Revelations: Persona FAQ
Megami Tensei Persona - Be your true mind
Revelations series - Persona
A faq by
Henry LaPierre
freeza@ix.netcom.com
Version 4
February 28th, 1997
Updated for the American release
Revelations Persona is an RPG that takes place in current times. A
large corporation is dabbling in the art of mind manipulation, through
which they open a dimensional portal. You gather a team of characters,
who happen to be students from the local high school, and try to solve
the mystery of what's going on. A large barrier has encased the city of
Lunarvale, where you live. Demons are walking the streets, your friends
and loved ones are missing or being killed. It's up to you and your
friends to bring the city back from the dark reaches. Armed with only
your wits and fists, you start out on a long and perilous journey.
Soon you will aquire better weapons, such as axes, bows, spears, and
swords, not to mention each character will unlock their "persona". Later,
you will be able to purchase automatic weapons like, pistols, pump
shotguns, uzis, and rifles. A whole city is open for you to explore,
will you go to the police station to try and enlist help from the police?
Or will you go shopping at the mall for new weapons? It's up to you, but
you better think fast, life as you know it is depending on you.
Note:
This faq was originally written for the Japanese version of this game.
Some of the controls mentioned during the explanations may be for that
version, please refer to the American controls section for a listing of
the control changes made when translated for the American market.
Starting up:
After turning the power on to your Playstation, hit the start button.
After the title comes up, press any button, this will bring up two
choices:
1. Load a game
2. Start a new game
To load a game, press the "X" button("X" is the accept button throughout
the game, The "Triangle" button will cancel your selections and return
to the previous screen) while load game is highlighted.
This will bring up two choices:
1. Slot 1
2. Slot 2
This is which memory card slot on your Playstation you want scanned
for game saves.
Press the "X" button when the slot you want scanned is highlighted.
After a few seconds all the Persona save files on the card will be shown
on screen in the saved data menu. Choose the save file you would like to
load(highlighted in red), after making your choice you will be asked if
this file is OK to load:
1. Yes
2. No
Press the "X" button to load the saved game. You will appear at the last
Augustus tree or bush you saved at.
To start a new game, choose New game from the startup menu. The game will
scan for a memory card so that you may save when you need to. It will
notify you if there isn't one present. After this the game will begin.
Japanese version controls:
Controls(all are using Type 1 controller configure):
Here are the main controls for the game, if other uses for the buttons
arise, see the individual instructions sections, as extra controls may
be listed among them.
"Circle" button: This is the Accept/Inspect button(choosing selections)
"X" button: This will cancel your decision, and return you to the
previous screen. Holding down this button while walking on
the city map makes your character/party travel faster.
Triangle button: This brings up a descriptive text box in the battle
menus, rotates the city to a 45 degree angle when
walking on the city map.
Square button: This brings up the menu screen in non battle screens, or
cancels directly out of it.
L1 button: Sidestep left
L2 button: Calls up the automap/city map
R1 button: Sidestep right
R2 button: Calls up the enemy diary(list, see various enemies)
Select button: Holding down this button in a dungeon causes the small
corner map and phase of the moon chart to disappear.
Start button: Holding down this button causes a text box to appear with
your current location while in a dungeon.
Directional pad: Moves your party, picks choices, it will also scroll text
so be careful of holding it down during text.
American version controls:
"X" button: This is the Accept/Inspect button(choosing selections)
"Triangle" button: This will cancel your decision, and return you to the
previous screen. Holding down this button while walking on
the city map makes your character/party travel faster.
"Square" button: This brings up a descriptive text box in the battle
menus, rotates the city to a 45 degree angle when
walking on the city map. Holding down this button
while in a dungeon causes a text box to appear with
your current location.
"Circle" button: This brings up the menu screen in non battle screens,
or cancels directly out of it.
L1 button: Sidestep left
L2 button: Calls up the automap/city map
R1 button: Sidestep right
R2 button: Calls up the enemy diary(list, see various enemies)
Select button: Not used
Start button: Not used
Directional pad: Moves your party, picks choices, it will also scroll text
so be careful of holding it down during text.
Options screens:
Hitting the Square button outside of battle will cause the options menu
to appear, it contains these sub menus and their uses:
1. Item:
1a. Use: Choose an item to use, only highlighted items can be used.
1b. Equip: Equip/Remove items or weapons from characters. Can be done
individually(itemwise) or choose maximum/all maximum to
equip the best possible items on your characters. Arrows
to the right, show the values of the equipped items.
1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When
sorting, choose an item you wish to move, it will then
highlight in yellow. Now choose a location you want that
item to go to(helpful for grouping like items, or items you
are familiar with) and press the accept button. This
feature only works properly if you don't leave any spaces
between your items, and have the two columns even.
