway to the West; instead, go North and Rico will show you one of the murder spots. Go all the way back to the exit, then West (jump over the water flow or you'll receive 3 damage), then South (don't cross the walkway) and southeast to get a Physisol. Go back Northeast, then cross the walkway leading West. Go South to reach another murder spot From here, go back and keep going North, nortwest and North again across yet another walkway. Grab the Kislev Map from the chest (it's a map of the sewers; it can be activated pressing Select and it will show a map of the current floor). After that, it's back across the walkway, and West this time to reach a ladder leading to B2. N o r t u n e S e w e r s B 2 Items in this area: Cool Shades, Knight Helm, Sewer Keys, Poison Guard, Gallant Belt, Gold Nugget, Zetasol DX, Mentsol, Bell Amulet, Ether Veiler. Enemies in this area: Rotten Sod HP 650, Exp 5480, G 146. Leaves Zetasol. Character-sized. Huge, embryo-like mutant. Rotten Sod won't do anything unless you attack it first. Uses . Causes "Sleep" on one character. Uses "Counter Atk on Deathblow". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Rotten Sod will use this each time it is hit with a Deathblow. Mullet HP 416 (of a maximum of 616), Exp 2928, G 0. Character-sized. Same description as a Sand Shark. Fish-like yellow creature. Uses "Can't attack while in water!". Does nothing, but you can't attack it when it's in water either. Batrat HP 150, Exp 1800, G 0. Leaves Fang. Character-sized. Red dancing devil-like being. Uses . Causes "confusion". Armor Wasp Hobgob Acid Frog There are many ways to get all items in this section due to the map not being linear at all and providing multiple connections between places. The path I'll follow isn't the only one nor, very likely, the shortest one neither, but it will have to do. Go South, then East and get the Cool Shades from the chest. Cross the walkway, hop over the "No entry" sign and climb the ladder. This will lead you to another section withing the same floor (though it has a separate map). If you want to save there's a Memory Cube to the East, then South. However, you actually have to go North, cross the door (you'll be back in the first section), go West and then South, and grab the Knight Helm (equip it on Fei, who has the lowest HP and Defense). Go all the way back North, East, across the door (second section), then South and go down the ladder (first section again), cross the walkway and go West, then North (you should be near the stair you came down from B1). Cross the walkway, and follow the wall to the North, East, then South without crossing any walkway. You should see another Memory Cube now: save, then go North, and round the corner you should find a Rat Sweeper robot. Rico will comment on it automatically when you touch it; after that, press Cross again over it, and you'll obtain the Sewer Keys. Go all the way back South, across the walkway to the East and North, East, then across the walkway to the northeast. Go West and get the Poison Guard, and then go back East and forther East along the wall until you reach a door leading southeast. This will lead you again to the second section of the floor. Go East, cross the walkway leading East and then go North and get the Gallant Belt. Go back South, then further South until you come across with Gramps (have you noticed it has the same graphic than the old men at Lahan, only squatted and green?). From here, go northeast quite a long way until you reach a chest with a Gold Nugget. Go back southwest to where Gramps is, then South across the walkway, West and South to get a Zetasol DX. Go back North then West, and take the walkway leading northeast. Go South to get the Mentsol, and then go North following the wall until you find a door in it, then cross it (pant, pant). You'll be in a room with a very tall ceiling and pipes all around. Get the Bell Amulet from the chest, and your party members will tell you to use it to lure the monster. You can also climb up the pipes to get an Ether Veiler (it's not easy, but rotate the camera each time so that it's perpendicular to the line between you and your objective). Now exit that room. You now have to head for the only slimy pipe that is not near a murder scene, because the monster never commits two murders in the same place. So go South, cross the walkway to the southwest, cross another one to the North and keep going North until you come across with a slimy pipe. Press the Cross button in front of it and you will summon the monster. Boss: Redrum HP 4242, Exp 52424, GP 500. Character-sized. Scary, bony mutant with a huge bone claw. Uses "Gel/confusion". Causes "Confusion" on targets. Uses . Causes "Poison" on targets. Uses "Bloody Rain/Fire on all". Fire-elemental attack on all characters and enemies; however, Redrum has the element of Fire so this will actually cure it. Uses "Murder/steal all HP". Kills a character by draining all of his/her HP. Redrum? "The Shining", anyone? In any case, this is a somewhat hard battle. However, there are quite a lot of things you can do to make it easier. Use "Iron Valor" with Fei and "Steel Fist" with Rico to raise their attack power (you might want to use "Steel Body" too to increase Rico's Defense). However, is your use of Citan's abilities what will make the difference. Use "Renki" the first turn. Then, if you have "Suiseii", use it; it will affect all party members because of "Renki", raising their defense against Fire, so that "Bloody Rain" isn't that much of a problem. Furthermore, if someone was equipped with the Ether Veiler you got at the top of the pipes, his elemental defense will be doubled. Even if you don't have "Suiseii", use "Renki" the first turn, so that if you are low in life, Citan can use "Sazanami" on all party members in just one turn. What some people don't realize is that "Renki" is in effect until you