# O%%O %%@%%%%o@O %% @ %%@ %%%%%%%%o@ % %%# %% %@ % # @%%%o %%%% % %%O%%%%%%% %% %%% %% % o%# @# O%%@%%%% %%%%%%%%%%% %% %%%%# @% @@% % % %%%%% %%%%%%% %%# @%%%%% % %%% % %%%%%% %%# %# %% %%%%%%%%%%%%oO%% ### ### # # # # ### # # # ###% # %%## # #%%###%%# % # ### ### # ## # # #%# # # # # # # #%# # # # #% # #%%%# %# #@# # # # # # # ## # ### ### # ## ### ### # ###%%#%%%# %%#%%###o# # # # # # # #%# # # # # # # # #%# # # #o%%#%%#% #% #%#O# # # # # # # # ### # # # # ### #_ #_____# ___# #_##_%%___%___ #%#@ # # ### # ## # /_` | ` ` / /_` | `| |/ __| __|% %@ / _ `| |) ` ` / _ `| .` | (__| _| %O# /_/ `_`___/ `_/_/ `_`_|`_|`___|___| %%%% o% %%% %%%%% % % % @ %% % %# %%%%O@ % #% % #%%# Final Fantasy Tactics Advance FAQ/Walkthrough For the Gameboy Advance Version 0.8 (Last Updated 11/7/2003) Written by Devin Morgan (dbm11085(at)hotmail.com) Based on JP Version FAQ by AstroBlue ***************************************************************************** Thanks to the retirement of an iron-fisted CEO, Hiroshi Yamauchi; and the development of a viable portable gaming system, the GameBoy Advance; Square and Nintendo have finally ended their six year old standoff and "kiss 'n made up". The result of this reconciliation? A whole slew of Square developed GameBoy Advance games, one being a "pseudo-sequel" to the best (and only) Final Fantasy based strategy game, Final Fantasy Tactics. Since I enjoyed writing a FAQ/Walkthrough for the original Final Fantasy Tactics, I couldn't resist covering Final Fantasy Tactics Advance. Enjoy! Table of Contents 1. What's New 2. Story 3. Controls 4. Overview 5. Link Support 6. FAQs 7. Walkthrough 8. Mission List 9. Judgement 10. Tribes 11. Jobs 12. Monsters 13. Treasure Hunts 14. Head Gear 15. Body Armor 16. Weapons 17. Shields 18. Accessories 19. Items 20. Mission Items 21. Credits 22. Copyright Notice 23. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 0.8 (11/7/03): The main walkthrough is now complete! All I have left to do here is fixing up the rest of the subsections (equipment, items, and mission items, as well as the rest of the Jobs and Monsters segments). Also, there are still a bunch more side missions to be filled in on the list; if you have information (descriptions mainly) for missions I've yet to cover, feel free to email them over! Version 0.7 (10/27/03): As of now, over 2/3 of the mission list has been revamped. Other sections were worked on somewhat, most notably the Jobs list, which is being given a new format over the next couple weeks or so. Version 0.5 (10/13/03): Since the last update, some more missions have been covered, as you can see. In my game, I have roughly 155/304 missions complete and will continue to update this guide fervently in the next few weeks, stay tuned. Version 0.4 (9/28/03): Just a quick update to show everyone I'm still alive and updating this FAQ! I've fixed up many more missions since last time, and counting. I know the supplementary sections are still in rugged shape, but they will be taken care of in the coming days. Version 0.2 (9/14/03): Since the first update, there has been much to add. As of right now, I have completed 57 missions, which will be reflected in the Mission List segment of the guide (they'll be the missions with the more definitive format, etc. The entire guide's formatting has changed to reflect my style of writing, which AstroBlue does not mind, luckily! Also, I have started to fix the Jobs section, so feel free to check it out so far (I finished up to Dragoon, more to be fixed with the next update). Version 0.1 (9/9/03): The first version of the FAQ. This is another joint work between myself (Devin) and the legendary AstroBlue, yay! As you can tell, my job is to localize this FAQ from the original Japanese version to the US one. So, expect to see a bit of a mess, screwy info, and so on, as I work to make this guide entirely for the US version. ***************************************************************************** -=-=-=-=-=-=-=-= -= 2. Story -= -=-=-=-=-=-=-=-= (NOTE: The first section is from the US manual; the rest is an interpretation of the story not included in the manual!) An Ancient Book... Long before Noah built his ark, the tales tell of an ancient land called Kiltia... a world where swords and sorcery reigned. Its learning and power were swept away in the great flood, but one clue to its secrets remained: an ancient book known as the Gran Grimoire, hidden in darkness by the powers that once were. It is not certain how many copies of the book still exist, but it is said that whoever should hold one holds the power to change the world. Many lived out their days searching the world for surviving copies, but none were ever found. It was an illusion, they said. A myth - but one worth dying for. "I want this world to change for good. I want to see Final Fantasy, the world of swords and magic" Once crowded with merchants, the small country town of Ivalice has since become rustic. Amongst a row of dilapidated buildings is a second hand bookseller. Within it, lost in time, a book rests. Untouched by hands for many years, in the book firmly shut are strange unreadable characters which record some unknown history. One day, accidentally, a lonely boy found that book. And with his thoughts turned the normal countryside town of St. Ivalice into the world of "Ivalice", a world of law and chaos.... ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= World Map --------- Control Pad: Move cursor (hold B to make it move fast) A: Confirm selection B: Cancel selection L: View current World Law(s) R: View info on a selected area Start: Open System Menu Select: View Help (In-depth Info) on basically anything Battle Entry ------------ Control Pad: Switch between units A: Confirm selection B: Cancel selection L: Switch to "Field View Mode" R: View info on selected unit Start: Battle Start Select: View current World Law(s) Battle ------ Control Pad: Move cursor A: Confirm selection B: Cancel selection, and view range of hi-lighted unit L: Shortcut button for selected System Menu option Start: Open System Menu Select: View Help (In-depth Info) on basically anything ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ================= General Mechanics ================= Final Fantasy Tactics Advance (hear by known as FFT-A) is the third product of Square's engulfment of Mission. It's a Strategy RPG (known as a Simulation RPG in Japan) based on the "world" of Final Fantasy. If you have played the original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre series, or even Advance Wars; this game should be familiar territory. Battles are turn-based and take place on what essentially is a grid. Each time it becomes a unit's turn, they will get a chance to move and execute an action. Each unit has 8 stats which determine different attributes: Move - Amount of panels that unit can move each turn. Jump - Maximum height that unit can scale. Evade - The % of attacks that unit can possibly dodge. Weapon Atk - How strong that unit's physical attack will be. Def - How well that unit can defend a physical attack. Magic Pow - The strength of any magic cast by that unit. Res - How well that unit can resist a magical attack. Speed - Determines the order and frequency of AT. Unlike FFT, there is no "casting" time for spells and abilities, not even for Jump (which is highly unorthodox by Final Fantasy standards). Also there is no Bahamut summon... a break of a tradition set since Final Fantasy III. FFT-A is filled with many systems; some are old, some are revised, and some are brand spanking new. Because of their complexity, I might as well go over them one at a time for you: ========== Job System ========== FFT-A uses the Job System which was born from Final Fantasy III, built upon in Final Fantasy V, and almost perfected in Final Fantasy Tactics. It's also going to be used in Final Fantasy X-2 under the guise of "Dress Ups"... not that anyone noticed with the new artwork of Rikku emerging ^_^. Anyway, FFT-A uses a revised Job System, it defers from FFT's system like so: * No more Job Points, JP is now Judge Points. * The inclusion of Tribes and the abolishment of Sexes and Zodiac signs. * The inclusion of an AP (Ability Points) system, ala Final Fantasy IX. * A whole new collection of Jobs and abilities. * New Jobs are learned by mastering abilities, not by Job Levels. ============== Ability System ============== The ability system is almost exactly like Final Fantasy IX's. Abilities are embedded in equipment; once you equip items (weapons, armour, etc.) on a unit you will be able to use the abilities associated with that equipment. As soon as you unequip those items, the unit will no longer be able to use those abilities. However, you can permanently learn abilities by mastering them. To "master" an ability, you must equip the item the ability is embedded in and gain enough AP (Ability Points) to learn it. Be aware that you still have to select Secondary, Reaction and Support Abilities to use them, and that Movement Abilities have been replaced by Combo Abilities. Movement abilities are now "status effects" found in special shoes/boots. ================ Judgement System ================ The world of Ivalice is ruled by Law and Order. All battles are adjudicated by "Judges" who are there to enforce the constantly changing "World Laws". The current "World Laws" can be viewed by; pressing L on the World Map screen, pressing Select during Battle formation, and by selecting the "World Law" option from the System Menu during a battle. If a unit breaks a law in combat, the Judge will give that unit a Yellow "Caution" Card, which will mean that unit will be penalised at the end of battle. Also, if that unit continues to break the law or breaks the law to defeat a unit, the Judge might give that unit a Red "Arrest" Card; which will mean that unit will be sent to a nearby Prison. You must pay a lot of Gil to either "Bail" the jailed unit out of Prison, or to "Acquit" them to remove any cards. Judges also award JP (Judge Points) to units that legally defeat their enemies. With JP you can use strong Combo attacks, and if you gain the maximum amount (10) you can summon the powerful "Totemas". Judges will also move "unconscious" units out of the way to keep the battle flowing. Later in the game it will be possible for you to add and remove laws by using "Law Cards". =========== Clan System =========== Ivalice is filled with many mercenary groups called "Clans". Clan Members work together to complete "Missions" for payment in Gil and treasure. In order to participate in a Mission you must first buy its information from a Pub. There are many types of quests, they are: Story Battle Mission (Sword Icon): Always the first on the list and usually more expensive than the others, these quests progress the story and will generally unlock a new area on the World Map. Battle Mission (Sword Icon): The "standard" quest, these involve fighting a battle in which your opponents are generally monsters. Dispatch Mission (Paper Icon): Much like the "Propositions" of the original FFT, these involve sending a unit off alone to complete a quest and then return with the reward. Although, you don't have to go back to collect them in this game. Free-Area Mission (Flag Icon): These Missions involve sending off a unit to set up a base in another area. Usually you must defeat a specific amount of units in battles before the unit will return and the area is captured. Once you have established an area as your territory, other clans will constantly try to capture it, so make sure you stop them! Encounter Mission (Tribe Icon): Uncommon quest, these involve an encounter with a rival Clan in which you will be given a choice on how you are to act. Your Clan also has 8 Skill Levels which will develop as you complete more and more quest. These affect your success at Dispatch and Free-Area Missions, with higher levels you will receive rare items, and a lot of Missions require a certain Skill Level to actually even attempt them, the stats are set out like so: Combat Skill (Sword) Smithing Skill (Hammer) Appraise Skill (Magnifying Glass) Negotiation Skill (Hand-shake) Magic Skill (Lightning Bolt) Craft Skill (Pliers) Collection Skill (Bug Net) Track Skill (Foot Prints) ==================== Region Create System ==================== Unlike the original Final Fantasy Tactics for the Sony Playstation, the land of Ivalice in FFT-A is completely malleable thanks to a "Region Create" system. This system is somewhat from the same vein as Legend of Mana's infamous "Artifact Placement" system. But thankfully; FFT-A's "Region Create" system is far simpler, and only really effects the outcome of "Treasure Hunts" which will spring up often. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Link Support -= -=-=-=-=-=-=-=-=-=-=-= Because of Nintendo's new-found obesession with connectivity, and a long tradition of Linked Play with GameBoy games (Tetris and Pokemon), it was pretty much a given that FFT-A would have some sort of Linked Play... but who would of guessed that this game unfortunately has NO SUPPORT whatsoever for Vs Battles. You simply cannot play against your friends at all... Are Square and Nintendo trying to support a message of "co-operation" to make the kiddies less violent against each other and more loving? Anyway, after reading the "Communication" Rumour in the Pub (which appears after completing the "Vanishing Essay" Quest) you will be able to do various cool things by linking your GameBoy Advance with FFT-A GamePak to a friend's GameBoy Advance with FFT-A GamePak via a GameBoy Advance Link Cable. You can co-operatively fight special battles with your friends (and get rare items from doing so) and trade equipment, Quest Items, Law Cards, and even members of your Clan (not Marche or Montblanc). Also, once Nono sets up his Trade Goods, every time you link with a friend he will restock! After playing a "Allied Front" engage with your friend, their Clan will be added to the Support Clan list in your Clan menu. It shows the Allied Front stats of the other Clan (wins and losses) and their overall Clan Level. Bartering carries a 5000 Gil transfer fee from both trading parties. Presumably this is to offset the advantages of having access to items and units that you probably don't have access to the current stage of your game. But 5000 Gil isn't that expensive, especially near the end of the game when you will be overflowing with cash. You also cannot give your friend something for nothing, you must trade. But you can just get them to swap your "gift" for something cheap like a Potion or Linen Cuirass. Allied Front (Linked Engages) come in three types. Cooperation, Competition, and Clear Bonus. In "Cooperation" engages, you and your friend will battle against four 'lackie' monsters and one 'Boss' monster. Whilst the lackies can be defeated without any help from your friend, the Boss can only be defeated by cooperating with your friend. Initially