Revelations: Persona FAQ

 
                Megami Tensei Persona - Be your true mind
                      Revelations series - Persona

                                A faq by
         
                             Henry LaPierre            
                          freeza@ix.netcom.com
                           
            
                               Version  4
                           February 28th, 1997
                    Updated for the American release

    Revelations Persona is an RPG that takes place in current times. A 
large corporation is dabbling in the art of mind manipulation, through 
which they open a dimensional portal. You gather a team of characters, 
who happen to be students from the local high school, and try to solve 
the mystery of what's going on. A large barrier has encased the city of
Lunarvale, where you live. Demons are walking the streets, your friends
and loved ones are missing or being killed. It's up to you and your 
friends to bring the city back from the dark reaches. Armed with only 
your wits and fists, you start out on a long and perilous journey. 
Soon you will aquire better weapons, such as axes, bows, spears, and 
swords, not to mention each character will unlock their "persona". Later,
you will be able to purchase automatic weapons like, pistols, pump 
shotguns, uzis, and rifles.  A whole city is open for you to explore, 
will you go to the police station to try and enlist help from the police?
Or will you go shopping at the mall for new weapons? It's up to you, but
you better think fast, life as you know it is depending on you.

Note:
This faq was originally written for the Japanese version of this game. 
Some of the controls mentioned during the explanations may be for that
version, please refer to the American controls section for a listing of
the control changes made when translated for the American market.

Starting up:
  After turning the power on to your Playstation, hit the start button.
  After the title comes up, press any button, this will bring up two 
  choices:
    1. Load a game
    2. Start a new game
  To load a game, press the "X" button("X" is the accept button throughout
  the game, The "Triangle" button will cancel your selections and return 
  to the previous screen) while load game is highlighted. 
  This will bring up two choices:
    1. Slot 1
    2. Slot 2
    This is which memory card slot on your Playstation you want scanned
    for game saves. 
  Press the "X" button when the slot you want scanned is highlighted.
  After a few seconds all the Persona save files on the card will be shown 
  on screen in the saved data menu. Choose the save file you would like to
  load(highlighted in red), after making your choice you will be asked if 
  this file is OK to load:
    1. Yes
    2. No
  Press the "X" button to load the saved game. You will appear at the last
  Augustus tree or bush you saved at.

  To start a new game, choose New game from the startup menu. The game will
  scan for a memory card so that you may save when you need to. It will
  notify you if there isn't one present. After this the game will begin.

Japanese version controls:
Controls(all are using Type 1 controller configure): 
  Here are the main controls for the game, if other uses for the buttons 
  arise, see the individual instructions sections, as extra controls may 
  be listed among them.
  "Circle" button: This is the Accept/Inspect button(choosing selections)
  "X" button: This will cancel your decision, and return you to the 
              previous screen. Holding down this button while walking on 
              the city map makes your character/party travel faster.
  Triangle button: This brings up a descriptive text box in the battle 
                   menus, rotates the city to a 45 degree angle when 
                   walking on the city map.
  Square button: This brings up the menu screen in non battle screens, or 
                 cancels directly out of it.
  L1 button: Sidestep left
  L2 button: Calls up the automap/city map
  R1 button: Sidestep right
  R2 button: Calls up the enemy diary(list, see various enemies)
  Select button: Holding down this button in a dungeon causes the small
                 corner map and phase of the moon chart to disappear.
  Start button: Holding down this button causes a text box to appear with
                your current location while in a dungeon.
  Directional pad: Moves your party, picks choices, it will also scroll text 
                   so be careful of holding it down during text.

American version controls:
  "X" button: This is the Accept/Inspect button(choosing selections)
  "Triangle" button: This will cancel your decision, and return you to the 
             previous screen. Holding down this button while walking on 
             the city map makes your character/party travel faster.
   "Square" button: This brings up a descriptive text box in the battle 
                    menus, rotates the city to a 45 degree angle when 
                    walking on the city map. Holding down this button 
                    while in a dungeon causes a text box to appear with 
                    your current location.
  "Circle" button: This brings up the menu screen in non battle screens, 
                   or cancels directly out of it.
  L1 button: Sidestep left
  L2 button: Calls up the automap/city map
  R1 button: Sidestep right
  R2 button: Calls up the enemy diary(list, see various enemies)
  Select button: Not used
  Start button: Not used
  Directional pad: Moves your party, picks choices, it will also scroll text 
                   so be careful of holding it down during text.