2. Magic:
2a. Cast: Choose the character who you'd like to cast a spell with.
Now choose the persona you'd like that character to cast a
spell by, then choose the spell itself(only spells listed
in white are available). Finally, choose the recipient of
the spell. Remember, casting still takes spell points.
Spell points are slowly recouporated by walking through
dungeons, at a rate of 1 spell point for every 2 steps
walked.
2b. Persona: Same as Changing personas in the Velvet room, except
for a few differences. Choose the character whose
persona you would like to view/inspect, then highlight
the appropriate selection, Change/Status. Change is
accomplished the same way as in the Velvet room(see
Velvet room) accept that you don't have access to the
spare persona bank, it is all done using the 3 personas
equipped on the current character, you're just shuffling
the Main(equipped) and sub personas. Choosing status
will allow you to view the persona's statistics. If you
press the accept button while viewing the personas
statistics, the persona's card will be shown.
2c. Card: View the inventory of all enemy contact cards in your
possession.
3. System:
3a. Map: View auto map or city map, depending on location.
3b. Analyze: View the enemy diary(all monsters battled so far)
3c. Config:
3c,1. Auto map: Choose between Free(rotates with you), or
Fixed(stationary). This refers to the small corner
map.
3c,2. Sound: Choose between Monoaural or Stereo
3c,3. Controller configure: Choose between Type 1 or Type 2
3c,4. Window type: Choose from 8 different styles
1. Solid receeding color
2. Plaid
3. Checkered
4. Brick
5. Sand
6. Snowman
7. Metallic
8. Pipe
3c,5. Battle settings: Options available during battle only
3c,5a. Command confirm: On/Off (the OK after all decisions)
3c,5b. Message speed: Normal/Fast/Off(no messages, spell names)
3c,5c. Window anime: On/Off(windows just pop up if off)
3c,5d. Auto battle pre-set options:
Character 1: Hand weapon only/Gun only/Free
Character 2: Hand weapon only/Gun only/Free
Character 3: Hand weapon only/Gun only/Free
Character 4: Hand weapon only/Gun only/Free
Character 5: Hand weapon only/Gun only/Free
These are the pre-set attack commands for battles, that
will be used if you choose the third type of auto battle
from the battle menu in combat. Free setting shuts auto
battle off on the selected character, allowing you to
still select their attacks.
4. Form:
4a. Manual: Manually place each party member in a desired location.
There are 25 possible locations on the character grid to
choose from. By moving the directional pad, pick a
character to move(represented by number), then choose a
location on the grid to place him/her(represented by a
yellow diamond). When all the characters have been placed
it will ask you if it's "OK" Yes/No. If you choose Yes,
it will ask you if you'd like to save the formation to
memory, Yes/No. If you choose to save the formation, you
will then need to pick a slot from among 8(labeled A-H)
to save it in. Press the accept button when the correct
slot has been highlighted. It will ask you if it's "OK"
Yes/No once again, choose yes to save the formation.
4b. Load: Use this to load a previously saved character formation.
To do this, choose one of the saves from the 8 slots to
choose from. Moving left or right on the directional pad
at this time, will show you the party's current formation.
After answering "Load OK" Yes/No, your saved character
formation will be loaded.
5. Status:
Use this to show you a character's current statistics. Select the
character you wish to view and you will be able to see the following
attributes:
5a. Name of character
5b. Level of character
5c. Experience accumulated
5d. Amount of experience needed for raising to the next level
5e. Persona level
5f. Persona experience points accumulated
5g. Amount of persona experience needed to raise to the next level
5h. Strength(orange is character, yellow is amount added by persona)
5i. Vitality(orange is character, yellow is amount added by persona)
5j. Technique(orange is character, yellow added by persona)
5k. Agility(orange is character, yellow added by persona)
5l. Luck(orange is character, yellow added by persona)
5m. All equipped weapons and armor
5n. Strength of all equipped weapons and armor(from top: sword
attack, accuracy, gun attack, accuracy, defense, dodging
ability, magic attack ability, magic defense ability
5o. Personas equipped, main and sub
5p. Hit points, current/maximum
5q. Spell points, current/maximum
The bar graph of your character's current statistics in the
following 5 areas mean the following:
1. Strength(attack power)
2. Vitality(maximum HP, defending)
3. Technique(accuracy)
4. Agility(dodging ability/speed)
5. Luck(after battle item percentages)
The bar graph will be filled in with colors. The orange is what
you have raised your characters level in that attribute to(base
level). The yellow is what the currently equipped persona has
raised your levels in the attributes to. The blue is what any
currently equipped special weapons or armor has raised your
levels in the attributes to. Each persona is different and as
such will raise attributes differently.
