======================================================================== 88888888888 8888888888 8888 8888 88888888888888 88888 88888 8888 8888 88 88 888 8888888 8888888 88888888 88 88 888 88888 88888 888888 88 88 888 88888 88888 8888 88 88 888 88888 88888 88 88888888888888 ======================================================================== F I N A L F A N T A S Y V I I I ======================================================================== Final Fantasy VIII (US. Version) Part I Version 1.8 By Scott Ong E-mail: kangning@mbox5.singnet.com.sg http://members.xoom.com/scottong World Map Source: http://risland.virtualave.net ------------------------------------------------------------------------ ffviii_top <<<< Disclaimer >>>> -please read it!- This FAQ is meant for personal usage only. It cannot be altered and it can only be reproduced in electronic form only. It cannot be published in magazines, articles and any other form of reproduction. The FAQ is not meant for sale. Any offenders will be severly dealt with This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg) Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for your website or webpage, please seek the author's permission and link it to my site. You are allowed to print the FAQ out, but make sure that you did not sell it for cash! All my FAQs are not meant for sale! This is Part I of Final Fantasy VIII FAQ for the English version. Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you want to find information regarding item list, weapon list, monster list or any other besitary data, please look up at Final Fantasy VIII FAQ Part II which is available at GameFAQs. <<< References >>> Official Final Fantasy VIII Website - http://www.ff8.com Official Squaresoft Website - http://www.squaresoft.com <<< Note to Webmasters >>> If you want to use this FAQ for your site, make sure that you keep on checking GameFAQs for latest revisions. Otherwise, I will have to answer questions that already answered in the latest editions. ___ / I \___________________________________________________________________ ------------------------------------------------------------------------ Revision History ffviii_001 ------------------------------------------------------------------------ -[1.0]- . First appearance of FAQ. . Added completed Disc 1 Walkthrough . Completed Tutorial Guide -[1.1]- . Added partially completed Disc 2 Walkthrough, make spelling corrections for Disc 1 walkthrough. -[1.2]- . Completed Disc 2 Walkthrough, and more secrets uncovered. . Added Chocobo Guide to FAQ. -[1.3]- . Completed Disc 3 Walkthrough, major expansion. . More items than you could ever expect! . Added Ultimate Weapons Upgrading Guide . Added Obel Lake Mystery along with all sub quests. . Enhanced Zell's Love Quest. . Added getting Full marks for Dollet Quest -[1.4]- . Completed Disc 4 Walkthrough -[1.5]- . Edit the Disclaimer . Make a couple of corrections to most parts of the FAQ. . Added the Shumi Side Quest Part II . Added corrections to Zell's Love Quest . Added the second method for Deep Sea Deposit Quest . Added to get Ward in Laguna's Dream Sequence #4 -[1.6]- . Added a method to get Ammo in FH [before concert] . Corrected some of the errors. . Added an improved method in finding Piet. -[1.7]- . Made corrections on Missing Vase Pieces Quest. . Added information regarding Watts as a disguise in Timber . Added frequently asked questions section. . Corrected some errors. -[1.8]- . Added Frequently Asked Question section . Added the answer for the third hint for the Obel Lake Mystery . Added advance Search Mode help! . Correct most typos and grammatical errors. . Added Rumours section and also my point of view regarding to that. . Added some miscellaneous information regarding PC version ------------------------------------------------------------------------ Where to obtain the latest version of the FAQs? ------------------------------------------------------------------------ The latest versions of FAQ can be found in following locations: GameFAQs http://www.gamefaqs.com Scott's FAQ Page http://members.xoom.com/scottong Cheat Code Central http://www.cheatcc.com ------------------------------------------------------------------------ If you intend to place the FAQ on your site, please kindly make an effort to get its latest versions from GameFAQs. ____ / II \__________________________________________________________________ ------------------------------------------------------------------------ Author's Note ffviii_002 ------------------------------------------------------------------------ Well, it has been a long time since I have made an update for the FAQ. Even though the FAQ is already completed, there are still errors that required me to correct it. What's has been added to the FAQ? - Frequently Asked Questions --> Well, for the past few months since FF8 has been released, I have received countless e-mails regarding this game and I have decided to compile them. Otherwise, I will be repeated those answers over and over again. Of course, once I have added the list of questions, I will not be answering them anymore. BTW, if you have any problems regarding weapon upgrading, please refer to the ultimate weapon upgrading guide. - The third hint of Obel Lake Mystery --> thanks to one helpful contributor who has told me about this third hint [well, can't expect that it is actually a joke...]. Refer to Obel Lake Mystery Section for more details. - Search Mode --> A lot of FAQ readers have complained to me that the FAQ being too long as it takes ages to search for the information that you need. I have finally found a method, which is being obtained from Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All you just need to do the following: (Note: there are actually people who tends to overlook this capability of WordPad and I myself is also one of them ^_^;) ---------------------------------------------------------------------- Method 1: From the toolbar, select Edit and choose Find. Enter the keyword. Method 2: Use the short-cut key Ctrl+F and you will see the Search Box popped up. Enter the keyword that you want to look for. ---------------------------------------------------------------------- But sometimes the keyword does not reached your desired destination, hence I have come up with a good idea and that's to add codes to the right side of the contents page. Just enter the following keyword: ffviii_xxx where xxx stands for the 3-digit code for the section. The list of code numbers can be found at the Table of Contents. But remember that you must enter the "ffviii_" in order for it to work, or you will find that you will end up at other pages instead! - Note to all webmasters. If you want to post the FAQ on your site, make sure that you keep update and get the latest versions. I will always sent my FAQs to GameFAQs. I will definitely not permit anyone else to edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart (http://www.ffnet.net) is an exception. - Strangely enough, I have received e-mails regarding whether I am doing a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be writing a FAQ for it due to several personal reasons. Anyway, I guess someone else will write a FAQ for that game. [But this means that you can be ensured that there will be FAQs for Final Fantasy IX.] - I have corrected most of grammatical errors as being requested by viewers. Thanks to them, otherwise I will not known the seriousness of the problems. I will try my best to correct errors for my other FAQs once I have time. - I hoped that this may be the final update for this FAQ. BTW, I am no longer accepting strategies and questions regarding this FAQ. ALL the stuffs that I know about FF8 can be found in this FAQ and Part II. If you have any recommendations, complaints, secrets regarding this game, and just e-mail to me and I will try my best to solve it. - I am quite sorry for not answering any e-mails after my March vacation as I have been rather busy with my assignments, projects and examinations. You should get your reply shortly. BTW, there will be no reply for those who do not add "FF8" or "Final Fantasy VIII" as I have deleted the e-mails that does not have this as a subject. [ except for those that contains other game headings] - BTW, if you intend to place this FAQ on your site, you are free to do so as long as the FAQ remained intact and make sure you make an effort to get the latest revisions of my FAQs. Don't bother to e-mail on requests on place the FAQ on your site. [applies to only my FF8 FAQs] [Scott Ong] _____ / III \_________________________________________________________________ ======================================================================== Table of Contents ffviii_003 ======================================================================== Code Start of the FAQ -Disclaimer top I Revision History 001 II Author's Note 002 III Table of Contents 003 IV Frequently Asked Questions [Game play] 004 1. Introduction - Story of Final Fantasy VIII 005 [1.1] Introduction and Final Fantasy VIII Data. [1.2] Characters of Final Fantasy VIII [1.3] Changes between Japanese and English version 2. Basic Tutorial 006 [2.1] The Basics [2.2] Playing the Game [2.3] Basic Configuration 3. Walkthrough for Disc 1 [3.1] Familizing yourself with Balamb Garden 007 [3.2] Fire Cavern - The Field Test 008 [3.3] Dollet Dukedom Parliament 009 [3.4] The Night at Balamb Garden 010 [3.5] The Train Trip - Mystery and Murder 011 [3.6] The Sorceress at Timber... 012 [3.7] Laguna's Dream Sequence #2 - Centra Evacuation Site 013 [3.8] Galbadia Garden 014 [3.9] Quest at the Tomb of Unknown King 015 [3.10] Assassination Plan 016 4. Walkthrough for Disc 2 [4.1] Winhill- Laguna's still alive! 017 [4.2] Held Captive 018 [4.3] Galbadia Missile Base- Prevent the Launch! 019 [4.4] Balamb Garden - War between Garden and SeeD Academy.. 020 [4.5] Arrival at Fisherman's Horizons 021 [4.6] World Tour for Disc 2 wt2 4.6a Card Quest at Balamb Garden 022 4.6b Zell's Love Quest 023 4.6c Deling: Still as busy as a bee 024 4.6d Dollet: It has become a busy town! 025 4.6e Timber: A mysterious journey... 026 4.6f Winhill: Still as quiet as ever... 027 4.6g Shumi Village 028 4.6h Centra Ruins 029 4.6i Chocobo Guide 030 [4.7] Balamb under Galbadian Occupation 031 [4.8] Trabia - Childhood Memories at the Orphanage 032 [4.9] The Garden Crash 033 5. Walkthrough for Disc 3 [5.1] Edea's House - Truth Revealed! 034 [5.2] Trabia Canyon - Laguan's 4th Dream Sequence 035 [5.3] White SeeD Ship - Trip to Legendary Esthar 036 [5.4] Great Salt Lake - The Gateway to the Legendary Esthar 037 City [5.5] Laguna's 5th Dream Sequence - At Esthar 038 [5.6] Esthar City - Seeking Treatment at Lunar Base 039 [5.7] Esthar Under Lunatic Pandora Attack! 040 [5.8] Lunar Base - The Lunar Cry Incident 041 [5.9] Sorceress Memorial Hall - Rescue Rinoa! 042 [5.10] The Great World Tour for Disc 3 wt3 5.10a Lunar Base Crash Area 043 5.10b Obel Lake Mystery 044 5.10c UFO Sighting Incident 045 5.10d Ultimate Weapon Upgrading 046 5.10c Cactaur's Island 047 5.10d Centra Ruins Revisited 048 5.10e Deep Sea Research Center 049 5.10f Deep Sea Deposit 050 5.10g Shumi Village - Laguna's statue completion. 