Options screens:
  Hitting the Square button outside of battle will cause the options menu
  to appear, it contains these sub menus and their uses:
    1. Item:
      1a. Use: Choose an item to use, only highlighted items can be used.
      1b. Equip: Equip/Remove items or weapons from characters. Can be done
                 individually(itemwise) or choose maximum/all maximum to 
                 equip the best possible items on your characters. Arrows 
                 to the right, show the values of the equipped items.
      1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When
                sorting, choose an item you wish to move, it will then 
                highlight in yellow. Now choose a location you want that 
                item to go to(helpful for grouping like items, or items you
                are familiar with) and press the accept button. This 
                feature only works properly if you don't leave any spaces
                between your items, and have the two columns even.
    2. Magic:
      2a. Cast: Choose the character who you'd like to cast a spell with. 
                Now choose the persona you'd like that character to cast a 
                spell by, then choose the spell itself(only spells listed
                in white are available). Finally, choose the recipient of
                the spell. Remember, casting still takes spell points.
                Spell points are slowly recouporated by walking through
                dungeons, at a rate of 1 spell point for every 2 steps
                walked.
      2b. Persona: Same as Changing personas in the Velvet room, except 
                   for a few differences. Choose the character whose 
                   persona you would like to view/inspect, then highlight
                   the appropriate selection, Change/Status. Change is
                   accomplished the same way as in the Velvet room(see 
                   Velvet room) accept that you don't have access to the 
                   spare persona bank, it is all done using the 3 personas
                   equipped on the current character, you're just shuffling
                   the Main(equipped) and sub personas. Choosing status 
                   will allow you to view the persona's statistics. If you
                   press the accept button while viewing the personas 
                   statistics, the persona's card will be shown.
      2c. Card: View the inventory of all enemy contact cards in your 
                possession.
    3. System:
      3a. Map: View auto map or city map, depending on location.
      3b. Analyze: View the enemy diary(all monsters battled so far)
      3c. Config: 
        3c,1. Auto map: Choose between Free(rotates with you), or 
                        Fixed(stationary). This refers to the small corner
                        map.
        3c,2. Sound: Choose between Monoaural or Stereo
        3c,3. Controller configure: Choose between Type 1 or Type 2
        3c,4. Window type: Choose from 8 different styles
                           1. Solid receeding color
                           2. Plaid
                           3. Checkered
                           4. Brick
                           5. Sand
                           6. Snowman
                           7. Metallic
                           8. Pipe
        3c,5. Battle settings: Options available during battle only
          3c,5a. Command confirm: On/Off (the OK after all decisions)
          3c,5b. Message speed: Normal/Fast/Off(no messages, spell names)
          3c,5c. Window anime: On/Off(windows just pop up if off)
          3c,5d. Auto battle pre-set options: 
                 Character 1: Hand weapon only/Gun only/Free
                 Character 2: Hand weapon only/Gun only/Free
                 Character 3: Hand weapon only/Gun only/Free
                 Character 4: Hand weapon only/Gun only/Free
                 Character 5: Hand weapon only/Gun only/Free
                   These are the pre-set attack commands for battles, that
                   will be used if you choose the third type of auto battle
                   from the battle menu in combat. Free setting shuts auto
                   battle off on the selected character, allowing you to 
                   still select their attacks. 
    4. Form:
      4a. Manual: Manually place each party member in a desired location. 
                  There are 25 possible locations on the character grid to
                  choose from. By moving the directional pad, pick a 
                  character to move(represented by number), then choose a
                  location on the grid to place him/her(represented by a
                  yellow diamond). When all the characters have been placed
                  it will ask you if it's "OK" Yes/No. If you choose Yes,
                  it will ask you if you'd like to save the formation to 
                  memory, Yes/No. If you choose to save the formation, you
                  will then need to pick a slot from among 8(labeled A-H)
                  to save it in. Press the accept button when the correct
                  slot has been highlighted. It will ask you if it's "OK"
                  Yes/No once again, choose yes to save the formation.
      4b. Load: Use this to load a previously saved character formation. 
                To do this, choose one of the saves from the 8 slots to
                choose from. Moving left or right on the directional pad
                at this time, will show you the party's current formation.
                After answering "Load OK" Yes/No, your saved character 
                formation will be loaded.
    5. Status:
      Use this to show you a character's current statistics. Select the 
      character you wish to view and you will be able to see the following
      attributes:
        5a. Name of character
        5b. Level of character
        5c. Experience accumulated
        5d. Amount of experience needed for raising to the next level
        5e. Persona level
        5f. Persona experience points accumulated
        5g. Amount of persona experience needed to raise to the next level
        5h. Strength(orange is character, yellow is amount added by persona)
        5i. Vitality(orange is character, yellow is amount added by persona)
        5j. Technique(orange is character, yellow added by persona)
        5k. Agility(orange is character, yellow added by persona)
        5l. Luck(orange is character, yellow added by persona)
        5m. All equipped weapons and armor
        5n. Strength of all equipped weapons and armor(from top: sword
            attack, accuracy, gun attack, accuracy, defense, dodging 
            ability, magic attack ability, magic defense ability
        5o. Personas equipped, main and sub
        5p. Hit points, current/maximum
        5q. Spell points, current/maximum
        The bar graph of your character's current statistics in the 
        following 5 areas mean the following:
          1. Strength(attack power)
          2. Vitality(maximum HP, defending)
          3. Technique(accuracy)
          4. Agility(dodging ability/speed)
          5. Luck(after battle item percentages)
          The bar graph will be filled in with colors. The orange is what 
          you have raised your characters level in that attribute to(base 
          level). The yellow is what the currently equipped persona has 
          raised your levels in the attributes to. The blue is what any 
          currently equipped special weapons or armor has raised your
          levels in the attributes to. Each persona is different and as
          such will raise attributes differently.