cast an Ether; it doesn't wear down as time passes or if you attack. Of course, once you use "Sazanami", use "Renki" again to be ready for the next time. So that's it: attack with the powered-up Fei and Rico, while Citan is in charge of healing, attacking too in any spare turn. When Redrum uses "Murder", time your other two characters so that one will use a Zetasol on him and the other will heal him (Citan with a "Renki"'ed "Sazanami" would be best) before Redrum can attack in between. Generally speaking, it's a good strategy to always have Citan "Renki"'ed, and use Fei when you want to heal just one person. If you forget whether if Citan had cast "Renki" or not, you can select any Ether and see if it would affect everyone. When you beat Redram, there'll be a sequence, then you'll be in Nortune D Block again. ===================================================== E P I S O D E 1 9 : B a t t l i n g C h a m p ===================================================== N o r t u n e D B l o c k Go to the inn, and Rico will be there waiting for you. The next morning, head for the Battling and talk to the clerk to fight. N o r t u n e C B l o c k ( B a t t l i n g ) Sixth Battle : Hatamoto Price money : 1500 + 400 G Quite harder than the others, and there's no simple strategy you can follow to defeat him, because this guy doesn't have any obvious weakness. Just mix attacks up and beware of a four-hit combo he has in which the fourth hit is an Ether Bullet. He blocks quite often, so beware of combos that leave you open to attack. Seventh Battle : Firewheel Price money : 2000 + 500 G Quite a lot easier. This guy hardly blocks at all, so just pummel him. His attacks are powerful and have quite long range (for melee attacks), though. He also runs around a lot so take advantage of those moments to nail him with Ether Bullets. Try not to attack him when he's getting up because he's able to recover and attack rather fast, and he has higher priority than you. This guy looks rather cool IMHO. Eighth Battle : Silver Star Price money : 2500 + 800 G His attacks are fast and have long reach, but do little damage and have low priority, so get as close to him as possible and pummel him. This also looks good, with some nifty metallic effects. After this battle, Hammer will congratulate you. After some talk, he'll tell you to save (in a very subtle way ^_^;); do so. Exit the Battling to fetch Citan. After the sequence, Wiseman will fight you. Wiseman HP 888, Exp 0, G 0. Character-sized. Ominous-looking man with blue cape and hood, and a white mask. Uses "What a wimp!". Physical attack for about 85 damage. You can win this time, but it doesn't matter whether you do so or lose: in any case, he'll use a technique very similar to "Raijin" and the fight will end. After that, he will finally proceed to tell you about Fei's past (at last!). The next morning, you'll be in the inn again. Head for the Battling and talk to the clerk again. Ninth Battle : Stier OK, this is the real thing! He's tougher than everyone you've fought before, but it's not that difficult either. Also, this match will have five rounds instead of three. Remember to run around him and don't engage him face-on: he's stronger than you. Use Ether Bullets and attack him from the sides or back. Also, when he attacks, back dash, wait for him to finish the string and hit him before he can recover. If he's low on life and you are high, use Ether Bullets to finish him off even if they damage you. Try to interrupt his Ether Bullets with yours. Don't worry about losing either: he'll just scold you and you'll be able to try again. After you beat him, there'll be a sequence, and you'll be in the Champion's Room (which is now yours). ===================================================== E P I S O D E 2 0 : G e a r D o c k R a i d ===================================================== N o r t u n e D B l o c k The door here leads to a bedroom in which you can rest and save. You have rank S now, which means you can eat any "Dish a la Rank" you want, and sell monster remains at the highest price in the Ethos facility. Since you don't have any bomb around your neck now, you can also explore all of Nortune's blocks, or exit to the World Map. W o r l d M a p Enemies in grasslands area: Pecking Duck HP 200, Exp 612, G 0. Character-sized. Same description as a Dive Bomber. Blue, raven-like bird. Uses "Pecking! Duck!". Flock attack for physical damage. Rhino HP 500, Exp 3360, G 0. Leaves Eyeball. Character-sized. Cross between a rhino and an armadillo, with a huge armored horn. It has a small blue bird on its back. Uses . Raises Speed. Uses . Raises Defense. Uses . Recovers 100 HP. Rain Frog HP 80 (of a maximum of 150), Exp 885, G 0. Leaves Aquasol, Aquasol S. Character-sized. Same description as an Acid Frog. Short, bipedal, toad-like yellow thing with purple back fins. Uses "Rain call/Water Atk on All". Water-elemental attack on all characters and enemies; however, Rain Frog has the element of Water so this will actually cure it. Enemies in forest area: Forest Elf HP 180, Exp 288, G 0. Character-sized. Same description as a Forest Elf . Blue humanoid. Dwarf HP 450, Exp 675, G 0. Character-sized. Same description as Gonzalez. Grayish-brown fat guy with a mace. You can cross the forest to the northeast of Nortune, and even reach the Goliath Factory, but you can't do anything there. Instead, enter Nortune and head for its Central District. N o r t u n e C e n t r a l D i s t r i c t Items in this area: Insulated Ar, Power Magic, Momento Chain, Knight Mail. Upon talking to the soldiers at the door, they will let you pass. The room to the West contains a model of the Goliath, a huge plane. Take the East door and go down the stairs to reach a hallway filled with hens ^_^;. The door to the South leads to the home of the family of one of the Kislev soldiers that died in Lahan. Go through the larg