051 [5.11] Esthar Revisited - Meeting President of Esthar 052 [5.12] Final Showdown at Lunatic Pandora 053 6. Walkthrough for Disc 4 [6.1] The awakening of the Sorceress 054 [6.2] The Last Quest 055 [6.3] Ultimecia's Castle - The Sealed Truth 056 [6.4] The Battle of Destiny 057 7. Contact the Author 058 8. Rumours 059 9. Credits 060 End of FAQ end ======================================================================== ____ / IV \__________________________________________________________________ ======================================================================== Frequently Asked Questions [Game play] ffviii_004 ======================================================================== For this section, you will find all those frequently asked questions and the key events of the game. Note that these are the questions, which I will not reply anymore. BTW, if you have problems regarding BOSS fight, please check out Part II for the guides that you need. Last Updated: 04/05/2000 ------------------------------------------------------------------------ Questions ------------------------------------------------------------------------ ======================================================================== ------------------------------------------------------------------------ 1. How do you junction commands? A: You can ONLY junction commands (such as Magic, Item, Draw, etc.) and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover, etc) if you have a GF equipped for the characters. To equip a GF, select the character and Junction from the main menu. Next pick a GF and you will be able to equip the command! You can more help from the Tutorial Menu in the game. ------------------------------------------------------------------------ 2. How many GFs are there? A: There are a total of 16 GFs [GFs with abilities] and the miscellaneous GFs. I have include the list and the brief method on getting them. The sixteen Guardian Forces ------------------------------------------------------------------- Name Method Location/ Conditions Disc ------------------------------------------------------------------- Quezacotl Access Balamb Garden Network, 1~3 Balamb Garden 2F Classroom, Squall's desk Shiva Access Balamb Garden Network, 1~3 Balamb Garden 2F Classroom, Squall's desk Ifrit Defeat it Fire Cavern 1 Siren Draw Dollet Communication 1 Towers, BOSS: Elvoret Brothers Defeat it Tomb of Unknown King 1~4 Diablos Defeat it Magicial Lamp - gain 1~4 from Cid before SeeD mission. Use it. Carbuncle Draw President's Residence, 1 Deling City, BOSS: Iguion Leviathan Draw Balamb Garden Basement, 2 BOSS: NORG Pandemona Draw Balamb Town, BOSS: 2 Fujin Cerberus Defeat it Galbadia Garden, Main Hall 2 Alexander Draw Galbadia Garden, 2 Auditorium, BOSS: Edea Doomtrain Access Solomon's Ring found at 3~4 Tear's Point. Get 6x Malboro's Tentacle, 6x Steel Pipe and 6x Remedy+ Bahamut Defeat it Deep Sea Research Center, 3~4 Must have Ragnarok airship. Cactuar Defeat it Cactuar's Island 3~4 Must have Ragnarok airship. Tonberry Defeat it Centra Ruins, defeat 20 3~4 Tonberries and King Tonberry. Must get Odin Eden Draw Deep Sea Deposit, BOSS: 3~4 Ultima Weapon. Must get Bahamut. Must have Ragnarok airship ------------------------------------------------------------------- Miscellaneous GFs ------------------------------------------------------------------- Name Method Location Disc ------------------------------------------------------------------- Chicobo Item Summon Mother Chocobo. 2~4 (Gyshal Greens) Use item, Gysahl Greens to summon it. Gysahl Greens can brought from Chocoboy at Chocobo Forests. Moomba Item Get Friendship item using 2~4 (Friendship) Pocketstation. Ko-Mogri Command Get Mog's Amulet using 2~4 (Mog's Amulet) Pocketstation. Use the item on one of the 16 GFs. Use command to summon it. Phoenix Item Get it by solving puzzles 2~4 (Phoenix at Shumi Village or Pinion) WinHill. Get it by refining 3x Mega Phoenix --> 1x Phoenix Pinion via Siren's Tool-RF. Odin Battle Defeat it at Centra Ruins. 2~4 (based on It will appear randomly at Luck and no. beginning of the battle. of Death Spirit items) Gilgamesh Battle Defeat Seifer with Odin 3 acquired. Note: Odin will be lost. ------------------------------------------------------------------- ------------------------------------------------------------------------ 3. I had forgotten to draw a GF! Are there any other methods to get it? A: YES! You can get the GF by drawing it from the BOSSES found in the Ultimecia's Castle. Refer to Disc 4 walkthrough for more information. I did not include in the walkthrough as this will help to avoid spoilers. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 4. I had sold the Magicial Lamp! Is there a method to get it later in game? A: Unfortunately no. In fact, that's the only Magicial Lamp you can get from playing the game. You can get more Magicial Lamps as you can get it from the Pocketstation. [Refer to Pocketstation guides that found in GameFAQs. Note that I don't own a Pocketstation.] ------------------------------------------------------------------------ ------------------------------------------------------------------------ 5. What is the purpose of SeeD tests? A: Note for all new players, you can only get cash through your SeeD salary. You will get your salary, once Squall has become an official SeeD member after Dollet's test at Disc 1. The SeeD level will change if you do any of following: SeeD Test ------------------------------------------------------------------- Method Effect ------------------------------------------------------------------- Answering SeeD tests with correct answers. Access Increase SeeD test from Tutorial menu --> TEST menu. SeeD level. Continue with the story of the game Increase SeeD level. Finish Train sequence in Disc 1 upon first try SeeD level +1 Walking around the world map, field terrains without Decrease doing anything. SeeD level ------------------------------------------------------------------- SeeD levels do not increase every time. In fact, it increases based on the number of steps that Squall walk on the terrains. Hence, do not try to not overdo it as it will decrease your SeeD level. The higher SeeD level, the more cash [in gil] that you will receive each time. For the test answers, refer to the walkthrough for disc 1. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 6. I have seen a UFO moving around in a random battle and nothing happens.. What was that? A: It is the UFO Sighting Incident. There are four sighting spots which is being marked on the world map found at . Just go there with Diablo's Enc-None and move around to have a random battle. For more details, refer to the World Tour under the Disc 3 Walkthrough. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 7. Why I can't convert 100x Curse Spikes into Dark Matter through GF Siren's Tool-RF, in order learn Quistis' last Limit Break, Shockwave Pulsar? A: In order to do that, GF Siren must reach LV 100. Otherwise, you will not be able to do the refinement. As for the help in getting Curse Spikes, you need to defeat the Imp, Forbidden or Malboro. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 8. Is it true that you can't have both items obtained from stealing and defeat monsters? A: Yes. You can get only get one of the items. For example, let's says you encountered a battle with 2x Adamantoises, you defeat them without any characters using the Mug command. You will get the item won from battle, such as Adamantine, Whisper, Orichalons based on Squall's level. If you mug any of the Adamantoises, you will DEFINATELY NOT get Adamantine [which can only be obtained by defeating both Adamantoises]. Instead, you will get other items such as Whispers. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 9. How do I get Squall's ultimate weapon and Limit Break, Lion Heart? A: To get Squall's ultimate weapon, you must have the following items: 1x Adamantine 3x Dragon Fang 12x Pulse Ammo << Recommended Methods >> - these are the easiest methods Adamantine - you can get this by defeat Adamantoises found shores of Dollet, Long Horn Island [to find the location of Long Horn Island, view the world map at http://risland.virtualave.net]. Dragon Fang - head towards Trabia area where you find the Shumi Village. Note that from the world map's point of view, you will find a row of mountains behind the village. Just walk closely against mountains and you will encounter Blue Dragons. Defeat it to get Dragon Fang. Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card via card playing and you can convert them into 2x Energy Crystals through Quezacotl's Card-Mod RF. Next convert the energy crystals through Ifrit's Ammo-RF. You will get 20x Pulse Ammo. Now go to any of the junk shops found in the game and pay 2000 gil to remodel Squall's gunblade into Lion Heart. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 10. Where are the Islands closest to Heaven / Hell? A: It is kind of difficult to explain using words. You can get find the locations of them at . ------------------------------------------------------------------------ ------------------------------------------------------------------------ 11. I can't locate the Deep Sea Research Center! Where can I find it? A: To locate the Deep Sea Research Center, you need the Ragnarok airship. Pilot the airship to the extreme low-left corner of the world map. Move the Ragnarok low by press Down button. When you move the Ragnarok, you see water splashing... Next navigate around that corner and you should find the Deep Sea Research Center. If you have any problems, get the world map mentioned in the above URL. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 12. Why is there a screen showing "censored" when I used the Devour Command? A: It was just like that! ^_^; ------------------------------------------------------------------------ ------------------------------------------------------------------------ 13. Question on Card Games A: Well, it consists of a huge portion of my e-mails. Here is a section for it: Rare Cards - it is true that there is only one version of rare cards, not after time compression has occurred. To get back the lost rare cards, you need to defeat the CC Group Members at Ragnarok airship in Disc 4. (provided that you have defeat them in Disc 2.). You can get them back even after you have refined the card using Quezacotl's Card-Mod. Card Queen - the Card Queen is really tough as she changes the card rules and moves from areas to areas, which made her an extremely tough opponent. If you need more help, get FF8 FAQ Part II at http://www.gamefaqs.com and refer to the Card Queen's Side Quest. Obtaining cards - besides getting it by winning the card game, you can also get cards by defeating enemies or using the card command to convert dying enemies into cards [does not work on BOSS and human beings] Card Rules - It will be very difficult to explain the rules in a few sentences, hence there is a need to read the Card section of FF8 FAQ Part II. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 14. Tough Battles - answers found at my Monsters FAQ @ GameFAQs A: It seems that a lot of people are having trouble regarding combat in FF8. There are a few reasons for the toughness and one of them is that monsters levelling up as your character does. There are few methods to be stronger than your enemy: The hints are: - by remodelling the characters' weapons - get stronger spells via item refining. You can get a lot of rare items via cards. This means if you want an easy life in the game, play cards often! ------------------------------------------------------------------------ ------------------------------------------------------------------------ 15. Can I get into the cities during Disc 4? A: There is no way that you can get into the cities in Disc 4. Those barriers do not allow you to make contact with the city. I know the following question will definitely pop up if this happens... * how do I remodel my weapons? - you can remodel your weapons by using GF Tonberry's Call Shop or Call Item Shop menu ability via the Ability menu. