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Geomancer

Geomancer
Job Command: Elemental. Uses the terrain to attack enemies.
Usable Items: Caps, Light Armor, Swords, , Shields, Axes.
Difference from Squire
HP: +10%
MP: +10%
Attack Power: +20%
Magic Power: +20%
Speed: +10%
Best Weapon: Slasher
Location: Shop
Prerequisite: Level 3 Monk.
   Elemental Abilities   
Ability JP Cost Description Usefulness (1-10)
Pitfall
150
Ground Type: Natural Surface, Wasteland, Road. Add: Don't Move.
Water Ball
150
Ground Type: Water. Water elemental. Add: Frog.
Hell Ivy
150
Ground Type: Grassland, Thicket, Water Planet, Ivy. Add: Stop.
Carve Model
150
Ground Type: Stone. Add: Petrify.
Local Quake
150
Ground Type: Rocky Cliff, Lava Rocks. Earth elemental Add: Confusion.
Kamaitachi
150
Ground Type: Book, Tree, Brick, Bridge, Furniture, Iron plate, Moss, Coffin. Wind elemental. Add: Don't Act.
Demon Fire
150
Ground Type: Wooden floor, Rug, Box, Stairs, Deck. Fire elemental. Add: Sleep
Quicksand
150
Ground Type: Swamp, Marsh, Poisoned marsh. Water elemental. Add: Death Sentence
Sand Storm
150
Ground Type: Sand, Stalactite, Salt. Wind elemental. Add: Darkness
Blizzard
150
Ground Type: Snow, Ice. Ice elemental. Add: Silence
Gusty Wind
150
Ground Type: Roof, Sky, Chimney. Wind elemental. Add: Slow
Lava Ball
150
Ground Type: Lava, Machine. Fire elemental. Add: Dead
   Trigger Abilities   
Counter Flood
300
Counter with elemental attack. Trigger: Weapon attack, Elemental attack.
   Modifiers   
Attack UP
400
Do much more damage with a physical attack.
   Movement Abilities   
Any Ground
220
Walk easily over waterways.
Move on Lava
150
Able to walk on top of molten lava.


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