Battle screens:
  There are 6 choices you can make from the first battle screen menu:
    1. Fight: gives you 6 more options
      1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s)
      1b. Gun(GUN): Use gun to attack enemy, choose target(s)
      1c. Persona(PRS): Use characters persona to cast a spell, choose spell
                   to perform, choose target(s)
      1d. Persona change(CHG): Switch to one of the selected character's 
                          sub personas(now=currently equipped), spells 
                          for the currently highlighted persona are shown
                          to the right.
      1e. Item(ITM): Use an item from your inventory, select target(s)
      1f. Defend(DEF): Your selected character will assume a defensive 
                  position upon start of the battle.
      After all the characters attack selections have been made, you will
      be asked if these choices are OK, Yes/No. After selecting Yes, the 
      battle turn will commence.
    2. Escape: Choosing this will allow your party an attempt to escape
    3. Contact: Attempt to gain the enemy's interest, or use an already
                accumulated contact card to force an enemy type to leave
                the battle. Highlight the enemy type you wish to contact
                and hit the accept button, this will begin the contact.
    4. Form: Re-align your characters battle formation, takes one full 
             turn(characters not moved will not be penalized). See Form 
             in Options menu for instructions.
    5. Auto: Let the computer take over the battle for you, there are 3 
             choices of attack strategies to choose from:
               5a. Normal: hand weapons only
               5b. Replay: same as last "entered" attack commands
               2c. Personal: your characters will perform their pre-set 
                            attack selections(see System/Battle settings/
                            auto battle pre-set options in Options menu)
               In all 3 choices, defense is chosen if character is out of
               range for the auto attack. Pressing "Triangle, cancel" at 
               any time during an auto battle will stop the combat at the
               end of the current full turn, bringing back up the first
               battle menu.
    6. Analyze: Check the status of any enemy, highlight target. From this
                you can view the following:
                  1.  Enemy's level
                  2.  Enemy's type/name
                  3.  Hit points, current/maximum
                  4.  Spell points, current/maximum
                  5.  Strength
                  6.  Vitality
                  7.  Technique
                  8.  Agility
                  9.  Luck
                  10. Main spell magic types
                  11. Magic strengths/weaknesses
                  12. Current condition of enemy
                  13. All spells known to the enemy
  While in the first battle menu, pressing any of the top 4 buttons
  (L1,L2,R1,R2) will bring up one of 4 different options/statistics 
  screens(depending on the button pressed).
    L1: All character status screen
    L2: Settings(configurable)
      Hitting L2, to bring up the settings selection here, will give you
      access to the following:
        1. Command confirm: On/Off
        2. Battle message speed: Normal/Fast/None
        3. Battle windows anime: On/Off 
        4. Pre-set auto battle choices: brings up the following:
          Change the pre-set auto battle selection for each individual
          character to(defense is chosen if out of striking range):
          1. Sword only
          2. Gun only
          3. Free: choose the attack you'd like this character to perform
    R1: Enemy listing for current battle(type, name, amount)
    R2: Current controller configuration description

Battle notes:
  When a character's hit points drop below a certain percentage, they will
    kneel on the ground, as if hurt. Their current hit points will also be 
    highlighted in red when this happens.
  Characters that are killed during a battle are brought back to the
    character grid after the battle is over(as long as one character
    survives the battle). They will only have one hit point upon return.
    You will have to manually place the returning character(s) on the grid.
    You are not restricted to choosing the location they were in prior to
    being killed.
  If all of your characters are killed during a battle, the game will end
    and you will have to re-load from your saved game files.
  Pressing the triangle button while on a battle screen will bring up a 
    text box with a description of the current choices in Japanese.
  A white number after an attack/spell represents amount of damage, a 
    green number is amount healed.
  After each full turn(all characters) you are given the first battle menu
    to choose from again.
  The tile next to the characters name shows that characters position on
    the character grid, type of attack prepared, or condition of character
    if they are affected by a hold type spell(the word Bad, will appear).
  Sometimes a group of enemies will sneak up on you. When this happens,
    your character formation is reversed, the front is now the back row 
    and vice versa. You can choose to re-form your characters(see Form),
    or leave them how they are. On the dungeon screen this is shown by 
    your view turning 180 degrees by itself directly before a battle. In
    these instances, the enemy will get first attack. You need to re-form
    after the battle(if you didn't during) as it stays in the reversed
    formation.
  If the enemies in the front row are all destroyed, the back row moves 
    forward.
  Some attacks will riccochet off an enemy and strike your character, take
    note of the attacks that some enemies use, try to avoid using like 
    spells on them.
  If a hold type spell is successful, a marker icon will appear over 
    the affected character(see spell markers).

Spell(hold type) markers:
  Icons, these go for both your party and the enemy. These are shown above
  the affected characters head, and last various amounts of time. The 
  number next to the icon represents the level of the spell.
    Name      Icon             Result of hold spell
    ----      ----             --------------------
    Unlucky:  Stairs down,     luck down
    Happy:    Sunrise,         may skip turn
    Poison:   Skull,           damage to you after each turn
    Charm:    Heart,           you attack your teammates instead
    Shock:    Lightning bolt,  skip turn
    Panic:    ?!,              skip turn, or other random act
    Freeze:   Blue drop,       skip turn
    Bind:     Shield emblem,   skip turn
    Close:    Red X,           only able to use close range attacks
    Sleep:    ZZZ,             skip turn
    Sick:     Face asleep,     lose hit points every full battle turn
    Terror:   Sad mask,        character may try to escape the battle
    Paralyze: 2 jagged lines,  skip turn
    Guilt:    Rosary,          cannot use hand weapons or gun
    Blind:    Eye with X thru, decreases accuracy
    Stone:    Stone,           skip turn

Raising levels:
  When your character goes up an experience level you are given 3 points
  to add to his statistics in any way you see fit. To add the points to
  his statistics in any catagory or combination of catagories just move
  the directional pad to the right the desired amount of times over the 
  selected statistic or statistics. After placing all 3 points you will
  be asked if you are sure that is how you want them, Yes/No.