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 16. I have sold the Magicial Lamp. Is there any other way to get it? A: Finally found the answers for this... You can't draw Diablos from any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in Ultimecia's Castle]. Once you sold it, you got to reset if you don't own a Pocketstation or Gameshark. It is still possible to complete the game without GF Diablos, but it will definitely be tougher. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 17. Where are weapon monthly magazines? A: You don't need these items as it is compulsory to remodel your characters' weapon. In fact, the weapon's name will appear in the Junk Shop's menu once you have obtained its requirements. Here is a short list of weapon magazines: Weapon Monthly March - you will get this by defeating Elvoret at Dollet's Communication Tower in Disc 1. Weapon Monthly April - you will get this from Squall's desk after completing the sequence in Training Center. (after the ball dance) Weapon Monthly May - you can find this in the sewers while controlling Rinoa. Refer to walkthrough for more information. Weapon Monthly June - defeat BGHZ51F2 at Missile Base Weapon Monthly July - found it in Balamb Garden's Training Center after Disc 2. Weapon Monthly August - found it near the Gargoyle in Trabia Garden. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 18. Why I can't get the second vase piece (found at the statue) in Winhill? A: Well, this is really my error and thanks to those whom have help me in solving this and that is you really need to have Irvine in your party. I guess it was perhaps due to the itching hands of Irvine ^_^;) Remember the time when he messes up the guns in Zell's room [for those whom have Irvine in your party] ------------------------------------------------------------------------ ------------------------------------------------------------------------ 19. Where can I locate the Tomb of Unknown King? A: It seems that this type of question is one of hardiest for me to answer. Imagine explaining the location using words. It was actually located on a peninsula, which is northeast from Deling. The tomb is quite small in size and if you still have the problem, get the world map found at . ------------------------------------------------------------------------ ------------------------------------------------------------------------ 20. How do I use the character's Limit Breaks? A: First of all, your characters need to get to "Crisis" conditions. It will be fulfilled when: - the character's HP turns red/yellow - Aura is being cast on the character Next to use the Limit Break, just tap Circle button (menu button) and you will eventually see a golden triangle on the right side of "Attack" or "Mug". Press right and you will be able to execute the Limit Break. General Tip on getting Aura. Aura is a magic that allows your character to get Limit Breaks easily. To get Aura magic, you need to get Fury Fragments which can be mugged from Blue Dragon found at the mountains near Shumi Village. [you don't need to stand on the mountain, just go near it]. Next just convert the Fury Fragment into 5x Aura magic through Leviathan's Supt Mag-RF ------------------------------------------------------------------------ Things can't be done without a gameshark/pocketstation: - Get Apocalypse magic before the fight against True form of Ultemicia. - Get another Magical Lamp besides the one you get it from Cid. - Get Ribbon/Mog's Amulet/Friendship item. - Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc. Things that never can be done... - Enter towns in Disc 4 - Find the gateways to the chain road in front of Ultemicia before Disc 4. - Find the white SeeD Ship after come back from space visit. ------------------------------------------------------------------------ Well, let's proceed onto this epic RPG journey.. _____ / 1.0 \_________________________________________________________________ ======================================================================== Introduction - Story of Final Fantasy VIII ffviii_005 ======================================================================== My personal review of FF8 -------------------------- Well before I begin the speech.. I have 5 words to say "Final Fantasy VIII is great!". Indeed it is great.. for those whom can stand long time training, I guess your opinion will be different. As I gotten my US copy on the 10th of September, I was very eager to play and the game was simply a fantastic piece of work. As you guys know that I have replay this game more than 10 times for Japanese version, I have managed to did it for the NA version. The only key in completing the game, is your determination in stocking of spells, training and best of all, attention. The script of FF8 is really exciting and a couple of humorous jokes from characters. It also shows the development of characters in the game. The Junction System is easy to learn for NA version as there are online tutorials about it! The draw system seems a bit tiring but it is worth the try. There are also a couple of things that I did not try out in the Japanese version, such as getting Occult Fan III and Occult Fan IV, the bone quest at Dollet, recovering lost GFs, Zell's love quest, Obel Lake's Mystery at Morded Plains, Chocobo Forest Quests and much more. Here are the ratings of the categories: Storyline: 9 /10 - it is really great! Graphics: 7.5/10 - the graphics is not too nicely rendered unlike those PC screenshots as compared to the PSX screenshots. Music 7.5/10 - the soundtrack is nice and fantastic. Especially, Faye Wong's Eyes on Me! Game Play 7/10 - the Junction system is really good, if you managed to understand. There are sub quests such as the card game, chocobo forests, UFO.... more than 10 hours of leisure. For those whom own the Pocketstation, you can get to enjoy the Chocobo World sub quest.. Overall: 8.0 /10 - it really deserves it... Learning Curve: Medium - quite hard.. Otherwise, I don't have to come up with such a long FAQ... _____ / 1.1 \_________________________________________________________________ ------------------------------------------------------------------------ Introduction ------------------------------------------------------------------------ Hi folks, Final Fantasy VIII US version is finally out! The long eagerly awaited FF8 has finally arrived and we die-hard RPG fans can enjoy this epic RPG! It has been about 2 years since the release of Final Fantasy VII.(well, 7 months for those whom have brought the Japanese version) Here is the story of Final Fantasy VIII: A member of the Elite mercenary Squall is forced into the conflict beyond imagination. To survive, he must contend with a desperate rival, a powerful sorceress, and his own mysterious dreams. > Realistic detail characters and background enhanced by a breathtaking musical score. > An epic story based on the theme of love, set in a massive new world. > New Junction System allows characters to be customized with powerful magic spells drawn from enemies. > Nearly an hour of stunning motion-captured CG cinemas seamlessly integrated into the game play. ______________________________________________________________________ / \ |--------------------<<< Final Fantasy VIII Data >>>-------------------| | | |Genre: Role-Playing (RPG) | |Memory blocks requirement: 1 ~ 15 blocks | |Company: Squaresoft | | Square Electronic Arts. L.C.C | |Release Date: 9th of September 1999 | |Discs: 4 | |Support: Analog Control Compatible | | Vibration Function Compatible | |Age Group: Teen | | - Animated Violence | | - Mild Language | | - Suggestive Themes | | | |-----------------F i n a l F a n t a s y V I I I------------------| \_____________________________________________________________________/ ------------------------------------------------------------------------ PC Version of FF8 ------------------------------------------------------------------------ Here are some information on the PC version of FF8. Minimum system requirement: Window 95/98 Compatible System Intel or 100% Compatible CPU Pentium 200 [Pentium II 266 recommended] 32MB RAM [64MB recommended] 8MB 3D Accelerator Graphics Card [16MB recommended] 8x CD-ROM Direct 6.1 [Included] DirectSound and DirectMusic compatible sound card Thanks to my readers: Note that the PC version contains the "Choco World" Pocketstation sub-game. It contains about 5 discs (hopefully, my memory isn't that bad.) One is for installing the game and the remaining 4 discs are gaming discs. Note: I myself does not owned the FF8 PC game. The above information is gathered from Final Fantasy: Worlds Apart (http://www.ffnet.net). The gameplay regarding the PC version is the same but there are several minor differences compared to the FF8 for PSX. Hence, don't ask me any questions regarding FF8 for PC. ------------------------------------------------------------------------ _____ / 1.2 \_________________________________________________________________ ------------------------------------------------------------------------ The Characters of Final Fantasy VIII ------------------------------------------------------------------------ These are the characters who will depart on your strange adventure... Well.. here is the character bestiary. I have also added the characters' Limit Break and Initial Weapon equipment info. List of Character Bestiary ______________________________________________________________________ /----------------------------------------------------------------------\ | Main Party | Dream Party | |----------------------------------|-----------------------------------| |1.2.1 Squall Leonhart | 1.2.7 Laguna Loire | |1.2.2 Rinoa Heartilly | 1.2.8 Ward Zaback | |1.2.3 Zell Dincht | 1.2.9 Kiros Seagul | |1.2.4 Irvine Kinneas | | |1.2.5 Selphie Tilmitt | | |1.2.6 Quistis Trepe | | |----------------------------------------------------------------------| | Others | |----------------------------------------------------------------------| |1.2.10 Sorceress Edea |1.2.11 Seifer Almasy | |1.2.12 Fujin |1.2.13 Raijin | |1.2.14 Cid Kramer |1.2.15 Ellone | |__________________________________|___________________________________| \______________________________________________________________________/ M A I N P A R T Y _______ / 1.2.1 \_______________________________________________________________ ------------------------------------------------------------------------ S q u a l l L e o n h a r t ------------------------------------------------------------------------ Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Limit Break: Renzoukuken Initial Weapon: Revolver Occupation: SeeD Mercenary (Balamb) Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD Special Forces attached to Balamb Garden. Antisocial and stone-faced. Besides his aloof personality, he is very self centred and a person who hates influenced deeply by strangers. _______ / 1.2.2 \_______________________________________________________________ ------------------------------------------------------------------------ R i n o a H e a r t i l l y ------------------------------------------------------------------------ Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: March 3rd Weapon: Blaster Edge Limit Break: Combine Initial Weapon: Pinwheel Occupation: Princess of "The Forest Owls" Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. _______ / 1.2.3 \_______________________________________________________________ ------------------------------------------------------------------------ Z e l l D i n c h t ------------------------------------------------------------------------ Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Limit Break: Duel Initial Weapon: Metal Knuckle Occupation: SeeD Mercenary (Balamb) Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. _______ / 1.2.4 \_______________________________________________________________ ------------------------------------------------------------------------ I r v i n e K i n n e a s ------------------------------------------------------------------------ Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Limit Break: Shot Initial Weapon: Variant Occupation: SeeD Mercenary (Galbadia) Description: A young man, well-liked by women who's strongest point is his marksmanship. A cadet at the Galbadia Garden, he self-styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favourite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. _______ / 1.2.5 \_______________________________________________________________ ------------------------------------------------------------------------ S e l p h i e T i l m i t t ------------------------------------------------------------------------ Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Limit Break: Slots Initial Weapon: Flail Occupation: Trabia Cadet -> SeeD Mercenary (Balamb) Description: A naive girl with flightily nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree way of speaking and is frequently disturbed by the pace of her surroundings. _______ / 1.2.6 \_______________________________________________________________ ------------------------------------------------------------------------ Q u i s t i s T r e p e ------------------------------------------------------------------------ Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Whip Limit Break: Blue Magic Initial Weapon: Chain Whip Occupation: Instructor -> SeeD Mercenary (Balamb) Description: An Elite who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counsellor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trivial matters since she is unused to setbacks. D R E A M P A R T Y _______ / 1.2.7 \_______________________________________________________________ ------------------------------------------------------------------------ L a g u n a L o i r e ------------------------------------------------------------------------ Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Limit Break: Desparado Initial Weapon: Machine Gun Occupation: Soldier --> Journalist --> President of Esthar Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. _______ / 1.2.8 \_______________________________________________________________ ------------------------------------------------------------------------ W a r d Z a b a c k ------------------------------------------------------------------------ Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Limit Break: Massive Anchor Initial Weapon: Harpoon Occupation: Soldier --> Janitor --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Dream Sequences. Don't look down on him, as he looks huge and scary. He has work as a janitor in the D-District Prison.. (funny guy huh?) _______ / 1.2.9 \_______________________________________________________________ ------------------------------------------------------------------------ K i r o s S e a g u l ------------------------------------------------------------------------ Age: 23 Sex: Male Height: 191 cm Birthdate: July 6th Blood Type: O Weapons: Daggers Limit Break: Blood Pain Initial Weapon: Katal Occupation: Soldier --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's dream sequence. He is rather a helpful lad in Laguna's friend. He is considered as Laguna's most concerning friend where he consults Laguna for his failure in love with a pianist called Julia Heartilly. O T H E R S ________ / 1.2.10 \______________________________________________________________ ------------------------------------------------------------------------ S o r c e r e s s E d e a ------------------------------------------------------------------------ Edea, wife of Cid Kramer is the sorceress of the game. She possesses the great power of magic and is consider the best user when comes to magic. She is rather mysterious and secretive. As if she is final boss, you will find out soon..... Limit Break: Ice Strike Weapon: Magic. Occupation: Matron --> Sorceress --> Matron ________ / 1.2.11 \______________________________________________________________ ------------------------------------------------------------------------ S e i f e r A l m a s y ------------------------------------------------------------------------ Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Limit Break: Cross Sword >> No Mercy Initial Weapon: Hyperion Occupation: Balamb Cadet -> Sorceress' Knight Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. ________ / 1.2.12 \_____________________________________________________________ ----------------------------------------------------------------------- F u u j i n ----------------------------------------------------------------------- A groupie that usually mess around with Seifer and Raijin. She is really hot-tempered and no person whom you can mess with. Always kick Raijin's ankle when Raijin say something wrong.. She has a strong affection with powerful of the Wind. Weapon: Shuriken Elemental: Wind Occupation: Balamb Garden Discipline Committee ________ / 1.2.13 \_____________________________________________________________ ----------------------------------------------------------------------- R a i j i n ----------------------------------------------------------------------- Although appearing huge and strong, this guy really has a brawn brain. Always laugh if he find something funny and of course always get kicked by the fury Fujin. He has a strong affection with the powerful of Thunder. Weapon: Pole Elemental: Thunder Occupation: Balamb Garden Discipline Committee ________ / 1.2.14 \____________________________________________________________ ---------------------------------------------------------------------- C i d K r a m e r ---------------------------------------------------------------------- An influential man and a person whom is meant for extremely long talks He is the headmaster of Balamb Garden, Cid Kramer. As we know that Cid is a character that appears in all Final Fantasies.. but this Cid is not the battle-sort type. He has build up the Garden to produce training for the SeeD, the elite military mercenaries. Weapon: n/a Occupation: Headmaster of Balamb Garden ________ / 1.2.15 \______________________________________________________________ ------------------------------------------------------------------------ E l l o n e ------------------------------------------------------------------------ Addressed Laguna Loire as "Uncle Laguna". Have been in close relationship with Laguna since young. Living in a Pub found in Winhill with a close friend called Raine. Have the powers to bring people back to the past.. Currently under the protection by the Sorceress' SeeD. _____ / 1.3 \_________________________________________________________________ ------------------------------------------------------------------------ Changes between Japanese Version and English Version ------------------------------------------------------------------------ Here are the changes that I have found after completing the game. There are rather a lot of changes. ------------------------------------------------------------------------ 1. Control Configuration Changes Affects: All Discs I was really frustrated when I keep on pressing Circle while there is no response.. then I refer to my manual and I was really bluffed.. It is X that is the action button (p:). You can find new control configuration in the next section ------------------------------------------------------------------------ 2. Online-Tutorial Affects: Disc 1 only Well, I guess Online Tutorials only last until Disc 1 ^_^;. You will be given Tutorials about junctioning, Squall's Renzokuken, Zell's Duel, Rinoa's Limit Breaks, Elemental Arts, Status Magic Junction, etc. It will be rather nice to pay attention to them.. if you are too lazy, Section 2.0 should answer most of your questions. ------------------------------------------------------------------------ 3. New name inputs Affects: Disc 1 only You can only change the names of these two characters.. Squall, Rinoa and her dog Angelo. You will be allow to input the following letterings - English (well, if you don't understand this, you won't be able to read the FAQ ^_^;) - Symbols ------------------------------------------------------------------------ 4. New Icons.. Affects: All Discs This rather interesting.. Icons are used to represent elementals shown by the Scan Analyse Screen and also there is a lot more changes in the GF menu icons. For example, in the Japanese version, the icon for Junction Ability represented by "J" however it is represented by a "UP" for the US. Fortunately the icons for items remain unchanged. ------------------------------------------------------------------------ 5. New colouring for Gerogero Affects: All Discs Well, if you are observant enough (like me..), you will noticed that the colour of this monster, Gerogero (the monster that Fake President has morphed into) has changed from red to blue.. this also applies its cards. ------------------------------------------------------------------------ 6. No more bugs for Centra Ruins. Affects: All Discs Hmm, this is good if you are very frustrated in getting the Odin. ------------------------------------------------------------------------ 7. Different draw spells at different areas... Affects: All Discs There are too many to emulate.. For example, in the Japanese version, you can get to draw Life from the draw point found in the main compound of Centra Ruins. Now instead, you will draw Drain from it. ------------------------------------------------------------------------ 8. Junction Bug doesn't exist for North American version Affects: All Disc. Well, as the discs are free of bugs and it makes sense that it does not exists. ^_^; ------------------------------------------------------------------------ 9. Re-Draw of GFs at Ultemicia Castle Affects: Disc 4 If you have forgetten to get the GFs that obtained through this method, you can re-draw them back in Ultemicia's Castle. Great if you want to get Eden from a easier boss, Tiamat instead of the Ultima Weapon. ------------------------------------------------------------------------ _____ / 2.0 \_________________________________________________________________ ======================================================================== Basic Tutorial ffviii_006 ======================================================================== Here you will find broad guideline to guide you beginners in great players for this epic RPG game. If you already understood, skip this section and proceed to the main walkthrough. _____ / 2.1 \_________________________________________________________________ ------------------------------------------------------------------------ Basics stuff that you should know... ------------------------------------------------------------------------ <<< Playing the Game from the Beginning >>> Point the cursor at the first Option [NEW GAME] and enter your decision with the X button. You will need to press any button to skip the Staff Introduction Movie to proceed to the title screen. <<< Continue from Save Data >>> When you want to play using SAVE DATA to continue from the previous point, select the 2nd option [Continue] and press X. You will be brought to the Save Menu. You can only save up to a maximum of 15 slots Have fun with your Memory Card: If you view your Memory Card from the Playstation, you will find pictures of the characters in Final Fantasy VIII. Here is the list of the pictures. Thanks to Steven Juwono (squall_lh@hotmail.com) _______________________________________ /---------------------------------------| Slot | Picture | ----------------------------------------| 1 | Squall Leonhart | 2 | Zell Dincht | 3 | Irvine Kinneas | 4 | Quistis Trepe | 5 | Rinoa Heartilly | 6 | Selphie Tilmitt | 7 | Seifer Almasy | 8 | Sorceress Edea | 9 | Laguna Loire | 10 | Kiros Seagul | 11 | Ward Zaback | 12 | Raijin | 13 | Fujin | 14 | Cid Kramer | 15 | Angelo | _______|________________________________| ------------------------------------------------------------------------ <<< Changing Disc Warnings >>> As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. _____ / 2.2 \_________________________________________________________________ ------------------------------------------------------------------------ Playing the Game ------------------------------------------------------------------------ The Main Menu is a very important section as it allows you to use items, view stats of your characters and GF, saving your game, adjust game settings, etc. Read this if you have any enquires about the game. << MAIN MENU >> Here is the brief explanation of the functions of the sub-headings of the main menu. Junction: Allows you to set up your Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. GF: Allows you to view the Guardian Force's level and to develop your monsters' job skills. Abilities: Allows you to use the abilities learned by the G.F. Party Change: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Configuration: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. ------------------------------------------------------------------------ Diagram 2.2A: The Main Menu ------------------------------------------------------------------------ ____________________________________________________________________ |Help | | |__________________________________________________| Junction | |Status | | | Zell LV 22 HP: 2411 / 1922 | Item | |--------------------------------------------------| | |Status | Magic | | Squall LV 31 HP: 2415 / 2551 | | |--------------------------------------------------| Status | |Status | | | Rinoa LV 20 HP: 1100 / 1930 | GF | |--------------------------------------------------| | | Irvine Quistis | Ability | | LV 20 HP 977 LV 22 HP 1059 | | | --------- --------- | Switch | | | | | Selphie | Card | | LV 17 HP 824 | | | --------- | Config | | | | | | Tutorial | | | | | | Save | |__________________________________________________|_________________| _________________________________________________ | Play 24:15 | | || S.LV 30 | | B-Garden - Training Center || 446470 G | |_________________________________________________||_________________| Well, recently just discovered this... You can actually change your characters' formation. Squall is not necessary needed to stand in the middle. Just select the character that you wished to switch and you can have some fun! _______ / 2.2.1 \_______________________________________________________________ ------------------------------------------------------------------------ J u n c t i o n M e n u ------------------------------------------------------------------------ Diagram 2.2B: Junction Menu _______________________________________________________________ | Junction Remove Auto Ability | Junction | |__________________________________________________|____________| _________ __________ | Photo | Squall | Command | | of | | Attack | | Squall | Lv 31 |^| | Magic | | | | GF | |_________| HP 2415 / 2551 | Item | _______________________________________________________|__________| | HP Blizzaga 2551 [ST-Atk] [ST-Def] [E-Atk] [E-Def] | | Str ------------- 78 Spd --------------- 25 | | Vit ------------- 20 Eva --------------- 2 % | | Mag ------------- 45 Hit --------------- 225 | | Spr ------------- 35 Luck --------------- 17 | |__________________________________________________________________| Meaning of Abbreviations - this are the abbreviations used by Squaresoft! _________________________________________________________________ | | | | | | Str | Strength | Hit | Hit % | | Vit | Vitality | Luck | Luck | | Mag | Magic | ST-Atk | Status Attack | | Spr | Spirit | ST-Def | Status Defense | | Spd | Speed | E-Atk | Elemental Attack | | Eva | Evasion/ Evade | E-Def | Elemental Defense | |________|_____________________|________|_________________________| What is their purpose? ** Strength ** This factor affects the attacking power of your character. The higher the stats, the more damage your character will inflict with the Attack Command. ** Vitality ** This factor effects the defensive power of your character. The higher the defensive stats, the lesser the amount of damage inflicted by your opponent. ** Magic ** This factor effects the magic attacking power of your character. The higher the stats, the more damage your character will inflict when using magic. ** Spirit ** This factor effects the magic defensive power of your character. The higher the stats, the lesser the amount of damage inflicted by your opponent when it uses magic. ** Speed ** This factor effect the speed of your time bar or ATB (also known Active Time Bar). The higher the stats, the faster the ATB is. ** Evasion/ Evade ** This factor effect the rate whether your character will escape from an enemy's attack [causing a MISS in the opponent's attack]. The higher the stats, the more chance your character will dodge from an attack. ** Hit ** This factor effect the rate whether your character will hit your opponent with the Attack Command. The higher the stats, the lesser chance that your character will miss an attack. Gunblades have 255% hit rate. ** Luck ** This one I not quite sure. But I think that it will effect the rate whether the Odin will appear. It also effect the rate whether your character could escape from status ailments such as death. If you have the luck stats of 100+, you will be able to see the Gilgamesh in between battles! I guess it also affects the critical hit rates. ** Status Attack ** This is similar to FF7's Elemental combo on your character's weapon Your character will inflict damage and also causes status ailments on your opponent. For example if you want to cause Sleep with your character attack, junction Sleep to your Status Attack with ST-Atk-J. The above-mentioned combo is the key to survive for this game. ** Status Defense ** I myself preferred this than status attack. This works like FF7's Elemental combo on your character's armor. Your character will receive protection against the status that you have junctioned. For example if you want your character to be protected against Confuse, junction Confuse to your status defense (ST-Def-J) ** Elemental Attack ** This is rather USELESS. If you want to do more damage against Fire- based monsters such as the Bomb, junction Blizzard to your junction as Blizzard works well against Fire. However, ice-based monsters will nullifies the attack, thus you are helping them to restore lost HP! The Elem-Atk is pretty helpful if you know about the BOSS beforehand. ** Elemental Defense ** This is much preferred against Elemental Attack. As you can received no damage from elementals or nullifies it and restore your HP. This ability could make your life easier. If you junction 100x Ultima to your Elemental defense, you will be able to nullify any kind of magic. For example if you want your character to protect well against Fire, junction Fire to the character's Elemental Defense. (Elem-Def-J) Well, since you already know what the abbreviations stands for, I will now proceed to the sub-menu headings J u n c t i o n ----------------------------------------------------------------------0 Once you have chosen Junction, you will have this menu. Press X and choose the "Junction" tap. The top tool bar will have the following options: Diagram 2.2C: Junction Tab ___________________________________________________ | | | Junction | < GF > < Magic > |_____________|_____________________________________ < GF > This allows you to set the GF monsters that you would like the character to use and this will lead to the Auto and Ability Menu. After selecting this command you will have the following screen: Diagram 2.2D: Guardian Force selection tab. ______________________________________________ | Well, let's get started. G.F Page No. 1 G.F Page No. 2 | Here is the layout of _________________ __________________ | all the GFs. [] |Quezacotl [] | |Brothers | | represents a character |Shiva | |Diablos | | has already picked the |Ifrit [] | |Carbuncle | | GF If you point the |Siren | |Leviathan | | cursor next to it, you |_________________| |__________________| | will see the name of | the character that the G.F Page No. 3 G.F Page No. 4 | GF is currently _________________ __________________ | equipped with. Press |Pandemona | |Bahamut | | D-Pad right or left |Cerberus | |Cactaur | | to change pages. Press |Alexander | |Tonberry | | X to select the GF and |Doomtrain | |Eden | | Press Circle after you |_________________| |__________________| | you have equipping your | Guardian Forces ______________________________________________| --> Auto Menu. < Magic > If you have acquired junction abilities [icons with "UP" sign], you will find that you can junction magic to bolster your character's stats. This is rather difficult and here is a part of it. Press X and you will see the Magic Inventory Pages on the right of character's photo. Diagram 2.2E: Magic Inventory fused with Junction Menu A portion of the screen... ------------------------------------------- ________ __________________ | | |Magic P1 Num | I have "cut" the screen to a small | Photo | |Fira 100 | part as what I am saying will be | of | |Blizzard 100 | focusing on within this area. For | Squall | |Thunder 100 | example if you want to junction 100x |________| |Blizzaga 100 | Fira to your Strength [provided that ________|__________________| you have acquired Strength J]. Select | <-- Elem-Atk/Elem Def | Str and select the magic from the |___________________________| character's magic pages [1~8]. Press Left and you will see the following screen [below]. You will also see a "[]" next to the magic. Elemental Attack/ Defense Junction Window ------------------------------------------ ___________________________ Tip: Press Left to change back to |<-- ST Atk/Def ABILITY >| Status chart. Press Right to |___________________________|_____________________ Return.. | Fire 100% Poison 0 % | Elem-Atk ----- | Ice 0 % Wind 0 % | |>Elem-Def Fira | Thunder 0 % Water 0 % | Elem-Def ----- | Earth 0 % Holy 0% | |__________________________________| Status Attack Junction Window ------------------------------------------ ___________________________ Tip: Press Right to change back to | Elem Atk/Def-->| Elemental chart. |___________________________|__________________________________ | Death 0% Zombie 0% | |>ST-Atk Silence | Poison 0% Sleep 0% | ST-Def ----- | Petrify 0% Slow 0% | ST-Def ----- | Blind 0% Stop 0% | | Silence 100% Confuse 0% | | Berserk 0% Drain 0% | |_______________________________________________| Status Defense Junction Window ------------------------------------------ ___________________________ Tip: Press Right to change back to | Elem Atk/Def-->| Elemental chart. |___________________________|__________________________________ | Death 0% Zombie 0% | |>ST-Atk Silence | Poison 0% Sleep 0% | |>ST-Def Confuse | Petrify 0% Curse 0% | ST-Def ----- | Darkness 0% Slow 0% | | Silence 0% Stop 0% | | Berserk 0% Confuse 100% | | Drain 0% | |_______________________________________________| Occasionally, if you junction 100x of a spell to the characters' attributes defense, you will see a green-colour star. This marks that the spell being cast on the equipped character will be absorbed. A green star marks 100% protection against the spell [which means it does 0 HP damage.] Over 100% will instantly absorb the spell. Thanks to fuuie for his precise guide on magic junctioning. R e m o v e ----------------------------------------------------------------------0 Removes all the spells are set using the Junction Menu. Your character stats will change back to it's original. The numbers of the stats also decreases. You will be given a message box, if you have junctioned magic to the character's maximum HP through HP-J. Removes all equipped Commands [GF command, Magic command, Item command, Draw command, GFs command such as Recover set that is by using the Junction Option. And of course the magic spells that are junction to your character's stats. It removes the equipped GFs. This option works well when you want to transport all GFs to another character. A u t o ----------------------------------------------------------------------0 Optimises the spells by configuring according to the attacking power. The character's attacking stats are the highest by using the best spells to Str-J (if available) Optimises spells for the highest magic attack and defense. Junction better magic [also giving you better results] to the Mag-J (if available) Optimises spells for highest defensive power. Junction the better magic [also giving you better results] to the character's Vit-J (if available) A b i l i t y ----------------------------------------------------------------------0 This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a GF, you will have 4 four commands being set. Here is the list of "Basic" commands [all GFs have it and mastered them!] Allows your characters to cast the spells that you have drawn from opponents or Draw Points. Must have the draw command in order to draw magic! Allow you to summon the Guardian Forces. There you will see the HP of the GF replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being under Confuse/Silence/Sleep/Berserk status. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Fira and much more from enemies. |NOTE: You must have this command in order to draw magic from the Draw | Points [purple translucent bubbles]. |----[Stock] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck. It will work better if you tap |X repeatedly (it works for me..) | |----[Cast] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility of failure for you to draw |hidden spells from enemies. Allow you to use items such as Potions, Phoenix Downs when engaged in combat. These are pretty handy when your character is unable to use magic [e.g. being silenced]. Also allow you to summon some special monsters or guardians such as the Phoenix and Moomba. For the usage of other commands, refer to Part II for more details. _______ / 2.2.2 \_______________________________________________________________ ------------------------------------------------------------------------ I t e m ------------------------------------------------------------------------ Items apparently are one of the most important factors in FF8. They will help you to restore HP, cure status disorder and helps in battles, allow GFs to learn new abilities, get GFs etc. I have classified them into six major groups MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs. JUNK : Items such as M-Stone Piece, Magic Stone and Screws. These items cannot be use through the item command, however some of them provide some Limit Breaks for Quistis. These items are also important for Weapon Upgrading. They can also refine into magic through Magic Refinement Menu Abilities like T-Mag RF. You can't view items such as Naughty Magazine as it is a junk item. GF : Item used in restoring GF's lost HP or Life and allows GFs to learn new abilities. Provide that you have enough space.. BATTLE : Items that are only useable through the item command. One good example is the Gyshal Greens. FIELD : Items that are group-based type, and only useable at Save Points, examples are Tents, Pet Houses and Cottages. BOOKS : Useful booklets which tells you requirements on Weapon Upgrading, new moves for Rinoa and new moves for Zell. Press X to view them. AMMO : These items are only use battles through Irvine's Limit Break, Shot. Most of them can be gotten through Ammo-RF Drawing a full ASCII Art of the Item menu requires time, so I have only draw out the Tool Bar. Diagram 2.2F: Item Menu __________________________________________________________________ | Use Rearrange Sort Command | Item | |_______________________________________________________|__________| This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, activate the item, Magical Lamp to fight the Diablos from here! To summon GF Doomtrain, use the Solomon's Ring through this command. [make sure you have met the requirements. You can also use items to let Quistis to learn special moves, improve GF compatibility by using GF compatibility items, upgrade character's stats with Str Ups and allows you to view booklets like Occult Fan I ~ IV. Allow you to arrange the items in your preferred way. Doing this will be much easier while in searching for the items that you wished to use. You can arranged the items by switching places and placing them in a blank space. There are about 25 item pages. This will cause the computer to arrange the items. Useable and important ones will be the top of the menu, while those unusable ones will be arranged at the lower section. Practically it is arranged in this order: [MEDICINE]-[GF]-[BATTLE]-[FIELD]-[AMMO]-[JUNK]-[BOOKS] This section allows you to arrange what you want to appear at the item pages [through item commands] Allows you to arrange the items in your own preference. Well looks something like this: ________________________ |ITEM P1 NUM. | To change it's position, just simply |Potion 100 | the item on the top left screen and select |Phoenix Down 20 | another item [the spot where you want to |Remedy 6 | place the first item] There are about 10 |Gyshal Greens 1 | pages for items. You can use stones such |________________________| as Holy Stone as you are casting Holy! _______ / 2.2.3 \_______________________________________________________________ ------------------------------------------------------------------------ M a g i c ------------------------------------------------------------------------ Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Well, here is the ASCII Toolbar of the Magic Menu. ______________________________________________________________________ | Use Exchg All Rearrange | Magic | |___________________________________________________________|__________| Allows you to use magic from the menu directly. NOTE: You can't use attacking magic such as Thunder, Fira, Blizzaga, Aero, Ultima, Protect, etc. You can only use all healing magic except for Regen. Usable magic will have white-colour fonts. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Give All] |Gives all the amount of a particular magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Cure magic and you |trade Cure with Quistis, Quistis will have all the 3 Cure magic] |REMOVE MAGIC!!! by Mark Andrews. Press Square to move the whole stack. |Note: upon removing the magic, you can't get them back! | |----[Take All] |Gives the top character to receive the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Split] A better command. This option allows you to specify the number of magic that each of the character will receive. It is NOT necessary for that character to have that spell in his/her own magic inventory. Press UP to increase and DOWN to decrease. Allows the above character to receive all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. Well, I simply love this as it save you the trouble for getting magic for ALL characters and you need to get magic for ONLY three characters. Save 50% of your time. A very common command used in arranging placing your magic in order for easy access during combat. Each character has 8 magic pages for Magic. To remove magic, press Square to discard it! [you will remove the entire lot..] ___________________ |MAGIC P1 NUM | Manual |Ultima 45 | Attack . Restore . Indirect |Thundaga 100 | Restore . Attack . Indirect |Firaga 100 | Restore . Indirect . Attack |Triple 100 | Indirect . Attack . Restore |___________________| Indirect . Restore . Attack _______ / 2.2.4 \_______________________________________________________________ ------------------------------------------------------------------------ S t a t u s ------------------------------------------------------------------------ This menu allows you to view the various abilities of your characters. Press the X button to open the Status Window. You can switch your characters with L1 or R1 buttons. <<<< Status 1st Window >>>> ___________________________________________ |Help | Status | |__________________________________|________| | ______ _________ | ||Photo | Squall |Command | | || of | Lv 7 | Attack | | ||Squall| HP: 486 / 486 | | | ||______| ____|_________| | | Current EXP: 6500p | Revolver | | | Next Level: 500p |______________| | | Str 17 Spd 21 | | Vit 8 Luck 10 | | Mag 6 Eva 1% | | Spr 5 Hit 255% | |___________________________________________| This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs. its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attributes, the weapon that they are currently equipped with and the ability that they have acquired. <<<< Status 2nd Window >>>> Elemental/Status Chart This allows you to view the character's resistance against elements such as Poison and Blizzard. It also allows you to view their resistance against magic that causes status disorder such as Sleep and Blind. Occasionally you will see a star at your character's Elemental Defense stats. That means that your character can nullifies that kind of elemental damage or protect from the status ailment 100%! ------------------------------------------------------------------------ Elemental Resistance Chart ------------------------------------------------------------------------ ________________________________________________ | | | | Fire | Poison | | Ice | Wind | | Thunder | Water | | Earth | Holy | |______________________|_______________________| ------------------------------------------------------------------------ Elemental Chart Explanation ------------------------------------------------------------------------ Fire : Fire magic is weak against Fire-based monsters, but is good against Cold/Ice/Water-based monsters. Ice : Ice magic is weak against Cold/Ice/Water-based monsters, but is pretty good against Fire-based monsters. Thunder : Thunder elemental is weak against Thunder-based monsters, but great against mechanical beasts. Well, common sense, you will get electric shock as metal conducts electricity. Earth : Earth elemental is useless against flying creatures but great against standing opponents except for Earth-based monsters. Poison : Poison elemental is useless against mechanical beast but great against humans except for Poison-based monsters. Wind : Wind elemental is great against flying creatures, but weak against wind-based monsters. Sometimes, Wind does not work well against flying creatures like Thrustaveis Water : Water elemental is great against monsters located at desert and mechanical beasts. Water works well against Fire-based monster. Holy : Holy elemental works well against the undead ["false HP"]. Cure is an example of Life/Holy Magic. If you junction this to your character's Elemental Attack.. heee.... ------------------------------------------------------------------------ Status Disorder Resistance Explanation ------------------------------------------------------------------------ ________________________________________________ | | Zombie | | Death | Sleep | | Poison | Slow | | Petrify | Curse | | Darkness | Stop | | Silence | Confuse | | Berserk | Drain | |________________________|_______________________| * Curse only appears under the ST-Def-J screen. ------------------------------------------------------------------------ Status Disorder Chart ------------------------------------------------------------------------ Death: Your character will be killed instantly, HP drops to zero. Very damaging. Instant KO Status Poison: A green cloud appears on head of your character. HP drops in chunks as the character reaches his turn. This status aliment also occurs in the field and the battle. Petrify: The character becomes a solid stone and ATB stops [which means that you can't used that character.] Game over if all characters are petrified. Darkness: A black cloud surrounds the forehead of your character. Your character will misses his/her attacks frequently. Hit rate decreases tremendously. Silence: A tiny bubble speech that says "..." Your character can only use Attack Command and the GF's Abilities Command. Berserk: Steam rushes out from the red-hot character. You will lost the control of the effected character as the character just attacked with the ATTACK command. Zombie: The affected character will turn greenish and becomes an undead and causes them to be weak against healing magic or life magic. Sleep: The character's ATB will stop and "zzzz" appears from the character. The character will only awake when under attack or a Remedy or Esuna is used on him/her Curse: The colour of the character darkens and thus ATB bar slows down. [There isn't any magic that you can junction to your Elementals attack, that's reason why this status is being left. Cast Aura to remove the status ailments. It also prevents your character from using his/her Limit Breaks. Slow: The ATB gauge [or known as the Time Bar] moves slower, changing purple in colour. [about at 1/2 the time of the regular ATB..] Stop: The ATB gauge freezes as the effected character stopped moving [even the super hyperactive Zell stops shaking!] Confuse: Your character turns around in circles and will attack your party even himself/herself! Drain: Finally found the usage. This depends on character's defense against life drain attacks. ------------------------------------------------------------------------ <<<< Status 3rd Window >>>> Allow you to glance through the GF that the characters have currently being junctioned. Also allow you to view the GF's compatibility. towards the equipped character. The GF affection ratings can be improved by using GF affection items such as Dynamo Rock, refer to Part II for more details. GF affection could also be improved by summoning a couple of times. Regular summoning of a particular GF will improves affection with the character. The higher the compatibility the faster the GF will be summoned. <<<< Status 4th Window >>>> This allows you to view the names of the character's Limit Breaks and set to auto-function. You can press Square to access it. * Limit Break For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his Limit Breaks. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be done automatically, move the cursor to ON, and decide with the X button. Refer to Part II for more details. - TIP: You could press Square to jump to this status window. _______ / 2.2.5 \_______________________________________________________________ ------------------------------------------------------------------------ G u a r d i a n F o r c e s ------------------------------------------------------------------------ GF stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses powerful and devastating magic. Use them wisely. There is a difference between FF7 and FF8 is that now summoning a guardian will requires time as a blue bar will overleap your present time bar and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore! Select your monsters and this will lead to the Learn sub-menu. |As you battles, you will gain AP, which is mentioned in Part II. AP is |similar to FFT's job points, which allows you, gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a lot of list, which |the GF required to learn and how much AP is needed. |--- [Junction] | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spells. Auto | effect when a GF is being junctioned to the character. |----[Command] | This can be selected through the Junction's sub-menu Ability | for the use in combat. More commands in other words. A character | can have up the maximum 4 commands [including the Attack command] |----[Character] {C} | This can be selected through the Junction's sub-menu Ability | but these are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. | You can get better results, such as equip Str +40% and Str +20% | This will result that the character's Strength increases by 60%. | |----[Guardian Force]{GF.} | No need to be selected. In fact, it will take effect once they | were learnt. Boost is a crucial ability |----[Menu] {M} Menu abilities can be selected directly from the main menu. Different Guardian Forces will serve different functions. The symbols will be seen in the icon next to the ability. Details about these abilities will be described in detail in Part II _______ / 2.2.6 \_______________________________________________________________ ------------------------------------------------------------------------ A b i l i t y ------------------------------------------------------------------------ During the beginning of the game, the option is being greyed out. To use this menu, learn GF's Menu abilities and you will be able to use it. This menu allows you to make items such as Ammo for Irvine and Tools. It also allows you to change card into items. Refer to Part II for more details. _______ / 2.2.7 \_______________________________________________________________ ------------------------------------------------------------------------ S w i t c h ------------------------------------------------------------------------ Exchanging of party members can only be done at a Save Point or at the World Map. This option is available after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. Sometimes the character are compulsory, the picture of the character will grey out [which means that you can't have that character's misplaced.] SPECIAL ABOUT FF8 There are special sequences called Laguna's Dream sequences, where you will be transported to the past and you will sometime sees an arrow like which present character [part of Squall's team] is replacing whom in the past [part of Laguna's team, Kiros and Ward] for Laguna Dream Sequence # 4. _______ / 2.2.8 \_______________________________________________________________ ------------------------------------------------------------------------ C a r d ------------------------------------------------------------------------ For this section, you will be able to view the card. The card origins from a psychic called Orlan where they will be able to play cards. To know more about the rules, refer to Part II or the Tutorial Section. BTW, here is a brief idea explaination of the Triple Triad. ------------------------------------------------------------------------ Scott's Explaination on the card game. ------------------------------------------------------------------------ Objective of the Card Game: To own as many cards as possible Accessories: Each player requires a minimum of 5 cards to start a card game. Next press Square button to talk to a person to play a card game. The card game is being played on 3 squares by 3 squares board [i.e. a total of 9 squares]. The objective is turn over the opponent's card to your side. To do this, your card's attacking number must be larger as compared to your opponents' defending number. Each card contains 4 numbers, and the numbers ranged from 1 to A. However as you can into later part of the game, you experience intermediate rules being added to the card game, and the game will become much tougher, refer to FAQ Part II, where details of the card game are being explained in detail. ------------------------------------------------------------------------ [a] [b] _______ _______ Let's says Card [b] is the attacking card.[i.e. | 9 | | 9 | second card to be placed on the 3x3 board] As | 8 5 | | 7 2 | the left number of card [b] (which is number 7) | 1 | | 3 | is greater/bigger than card [a]'s number 5. |_______| |_______| Well, if you don't understand a dime of what I am talking, let's zoom into the focus: DEFENSE ATTACK ______ ______ | | | | Clear? As you see the attack side's no. 7 is | 5 | | 7 | definately larger than 5. Remember that in FF8, | | | | the largest is A [which represents 10] and the |______| |______|gamga smallest is 1. SCENARIO A ------------------------------------------------------------------------ _______ BTW, take note on how the attacking is done. | 9 | [a] You can attack the side from four directions | 8 5 | DEFENSE based on where the defending card is being | 1 | placed. |_______| Note the numbers that are involved in this _______ scenario. It's card [a]'s 1 and card [b]'s 9. | 9 | Simple huh? | 7 2 | [b] I guessed you may think what will happened if | 3 | ATTACK the SCENARIO C happens? Will Card [b] be able to |_______| turn the card over? SCENARIO B ------------------------------------------------------------------------ [b] [a] Before I begin my explaination, which are the ATTACK DEFENSE cards that you should be focus on? _______ _______ [a] 2 & 8 [b] 9 & 9 [c] 7 & 5 | 9 | | 9 | | 7 2 | | 8 5 | It is card [b]'s 2 and card [a]'s 8. | 3 | | 1 | For this case, no cards will be flipped over! |_______| |_______| Unless [b] is defending card [if this happens [b] will turn over to [a]'s side.] SCENARIO C ------------------------------------------------------------------------ _______ / 2.2.9 \_______________________________________________________________ ------------------------------------------------------------------------ C o n f i g ------------------------------------------------------------------------ You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. Sound: You can switch between Stereo and Mono 2. Controller: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. Cursor: Cursor is automatically being placed at the last command. [Initial or Memory] 4. ATB: Switch between [Active] where they flow normally or [Wait] where the time bar stops automatically while selecting a command. 5. Scan: Choosing the second option, the labeller will appear for those monsters/enemies that have been labelled once. 6. Camera Movement: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. Battle Speed: Regulates the speed of the battle. 8. Battle Message: Regulates the speed of messages during battle. 9. Field Message: Regulates the speed of messages during on the field. 