Battle screens:
There are 6 choices you can make from the first battle screen menu:
1. Fight: gives you 6 more options
1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s)
1b. Gun(GUN): Use gun to attack enemy, choose target(s)
1c. Persona(PRS): Use characters persona to cast a spell, choose spell
to perform, choose target(s)
1d. Persona change(CHG): Switch to one of the selected character's
sub personas(now=currently equipped), spells
for the currently highlighted persona are shown
to the right.
1e. Item(ITM): Use an item from your inventory, select target(s)
1f. Defend(DEF): Your selected character will assume a defensive
position upon start of the battle.
After all the characters attack selections have been made, you will
be asked if these choices are OK, Yes/No. After selecting Yes, the
battle turn will commence.
2. Escape: Choosing this will allow your party an attempt to escape
3. Contact: Attempt to gain the enemy's interest, or use an already
accumulated contact card to force an enemy type to leave
the battle. Highlight the enemy type you wish to contact
and hit the accept button, this will begin the contact.
4. Form: Re-align your characters battle formation, takes one full
turn(characters not moved will not be penalized). See Form
in Options menu for instructions.
5. Auto: Let the computer take over the battle for you, there are 3
choices of attack strategies to choose from:
5a. Normal: hand weapons only
5b. Replay: same as last "entered" attack commands
2c. Personal: your characters will perform their pre-set
attack selections(see System/Battle settings/
auto battle pre-set options in Options menu)
In all 3 choices, defense is chosen if character is out of
range for the auto attack. Pressing "Triangle, cancel" at
any time during an auto battle will stop the combat at the
end of the current full turn, bringing back up the first
battle menu.
6. Analyze: Check the status of any enemy, highlight target. From this
you can view the following:
1. Enemy's level
2. Enemy's type/name
3. Hit points, current/maximum
4. Spell points, current/maximum
5. Strength
6. Vitality
7. Technique
8. Agility
9. Luck
10. Main spell magic types
11. Magic strengths/weaknesses
12. Current condition of enemy
13. All spells known to the enemy
While in the first battle menu, pressing any of the top 4 buttons
(L1,L2,R1,R2) will bring up one of 4 different options/statistics
screens(depending on the button pressed).
L1: All character status screen
L2: Settings(configurable)
Hitting L2, to bring up the settings selection here, will give you
access to the following:
1. Command confirm: On/Off
2. Battle message speed: Normal/Fast/None
3. Battle windows anime: On/Off
4. Pre-set auto battle choices: brings up the following:
Change the pre-set auto battle selection for each individual
character to(defense is chosen if out of striking range):
1. Sword only
2. Gun only
3. Free: choose the attack you'd like this character to perform
R1: Enemy listing for current battle(type, name, amount)
R2: Current controller configuration description
Battle notes:
When a character's hit points drop below a certain percentage, they will
kneel on the ground, as if hurt. Their current hit points will also be
highlighted in red when this happens.
Characters that are killed during a battle are brought back to the
character grid after the battle is over(as long as one character
survives the battle). They will only have one hit point upon return.
You will have to manually place the returning character(s) on the grid.
You are not restricted to choosing the location they were in prior to
being killed.
If all of your characters are killed during a battle, the game will end
and you will have to re-load from your saved game files.
Pressing the triangle button while on a battle screen will bring up a
text box with a description of the current choices in Japanese.
A white number after an attack/spell represents amount of damage, a
green number is amount healed.
After each full turn(all characters) you are given the first battle menu
to choose from again.
The tile next to the characters name shows that characters position on
the character grid, type of attack prepared, or condition of character
if they are affected by a hold type spell(the word Bad, will appear).
Sometimes a group of enemies will sneak up on you. When this happens,
your character formation is reversed, the front is now the back row
and vice versa. You can choose to re-form your characters(see Form),
or leave them how they are. On the dungeon screen this is shown by
your view turning 180 degrees by itself directly before a battle. In
these instances, the enemy will get first attack. You need to re-form
after the battle(if you didn't during) as it stays in the reversed
formation.
If the enemies in the front row are all destroyed, the back row moves
forward.
Some attacks will riccochet off an enemy and strike your character, take
note of the attacks that some enemies use, try to avoid using like
spells on them.
If a hold type spell is successful, a marker icon will appear over
the affected character(see spell markers).
Spell(hold type) markers:
Icons, these go for both your party and the enemy. These are shown above
the affected characters head, and last various amounts of time. The
number next to the icon represents the level of the spell.
