All trademarks and copyrights contained in his document are owned by their respective trademark and copyright holders. Version 2.3 MMMMMMM MMMMEEEEEEEGGGGGG AAA MMM MMM AAA NN NNNN MMMMMM MMMMMEEEEEEGGGGGGGG AAAA MMMM MMMMAAAANNN NNN MMMM MMM MMEEE GGG GG AA AA MMMM MMMMAA AANNNN NN MMM MMMMMM MMEEEEEGGG AA AA MM MM MM MAA AANN NN NN MMM MMMMM MMEEEEEGGG GGGGGAAAAAAA MM MM MM MMAAAAAANN NN NN MMM MMMM MMEEE GGG GGGAAAAAAAMM MMMM MMAAAAAAANN NNNN MMM MMM MMEEEEEEGGGGGGGGAA AAMM MMM MMAA AANN NNN 3333 MM MM MMEEEEEEEGGGGGGAA AAMM MM MMAA AANN NN 33 33 33 BATTLE NETWORK 333 33333 BBBBBBBB LL UU UU EEEEEEEE 33 BBB BBB LL UU UU EEE 333 BBBBBBBB LL UU UU EEEEEE 333 333 BBB BBB LL UU UU EEE 333 333 BBBBBBBB LLLLLL UUUUU EEEEEEEE 33333 Yeah, I know that thing up there sucks...but heck, go ahead and make one! (And submit it) This FAQ/Walkthrough is copyright of Alan Quirino (grayfox_2510@checkbelow.com). (Instead of "checkbelow.com" place "hotmail.com"... Damn spam...) You must agree these terms in order to read/put on a page this document: 1) Do not claim this work as yours, I spent long amounts of time to create this, not to mention all the time I spent playing to unlock all that the game has to it to make as complete as possible this document. 2) You keep this document in it's current formatting, do not change the font, font size, format and whatnot, not to mention than doing any of the previous will corrupt the format this document is using, so it wouldn't be wise to do so. In short, don't modify this at all. 3) I from now on rather not allow people to post my works in fan-sites, with the sole exceptions of some major FAQ-listing pages, since it would be rather hard for me to keep track of them and check if my work hasn't been stolen, not to speak with updates, as most fan-sites rarely check later for the versions, and I DO NOT wish to send updates to X amount of sites. So to all fan-sites, I request of you for not to ask me to post this, as permission will rarely be granted... Sorry... 4) If you wish to use some of the info I have here, please keep the amount reasonable and give credit where due. 5) If you think someone stole from me, either posting this as their possession, or taking a rather large amount of info without expressed gratitude, please contact me to the e-mail address mentioned at the top of this copyright. 6) Think I missed something? Have a suggestion on how to make this better? Please send it to me, but first check this is the latest version (See No. 8). Just refrain from hate-mail. 7) I usually do respond mails whose question has already been answered, I repeat, I usually do, but please, spare both our times and check the TOC, some questions are obvios as to where to find. And if you ask, please include what version you are seeing. If you do not hear back from me in 3 business days, then either I'm out of Internet access, or just deleted your mail due to the question you asked. And DO NOT insist if I ignored the mail the first time. 8) Before you mail me, CHECK the version you are seeing, and INCLUDE in your mail the version. To see whether (sp?) or not this is the latest version, check the following link which lists all the contributions I've done to GameFAQs.com, which ALWAYS has my latest versions. http://www.gamefaqs.com/features/recognition/8373.html 9) REMEMBER! If you decide to mail me, for one, put a subject such as "Megaman BN3" or something like that, all "(no subject)" are usually deleted, with exceptions, and inside the mail, do include the version you are seeing. (I know I repeated that like 3 times, but I have to...) Please read them, before you email me or whatever... ________________________________________________________________________________________________ ----------------------------------------Contents------------------------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ## Section [Key] Status Updates? 1. Controls [CTR] Complete 2. Walkthrough Complete 2.1. Introduction [WI1] 2.2. Memory Flash [WM2] 2.3. When Animals Attack... [WA3] 2.4. Home Appliances...*sigh* [WH4] 2.5. N-1 Grand Prix! [WN5] 2.6. Wily and Mother Nature?! [WW6] 2.7. Burning Passion [WB7] 2.8. The Gathering [WG8] 2.9. The Awakening [WA9] 2.10. Secret Areas [WS0] 3. Items 3.1. Usable Items [UI1] Complete 3.2. Key Items [KI2] Complete 3.3. Upgrades [UI3] Missing 4. Navi Customizer [NCP] Complete 4.1. Blocks [NC1] Might be missing Added Compressed looks 4.2. Error Codes/List [NE2] Complete Added 2nd List 4.3. Compression Codes [NC3] Complete Sorted by alphabet 4.4. Extra Codes [NE4] Complete Just added, by alphabet 5. Styles [STL] Complete 6. Chip Related 6.1. Standard Chips Library [SCL] Complete 6.2. Mega Chips Library [MCL] Complete 6.3. Giga Chips Library [GCL] Complete 6.4. Program Advance Library [PAL] Complete 6.5. Extra Folders [EXF] In progress, but not here 7. Enemies 7.1. Viruses [EV1] On hold for now 7.2. Navis [EN2] Complete 7.2.1. Omega Fights [OMF] Complete 8. Game Extras 8.1. Jobs [JB1] Complete 8.2. Virus Breeder [VB2] Complete 8.3. NumberMan Codes [NM3] Complete 9. Shop List [SPL] Complete 10. Extra Stuff [EXS] Done so far 11. Thanks/Copyright [TAC] Complete ________________________________________________________________________________________________ [CTR]--------------------------------------1. Controls------------------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -> Outside Battle: -D-Pad --Moves your character in the direction pressed. -B Button --Press and Hold to run in the direction pressed. --Cancels a selection. --Closes Menu or scrolls backwards. -A Button --Confirms a choise. --Enter a submenu. --Talks to someone. -L Button --Talks to Megaman (If Lan). --Talks to Lan (If Megaman). -R Button --Jacks in when possible (When Lan). --Jacks out when possible (When Megaman). -Start Button --Opens/Closes the menu. -Select Button --Uses the Memory Program in the Folder, use it to make a Chip appear as th first in battle. -> Inside Battle -D-Pad --Moves Megaman a square in the direction pressed. -B Button --Press and release to fire your buster (In Active Time). --Press and Hold to charge your buster (In Active Time). --DeSelects a chip (In Battle Chip Selection screen). -A Button --Uses next chip available of the ones you selected (In Active Time). --Selects a chip (In Battle Chip Selection screen). -L Button --Attempts to escape (In Battle Chip Selection screen). -R Button --Displays selected chip info (In Battle Chip Selection screen). -Start Button --Pauses the game (In Active Time). -Select Button --None. ________________________________________________________________________________________________ [WI1]-----------------------------------2.1. Introduction--------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "The year is 200X. The world's machines are joined in a worldwide network. But there is a dark side to this convenience as well: Computer viruses, and an increases in NetCrime. The Virus Lab at the SciLab... Conducts research into ways of dealing with these viruses. One day... The students of ACDC School, in ACDC Town in DenCity, took a field trip to the SciLab's Virus Lab." -> Once you regain control, talk to the orange dressed kid to your right, and receive a mail. -> Talk to everyone else, at the end talk to your teacher. -> Press R to jack in, and just follow the instructions in the tutorial... ________________________________________________________________________________________________ [WM2]-----------------------------------2.2. Memory Flash--------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -[5-A Classroom]-[Intro]- -> Before anything, jack in the blackboard. Take a "RegUp1" from the northwest corner. -[ACDC Town]-[Meeting]- -> Go meet everyone at the park. -> Learn about the future N1 Grand Prix -> Before anything, jack into Lan's doghouse, and get a "Barrier L" from the northwest corner. -> Now go into Mayl's house and jack in her laptop, get 500z, jack out. -> To Dex's house, jack in his comp. On the green area find a "GutPunch B". -> You can also find 200z on the blue area. -> To Yai's house. In her laptop find a "SideGun S". -> Now exit and go to your house. Talk to your mom,go up and check Dex's mail, and jack in. -[ACDC Net]-[Starting...]- -> On the bottom left of ACDC 1 there is a "MiniEnrg" SubChip. -> Go to ACDC 2. -> In the middle path, go right before it ends to find a Blue data, get 800z from it. -> In the white floor, there is a "CopyDmg *" on the noerthwest. -> From where GutsMan is, go a little down and left to the Net Merchant. -> Go to ACDC 3. -> Go all the way down to get a "LongSwrd E". -> Go to where Roll is and follow the path, go up then for a "PanlOut3 *". -> Follow the path down to ACDC 1 and get a "WideSwrd L", go back to ACDC 3. -> Back to where Roll is, follow the yellow path you see to the square. -[ACDC Square]-[N1 Preliminaries]- -> Check the BBS there if you like. -> Talk to the NAVI just above Glyde to enter the preliminaries of the N1. -> After the question, go to ACDC 3, and go through the path where Roll is, then go up when you can and right, the O data should be there, get it and go back to the square. -> Now, for the 2nd question you have to go to ACDC 2 and get the X Data... The data is in the white flooring on the upper right side of the area, grab it and go back... -> Now the 3rd and last one, go to ACDC 1 and look for the X Data. I suggest you just jack out and go back in, the X Data is right at the first fork, go right... Back to square. -> Well, you cleared the preliminaries, Glyde will give you the "YaiCode", you will then jack out. -[ACDC Town]-[New Skills]- -> Go down and talk to Lan's mom. -> Jack in then and go to ACDC 2, find the security cube and open it, warp to Yai's HP. -> Talk to everyone and continue... And now you have to break in to school... -> Go to the School gate and talk to Dex. -> Jack in through Lan's PC and go to ACDC 2, to the white flooring, inspect there... -> After you unlock it check your mail and go back to the school. -[ACDC School]-[Lightning Flash]- -> Go to the 5-A Classroom. -> Just check the green cage to find "Dex's Disk". -> Inspect the teacher's lounge (Go all the way back). -> Inside, jack in the big mainframe and take the "RockCube *" from the northeast. And a "HPMemory" from the southwest. -> Check the big red door. -> Odd, you get heroic, nothing bad happens, they go that way, and... -> Go to the main hallway and talk to Mayl to get a "Roll R" chip. -> Go to the hallway on the other floor and talk to Yai, do the same with Dex in the 5-A room. -> Go to 5-B and take the "Parasol" there. -[Principal's PC Net]-[Hypnosis Cure]- -> Go straight through the red floor and talk to the program there, you'll switch to Lan. -> Go to 5-B Classroom and turn on the light switch. -> With Megaman again, in the same panel you are there is a BMD, grab it for 600z. -> Go down and to the left to an area with blue floor, the MD there has "KeydataA", go back walk back and down another square for a "RegUp1" then go back to the program, and unlock the right barrier. -> The first BMD you see is a virus, easy though. Walk down another square for "KeydataB", back to the barriers, unlock the left one now. -> Follow the white path, the first BMD is also a virus too. The second one contains a "Recov10 *", go up to the square and get the "KeydataC" from the BMD, back to the barriers and open the last one. Switch areas. -> Talk to the NAVI there, you'll switch to Lan again, go to the Teacher's Lounge this time. -> In the same square you can find a BMD with 1200z. -> Go down to the red area, and take the south-eastern path to a white square, the blue one holds a fake BMD, in the white square, go to the trail of pencils, go up first for the "PasswrdA" and then down for a "HPMemory". Go back to the red square. -> Take the north-wester path to find the "PasswrdC". Back to red square. -> Take the path left, and follow it, the BMD on the bottom left corner is a "Spreader P", go right and take the upper data for the "PasswrdB", the other data is fake. Now go to the green square and unlock the barrier. Save before entering the yellow square... *FlashMan* -> 300 HP. -> Elec-based. Weak to Wood. -> Spreads palm and makes a small electric current. 15 Damage. -> Sends small bulbs through the floor which home on to you. 15 Damage. -> Two giant bulbs appear in your area and start to light up, if they finish, they stun you momentarily. -> Uses the AreaGrab chip. -> Back to Lan after the events. Exit the teacher's lounge and everyone will meet you. -> Once outside, read the invitation from Dex and get "DexCode", go to the park and fight with him... *GutsMan* -> 300 HP. -> No element. -> Sends a shockwave. 20 Damage. -> Tries to punch you if you are on your right-most line. 30 Damage. -> Cracks a line of panels. If the hammer hits you, you do get hurt, otherwise, the attack won't hurt. 20 Damage. -> Go back home and to sleep. ________________________________________________________________________________________________ [WA3]------------------------------2.3. When Animals Attack...---------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, looks like the WWW is back... Oh look, a kid... He seems familiar... Then watch the cut-scene with Megaman and Lan... -[ACDC Town]-[No.1 Fighter]- -> Step outside your house and go to the Metroline, and talk to Mayl and Yai, then to the kid. -> Go to the 5-A Classroom and talk to Dex... -> Well, it's up to you, beat GutsMan and put Dex in shame, or let him win... I chose the former... hehe... *GutsMan V2* -> 700 HP. -> No element. -> Sends a shockwave. 40 Damage. -> Tries to punch you if you are on your right-most line. 60 Damage. -> Cracks all your panels. If the hammer hits you, you do get hurt, otherwise, the attack won't hurt. 40 Damage. -> After whatever happens, take the Metro to the SciLab -[SciLab]-[Moving on...]