Player 1 (whoever has the purple end of the Link Cable) will be the only one able to damage the Boss. But after Player 1 attacks the Boss, the Boss's defence will shift and only Player 2 will be able to damage the Boss. Then after Player 2 attacks the Boss his defence will shift again, and then only Player 1 will be able to damage the boss. Rinse and repeat. After a successful "Battle Clear" you will both receive a Knight Sword called the Sequence. From then on, every time you clear a "Cooperative" engage or the "Royal Tournament" you will not get another Sequence, instead your one and only Sequence will have its Attack Power upgraded by 1. Which is a good thing, considering it starts off as one of the weakest Knight Swords. Strange Fairies - 4x Sprites and a Titania (Fairy Pom) Hesitant Phantom - 2x Sprite, 2x Couerl and a Vampire (DeLucia) Phantom Again - 2x Vampire, 2x Titania, and a Master Tonberry Competition engages involve battling against seven monsters all of the same type. The player who brings back the most skins from hunting (kills the most monsters) will receive the prize, the Sapere Aude. Notice that 7 is an odd number, so it's unfortunately impossible to tie. Anyway, like the Sequence, you can only have one Sapere Aude. But because it's a Rod, upgrading it will increase its Magical Power by 1. Let's go hunting! Easy - 7x Goblin Let's go hunting! Normal - 7x Red Panther Let's go hunting! Hard - 7x Tonberry Clear Bonus engages are obviously only accessible after Player 1 has beaten the game. These engages are against NPCs (Non-Playable Characters). They are normal everyday battles, but they are quite challenging. Also, since your enemies are "human" you can steal some rare items from them. For "Battle Clear" you will get an Acacia Hat. Which needless to say, you can only ever have one of. Upgrading it will raise its Weapon Defence by 1. Letter from Ezel - Babus and Ezel. Letter from Ritz - Shara, Ritz and Llednar Letter from Cid - Ritz, Shara, Babus, Ezel and Llednar ***************************************************************************** -=-=-=-=-=-=-= -= 6. FAQs -= -=-=-=-=-=-=-= ================= General Questions ================= Q: What is this "FFT-A Limited Edition Bundle" I keep hearing about? A: It was a special FFT-A/GameBoy Advance SP bundle sold exclusively by 7-Eleven (www.7dream.com) and Ito-Yokado Group game stores in Japan. The bundle cost 18300 yen (around $150 USD) and included: * A GameBoy Advance SP (Pearl White Edition) * A GameBoy Advance AC Adaptor * Final Fantasy Tactics Advance * A FFT-A Original Premium Strap * A FFT-A Original SP Carrying Pouch From all accounts, they were sold out within 5 hours of pre-orders opening on the 17th of January, 2003. Also, everyone who pre-ordered FFT-A received a Limited Edition "Premium Poster" of a Judge riding upon on a Chocobo, illustrated by Akihiko Yoshida. Q: What's with the Totemas? They seem somewhat familiar. A: They are all named after antagonists from previous Final Fantasy games. * Mateus is the corrupt Emperor from Final Fantasy II. * Exodus is the evil tree mage from Final Fantasy V. However, he was previously called Exdeath (X-Death in the PlayStation release). * Ultima/Altima is the same Fallen Angel from Final Fantasy Tactics. * Famfrit is the Dark Cloud from Final Fantasy III, except she/he looks completely different. * Adrammalech is a Zodiac Beast from Final Fantasy Tactics, he was incorrectly translated as Adramelk in the English release. ================== Gameplay Questions ================== Q: Why do my attacks always miss? A: You're probably disobeying the first law of tactics: always attack from the enemies most vulnerable side. An attack to the back of an enemy unit is far more likely to be successful than an attack from the front, even attacking a unit from it's sides will be likely to be more successful. Q: How do I learn the Thief ability, 'Steal: Weapon'? A: "Steal: Weapon" can be learned from a knife called the "Sword Breaker". You can get Sword Breakers as random rewards for completing some high rank Missions. Otherwise, you can steal 'Steal: Weapon' with 'Steal: Ability' to learn it very early, but to do this you need a Cinquedea to learn 'Steal: Ability'. Nyst's wonderful "Stealing Guide" on GameFAQS.com explains everything in the "How to get Steal Weapon ability EARLY!" section! Q: I keep getting Yellow Cards because I forget the World Laws! How can I check what laws are in place? A: On the World Map press the L Button to view the current laws. Also, by placing the cursor on another area and pressing the L Button, the laws that will in place by the time you travel to that area will be hi-lighted in blue. On the Battle Formation (Dispatch) screen press Select to view the Laws. And in Battle, open the System Menu and select the 'Laws' option. Q: I'm finding it really hard to find the best equipment to equip my units with. Is there a way to view the effects of the equipment? And can you sort items? All my Items are mixed up and hard to locate. A: Yes and Yes. Press Start to view status changes; positive (blue) and negative (red). And Press the R Button to view the equipment's embedded abilities. To sort your items, open the World Map Menu, select Formation, press start to open the Item List, then you can sort each of the lists by going to them and then pressing start to Item Sort. It will ask you if you want to do it, so select Yes. Also, holding the L Button will move the cursor one page at a time, instead of one item at a time. Q: How do Law Cards work? A: The white cards with a pink crescent moon on them are "Law Cards", and can be used to add new World Laws in battle. The black cards with the yellow star on them are "Antilaw Cards", and they can be used to remove/disable World Laws in battle. You can only carry a maximum of 12 cards. All cards use the name of the law they will add/remove, but there are a couple of special cards. R? Antilaws Cards disable all Laws in battle which are the "Rank" of the card. So for instance, you can disable Fight Ban with a R2 Antilaws Card since Fight Ban has a "Rank" of 2. There also is a very rare card by the name of Allmighty which disables all laws regardless of their "Rank", it is the only R7 card. And when trading, Ezel will display the Rate and Rank of his cards. In order to swap for one of his cards, you must give him card(s) with Ranks which add up to the Rate of his card. Q: How do Combos work? Are they all the same, or are there some differences? A: If a unit is equipped with a Combo Ability, that unit can use their accumulated JP to perform an attack in which other units may join in. Extra attacks from other units can 'miss', but will increase the damage caused by the Combo substantially. The animation and range of a Combo is determined by the weapon equipped. But the accuracy, damage, elemental alignment and active range for nearby units to participate in a Combo is determined by the type of Combo they have equipped. Here is a table translated from the official Digicube Strategy Guide: Combo | Pow | o/o | Rng | Element -------+-----+-----+-----+----------- Combat | 10 | 100 | 1 | - Knight | 10 | 100 | 1 | Holy Fight | 15 | 70 | 1 | - Thief | 5 | 100 | 2 | - Ninja | 5 | 100 | 2 | Dark White | 5 | 60 | 4 | Holy Black | 5 | 60 | 4 | Dark Spell | 10 | 40 | 4 | - Blue | 10 | 40 | 4 | - Bow | 5 | 40 | 6 | - Hunt | 8 | 50 | 4 | - Dragon | 10 | 100 | 2 | - Defend | 15 | 70 | 1 | - Sword | 10 | 100 | 1 | - Monk | 12 | 90 | 2 | - Pray | 8 | 60 | 4 | Holy Sacred | 12 | 100 | 1 | - Time | 5 | 60 | 4 | - Gold | 10 | 60 | 2 | - Beast | 12 | 100 | 1 | - Morph | 10 | 100 | 2 | - Wise | 10 | 60 | 2 | Holy Lunge | 10 | 100 | 1 | - Spirit | 10 | 60 | 3 | Holy Red | 10 | 70 | 2 | - Summon | 10 | 40 | 4 | Dark Killer | 10 | 100 | 2 | - Sniper | 8 | 50 | 4 | - Animal | 12 | 100 | 1 | - Charge | 15 | 70 | 1 | - Gun | 5 | 40 | 5 | - Juggle | 10 | 70 | 3 | - Gadget | 12 | 30 | 6 | - Q: Are there any playable characters with unique Jobs? A: Yes... Ezel, Babus and Cid will join your party after completing side-quests at the very end of the game. Shara and Ritz will also join but they are generic Viera, but with unique sprites. There are also "special" generic units that can join your Clan; they are generally very strong and are pre-equipped with really good abilities. Q: How many of the "special" units are there, and how can I get them? A: There are six in total. * Eldena - Red Mage (Viera) Abilities: Barrier and Chain Magic Requirements: Use the Elda's Cup as a Mission Item. * Lini - Mog Knight (Moogle) Abilities: Guard and Ultima Charge Requirements: Use the Great Gaol's Song as a Mission Item * Cheney - Hunter (Human) Abilities: Ultima Shot and Capture Requirements: Use the Snake Shield as a Mission Item. * Palanza - Gladiator (Bangaa) Abilities: Blitz and Ultima Sword Requirements: Use the Wyrmstone as a Mission Item. * Quin - Sage (Nu Mou) Abilities: Giga Flare and Ultima Blow Requirements: Clear 063. Missing Prof Mission. * Littlevili - Sniper (Viera) Abilities: Rapid-Fire and Magic Bullets Requirements: Clear 043. Clan League Mission. Q: I keep failing Dispatch Missions, it's really annoying! Any ideas? A: When you get to select the unit for the quest, the stance of your unit shows their compatibility to the quest. Kneeling (Critical) means they will most likely fail, Walking means they have an equal chance of failing or succeeding, and Jumping (Level Gaining) means they will probably clear the Mission. Q: I really want a unit of a certain Tribe to join my Clan. How do I do so? A: Units will randomly join your Clan after completing Missions. You will have a better chance of getting a unit of a certain Tribe in certain months. Kingmoon - Humans Madmoon - Bangaa Sagemoon - Nu Mou Huntmoon - Viera Bardmoon - Moogles Also, special missions will pop up if you have less than five units in your clan, including Marche and Montblanc. These mission's names end with 'Wanted' and begin with the name of the race aligned with the current month. After completing this quest that lasts 5 days, a unit of the race named in the Quest will ask to join your clan. If Montblanc dies, the name of these missions will change. Q: How do I learn Blue Magic? A: To learn Blue Magic you must have the Blue Mage's "Learning" Support Ability equipped; you then must be attacked by compatible enemy attack and it must succeed. You don't need to be a Blue Mage to learn Blue Magic, you just have to have "Learning" equipped. You cannot learn Blue Magic from Morphers and Blue Mages that are in your battle party. I recommend you have a Beastmaster to "Control" the Monsters so you can get them to use the specific attacks on the "learner". Especially for attacks such as Mighty Guard, Dragon Force, White Wind and Angel's Whisper, which the enemy will never cast on your units. Goblin Punch - Goblin Magic Hammer - Red Cap Acid - All Flans Blowup - All Bombs Mighty Guard - Ice Drake Guard-Off - Fire Drake Dragon Force - Thunder Drake Night - Lamia Twister - Lillith LV3 Def-less - All bugs Matra Magic - Blade Keeper Poison Claw - Red Panther Hastebreak - Coeurl Bad Breath - All Malboro Stare - Floateye Roulette - Ahriman Drain Touch - Zombie LV? S-Flare - Vampire White Wind - Sprite Angel Whisper - Titania Q: I'm having trouble learning some Blue Magic. Specifically: Blowup, LV3 Def-less, Roulette and LV? S-Flare. How can I learn these? A: Are you sure you have "Learning" equipped as your S-Ability? Anyway: Blowup - You cannot Control a Bomb or Grenade to use "Blowup", otherwise you could kill them too easily with a Beastmaster. The best strategy is to trap the bomb against a wall or between four units, then attack the bomb until it's critical. Keep your units alive and the bomb will eventually give up and 'splode! LV3 Def-less - In order for the Antlion or Facehugger to successfully use this attack, your unit must have a level that is a multiple of three. Roulette - You must survive this strange Ahriman attack in order to learn it, but since it kills instantly, that's the problem. So, give your unit Auto- Life status (by equipping an Angel Ring or by having a White Mage cast it) and they will survive and learn it. LV? S-Flare - In order for this attack to be cast on your unit, they must have a Level which shares the last digit with the Vampire. So if the Vampire is say Level 21, your unit must be Level 1, 11, 21, 31 41, etc. Q: How does the Monster Bank work, and what does it do? A: The Monster Bank houses monster caught using the Hunter's 'Capture' ability. In Monster Bank you can 'Play' with monsters by feeding them items, or Release them back into the wild. The health and level of the monsters in the Monster Bank effects the potency of the abilities mimicked by the Morpher. By feeding the monsters lots of Curealls and Phoenix Downs, the monsters will eventually like Marche, they will show this by saying "I love you, Marche. No, really, I love you!". If they like Marche and therefore your clan, Morphers will do more damage. Note that fiends have feeding habits, such as Malboros dislike Curealls. Here is a list of monsters you can capture and their abilities that Morphers can mimic (see the Monster List for more information): Goblin - Goblin Punch Red Cap - Magic Hammer and Mutilate Red Marshmallow - Fusion, Fire, Fira and Firaga Ice Flan - Fusion, Blizzard, Blizzara and Blizzaga Yellow Jelly - Fusion, Thunder, Thundera and Thundaga Bomb - Blowup and Flame Attack Grenade - Blowup and Spark Ice Drake - Mighy Guard and Ice Breath Fire Drake - Guard-Off and Fire Breath Thunder Drake - Dragon Force and Bolt Breath Lamia - Night, Slap and Poison Frog Lillith - Twister, Frog Song and Eternal Kiss Antlion - LV3 Def-less and Sand Storm Face Hugger - LV3 Def-less, Level 5 Death and Suffocate Red Panther - Poison Claw and Bite Off Coeurl - Hastebreak and Blaster Malboro - Bad Breath and NetoNeto Juice Malboro Great - Bad Breath and Odd Sound Wave Floateye - Stare and Devil's Glance Ahriman - Roulette and Circle Q: The Soldier A-Ability "Sensor" and the Mog Knight A-Ability "Check" don't seem to do anything at all. What is their use? A: "Sensor" and "Check" uncover hidden weapons which may be used by equipped by an enemy unit if their current weapon is broken or stolen. Q: I have noticed that in certain Pubs and Shops, the prices of certain Missions and Items are different respectively. Why is that, and how much of a price difference is there? A: Well, you know when you liberate a town by doing the appropriate mission (making it your clan's territory)? When you do this, the prices in that town are lowered for your clan. In towns that are not your territory, you will have to pay 50% more and there will be no additional discounts on offer. Withing Towns you've liberated, the more areas you've freed, the higher the discounts will be; starting at a 5% discount for having only 10 freed areas, which increases as you free more territories up to a maximum of 50%. So, after you free all territories, you will only have to pay 1/3 of the price you had to pay at the beginning of the game. Please note that most of the mission prices listed in the Mission List section below are based on a mission's initial cost in a non-liberated town. Shop discounts are not based on Areas Freed, but are based on your Clan's Level. Also, Towns have 10% discounts on weapons that the town Tribe uses. So for instance; Muscadet is the Viera town, so Rapiers, Katana, Staves, Bows and Great Bows are on special, since they are the weapons Viera use. Anyway, the formula for further discounts (Based on your Clan Level is as follows: 9 < x < 19 = 2% 19 < x < 99 = (y - 1) x 5 Where x is your Clan Level and y is the ten's digit of your Clan Level. So for instance, say your clan's level is 43. 