Name Icon Result of hold spell
---- ---- --------------------
Unlucky: Stairs down, luck down
Happy: Sunrise, may skip turn
Poison: Skull, damage to you after each turn
Charm: Heart, you attack your teammates instead
Shock: Lightning bolt, skip turn
Panic: ?!, skip turn, or other random act
Freeze: Blue drop, skip turn
Bind: Shield emblem, skip turn
Close: Red X, only able to use close range attacks
Sleep: ZZZ, skip turn
Sick: Face asleep, lose hit points every full battle turn
Terror: Sad mask, character may try to escape the battle
Paralyze: 2 jagged lines, skip turn
Guilt: Rosary, cannot use hand weapons or gun
Blind: Eye with X thru, decreases accuracy
Stone: Stone, skip turn
Raising levels:
When your character goes up an experience level you are given 3 points
to add to his statistics in any way you see fit. To add the points to
his statistics in any catagory or combination of catagories just move
the directional pad to the right the desired amount of times over the
selected statistic or statistics. After placing all 3 points you will
be asked if you are sure that is how you want them, Yes/No.
Saving:
See Augustus tree, under Room descriptions.
Ranges:
Various weapons and persona spells have ranges that they will be
effective in. If you are not allowed to use a weapon/spell, you most
likely are out of range. Most(not all) hand weapons are close range.
The phase of the moon:
This shows the passage of time. It also has to do with the way certain
enemies behave, which is why sometimes you cannot get a contact card
the same way twice from the same enemy. The Incense shop also works in
conjunction with this feature.
Room descriptions:
The Velvet room:
This is where you make new personas. The object is to combine 2 enemy
contact cards plus an item from your inventory, the result is a new
persona.
Upon entering you are given four choices:
1. Fusion
2. Quit
3. Deliver/Erase
4. Instructions
1. Choosing fusion gives you four more options:
note: you will not be able to access this choice if you have a full
inventory of personas until you delete some unneccessary ones):
1a. Self-service(Crosschart on new personas available to you)
From this you choose a contact card, shown by number, type, level
and name from the list to the left, and align the crossbar with
another(shown by number only at the top, 1-12) you would like to
combine it with. If the two cards can be combined into a persona,
the results will be shown in the box at the bottom of the screen.
The various symbols on this crosschart tell you things about the
strengths and weaknesses of the various contact card combinations.
Red: Uncompatible, may screw up
White: Normal
Blue: Compatible(same alignment), good chance of extra
abilities/attributes
Circle: Normal
Arrow up: Good chance of extra abilities/attributes
Arrow side: Normal
Arrow down: Good chance of mishap occuring, persona may weaken
Some mishaps can produce entirely different personas than expected,
these can be "Fools(enhanced persona) or Jellyman(dead persona)"
These mishappen(Jellyman) personas still appear the same but
will gain or lose spells/attributes depending on which way the
mishap swayed. A Fool(entirely different family, only available
through creation mishap) persona will occur approximately one
in 64 irregularities, if the circumstances are correct. Fusing
spell cards that show a blue symbol will increase your odds of
creating a "Fool" persona, this is due to blue indicating same
alignment of the chosen spell cards(IE: Holylight/Holylight or
Physical/Physical). Some personas may even develop spells after
attaining stage 8(the stage will not rise above 8), or perform
special spells without you even summoning it(I call these Freaks)
if your equipped character is in grave danger(Hit points are
highlighted in red). You can tell a mishap has occured because
Igor will mention that the resulting persona "seems irregular".
1b. Full-service
In this menu you can see a list of all the various personas that
your current enemy contact cards will create. Highlight the persona
you would like to create(in red) and select it. A list of all the
possible card combinations that will create this persona will be
shown. Choose the combination of contact cards you'd like to use
to create the persona. You will then be asked if you are sure of
this decision, Yes/No. After choosing yes, you may now choose
one item from your inventory to add to the persona in it's creation.
An item will possibly boost a personas attributes/abilities, or
even allow for an entirely different persona to be formed, usually
higher or lower within the same family of the chosen persona. After
picking the item(if you wished to add one) to add, you will be
shown the persona's card(scroll down to see it's attributes).
Press the accept button to see if you are able to complete the
merger of contact cards for this particular persona(if the
persona's level is far too high for any of your characters, or you
already have it, you will be denied). If you are able to create
the persona, you will be asked if all the choices you made are
"OK" Yes/No. As soon as you answer yes to this final question, you
will be brought to the persona creation room. You will witness your
two enemy contact cards brought to life and merged into the persona
you have chosen.
1c. See cards
From this selection you can view all the enemy contact cards
currently in your inventory. You can also delete unwanted contact
cards here.
1d. Quit to previous menu
3. Choosing Deliver/Erase allows you to view or change any character's
persona. To do this, highlight a party member whose persona you'd
like to change. You can have up to three personas equipped on each
character, one main(usable) and two sub(must equip them before use).