- -> Go upstairs, and follow the path, but go right, jack into the vending machine you see. Take a "RegUP2" from the north-east. Talk to the NAVI if you want to do some gambling, the max you can win is 6400z. -> Jack out and go up the elevator. Talk to the scientist at the far end. He will give you a "SubPET" in the meantime, since you can't see Lan's father. -> Check the mail from Dex. -> Go down the elevator and meet the guy from the N1 GrandPrix again, more conversation, the 2nd preliminaries are starting, he will leave... Then come back and give you "CSciPass". -> I suggest you do the 2 current Jobs posted, nothing major out of them, but still... -> Go back to ACDC Town but to Mayl's house, jack in her computer and look around for a Purple MD, unlock it (Buy one from the scientist in SciLab) to get a "HPMemory". -[ACDC Town]-[2nd Preliminaries]- -> Go to your house and jack in, take the squirrel path in ACDC 3 to reach the other side of ACDC 1, follow the path and take the CyberMetro to SciLab 2. -> When you get off, take the path to SciLab 1. -> Follow the path through the conveyor belt and talk to Glyde if you like. Take the "Invis *" there. -> Go back to SciLab 2, and up the stairs. Proceed behind the counter and get a "RegUp2". -> Ignore the first entrance for now, and keep going right, go through the entrance there, follow the path and find a "GrabBack A", go back to the entrance we ignored a while before and enter to go to SciLab Square. -> Check the store if you like. -> Go to the eastern branch and talk to the purple Navi, I suggest you save before though. It's an endurance fight of 3, nothing major.. -> Bunny, Mettaur, Ratty -> 2 Canodumb, Mettaur2 -> Mettaur2, Eleball, Canodumb -> 2nd mission now, take the path to the upper SciLab 1, and to the white flooring in the middle. But you will fail miserably when you find out it's an act... -> Now go back to SciLab2, and go south from the door you came trhough, then slightly west and to a dead-end... -> 3 Ratty -> *cough*... Anyway, once you are done go back to the Square and to the Navi. You will get a "CACDCPas" so go back to ACDC. Go to ACDC 2, and on the yellow path right before the exit to ACDC 3 is the Navi, talk to him. Another endurance fight of 3... -> Quaker, Fishy -> Mettaur2, Boomer, Hardhead -> Fishy, 2 Spikey -> Wee, crazy thingy with your PET going on, you have to go back to where you jacked in, the R button won't work... And if you enter a fight, no chip data... -> Once you do, watch the cut-scene and then go to sleep... -[ACDC Town]-[The Zoo]- -> And Lan overslept, as usual... -> Go to school. -[Yoka]-[...]- -> Hate when that happens... Anyway, go south and follow the path to the in, then go upstairs and enter the room there, talk to Mayl, then to the orange kid, take the exit there. Talk to Yai there and then check the fence. -> Sequence... Then we you wake up check your mail. Your PET will go back to normal, but also... Check the mail... Once you finish close all screens and take the tutorial on the Navi Customizer, after that, exit the room for a reminder of the rules... -> Once outside the in, battle Tamako, the girl there... *MetalMan* -> 500 HP. -> No element. -> Middle line is metal and has two gears moving there, that can hurt you. 20 Damage. -> He sends a gear around the edge of the area. 20 Damage. -> He throws about 3 missiles, which home onto you. 20 Damage. -> Go to the Zoo entrance. -> After the sequence, first jack into the machine thingies on the left of the glass, get a "RegUp1". Now go into the Zoo. -> Inside the zoo, check EVERY cage, talk to EVERYONE, read ALL the information on the animals. -> Go to the north-west of the place and check the orange garbage can, get a "Repair *" from it, then move on to Zoo 2, and check all there too, go back to Zoo 1 and check the fence on the south-west then go back to the lion's cage. -> Woo, blood~ blood~ blood~...Hehe just kidding... Anyway, you are trapped... Er... Not really, just take the path between the Panda's cage and the lion's. Then go back to Zoo 1. -> Trapped too, remember the fence? Go there and exit the inn, then back to the Zoo Entrance. -> Cut-scene... Anyway, go back to the zoo and jack in the MultiUnit near the panda's cage... -[Zoo Computers]-[Another Heroic Event]- -> Walk and take the right path for 1000z. Go back and talk to the Cat-program there. Move along and check the dog-program. Take the right path here for a "Geddon1 D". Go back and check the left path for a pig-program. Go through the upper path and check the mouse-virus... Need I say more? Go back to the cat-program and he will join you, go back to the virus... -> Follow the path, anc check the first program you see, which is a fly-type, the 2nd you see should be a snake-type, the 3rd one is an eel-type. First take the right-lower path for an "HPMemory" then go back and through the upper path, inspect the frog-type virus. Bring the snake-type program. Go on to Zoo Comp 2. -> From left to right, the programs are a mouse-type, a rabbit-type and a turtle-type. The virus this time is a rabbit-type. Go back and get the rabbit-type one. -> The right path should take you to a Navi Customizer Program "Charge+1", load it! The other BMD you just passed are 600z. Take the right path at the fork... -> Now, on the first cage you see, the right one is a rice-type, the other is a coconut-type, on the other cage, the right one is a banana-type, the last one is chestnut-type, the virus which is a little further, is a gorilla-type... Bring the banana-type. -> The first program you run into is a ball-type, the one just a little ahead is a otter-type, and the 3rd is a seal-type. Take the lower path there for a "CopyDmg *" and then go up and meet the virus. A sealion-type, bring the ball-type. Then for the clam-type virus, try the otter-type. Go to Zoo Comp 3. -> Tired of these things? Follow the path and meet the first virus, a tree-type. First go all the way down for a "Recov30 *" chip, then for the programs, from top to bottom they are a beetle-type, a beaver-type, and a woodpecker-type. Obviously take the beaver-type. -> Keep the straight path for a "Cannon C", then go back and follow the path for 800z. -> Now it's a duo of viruses... Both are panda-types... Go to the cage, the north-west one is a tire-program, the north-east one is a bamboo-type, the south-west one is a raw meat-type, the last one is a cattail-weed-type. For now take the left path for a Navi Customizer Program "SneakRun" then go back and take the bamboo-type and tire-type programs with you. -> At the fork go up then right and follow the path. You'll meet a tree-snake-type, then on the upper path is an octopus-type, on the lower path, the right one is a shellfish-type, the left one is a cobra-type, now check the virus which is a mongoose-type virus, get the cobra-type for this one. The 2nd virus is a heavy, jar-like virus, get the octopus-type to do the job now. Zoo Comp 4... This is the last comp, but that doesn't means the puzzles will be easier... -> Take the path to the left twice for a "RegUP2" then go back and continue. Check the viruses, a monkey-type and a peanut-type. But those are for later, you will meet a parrot-type virus, so go up, on the first upper path is a bad-mouthing program, on the path going down is a Navi Customizer Program "HP+100", the program there is a tongue-twister program, the last one is a nonsense-talking program... Take the tongue-twister one. -> A cage, the northern one is a walnut-type, the one below it is a chestnut-type, and the last one is a peanut-type. Take the walnut-type and the chestnut-type. -> Follow the path, at the second fork you see, go left for a "Hammer T" then go up, inspect the viruses. "Cat, lion, ???", "Wool, lamb, ???", "Wolf, fox, ???". Go up and the programs are, on the leftmost is a dog-type, on the right side of the path is cat-type, then on the cage are a lion-type on the left, and a tiger-type on the right, the right path takes you to a phesant-type right there, and above is a sheep-type. Any ideas? Take the tiger-type, the sheep-type and the dog-type. Go on and save once you see the platform there... *BeastMan* -> 500 HP. -> No element. -> He teleports to a panel in diagonal to you then dashes diagonally. 20 Damage. -> He appears on a panel diagonal to you and slahes in front, and up and down. 20 Damage. -> Same as above, but behind you. 20 Damage. -> When low on life, he disappears, his two claws charge diagonally at you, and the head in a straight line. 20 Damage, whichever part hits. -> After the fight and talk, you go back to where Chisao is, and just watch... -> My favorite theme of the MBN series will play here... Just watch and then another WWW scene... ________________________________________________________________________________________________ [WH4]-----------------------------2.4. Home Appliances...*sigh*--------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Watch the intro scene for this...chapter? Anyway... -[ACDC Town]-[Before...]- -> Talk to Dex, Yai and Mayl and get a mail. -> Go to Higsby store, first of all, I suggest you check the NumberMan codes section... -> Then check the giant NumberMan and jack in there, on the north is a "HPMemory", jack out and talk to Higsby. Get your first job. -> Go to the ACDC Town metroline station, and talk to the guy there... Go to Yoka and into the inn, on the room and check below the table, get the "Bag". -> I suggest you go to the power tower near the zoo and talk to Mr. Famous, and fight Punk... *Punk* -> 800 HP. -> No element. -> He will roll into ball and spin in the line then through the row you are in. 30 Damage. -> He will curl up too but spin in diagonal ways. 30 Damage. -> He sends an arm to his right end of the field, which appears on your field then. 30 Damage. -> He leaves his shoulder bladeson the ground which home on your once, then he appears and tries to attack you with his arms. 30 Damage, whichever hits. -> Go back to ACDC Town metroline, and talk to the guy again... -> Get the "OrderSys", go back to Higsby. -> Next job, go to ACDC 1, just walk right a little and you should see a purple Navi, talk to him... -> SnowBlow, 2 Canodumb -> Get the 1000z from him and go back. -> Next job, you will get a chip, then go to SciLab 2, the Navi is around the entrance to the Square. Go back and get... A darned "Snake R" chip... -[SciLab Square]-[The Next N1 Round!]- -> Go to SciLab, and on the yellow lower square, talk to the bunny Navi there. She will trade a "LongSwrd E" from you for a "CYokaPas", so accept, if you don't have one, fight the Swordy outside. -> Now take the CyberMetro to Yoka Square, check the store if you want, then take the lower path and talk to the yellow Navi there. You'll switch to a PreFoldr and now you must find 5 persons dressed as Navis in the real world, and fight them... -> In SciLab, next tothe vending machine -> WindBox, Beetle, Ratty -> In ACDC Town, above Yai's house -> Mettaur2, WindBox, Boomer -> In ACDC School, on the Teacher's Lounge -> Mettaur2, HardHead, WindBox -> In Yoka, on the Hot Springs -> 2 Swordy, VacuumFan -> In the Zoo, behind the building, look... -> Spikey, Spikey2, VacuumFan -> Go back to the Navi... Now another endurance battle, with that crappy folder... -> Quaker, Eleball -> Mettaur2, Beetle, Canodumb -> Canodumb2, WindBox, Eleball -> Anyway, after the talk jack out and go to sleep. -[ACDC Town]-[Electrical Appliances...]- -> After you wake and check the mail, head to Mayl's house. -> Another work for Higsby... You need to get a "Wind *". So head to Yoka 1 and fight around, the WindBox is the enemy you are looking for... In Yoka 1, on the upper left you can find a Navi Customizer Program "Speed+1", and thats as much as you can get here... -> Once you have the "Wind *" go back to Higsby. Watch... Yep, that music... -> Go upstairs and jack in Mayl's PC, go to the exit to reach ACDC 1. AHH! Freaky dance!! Mayl will contact you and give you "MaylCode" and "RollV2 R", go after him! -> Follow the bubbles to the CyberMetro, and go to Yoka. Once there, follow the path to Yoka 1. Once there, follow the path southwards, and... -> *sigh* Anyway, jack out and go to SciLab and upstairs, talk to the scientist at the north. Jack in the computer and if you have an Unlocker,the purple MD on the north-west is a "BambSwrd N", on the south-east corner are 1000z, talk to the program there and get attacked by: -> 3 Shrimpy He will then give the Navi Cust Prog "PresData", but you can't load it... Go back to Mayl's house and ask Higsby. And he can't... Exit the house... Well, the data is done, so load it! -> Go back to Yoka Square. On the upper part of Yoka 2, when you see a Navi go south instead, there is a bridge there, cross it with Presdata on and get the "HPMemory", go to Yoka 1 now. -> Go to where BubbleMan was last time and cross the bridge, go down the stairs, go to the bridge, the Purple MD there is a "Tornado L", keep going. And another challenge first... -> Read the mail, and go to ACDC 2, to the white flooring. Talk to one of them. -> 2 Mettaur2, Canodumb2 NOTE: At this point you WILL get your first style change. -> And they run again, go to the lower part of SciLab 1, into the middle area. -> 3 Spikey2 -> Yoka 1 now, right were BubbleMan is.. -> Fishy, Ratty, HardHead (Are the viruses getting weaker?) -> You'll get the "Needle". They'll run again, burst the bubble. Follow the bridges and once you exit them, save. Advance a little and... *BubbleMan* -> 500 HP. -> Aqua-Element. Weak to Elec. -> The hole in the middle will spawn bubbles, fishes encased in bubbles and land mines. -> Bubbles can trap you and then hit you. 30 Damage. -> Burst a fish's bubble and it will dash in a straight line. 30 damage. -> Land mines will active when besides you. 15 Damage ? -> BubbleMan throws a crab which acts like the Mouse chip. 30 Damage. -> When low on HP, he will encase himself in a 1HP bubble and while it's on, shoot 3 needles in a straight line. 50 Damage. -> Watch. After the cut-scene is over, go back to your house and to sleep. ________________________________________________________________________________________________ [WN5]---------------------------------2.5. N-1 Grand Prix!-------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ We start this new "chapter" with Enzan...Erm, Chaud looking down at the water in some place and a person talking to him... -[ACDC Town]-[Preparations]- -> Read the mail. Well, you know what to do... -> Go to Mayl's PC and talk to Roll. -> Then to Yai's and talk to Glyde. -> Go to Dex's but talk to the program, he says that GutsMan is taking part in an endurance contest down in Yoka. So go there to the heat generator in Yoka 1. -> Another mail, read it and get the "CBeacPas", go back to the CyberMetro and go to the Beach. -[Beach Areas]-[Why so much trouble?]- -> First of all, wander around the area, but don't go to Beach 1, you can find a "Recov50 G" just below the stairs going down, check the store a little to the west if you like... -> On the lower floor, in the upper right part are compressed rails, so load the PresData if you don't have it on and walk, but don't go to the red path, continue on the blue one until the dead-end, there is a hidden "RegUp3", now continue... -> Once you reach the square you can check the Navi Cust Programs shop, there is also another Simon says minigame here... -> Go to the upper left part of the square and talk to the bunny-like Navi. -> After that's done, exit the square and go to the lower part of Beach 2, to reach Beach 1. -> Once you reach Beach 1 another event... Talk to the Navi there and... -> 2 Mettaur2, Tuby -> Take the conveyor belt going south and go down the stairs, behind the stairs is a BMD, that has a Navi Cust Prog for "Charge+1". -> Go back a little and you should see another frenzied Navi... -> Canodumb2, Boomer, Tuby -> Go south and through the panels and keep going right, you should find another Navi... -> 2 Swordy, Tuby -> Hop on the warp and go north a little... You'll jack out in the end... Another WWW scene... -[ACDC Town]-[A little more...]