|| Final Fantasy Legend - Review
Gasp at my low scores
| Battle System
| Replay Value
| Time to Complete
Gasp at my low scores, but I speak the truth; This "Final Fantasy"
is slop. Originally the first game for the SaGa series, it was given a
Final Fantasy title to gain more popularity. However,it is not worthy of
Final Fantasy title, and this game is one of the most boring and flawed
to be produced.
Let's start out by stating that FFL's translation was most likley
done by a crew of people who most likely do not speak any English. Most
of the dialogue is not in complete sentences, and the text is many
of correct punctuation and grammer </pun>. On top of that, the script looks
as if a six-year old wrote it. Talking to a person usually consists of
one dialog box. Empty, flawed, and completly boring dialog thruout the
It starts out when you select a new game a paragraph of text gives you
a brief story about
a tower that leads to paradise. However, many adventurers who seek the
paradise never return.
Now, you may choose between a variety of races, such as a human male or
female, a mutant, or some beast characters.
Very interesting. However, your name can be only four characters long.
When you create your hero, you are
immedietly placed in front of a strange structure, finding yourself
lacking of an opening event, and little
knowledge of what to do. You then explore this oddity, talking to the
incomplete townspeople, who run inns
in the middle of the tower. It will take some exploring and bad
conversations to find out what to do.
|I told you before! Top hats make you androgenous!
Bad dialog can really bog down a game's plot. FFL's story does not
neither do the characters. You simply accomplish little tasks until you
reach the goal that
the other adventurers have wanted. Surprisingly, FFL's story does have a
and in-depth twist not present in games of that time. It's a shame it
didn't progress well,
or have good dialog, because FFL's plot had some great potential.
FFL's graphics make Game Boy's LCD look even worse. The surroundings in
FFL lack detail.
Floors in houses and dungeons are one flat color, usually white. So what
exactly are you walking on through
the whole game? Tiles are very repetetive, and decorations are nil (The
Game Boy's lack of colors don't help, either).
Very boring to the eye. However, the Sprites of the enemies and the
characters do look pretty nice, and do
Battles are annoying. Very tedious, and the battle music is very drab
and annoying. In battles,
you have a menu of everything in your inventory. This is very annoying
because it is very limited (Only eight
spaces) Which carries your weapons, armor, magic, and items. Very
limited, and unneccesary. The charcter sprites
are not shown, and only weapons are shown when an attack is commenced.
Equipment in battles consists of a durability system. Usually, a weapon
can be used fifty times
before it dissapears, forcing you to buy another. Shields, spell books,
and items also have durability.
This system is very annoying, because the buying new equipment when
trying to get more gold for other items
is wasted, so gaining money is a very boring and frustrating process. If
a charcter lacks any weapons in it's
inventory, that character cannot attack. Even a fist attack has to
stored in inventory. Loosing a weapon in
the middle of a dungeon is very annoying, and unnecesary.
Incoming more complaints now.. the music. The music is very boring,
drab, and repetetive.
So mute the gameboy and put on your favorite cd instead. Sound effects
are appropriate for each attack
or just a general sound, but are going to be unheard if you want to
escape the terrible music. Nothing pleasing to the ear
|You'd think it would be easier with a full party
Flaw after flaw, a mountain of flaws builds as go deeper into the game,
at a very fast pace.
Overall, FFL is just a bad, boring game. I beleive this game really set
the standard for a bad RPG.
There you have it, my totally negative review. Happy gaming, my friends.