43 is more than 19 and less than 99, so you use the equation. The tens digit is 4, so y = 4. Therefore, it would be (4 - 1) x 5 = 15%, thus giving you a 15% discount at that stage of the game. Q: I've reached the maximum amount of Mission Items that can be held in my inventory (64 Mission Items). And the game wants me to throw some out. What should I throw out? I don't want to stuff up my game! A: The following items are disposable because the Missions they are acquired from will re-appear indefinitely: Adamantite Badge Body Ceffyl Chocobo Egg Choco Bread Chocobo Gratin Chocobo Skin Cyril Ice Danbukwood Earth Sigil Encyclopedia Fight Trophy Fire Sigil Gysahl Greens Helje Key Jerky Leestone Magic Cloth Magic Cotton Magic Trophy Magic Vellum Materite Mind Ceffyl Moonwood Panther Hide Rabbit Tail Silvril Spiritstone Telaq Flower Water Sigil Wind Sigil Zodiac Ore But if you really run out of space. There are also a lot of items that are not required for Missions that are safe to throw out. But note that all Mission Items have _some_ use, even if it's hidden. Q: I can't find the Rare Items need to clear the "My Mission" Reserve Mission. How do I get the Reserve Missions they are rewarded from to appear? A: In any given FFT-A game only two Reserve Missions will appear throughout your whole play-through. 1 of 3 Reserve Missions; "The Hero of Yore", "Sparkling Lake" or "Source of Legends", and the "My Mission" Mission. The two required items needed for "My Mission" are dependent on which of the three Reserve Missions you got; like so: The Hero of Yore = Gold Vessel and Eldagusto Sauce Recipe = Eldagusto and Vermillion Source of Legends = Vermillion and Gold Vessel So basically, in order to clear "My Mission" you will have to swap goods with two people that got different Reserve Missions to you. Q: What items do I receive for leveling up my Clan's Skill Levels? A: A lot of really rare ones, here is a list. Read the "Gameplay Overview" section for the translation of the Skill Levels. Item(s) Received | Skill Level ------------------+------------------------- Holy Water x5 | Combat (Level 3) Hi-Potion x10 | Appraise (Level 3) Blood Sword | Combat (Level 5) Hardedge | Smithing (Level 5) White Robe | Magic (Level 5) Scarab | Craft (Level 5) Phoenix Down x5 | Collection (Level 5) Yoichi Bow | Track (Level 5) X-Potion x10 | Appraise (Level 7) Mirror Mail | All (Level 7) Restorer | Combat (Level 10) Petalchaser | Smithing (Level 10) Cross Helm | Negotiation (Level 10) Spring Staff | Magic (Level 10) Ruby Earring | Craft (Level 10) Cureall x5 | Collection (Level 10) Thief Hat | Track (Level 10) Arch Sword | Combat & Magic (Level 10) Thief Armlets | Appraise (Level 12) Venus Blade | Combat (Level 15) El Cid Sword | Smithing (Level 15) Giot Gun | Appraise (Level 15) Diamond Helm | Negotiation (Level 15) Black Robe | Magic (Level 15) Heal Chime | Craft (Level 15) Ether x5 | Collection (Level 15) Hades Bow | Track (Level 15) Dragon Mail | All (Level 15) Kain's Lance | Combat (Level 20) Nosada | Smithing (Level 20) Aegis Shield | Appraise (Level 20) Colichemarde | Negotiation (Level 20) Angel Ring | Craft (Level 20) White Fangs | Collection (Level 20) Ninja Gear | Track (Level 20) Excalibur | Combat & Magic (Level 20) Trident | Combat (Level 25) Longbarrel | Appraise (Level 25) Orichalcum | Negotiation (Level 25) Thor Rod | Magic (Level 25) Blood Strings | Craft (Level 25) Tiger Fangs | Collection (Level 25) Vajra | Smithing (Level 30) Cinquedea | Negotiation (Level 30) Stardust Rod | Magic (Level 30) Bone Armlets | Appraise (Level 30) Cachusha | Craft (Level 30) Wygar | Track (Level 30) Maximillian | All (Level 30) Barette | Craft (Level 35) Manganese | Collection (Level 35) Eclipse | Smithing (Level 40) La Seraphica | Appraise (Level 40) Madu | Negotiation (Level 40) Cactus Stick | Magic (Level 40) Greaseburst | Collection (Level 40) Max's Oathbow | Track (Level 40) Sage Robe | Magic (Level 45) Caligula | Craft (Level 45) Tiara | Track (Level 45) Zanmato | Smithing (Level 50) Dream Watcher | Magic (Level 50) Ribbon | Craft (Level 50) Q: Is there a way to dupe items like in Final Fantasy Tactics (PSX)? A: Yes. The most excellent Rei Kagetsuki discovered a way. Here it is: I have discovered an easy way to dupe items (and tested it). All you need to do is have two people able to trade/communicate, at lest one of which being able to use both save slots. I'll explain how to do it in a list for readability: I. You have two GameBoys, lets call them A and B, with save slots 1 and 2. If you want to dupe an item from GameBoy A, simply save in both slots so they both are at the same state. For clarity lets say you saved in slot 1 and then in 2, so you are now working out of slot 2 on GameBoy A. II. Make sure both parties have $5000 on hand, then open up the trade menu, send the duped item over and receive an item of the same type (doesn't apply for Mission Items which are one way type indicating). So if you are trading say a Nosada, you would need to trade for another weapon, instead of say a Potion. Know that this other item will be lost later, so just buy a cheap weapon at a shop beforehand or something). III. Now that you have executed the trade, GameBoy B will now have a copy of the original weapon, say in this case the Nosada from GameBoy A, and GameBoy A will have slot 2 updated so there is no Nosada. Now, simply reset GameBoy A, load from slot 1, save over slot 2 so you are now working out of that (most recent save gets updated) and bam, you have an extra Nosada floating around. To get it back you just trade, preferably using the same method in reverse so GameBoy B has a copy and GameBoy A has 2, but that is dependent upon Gameboy B having 2 slots useable, which should be the case unless you are running two concurrent games, which would be silly. So there it is. It's a little more "fiddley" then the one used for Final Fantasy Tactics for PlayStation. But beggars can't be chosers! Whilst doing this trick, you can take advantage of Nono's trade goods, which will restock every time you trade. Using the copy of your save in the other slot (which you are going to save over anyway). Buy all the Trade Items you can from the shop, and then send all the good ones over at 5000 Gil a pop. That way, you weed out all the crap items and pay a fixed price of 5000 Gil for them. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 7. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= Schoolyard ---------- The game opens within a rather cool setting: there is snow in St. Ivalice! The kids standing around seem to be picking on this one in green, whose name is Mewt. The girl, Ritz, attempts to intervene, and switches to Mewt's team. They then talk to you, referring to you as the "new kid" who doesn't talk. The teams for the pending snowball fight will be made, and you will be prompted to input a name for the "new kid" (your main character). His default name is Marche, so you'd best stay with that. Once you're done, the snowball fight will be underway. The teacher, Mr. Leslaie, will explain the battle system to you in this mock battle with snowballs. Pay attention, especially if you haven't played FFT, so you know how to perform basic functions. Once the formalities are done, the fight will begin! The opposing players have red backgrounds behind their stats, so target them only. The 3 on the other team (Colin, Guinness, and Lyle) will constantly target Mewt. As for your group (Marche, Ritz, Mewt), take time to learn the gameplay mechanics and mess around, for it doesn't count here. After Ritz's second turn, the snowball fight ends. After the fight, Mr. Leslaie will leave, bringing the team you just fought with him. Mewt will talk about this book he found, and Marche offers he and Ritz come over to check it out. They both gladly accept, and the party leaves the schoolyard. Town ---- On the way they home, your party witnesses a man getting hassled by a couple of other people. This man turns out to be Cid, Mewt's "broken" father. He and Mewt speak for a moment, then Cid wanders off. Marche then heads to his house, while Ritz and Mewt go their own separate way. Marche's House -------------- In here, you will meet a new person: Marche's handicapped brother, Doned. It seems that Marche was a bit late coming home, due to the snowball fight, but no worries. Soon after, Ritz and Mewt arrive, and they introduce themselves to Doned. The four of you open up the book on the floor, and a video sequence plays. After it, the scene reverts to Marche's room. Noone can read the book, because it's in Latin, and contains magical spells. Mewt and Ritz then leave, taking the book with them. That night, the magic book opens up on its own in Mewt's room, and the world changes instantly. Upon Marche's arrival in the magical world of Ivalice, he wanders into the town of Cyril aimlessly. He bumps into a Bangaa, and accidentally calls it a lizard, not knowing any better. The Bangaa takes it as an insult, and is about to fight over it, before a Moogle comes in to keep the peace. Marche ends up apologizing to the Bangaa, and conversation continues. The creature points out that you are dressed as a soldier, and assumes you wouldn't mind a little engagement. A battle then ensues. This simple battle will introduce you to the Laws of battle. All players must follow the posted laws, or else they will be sent away to prison. Anyway, you will only have 2 characters to face here: Lunais, the Bangaa, and his teammate, Euver. Luckily, Montblanc the Moogle is on your side, and will give you more tips about battling, including being rewarded with Judge Points (JP). You will also catch your first glimpse of magic in this battle, with Montblanc's Fire spell. Once both the enemies are defeated, you will have your first victory under your belt! After the battle, but before the Judge leaves, Lunais attempts to use a Potion. Since it violates the Laws of the fight, the Judge sends him away to prison. This prompts Montblanc to comment on violating the Laws, so you know. Montblanc then explains the world of Ivalice to you, then takes you to the Pub, where the rest of his clan hangs out. He introduces you to everyone, and to commemorate your induction into their clan, you get to name it. Default name is Nutsy. Once it's named, Montblanc will show you the world map, and explains the usage of symbols. You will get to place the symbol of Sprohm on an empty space on the world map, so pick any spot. I personally picked the one directly south of Cyril. At this point, you are free to roam the world map as you wish, although there are only 2 places to go right now. Sprohm and Cyril are basically the same, Pub/Shop-wise, but Cyril has a Monster Bank and Sprohm has the Prison. Stop by a Shop and buy some added equipment for your clan if you want, as well as some healing items for later. Then, go to the Pub and check the Rumors board, and the current Missions available. Only the Herb Picking one is out for now, so take that one. Montblanc will speak to you when you pick the mission, and you'll leave. Head southward to the Giza Plains. ====================== Battle 1: Herb Picking ====================== Victory Circumstance: Defeat all enemies! Strategy: At last, your first major battle with your clan. It is quite simple for you to win, since the enemies aren't too bad. Spend the first couple rounds moving your party up, then start attacking the Goblins and the Sprite as they approach. As for the Red Cap, I recommend you leave him for your Warrior or even Marche to deal with. The Goblins should be your main priority, followed by the Red Cap, then the Sprite. Regardless of the order, when they're all gone, the battle ends. Now that you've cleared the monsters, Marche and Montblanc will pick the herbs and clear the mission. On the world map, you will have to place Lutia Pass somewhere. If you place it near one of the towns, you may open up a Treasure Hunt, where you can get a free item from the places that shook when you placed the symbol. Anyway, head back to Sprohm Cyril and check out the Pub again. This time, you will have 4 new missions available: the first one being a storyline mission, and the others more like side quests. Pick any of the side ones if you wish, then take the Thesis Hunt (storyline mission) one and head to Lutia Pass. ===================== Battle 2: Thesis Hunt ===================== Victory Condition: Defeat all enemies! Strategy: This battle takes place in a very rugged terrain setting. You'll be put against Thieves, Archers, Soldiers, and a White Mage. For this fight, you should make sure you have a good group of Soldiers and the Bangaa Warrior, as well as a White Mage for his healing skills. Try to take out the Thieves and Soldiers quickly, as they are the main attackers, with your strongest fighters. Have Montblanc or someone auxillary fight the White Mage, so they can't constantly cure the rest of the enemies. The Archer shouldn't be too much of a bother, except when he starts immobilizing your clan, so watch out. Once the battle is over, Marche will recover the thesis that was stolen. You will get to place the Nubswood symbol on the map, so do so however you wish. From here, return to Cyril, where you will automatically speak to the bartender at the Pub. He will explain that other clans will be on the loose to battle, so watch out. Also, take some time to go through the Clan option on the main menu (press Start) if you wish. When you're ready, check out the new missions that opened up for you at the Pub. Try out any of the side missions if you like, otherwise go for the mission called The Cheetahs, and head to Nubswood. ====================== Battle 3: The Cheetahs ====================== Victory Condition: Defeat all enemies! Strategy: Upon arriving here, you will meet up with Ritz, and her clan member Shara (Archer). Your clan will join them in fighting the enemies in this area, so send out your best fighters into the fray. Ritz and Shara are strong, and Ritz's attacks will prove to be helpful. Concentrate on defeating the Black/White Mages first, then worry about the Bangaa later because of his Counter attack. There is also an Archer and a Soldier on the other