Saving:
  See Augustus tree, under Room descriptions.

Ranges:
  Various weapons and persona spells have ranges that they will be 
  effective in. If you are not allowed to use a weapon/spell, you most
  likely are out of range. Most(not all) hand weapons are close range. 

The phase of the moon:
  This shows the passage of time. It also has to do with the way certain
  enemies behave, which is why sometimes you cannot get a contact card
  the same way twice from the same enemy. The Incense shop also works in
  conjunction with this feature.

Room descriptions:

  The Velvet room:
    This is where you make new personas. The object is to combine 2 enemy
    contact cards plus an item from your inventory, the result is a new 
    persona. 
    Upon entering you are given four choices:
      1. Fusion
      2. Quit
      3. Deliver/Erase
      4. Instructions 
    1. Choosing fusion gives you four more options:
    note: you will not be able to access this choice if you have a full
    inventory of personas until you delete some unneccessary ones):
      1a. Self-service(Crosschart on new personas available to you)
        From this you choose a contact card, shown by number, type, level
        and name from the list to the left, and align the crossbar with 
        another(shown by number only at the top, 1-12) you would like to 
        combine it with. If the two cards can be combined into a persona,
        the results will be shown in the box at the bottom of the screen.
        The various symbols on this crosschart tell you things about the 
        strengths and weaknesses of the various contact card combinations.
        Red: Uncompatible, may screw up
        White: Normal
        Blue: Compatible(same alignment), good chance of extra 
              abilities/attributes
        Circle: Normal
        Arrow up: Good chance of extra abilities/attributes
        Arrow side: Normal
        Arrow down: Good chance of mishap occuring, persona may weaken 
        Some mishaps can produce entirely different personas than expected,
          these can be "Fools(enhanced persona) or Jellyman(dead persona)"
          These mishappen(Jellyman) personas still appear the same but 
          will gain or lose spells/attributes depending on which way the
          mishap swayed. A Fool(entirely different family, only available
          through creation mishap) persona will occur approximately one 
          in 64 irregularities, if the circumstances are correct. Fusing 
          spell cards that show a blue symbol will increase your odds of
          creating a "Fool" persona, this is due to blue indicating same
          alignment of the chosen spell cards(IE: Holylight/Holylight or
          Physical/Physical). Some personas may even develop spells after
          attaining stage 8(the stage will not rise above 8), or perform
          special spells without you even summoning it(I call these Freaks)
          if your equipped character is in grave danger(Hit points are
          highlighted in red). You can tell a mishap has occured because 
          Igor will mention that the resulting persona "seems irregular".
      1b. Full-service
        In this menu you can see a list of all the various personas that
        your current enemy contact cards will create. Highlight the persona
        you would like to create(in red) and select it. A list of all the
        possible card combinations that will create this persona will be
        shown. Choose the combination of contact cards you'd like to use
        to create the persona. You will then be asked if you are sure of 
        this decision, Yes/No. After choosing yes, you may now choose 
        one item from your inventory to add to the persona in it's creation.
        An item will possibly boost a personas attributes/abilities, or
        even allow for an entirely different persona to be formed, usually
        higher or lower within the same family of the chosen persona. After 
        picking the item(if you wished to add one) to add, you will be 
        shown the persona's card(scroll down to see it's attributes). 
        Press the accept button to see if you are able to complete the 
        merger of contact cards for this particular persona(if the 
        persona's level is far too high for any of your characters, or you
        already have it, you will be denied). If you are able to create 
        the persona, you will be asked if all the choices you made are 
        "OK" Yes/No. As soon as you answer yes to this final question, you
        will be brought to the persona creation room. You will witness your
        two enemy contact cards brought to life and merged into the persona
        you have chosen.
      1c. See cards
        From this selection you can view all the enemy contact cards
        currently in your inventory. You can also delete unwanted contact
        cards here.
      1d. Quit to previous menu
    3. Choosing Deliver/Erase allows you to view or change any character's
      persona. To do this, highlight a party member whose persona you'd
      like to change. You can have up to three personas equipped on each 
      character, one main(usable) and two sub(must equip them before use).
      The character you'd like to equip the new persona on must have a
      P-level(persona) equal to or higher than the persona you would like 
      to equip. The characters main(usable) persona is listed in red, the
      sub personas(if any) are listed in white. Bring the flashing red bar
      to the persona(or empty space) you wish to replace and press the 
      accept button, the flashing selection bar will move to the extra
      persona bank. All currently not in use personas you've created are
      kept in the extra persona bank. Now highlight the new persona you 
      wish to equip the character with(must be listed in white, personas 
      listed in grey are not available to that character) and press the 
      accept button. The new and old personas will change places, 
      equipping the new one, while putting the old into the extra persona
      bank. You can store up to 16 personas in the extra persona bank. 
      The extra persona bank is only available from this selection in the 
      Velvet room, you cannot access these personas out in the field. You
      can also delete personas from this selection that are obsolete.
      Any persona that has reached stage eight before deletion will give
      you an item in return when deleted. These items vary depending on
      the persona deleted. Another feature available from this selection
      is being able to view the persona's statistic card. To do this, 
      simply press the square button while a persona(any you choose) is 
      highlighted. The persona's statistic card will show you:
        A portriat of the persona entity
        The name of the persona
        The level of the persona
        The amount of spell points it takes to cast one of it's spells
        All spells currently available to the persona(more may be aquired)
        Amount the persona would enhance the users statistics
        The main types of persona magic it uses
        Strengths/weaknesses of persona
      Pressing left or right on the directional pad while a persona status
      card is up will allow you to view the other personas the character 
      is equipped with. Not all characters can use all personas, try them
      in battle to find out which personas fit each character best.
    4. Choosing Instructions on the Velvet rooms' use will get you four 
      more options(begginer, amateur, instructions(basic) and professional,
      all of which are various instructions on room use. After viewing any
      of the instruction choices you are sent back to the main menu for 
      the Velvet room.

