| Squire |
 |
Job Command: Basic Skill. Just the basic skills to survive on the battlefield. |
| Usable Items: Caps, Light Armor, Swords, Knives, Flails, Axes. |
| Difference from Squire |
| HP: +0% |
| MP: +0% |
| Attack Power: +0% |
| Magic Power: +0% |
| Speed: +0% |
Best Weapon: Morning Star
Location: Shop |
| Prerequisite: None. |
Basic Skill Abilities  |
| Ability |
JP Cost |
Description |
Usefulness (1-10) |
| Accumulate |
300 |
Attack power +1. |
        |
| Dash |
80 |
Run into an enemy causing light damage. |
    |
| Throw Stone |
90 |
Throw a rock. |
     |
| Heal |
150 |
Cancel: Darkness, Silence, Poison. |
     |
Trigger Abilities  |
| Counter Tackle |
180 |
Dash at an enemy. Trigger: Physical damage |
     |
Modifiers  |
| Equip Axe |
170 |
Can equip an axe regardless of job. |
    |
| Monster Skill |
200 |
Give friendly monsters new skills. |
      |
| Defend |
50 |
Guard against incoming attack. |
     |
| Gained Jp UP |
200 |
Jp earned is raised. |
       |
Movement Abilities  |
| Move +1 |
200 |
Increase Move by 1. |
   
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