team, but they shouldn't be too hard for you to beat. Upon winning, Marche will talk with Ritz for a few moments. She will explain her theory of St. Ivalice transforming into the world you're in now, and she expresses her not wanting to leave. Ritz and Shara will then leave the area, as will you. On the map, place the Eluut Sands symbol somewhere. Then, return to one of the towns. At the Pub, Marche and Montblanc will talk privately about Marche's meeting with Ritz earlier. After some consolation, you'll leave the Pub. Return and check out the missions, and get the Desert Peril mission, then head to Eluut Sands. Like always, do as many of the sub-quests as possible to increase the levels of all your units. Once you're satisfied with everything, buy the Desert Peril information and head to Eluut Sands. ====================== Battle 4: Desert Peril ====================== Victory Condition: Defeat all enemies! Strategy: Out in this barren landscape, you will be faced with some stray monsters that have become more aggressive. Make sure you have a Black Mage in your party, as well as some strong Soldiers and the White Monk. For the Yellow Jelly, use Montblanc's Fire spell to cause damage/kill it, for magic is the only thing effective versus that creature. For the antlion, send Marche alone to take it out easily. As for the red and blue wolves, have the rest of your strong party members take good care of them. If you get weak, make sure you have a White Mage, or some item-users on hand to keep everyone in good shape. Following the battle, Montblanc will explain the theory of crystals, which alter the animals' minds in Ivalice. When you leave, you'll get to place the Ulei River symbol. Do that, then return to town and check out the missions once more. Pick up some sub missions to build up your clan, then take the Twisted Flow mission and return to the river for battle. ====================== Battle 5: Twisted Flow ====================== Out here on the riverside, Marche will not notice anything initially. Suddenly, a black portal opens up and warps him to an ancient temple of sorts. He will spot a crystal, which will ask for his name. When he hesitates to answer, the Totema known as Famfrit will come out. After some speaking, Famfrit will summon a couple of Ahriman and FloatEyes, and the battle will begin. Victory Condition: Defeat the boss! Strategy: At first glance, this battle doesn't seem like it'll be too hard on your group. The FloatEyes can be beaten rather easily, but the Ahrimans (the red ones) are a bit tougher. There's one in the back corner of the room who constantly uses Roulette, which randomly kills off someone in the battle, so watch out! Try and defeat it, as well as the other enemies in the room first. Once they're gone, it's time to concentrate on Famfrit. Since he has Counter, it would be best to have Black Mages and Archers here to fight from a safe distance. Soldiers are good for close combat, too, but be ready to heal them every few rounds or so. Once Famfrit is defeated, the battle ends. When the battle ends, Famfrit will explain the purpose of protecting the crystals. He will then shatter the crystal for you. You will see an image of Mewt (remember the schoolyard?) appear, then a new scene opens up. This time, it's inside a palace, where Mewt is the prince. He decides to make the Laws of Ivalice even stronger, which will affect you later. After the scene fades out, Marche will be back alongside the river. He will then exit. You now have the Totema option on the menu screen, so check that out if you wish. Also, you can place the town of Cadoan on the map, so do so. When you're ready, go to Cadoan. Upon arriving in Cadoan, you will overhear some people discussing the new Laws. They also speak of this man named Ezel Berbier, who has Antilawss to go against the palace with. After some more discussion, you will leave. Check out a Pub and look at the new missions available. Feel free to do some, to build up your party a bit. When you're ready, return to Cadoan to engage in the Antilaws mission. ================== Battle 6: Antilaws ================== Victory Condition: Defeat all enemies! Strategy: When you arrive, you will witness the genius Ezel trying to escape, only to be stopped and captured by another mob. Send in your clan to help save him. The enemies you'll face will be tough, so use some equally tough clan members and help Ezel through. If you're lucky, someone in your group will be able to summon the Tototh Famfrit, to inflict MASSIVE damage on the opposition. If not, simply resort to normal fighting to get through, keeping Ezel alive when possible. Try to get rid of the Illusionist (the person in the upper left area) before he uses attacks to cause damage to your entire clan. Advance to the upper plateau and take out the rest of the group to win the fight. Following the fight, the Judgemaster will appear and use a law to capture Ezel. However, this is not where the road ends, for Ezel uses an antilaw to teleport himself and Marche out of the area. Back at the Pub, Ezel talks to you some more, and even mentions his card store in Cadoan. On the World Map, place the symbol for Aisenfield wherever you wish. After completing a couple of Side-Missions, buy the "Diamond Rain" Mission and head for Aisenfield. ====================== Battle 7: Diamond Rain ====================== Victory Condition: Defeat all enemies! Strategy: Out in the soaking rain field, you will have to go against some pretty tough monsters for this point in the game. There will be an Ice Flan, as well as Ice Wyrms and a Bomb. Make sure you have Montblanc tag along so he can use Fire on the Flan (it's the only thing that'll do it damage). For the rest of your group, keep Marche and some of your strongest fighters to take down the Wyrms and the Bomb. The Ice Wyrms have HIGH attack power, so be very careful and heal often when facing them! Once the battle ends, Marche will speculate upon the rain falling upon this area. Again at the World Map, place the Roda Volcano symbol somewhere, then head back to a town. Check out the new missions, and be sure to do some to further enhance your party. When you're ready, get the Hot Awakening mission and head to Roda Volcano. ======================= Battle 8: Hot Awakening ======================= Victory Condition: Destroy all targets! Strategy: When Marche makes it into this volcanic region, it seems as if nothing is there. Then, the black light warps him into another temple room of sorts, with butterflies mysteriously floating around. A crystal is in the room center, and there are eight Ultima Crystals scattered around the room, which will be your targets. There's no actual monster here to face, but the Ultima Crystals can send some pretty nasty status ailments at you (attack down, Charm), so come prepared with equipment that counters that. For your 3 other clan members, bring strong attackers and a White Mage for good measure, then go after the crystals. The best method is to use people with long-ranged attacks, such as Archers, anyone with the Air Render ability, and Black Mages (Montblanc will be great here). Also, concentrating on killing one at a time will be a great help. Try not to keep your party in a tight cluster, because if a crystal targets you for the charm attack, it can hit everyone in one shot, making your life hell for a few rounds, so plan accordingly. Following the battle, the large crystal in the middle area will break, and Mewt will appear. He will talk about his mother being alive/dead, and complains about his dream being wrecked (meaning your presence there). When he leaves, Marche will be warped back to the volcano. The mission will be over, you will gain your levels and all, then you will receive the ability for Nu Mou characters to summon Ultima as a Totema. You now have to place the Koringwood symbol on the map, so do so, then head back to Cadoan or another town. Check out some side missions, otherwise buy Magic Wood and head to the Koringwood area. ==================== Battle 9: Magic Wood ==================== Victory Condition: Defeat all enemies! Strategy: Now, this is going to be a long and miserable battle for sure. There are many characters you must go against, including a Summoner who can make quick work of your party as a cluster if you're not careful. The key is to stay separate from each other to survive. Your first priority should be to kill the Summoner, which Marche can probably do since he should be pretty strong right now. Your next main target should be the Black Mage. As for the rest of your party, as always, strong attackers are a must here, as well as long-range attacks (Archers, Black Mages). A White Mage would be ideal for keeping everyone in top shape, because this is going to be a long one, so be prepared! By the way, if you want to bring a Thief, have him steal the Cinquedea from the other Thief who has a Zorlin Shape equipped. When you finally kill the other clan, you'll turn them in, thus clearing the mission. After turning in the tree robbers, the ranger will thank you before leaving as well. On the World Map, place the Salikawood symbol. Head to town and check the side missions as you've done many times before, then buy the Emerald Keep mission and go to Salikawood. ======================= Battle 10: Emerald Keep ======================= Victory Condition: Defeat the boss! Strategy: When arriving here, Marche will be confronted by Babus, Mewt's personal White Mage. Apparently Mewt feels you are there to do him harm, and so Babus intends to stop you. Bring along 5 other clan members and get ready for battle; as always, having a couple good strong attackers (White Monks and Soldiers, as well as a higher class for Marche), a Black/White Mage, and a long-range Archer of sorts, will be great for this match. The opposition consists of 2 Templars, a Bishop, an Alchemist, and Gunner, as well as Babus. Lucky for you, however, you only need to defeat Babus to win the fight, so concentrate your strongest attacks on him. If your clan is strong enough, you should be able to take out Babus without too much trouble in a couple rounds or so (at least that's how it was for me with Paladin Marche, and a couple strong Soldiers/White Monks). If the other opponents start to advance and damage your group, keep everyone alive so you won't have a risk of losing it. Once you're done here, place the Nargai Cave symbol on the map. Check out the newly opened missions, then buy the Pale Company one and head to Nargai Cave. ======================= Battle 11: Pale Company ======================= Victory Condition: Defeat the boss! Strategy: When you start here, Marche will see a ghost, but isn't afraid for some reason. He follows it up some ledges, then a portal whisks you away to a temple. You will meet the Totema known as Adrammelech, who will summon 3 dragon guards and start battle with you. Luckily, you only have to defeat Adrammelech to clear this mission, though that's easier said than done. He is VERY strong, as are his lackeys, and the attacks can get quite devastating if you aren't careful. Probably your best bets would be to have Dragoons with the Wyrmkiller and Jump abilities handy, as well as a Beastmaster equipped with an Earth Bell. That way you can cause massive damage to the dragons, and even have them fight each other instead. Also a good idea would be to protect against Fire Damage with equipment such as Blaze Robe's and Fire Shields; that way Adrammelech won't use his strongest Firestream attack on your clan. Having a couple of White Magic-users around is essential to keeping everyone in top shape in between rounds. As for the rest of your clan, concentrate EVERYTHING on the main boss and the battle ends when you beat him. After the battle ends, the crystal will shatter and the portal will return you to the cavern. Babus will appear and speak to you, then an apparition of Mewt will appear and call to him. With that being said, Babus will run off, leaving you alone for the time being. Anyway, place the Baguba Port symbol on the world map. You will also have the ability for Bangaa characters to summon Adrammelech as a Totema in battle, when available. Now, go to the port town. Upon your arrival in Baguba, Montblanc will meet up with his younger brother, Nono. Apparently his airship was attacked by thieves, who retreated to the Jagd Dorsa region. Montblanc will then explain to you the difference of battling in Jagd areas, in that there are no Judges/Laws. However, the downfall is that if someone in your party falls in battle and isn't revived by the end of the battle, they're gone for good! Anyway, whenever you feel up for the challenge, head to Jagd Dorsa and enter battle. ==================== Battle 12: Jagd Hunt ==================== Victory Condition: Defeat all enemies! Strategy: Being that this is your first battle in a Jagd area, you'd best be careful, that way you don't lose anyone for good. Anyway, you are put against a Ninja, Blue Mage, Hunter, Assassin, and the Blade Keeper and Antlion monsters. The Assassin (Viera dressed all in black) is probably your biggest threat, with their Last Breath ability, which can KO you in one shot. Also, the Blue Mage can get annoying with the Night ability, putting everyone to sleep if successful. When this happens, just hope you have a White Mage with Esuna, so that you can wake up the other clan members and fight the other sleeping enemies. After taking out the 2 greatest nuisances above, quickly dispose of the others while keeping everyone alive, and you should be fine. This battle isn't too hard, so no need to worry. After battle, place the Kudik Peaks symbol on the map, then return to Baguba Port. Since Nono has repaired his airship, he tells you that he is becoming a merchant supplier. That means you can buy some random/rare goods from the shops throughout the world, but the catch is you must connect with other GBA units to open up new goodies from Nono. Anyway, take on some side missions and build up your clan. Also, experimenting with different jobs is a major plus for maximizing everyone's potential. When you're ready, buy The Bounty from the Pub and return to the map. Approach the blue clan member wandering around and you will engage in battle. ===================== Battle 13: The Bounty ===================== Victory Condition: Defeat all enemies! Strategy: Just in from the palace, there is a bounty on Marche's head, and Clan Ox is ready to claim! The opposition you're here again will consist of a Paladin, Sage, Fighter, Red Mage, Time Mage, and Black Mage. Your nearest target is probably the Paladin, so have a strong magic-user and physical attackers knock him out from the get-go, before he gets a chance to annoy your group. The reason for this is because the Paladin can revive fallen allies in his group, which you do NOT want! Any of the mages would be good targets afterward, especially the Time Mage. Then again, as with most battles, if you