The character you'd like to equip the new persona on must have a
P-level(persona) equal to or higher than the persona you would like
to equip. The characters main(usable) persona is listed in red, the
sub personas(if any) are listed in white. Bring the flashing red bar
to the persona(or empty space) you wish to replace and press the
accept button, the flashing selection bar will move to the extra
persona bank. All currently not in use personas you've created are
kept in the extra persona bank. Now highlight the new persona you
wish to equip the character with(must be listed in white, personas
listed in grey are not available to that character) and press the
accept button. The new and old personas will change places,
equipping the new one, while putting the old into the extra persona
bank. You can store up to 16 personas in the extra persona bank.
The extra persona bank is only available from this selection in the
Velvet room, you cannot access these personas out in the field. You
can also delete personas from this selection that are obsolete.
Any persona that has reached stage eight before deletion will give
you an item in return when deleted. These items vary depending on
the persona deleted. Another feature available from this selection
is being able to view the persona's statistic card. To do this,
simply press the square button while a persona(any you choose) is
highlighted. The persona's statistic card will show you:
A portriat of the persona entity
The name of the persona
The level of the persona
The amount of spell points it takes to cast one of it's spells
All spells currently available to the persona(more may be aquired)
Amount the persona would enhance the users statistics
The main types of persona magic it uses
Strengths/weaknesses of persona
Pressing left or right on the directional pad while a persona status
card is up will allow you to view the other personas the character
is equipped with. Not all characters can use all personas, try them
in battle to find out which personas fit each character best.
4. Choosing Instructions on the Velvet rooms' use will get you four
more options(begginer, amateur, instructions(basic) and professional,
all of which are various instructions on room use. After viewing any
of the instruction choices you are sent back to the main menu for
the Velvet room.
Judgement 1999:
This is a casino. You can purchase coins from the teller next to the
door. The coins are used to play the various gambling machines in the
room. The object here is to win enough coins to buy goods from the
teller to the left, mainly powerful weapons or items to use during
fusion. Upon inspecting the machines you get four choices:
1. Start game
2. Quit(leave without playing)
3. Coins (total amount of coins you have left)
4. Instructions(different per machine, this gives 4 more options)
1. Rules
2. Controls of the game
3. Game advice
4. Exit to previous menu
Here is a list of the games available to play:
1. Dice game(craps)
2. Poker
3. Blackjack
4. Code breaker
5. Slots(slot machine)
Upon winning at various gambling machines, you will be asked if you
would like to risk your winnings in a double or nothing game. These
double or nothing games vary from machine to machine.
Rosa Candida shop:
This is the armor shop. You can purchase different types of armor here.
Talking to the shopkeeper gives you the option of buying, selling or
equipping items.
Yin Yan shop:
This is where you buy weapons. You can buy, sell and equip here by
talking to the shopkeeper. At various points in the game, new weapons
and items will become available in the shops. Just because you've
already bought all the items in one shop, don't neglect to shop there
again, as you may miss something good.
Give and take fountain(fountain of life):
The give and take fountains are fountains of regeneration run by
fairies. When entering one, you are asked whether you'd like to use the
fountain of give and take. The top choice is Yes, while the bottom is
No. If you choose yes, you will be given a dollar/yen amount to throw
into the fountain for the regeneration, along with two choices...
Yes on top, No on bottom. If you choose to accept the cost of the
regeneration your entire party's Hit points and Spell points will be
refilled to maximum.
The Gem/Incense shop(Essensce shop, wooden bamboo storefront):
This shop gives you the option of raising your statistics, buy, sell,
equip, or use items. There are two shopkeepers in this shop, a male
(red robe) and a female(white robe). By talking to the male shopkeeper
you are able to buy, sell or equip items. He sells mainly various
potions. By talking to the female shopkeeper you are able to use the
Item and Essense selections from her shops menu. First go into the
Item selection menu, here you choose to trade gems from your inventory
for various items. In the Essence selection you can chose to trade
your gems for various essences that you can use to raise your
character's statistics. It costs two gems for every essence you want.
Each essence will also cost different combinations of gems depending
on the phase of the moon. Essences highlighted in white are available
for trade(you have the neccessary gems for trading in your inventory).