- -> Lan's mom will give you a "DataDisk" to take to Lan's dad in the SciLab so go there. -> Outside your house you'll get a mail. -> I suggest you do all the jobs possible at the moment though... -> Go upstairs and talk to the same scientist you always do... -> Go down and meet Lan's dad and Chaud. You'll get a "PET Case". -> Go back to your home and sleep... -[Beach Street]-[About to start!]- -> Well, Lan managed not to oversleep :P -> Read the mail and go to the Metro and to the Beach. -> Talk to the guy overlooking at the sea and buy the "ModTools". -> Go all the way right, and jack in the van of the DNN. -> There is a NaviCust Prog "HP+100" on the upper left. -> Enter the DNN building and go to the upper right, talk to Tora, the boy there... *KingMan* -> 800 HP. -> No element. -> Plan A: This starts the battle, two pawns and a knight. -> Plan B: After some time he usually switches to this one. 2 knights and then one tower or 1 pawn. -> Pawn: Moves up and down with you and slashes the square in front, remains on the enemy area anyway. 30 Damage. -> Knight: Jumps around, when it falls it sends a shockwave like the Mettaur's, very annoying... 50 Damage. Either falling on you or shockwave. -> Rook: Moves in front of KingMan, doing the Castling movement. If you have an AirShot/AirSword, after KingMan moves use it on the tower to send it to the back line... -> By the way, Break Attacks (In case you have the NaviCust piece) destroy the pawns for some time. -> Sunayama will the appear and you will go on with the N1. -> Go through the left doors and check the cloudy scenary for a "RegUp1". Then go on. -> Ahem... anyway, once that's done read your mail and get "ExpMemry", this will add a line to your Navi Cust so be sure to relocate your programs! -> Go outside and south, talk to Sunayama and... -> Ok, let's face it, the program sucks! Erm... Go in... -> Well, your folder sucks, that's for sure... Anyway, load PresData if it isn't on. Then take the upper compressed path, then take the panels and the next compressed path and take the "HadesKey", go back to the beginning. -> Take the stairs down and into the compressed path, once you reach normal floor take the other compressed path and open the door with the key, take the right path in the compressed floor for a "BlkBomb1 P" then go left and get the Victory Data! -> Sucky TV show... I mean, cross the path. You will fight Tamako anyway, but each door holds a different arena. From south to north they are: 1. Lava arena, each corner has lava. 2. Desert arena, ALL covered in sand. 3. Ice arena, ALL covered in ice. 4. Grass arena, ALL covered in grass. I prefer the 1st or 4th but since I'm Heat style... *MetalMan V2* -> 800 HP. -> No element. -> Middle line is metal and has two gears moving there, that can hurt you. 20 Damage. -> He sends a gear around the edge of the area. 40 Damage. -> He throws about 3 missiles, which home onto you. 40 Damage. -> Moves in front of you and punches the tile in front, which breaks. 80 Damage. -> There are several folders here. I will list each's name and location, to see the chips at the "Extra Decks" section, go to the TOC to check the keyword. -> "HdesFldr". From a person right near a gargoyle. -> "N1-FldrA". From FolderBoy at the very top... God, answers... In my opinion, the best one. -> 3rd answer. -> 2nd answer. -> 1st answer. -> 3rd answer. -> 1st answer. -> "N1-FldrB". From a "fan" near the first console. -> "N1-FldrC". From a scientist just outside the 4 doors, at the south. -> "N1-FldrD". From a business mas to the left of the entrance, above the boat. DON'T EVEN THINK OF USING THIS ONE, SERIOUSLY! -> Now, go to where the boat is, and check the crab below the wood thingy, get a "HPMemory". -> Done? Then wait for the time. Enter the door. *GutsMan V2* Again... -> 700 HP. -> No element. -> Sends a shockwave. 40 Damage. -> Tries to punch you if you are on your right-most line. 60 Damage. -> Cracks all your panels. If the hammer hits you, you do get hurt, otherwise, the attack won't hurt. 40 Damage. -> Once you are done, switch to your regular folder if you like and exit. -> Read the mail and go to the studio. Talk to the reporter (forgot name)... -> Exit and go to the left, take the small path next to the ramp and find Chaud. -> Back to the studio, save and go into the studio. *KingMan* -> 800 HP. -> No element. -> Plan A: This starts the battle, two pawns and a knight. -> Plan B: After some time he usually switches to this one. 2 knights and then one tower or 1 pawn. -> Pawn: Moves up and down with you and slashes the square in front, remains on the enemy area anyway. 30 Damage. -> Knight: Jumps around, when it falls it sends a shockwave like the Mettaur's, very annoying... 50 Damage. Either falling on you or shockwave. -> Rook: Moves in front of KingMan, doing the Castling movement. If you have an AirShot/AirSword, after KingMan moves use it on the tower to send it to the back line... -> By the way, Break Attacks (In case you have the NaviCust piece) destroy the pawns for some time. -> After the fight read your mail and exit the station.... -> Go back in. -> Jack into the console first and take the FireRatn H" first on the southwest, then follow Chaud, go up. -> Enter the door and watch. *DesertMan* -> 800 HP. -> No element. Aqua attacks stun him anyway. -> If you move in front of a hand it will dash. 40 Damage. -> At low life the hands transforms into blocks every now and then and fall on you, each hand equals a block. 60 Damage. -> Hands can be destroyed, but will respawn. -> Each time you hit DesertMan, he and the 2 pillars will switch places at random. And as usual everything is fine *sigh*. ________________________________________________________________________________________________ [WW6]-----------------------------2.6. Wily and Mother Nature?!--------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Then another WWW cut-scene... And you in school... -[Beach Street]-[Yai]- -> Read your mail then go to Beach street. -> Once there go south and then west to another screen, talk to the recepcionist. -> Jack into the vending machine, and on the southeast are 9000z. You can also gamble a little with a Navi on the northeast corner... -> Then jack in the TV, just south is a "Recov120 *", jack out and go to the 2nd floor, into the left-most room. Talk to Yai. -> Go down to the vending machine, get the "Tea" and here we go... -> Just go outside and down to the beach, talk to Mamoru, the kid there. -> Go back to Yai's room. -> I suggest you do whatever Jobs that you haven't done and the 2 new. -> Go back to your house... And upstairs to find... -> So watch all that... -[SciLab]-[Part-time working again...]- -> First read your mail, then go down, talk to Tora and Lan's mother. -> Go to the park and meet Dex. -> After all that read the mail from Tamako. -> Go to SciLab and talk to Tora, do the 4 jobs with Tora next to it. For more info on then check the Jobs section. -> Finally done? Then go back and talk to that bas.. I mean fiend, darn it, fRiend. Well, at least you get a "Fldr2", which enables you to have 2 customizable folders and the extra one... -> Go back home and sleep. -[ACDC Town]-[Can't think of a title...]- -> Go to school... And talk to everyone. -> That crazy guy... Go to his house. -> Long scene, after you are back in home check your mail. -[Beach Street]-[Gift]- -> Inspect the Monument near the hospital for a "RegUp2". (Thanks Adrian Phillips) -> Go to the hospital, and talk to the nurse behind the desk. -> Go out to the beach and with Mamoru. -> And everytime we get to know more about Hub, I just wonder why the crazy names, yeah, for networks but still... -> I mean, go to the hospital and to the nurse by the desk. Go up to floor 3 and to the only doctor there. -> Another chip finding, I always hate this... You need an "IceBall M", there is no easy way to get this, anyway, I suggest you buy the "Fish" NaviCust Program and go to Hades Isle, into the console, and pray to fight a ColdHead, you can find them more usually on the lower floor. The M code is fairly common, fortunately... -> Once you have it go back to the hospital, to the 2nd floor, door on the right. -> Once done exit, and oh yeah, go up and check the tree for a "HPMemory" no go back home. -> Sleep. -[Beach Street]-[Mamoru's operation]- -> Check the mail. -> Even without Lan telling you it's obvious you had to go to the hospital. Talk to him. -> Now go up to the 3rd floor. -> After that, go to the elevator. -> And holy crap! Go back up to the 3rd floor. -> You'll automatically jack in on the console. -> Take a left and get the BMD for the NaviCust Prog "OilBody", take the panels. -> Circle the place and talk to the program to get the "EngyChng" NaviCust Prog, load it. And then get the BMD above you for a "RegUp1". Now, in case you didn't understood the program's explanation, basically, you just sacrify a Heat chip to burn a tree. -> Go back to the beginning and burn the tree. Warp to the other side. -> If you want a "Recov120 O" burn the lower tree, otherwise, save the chip for the upper one. -> After burning the upper one, check the console and... -> Viney. The enemy itself can only be hit with fire attacks, however, the vine he uses can be hit with anything. -> As Lan go down to floor 2. This was funny on the japanese version, check the window on the left-most room to watch Lan commit suicide, as I said, only looked like that on the japanese version... -> Check the door near the beach but it's closed. Go inside the hospital and talk to the nurse there. Get the "BsmntKey" and go to the basement now! -> Anyway... -[Hospital Network]-[The search for PlantMan]- -> Burn the tree there. You can find a BMD with a "GutStrgt Q" on the left. Go right and talk to the program. -> "3 weeds...At the very back...Very back..." -> Those are clues to find the wraps in the next areas, if you want to try to solve them, the hints are here, otherwise just read. -> Warp and go up. The right takes you to a BMD with a "HPMemory" go back an up. -> Left path first. The top one has the button to open the door. The middle one is a virus fight. The bottom one has 2 "HeatShot I". -> Now the right path. The top one has a "HeatShot I". Middle has a fight too. And the bottom one will heal you for 100. -> Go through the now open door. PlantMan is there, but you fight a Goofball instead. -> You'll jack out, take the elevator to floor 3. -> You'll jack in after the event. -> Go up, take any path and check the program there. -> "9 weeds...Middle row...Middle row...Middle row..." -> Go to the left and burn the tree, go north at the fork for 1600z, then down. 1 1 "HeatShot I": 2. 2 3 2 "HeatShot I": 4, 6. 4 5 6 Nothing: 1, 3, 8 and 9. 7 8 Recover: 5. 9 Virus: 7. -> Go to the right path for a "HeatSide T", then burn the right tree. 1 1 "HeatShot I": 6. 1 "Geddon2 W": 8. 2 3 2 "HeatShot I": 1. 4 5 6 Nothing: 2 and 3. 7 8 Virus: 4,5 and 9. 9 Warp: 7. -> Warp and take the other warp. -> Right first. Top one has 2 "HeatShot I". Middle one is empty. And bottom one holds a "HeatShot I". -> Left now. Top one is empty. Middle one has a virus. Bottom has 3 "HeatShot I". -> Go through the middle path. Burn the left one for a "SubMem", this raises the max amount of SubChips you can carry of each. -> Burn the right one and change areas. -> First program. -> "4 weeds...4 weeds...Top left... Top left..." -> Second program. -> "8 weeds...2nd from the back...2nd from the back..." -> Weird zombie programs... Go left since it's the only path you can take without back- tracking. And north. On the right a little north are 2000z. 1 5 1 "HeatShot I": 7 and E. 2 3 6 7 2 "HeatShot I": 6 and B. 4 8 3 "HeatShot I": 3. Nothing: 4, 5, 8, 9, 0, A and F. Recover: None. 9 C Virus: 2. 0 A D E Warp: D. B F Switch: 1. -> There is nothing in D, so go through the door. Burn the tree. -> Long line, number each one from left to right. 1 "HeatShot I": None. 2 "HeatShot I": 6. 3 "HeatShot I": 1. Nothing: 2, 4 and 8. Recover: 3. Virus: 5. Warp: 7. -> Before you take the warp, get the BMD there for a "Barr100 E". Now take the warp. -> Don't burn the tree, but take the other path to find a "FullEnrg", keep going and see! You just saved yourself a heat chip. Warp and change areas. -> Zombie program. -> "4 weeds...Top left...Top left..." -> Go up and left for a NaviCust "Charge+1", then right and another zombie program. -> "3 weeds...Middle...Middle..." -> First go all the way right for a "FireSwrd R". Then go back all the way left, a little up burn the tree. -> North first. Top one is empty. Left one is a warp to a "HPMemory". Right one has 3 "HeatShot I" chips. And the bottom one has a virus. -> South now. Top one has 2 "HeatShot I" chips. Left one has a switch. Right one holds a bloody virus. And bottom one is empty. Go out of this small area and go up. -> Talk to the zombie program. -> ""I" shaped weed... ... ... I'd forgotten..." -> The 3 weeds there are, the right-most a "HeatShot I". Middle has another switch. The left-most has a virus. -> Exit this weed area and go all the way right to a 9-area. 1 2 "HeatShot I": 1, 3 and 9. 2 3 Nothing: 4, 7 and 8. 4 5 6 Virus: 2 and 5. 7 8 Recover: 6. 9 -> Then go a little down and burn the tree. 1 1 "HeatShot I": 3 and 6. 2 2 "HeatShot I": 1. 3 4 5 Nothing: 5 and 7. 6 Switch: 2. 7 Virus: 4. -> Finally done, go back to the first zombie program and through the now-open door. Save and then warp. *PlantMan* (So far I've gotten S Busting Levels in all Navis...) -> 1000 HP. -> Wood-element. Weak to Heat. (Guess what elem-style I have?) -> Sends a homing vine. 40 damage when hits, and 20 each 2 secs or so unless you wiggle out or get free. -> Moves in the same line and sends a quick needle. 