||Job Command: Time Magic. Alters time and space to aid allies in battle.|
|Usable Items: Caps, Robes, Light Armor, Staffs.|
|Difference from Squire|
|Attack Power: -40%|
|Magic Power: +50%|
|Best Weapon: Mace of Zeus|
Location: Deep Dungeon.
|Prerequisite: Level 2 Wizard.|
| Time Magic Abilities |
||Doubles allies speed in battle. Add: Haste.
||Doubles allies speed in battle. Lasts the duration of the battle. Add: Haste.
||Slow enemies down. Add: Slow.
||Slows enemies down. Lasts the duration of the battle. Add: Slow.
||Enemy cannot move or act. Add: Stop.
||Enemy cannot move. Add: Don't Move.
||Ally floats above the ground. Add 1 to the height count to get the true count. Add: Float.
||Reflects spells cast on the unit to random panels near the caster. Add: Reflect.
||Unit's AT immediately becomes 100.
||HP is reduced by 1/4.
||HP is reduced by 1/2.
||Giant meteor crashes down upon a large area, causing extreme damage to all near it.
| Trigger Abilities |
||When critical, unit's AT is immediately executed. Trigger: Critical
||HP damage is exchanged for MP damage. Trigger: HP damage.
| Modifiers |
||Commands are executed much sooner than usual.
| Movement Abilities |
||Teleport to your new destination. Trying to go far will get you nowhere.