have a couple good magic-users and strong physical fighters, you should have a very good chance of winning the battle. Even despite this mission's name, the battle itself isn't all that tough, so no need to sweat here (unless of course you aren't leveled up enough, or have decent jobs for your clan). Once the mission ends, place the Jeraw Sands symbol on the map, then go to town. Check out more side missions, and take every opportunity to strengthen your clan. When you're ready, buy the Golden Clock mission and head to the designated spot to progress the story. ======================= Battle 14: Golden Clock ======================= Victory Condition: Defeat all enemies! Strategy: Upon your arrival in this barren land, Shara and Ritz will appear from both sides. Luckily, they aren't there for the bounty on your head, but to fight the clock-forgers as well. For this fight, you shouldn't worry too much about bringing out your greatest fighters, so perhaps using this round to level up weaker clan members would be wise. Ritz and Shara should be able to take the brunt of the enemy forces, and Marche should be powerful enough to handle them all, too. After you defeat these simple Moogles and Nu Mou, the battle ends. Also note that if you wish, bring along a Thief to steal the rare Zeus Mace from the Alchemist. After the battle, Marche will leave Ritz again. In the meantime, more is learned about why Ritz wishes to stay in this world (it's because of her full pink hair). The next scene will show Mewt growing more furious in his palace, trying to stop you. When you're on the map again, place the symbol for Muscadet, then go there. There, you will meet up with Ezel, who will warn you that Judgemaster Cid is searching all the clans for you (Marche), and to watch out. When he goes, check out the Pub's new missions to pass time, or fight wandering clans. When you return to Muscadet, you automatically engage in battle, so make sure you have your best members around before returning. ======================== Battle 15: Scouring Time ======================== Victory Condition: Defeat all enemies! Strategy: As soon as you get to Muscadet, the judge is there about the take a Moogle prisoner for having supposed association with you. Marche and Montblanc will step up and challenge this judge, who at first doesn't believe you're the one with the bounty over his head. The opposition walks on, and battle begins, so pick your best 3 clan members to engage alongside Marche and Montblanc. Your first target should definitely be the Paladin, so that he won't have a chance to destroy your group with his abilities. The Gunner and Mog Knights aren't really major issues for you, nor should the Sage. The Templars can get pretty tough, so watch out for them as well. Take out the opposition, one by one, and you'll find this battle to be quite simple after all. Once the battle is over, Judgemaster Cid enters and decides to haul off Marche and the clan to prison. In prison, Marche will be all alone to talk with Babus and Cid personally. After some explanation about the "real world", a seam will open up and warp you all into a Totema's temple. Here, you'll have to face up against Exodus. ================= Battle 16: Exodus ================= Victory Condition: Break all objects! Strategy: Now, this can be either REALLY easy, or REALLY hard; it's all a matter of knowing how to take on this fight. It is only you, Babus, and the fruit targets you must destroy to eliminate the crystal. Babus has the Explode ability, which is VERY powerful, so you may want to eliminate Babus in a couple rounds with some well-placed attacks. Once you beat Babus, you'll be entirely alone to break each target, one at a time, while Cid can only award you JP and move around the room! Once this mission is complete, the three of you will witness a vision of the real Mewt and Cid, as you saw them early in the game. Cid will become shocked, and when you all return to the palace, Cid will tell you that the Judges no longer work for the palace, and that you are free to go! Him and Babus will leave, and you'll be outside again. You will now have the ability for Exodus the Totema to be summoned by Viera characters. On the world map, since you can't move from Sprohm, you may as well just enter the Pub. There, you will overhear a conversation about the removal of Judgemaster Cid. Following the pub scene, Queen Remedi and Prince Mewt will be in the palace, while Cid is on his way out. When he leaves, Remedi will introduce the new attendant to Mewt, Llednar. The scene will then end, and you will have to place the Uladon Bog symbol on the map. Check out the new side missions in the different towns, then when you're ready, purchase the information for The Big Find, and head to Uladon Bog. ======================= Battle 17: The Big Find ======================= Victory Condition: Defeat all enemies! Strategy: Upon arriving at the bog, a rival clan will be waiting for you, and wish to claim the bounty still on your head. The other team is made up of 2 Fighters, Thieves, and Bishops. The Fighters should be your main targets at first, because of their strong distant attacks (Air Render, Far Fist). The opposition overall isn't that tough; it's just the Fighters you need to concern yourself over. After you return to the world map, place the Gotor Sands symbol on the map. Check out some new missions, since plenty of them have opened up anew. Then, buy the Desert Patrol one and head to Gotor Sands. ======================== Battle 18: Desert Patrol ======================== Victory Condition: Defeat all enemies! Strategy: Upon your arrival here, Marche encounters his brother Doned, who is apparently helping out some opposing clan. With that said, the clan wants to fight you, hence battle ensues. You're faced with 2 Soldiers, Gladiator, Bishop, Defender, and Dragoon, giving them 6, yet you're only allowed to have 5 in this fight from your side. Anyway, bring out the usual group of strong attackers and magic- users to hit the opposition from a distance. Be careful with magic though, since one of the Soldiers has a Mirror Mail equipped, which will reflect magic back at you. An Assassin with Last Breath, or a Paladin with strong moves such as Holy Blade will be excellent for this battle as well. If you're interested in stealing rare goods, the Defender has an Arch Sword and the Bishop has a Cheer Staff. Following the fight, Marche will question the Bangaa leader about Doned and what he's doing here in Ivalice. The Bangaa unfortunately has no information, so he leaves, as does your clan. Place the Delia Dunes symbol on the map at this point. Check out side missions, then buy Quiet Sands and go to the new spot on your map. ====================== Battle 19: Quiet Sands ====================== Victory Condition: Defeat the boss! Strategy: Coming out to the desert again, Marche will run into Llednar, whom you know to be Mewt's new servant. He will try to stop Marche, but the light will sweep everyone to the crystal's lair. The great Judgemaster Cid will intervene to keep Llednar from destroying you. However, Llednar summons 2 Templars and Titania fairies to fight alongside him. Pick your clan members, and battle will commence. Your main objective is to kill the boss, who is Llednar, but that won't work since noone can damage him. So, spend a couple rounds going around and engaging the other allies Llednar brought with him. After a couple rounds, Llednar will try to attack Marche, and Cid will send him to prison with the red card, effectively winning this mission for you! After the fight, Cid will lead Marche to the room where the final crystal is being held. Upon entry, the Totema of Humans, Mateus, will appear. The Totema will start by transforming into Ritz, Mewt, Doned, and even Marche himself, just to mess with his uncertain mind. After that, Mateus will make them turn into Vampires, and battle will begin once you bring out 5 more clan members. ================= Battle 20: Mateus ================= Victory Condition: Defeat the boss! Strategy: As you might guess, this is the last crystal, but with the toughest Totema battle to date. The Vampires can be REALLY annoying when they gang up on your clan and poison/attack everyone, so be ready with a White Mage with Esuna, and other people who can use Antidote items. Alternatively, if you had a Summoner with Unicorn and Carbuncle, you could heal HP/poison, and cast Reflect on your party to protect from Mateus' Thundaga attack, respectively. Concentrate the bulk of your clan on taking out the Vampires; the White Monk's Exorcise ability would be excellent for this, as is the Archer's Burial. Beware though, Vampires will come back to life if battle does not end in 3 rounds after being killed. As for Mateus, pummel the boss with your absolute strongest attacks/magic to put an end to it as quickly as possible. Now that the last Totema is gone, the final crystal will then shatter. That does not remove this world, however, as Queen Remedi will explain shortly. Anyway, Cid and Marche will part ways once again, and you'll be sent back to the World Map. Humans will now be able to summon the Totema Mateus when available. Now, return to a town, where you will hear people talking about going to the palace. Marche will ask Montblanc about it, and he will respond saying it's in regard to Gift Day. After some explanation, you will get to place the symbol for Materiwood on the map. Do so, then go to town and check out some missions before buying the Materite Now! mission. ======================== Battle 21: Materite Now! ======================== Victory Condition: Defeat all enemies! Strategy: In the woods here, Marche is collecting Materite for Nono, only to be ambushed by a group of Viera. The Viera include an Assassin, Elementalist, White Mage, Summoner, Sniper, and Red Mage. The Assassin has equipped a Masamune and Ninja Gear, both EXCELLENT for any Ninja trainees, so make sure a Thief can effectively steal those! Also, the Red Mage wears a Madu, which allows for Chain Magic to be learned, so steal that on the way, as well as the Elementalist's Ribbon! As for battling, try to take out the Assassin quickly to avoid her instant KO attacks, followed by the White Mage who can heal the other Viera when damaged. The Red Mage should be high on your to-kill list as well, since her attacks can be quite devastating. Basically, if you take out the major units I pointed out quickly, the rest of the battle should be simple. Following the battle, Marche will call to Doned, the informant of the Viera clan you just fought. Doned will appear, only to steal your Materite and yell at Marche before running off. After this, the Bervenia Palace will appear on the World Map. If you wish, go back to a pub and try some other side missions, because if you head to the palace, you'll be going into the next story battle, so be ready! ====================== Battle 22: Present Day ====================== Victory Condition: Defeat all enemies! Strategy: Here in the palace's waiting chambers, you will have to face a welcoming party of sorts. It consists of 2 Gladiators, an Alchemist, Mog Knight, and Templar. It would be HIGHLY recommended you have a Thief that can steal weapons with you (explain more in a moment). Also, apart from Marche and Montblanc, you can only bring in 3 others, so make sure they are all strong and ready for a little bit of battling! As for stealing, the Mog Knight has a Materia Blade hidden, and the Alchemist has a hidden Scorpion Tail (both weapons). The way to reveal them is to steal their regular weapons, then the hidden ones will be equipped. Steal those and they will be yours to keep; the reason for this is that they are EXTREMELY rare, and can teach certain jobs some of their greatest abilities. With that said, try to keep them both alive until you steal the weapons, then it's fair game from there. After battle, Babus will save you from more guards by stopping them in their tracks. He wants to take you to Mewt, so leave with him. The next scene is in Mewt's throne room, with Babus bringing Marche to see Mewt. After some argument, Queen Remedi will appear and Marche will try to convince Mewt not to believe her. After they leave, Llednar will appear and you'll have to fight once more. Babus has sent for Judgemaster Cid, so for the meantime you must last with Llednar until he arrives. ================== Battle 23: Llednar ================== Victory Condition: Survive! Strategy: This isn't really a battle, but rather an endurance match. You must survive for 5 rounds of back-and-forth combat between Marche and Llednar. Stay as far away from Llednar as you can, and you should be fine. Just make sure you recover some HP if possible, should you need it. If you're lucky enough to have Marche as a Paladin, you'll be able to survive this one quite easily; healing with "Nurse" and defending off attacks with "Defense". Also, if you have Damage > MP equipped as his Reaction Ability, you won't be able to die because Marche will recover 5 MP each round, and it only takes 1 MP to completely absorb an attack. Once the 5 rounds are up, Cid will appear and Llednar will then leave. The Judgemaster will explain to you just who Llednar is and why he is that way. He will then leave to go look for Mewt and Remedi as well, which leaves Marche to exit the palace too. Outside, place the Tubola Cave symbol on the map, then try to leave the palace. You will end up in a Pub, where discussion of Mewt/Remedi's disappearance is taking place. Following that short scene, you can do what you want again. Go check out some side missions, learn new abilities, etc. When you're ready, pick up the Hidden Vein mission from a Pub. Upon doing so, Marche and Montblanc will converse at the Pub about the upcoming mission. Marche will admit the mission was meant to lure Doned out. Once the chat is over, you'll be on the World Map, so head to Tubola Cave and engage. ====================== Battle 24: Hidden Vein ====================== Victory Condition: Defeat all enemies! Strategy: At the cave, Marche will wander around looking for some Mythril. A clan will appear and surround Marche, labeling him as a thief for trying to steal "their" ore. Send out 5 other clan members to help, and battle will commence. You should concentrate on killing the White Monk first, since he can bring fallen units back to life. The others include a Mog Knight, Juggler, Sage, Blue Mage, and an Animist. They're all pretty simple to beat, so long as you have a good attacking party, and perhaps a good strong magic user to take out multiple units at once. Following battle, Doned will finally appear and confront Marche. After a bit of explanation on both sides, Doned realizes his wrong and apologizes to Marche. After this scene, place the Deti Plains symbol on the map, then head to a Pub. Marche and Doned will meet up and discuss Mewt's whereabouts once again. A Templar will come in and deliver a message from