50 Damage. -> Creates a yellow-colored and violet-colored roses in Megaman's field. They send out a pollen from time to time on the 4 directions from them. -> Yellow: Stuns you momentarily. -> Violet: Confuses you. -> Watch... ________________________________________________________________________________________________ [WB7]--------------------------------------2.7. Burning Passion--------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Another WWW scene... -[ACDC Town]-[Another chapter]- -> Watch, and Ms. Mari will come. Looks like Lan is getting a commendation! -> Go to SciLab and talk to the same guy who modified your PresData. Go on then. -> Enter the Virus Lab. -> After the crappy ceremony, exit the Virus Lab. -> Well well... Hinoken, or Mr. Match whatever is here. (By the way, HiNoKen basically means Heat of Fire.) -> Anyway, after this short class of japanese, go back and jack in. -[Net]-[Running around]- -> Head to Yoka 2. -> Load the darned PresData and go forward, take the upper compressed path and talk to the Navi. -> Mettaur3, HardHead, StormBox. -> Now go back and take the southern compressed path, enter the left area and go north. -> 2 Ratty2, StormBox. -> That's it for this area. Now go to Beach Area. -> In Beach 2, right near the warp to the Square is a Navi. -> Mettaur3, Gloomer, Metrid. -> Go to Beach 1 now. Take the panels down, you should see the Navi there. -> Shaker, TuffBunny, Metrid. -> Go down the stairs, and go south, take the panels right and the next one too, right next to the warp is another Navi. -> Slimy, Fishy, Metrid. -> To SciLab 1 upper level now. On the white flooring. -> Yurt, 2 Canodumb2 -> After just watch... Then read the mail. -> Go to ACDC 1. And north to the BBS, talk to the Navi there. -> Jack out. -[Beach Street]-[Hospital]- -> Go to the hospital, and to the usual room where Mamoru is. He'll give you the "HospCode". -> Exit and meet Mr. Match. -[SciLab]-[Programs]- -> Meet Mr. Match in the Virus Lab. Get the "FireData". -> Go to SciLab 1, upper level. And to the first program you'll see. -> Talk to Match again. Go to the lobby vending machine, get the "HeatData". -> Notice a patron in the names? Anyway, the program is south-west of the entrance. -> To Match again. Upstairs and to him, get the "FlamData", jack in. -> The program is north-east of the entrance. -> Talk to Match and take the "LavaStge T". -> Go to ACDC to your house. -> Watch... Then read the mail... -> You guessed it, back to SciLab. -> EnergyChange again... Go to your house and jack in there, let's start with ACDC... -[Net]-[Extinguisher]- -> Alright, once you start, go to the right at the fork, put out the fire there, this time we must sacrifize Aqua chips for that. -> Follow the yellow path and put the next fire out. -> That's it for ACDC 1, move on to ACDC 2. -> First go a little up and right in the very first fork. This fire has a virus. -> Go back and left this time, there is a fire near Yai's HP warp. This one however holds 2 "BublSide F" chips! -> Go south just before the exit to ACDC 3. That's it here, go to ACDC 3. -> Go all the way south to find one. -> Through the path to the square, there is one if you go up at the fork downstairs. -> Take the squirrel path now, and follow it, go north when you can and you should see one. This one will give you 3 "BublSide F" chips! -> Continue to reach the other side of ACDC 1. -> Put out the fire in your path, which also leaves a "BublSide F". You are done in ACDC. And the call from Match says so. -[SciLab]-[Still with the fires]- -> For SciLab now, go to SciLab 1 lower level first. There is one in the purple/white flooring in the middle. Back to SciLab 2. -> Go upstairs and behind the counter. You'll get 100z here. -> The next should be seen while going right, just go south from the 2nd door and then left to the dead-end. -> Take the right door and through the panels, you should see the next one right there. Go to SciLab 1 upper now. -> Going right you should see the fire, work to it. This has a virus though. -> Go south now, following the yellow path. Ignore the first fork but go south on the 2nd. This one also has 100z. You are done in SciLab too now. -[Yoka]-[Still more to extinguish]- -> Exit the square. Yes, you guessed it, you also have to load the darned PresData... -> Go straight and take the upper compressed path for the first fire. This one has 300z. -> Take the south compressed path now. When you reach normal floor you should see one. You'll get 2 "BublSide F" here. -> Go left and to Yoka 1, lower, here is another flame. Virus... -> Go back to the first portion of Yoka 2 and go north through the other path. Follow the path as if you were going to Yoka 1, but at the last place is another fire, you should see it. -> In Yoka 1, go left first and south all the way for a fire. Virus. Back to the Heat Generator. -> Follow the path as if you were chasing BubbleMan, at thev very end extinguish the flame, get 2 "BublSide F" and the call from Match. -[Beach]-[Last one]- -> Almost there. Follow the orange path and down the stairs, you should have seen the flame on the way down. It has a virus anyway. -> Go south and going right while you can, just south of the WWW gate is another. Virus. -> Take the compressed to the warp and just above the square entrance is another. -> Go to Beach 1. Take the right panels twice and down, warp away and see the flames there. Another virus... -> Back to the beggining take the panels down. Now that we are here though, take the right panels and enter the left area, clear the security code with the HospCode. The Purple MD has the "SpinPink". Take the warp to the Hosp comp and follow the path, the BMD has a Navi Cust Prog "Atk+1". Go back to Beach 1 and take the down panels on your left. -> Down the stairs and you should see the fire. -> Take the panels to reach the warp and just north of it is the last one. Which also has 3 "BublSide F" chips. Get 2 calls in a row. -[Undernet]-[This place is cooler everytime!]- -> You might be wondering, where the hell is the undernet?! Well, from Beach 2, from where the WWW gate is, go a little right, talk to the Navi there, the Tally acts as a key to the undernet as per say, so you can access now! -> You'll appear in Hades Isle though, go through the path and... -> Go forward, take the 3rd stairs down for 1200z, then go back up. -> Then take the 4th one, or the one after this, go down and south-west. Take the panel going left and go north, take the long line of panels to the right and to Undernet 2. -> Here take a right and up the stairs, the BMD there has a "RegUp2". -> Ignore the first warp and go north, take this 2nd warp. Go down the stairs and back to Undernet 1. -> Here just go south a little and right and up again to Undernet 2. -> Follow the path to reach Undernet 3. -> Holy crap! The hell was that? And that crazy navi from ACDC is following us... -> The Navi won't let you pass, so go up instead. Follow the only path possible. But, there's the but, but, take the left panel you should see, get the GMD and the BMD holds a "HPMemory", take the right panel out and resume the path. -> As you reach the clearing everything will shake and the floor will break. That crazy Navi... -> Anyway, go back to the first Navi and he will fight you... -> 2 Spikey3, Basher. -> Follow the path and take the panels left. -> Go up here then take a right, when you reach another clearing... -> Through the panels and go right and up, save before you reach the next clearing... -> Watch and... *FlamMan* (Still holding an S busting level so far...) -> 1000 HP. -> Heat-element, obviously. Weak to Aqua. -> He sends fire in a staright line. 60 Damage. -> He breathes fire on the panel in front, then grows to the other rows. 60 Damage. -> The candles provide different effects, each time you "burn out" one, they will light up with another color after a set time. -> Yellow: 2 fireball rotate on the edges of your field, only the 3 starting lines are affected, stolen panels won't. 60 Damage. -> Green: Creates an impenetrable shield on FlamMan. Even to "pierce" attacks. -> Red: Regenerates FlamMan's HP at a certain speed. -> Just as he is supposed to finish you... And FlamMan got screwed up royally... -> Well well, it's Bass... *Bass* -> 1000 HP. INFINITE barrier. -> No element. -> Sends a small, but insanely strong green ball in straight line. 200 damage! -> Charges up power and sends 15 (?) yellow balls in random lines. 200 damage! -> Side note. YOU CAN NOT DEFEAT THIS LITTLE BASTARD AT THE MOMENT! JUST DIE! You can try though, but I'll doubt you'll live long :P -> And the crazy Navi appears. -> Watch... -> Well, was that crazy?! Anyway, go back to SciLab. Upstairs to the lab. -> After all that, go back to your house and sleep. ________________________________________________________________________________________________ [WG8]----------------------------------2.8. The Gathering--------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Another WWW scene... Then Yai and Mayl in school. I'm more shocked at the fact that Lan isn't wearing his skates... -[ACDC Town]-[...]- -> Go down. -> After all that go to the Seaside Hospital. -> First, remember when Lan jumped to his death? Look there to find a girl who'll give you the "SpinOrng" item. -> Go up to your dad's room. -> Look, it's Sean! -> After that, read the mail. -> Go to SciLab, I suggest you do the jobs first though. -> Go to the Virus Lab, you can check the Virus Breeder, but for more info check it's own section. -> Assuming you did the Jobs, you should have the WWW-ID now, here is what is beyond each gate. -> ACDC 1: Locked Data. Panic C. -> SciLab 1, Upper: CustSwrd Z. -> Yoka 1, Upper: Prism Q. -> Beach 2, Lower: Exit to Beach 1!!!! (Ahem...) -> The Undernet for later... -> Talk to Chaud. He'll give you the NaviCust Prog "BlckMind". -> You know the drill, to Beach 2, Hades Isle and Undernet, head to Undernet 3 and we'll start from there, by the way, while on the 2nd part of UnderNet 1 you can reach the WWW Gate, inside is a NaviCust Program "HP+200". -[UnderNet]-[Ranking?]- -> First things first, load the BlackMind program. -> Now, remember the Navi that wouldn't let you pass and you had to fight, follow that path. Take the panels left and then down. Head left and you should see a Navi. If you have BlackMind loaded he'll let you through, just follow the panels to reach the UnderSquare. -> On the left side is the store, and a "Simon Says" Navi, be warned, this one is hard... -> On the north-east at the top is a Program seller. -> Anyway, to continue go down the right ramp and to the Navi there. -> Go to the middle statue. -> Just as you exit the Square there are 4 Navis, talk to any for a 4 sequence... -> 2 Canodumb2, Mettaur Omega. (Be careful with the little one...) -> 2 Momogra, Shrimpy Omega. -> Swordy2, Swordy, Canodumb Omega. -> 2 Beetle, Swordy Omega. -> Ok, head back to the 2nd area of UnderNet 1, you should see one there. -> 2 Beetle Omega. -> Back to UnderNet 2, go up and warp, take the panel there to the left and fight! -> 2 Slimer, Spikey Omega. -> Continue along the path, down the stairs, just right and up to a panel going left, near the warp is another... -> 2 Mettaur2, Ratty Omega. -> Go to the exit that leads to UnderNet 1. -> Mettaur Omega, Metrod Omega. -> In UnderNet 1, head up and to the middle of the area, near stairs 4... -> Metrod Omega, Dominerd Omega. -> Go down stair 4, the usual path you take to UnderNet 2, the Navi is just down. -> Bunny Omega, Yort Omega, Canodum Omega. -> That was all. You can find him "Where the evil fall". -> You can try your own, or read along, for now, jack out. -> First, I suggest you clear some Navis. *Punk V2* (So far still S) -> 1000 HP. -> No element. -> He will roll into ball and spin in the line then through the row you are in. 60 Damage. -> He will curl up too but spin in diagonal ways. 60 Damage. -> He sends an arm to his right end of the field, which appears on your field then. 60 Damage. -> He leaves his shoulder bladeson the ground which home on your once, then he appears and tries to attack you with his arms. 60 Damage, whichever hits. *KingMan V2* (Woohoo, managed S too) -> 1000 HP. -> No element. -> Plan A: This starts the battle, two pawns and a knight. -> Plan B: After some time he usually switches to this one. 2 knights and then one tower or 1 pawn. -> Pawn: Moves up and down with you and slashes the square in front, remains on the enemy area anyway. 60 Damage. -> Knight: Jumps around, when it falls it sends a shockwave like the Mettaur's, very annoying... 100 Damage. Either falling on you or shockwave. -> Rook: Moves in front of KingMan, doing the Castling movement. If you have an AirShot/AirSword, after KingMan moves use it on the tower to send it to the back line... -> By the way, Break Attacks (In case you have the NaviCust piece) destroy the pawns for some time. -[All around]-[The Quest for the Ranks]- -> Once done that, (ANSWER) head to Hades Isle, jack in the console. Go through the upper compressed path (Yes, PresData) follow the panels and go up, talk to the Ghost there... -> SnowBlow Omega, Trumpy. -> You'll get "Rank 10"! -> Anyway, you'll get a mail from Mayl (that sounded exactly the same! Ahem...). -> Outside go up first, and jack in the right gargoyle, take a NaviCust Program "WeapLV+1" from the south-west, and warp to UnderNet 2, they Navi there exchanges BugFrags. -> On Beach Street, on the store left of the Cafe and behind the pillar is a lady hiding. Talk to her to receive a "SpinPrpl". -> Go to Zoo Comp 2. And just at the first crossroad... -> 2 Canodumb3, Viney. (Remember for the Viney) -> 2 Ratty2, Gloomer. -> 2 Shrimpy3, Elesphere. -> MegaBunny, Geetle, Trumpy Omega. -> After that you'll receive a mail from the EX-Rank 10 Navi. "Where science gives life". -> (ANSWER) Go to Beach 1, down the panels then right, the left area, warp away to the Hosp Comp 2. There you should see him. Get "Rank 9" without moving an inch! Well, save for pressing A constantly. "Rednu3" is the next key... -> (ANSWER) Read backwards, Under3, so go there, you can find this one where you fought FlamMan. Holy Crap! *BeastMan V3* -> 900 HP. -> No element. -> He teleports to a panel in diagonal to you then dashes diagonally. 60 Damage. -> He appears on a panel diagonal to you and slahes in front, and up and down. 60 Damage. -> Same as above, but behind you. 60 Damage. -> When low on life, he disappears, his two claws charge diagonally at you, and the head in a straight line. 60 Damage, whichever part hits. -> Get "Rank 8", a Navi will appear, watch and the next hint is "Head of learning". As you leave... -> Spikey, Spikey2, Fishy Omega. -> Now go to ACDC School, into te Principal's PC, to Area 2, on the very south-west, in the white flooring is the next Rank. The hint to clearing this quest is "One of many birds". -> Go to Seaside Hospital, the room where Mamoru is supposed to be and check the decoration on the wall for an "Origami". Back to the Rank 7. You'll get "Rank 7". -> Read your mail. Go to ACDC Square! Check the left Message Board. -> Head to UnderNet 2, yes TWO, and we go from there. -> Already there? Anyway, in UnderNet 2, go up and left, ignore the stairs and a little above you should see a panel going left, take it and then go to the warp. Go up, avoiding the next panel and follow the path, you should see a panel going right soon, take it. Then go up. Talk to the Navi and he should move. -> Here already? Go left and up keep going and at the fork go up for a BMD with a "Recov200 N" then go back a little, follow the path down and warp. Just go right and follow the path and warp the blue area. Take the panels, the Navi there is a Net Merchant. Go up and see the ramp? Save first and go down... The hell is GutsMan doing here?! Anyway, and then he appears again... Just watch... *GutsMan V3* -> 900 HP. -> No element. -> Sends a shockwave. 