After choosing one, you will be asked to choose the character that you
would like to have that statistic raised on. Below is a chart on the
various gems you need for trading at the different phases of the moon:
Strength: New-2/8 Alexandria & Garnet
3/8-5/8 Diamond & Amethyst
6/8-Full Aqua stone & Pearl
Vitality: New-2/8 Alexandria & Topaz
3/8-5/8 Sapphire & Garnet
6/8-Full Aqua stone & Ruby
Technique: New-2/8 Alexandria & Magmastone
3/8-5/8 Emerald & Topaz
6/8-Full Aqua stone & Emerald
Agility: New-2/8 Alexandria & Onyx
3/8-5/8 Ruby & Magamastone
6/8-Full Aqua stone & Sapphire
Luck: New-2/8 Alexandria & Turquoise
3/8-5/8 Pearl & Onyx
6/8-Full Aqua stone & Diamond
HP: New-2/8 Alexandria & Opal
3/8-5/8 Amethyst & Alexandria
6/8-Full Moon stone & Aqua stone
SP: New-2/8 Alexandria & Crystal
3/8-5/8 Amethyst & Aqua stone
6/8-Full Moon stone & Alexandria
Note: This shop will be a regular shop up until a certain point in
the game.
Peace diner:
In the sun mall this is a fast food type restaraunt, yet in the
Black market/Joy street this is a bar. You don't seem able to
purchase anything in either Peace diner, just talk to the employees
and patrons. The Miller and Budweiser beer logos on the front window
of this shop were removed from the American version.
The Frog shop(pharmacy):
This is the drugstore/pharmacy. In this shop you can buy, sell or equip
various items by talking to the shopkeeper. The items are mainly healing
remedies and things of that nature. There is a back door to this shop,
but every time you try to use it the shopkeeper tells you that you
can't. Nice music ;)
Medical office(clinic, has a red cross on the storefront):
In this shop/dwelling, you can be treated by a doctor. To do this,
talk to the doctor, he will ask you whether you would like to be
treated or not, Treat/Do not treat. If you choose to be treated, the
doctor will then tell you what the cost of the treatment wll be. You
will then be asked whether you will pay this amount or not, Yes/No.
If you answer yes to this, the amount will be deducted from your total
money, and all your party member's hit points and spell points will
be returned to their maximum level. Note: Talking to certain characters
throughout the game will also raise these attributes, the school nurse
is one of them.
Agastya trees(Augustus):
Agastya trees/bushes are the games save spots. To use an Agastya tree
enter it on the map(if it's in bush form, inspect it). Scroll through
the text until you come to a set of two choices, it is asking you
whether you want to use the tree or not. Yes(top) or No(bottom) are
your choices. After choosing yes, you are taken to another selection
screen, this time asking whether you'd like to: Save or Game end.
Choosing game end brings up a box asking if it's OK to choose this
option, Yes/No. Choosing save from the selection screen brings up the
file selection screen. Choose a slot to save your game in by
highlighting it in red and pressing the accept button(takes 2 blocks
on a memory card per save file). At this point you are asked if the
slot you chose is "OK"(are you sure about this slot) Yes/No. If you
already have a save in the slot you wish to use, you will then be asked
if you wish to save over the old save file, Yes/No. After choosing yes,
the game will save to the memory card. You can have up to 7 save slots
per memory card. After saving is completed, use the cancel button to
cancel out of the Agastya tree.
Using shops:
When using a shop, you are presented with a buying menu. It includes a
list of all products for sale(items you can afford are listed in white,
ones you can't are grey) and their prices. A description of the
currently highlighted(by red bar) item is shown in a text box at the top
of the screen, while the total of your current purchase and the total
amount of money you have left is shown in the lower right corner. Also,
the amount of the currently highlighted(by red bar) item you have in your
inventory is shown at the bottom left. After choosing a particular item
to buy, you will be asked the amount(how many you want) of the item you
wish to purchase(shown after the "X" sign), use the directional pad to
increase or decrease the number of units desired. The limit on each item
is 99 units. There may be some abbreviations used in the descriptions
of certain items, some are:
P=Player P1=Player 1(one player character) PAll=Player all
E=Enemy E1=Enemy 1(one enemy) EAll=Enemy all
The map:
There are 3 maps in the game, the small corner travel map, the automap,
and the city map. When viewing the automap screen, hitting any of the
top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees.
Using the directional pad while the automap is up allows the map to be
scrolled. In the city map, hitting the R1 or L1 buttons will cause
the map to turn clockwise or counterclockwise, respectively. L2 will
cancel or call up the city map from a street location. The directional
pad rotates the city map in all directions. While walking in the city,
pressing the Square button causes the viewing angle to rotate 45
degrees. To open a door or enter something, just push towards it with
the directional pad. Unless it is locked or sealed, you will go through.
Personas:
These are the demon entitys that each character summons to cast spells
for them. Each persona is different, depending on which 2 enemy contact
cards you create it from. Each persona has eight stages of growth, after
which it will not aquire any new spells. A persona gains spells from
experience, and can have a total of up to seven spells at it's disposal.