Cid to Marche, telling him to meet up with him in Deti Plains. So, check out some side missions if you wish, then head to Deti Plains to automatically engage. ======================= Battle 25: To Ambervale ======================= Victory Condition: Defeat all enemies! Strategy: Upon arriving at the scene, several monsters will be awaiting Marche to do battle with him. The opposition includes a Coeurl, Thunder Drake, Lillith, Antlion, and Malboro Great. As with most battles, send out some strong and fast attackers, as well as long range hitters, such as Archers and Black Mages. Just be careful of the Bad Breath coming from the Malboro, because that could quickly turn the tide on your group if you aren't ready for it! Once you win, Judgemaster Cid will enter. He will ask you to go to Siena Gorge and collect some amber for Ezel. After you both leave, you will see Ritz and Shara appear on the scene below. They have apparently overheard your conversation, and may intend on following Marche. Back on the World Map, place Siena Gorge. Go to a town and check out side missions if you want, otherwise go to the gorge and jump into the next battle immediately. ======================== Battle 26: Over The Hill ======================== Victory Condition: Defeat the boss! Strategy: After all this time of being allies, you must now go against Ritz and Shara, and their powerful clan. You start off in the lower area, and the opposition high above. Make sure you bring a Thief with Steal: Helm and Weapon as abilities; they will be well needed here. Start making your way up to Ritz's crew, trying to hit them from a distance with strong magic or projectiles, if you wish. When you make it up to the top, try and get your Thief(ves) to steal the Ribbons from Ritz and Shara, and the Max's Oathbow from the Sniper; both of which are very well worth you having. Anyway, you should want to kill off Ritz quickly, since she's your target for clearing this mission. Don't worry so much about the others, but do keep an eye out so you aren't thrown into unnecessary danger. When you down Ritz, the battle ends. Following the battle, Ritz and Marche talk before both sides part once again. The Ambervale symbol will appear in the northeast area of the map. If you're ready to go on to the game's end, go to Ambervale. You'll be given the option to save; you must do so in order to progress. If you're not ready, simply pick No, and check out some side missions and random battles to boost your levels a bit. Whenever you're ready, go to Ambervale and save, then try to leave and you will engage. ======================= Battle 27: Royal Valley ======================= Victory Condition: Defeat the boss! Strategy: Upon arriving in Ambervale, Cid and Marche will find Babus lying unconscious on the floor. At that moment, Llednar will walk in and refuse to allow you access to Mewt and the Queen. With that, Cid uses the special card he had made, nullifying the Fortune placed over Llednar, rendering him vulnerable to attack again. He will summon 5 allies to fight with him, so bring in 3 more of your own best clansmen, and head into battle. Your main concern is Llednar, since his supporting cast is pretty weak, yet Llednar is strong against the elementals, and his attacks are VERY strong but with low accuracy. I recommend using strong physical fighters, such as a Gladiator or a Fighter. Also, an Alchemist's abilities will help since they are non-elemental, especially Meteor. The battle ends once Llednar is down. Once the battle is over, Llednar will crumble apart and Babus will regain his senses. Babus will say that Mewt and Remedi are inside, and for Marche to help him. Cid and Marche will go inside, where they will meet Queen Remedi in person, all alone. After some talking, it is learned that Mewt still doesn't want to leave, and so Remedi transforms. Also, the beings of Adrammelech and Famfrit will be summoned to accompany her. Battle will then commence; this is the last battle, so bring out your BEST! ======================= Battle 28: Queen Remedi ======================= Victory Condition: Defeat the boss! Strategy: The first part of two "final" battles, this is a fairly tough one to get through. Remedi is your primary target, since you only need to defeat her to win this round; the two Totema are just there to act as added nuisances. As is expected with a fight like this, a White Mage is pretty much REQUIRED to have Curaga and Auto/Full Life to keep everyone in top shape, should circumstances become dire. As for fighting, strong fighters such as Gladiators, White Monks, and Fighters are excellent, as are Black Mages and Sages. Luckily for you, Remedi does take damage from magical attacks, so use your strongest spells to your advantage here. Following Remedi's apparent defeat, Mewt will appear and speak again. Even though you just won, Remedi is not done yet; she transforms into a final form and summons two copies of the Totema Mateus to accompany. Bring out your clan, and the final battle will be upon you. ================== Battle 29: Li-grim ================== Victory Condition: Defeat the boss! Strategy: At last, the FINAL battle of the game, but don't think it will be in any way easy! The two Mateus the queen has with her will be prone to using Star Cross fairly often, which can cripple your party. When Remedi attacks, BEWARE of Descent, because that can pretty much end your battle right then and there. With this said, you must act fast and prepare for such a mowdown. Bring a quick- moving Time Mage with Haste for your party, and possibly Slow for Remedi. Also, have a White Mage cast Auto-Life on as many people you can. Angel Rings are also great to equip, if you have any of those on hand. That way, if Remedi gets to use Descent, or the Mateus' attacks get to be a bit much, your crew will have a second chance to do battle. Having several clan members with Curaga or an equivalent ability will be great, since you'll need all the help you can get! Also, if you can get ahold of equipment that absorbs Holy attacks, that would be excellent as well (some examples are the Vitanova and Heaven's Cloud weapons, and the Mistle Robe). Not too much more can be said, other than good luck battling and hope you survive, because if you do... Congratulations on completing Final Fantasy Tactics Advance. Now, go enjoy that ever-so-mediocre ending, which plagues many other titles as well! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 8. Mission List -= -=-=-=-=-=-=-=-=-=-=-= NOTES: *Please refer to the STRATEGY WALKTHROUGH for Story Battle strategies. *Reserve Missions are listed at the very bottom of the list. *The "Appears" and "Price" fields are only a rough guide. ================= 001. Herb Picking ================= Description: Looking for people to gather the fever-reducing herb muscmaloi on the Giza Plains. No experience necessary. -Ivalice Pharmacists Guild Mission Type: Story Battle Rank: 3 Appears: After finishing the battle in Cyril Price: 300 Gil Location: Giza Plains Days: N/A Reward: 600 Gil ================ 002. Thesis Hunt ================ Description: I search for my master the late Dr. Dalilei's thesis. It was taken from me by bandits as I crossed the Lutia Pass. -Dr. Coleman, Geologist Mission Type: Story Battle Rank: 3 Appears: After completing the "Herb Picking" Mission Price: 900 Gil Location: Lutia Pass Days: N/A Reward: 4000 Gil, 1 random item ================= 003. The Cheetahs ================= Description: There's a price on the heads of the band of conmen calling themselves the "Cheetahs". Word is they were seen in the Nubswood! -Bratt, Streetear Mission Type: Story Battle Rank: 3 Appears: After completing the "Thesis Hunt" Mission Price: 1200 Gil Location: Nubswood Days: N/A Reward: 6000 Gil, 2 random items ================= 004. Desert Peril ================= Description: There's been a rash of attacks by crazed monsters in the Eluut Sands area recently. Will pay for research & removal. -Eluut Civilian Militia Mission Type: Story Battle Rank: 3 Appears: After completing the "The Cheetahs" Mission Price: 1500 Gil Location: Eluut Sands Days: N/A Reward: 7000 Gil, 1 random item ================= 005. Twisted Flow ================= Description: I've seen the Ulei River bending and warping most strangely, but no one else can see anything! Please find out the truth. -Jura, Time Mage Adept Mission Type: Story Battle Rank: 3 Appears: After completing the "Desert Peril" Mission Price: 1500 Gil Location: Ulei River Days: N/A Reward: 8000 Gil, 2 random items ============= 006. Antilaws ============= Mission Type: Story Battle Rank: 3 Appears: After completing the "Twisted Flow" Mission and witnessing the scene at Cadoan, head away from Cadoan and then come back to "engage" in battle. Price: N/A Location: Cadoan Days: N/A Reward: 9000 Gil, R2 Antilaws card, 2 random items ================= 007. Diamond Rain ================= Description: Word is, diamonds are falling in the rain in Aisenfield. If it's true, we'll be rich! -Geyna, Streetear Mission Type: Story Battle Rank: 3 Appears: After completing the "Antilaws" Mission Price: 2100 Gil Location: Aisenfield Days: N/A Reward: 10600 Gil, 2 random items, 2 random cards ================== 008. Hot Awakening ================== Description: The Roda Volcano has been active lately. The Royal Mage Academy wants to hire researchers. No experience needed, must like heat. -Ramda, Geology Labs Mission Type: Story Battle Rank: 3 Appears: After completing the "Diamond Rain" Mission Price: 2400 Gil Location: Roda Volcano Days: N/A Reward: 11400 Gil, 1 random item, 2 random cards =============== 009. Magic Wood =============== Description: Trespassers have been cutting down trees in the Koringwood for their magical properties. They must be stopped! -Guillaume, Ranger Captain Mission Type: Story Battle Rank: 3 Appears: After completing the "Hot Awakening" Mission Price: 2400 Gil Location: Koringwood Days: N/A Reward: 12600 Gil, 2 random items, 2 random cards ================= 010. Emerald Keep ================= Description: The Royal Mage Academy has given up their search for the giant emerald crystal of Salika Keep. Treasure hunters, now's your chance! -Levey, Search Team Member Mission Type: Story Battle Rank: 3 Appears: After completing the "Magic Wood" Mission Price: 2700 Gil Location: Salikawood Days: N/A Reward: 13600 Gil, 2 random items, 2 random cards ================= 011. Pale Company ================= Description: A spirit or ghost was seen going into Nargai Cave, and is making low moaning noises. We can't sleep. Please investigate. -Nargai Area Residents Mission Type: Story Battle Rank: 3 Appears: After completing the "Emerald Keep" Mission Price: 3000 Gil Location: Nargai Cave Days: N/A Reward: 15000 Gil, 2 random items, 2 random cards ============== 012. Jagd Hunt ============== Description: On my brand-new airship's maiden flight, she was damaged in a hit-and-run! The criminal is in Jagd Dorsa, kupo! Get him! -Nono, Machinist Apprentice Mission Type: Story Battle Rank: 3 Appears: After completing the "Pale Company" Mission. Go to Baguba Port and meet Nono, then go to Jagd Dorsa to engage in battle. Price: N/A Location: Jadg Dorsa Days: N/A Reward: 16000 Gil, 2 random items, 2 random cards =============== 013. The Bounty =============== Description: Looking for information about the bounty the palace is offering. Give us a shout if you see us. We're around. -Clan Ox Mission Type: Story Battle Rank: 3 Appears: After completing the "Jagd Hunt" Mission Price: 3300 Gil Location: Varies Days: N/A Reward: 17200 Gil, 2 random items, 2 random cards ================= 014. Golden Clock ================= Description: Someone has been selling phoney copies of our "Golden Sandclock (tm)" in the Jeraw Sands area. Please investigate. -Belta Clockworks Co. Mission Type: Story Battle Rank: 3 Appears: After completing the "The Bounty" Mission Price: 3600 Gil Location: Jeraw Sands Days: N/A Reward: 18000 Gil, 1 random item, 2 random cards ================== 015. Scouring Time ================== Description: By order of Her Majesty Queen Remedi we will be searching each town for the boy wanted by the palace. -Bervenia Palace & Judges Mission Type: Story Battle Rank: 3 Appears: After completing the "Golden Clock" Mission and witnessing the cut-scene at Muscadet, head away from Muscadet and then come back to "engage". Price: N/A Location: Muscadet Days: N/A Reward: 19600 Gil, 2 random items, 2 random cards ================= 016. The Big Find ================= Description: Even after the historical finds in the Uladon Bog, the Royal Mage Academy says there might be more lying hidden out there... -Azare, Streetear Mission Type: Story Battle Rank: 3 Appears: After completing the "Scouring Time" Mission Price: 4200 Gil Location: Uladon Bog Days: N/A Reward: 20400 Gil, 2 random items, 2 random cards ================== 017. Desert Patrol ================== Description: The famed Mirage of Gotor is drawing big crowds, and big crowds draw thieves and pickpockets. Please help us patrol! -Ivalice Tourism Board Mission Type: Story Battle Rank: 3 Appears: After completing the "The Big Find" Mission Price: 4200 Gil Location: Gotor Sands Days: N/A Reward: 21400 Gil, 2 random items, 2 random cards ================ 018. Quiet Sands ================ Description: The famed "Barking Sands" in the Delia Dunes have stopped barking, and tour cancellations are rising. Please investigate. -Acamel Tours Office Mission Type: Story Battle Rank: 3 Appears: After completing the "Desert Patrol" Mission Price: 4500 Gil Location: Delia Dunes Days: N/A Reward: 22600 Gil, 1 random item, 2 random cards ================== 019. Materite Now! ================== Description: Materite is getting hard to find with Audience Day near. I need some for my experiments! Search the Materiwood--ore will do. -Pallas, Alchemist Mission Type: Story Battle Rank: 3 Appears: After completing the "Quiet Sands" Mission Price: 4800 Gil Location: Materiwood Days: N/A Reward: 23400 Gil, 2 random items, 2 random cards ================ 020. Present Day ================ Description: Security at the palace is tight as ever with the public audiences today. Come pay your respects to the prince and queen. -Bervenia Spokesman Mission Type: Story Battle Rank: 3 Appears: After completing the "Materite Now!" Mission, head to Bervenia Palace to "engage" in battle Price: N/A Location: Bervenia Palace Days: N/A Reward: 25000 Gil, 2 random items, 2 random cards ================ 021. Hidden Vein ================ Description: Most say the Tubola Cave mines were depleted during the 1st Mythril Rush, but my grandfather's will says otherwise. Please check! -Cruu, Mine Foreman Mission Type: Story Battle Rank: 3 Appears: After completing the "Present Day" Mission Price: 5100 Gil Location: Tubola Cave Days: N/A Reward: 26200 Gil, 1 random item, 2 random cards ================= 022. To Ambervale ================= Description: Mewt and Remedi have gone to the