100 Damage. -> Now he sends his punch flying in a straight line. 150 Damage. -> Cracks all your panels. If the hammer hits you, you do get hurt, otherwise, the attack won't hurt. 100 Damage. -> The next hint is "Place of battle". Then you get "Rank 3"... -> (ANSWER) Jack in the battle console at the DNN studio. Go a little up and meet BowlMan, the unique Navi to the Blue version. *BowlMan* (Guess, yes, S rank too) -> 1000 HP. -> No element. -> He goes to the middle of the back row and sends pins flying in straight line, the middle then upper, then lower and repeat. In total there are 15 pins. 40 Damage. By the way, you can knock them out, but they fall where you are, so move fastly. -> He makes 3 pins appear from below in 3 of your squares. If you are above one, 40 Damage. -> While there are pins up he will attempt to "strike" whichever line you are in. Also, if he hits a pin, it will fly to the space you are in. 40 Damage, ball or pin. -> He'll give you "Rank 2". "The Door is hidden behind a boulder". What? You thought I made up that riddle? You thought that I'm crazy? Well who's crazy now?! Ahem... That made no sense whatsoevr ^^;; Anyway, first go to Yoka, to the backside of the inn, there is a man behind boulder there, quiz time! -> 2nd answer. -> 1st answer. -> 1st answer. -> 3rd answer. -> 2nd answer. -> 2nd answer. -> 3rd answer. -> 1st answer. -> 3rd answer. -> 1st answer. -> Reward: HPMemory!!!!! (Ok, I got carried away a little...) -> Well, in case you didn't managed the answer to this last riddle within the last -> read again... -> (ANSWER) Still couldn't find it?! Well, it's on the boulder right there! Just go through the bath door and check it! What, exptected the game to end so crappily? You'll get the "GigFreez". -> Holy! I mean, watch... -> Hurry to SciLab 1, upper level! -> Enter the hole, you will appear in UnderNet 5. Go right and check below the stairs for a "HPMemory". Go right so you can take the panels down. Take the right path, and take the panels down. Go left and take the lower path, at the fork go up then left. SAVE before you enter the clearing. *DrillMan* -> 600 HP. (To call him weak would be an understatement :P) (Hah, 9:47 seconds! S rank) -> No element. -> He flies up. Then 3 holes appear, one on each line and a drill comes out, DrillMan is behind one of those. 80 Damage. -> 3 holes appear but now several drills come out. 15 total. 80 Damage. -> 3 of your panels blink and drills come out of then, DrillMan in one of them. The panels are broken. 80 Damage. -> And here we go... ________________________________________________________________________________________________ [WA9]----------------------------------2.9. The Awakening--------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ WWW scene as usual... Uh huh, city under martial law and you go to school?! -[ACDC Town]-[Martial Law]- -> Go to school, but meet Dex instead. -> Go to the Metroline and talk to Yai, then to the guard. -> Go to the park and talk to Mayl now. Get a "Roll V3 R" chip. And a mail. -[Net]-[Official Pass]- -> As the mail said, go to SciLab Square, ProtoMan is on the right. Get the "OfclPass" and to the Metroline to SciLab! -> Go upstairs and talk to Chaud. "Took advantage.....to capUture it" Damn those typos, lol... -> After laughing at the typo (^^;;) go back to ACDC. Once there go all the way north-east. -> First, go to the south-east for a "RegUp2". -> After that, go the left to find a crazy... thingy... Fight the 3 "????", be aware, they regenerate, and their attacks turn your panel into that thing... Watch then... -> Go to Seaside Hospital, to the left room in 2nd floor. You'll get an "Aspirin", check the bed and get "DadsNote" and "CardKey". -> Take a guess... Yes, to SciLab, go up and check the door there. -> Go to beach and check the boat. -> Think, who is rich enough and always brags about it with jets and stuff? Yep, Yai. -> Go to sleep then... Another WWW scene... -> Check your mail and get the NaviCust Program "Alpha" this will be of some use should you misread this (or my directions confuse you) or you try to go without help in their comps. For now, don't load it, since it's huge... -> Go to the Beach and to the boat... -[WWW Isle]-[Finally...]- -> Ok, just go north, but NOT left, you go into a hidden place, press R to jack in. There is a SubChip merchant on the left. To it's right is the NaviCust Program "Collect". Jack out. -> Enter the place and talk to everyone, then check the door. Watch... -> Take the elevator, exit, go down and... -> Welcome to the WWW areas. You can find Alpha at certain paths here, of course, you need the Alpha program to see him, if he grabs you, a crane will come for you. Now, for the cranes, if they get you, you go back to zero in this area... -> Go up, avoid the crane, on the next one go right to a BMD with a "HPMemory", go back an avoid the crane by going up. At the fork, keep going straight, try down and Alpha gets you. Circle the place and get the 1800z there. Go up, avoid the crane by going down, then hurry on the next one. -> Follow the path, you will reach a circle with 2 cranes, move along them. Ignore the gate and go up then right to a panel, and warp. -> Go down, move to the first path avoiding the cranes but STOP! Alpha is there, go to the next path and go on, the BMD there is a "Recov150 P", take it and to the next path going left. You can get the "ID-DataA", now go back to the Gate you saw and use it. Follow and... *FlashMan V2* -> 500 HP. -> Elec element. Weak to Wood. -> Spreads palm and makes a small electric current. 30 Damage. -> Sends small bulbs through the floor which home on to you. 30 Damage. -> Two giant bulbs appear in your area and start to light up, if they finish, they stun you momentarily. -> Uses the AreaGrab chip. -> With that one out of the way continue to the next part of the WWW's base. -> Check his PC to get a "Magnum1 V". -> Check the right statue, then the left one, the right one again and... -> Go up the elevator and right... -> WWW Comp 2 now... -> North at the first fork and time your moves, then go south, avoid the crane and take the lower path, the upper one has Alpha. -> With the fast-moving cranes, WAIT until 2 (TWO) have passed then make a move. Don't go into the warp yet, keep moving to get a "RegUp2", then to the warp... *BubbleMan V2* (Good reason to stay away from Heat-elements...) -> 800 HP. -> Aqua element. Weak to Elec. -> The hole in the middle will spawn bubbles, fishes encased in bubbles and land mines. -> Bubbles can trap you and then hit you. 70 Damage. -> Burst a fish's bubble and it will dash in a straight line. 70 Damage. -> Land mines will active when besides you. 80 Damage. -> BubbleMan throws a crab which acts like the Mouse chip. 70 Damage. -> When low on HP, he will encase himself in a 1HP bubble and while it's on, shoot 3 needles in a straight line. 50 Damage. -> Warp. Once all cranes go down hurry to the left for a BMD with 3000z. Then continue right. Once that is done, avoid the next crane and go south for "ID-DataB". Go back to the area full with cranes and south to a gate, open it, avoid the set of cranes and SAVE, then go... (Digisand, sounds like Digimon...) *DesertMan V2* -> 1200 HP. -> No element. Aqua attacks stun him anyway. -> If you move in front of a hand it will dash. 80 Damage. -> At low life the hands transforms into blocks every now and then and fall on you, each hand equals a block. 120 Damage. -> Hands can be destroyed, but will respawn. -> Each time you hit DesertMan, he and the 2 pillars will switch places at random. -> Another one done. Go down the stairs... -> Next one... -> Go left, avoid the cranes, step into the square, then to the next and the next and out. On the 3rd that has an exit to the right is a BMD with a NaviCust Program "Jungle", go back to the squares, once you clear them DO NOT go up, Alpha is there, circle this one. -> In the next big 8 (apparently), the right part of the lower line has Alpha, so go straight all the way, then down. -> You HAVE to move BETWEEN the 2 cranes here. Get the "ID-DataC" at the end. -> Go back to the big 8 (or whatever) and take the left-most path up to a gate. -> Clear it, go downstairs and take the path up to a BMD with a "FullEnrg". Then go right. Into the crane filled area and TRY to go up and left. After that don't fall to the easy duo, then go into the clearing... *PlantMan* (Hehe, a "warm-up", in both senses, since I'm heat-element...) -> 1000 HP. -> Wood-element. Weak to Heat. -> Sends a homing vine. 40 damage when hits, and 30 each 2 secs or so unless you wiggle out or get free. -> Moves in the same line and sends a quick needle. 50 Damage. -> Creates a yellow-colored and violet-colored roses in Megaman's field. They send out a pollen from time to time on the 4 directions from them. -> Yellow: Stuns you momentarily. -> Violet: Confuses you. *FlamMan* -> 1000 HP. -> Heat-element, obviously. Weak to Aqua. -> He sends fire in a staright line. 60 Damage. -> He breathes fire on the panel in front, then grows to the other rows. 60 Damage. -> The candles provide different effects, each time you "burn out" one, they will light up with another color after a set time. -> Yellow: 2 fireball rotate on the edges of your field, only the 3 starting lines are affected, stolen panels won't. 60 Damage. -> Green: Creates an impenetrable shield on FlamMan. Even to "pierce" attacks. -> Red: Regenerates FlamMan's HP at a certain speed. -> Woo, that was intense :P -> Ok, before we head in, I suggest some Navi deleting... -> Talk to Tora near the beggining for... *KingMan V3* (Damn this was hard, managed to get S by .57 seconds!) -> 1500 HP. -> No element. -> Plan A: This starts the battle, two pawns and a knight. -> Plan B: After some time he usually switches to this one. 2 knights and then one tower or 1 pawn. -> Pawn: Moves up and down with you and slashes the square in front, remains on the enemy area anyway. 100 Damage. -> Knight: Jumps around, when it falls it sends a shockwave like the Mettaur's, very annoying... 150 Damage. Either falling on you or shockwave. -> Rook: Moves in front of KingMan, doing the Castling movement. If you have an AirShot/AirSword, after KingMan moves use it on the tower to send it to the back line... -> By the way, Break Attacks (In case you have the NaviCust piece) destroy the pawns for some time. -> Now go up and enter the door... -> Check the wires at the end. -> You thought you were done with the robots? Well no! *evil laugh*....*sigh* -> This is the last robot, but that doesn't means the easier of them all... -> Go right, and evade the crane by entering the indentations. WARNING, the bottom-right one has Alpha on it, so hurryto the next. WARNING, on the same crane path, where this and the other blend, the right indentation also has Alpha use the upper one. -> On the second crane, move along. WARNING, at the first "fork" the upper one has Alpha. On the next "fork" is the lower one that has him. -> I guess I should tell you that short routes aren't always the best. Why? Because the right path here has Alpha. The BMD contains 1400z. Go on. -> Careful at the panels, time your moves correctly. -> Go up and enter the square avoiding the cranes. -> DON'T warp yet, go north-east and enter the path, go right avoiding the cranes and get the "ID-DataD". -> Go back and warp, but don't open the gate yet, go down into the SLOWLY moving cranes, just avoid the center path, follow them instead and go left. At the end of the left path is a "HPMemory". Now go back to the gate and open it. Go up and... *DrillMan* -> 600 HP. -> No element. -> He flies up. Then 3 holes appear, one on each line and a drill comes out, DrillMan is behind one of those. 80 Damage. -> 3 holes appear but now several drills come out. 15 total. 80 Damage. -> 3 of your panels blink and drills come out of then, DrillMan in one of them. The panels are broken. 80 Damage. -> Save one last time. Then enter. -> After the event, just go straight up, you should see them... "If I abOsorb it..." God that can't be happening... So FAR as I can remember, only 2... *Bass* (You won't believe me, I often wonder how sometimes I manage to pull out my 2 best PAs in 1 Custom away...) -> 1000 HP. 100 Aura. (The aura has to be taken down in 1 attack, and will regen over time) -> No element. -> Sends a small, but insanely strong green ball in straight line. 100 Damage. -> He moves back and sends about 6 yellow balls in random lines. 100 Damage. -> Charges up power and sends 15 (?) yellow balls in random lines. 200 damage! -> Earth breaker attack. He moves in to the middle of the line ahead of you, charges and burst the 3 panels in front of him. 100 Damage. -> We aren't done... *Alpha* (Too bad they don't give BL, Z-Canon3 obliterated this guy...) -> 2000 HP. -> His Core is protected, you must blast it a little before it will crack. -> No element. -> NONE of his panels can be stolen... -> He sends his both hands to attack. The first one goes through a row downwards, the next one in a line from right-to-left, obviously, on the lines/rows you are on. 50 Damage. -> He takes out some barrels and shoot at you 12 times, homing on you. 20 Damage each. This won't stun you/make you blink, so all can hit... -> His eye flashes and he sends a ray to the right-most row, middle panel, it cracks that, the one above and below, and the left one, plus the attack sends a wave in the direction. 80 Damage. -> Watch... Get "GramNote". -> Now, GET THE HELL OUT OF HERE! One thing though, did they forgot to transliterate at the end, or does Sean's name is also Shun, or is Shun the japanese name (since basically, it's the same...)