Not all personas will have seven spells though, and some can get odd(not
common to particular persona type) spells by adding certain items during
the initial fusion process. Certain items added during the fusion process
will create "hidden" personas within certain families. Those items are
listed beneath each persona where applicable. For more information on
personas see "the Velvet room". Below is a listing of all one hundred
personas and their abilities(listed spells are available at stage 8,
statistics listed are at stage one, they will get stronger as the
persona reaches stage 8, note: Fool statistics fluxuate as they are
only obtained by irregularity):
Lv: Name: Type: SP: Spells: Strengths/Weaknesses:
4 Trickster Heirophant 3 Duel sword Strong against magic
DEF up STR:15 OMP:55
Item "Hell book" Spirit norm VIT:17 DMP:55
Holyer TEC:12
STR up AGL:15 Holylight
LUK:7 Exorcism
5 Pixie Lovers 2 Cure Reflect wind
Wind Weak to physical
Happy dance STR:5 OMP:42
Flash VIT:10 DMP:63
Star punch TEC:7
Bolt AGL:16 Elemental
LUK:18 Air
5 Shaman Chariot 4 Tackle Relect gravity
Rapid fall Weak against spirit
Gravity STR:13 OMP:47
Gravity all VIT:10 DMP:37
Flash all TEC:8
AGL:5 Physical
LUK:9 Graviton
5 Starion Emporer 4 Wind Reflect wind
Blind light Weak against physical
Magic seal STR:12 OMP:65
Confuse VIT:8 DMP:46
Wind all TEC:5
Spin kick AGL:11 Elemental
LUK:9 Sign
5 Maria Priestess 4 Chill Absorb chill
Cure Weak against fire
Poison cure STR:8 OMP:67
Multi bow VIT:10 DMP:68
Trap cure TEC:12
Freezer AGL:9 Holylight
LUK:11 Aqua
6 Vesta Empress 4 Blast Absorb fire
Cure Weak against spirit
Flash STR:11 OMP:54
Red fire VIT:11 DMP:54
Blast more TEC:10
AGL:7 Physical
LUK:8 Ignis
6 Voodoo Heirophant 4 Holy Strong against magic
Candy voice Weak against attack
ACU up STR:10 OMP:39
Iron punch VIT:12 DMP:69
Mag up TEC:9
Holy white AGL:5 Holylight
LUK:7 Awake
7 Nike Judgement 4 Light No effect against magic
Cure Weak against attack
DEF up STR:10 OMP:56
Icy VIT:6 DMP:68
Sonar TEC:5
AGL:13 Holylight
LUK:9 Bless
8 Fury Magician 8 Blaze Reflect fire
Sleep song Weak against physical
Fire all STR:7 OMP:60
Love whip VIT:7 DMP:48
Red whip TEC:11
AGL:12 Elemental
LUK:6 Ignis
8 Talon Justice 7 Ray Absorb wind
Para pin Weak against spirit
Ray all STR:7 OMP:53
Twister VIT:9 DMP:43
TEC:15
AGL:13 Physical
LUK:12 Air
10 Jack frost Lovers 7 Chill Reflect chill
Joy Weak against physical
Tango STR:7 OMP:57
Chill all VIT:12 DMP:82
Sweet trap TEC:9
Ice breath AGL:14 Elemental
LUK:26 Aqua
10 Guni Devil 9 Twin slash Strong against everything
Berserk STR:15 OMP:114
Curse VIT:20 DMP:99
Attack back TEC:13
Magic seal AGL:18 Evildark
Sonar LUK:24 Awake
10 Ven Sun 6 Beak No effect against wind
Fire all Weak against gun
Wind all STR:14 OMP:57
Blaze VIT:7 DMP:52
Fire breath TEC:9
AGL:31 Elemental
LUK:16 Ignis
11 Virgo Priestess 5 Cure all Strong against magic
Happy dance STR:11 OMP:75
Fire VIT:13 DMP:75
Para cure TEC:14
Heal AGL:6 Holylight
Sexy dance LUK:7 Bless
12 Pawn Emporer 6 Tremor Reflect tremor
Paralyze Weak against physical
Slumber STR:18 OMP:75
Quake all VIT:9 DMP:57
Dual sword TEC:7
AGL:16 Elemental
LUK:12 Terra
14 Lx1 Magician 12 Ice Reflect chill
Chill all Weak against physical
Sexy dance STR:13 OMP:75
Ice all VIT:9 DMP:51
Multi pin TEC:15
AGL:21 Elemental
LUK:9 Aqua
15 Rain Empress 6 Gravity Absorb tremor
Flash Weak against spirit