  Judgement 1999:
    This is a casino. You can purchase coins from the teller next to the 
    door. The coins are used to play the various gambling machines in the
    room. The object here is to win enough coins to buy goods from the 
    teller to the left, mainly powerful weapons or items to use during 
    fusion. Upon inspecting the machines you get four choices:
      1. Start game
      2. Quit(leave without playing)
      3. Coins (total amount of coins you have left)
      4. Instructions(different per machine, this gives 4 more options)
        1. Rules
        2. Controls of the game
        3. Game advice
        4. Exit to previous menu
    Here is a list of the games available to play:
      1. Dice game(craps)
      2. Poker
      3. Blackjack
      4. Code breaker
      5. Slots(slot machine)
    Upon winning at various gambling machines, you will be asked if you 
    would like to risk your winnings in a double or nothing game. These
    double or nothing games vary from machine to machine.

  Rosa Candida shop:
    This is the armor shop. You can purchase different types of armor here.
    Talking to the shopkeeper gives you the option of buying, selling or
    equipping items.

  Yin Yan shop:
    This is where you buy weapons. You can buy, sell and equip here by 
    talking to the shopkeeper. At various points in the game, new weapons
    and items will become available in the shops. Just because you've 
    already bought all the items in one shop, don't neglect to shop there 
    again, as you may miss something good.

  Give and take fountain(fountain of life): 

    The give and take fountains are fountains of regeneration run by 
    fairies. When entering one, you are asked whether you'd like to use the
    fountain of give and take. The top choice is Yes, while the bottom is 
    No. If you choose yes, you will be given a dollar/yen amount to throw 
    into the fountain for the regeneration, along with two choices... 
    Yes on top, No on bottom. If you choose to accept the cost of the 
    regeneration your entire party's Hit points and Spell points will be 
    refilled to maximum.

  The Gem/Incense shop(Essensce shop, wooden bamboo storefront):
    This shop gives you the option of raising your statistics, buy, sell,
    equip, or use items. There are two shopkeepers in this shop, a male
    (red robe) and a female(white robe). By talking to the male shopkeeper
    you are able to buy, sell or equip items. He sells mainly various
    potions. By talking to the female shopkeeper you are able to use the
    Item and Essense selections from her shops menu. First go into the 
    Item selection menu, here you choose to trade gems from your inventory
    for various items. In the Essence selection you can chose to trade 
    your gems for various essences that you can use to raise your 
    character's statistics. It costs two gems for every essence you want.
    Each essence will also cost different combinations of gems depending
    on the phase of the moon. Essences highlighted in white are available
    for trade(you have the neccessary gems for trading in your inventory).
    After choosing one, you will be asked to choose the character that you
    would like to have that statistic raised on. Below is a chart on the 
    various gems you need for trading at the different phases of the moon:
      Strength:  New-2/8  Alexandria & Garnet
                 3/8-5/8  Diamond & Amethyst
                 6/8-Full Aqua stone & Pearl
      Vitality:  New-2/8  Alexandria & Topaz
                 3/8-5/8  Sapphire & Garnet
                 6/8-Full Aqua stone & Ruby
      Technique: New-2/8  Alexandria & Magmastone
                 3/8-5/8  Emerald & Topaz
                 6/8-Full Aqua stone & Emerald
      Agility:   New-2/8  Alexandria & Onyx
                 3/8-5/8  Ruby & Magamastone
                 6/8-Full Aqua stone & Sapphire
      Luck:      New-2/8  Alexandria & Turquoise
                 3/8-5/8  Pearl & Onyx
                 6/8-Full Aqua stone & Diamond
      HP:        New-2/8  Alexandria & Opal
                 3/8-5/8  Amethyst & Alexandria
                 6/8-Full Moon stone & Aqua stone
      SP:        New-2/8  Alexandria & Crystal
                 3/8-5/8  Amethyst & Aqua stone
                 6/8-Full Moon stone & Alexandria
      Note: This shop will be a regular shop up until a certain point in
      the game.

  Peace diner:
    In the sun mall this is a fast food type restaraunt, yet in the 
    Black market/Joy street this is a bar. You don't seem able to 
    purchase anything in either Peace diner, just talk to the employees
    and patrons. The Miller and Budweiser beer logos on the front window
    of this shop were removed from the American version.