Ambervale. Before you follow, come to the Deti Plains, I have a request to ask of you. -Judgemaster Cid Mission Type: Story Battle Rank: 3 Appears: After completing the "Hidden Vein" Mission, head to a town to see a cut-scene involving Doned, then head to Deti Plains. Price: N/A Location: Deti Plains Days: N/A Reward: 27000 Gil, 2 random items, 2 random cards ================== 023. Over The Hill ================== Description: I want you to find me some amber in the Siena Gorge. Amber contains the power of the sun, essential in making the antilaw I need. -Judgemaster Cid Mission Type: Story Battle Rank: 3 Appears: After completing the "To Ambervale" Mission, head to Siena Gorge to engage in battle. Price: N/A Location: Siena Gorge Days: N/A Reward: 28600 Gil, 2 random items, 2 random cards 024. Royal Valley Mission Type: Story Battle Rank: 3 Appears: After completing the "Over The Hill" Mission, head to Amber Valley to engage in battle. Price: Free! Location: Ambervale Days: - Reward: Ending credits! ============ 025. Wanted! ============ Description: This Month's Wanted! Black Mage Dolce: 4600 gil *Dangerous magic use *Eating and running *Assorted misdemeanors *Last spotted in forest Mission Type: Battle Rank: 3 Appears: After completing the "Thesis Hunt" Mission, during the Kingmoon Price: 900 Gil Location: Nubswood Days: N/A Reward: 4600 Gil, Flower Vase, 1 random item Out here, you will catch up with Black Mage Dolce, as well as a White Monk, White Mage, and a Soldier. Your objective is to defeat Dolce, the "boss" of the area, so he should be your main target. To increase your safety, you may want to deploy a couple clan members to take out the others, while your best soldiers take out Dolce quickly. The battle ends when Dolce is defeated. ============ 026. Wanted! ============ Description: This Month's Wanted! Gabbana Brothers: 13600 gil *Theft (4 counts) *Rosiotti slaying *Always together *Target desert travelers Mission Type: Battle Rank: 3 Appears: After completing the "Jagd Hunt" Mission, during the Bardmoon. Price: 1800 Gil Location: Jeraw Sands Days: N/A Reward: 13600 Gil, 2 random items, 2 random cards The two Mog brothers are actually quite simple to beat. Simply bring some strong attackers and go after the big brother (he's the only one you must kill). The others' attacks shouldn't bother you too much, but if you want, send a member or two to dispatch them, just to feel safe. ============ 027. Wanted! ============ Description: This Month's Wanted! Diaghilev Godeye: 2800 gil *Using alchemy to make counterfeit gil *Rumored to have a third eye Mission Type: Battle Rank: 2 Appears: After completing the "Thesis Hunt" Mission, during the Madmoon. Price: 600 Gil Location: Giza Plains Days: N/A Reward: 2800 Gil, 1 random item Diaghilev and his group will be hanging around in the plains here. You will confront them, and battle will ensue. You only need to beat Diaghilev to clear the battle, so don't worry as much about the other people in the group. The Dragoon can be tough if you aren't strong enough, but it's nothing out of the ordinary, so don't worry about dying in here. ============ 028. Wanted! ============ Description: This Month's Wanted! Swampking Kanan: 18000 gil *Ex-palace guard (AWOL) *Raiding local towns from a camp in the Uladon Bog Mission Type: Battle Rank: 5 Appears: After completing the "Exodus" Battle, During the Sagemoon. Price: 3600 Gil Location: Uladon Bog Days: N/A Reward: 18000 Gil, 2 random items, 2 random cards Here in the swamplands, you will face up against the Templar Kanan. He is the prime target, for you only need to beat him to win the mission. The other characters include a Bishop, Archer, Gladiator, and Summoner, so be careful of them as well (especially the Summoner's magic). Bring a great magic-user to dispose of the opposition quicker, and have some strong attackers come in to take out Kanan directly. If you want, you can steal his Kain's Lance, should you need another. ============ 029. Wanted! ============ Description: This Month's Wanted! Killer Rayne: 45000 gil *Fearsome female assassin *Said to know all the skills of her trade *Hiding in Jagd Helje Mission Type: Battle Rank: 4 Appears: After completing the "Den of Evil" Mission, during Huntmoon Price: 6000 Gil Location: Jagd Helje Days: N/A Reward: 45000 Gil, Zanmato, 1 random item, 2 random cards In the wicked Jagd, you face up against an Assassin (the boss you must defeat to clear the mission), along with a Gunner, Red Mage, and Sniper. You must be VERY careful of the Assassin, because of her Ultima Masher ability, which can decimate you quite easily. A White Mage or anyone with a revive-esque ability is a necessity here, obviously. On the other hand, no need to worry about what you can and cannot do, so with that said, go all out with your battling to defeat the Assassin quickly! ============ 030. Wanted! ============ Description: This Month's Wanted! Dark Duke Lodion: 22600 gil [Warning: Very Dangerous!] *Powerful magic *Numerous followers *Active in Jagd Ahli Mission Type: Battle Rank: 4 Appears: After completing the "Exploration" Mission, during Kingmoon. Price: 4500 Gil Location: Jagd Ahli Days: N/A Reward: 22600 Gil, Onlyone, 1 random item, 2 random cards A REALLY easy battle out in the Jagd region. Make sure you bring a powerful magic-user, and an Assassin, since they can help you plow through the enemies quickly, as you advance to the boss. The boss is an Illusionist, but his attacks are weak, so don't worry too much about that. His allies aren't too strong either, so just run through them, attacking when necessary, and cut down the boss to win. ============= 031. Ruby Red ============= Description: Our family heirloom, the fiery ruby known as the "Dragon's Eye", has been stolen. Please retrieve. -Viscount Rashie Mission Type: Battle Rank: 4 Appears: After completing the "Wyrms Awaken" Mission Price: 3300 Gil Location: Baguba Port Days: N/A Reward: 16000 Gil, Wyrmstone, 1 random item, 2 random cards In this battle, you'll go against a Blue Mage, Hunter, Archer, Beastmaster, and a Thunder and Ice Drake. The Blue Mage will be your most annoying target, since he can use Angel Whisper (Auto-Life to target), so try and get rid of him quickly. The drakes are also pretty strong, so have a Black Mage with strong spells handy for them. ================ 032. Tower Ruins ================ Description: Gaol, the knight of the amber eyes, was out with the moogle Lini when they heard tales of a red-armed fiend in the Koringwood. -"The Hero Gaol", Chapter 1 Mission Type: Battle Rank: 3 Appears: After reading the description of the "The Hero Gaol" Mission Item Price: 2000 Gil Location: Koringwood Days: N/A Reward: 0 Gil, 2 random items, 2 random cards In the woods, you fight the first "Gaol" series of battles, this one versus various monsters in the woods. You go against a Fire and Ice Drake, Bomb, Goblin, and a Malboro. The Malboro can be quite annoying if you aren't careful, so be prepared with Esuna-users in case it causes trouble for your crew. ==================== 033. Battle In Aisen ==================== Description: Gaol, himself one of the Aisen 13, was adventuring with Lini the moogle when they heard that Aisen Keep had been attacked! -"The Hero Gaol", Chapter 2 Mission Type: Battle Rank: 3 Appears: After completing the "Tower Ruins" Mission Price: 2000 Gil Location: Aisenfield Days: N/A Reward: 0 Gil, 2 random items, 2 random cards Here, you'll face 5 of the famed "Aisen 13" in battle: a Dragoon, 2 Archers, a Fighter, and a Fencer. Send out some strong, long-range attackers to take out the tougher units first, then clean up with the others. Again, if you wait until later in the game to try this mission, it'll be a piece of cake. ============= 034. Magewyrm ============= Description: Gaol, wielder of the twin sword "Ayvuir", was out with Lini the moogle when they were asked to drive a magewyrm out of Delia. -"The Hero Gaol", Chapter 3 Mission Type: Battle Rank: 3 Appears: After completing the "Battle In Aisen" and "Desert Patrol" Missions Price: 2000 Gil Location: Delia Dunes Days: N/A Reward: 0 Gil, 2 random items, 2 random cards For the next part of the Hero Gaol's mission, you're faced against the legendary magewyrm Gerland, the Thunder Drake, who also has an Ice and Fire Drake, Bomb, Panther, and an Antlion accompanying it. They are all in the level 20 range, so they may be a bit tough for your party. Bring out a good Black Mage with strong elemental spells to use on the corresponding Drakes, as well as a Dragoon with the Wyrmtamer ability. Try to keep your distance, and attack strongly when you do, and you'll be able to pull through. ================ 035. Salika Keep ================ Description: Gaol, lover of the moon maiden Evelyn, was out with Lini the moogle when the keeplord of Salika invited them...to die! -"The Hero Gaol", Chapter 4 Mission Type: Battle Rank: 4 Appears: After completing the "Magewyrm" Mission Price: 3000 Gil Location: Salikawood Days: N/A Reward: 0 Gil, Ayvuir Red, 2 random cards In the last Gaol-related battle, you're up against the undead Lord Ghost, as well as some living comrades. I recommend going after the White Mage first, so he can't help out the others, then make your way across the river to take down the Defenders. Attack the Lord Ghost with strong Holy spells, such as the Paladin's Holy Blade, or a White Mage's Curaga. If you defeat him, you have 3 turns to kill the entire group, or the ghost will come back to life, so be quick in fighting to succeed! ================ 036. Twin Swords ================ Description: Seeing Gaol die horribly before his very eyes, Lini took his sword into the Eluut Sands to await the one worthy to wield it. -"The Hero Gaol", Epilogue Mission Type: Battle Rank: 4 Appears: After completing the "Village Hunt" Mission, and after reading the description of the "The Hero Gaol" Mission Item. Price: 3000 Gil Location: Eluut Sands Days: N/A Required Skill Level: Combat (Level 10) Reward: 0 Gil, Ayvuir Blue, 1 random item A simple Moogle clan. They're really a piece of cake if you wait until later in the game to face them, much like I did, since they're all below Level 10 in experience! Either way, send out your clan and defeat these varied Moogles to win the battle. ================= 037. Village Hunt ================= Description: Participants wanted for a survey of the Eluut Sands. We will cross antlion nests to find a legendary moogle's hidden village. -Barba, Junior Researcher Mission Type: Battle Rank: 3 Appears: After completing the "The Cheetahs" Mission, during the Kingmoon Price: 900 Gil Location: Eluut Sands Days: N/A Reward: 4200 Gil, 1 random item Back in the desert, your clan comes across what appears to be an antlion nest. There are several blue Antlions, a Goblin, and a wolf creature, all of whom should be easy kills. Make the battle go quickly by sending out your strong party members to shred apart the enemies without too much effort. Basically, this is a good chance to help out weaker party members to gain experience. ================ 038. Fire! Fire! ================ Description: [Breaking News] Fire on Grasgreen Street! Need help to quench the spreading blaze. -Cyril Fire Chief Mission Type: Battle Rank: 1 Appears: After completing the "Herb Picking" Mission Price: 600 Gil Location: Cyril Days: 10 Reward: 3600 Gil, Sprinkler, 1 random item In the village, 4 Bombs threaten to destroy everything, and your clan must defeat them all to stop the threat! The Bombs use flame attacks to hurt your party, so be sure to keep everyone's HP up. Concentrate on killing one Bomb at a time, because if you leave a Bomb weakened, it'll Blowup, causing lots more damage to your group. After you get rid of 1 or 2 of them, the battle seems to move quicker, so keep it up and you'll have it won! ================= 039. The Wanderer ================= Description: The body of a viera was found last night with several knife wounds. Anyone with information should contact us. -Meiral, Palace Guard Mission Type: Battle Rank: 2 Appears: After completing the "Exodus" Battle Price: 2400 Gil Location: Muscadet Days: N/A Reward: 11400 Gil, Tonberrian, 1 random item, 2 random cards You will face up with 3 Tonberries here. They may seem to be simple, slow-moving creatures, but beware - they can really stick it to you with their Knife attacks, which cut your HP down to 1/10! Long-ranged attacks are key here, so you don't risk dying from getting too close to these creatures. =================== 040. Battle Tourney =================== Description: Battle tourney to be held at Bervenia Palace! Who will gain the honor of victory? [Note] Special laws will be in effect. -Bervenia Events Office Mission Type: Battle Rank: 3 Appears: After completing the "Llednar" Battle, during Kingmoon Price: 1000 Gil Location: Bervenia Palace Days: 15 Reward: 7000 Gil, Sequence, 1 random item, 2 random cards This mass-battle in the palace may prove to be a tough one. It's a no-holds- barred, 5-on-5 battle here. You go against a Paladin, Defender, Gladiator, Illusionist, and a Sage. Your best bet is to go after the Paladin first, so he can't heal the others in battle. Try to attack the Gladiator from a distance with magic, since if you attack directly, his Strikeback reaction will kick in, and that won't be pretty. Feel free to attack any way you wish, since all attacks in all forms are allowed. You're just not allowed to use cards, which is fair enough. ================= 041. Mage Tourney ================= Description: Mage tourney to be held at Bervenia Palace! Join in the battle for magical supremacy! [Note] Special laws will be in effect. -Bervenia Events Office Mission Type: Battle Rank: 3 Appears: After completing the "Llednar" Battle, during Sagemoon Price: 1000 Gil Location: Bervenia Palace Days: 15 Reward: 7000 Gil, Sapere Aude, 1 random item, 2 random cards This is probably the tougher of the two tourneys in the palace. You're faced against one of each Mage (Red, Black, White, Blue), and you're only allowed to use Color Magic in this battle, so bring in all your best magic-users as well (4 maximum). Don't think it'll be that easy though, since all the mages are wearing special robes to absorb a particular element, and they all have Absorb MP as an ability. The Red Mage absorbs Thunder, Black Mage absorbs Ice and can use Return Magic, White Mage absorbs Fire, and Blue Mage absorbing Holy magic. Try to take out the White Mage quickly, so he cannot heal the others/bring them back to life, then go after the Red Mage. The Red Mage's Doublecast can be a real pain, so be ready with a strong Cure spell, and perhaps Auto-Life on everyone, and you should be fine. ================== 042. Swimming Meet ================== Description: Swimming tourney to be held at Bervenia Palace! Who will be the speediest in Ivalice? [Note] Special laws will be in effect. -Bervenia Events Office Mission Type: Battle Rank: 3 Appears: After completing the "Llednar" Battle, during Huntmoon Price: 1000 Gil Location: Bervenia Palace Days: 15 Reward: 7000 Gil, Acacia Hat, 1 random item, 2 random cards For this tournament, you're in a room almost entirely filled with water. There are only a few spots of land for you to stand on, and since you can't act in the water, Feather Boots are a MUST here! Also, there are laws in place that disallow you to use Law Cards, and Target All abilities; no other laws are in place, so as long as you don't hit everyone in one shot, you'll be fine. As for your party, try to position them all on the center island, and use Black Mages and Archers to attack from a distance. Try to kill off the White Mage quickly, for she can use Curaga on damaged clan members on her side. Then, get to the back-right patch of land to finish off the remaining opposition, since that's about the only place they can go if you're in the middle section. ================ 043. Clan League ================ Description: Clan League finals to be held in the Bervenia Palace courtyard! See the favorites, the Brown Rabbits, go against Clan Nutsy. [Special laws in effect.] Mission Type: Battle Rank: 4 Appears: After reading the "The Tourneys" rumor Price: 3000 Gil Location: Bervenia Palace Days: 25 Reward: 22600 Gil, Peytral, 1 random item, Dmg2: Human card For this Mission to appear, you must first clear four Encounters which do not appear on the Report. Once you encounter the rival clans, make sure you choose Engage to battle them. The opposing clans are: the Yellow Powerz, a clan lead by Fog (Gladiator) and consisting of a Warrior, a Fencer, and an Archer (Viera); you get the Dmg2: Bangaa Card for beating them. Blue Genius, a clan lead by Grand (a Time Mage) with Black Mage, a White Mage and Alchemist cronies; Dmg2: Nu Mou Card for beating them. The Brown Rabbits, a clan lead by Villi (Sniper), accompanied by a White Mage, a Fencer, and a Summoner; you'll receive a Dmg2: Viera Card for beating her clan. And finally the White Kupos, lead by Howie (Gunner), his crew being another Gunner, an Animist, and a Thief. You get a Badge and a Dmg2: Moogle Card for beating them. Anyway, the Clan League Final is against the Brown Rabbits. However, there has been a change in their line-up, out is the White Mage and Fencer, in is an Assassin and a Elementalist. Don't worry about the Laws here, since a special law is placed, disallowing the use of cards. Anyway, bring out 4 strong clan members and do battle. You only have to defeat the boss, who is Villi the Sniper, so concentrate your attacks on her. Try to send a good magic user to take out surrounding Viera just in case the battle gets hairy. Either way, the battle ends when Villi is defeated. If you'd like, use the Steal: Accessory ability to take her Ruby Earrings before you make the kill. ================== 044. Snow in Lutia ================== Description: Would you please take my children to play in the snow on Lutia Pass? I'll make you lunch! Please watch out for monsters. -Auntie Larsu Mission Type: Battle Rank: 1 Appears: After completing the "Herb Picking" Mission Price: 600 Gil Location: Lutia Pass Days: N/A Reward: 3600 Gil, 1 random item In this snowy terrain at Lutia Pass, you will face up against 2 Red Panthers and a Goblin. The Red Panthers are really powerful, so concentrate on taking them out with your strongest clan members right away. The Goblin can be a pain in the neck too, so watch out. If one of your group gets pummeled, make sure you use Potions or Phoenix Downs to keep them in the game. ================ 045. Frosty Mage ================ Description: I saw a bad wizard doing something up in the snow mountains. He's up to no good, I know it! He was making all this ice! -Laudy, Shopkeeper's Son Mission Type: Battle Rank: 3 Appears: After completing the "Snow in Lutia" Mission Price: 600 Gil Location: Lutia Pass Days: N/A Reward: 4000 Gil, Laglace Sword, 1 random item In the icy Lutia Pass mountains, a wizard is performing experiments, causing trouble for passers-by. The objective is to "Destroy all targets!", so your main concern should be to destroy the 2 blue orbs across the way, rather than battling it out with the enemies. The best method of attack is to have your strong clan members stay back and fight the Red Panthers and FloatEye, while you advance the Archer in your group, and have her attack the Magic Devices from a distance. Watch out for the wizard Gelato's magic spells when you get close to him, however. Once both devices are destroyed, the mission ends. ==================== 046. Prof in Trouble ==================== Description: Please find Professor Auggie. He's been gone to the Lutia Pass for three days now. Maybe he's lost, or buried in an avalanche! -Dag, Research Assistant Mission Type: Battle Rank: 4 Appears: After completing the "Snow in Lutia" Mission Price: 900 Gil Location: Lutia Pass Days: 25 Reward: 4000 Gil and Gedegg Soup Another quick battle is to be had in Lutia Pass. This time it's against 2 Ice Flans and 3 Zombies, all named after the 3 bullies in the schoolyard early in the game. There is also the Sage Auggie, whom you must protect. The Ice Flans cannot be damaged with regular attacks, so have Montblanc cast Fire (their weakness) to attack, and the rest of your clan attack the Zombies. If you have a White Monk in your group, have them cast Cure to cause added damage to the Zombies. If you keep Auggie alive, and defeat all the enemies, you win the mission. =============== 047. Hot Recipe =============== Description: I need to make a super hot dish to compete with the restaurant across the street! Please get the "stuff" at Roda Volcano. -Rolana, The Chocobo's Kweh Mission Type: Battle Rank: 2 Appears: After completing the "Diamond Rain" Mission Price: 1000 Gil Location: Roda Volcano Days: 25 Reward: 7000 Gil, Gedegg Soup, 1 random item, 2 random items Inside this lava-ridden volcano, you will be pitted against several Bombs and Red Drakes. The Bombs shouldn't be too bad, but the Fire Drakes are pretty powerful, so you might want to save them for your strongest battlers. A Black Mage would come in handy here, for his Ice/Blizzara spells. Once you rip apart these 5 weak creatures, the battle ends and you can finish the mission. =========== 048. S.O.S. =========== Description: Emergency flares in the pattern green-red-green were spotted over the Koringwood. Clan Ritz is in trouble! Please assist. -Clan Center Mission Type: Battle Rank: 4 Appears: After completing the "Hot Awakening" Mission Price: 1000 Gil Location: Koringwood Days: 15 Required Skill Level: Track (Level 7) Reward: 7800 Gil, Topaz Armring, 1 random item, 2 random cards Upon your arrival in this forest, you will find Ritz and Shara cornered by a group of monsters. Select the 3 people from your group (Marche is an automatic character here), and get ready to fight. Since they're nearest to you, take out the Sprites quickly. Be careful, for their Meteorite attack is pretty strong. The Juggler shouldn't be too much of a threat, either. Ritz and Shara may be able to handle the Zombies themselves, although you may want to send someone from your group to help with the load. Try to kill both Zombies before the battle ends, because if you kill one, you have 3 turns to end the battle before it comes back to life, so try and get them both down before then. ================ 049. A Lost Ring ================ Description: I dropped my ring in the Ulei River! It was a gift from my beau. Please find it before he finds out I lost it! -Clea, the Ice Cream Man's Girl Mission Type: Battle Rank: 3 Appears: After completing the "Desert Peril" Mission, during the Madmoon. Price: 900 Gil Location: Ulei River Days: 15 Reward: 5200 Gil, 2 random items Here at the river, you will be sent to recover a lost ring. However, you will be greeted by a Sprite, Goblin, Lillith, and 2 Lamia. Concentrate on the Lamia with your strong party members, while your secondary members take on the weaker baddies. Make your way to the back area and kill the Lillith before the battle gets too hairy, and you'll be fine. ================= 050. Staring Eyes ================= Description: I found out who's got the ahriman eye, and he's a real bad egg. Seems he's making the ahriman chase after girls in Cyril. -Bran, Streetear Mission Type: Battle Rank: 4 Appears: After completing the "Watching You" Mission Price: 900 Gil Location: Cyril Days: 25 Required Item: Ahriman Eye Reward: 4600 Gil, Vesper, 1 random item In this town setting, you will find the Beastmaster, along with his FloatEye lackies, causing trouble. Send out a strong party and concentrate on the FloatEyes to boot (the red one is strongest, so kill it first if possible). When they're all gone, get onto the upper plateau and kill off the main guy. ================ 051. Desert Rose ================ Description: Three days' walk into the Gotor Sands I found a beautiful rose by an oasis. Yet it soon wilted... If only I'd had a vase. -Delman, Pub Customer Mission Type: Battle Rank: 3 Appears: After completing the "The Big Find" Mission, during the Huntmoon. Price: 3000 Gil Location: Gotor Sands Days: 25 Required Items: Flower Vase (Used) Reward: 0 Gil, Blue Rose, 1 random item, 2 random cards Here, it's just a simple fight versus a group of monsters. It's definitely nothing you haven't seen before, so go in there ready for battle, and you should have this won easily. =================== 052. Friend Trouble =================== Description: Arr, them mountain beasts have been coming down to the lowlands of late, and one took a bite out of me! Find me a good hunter! -Cheney, Hunter Mission Type: Battle Rank: 3 Appears: After completing the "Jagd Hunt" Mission Price: 1800 Gil Location: Kudik Peaks Days: 25 Reward: 9000 Gil, 2 random items, 2 random cards Out in the mountain, you will have a rather easy battle versus some Red Panthers, Yellow Jelly, and a Coeurl. Simply bring your attackers out to take care of the four-legged creatures, and a Black Mage to use magic on the Yellow Jelly (just not Thunder because that heals it). ================== 053. Flesh & Bones ================== Description: There's a shop called the "Flesh & Bones" that buys poachers' catches at good prices. Just say you're on street patrol and drop in. -Gayle, Baguba Streetear Mission Type: Battle Rank: 4 Appears: After completing the "Smuggle Bust" Mission Price: 2400 Gil Location: Baguba Port Days: 25 Reward: 18000 Gil, Tiger Hide, 1 random item, 2 random cards In the town setting, you're faced with 2 Hunters, 2 Thieves, an Archer, and a Gunner. Be careful of the Human Thief, since he has the Double Sword ability and can be a hard-hitter on your clan. If you have a Black Mage with high- level spells (Thundaga, for example), you can easily decimate this group, not to mention your physical attackers, such as Paladins, Assassins, and Gladiators! =============== 054. For A Song =============== Description: There's a song I wish to sing to an old friend. Can you come find her with me? She lives in the Materiwood. -Leanan, Inn Songstress Mission Type: Battle Rank: 2 Appears: After completing the "Exodus" Battle Price: 3300 Gil Location: Materiwood Days: 25 Reward: 16000 Gil, Trichord, 1 random item, 2 random cards A simple battle in the woods versus various monsters. The main objective here is to protect Leanan, the Summoner, from the enemies. You may want to get rid of the Fairy and Titania as quickly as you can, so that they can't recover the other enemies while you're fighting them. For this battle, strong attackers and magic users are a must, to keep the major enemies away from Leanan. To keep the battle going, cast Auto-Life on Leanan to give her 2 chances in case she dies and you don't recover her HP quickly enough. Keep in mind that the mission is failed if she dies, so be careful! ================== 055. White Flowers ================== Description: Please bring me some of the flowers I planted on the Giza Plains. They're the only way to cheer my sister up since mom died. -Temil, Town Youth Mission Type: Battle Rank: 3 Appears: After completing the "The Cheetahs" Mission Price: 300 Gil Location: Giza Plains Days: 25 Reward: 1600 Gil, White Flowers, 1 random item Out on the plains, you will be facing 3 Antlions, 1 Goblin, and 1 Red Cap. They shouldn't be too much of a hassle for you, provided you have a good and strong lineup on hand for the battle. Spread out your party, and attack all the enemies until you beat them all. 056. New Antilaw Mission Type: Battle Rank: 3 Appears: After completing the "Over the Hill" Mission, gossip with Ezel the Card Keeper in Cadoan. Chat with Ezel in the Card Keeper (Cadoan). Price: 4600 Gil Location: Siena Gorge Days: 25 Reward: 7000 Gil, Amber, a random item, All Mighty, and a random card. You're up against a very strong clan, a Ninja, a Gunner, a Sniper, a Defender, a Red Mage and a Time Mage. The objective of this quest is "Defeat all enemies!". The Sniper has a partially rare Hunt Bow, and the Defender is equipped with a rare Carabini Mail. ================= 057. Prison Break ================= Description: Help me break out of prison, just for one day, please! All I have to do is deliver a birthday present to my wife! -Julian, Troubled Inmate Mission Type: Battle Rank: 3 Appears: After completing the "Materite Now!" Mission, during Kingmoon Price: 1000 Gil, from Sprohm Location: Sprohm Days: 25 Reward: 7000 Gil, Helje Key, 2 random cards An easily dealt with fight versus 2 Defenders and Templars, with any 6 clan members you choose to dispatch. It's an easy fight, so bring out your good players to kick butt and win it. If you're interested, the Defender closer to you has equipped an Aegis Shield, so steal it if you like! ================ 058. Royal Ruins ================ Description: There are some ruins in Nargai Cave that date from when golden gil was still currency! Just think, what if some is left? -Meena, Streetear Courier Mission Type: Battle Rank: 3 Appears: After completing the "Golden Gil" Mission. Price: 1500 Gil Location: Nargai Cave Days: 25 Reward: 7000 Gil, 2 random items, 2 random cards In here, you will be put against some equally-leveled monsters, including a Lamia, Lillith, Titania, and a Sword Keeper. Luckily, you don't _have_ to defeat them to win this mission. In the back corner, there are 2 Odd Statues, which you must strike and destroy to clear the mission. Basically, send out your most mobile clan members, and from the getgo, make a mad dash across to those statues! Even if you send out 2 fast people, and 4 slower ones to battle it out with the enemies, you should be in good shape for winning this fight. ================== 059. Sketchy Thief ================== Description: We were playing on the Deti Plains, and some weirdo took Laudy's favorite sketchbook! Please get it back! -Estia, Friend of Laudy Mission Type: Battle Rank: 3 Appears: After completing the "To Ambervale" Mission Price: 2400 Gil Location: Deti Plains Days: 25 Reward: 18000