? The End ________________________________________________________________________________________________ [WS0]----------------------------------2.10. Secret Areas--------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Thought you were done? Oh no! We are still missing the Secret Areas. Anyway, for now, you should have noticed a yellow Star next to continue, right? That means you already cleared the story, now there's 6 more stars to get! -> You are back in the WWW Base, just exit it, I mean, go back to the boat and back to Beach Street. I suggest before all, you do all the jobs, hunt for all the viruses for the Virus Breeder, and defeat all V2 and V3 Navis. Remember the BugFrag trader in UnderNet 2 (through they gargoyle in Hades Isle)? Go there and buy the FolderBack chip if you don't have it, you'll need a Giga chip for the Secret Areas, also start hunting for all the chips, the NaviCust Program "Collect" will ALWAYS make you receive a chip after battle, so load it. Check each personal section on info about Navis, Virus Breeder and Jobs... Also, if you want to go to Hades Isle, check the boat, you can now select between the WWW Base or Hades Isle... -> Mr. Quiz is in the hallway to the hot springs, the kid... -> 2nd asnwer. -> 1st answer. -> 2nd answer. -> 1st answer. -> 3rd answer. -> Reward: RegUp3. -> Quiz Queen is near the operating room of the Hospital... -> 1st answer. -> 2nd answer. -> 3rd answer. -> 3rd answer. -> 2nd answer. -> 2nd answer. -> 2nd answer. -> 3rd answer. -> 1st answer. -> 3rd answer. -> Reward: Barr200 E. -> By the way, QuizKing is at the top of Hades Isle. -> 3rd answer. -> 3rd answer. -> 2nd answer. -> 3rd answer. -> 2nd answer. -> 2nd answer. -> 1st answer. -> 1st answer. -> 2nd answer. -> 2nd answer. -> 1st answer. -> 1st answer. -> 3rd answer. -> 2nd answer. -> 3rd answer. -> Reward: Navi+40 * -> Done? Let's move on, before we actually go to the Secret Areas, we must do something. Go to the UnderNet 4, check behind the pillar, a program will give you "SpinDark". Now, go to UnderNet 6, and we work from there. -> Ok, from the start of UnderNet 6. Go up and take the left panels going up, then the one going down right to it's left, go right twice, the security cube should break if you defeat FlamMan V3, otherwise, go for him! Continue, the BMD there is a "WeapLV+1", go up and to UnderNet 7! -> In here, go left and open the cube by defeating DrillMan V3, check the Navi section for his location. The BMD there is a "GutImpct J". Then go upstairs and take the panel, grab the BMD to obtain the "Hammer" an item we will be using in the Secret Areas. Jack out as we are done, unless you want some chips here... -> Before, jack into the armor painting thingy in the Yoka Inn, you can find a "SubMem" here. -> Also, about the security codes that open when you beat the V3 Navi... -> FlashMan V3: UnderNet 2. Get "BlkBomb2 S". -> BeastMan V3: UnderNet 4. Access to part of Job 25, and "StepSwrd M". -> DesertMan V3: UnderNet 5. Get "SandStge C"... Crazy joke... -> PlantMan V3: UnderNet 3. Get "Lance S". -> FlamMan V3: UnderNet 6. Gives access to UnderNet 7. -> DrillMan V3: UnderNet 7. Gives access to upper area, to the "Hammer". And get the NaviCust Prog "Speed+1" at the top of UnderNet 4. -[Secret Area 1-[Meet the Horror]- First of all, the ground rule of the Secret Areas, YOU CAN NOT JACK OUT, you have to return to the entrance to exit this place. -> "Where is the entrance dammit?!" If you are asking that, good... Remember the UnderNet server? There... -> Ok first, take the left exit of the main platform, see the statue? They are better and more harder that the Protectos in MBN2, you must kill them in an order, each tower of the 3 has a number so you can see the order, then, in one hit, and if more than 1 has the same number, both must fall together. Hit the wrong one, even with your buster, and WHAM! A 1000 HP counter-attack! SAVE, and then try your luck with this one, there is no real strategy, just kill in this one... -> Continue then and take the "Geddon3 U". Back to the main platform... -> Go south, see the wall thingy there? You use the Hammer to smash those, and what happens when you do that? A horde of viruses, or more like 10 consecutive battles will occur... -> 3 Mettaur3. -> Poofball. -> 2 Yurt. -> Swordy, Swordy2, Swordy3. -> 2 Mettaur3, Mettaur2. -> Poofball, Viner. -> Yurt, Metrod. -> 2 BrushMan2, Fishy3. -> 2 MegaBunny, Mettaur3. -> N. 0-2, Metrod, Wind Omega. -> Ok, see the door to your left? You must beat the 4 Quiz guys for it. There is a "StepCros R". -> Back to the main platform. -> Take the right exit. Go up and left as you can, then another security tower. This one is easy too, just whack, remember, kill the Number 2 at the SAME TIME. -> There are 50000z there. Go left to a gate. You need 140+ Standard Chips to clear it, BUT SAVE first! *DarkMan* -> 1400 HP. -> No element. -> While in red/purple coat, he sends a line of fire, homing style. 100 Damage. -> While in yellow coat, he acts like the KillerEyes in a straight line. 100 Damage. -> While in blue coat, he uses the IceWave chip. 100 Damage. -> A shadow enemy appears already attacking, after it's done, it vanishes. 100 Damage. -> At some point, 3 holes open up in the top of your panels, loads of small bats will come out randomly. 50 Damage. The guy is easy once you get the hang of it... -> Continue to Secret Area 2. -> Go straight, you should see a warp and a wall, take the warp. -> The left route gives a GMD, the right one is a security tower... Now, this one is a little harder if you dont know how to play it... My tactic here was to AirShot the first one to the right all the way, turn all to grass, then use HeatSpread PA on it. Then I used LifeSword PA on 2, using my FolderBack chip I waited until I could manage another of those 2 PAs to end the 3rd one... -> This will take you to a Merchant... -> If you are done, back to the warp and the monolith thingy is our target... -> Spikey3, Metrodo. -> Yart, Deetle. -> LowBlow. -> StormBox, Fishy3. -> 2 Poofball. -> Totam, Metrodo, BrushMan3. -> Yart, BrushMan3, HardHead. -> Mashy, Moshy. -> Fishy3, Smasher. -> DemonEye, Dominerd2, BrushMan Omega. -> Phew... Go on, and into the warp there. -> Take the right path, the door here will open only if you have all jobs done. (Thanks to Natham Gannam) Take the NaviCust Program "HP+500", go back and take the middle path now. -> On this path, go to straight forward to a monolith, save and break it! -> Shadow. -> 2 Spikey2, Spikey3. -> 2 Mettaur3. -> LowBlow, Canodumb2. -> Shrimpy2, Gloomer. -> 3 Ratty2. -> 2 Yurt. -> Mettaur3, 2 Slimey. -> 2 Elewasp. -> 2 Totem, RedDevil. -> You might be wondring, "It's a dead end, so why do it?", well, try walking up from the edge, get the "AntiNavi M" here. -> Now, back in the path that had the monolith, stick to the south edge. You should enter another hidden path which takes you to another path, this time go left while sticking to the south edge you should move a little then stop, guess... A security tower... My tactic this time was AirShot the one below, CopyDamage on the one above, GrassStage, and HeatSpread them! -> Continue along this path and grab the "HPMemory". -> Go back up and left to a gate. You need 1 GigaChip for this, which should be the FolderBack one, SAVE and clear it... *JapanMan* -> 1600 HP. -> No element. -> Moves as close to you as possible and strikes numerous times. Up to 300 Damage. -> Sometimes, with a projectile (Cannon, Buster normal shots) he whirls his spear which sends back an air wave, he blocks all damage. 150 Damage. -> He thrusts forward once. 150 Damage. -> When "Back up" appears, little soldiers will come and stel your panels! 100 Damage. -> Secret Area 3 now... -> The gate there will only open after getting all 8 standard Virus families. (Scuttler not needed) (Thanks to Red Flame for this) Anyway, load up PressData, and enter, the upper path takes you to some Viruses for the breeder, the lower will take you to a platform. -> Go left for a "Snctuary C". Now, see the machine there? It's like a chip trader, but this one needs 10 BugFrags! Exchange 300... -> Ok, stick to the left wall and go down, you should enter a hidden path, follor it. SAVE before you try this wall, because now it's 20 consecutive fights... -> Fishy2, 2 HardHead. -> Vinert. -> 2 Mettaur3. -> Eleglobe, Ratty3. -> 2 Breaker, Doomer. -> Mettaur3, Spikey3, Trumpy. -> Totun, Spiker. -> 2 Swordy3, Shadow Omega. -> Fishy3, Trumpy. -> Volcanest, Spikey3, Metrodo. -> 2 Mettaur3, Trumpy. -> ErthJelly, Doomer. -> 2 Goofball. -> MoBlow. -> 2 Pengon. -> 2 JokerEye, AlphaBug Omega. -> Yart, Canodumb3. -> 3 MegaBunny. -> N. 0-3, Trasher. -> Slimest, Dominerd3, Scuttle Omega. -> Holy! All this work for a "HubBatch" NaviCust Program! -> Go back to the very first platform of this area. Left and another security tower... This time this is what I did, I used CopyDamage on the one of the back, and LifeSword PA on the first one, thus taking the 2 away, then GrassStage and HeatSpread PA! -> Go south for another monolith...*sigh* -> 2 Mettaur3, ErthJelly. -> Pengon, Shadow. -> 2 Ratty3, Canodumb3. -> N. 0-2, Trasher. -> 2 Eleglobe. -> 2 Slimest, Trumpy. -> 2 Doomer. -> 2 Geetle. -> 2 Momogre, Heaviest. -> Yart, BlueDemon. -> Go on, and north to a security wall, and probably the hardest if you don't know how to kill it... My tactic this time, was pretty much the same, GrassStage all, CopyDamage on the one at the top, and form HeatSpread will the chips code J and an Atk+30, then HeatSpread all to ashes! -> What you get for all this? A "Hole *" chip... You need this to summon a certain Navi... -> Back to the monolith we last smashed, go south, follow the path, up the gigantic stairs, and SAVE! -> Modify your folder so that you can deal high amounts of damage in one attack, such as with PAs, you'll see why... -> Yes, as I suspected, this gate will open by having all 200 standard chips. (Thanks to Red Flame too) *Serenade* -> 2000 HP. -> YOU CAN ONLY HIT HIM WHILE DOING HIS ENERGY WAVE THINGY ATTACK. ATTACKS AT OTHER TIMES WILL BE BLOCKED AND COUNTER-ATTACKED! -> No element. -> Counter-attack blast. 100 Damage. -> Sends a small energy ball along the lines, going in the IceWave motion. 100 Damage. This attacks pierces barriers... -> He flashes a little and then creates an air blast, which then attacks a couple of random spaces. 100 Damage. YOU CAN HURT HIM ON THIS ATTACK ONLY! -> Well, you defeated Serenade! But there is more, oh yeah! We still have the Time Tests for each Navi, which aren't easy by the way, they will require constant attempts. There is another Navi we must defeat... -> For now, if you haven't spent the 300 BugFrags, do so, then exit this place and come back in... -> I suggest however, that if you haven't, which I doubt, beat JapanMan and DarkMan at V2/V3. And fight ProtoMan too. -> Ok, back to Secret Area, go to where the BugFrag trader is, SAVE and step in! *Bass GS* -> 2000 HP. 200 Aura. (The aura has to be taken down in 1 attack, and will regen over time) -> RULE: CARRY THE FOLDERBACK CHIP! -> No element. -> Sends a small, but insanely strong green ball in straight line. 300 Damage! -> He moves back and sends about 6 yellow balls in random lines. 300 Damage! -> Charges up power and sends 15 (?) yellow balls in random lines. 200 damage! -> Earth breaker attack. He moves in to the middle of the line ahead of you, charges and burst the 3 panels in front of him. 100 Damage. -> Gospel Breath! Moves a finger to the front, 2 claws fall, seemingly homing on you, then it's Gospel's breath! 300 Damage, whichever hits! -> We are NOT done yet... Now we have the timed battles... "What's that?" you ask? Well, you have to beat EVERY Navi, in it's V2 form, under a certain time, and you must take them on using your ExtraFolder, so go figure, you are going to be here quite a while... -> Secret Area 3, above the stairs. -> Left Navi: DarkMan V2. Under 45 seconds. -> Center Navi: JapanMan V2. Under 40 seconds. -> Right Navi: ProtoMan V2. Under 45 seconds. -> Secret Area 2, scattered around. -> On the bottom-right warp: BowlMan V2. Under 45 seconds. -> South-west all the way, lower level in a square: KingMan V2. Under 40 seconds. -> First warp you see: MetalMan V2. Under 20 seconds. -> Take first warp up: GutsManV2. Under 15 seconds. -> Secret Area 1, left side. -> Bottom: FlashMan V2. Under 10 seconds. -> 2nd to bottom: BeastMan V2. Under 30 seconds. -> 2nd to top: BubbleMan V2. Under 40 seconds. -> Top: DesertMan V2. Under 45 seconds. -> Secret Area 1, right side. -> Bottom: PlantMan V2. Under 40 seconds. -> Middle: FlamMan V2. Under 40 seconds. -> Top: DrillMan: Under 45 seconds. -> Good luck... -> *snores* Wha? Eh? Done? Good, you should get a "DarkAura A". -> No, we aren't done, the V4 Navis are awaiting... First though, save your game and go to the title screen, you should have 5 stars, if so: hold Left, and press "R, R, L, R, L, R, L, L". -> First, let's head to the UnderNet 7, have 50 BugFrags ready though. -> Once there, take the left path, examine the curatin thingy which should open, go left and up to get a "Guardian O" chip. -> Back to the beginning, take the right path, talk to the Spikey, who wants 50 BugFrags. Give them, then go right to the curtain, open and it and go up to a "HPMemory". -> Go up now, examine the door. Go up all the way to the green panels, unlock the data for the NaviCust Program "GigaFolder1". -> Now, let's start finding the V4 Navis, just, before you fight them, you must fight 3 consecutive battles, in which only Omega enemies will appear... -> GutsMan: Go to Dex's HP through ACDC 3, search along the bottom line, near the middle... -> 2 Mettaur Omega. -> Mettaur Omega, 2 HardHed Omega. -> 2 Fishy Omega. (These guys are fun!) *GutsMan V4* -> 2000 HP! -> No element. -> Sends a shockwave. 200 Damage. -> Now he sends his punch flying in a straight line. 300 Damage. -> Cracks all your panels. If the hammer hits you, you do get hurt, otherwise, the attack won't hurt. 200 Damage. -> Uses Z-Punch PA! That's 15 flying punches at 300 Damage Each!! -> ProtoMan: Go to HadesIsle Net, down the right stairs, load PressData, follow the path to the other side, enter the square there and right below the right rock... -> 2 Twins Omega. -> 2 Swordy Omega. -> 2 Fishy Omega. *ProtoMan V4* -> 2000 HP. -> No element. -> Moves in front and does a Fighter Sword (3-large) attack. 300 Damage. -> Sends a sonic boom which is 2 lines wide. 300 Damage. -> Moves in front of you and does a WideSword attack. 300 Damage. -> Attack him with your buster and he covers, then WideSword. 300 Damage. -> Delta Attack! He flashes a sec then moves it for a delta-shaped triple slash! 300 each, can stack up to 900! -> FlashMan: Go to the Principal's PC 2, all south-west into the big white square, along the rightmost line... -> 2 Bunny Omega, Eleball Omega. -> 2 Eleball Omega. -> 3 Elebee Omega. *FlashMan V4* -> 1500 HP. (Wel, this guy finally got some HP...) -> Elec element. Weak to Wood. -> Spreads palm and makes a small electric current. 100 Damage. -> Sends small bulbs through the floor which home on to you. 100 Damage. -> Two giant bulbs appear in your area and start to light up, if they finish, they stun you momentarily. -> Uses the AreaGrab chip. -> BeastMan: In ZooComp 3, as you reach the first cage-thingy, go left, into a dead-end... -> 2 Ratty Omega. -> Spikey Omega, 2 Ratty Omega. -> Beetle Omega, Momogra Omega. *BeastMan V4* -> 1600 HP. -> No element. -> He teleports to a panel in diagonal to you then dashes diagonally. 120 Damage. -> He appears on a panel diagonal to you and slahes in front, and up and down. 120 Damage. -> Same as above, but behind you. 120 Damage. -> When low on life, he disappears, his two claws charge diagonally at you, and the head in a straight line. 120 Damage, whichever part hits. -> BubbleMan V4: Yoka 2, go up as usual, after you go left for first time, go down at the fork to a compressed path that had a HPMemory before, there... -> 3 Shrimpy Omega. -> 2 Slimer Omega, Pengi Omega. -> Slimer Omega, 2 Jelly Omega. *BubbleMan V4* -> 1800 HP. -> Aqua element. Weak to Elec. -> The hole in the middle will spawn bubbles, fishes encased in bubbles and land mines. -> Bubbles can trap you and then hit you. 200 Damage. -> Burst a fish's bubble and it will dash in a straight line. 200 damage. -> Land mines will active when besides you. 200 Damage. -> BubbleMan throws a crab which acts like the Mouse chip. 200 Damage. -> When low on HP, he will encase himself in a 1HP bubble and while it's on, shoot 3 needles in a straight line. 300 Damage. -> DesertMan V4: Jack in the DNN Van, on the upper-right corner. -> 3 Quaker Omega. -> 2 Momogra Omega, Quaker Omega. -> Momogra Omega, SnowBlow Omega. *DesertMan V4* -> 2000 HP. -> No element. Aqua attacks stun him anyway. -> If you move in front of a hand it will dash. 200 Damage. -> At low life the hands transforms into blocks every now and then and fall on you, each hand equals a block. 