  The Frog shop(pharmacy):
    This is the drugstore/pharmacy. In this shop you can buy, sell or equip
    various items by talking to the shopkeeper. The items are mainly healing 
    remedies and things of that nature. There is a back door to this shop, 
    but every time you try to use it the shopkeeper tells you that you 
    can't. Nice music ;)
  
  Medical office(clinic, has a red cross on the storefront):
    In this shop/dwelling, you can be treated by a doctor. To do this,
    talk to the doctor, he will ask you whether you would like to be 
    treated or not, Treat/Do not treat. If you choose to be treated, the
    doctor will then tell you what the cost of the treatment wll be. You
    will then be asked whether you will pay this amount or not, Yes/No.
    If you answer yes to this, the amount will be deducted from your total
    money, and all your party member's hit points and spell points will
    be returned to their maximum level. Note: Talking to certain characters
    throughout the game will also raise these attributes, the school nurse
    is one of them.

  Agastya trees(Augustus):
    Agastya trees/bushes are the games save spots. To use an Agastya tree
    enter it on the map(if it's in bush form, inspect it). Scroll through
    the text until you come to a set of two choices, it is asking you 
    whether you want to use the tree or not. Yes(top) or No(bottom) are 
    your choices. After choosing yes, you are taken to another selection 
    screen, this time asking whether you'd like to: Save or Game end.
    Choosing game end brings up a box asking if it's OK to choose this 
    option, Yes/No. Choosing save from the selection screen brings up the
    file selection screen. Choose a slot to save your game in by 
    highlighting it in red and pressing the accept button(takes 2 blocks 
    on a memory card per save file). At this point you are asked if the 
    slot you chose is "OK"(are you sure about this slot) Yes/No. If you 
    already have a save in the slot you wish to use, you will then be asked
    if you wish to save over the old save file, Yes/No. After choosing yes,
    the game will save to the memory card. You can have up to 7 save slots
    per memory card. After saving is completed, use the cancel button to 
    cancel out of the Agastya tree.

Using shops:
  When using a shop, you are presented with a buying menu. It includes a 
  list of all products for sale(items you can afford are listed in white,
  ones you can't are grey) and their prices. A description of the 
  currently highlighted(by red bar) item is shown in a text box at the top
  of the screen, while the total of your current purchase and the total 
  amount of money you have left is shown in the lower right corner. Also,
  the amount of the currently highlighted(by red bar) item you have in your
  inventory is shown at the bottom left. After choosing a particular item 
  to buy, you will be asked the amount(how many you want) of the item you 
  wish to purchase(shown after the "X" sign), use the directional pad to
  increase or decrease the number of units desired. The limit on each item
  is 99 units. There may be some abbreviations used in the descriptions
  of certain items, some are:
    P=Player P1=Player 1(one player character) PAll=Player all
    E=Enemy  E1=Enemy 1(one enemy) EAll=Enemy all
 
The map:
  There are 3 maps in the game, the small corner travel map, the automap,
  and the city map. When viewing the automap screen, hitting any of the 
  top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees. 
  Using the directional pad while the automap is up allows the map to be 
  scrolled. In the city map, hitting the R1 or L1 buttons will cause
  the map to turn clockwise or counterclockwise, respectively. L2 will
  cancel or call up the city map from a street location. The directional
  pad rotates the city map in all directions. While walking in the city,
  pressing the Square button causes the viewing angle to rotate 45
  degrees. To open a door or enter something, just push towards it with 
  the directional pad. Unless it is locked or sealed, you will go through.

Personas:
  These are the demon entitys that each character summons to cast spells
  for them. Each persona is different, depending on which 2 enemy contact
  cards you create it from. Each persona has eight stages of growth, after
  which it will not aquire any new spells. A persona gains spells from 
  experience, and can have a total of up to seven spells at it's disposal.
  Not all personas will have seven spells though, and some can get odd(not
  common to particular persona type) spells by adding certain items during
  the initial fusion process. Certain items added during the fusion process
  will create "hidden" personas within certain families. Those items are
  listed beneath each persona where applicable. For more information on 
  personas see "the Velvet room". Below is a listing of all one hundred
  personas and their abilities(listed spells are available at stage 8, 
  statistics listed are at stage one, they will get stronger as the 
  persona reaches stage 8, note: Fool statistics fluxuate as they are 
  only obtained by irregularity):
 
    Lv: Name:         Type:      SP: Spells:      Strengths/Weaknesses:
    
    4   Trickster     Heirophant 3   Duel sword   Strong against magic
                                     DEF up       STR:15   OMP:55
            Item "Hell book"         Spirit norm  VIT:17   DMP:55
                                     Holyer       TEC:12
                                     STR up       AGL:15   Holylight
                                                  LUK:7    Exorcism

    5   Pixie         Lovers     2   Cure         Reflect wind
                                     Wind         Weak to physical
                                     Happy dance  STR:5    OMP:42
                                     Flash        VIT:10   DMP:63
                                     Star punch   TEC:7
                                     Bolt         AGL:16   Elemental
                                                  LUK:18   Air

    5   Shaman        Chariot    4   Tackle       Relect gravity
                                     Rapid fall   Weak against spirit
                                     Gravity      STR:13   OMP:47
                                     Gravity all  VIT:10   DMP:37
                                     Flash all    TEC:8
                                                  AGL:5    Physical
                                                  LUK:9    Graviton