Ray STR:17 OMP:78
Richter VIT:16 DMP:73
Fastball TEC:15
AGL:9 Physical
LUK:16 Terra
16 Hellcat Hermit 7 Ice No effect against tackle
Wind Weak against whip
Panic voice STR:15 OMP:72
Petri nail VIT:22 DMP:65
Icy TEC:27
AGL:18 Elemental
LUK:9 Aqua
17 Hive World 7 Para bite Strong against attack
Blast Weak against magic
Red fire STR:16 OMP:72
Wave all VIT:27 DMP:80
TEC:11
AGL:10 Physical
LUK:14 Grewon
17 Shogi Heirophant 7 STR drop Strong against magic
Holy bound STR:15 OMP:57
Para eyes VIT:20 DMP:82
DEF drop TEC:17
AGL:10 Holylight
LUK:16 Exorcism
18 Vortek Chariot 8 Squash Reflect blast
Poison pin Weak against spirit
Nuke STR:21 OMP:79
Light kick VIT:18 DMP:54
Nuke more TEC:20
AGL:11 Physical
LUK:16 Grewon
18 Halo Judgement 7 Twin slash No effect against magic
STR drop Weak against attack
Heal all STR:16 OMP:84
Magi shield VIT:11 DMP:84
Red fire TEC:7
AGL:22 Holylight
LUK:17 Ignis
18 Crosscut Priestess 6 Fire wall Absorb fire
Cure Weak against chill
Heal STR:16 OMP:84
Revive VIT:17 DMP:89
Blue fire TEC:17
AGL:8 Holylight
LUK:11 Ignis
19 Dark rider Justice 12 Dual stab Reflect ray
Flash Weak against spirit
Flash all STR:12 OMP:81
Destruct VIT:17 DMP:56
Ray all TEC:25
AGL:21 Physical
LUK:17 Photon
20 Jack O' Lovers 13 Fire Reflect fire
Sweet trap Weak against physical
Fire all STR:13 OMP:83
Hula dance VIT:15 DMP:103
Blaze TEC:17
Fire breath AGL:22 Elemental
LUK:34 Ignis
21 Remy Moon 21 Poison Absorb magic
Bad luck Weak against attack
Poison pin STR:13 OMP:105
Dead VIT:18 DMP:104
Candy voice TEC:18
Sickness AGL:17 Evildark
LUK:23 Nerve
22 Sumi Star 24 Tremor Absorb tremor
Spirit norm Weak against ray
Spin kick STR:20 OMP:88
Holy white VIT:19 DMP:102
Eternity TEC:20
Gust all AGL:26 Elemental
Blaze all LUK:18 Terra
23 Brax Emporer 10 Ice Absorb attack
Trap cure STR:27 OMP:95
Item "Pentagon" Ice all VIT:13 DMP:80
Death TEC:10
Mystery hit AGL:22 Elemental
LUK:18 Exorcism
24 Gasious Sun 13 Chill No effect against wind
Chill all Weak against gun
Spike claw STR:21 OMP:113
Gust all VIT:13 DMP:103
Holy word TEC:19
AGL:43 Elemental
LUK:28 Bless
25 Omah Heirophant 9 Heat wave Absorb chill
ACU drop Weak against fire
Restore pow STR:18 OMP:79
Red fire VIT:34 DMP:99
TEC:24
AGL:13 Holylight
LUK:20 Aqua
25 Stalios Hermit 13 Fire all No effect against tackle
Spirit norm Weak against whip
Quake STR:20 OMP:97
Sonar VIT:29 DMP:84
Viri nail TEC:44
AGL:23 Elemental
LUK:13 Ignis
27 Iron bride Empress 17 Ray all Reflect ray
Bolt Weak against spirit
Twin slash STR:26 OMP:98
Wave VIT:25 DMP:98
TEC:21
AGL:11 Physical
LUK:26 Weak boson
28 Lance Magician 18 Dual stab Reflect tremor
Blind light Weak against physical
Quake STR:21 OMP:115
Tremor all VIT:15 DMP:80
Intimi mag TEC:27
Drago spear AGL:32 Elemental
LUK:12 Terra
28 Mach Justice 14 Wave Absorb wind
Poison pin Weak against spirit
Gale wind STR:15 OMP:105
Wave all VIT:20 DMP:75
Sonic TEC:37
AGL:32 Physical
LUK:21 Air
29 Deva Priestess 10 Bless Strong against magic
Ill cure STR:20 OMP:112
Love whip VIT:22 DMP:112
Spirit norm TEC:28
Heal all AGL:10 Holylight
Hell eyes LUK:15 Exorcism
29 Leviathan World 11 Poison air Strong against attack
Magnet Weak against magic
Viri bite STR:28 OMP:102
Bone crush VIT:48 DMP:105
Nuke more TEC:17
AGL:15 Physical
LUK:20 Air
30 Tenji Fool 7 Sweet trap Strong against everything
Attack back STR:25 OMP:145
Quake all VIT:34 DMP:95
&nb