300 Damage. -> Hands can be destroyed, but will respawn. -> Each time you hit DesertMan, he and the 2 pillars will switch places at random. -> PlantMan V4: In Hosp Comp 3, take the first 2 warps, go up, at the fork left and down into a dead-end.... -> Puffball Omega. -> Viney Omega. -> Puffball Omega, Boomer Omega. *PlantMan V4* -> 2100 HP. -> Wood-element. Weak to Heat. -> Sends a homing vine. 40 damage when hits, and 30 each 2 secs or so unless you wiggle out or get free. -> Moves in the same line and sends a quick needle. 200 Damage. -> Creates a leaf shield, the next attack will heal her for the amount of damage. So attack her with a simple buster shot. -> Creates a yellow-colored and violet-colored roses in Megaman's field. They send out a pollen from time to time on the 4 directions from them. -> Yellow: Stuns you momentarily. -> Violet: Confuses you. -> FlamMan V4: UnderNet 3, go to where you fought him, just on the space above the left-most torch... -> 3 Spikey Omega. -> Basher Omega, Spikey Omega, Volcano Omega. -> Volcano Omega, Metrod Omega, Spikey Omega. *FlamMan V4* -> 2400 HP. -> Heat element, obviously. Weak to Aqua. -> Candles light up faster now. -> He sends fire in a staright line. 150 Damage. -> He breathes fire on the panel in front, then grows to the other rows. 150 Damage. -> The candles provide different effects, each time you "burn out" one, they will light up with another color after a set time. -> Yellow: 2 fireball rotate on the edges of your field, only the 3 starting lines are affected, stolen panels won't. 150 Damage. -> Green: Creates an impenetrable shield on FlamMan. Even to "pierce" attacks. -> Red: Regenerates FlamMan's HP at a certain speed, even faster! -> DrillMan V4: Exactly where you fought him, just 2 spaces up. -> 3 Mettaur Omega. -> 2 Momogra Omega, Mettaur Omega. -> Needler Omega, Mettaur Omega. *DrillMan V4* -> 1800 HP. -> No element. -> Moves WAY faster. -> He flies up. Then 3 holes appear, one on each line and a drill comes out, DrillMan is behind one of those. 200 Damage. -> 3 holes appear but now several drills come out. 40 total. 200 Damage. -> 3 of your panels blink and drills come out of then, DrillMan in one of them. The panels are broken. 200 Damage. -> MetalMan V4: Jack into Tamako's HP. On the path going down, on the 2nd from left to right, all the way down, on the glowing tile thingy... -> 3 Canodumb Omega. -> Yort Omega, Wind Omega. -> 2 Yort Omega. *MetalMan V4* -> 1700 HP. -> No element. -> Middle line is metal and has two gears moving there, that can hurt you. 20 Damage. -> He sends a gear around the edge of the area. 120 Damage. -> He throws about 3 missiles, which home onto you. 120 Damage. -> Moves in front of you and punches the tile in front, which breaks. 240 Damage. -> KingMan V4: On the DNN Building, 2nd floor, jack in the panel next to the door. Run along the lower gray line, in the middle... -> 2 Swordy Omega. -> Swordy Omega, Trumpy Omega. -> N. 0-Omega, HardHed Omega. *KingMan V4* -> 2000 HP. -> No element. -> Plan A: This starts the battle, two pawns and a knight. -> Plan B: After some time he usually switches to this one. 2 knights and then one tower or 1 pawn. -> Pawn: Moves up and down with you and slashes the square in front, remains on the enemy area anyway. 200 Damage. -> Knight: Jumps around, when it falls it sends a shockwave like the Mettaur's, very annoying... 300 Damage. Either falling on you or shockwave. -> Rook: Moves in front of KingMan, doing the Castling movement. If you have an AirShot/AirSword, after KingMan moves use it on the tower to send it to the back line... -> By the way, Break Attacks (In case you have the NaviCust piece) destroy the pawns for some time. -> BowlMan V4: Let's see, circle around the 2nd gray line, on the right side, middle panel... -> 2 HardHed Omega. -> Boomer Omega, HardHed Omega. -> HardHed Omega, Basher Omega. *BowlMan V4* -> 2000 HP. -> No element. -> He goes to the middle of the back row and sends pins flying in straight line, the middle then upper, then lower and repeat. In total there are 25 pins. 200 Damage. By the way, you can knock them out, but they fall where you are, so move fastly. -> He makes 3 pins appear from below in 3 of your squares. If you are above one, 200 Damage. -> While there are pins up he will attempt to "strike" whichever line you are in. Also, if he hits a pin, it will fly to the space you are in. 200 Damage, ball or pin. -> MistMan V4: Yes, you can fight him here. Exactly where BowlMan V4, was, but on the other side, kinda like a mirror... -> Puffball Omega, Wind Omega. -> Totem Omega, Puffball Omega. -> 3 Totem Omega. *MistMan V4* -> 2000 HP. -> No element. -> The genie comes out, if on your line, he dashes. 200 Damage. -> PoisMist. Various poison clouds appear on your side. From any of them, MistMan can come out and attack you. 200 Damage. -> If you are in front of the lamp, and MistMan comes out, you'll get hit. 200 Damage. -> DarkMan V4: In Secret Area 1, take the left exit, go up, and take the upper path at the fork to the dead end... -> Shadow Omega. -> Dominerd Omega, 2 KillerEye Omega. -> Dominerd Omega, Shadow Omega. *DarkMan V4* -> 2000 HP. -> No element. -> While in red/purple coat, he sends a line of fire, homing style. 300 Damage. -> While in yellow coat, he acts like the KillerEyes in a straight line. 300 Damage. -> While in blue coat, he uses the IceWave chip. 300 Damage. -> A shadow enemy appears already attacking, after it's done, it vanishes. 300 Damage. -> At some point, 3 holes open up in the top of your panels, loads of small bats will come out randomly. 150 Damage. -> JapanMan V4: In Secret Area 2, take the 2 warps for the path to SA3, go straight to the monolith and take the hidden path up... -> 2 Boomer Omega. -> BrushMan Omega, Swordy Omega, Boomer Omega. -> 2 Swordy Omega. *JapanMan V4* -> 2200 HP. -> No element. -> Moves as close to you as possible and strikes numerous times. Up to 600 Damage. -> Sometimes, with a projectile (Cannon, Buster normal shots) he whirls his spear which sends back an air wave, he blocks all damage. 300 Damage. -> He thrusts forward once. 300 Damage. -> When "Back up" appears, little soldiers will come and stel your panels! 200 Damage. -> Bass Omega: Secret Area 3, go to where the "HubBatch" was... SAVE! -> Scuttle, Scutz. -> Scuttzer, Scuttlest. -> Scuttler, Scuttle Omega. *Bass Omega* -> 3000 HP! 200 Aura. (The aura has to be taken down in 1 attack, and will regen over time) -> RULE: CARRY THE FOLDERBACK CHIP! -> No element. -> Sends a small, but insanely strong green ball in straight line. 300 Damage! -> He moves back and sends about 6 yellow balls in random lines. 300 Damage! -> Charges up power and sends 15 (?) yellow balls in random lines. 200 damage! -> Earth breaker attack. He moves in to the middle of the line ahead of you, charges and burst the 3 panels in front of him. 100 Damage. -> Gospel Breath! Moves a finger to the front, 2 claws fall, seemingly homing on you, then it's Gospel's breath! 300 Damage, whichever hits! -> Gospel Ray! A GIANT Gospel head appears and blast all your area! 500 Damage! -> Serenade Omega: Exactly where you fought him... -> 2 Scuttle Omega. -> 2 AlphaBug Omega. -> AlphaBug Omega, Scuttle Omega. *Serenade Omega* -> 2600 HP. -> YOU CAN ONLY HIT HIM WHILE DOING HIS ENERGY WAVE THINGY ATTACK. ATTACKS AT OTHER TIMES WILL BE BLOCKED AND COUNTER-ATTACKED! -> RULE: CARRY THE FOLDERBACK CHIP! -> No element. -> Counter-attack blast. 150 Damage. -> Sends a small energy ball along the lines, going in the IceWave motion. 150 Damage. This attacks pierces barriers... -> He flashes a little and then creates an air blast, which then attacks a couple of random spaces. 150 Damage. YOU CAN HURT HIM ON THIS ATTACK ONLY! -> That's it! You should have 7 stars now! -> You think we are done? -> Go to Wily, and as if you were going to clear the game, defeat Bass, which should be WAY too easy now and surprise, it's Alpha Omega now! *Alpha Omega* -> 3000 HP. -> His Core is protected, you must blast it a little before it will crack. -> No element. -> NONE of his panels can be stolen... -> He sends his both hands to attack. The first one goes through a row downwards, the next one in a line from right-to-left, obviously, on the lines/rows you are on. 100 Damage. -> His hands glow gold, the horizontal one will steal the right-most line of your panels, and the vertical will turn the line into poison/crack/ice panels. 100 Damage. -> Takes a giant needle from the middle and shot electrical discharges in a motion. First through the middle line, then both ends at the same time. 200 Damage each! (About 8) -> Creates a giant rocket which flies straight, then explodes your area. 300 Damage! -> He takes out some barrels and shoot at you 12 times, homing on you. 50 Damage each. This won't stun you/make you blink, so all can hit... -> His eye flashes and he sends a ray to the right-most row, middle panel, it cracks that, the one above and below, and the left one, plus the attack sends a wave in the direction. 200 Damage. -> Ok, now you are officially done with this! ________________________________________________________________________________________________ --------------------------------------------3. Items-------------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________________________________________________________________________________________ [UI1]--------------------------------3.1. Usable Items------------------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -> FullEnrg -> Completely restores MegaMan's HP. -> Loc Enemy -> Makes easier to find the last virus group you fought. -> MiniEnrg -> Restores 50 HP to MegaMan. -> SneakRun -> Prevents fights with weak viruses. -> Unlocker -> Unlocks Purple Mystery Datas. -> Untrap -> While in activation, untraps Green Mystery Datas. ________________________________________________________________________________________________ [KI2]------------------------------------3.2. Key Items----------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -> Aspirin -> It's a painkiller! We need to get it to dad! -> From Lan's Mom, in chapter 9. -> Bag -> A bag forgotten by a customer at Higby's. Careful! -> Below the table in Yoka inn. -> BsmntKey -> This key opens the door to the basement of Seaside Hospital! -> From a nurse in the hospital, during Mamoru's operation crisis. -> CACDCPas -> It's a CyberMetro ticket to the ACDC Station! -> SciLab. -> CBeacPas -> It's a CyberMetro ticket to the Beach Station. -> Yoka 1, DNN Mail. -> CSciPass -> It's a CyberMetro ticket to the SciLab Station! -> SciLab. -> CYokaPas -> It's a CyberMetro ticket to the Yoka Station! -> SciLab Square. -> CardKey -> It looks like a key to some lock... But I wonder which one? -> Hospital 2nd Floor, bed. -> CashData -> This is ID data for withdrawing cash from a bank. -> Job 6. -> DadsNote -> A letter from dad! It says... -> Hospital 2nd Floor, bed. -> DataDisk -> This disk contains dad's research data! Take it to him soon! -> From Lan's mother. -> DexCode -> This file has the passcode from the Net to Dex's PC! -> Dex. -> FireData -> Match gave us this data. It looks like it can start a fire! -> From Match. -> FlamData -> Match gave us this data. It's extremely hot! -> SciLab. -> GigFreez -> This is known as the "Forbidden Program". Use it for Alpha...? -> Undernet Square. -> GramNote -> It's a message from Gramps to dad, but it's ecnrypted! -> From Gramps... -> HadesKey -> This key opens the door to the Victory Data! -> In Hades Isle comp. During the N1. -> Hammer -> "For the samshing of seals" is carved on the hammer. -> UnderNet 7. -> HeatData -> Match gave us this data. It's realy hot... Ouch! -> SciLab. -> HospCode -> This file has the passcode from the Net to Hosp Comp 2! -> Mamoru. -> ID-DataA -> This key opens a lock in the WWW security robot! -> WWW Comp 1. -> ID-DataB -> This key opens a lock in the WWW security robot! -> WWW Comp 2. -> ID-DataC -> This key opens a lock in the WWW security robot! -> WWW Comp 3. -> ID-DataD -> This key opens a lock in the WWW security robot! -> WWW Comp 4. -> InsrData -> This data holds health info about all the stundents! -> Job 13. -> LandTome -> Old data that looks like a mountain...? "_|___|_______|__|" -> Job 20, Navi in UnderSquare. -> Needle -> It's the only tool that can smash BubbleMan's door! -> From the NAVIs BubbleMan sends away, in Yoka 1. -> KeydataA -> This data can bypass the lock on the Principal's PC! -> Principal's PC network. -> KeydataB -> This data can bypass the lock on the Principal's PC! -> Principal's PC network. -> KeydataC -> This data can bypass the lock on the Principal's PC! -> Principal's PC 1. -> MaylCode -> This file has the passcode from the Net to Mayl's PC! -> Mayl. -> ModTools -> It's a tool that let's you customize Navis. -> From a guy overlooking the sea in Beach. Must buy. -> O Data -> This is data for the N1 Grand Prix! Let's take it there! -> ACDC 1/2/3. -> OfclPass -> This gives you the same rights as an Official NetBattler! -> Chaud in ACDC town, during Alpha's awakening. -> OldDoll -> It's an old doll, repaired many times. -> During Job 15. -> OldTool -> It's a very old, well worn tool. Talk about craftmanship! -> From job 1, "Please deliver this". -> OrderSys -> This is a system for ordering chips from suppliers. -> Guy in Metroline, part of Higby's jobs. -> Origami -> It's an origami bird that we took from the hospital. -> Hospital 2nd floor bed. -> Parasol -> This is a high-tech parasol! It shuts out all light! -> Desk in ACDC school, 5-B Clasroom. -> PasswrdA -> This password can bypass the lock on the Principal's PC! -> Principal's PC 2. -> PasswrdB -> This password can bypass the lock on the Principal's PC! -> Principal's PC 2. -> PasswrdC -> This password can bypass the lock on the Principal's PC! -> Principal's PC 2. -> PET -> Lan's portable terminal. I'm installed in here! -> Start with. -> PET Case -> It's the PET case dad gave us! It's really strong! -> From Hikari, not long before you leave to the Beach Area. -> Photo -> It's a photo of a man holding a baby, and a woman. -> Job 25. -> Rank 1 -> This data proves that we were ranked 1st place! -> Secret Area 3. -> Rank 2 -> This data proves that we were ranked 2nd place! -> BattleNet Comp in DNN Building. -> Rank 3 -> This data proves that we were ranked 3rd place! -> UnderNet 4. -> Rank 7 -> This data proves that we were ranked 7th place! -> Principal's PC 2. -> Rank 8 -> This data proves that we were ranked 8th place! -> UnderNet 3. -> Rank 9 -> This data proves that we were ranked 9th place! -> Hospital Area 2. -> Rank 10 -> This data proves that we were ranked 10th place! -> Hades Isle Net. -> SeaTome -> Old data that looks like a sea...? "|_____|_||||___|_" -> Job 20, Navi in UnderNet 6. -> SkyTome -> Old data that looks like a cloud...? "__|_|____||__||||" -> Job 20, Navi in UnderNet 3. -> SpinBlue -> It lets you rotate blue parts with the L and R Buttons! -> NumberMan Code. -> SpinDark -> It lets you rotate dark parts with the L and R Buttons! -> UnderNet 4, from the hidden program behind the pillar. -> SpinGrn -> It lets you rotate green parts with the L and R Buttons! -> NumberMan Code. -> SpinOrng -> It lets you rotate orange parts with the L and R Buttons! -> Hidden girl behind the hospital, near where Lan jumps. -> SpinPink -> It lets you rotate pink parts with the L and R Buttons! -> Beach 1, above the Hospital warp. -> SpinPrpl -> It lets you rotate purple parts with the L and R Buttons! -> Job 17. -> SpinRed -> It lets you rotate Red parts with the L and R Buttons! -> NumberMan Code. -> SpinWhit -> It lets you rotate white parts with the L and R Buttons! -> NumberMan Code. -> SpinYllw -> It lets you rotate yellow parts with the L and R Buttons! -> Job 3. -> StmpCard -> If we get a lot of stamps on this card, we may win a prize! -> Job 24, from a Program in ACDC 1. -> SubPET -> This is a SubPET to use if your main one is malfuctioning. -> From SciLab scientist, after FlashMan events. -> Tally -> Looks like a pass to somewhere. It feels evil, somehow... -> From Job 12. -> TamaCode -> This file has the passcode from the Net to Tamako's PC! -> Tamako. -> Tea -> This is the tea that Yai wants! -> From Vending Machine. -> TickStub -> This is half of a map, drawn by hand in crayon. -> Job 10. -> X Data -> This is data for the N1 Grand Prix! Let's take it there! -> ACDC 1/2/3. -> VictData -> Whoever gets this data wins the N1 Grand Prix prelims! -> In Hades Isle Net. -> Will -> "sierrthtdiia qrlmweeeellr uraoararvpls" -> From Job 25. -> WrstBand -> Mr. Famous' personal wristband! What will happen if we try it? -> NumberMan Code. -> WWW-ID -> This is ID data for WWW members! Maybe we pass as one! -> Job 16. -> YaiCode -> This file has the passcode from the Net to Yai's PC! -> Yai. ________________________________________________________________________________________________ [UI3]-------------------------------------3.3. Upgrades----------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -> HPMemory - ACDC 2 Chip Merchant (2) - ACDC Square Chip Merchant (2) - SciLab Square Chip Merchant (3) - Beach Square Chip Merchant (3) - UnderNet Square Chip Merchant (3) - UnderNet 4 Chip Merchant (3) - Secret Area 2 Chip Merchant (3) - Mayl's HP, PMD. - School Comp in Teacher's Lounge. - Giant NumberMan's poster in Higsby Shop. - From QuizMan behind the Bath in Yoka. - DNN Station Net. - From the "Life Tree" in the Seaside Hospital 3rd floor. - From the Crab in Hades Isle, right below the boat. - Principal's PC 2. - Zoo Comp 1. - Yoka 2. - Hosp Comp 2. - Hosp Comp 5. - UnderNet 3. - UnderNet 5. - UnderNet 7. - WWW Comp 1. - WWW Comp 4. - Secret Area 2. - Job 4. - Job 6. - Job 11. - Job 12. -> RegUP1 - BlackBoard of 5-A. - Teacher's Lounge, on one of the desks. - SciLab's garbage can. - Principal's PC 1. - Ticket Booth Net in Yoka. - Secret Console in Zoo. - Dorms in Yoka Inn. - Hosp Comp 1 - Scenary in DNN Hallway. - Security Panel's Net in 2nd floor of the DNN building. -> RegUP2 - Yai's HP. - Vending Machine in SciLab. - Zoo Comp 4. - SciLab 2. - 5-B Classroom. - Graphical chart in editing room on the 2nd floor of the DNN Building. - Monument in the hospital. - Bed in Hospital 2nd floor. - Hospital's Air vent. - UnderNet 2. - WWW Base. - WWW Comp 2. -> RegUP3 - Beach 2. - Mr. Quiz in Yoka Inn hallway. - Job 2. - Job 10. -> SubMem - Hosp Comp 3. - UnderNet 6. - Armor's Net in Yoka Inn. - Job 15. ________________________________________________________________________________________________ [NCP]----------------------------------4. Navi Customizer--------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Navi Customizer is a new feature of MBN3, basically, it acts like the PowerUps did in the pervious versions, but this also allows more customizations such as extra effects, more abilities and such besides the upgrades to Attack, Speed and Charge. Of course, with everything new, new rules come, and unless you want to glitch Megaman in battle, which can produce the BugStyle, read these, you will know though... -> Obviously, you can only place programs in the grid, during the game you'll get, not only the NaviCustomizer, but memory to expand the space you have. -> There are various types of programs, mainly, Solid or Smooth (I heard this somewhere...), Solid type programs MUST have at least 1 square in the line of the Navi Cust, Smooth programs MUST NOT touch this line whatsoever. -> Besides from their type, there are colors, and these also include certain rules, you CAN NOT stack 2 blocks of the same color if they are touching, if they aren't touching, then it's ok, otherwise it will glitch. -> Other rules for colors, only White, Pink and Yellow can be placed at any time, all the other colors require for Megaman to be of a certain style, or the correct Mod password (more later). -> Above the Grid, you can see several colors, this are the colors you can place without problems. -> Once you are done, hit run, if an error where an incorrect color is placed there, you won't be able to continue, unless you input a password to override that error, if any. -> If a minor error occur (placing Smooth programs on line, Solid not on the line, stacking 2 colors) it will still run, but Megaman won't feel well, which affects his battle perfomance. -> After getting the "ModTools", you can compress the programs by 1 square, and override several errors, more on them in their respective sections. ________________________________________________________________________________________________ [NC1]--------------------------------------4.1. Blocks------------------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -> AirShoes (Solid) (White) -> You can hover over holes in battle. -> One of the comps in the Virus Lab and from NumberMan Code. _ _ _ |_| |_| |_| _ |_|_|_| -> |_|_|_| |_|_|_| |_|_|_| -> Alpha (Solid) (Pink) -> Allows Megaman to see Alpha lurking in the WWW Comps. -> From dad's e-mail. _ _ |_|_| |_| |_| |_| -> AntiDamage (Solid) (Red) -> Throws a shuriken if holding Left and B while hit. -> Shadow-Style Lv 4. _ _ _ _ _ _ |_|_|_| |_|_|_| _|_| |_| |_|_| -> |_| |_| |_| -> Attack+1 (Smooth) (Pink, White, Yellow) -> Raises Megaman's Attack by 1. -> White: Beach Square NaviCust Program Merchant Pink: Start with. DNN 2F, security panel net. Yellow: Hosp Comp 2. _ _ |_|_| |_| -> Battery (Solid) (Yellow) -> Attracts Elec enemies. -> UnderNet Square NaviCust Program Merchant. _ _ _ _ _|_|_| -> |_|_| |_|_|_| |_|_| -> Beat (Solid) (White) -> Works only in VS battle. Mega and Giga Chips do more damage. -> UnderNet Square NaviCust Program Merchant. _ _ _ _ |_|_|_ |_|_|_ |_|_|_| -> _|_|_| |_|_|_| |_|_|_| -> BlackMind (Solid) (White) -> Makes Megaman go by as under Navi. -> Chaud in Virus Lab. _ _ _ _ _ |_|_|_| -> |_|_| -> Block (Solid) (Blue) -> Pressing Left and B will make Megaman block an attack, receiving half the damage. -> Shield-style Lv2 upgrade. _ _ |_| -> |_| |_| -> BreakBuster (Solid) (Red) -> Adds piercing effects to simple Buster shots. -> Guts-style Lv4 upgrade. _ _ _ _ _ _ _ _ |_|_|_|_| |_|_|_|_| |_|_|_| -> |_|_| |_| |_| -> BreakCharge (Solid) (Red, Orange) -> Adds piercing effects to charged Buster shots. -> Red: Guts-style Lv3 upgrade. Orange: From a black man inside the DNN building. (Thanks Dave Gore) _ _ _ _|_| _|_| |_|_|_| -> |_|_| |_| |_| -> Bug Stop (Solid) (White) -> Stops ALL bugs. -> Bug-style Lv2 upgrade. _ _ |_| |_| |_| -> |_| |_|_ _ _ |_|_ _ |_|_|_|_| |_|_|_| -> BusterMAX (Solid) (Pink) -> Raises Attack, Speed and Charge to 5! But glitches Megaman automatically... -> UnderNet 6 BugFrag Program trader. _ _ _|_|_ _|_|_ |_|_|_| -> |_|_|_| |_|_| |_| -> Charge+1 (Smooth) (Pink, Yellow, white) -> Raises Charge +1. -> Pink: Zoo Comp 2. Beach 1. Start. White: Beach Square NaviCust Program Trader. Yellow: Hosp Comp 5. _ |_| -> Collect (Solid) (Pink) -> Makes you get a chip on every battle, unless the enemy doesn't holds one. -> Hidden console in WWW Base Isle. _ _ _ _ |_|_|_ |_|_|_ |_|_|_| -> |_|_|_| |_|_| |_| -> Custom 1 (Solid) (Blue, Yellow) -> Increases the amount of starting chips by 1. -> Blue: Custom-style Lv2 upgrade. Yellow: Custom-style Lv3 upgrade. _ _ _ |_|_|_| _ _|_| |_|_|_| -> |_|_|_| -> Custom 2 (Solid) (Blue) -> Increases the amount of starting chips by 2. -> Custom-style Lv4 upgrade, _ _ _ _|_| _|_| |_|_|_| -> _|_|_| |_|_|_| |_|_|_| -> Dark License (Solid) (Gray) -> "Connects with dark denizens!" -> Erm.. _ _ _ _ |_|_|_ |_|_|_ |_|_|_| -> |_|_| |_| |_| -> Energy Change (Solid) (White) -> Allows Megaman to transform Heat/Aqua chips into Heat/Aqua towers. -> Hosp Comp 1, from a Program. _ _|_| |_|_| |_| -> Fast Gauge (Solid) (Pink) -> Acts like the FastGauge chip, Megaman's Custom bar will fill faster. -> NumberMan Code. _ _ _ _ _ |_|_|_| |_|_| |_| |_| |_| -> |_| |_| |_| |_| |_| -> Fish (Solid) (Pink) -> Attracts Aqua enemies. -> Beach Square NaviCust Program Merchant. _ _ _ _ _|_|_| -> |_|_| |_|_|_| |_|_| -> Float Shoes (Solid) (Red) -> Panels won't affect you. -> Shadows-Style Lv3 Upgrade. _ _ _ _|_|_ _ _|_|_ |_|_|_|_| -> |_|_|_|_| |_| -> Giga Folder 1 (Solid) (Purple) -> Increases the Max amount of GigaChips that can fit in a folder by 1. -> UnderNet 7. _ _ _ _ _ _ |_|_|_| |_|_|_| _|_|_ _ -> _|_|_ |_|_|_|_| |_|_|_| -> HP +100 (Smooth) (White, Yellow) -> Increases Megaman's Max HP by 100. -> White: DNN Van Net. UnderNet 6 BugFrag Program Trader. Yellow: Zoo Comp 4. _ _ _|_|_| |_|_| -> HP +200 (Smooth) (Pink, Yellow) -> Increases Megaman's Max HP by 200. -> Pink: UnderNet 1. Yellow: UnderNet 6 BugFrag Program Trader. _ _ _ |_|_|_| |_|_| -> HP +300 (Smooth) (Pink) -> Increases Megaman's Max HP by 300. -> UnderNet Square NaviCust Program Merchant. _ _ _ |_|_|_| |_|_|_| -> HP +500 (Smooth) (Yellow) -> Increases Megaman's Max HP by 500. -> Secret Area 2. _ _ _ _ _ |_|_|_|_|_| |_| |_|_|_| -> Hub Batch (Solid) (Orange) -> Become one with your Navi. (??) -> Secret Area 3. _ _ _ _ _ |_|_|_| |_|_|_| |_|_|_| -> |_|_|_| |_|_|_| |_|_|_| -> Humor (Sloid) (White) -> Lan or Megaman will joke when you press L. -> Job 16. _ _ |_| -> |_| |_| -> Jungle (Solid) (White) -> Attracts Wood enemies. -> WWW Comp 3. _ _ _ _ _|_|_| -> |_|_| |_|_|_| |_|_| -> Mega Folder 1 (Solid) (Pink, Green) -> You can carry 1 more Mega Chip in the folder. -> Green: Team-Style Lv2 Upgrade. Pink: Team-Style Lv3 Upgrade. _ _|_| _ _ |_|_| -> |_|_| |_|_| |_|_| -> Mega Folder 2 (Solid) (Green) -> You can carry 2 more Mega Chips in the folder. -> Team-Style Lv4 Upgrade. _ _ _ _ _ _ |_|_|_|_ |_|_|_| |_|_|_|_| -> |_|_|_| -> Oil Body (Solid) (Yellow) -> Attracts Heat enemies. -> Hosp Comp 1. _ _ _ _ _|_|_| -> |_|_| |_|_|_| |_|_| -> Press (Solid) (White) -> Allows Megaman to compress himself to walk through compressed paths. -> Dr. Cossack, outside Mayl's house. _ _ |_|_| |_| -> Reflect (Solid) (Blue) -> Reflects damage back to enemy by pressing Left and B. -> Shield-style Lv4 upgrade. _ |_| |_|_ _ _ |_|_|_|_| -> Regular +5 (Smooth) (White, Yellow) -> Increases Max MB by 5. -> White: Beach Square NaviCust Program Merchant. Yellow: UnderNet 6 BugFrag Trader. _ _ _ |_|_|_| -> Rush (Solid) (Yellow) -> Only in VS battles. All chips do x1.5 damage. -> UnderNet 6 BugFrag Program Trader _ _ _ |_|_| -> |_| -> Set Green (Solid) (Green) -> This will turn all panels into Grass at the beginning of the battle. -> Ground-style upgrade. _ _ _ _|_| _|_| |_|_|_| -> |_|_| |_| |_| -> Set Holy (Solid) (Green) -> Sets all panels to Holy at the beginning of battle. -> Ground-style upgrade. _ _ _ _ _ _ |_|_|_| |_|_|_| |_|_|_| |_|_|_| |_|_|_| -> |_|_|_| |_| |_| |_| -> Set Ice (Solid) (Green) -> Sets all panels as Ice at beginning of battle. -> Ground-style upgrade. _ _ _ _|_| _|_| |_|_|_| -> |_|_| |_| |_| -> Set Lava (Solid) (Green) -> Sets all panels as Lava at beginning of battle. -> Ground-style upgrade. _ _ _ _ |_|_| |_|_| |_|_| -> |_|_| _ _|_|_| _|_|_| |_|_|_|_| |_|_|_| -> Set Metal (Solid) (Green) -> Sets all panels as Metal at beginning of battle. -> UnderNet Square NaviCust Program Merchant. _ _ _ _|_| _|_| |_|_|_| -> |_|_| |_| |_| -> Set Sand (Solid) (Green) -> Sets all panels as Sand at beginning of battle. -> NumberMan Code. _ _ _ _|_| _|_| |_|_|_| -> |_|_| |_| |_| -> Shadow Shoes (Solid) (Red) -> Can walk over cracked panels without breaking them. -> Shadow-Style Lv 2. _ _ _|_| _|_| |_|_| -> |_|_| |_| -> Shield (Solid) (Blue) -> Repels all damage by pressing Left and B. -> Shield-style upgrade. _ _ _|_|_ _|_| |_|_|_| -> |_|_| -> Sneak Run (Solid) (Yellow) -> Weak enemies stop attacking. -> Zoo Comp 3. _ _ _ _ _ |_|_|_| -> |_|_| |_|_| |_|_| -> Speed +1 (Smooth) (Pink, White, Yellow) -> Raises Megaman's Speed by 1. -> Pink: UnderNet 4. UnderNet 6 BugFrag Program Trader. White: Start. UnderNet 5. Yellow: Yoka 1. _ |_| -> Super Armor (Solid) (Red) -> Megaman won't flinch while being attacked. -> Guts-style Lv2 upgrade. _ _ |_|_ |_|_ |_|_| -> |_|_| |_|_| |_| -> Tango (Solid) (Pink) -> Only on VS battles. Megaman will be healed randomly. -> UnderNet Square NaviCust Program Merchant. _ _ _ _ |_|_| |_|_| _|_| -> |_| |_|_| _|_| |_|_| |_|_| -> Under Shot (Solid) (White) -> If attack is fatal, lets Megaman stay with 1 HP. -> Start. _ _ _ |_|_| -> |_| |_| |_| -> Weapon Lv +1 (Smooth) (Pink, White, Yellow) -> Raises the Lv of the charged weapon. -> Pink: Hades Isle, Gargoyle. White: NumberMan Code. Yellow: UnderNet 6. _ _ _ |_|_|_| ________________________________________________________________________________________________ [NE2]---------------------------------4.2. Error Codes/List------------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As said before, you can override some programs by entering certain codes. To do this, when the error number appears, hit Select, and enter the code. Also, the 3 symbols on the box, will be refered from 1 to 3, from left to right. Error Number | Block Glitched | Password | Styles Affected --------------+------------------+----------+--------------------- A1 | Super Armor | GYU2OPZQ | All A2 | Break Buster | 3GKQ2RSQ | All A3 | Break Charge | LO13ZXME | All B1 | Set Green | JHGIUTOP | All B2 | Set Ice | ALSK3W2R | All B3 | Set Lava | Y2UOMNCB | All B4 | Set Sand | 1LSKUTOB | All B5 | Set Metal | BM2KWIRA | All B6 | Set Holy | UTI3OMDH | All C1 | Custom 1 | X2CD3KDA | All C2 | Custom 2 | UTIXM1LA | All E1 | Mega Folder 1 | P2I3MSJL | All E2 | Mega Folder 2 | UTIR1SO2 | All F1 | Block | QSAO3C3L | All F2 | Shield | NC1FKSA2 | All F3 | Reflect | ITA2CRWQ | All H1 | Shadow Shoes | A3DJMNB1 | All H2 | Float Shoes | UTIW2SMF | All H3 | AntiDamage | SK3LROT1 | All D2C | Giga Folder 1 | TIS3LAEJ | Custom, Team, Ground D2G | Giga Folder 1 | CVVDS2WR | Normal, Bug D2S | Giga Folder 1 | TUIEO23T | Guts, Shield, Shadow G2C | Hub Batch | TU1AW2LL | Custom, Team, Ground G2G | Hub Batch | AX1RTDS3 | Normal, Bug G2S | Hub Batch | F2AAFETG | Guts, Shield, Shadow S2C | Dark License | WS1FS1AQ | Custom, Team, Ground S2G | Dark License | OI1UWMAN | Normal, Bug S2S | Dark License | P3TOSIIS | Guts, Shield, Shadow And what happens when