    5   Starion       Emporer    4   Wind         Reflect wind
                                     Blind light  Weak against physical
                                     Magic seal   STR:12   OMP:65
                                     Confuse      VIT:8    DMP:46
                                     Wind all     TEC:5
                                     Spin kick    AGL:11   Elemental
                                                  LUK:9    Sign

    5   Maria         Priestess  4   Chill        Absorb chill
                                     Cure         Weak against fire
                                     Poison cure  STR:8    OMP:67
                                     Multi bow    VIT:10   DMP:68
                                     Trap cure    TEC:12
                                     Freezer      AGL:9    Holylight
                                                  LUK:11   Aqua

    6   Vesta         Empress    4   Blast        Absorb fire
                                     Cure         Weak against spirit
                                     Flash        STR:11   OMP:54
                                     Red fire     VIT:11   DMP:54
                                     Blast more   TEC:10
                                                  AGL:7    Physical
                                                  LUK:8    Ignis

    6   Voodoo        Heirophant 4   Holy         Strong against magic
                                     Candy voice  Weak against attack
                                     ACU up       STR:10   OMP:39
                                     Iron punch   VIT:12   DMP:69
                                     Mag up       TEC:9
                                     Holy white   AGL:5    Holylight
                                                  LUK:7    Awake

    7   Nike          Judgement  4   Light        No effect against magic
                                     Cure         Weak against attack
                                     DEF up       STR:10   OMP:56
                                     Icy          VIT:6    DMP:68
                                     Sonar        TEC:5
                                                  AGL:13   Holylight
                                                  LUK:9    Bless

    8   Fury          Magician   8   Blaze        Reflect fire
                                     Sleep song   Weak against physical
                                     Fire all     STR:7    OMP:60
                                     Love whip    VIT:7    DMP:48
                                     Red whip     TEC:11
                                                  AGL:12   Elemental
                                                  LUK:6    Ignis

    8   Talon         Justice    7   Ray          Absorb wind
                                     Para pin     Weak against spirit
                                     Ray all      STR:7    OMP:53
                                     Twister      VIT:9    DMP:43
                                                  TEC:15
                                                  AGL:13   Physical
                                                  LUK:12   Air

    10  Jack frost    Lovers     7   Chill        Reflect chill
                                     Joy          Weak against physical
                                     Tango        STR:7    OMP:57
                                     Chill all    VIT:12   DMP:82
                                     Sweet trap   TEC:9
                                     Ice breath   AGL:14   Elemental
                                                  LUK:26   Aqua

    10  Guni          Devil      9   Twin slash   Strong against everything
                                     Berserk      STR:15   OMP:114
                                     Curse        VIT:20   DMP:99
                                     Attack back  TEC:13
                                     Magic seal   AGL:18   Evildark
                                     Sonar        LUK:24   Awake

    10  Ven           Sun        6   Beak         No effect against wind
                                     Fire all     Weak against gun
                                     Wind all     STR:14   OMP:57
                                     Blaze        VIT:7    DMP:52
                                     Fire breath  TEC:9
                                                  AGL:31   Elemental
                                                  LUK:16   Ignis

    11  Virgo         Priestess  5   Cure all     Strong against magic
                                     Happy dance  STR:11   OMP:75
                                     Fire         VIT:13   DMP:75
                                     Para cure    TEC:14
                                     Heal         AGL:6    Holylight
                                     Sexy dance   LUK:7    Bless

    12  Pawn          Emporer    6   Tremor       Reflect tremor
                                     Paralyze     Weak against physical
                                     Slumber      STR:18   OMP:75
                                     Quake all    VIT:9    DMP:57
                                     Dual sword   TEC:7
                                                  AGL:16   Elemental
                                                  LUK:12   Terra

    14  Lx1           Magician   12  Ice          Reflect chill
                                     Chill all    Weak against physical
                                     Sexy dance   STR:13   OMP:75
                                     Ice all      VIT:9    DMP:51
                                     Multi pin    TEC:15
                                                  AGL:21   Elemental
                                                  LUK:9    Aqua

    15  Rain          Empress    6   Gravity      Absorb tremor
                                     Flash        Weak against spirit
                                     Ray          STR:17   OMP:78
                                     Richter      VIT:16   DMP:73
                                     Fastball     TEC:15
                                                  AGL:9    Physical
                                                  LUK:16   Terra

    16  Hellcat       Hermit     7   Ice          No effect against tackle
                                     Wind         Weak against whip
                                     Panic voice  STR:15   OMP:72
                                     Petri nail   VIT:22   DMP:65
                                     Icy          TEC:27
                                                  AGL:18   Elemental
                                                  LUK:9    Aqua

    17  Hive          World      7   Para bite    Strong against attack
                                     Blast        Weak against magic
                                     Red fire     STR:16   OMP:72
                                     Wave all     VIT:27   DMP:80
                                                  TEC:11
                                                  AGL:10   Physical
                                                  LUK:14   Grewon

    17  Shogi         Heirophant 7   STR drop     Strong against magic 
                                     Holy bound   STR:15   OMP:57
                                     Para eyes    VIT:20   DMP:82
                                     DEF drop     TEC:17
                                                  AGL:10   Holylight
                                                  LUK:16   Exorcism

