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Archer

Archer
Job Command: Charge. Charges a weapon in order to make the attack more powerful.
Usable Items: Caps, Light Armor, Crossbows, Longbows.
Difference from Squire
HP: +0%
MP: -10%
Attack Power: +25%
Magic Power: +0%
Speed: +0
Best Weapon: Pegasus Bow
Location: Deep Dungeon
Prerequisite: Level 2 Squire.
   Charge Abilities   
Ability JP Cost Description Usefulness (1-10)
Charge +1
100
Charges for 1 CT
Charge +2
150
Charges for 2 CT
Charge +3
200
Charges for 3 CT
Charge +4
250
Charges for 4 CT
Charge +5
300
Charges for 5 CT
Charge +7
400
Charges for 7 CT
Charge +10
600
Charges for 10 CT
Charge +20
1200
Charges for 20 CT
   Trigger Abilities   
Speed Save
800
Gain +1 speed. Trigger: Damage
Arrow Guard
450
Evade Bow/Crossbow Attacks
   Modifiers   
Equip Crossbow
350
Equip Crossbows even if not an Archer.
Concentrate
400
If an enemy is in targeted panel, 100% hit rate on physical attacks.
   Movement Abilities   
Jump +1
200
Increase Jump by 1.