THE CRAVE GAMING CHANNEL
V'lanna
 






Affiliates
metacritic
AnimeBooks
AnimeNation
Play-Asia.com

Summoner

Summoner
Job Command: Summon Magic. Calls powerful monsters to do huge amounts of damage to a large number of enemies.
Usable Items: Caps, Light Armor, Staffs, Rods.
Difference from Squire
HP: -40%
MP: +70%
Attack Power: -50%
Magic Power: +30%
Speed: -10%
Best Weapon: Mace of Zeus
Location: Deep Dungeon.
Prerequisite: Level 2 Time Mage
   Summon Magic Abilities   
Ability JP Cost MP Cost Description Usefulness (1-10)
Moogle
110
8
Cures HP
Shiva
200
24
Causes ice damage to enemies.
Ramuh
200
24
Causes lightning damage to enemies.
Ifrit
200
24
Causes fire damage to enemies.
Titan
220
30
Causes earth damage to enemies.
Golem
500
40
Temporary invincibility to physical attacks for all allies.
Carbunkle
350
30
Add Reflect to allies.
Bahamut
1200
60
Does severe damage to affected enemies.
Odin
900
50
Does damage to a large area of enemies.
Leviathan
850
48
Extreme water elemental damage to enemies.
Salamander
820
48
Extreme fire damage to enemies.
Silf
400
26
Casts silence on selected enemies.
Fairy
400
28
Cure a lot of HP
Lich
600
40
Severe darkness elemental damage to enemies. Works very well on Zodiac Braves.
Cyclops
1000
62
Does extreme damage to selected area.
Zodiac
-
99
Ultimate summon spell. Does devastating damage to a large area.
   Trigger Abilities   
MP Restore
400
-
Restore HP when critical. Trigger: Damage
   Modifiers   
Half MP
900
-
MP use is cut in half.
   Movement Abilities   
None


© 1998-2013 RPGamer All Rights Reserved
Privacy Policy