    18  Vortek        Chariot    8   Squash       Reflect blast
                                     Poison pin   Weak against spirit
                                     Nuke         STR:21   OMP:79
                                     Light kick   VIT:18   DMP:54
                                     Nuke more    TEC:20
                                                  AGL:11   Physical
                                                  LUK:16   Grewon

    18  Halo          Judgement  7   Twin slash   No effect against magic
                                     STR drop     Weak against attack
                                     Heal all     STR:16   OMP:84
                                     Magi shield  VIT:11   DMP:84
                                     Red fire     TEC:7
                                                  AGL:22   Holylight
                                                  LUK:17   Ignis

    18  Crosscut      Priestess  6   Fire wall    Absorb fire
                                     Cure         Weak against chill
                                     Heal         STR:16   OMP:84
                                     Revive       VIT:17   DMP:89
                                     Blue fire    TEC:17
                                                  AGL:8    Holylight
                                                  LUK:11   Ignis

    19  Dark rider    Justice    12  Dual stab    Reflect ray
                                     Flash        Weak against spirit
                                     Flash all    STR:12   OMP:81
                                     Destruct     VIT:17   DMP:56
                                     Ray all      TEC:25
                                                  AGL:21   Physical
                                                  LUK:17   Photon

    20  Jack O'       Lovers     13  Fire         Reflect fire
                                     Sweet trap   Weak against physical
                                     Fire all     STR:13   OMP:83
                                     Hula dance   VIT:15   DMP:103
                                     Blaze        TEC:17
                                     Fire breath  AGL:22   Elemental
                                                  LUK:34   Ignis

    21  Remy          Moon       21  Poison       Absorb magic
                                     Bad luck     Weak against attack
                                     Poison pin   STR:13   OMP:105
                                     Dead         VIT:18   DMP:104
                                     Candy voice  TEC:18
                                     Sickness     AGL:17   Evildark
                                                  LUK:23   Nerve

    22  Sumi          Star       24  Tremor       Absorb tremor
                                     Spirit norm  Weak against ray
                                     Spin kick    STR:20   OMP:88
                                     Holy white   VIT:19   DMP:102
                                     Eternity     TEC:20
                                     Gust all     AGL:26   Elemental
                                     Blaze all    LUK:18   Terra

    23  Brax          Emporer    10  Ice          Absorb attack
                                     Trap cure    STR:27   OMP:95
            Item "Pentagon"          Ice all      VIT:13   DMP:80
                                     Death        TEC:10
                                     Mystery hit  AGL:22   Elemental
                                                  LUK:18   Exorcism

    24  Gasious       Sun        13  Chill        No effect against wind
                                     Chill all    Weak against gun
                                     Spike claw   STR:21   OMP:113
                                     Gust all     VIT:13   DMP:103
                                     Holy word    TEC:19
                                                  AGL:43   Elemental
                                                  LUK:28   Bless

    25  Omah          Heirophant 9   Heat wave    Absorb chill
                                     ACU drop     Weak against fire
                                     Restore pow  STR:18   OMP:79
                                     Red fire     VIT:34   DMP:99
                                                  TEC:24
                                                  AGL:13   Holylight
                                                  LUK:20   Aqua

    25  Stalios       Hermit     13  Fire all     No effect against tackle
                                     Spirit norm  Weak against whip
                                     Quake        STR:20   OMP:97
                                     Sonar        VIT:29   DMP:84
                                     Viri nail    TEC:44
                                                  AGL:23   Elemental
                                                  LUK:13   Ignis

    27  Iron bride    Empress    17  Ray all      Reflect ray
                                     Bolt         Weak against spirit
                                     Twin slash   STR:26   OMP:98
                                     Wave         VIT:25   DMP:98
                                                  TEC:21
                                                  AGL:11   Physical
                                                  LUK:26   Weak boson

    28  Lance         Magician   18  Dual stab    Reflect tremor
                                     Blind light  Weak against physical
                                     Quake        STR:21   OMP:115
                                     Tremor all   VIT:15   DMP:80
                                     Intimi mag   TEC:27
                                     Drago spear  AGL:32   Elemental
                                                  LUK:12   Terra

    28  Mach          Justice    14  Wave         Absorb wind
                                     Poison pin   Weak against spirit
                                     Gale wind    STR:15   OMP:105
                                     Wave all     VIT:20   DMP:75
                                     Sonic        TEC:37
                                                  AGL:32   Physical
                                                  LUK:21   Air

    29  Deva          Priestess  10  Bless        Strong against magic
                                     Ill cure     STR:20   OMP:112
                                     Love whip    VIT:22   DMP:112
                                     Spirit norm  TEC:28
                                     Heal all     AGL:10   Holylight
                                     Hell eyes    LUK:15   Exorcism

    29  Leviathan     World      11  Poison air   Strong against attack
                                     Magnet       Weak against magic
                                     Viri bite    STR:28   OMP:102
                                     Bone crush   VIT:48   DMP:105
                                     Nuke more    TEC:17
                                                  AGL:15   Physical
                                                  LUK:20   Air

    30  Tenji         Fool       7   Sweet trap   Strong against everything
                                     Attack back  STR:25   OMP:145
                                     Quake all    VIT:34   DMP:95
              &nb