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Monk

Monk
Job Command: Punch Art. Uses various punches to inflict damage on enemies.
Usable Items: Caps, Light Armor.
Difference from Squire
HP: +50%
MP: +5%
Attack Power: +50%
Magic Power: +0%
Speed: +20%
Best Weapon: None
Location: N/A
Prerequisite: Level 2 Knight.
   Punch Art Abilities   
Ability JP Cost Description Usefulness (1-10)
Spin Fist
150
Punch all enemies adjacent to you.
Repeating Fist
300
Hit an enemy many times, causing a lot of damage.
Wave Fist
300
Punch enemies a distance away.
Earth Slash
600
Attack enemies in a straight line. Earth elemental.
Secret Fist
300
Add: Death Sentence.
Stigma Magic
200
Cancel: Petrify, Darkness, Confusion, Silence, Berserk, Frog, Poison, Sleep, Don't Move, and Don't Act.
Chakra
350
Recover HP and MP.
Revive
500
Raise ally from the dead.
   Trigger Abilities   
HP Restore
500
Restore HP when critical.
Counter
300
Counter attack. Trigger: Physical attack.
Hamedo
1200
Attack before being attacked. Trigger: Physical attack.
   Modifiers   
Martial Arts
200
Attack well without weapons even if not a Monk.
   Movement Abilities   
Move - HP Up
300
Gain 1 HP for each panel you move over.


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