10. Analog Input: Regulates the reaction speed of the stick input 11. Vibration: Turns the vibration ON/OFF (applies to only Dual Shock controllers.) The controllers vibrates when you are summon GFs. ________ / 2.2.10 \______________________________________________________________ ------------------------------------------------------------------------ T u t o r i a l ------------------------------------------------------------------------ A precise guide in playing FF8. Teach you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is officially an SeeD member.] This section is crucial when comes to getting money for your games ^_^;) Basic Operation Battle Operation Online Help - you will get more sections as you progress Card Game Rules - how to play the card game! TEST - the SeeD test about 30 or so and you can also do a re-test! Review - The test reviews. Icon Explanation - Squaresoft has used a lot of icons in this game.. Information - more and more as you play card players like CC Card. Also includes Magician Joker and The Battler Masters at D-District Prison. This is where you find the Battle Meter and GF information, etc. ________ / 2.2.11 \______________________________________________________________ ------------------------------------------------------------------------ S a v e ------------------------------------------------------------------------ Saves your game in a Memory Card. Well you can used two memory cards for your console.. But I would recommend the normal 15 blocks memory card for the others are very unstable. ------------------------------------------------------------------------ [2.3] Basic Configuration ------------------------------------------------------------------------ **** Direction Pad **** Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. **** X Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Draw Points 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. 6) Allows your character to board the elevator. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command **** Circle Button **** Field Screen 1) When holding O, it will cause Squall and party to walk slowly, in a serious manner! Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [available after receiving the cards from the man near the elevator of 2nd Floor of Garden Academy.] Menu Screen 1) Allows you jump between menus. Battle Screen 1) Use to raise the GF attacking strength when pressed with a good timing, available after learnt GF ability's "Boost" **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character whom still be able to accept commands. **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/G.F. [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's Limit Break] **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] Now you are ready, let's begin with the walkthrough! _____ / 3.0 \_________________________________________________________________ ======================================================================== WALKTHROUGH FOR DISC 1 ======================================================================== What a mess, I have created for my previous FAQs. Tons of translations needed to be corrected. However this FAQ will be a totally different walkthrough from the previous one! This walkthrough has removed the following areas: - CGIs - someone told me that describing this spoils the game.. Added the following areas: - Monster List Bestiary - only draw points, and location. - Items Summary - even there are no treasure chest.. this turn out be amazed me! There are tons of items for you collect! - GF Recruit - so that you will be mentally prepared to get that GFs. Now need to read the walkthrough.. _____ / 3.1 \_________________________________________________________________ ------------------------------------------------------------------------ Familizing yourself with Balamb Garden ffviii_007 ------------------------------------------------------------------------ Items: 6x Potion, 4x Phoenix Down, 2x Remedy, 1x Tent, (1x Geezard, 1x Funguar, 1x Red Bat, 1x Gayla, 1x Gesper, 1x Fastitocalon-F, 1x Caterchipillar) 7x Cards, 1x Occult Fan I Magic: Esuna - at the library Blizzard - at the Training Center Cure - at the front yard [Central Gate] GF: Quezacotl, Shiva Save Pts: B-Garden - Dormitory B-Garden - Hall [Lobby] B-Garden - Training Center ------------------------------------------------------------------------ B-Garden Training Center Grat: Sleep, Silence, [Berserk], {Confuse} T-Rexaur: Fire*, Thunder* {Quake} Balamb - Acauld Plains Bite Bug: Fire*, Scan Caterchipillar: Thunder*, Cure*, [Slow], {Stop} (forests) Glaccid Eye: Blizzard*, Cure*, Scan (near mountains) T-Rexaur: Fire*, Thunder*, {Quake} (forests) Rinaul Shores Fastitocalon: Blizzard*, Sleep, {Water}, Scan ------------------------------------------------------------------------ It was a battle in the morning between our hero, Squall Leonhart and his rival, Seifer Almasy. Squall got injured in the process as Seifer results to a cheap shot.. using magic is not allowed in a battle. Squall will be lying unconscious at the Infirmary when he was inspected by the doctor of Balamb Garden [Dr. Kadowaki]. Dr. Kadowaki will be asking Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character [Squall]. * Ok. I guess * My forehead hurts After a short conversation, Dr Kadowaki will phone Squall's instructor, and you will have a CGI introduction of Quistis Trepe (also known as Instructor Trepe in Balamb) [Pay attention to that sequence.. there is a girl dressed in blue peeped into the Infirmary] Guess what? Squall's misfortune fall on the day that he is going for his SeeD examinations... Squall have to follow her back to the classroom. Along the walkway, you will be able to talk to her by pressing the X button. Next you will have another CGI ... [it is about life in Balamb Garden] Now Squall will be walking to the classroom, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall along with his rival, Seifer. Quistis will talk to the class that they will begin the SeeD final examinations in 1600 hrs time. [The SeeD examinations is critical for those who want to be fully pledged SeeD mercenaries] After that talk, you will be regaining control of Squall. This time, you will be able to view your menu [pressing Circle button]. Now talk to Quistis whom is surrounded by a group of students. [that are the Trepies, hmm.. nice name huh?] She will tell Squall that he needs to go to the Fire Cavern before he could start his SeeD Examinations. (Squall intend to go this morning but was challenged by Seifer..) Head back to your seat and watch the Tutorial, and tried to get a slight idea on how to use the Junction system. [Balamb Garden Network, Tutorial Menu] ------------------------------------------------------------------------ ********************* Balamb Garden Network **************************** ======================================================================== [Study Panel] The network was user-friendly and easy to use. Just simply get back to Squall's desk, pressing X on the study panel and you will be able access the student's network. Next pick the first option [Tutorial], and you will be able to take your first two Guardian Forces: GF Quezacotl and GF Shiva. You will be asked to name the GF and thus being brought to the screen where you name your characters. Next you can spend your time browsing the other options. Here is an ASCII art of the screen: ___________________________________________ | Balamb Garden Network main index | Notice: | ==========================================| | | The School Festival | Tutorial (NEW) | Committee is only | The Basics | available after you | About Garden | have gotten the first | A Message from Garden | copy of the Timber | _____ Garden Square | Maniacs as soon as you | |SeeD | _______________________________ | have recruited Selphie | |Logo | \ School Festival Committee \ | Tilmitt. It got some | |_____| \------------------------------\ | good stuffs! |___________________________________________| ______________________________________________________________________ |----------------------------------------------------------------------| \____________________________________________________________________/ After collecting the first two GFs, it is time to equip them. You must equipped GFs before you can equip any of the basics commands beside Attack. To exit the tutorial, simply press Circle and then choose the first option. I guess you may need to take a look at the Basic Tutorial before proceeding on further. Now exit the classroom. At the walkway, head south a bit... Squall will eventually knocked into a girl (this girl is a future member...) and you will given two options - "Are you OK?" - ".........." After some chit-chat, you will find out that this girl wants you to take her a tour around Balamb Garden. She has been just transferred from Trabia to here just for Garden School Festival Committee. - "Sure." - results a tour around Balamb Garden - "Don't have time" - you navigate Garden yourself No matter what choice you have make, it does not affect the game.. Now walk right.. you will find a man and he will tell you that his brother has given him some cards... and he will give the 7 cards. (I have list them up in the headings..). Press Square button to challenge everyone for the card game. Now head inside the elevator. The elevator will take you to the 1F of the Garden. If you choose option 1, you will have a short sequence about the explanations of Garden. It is just your first base for your game. ____________________________________________________________________ / \ |----------------------------------------------------------------------| | M a p o f B a l a m b G a r d e n | |----------------------------------------------------------------------| This is the layout of the 1F of the Garden. It is arranged in a hexagon- shaped structure with passages leading to different areas. There are a couple of card players found in this main hall and their appearance is random (well because no one can't stand at a spot for too long ^_^:). Note that you can go to the Training Center [but it will be a bit too risky..]. Those colour encoding marked in brackets is actually the colour coding on the ground. The Map ------------------------------------------------------------------------ Dormitory | Legend [1] |------------ Cafeteria [8] | [2] Parking Lot |[] Areas \ | / |E Elevator Quad [7]- - - E - - -[3] Training Center |L Lobby / L \ | Infirmary [6] | [4] Library | [5] | Central Gate | ------------------------------------------------------------------------ [1] Dormitory: You can changed your clothes here or sleep [to recover lost HP, GFs has auto-walk and recover!] when needed. [Grey]. There is a Save Point in this area. Always head here to rest as it restores your HP! Cadets of Garden all lives in Dormitory. Your dormitory is on the left. ______________ | | | | | "S" is your dormitory. | |__| S |__| SP stands for Save Point. |_ ____|_ ___| | SP| | | [2] Parking Lot: The place where you parked the vehicles [Yellow]. You will always head there, where you are on a mission. No significant purpose in the game. Gee.. this place is only use once for the entire game! [3] Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two gates. There is a Save Point found here. [Green]. There is also a Draw Point found here. [Blizzard], it is somewhere near the ledge. N L e g e n d W-|-E _X____________ SP Save Point S | SP xxxxx |==\\ DP Draw Point / xxxxx DP / \\ xxx Grasslands/Rocks / /xxxxxxxxx| || || bridge / |xxxxxxxxx| /--/ /--/ Metal walkway | |xxxxxxxxx| /--/ [GG|GG] Gates \ \xxxxxxxxx//--/ X The "forbidden" Area [GG|GG] [GG|GG] [4] Library: The place for bookworms and to do your research. There is a Draw Point located in between the bookshelves. You have to walk towards the picture in order to uncover the draw point [Esuna]. You will find Occult Fan I in one of bookshelves.. (get your clue from the two students and the study area.) [Blue] N __________________ L e g e n d W-|-E | XX| DP|XX| \_\ XX Shelves S | XX| |*X| |_| DP Draw Point _____ |_| |_| desks |_____\ X|_____/_/ * Occult Fan I [5] Central Gate: The entrance of SeeD school. It does not lead to World Map directly! A Draw Point is found near the fountain [Cure]. [Dark Blue]. To get IN and OUT pay attention to the admission gates! |R | | Legend |__|_||_||_|__| R Receptionist | \ []==[] Framework of Balamb | | |--| Stairs | []=========[]| FFF Fountain | |----|----| | DP Draw Point | |----|----| | |/ \| Gate | | Q Quistis Trepe | FFF | | DP | \ / \__|/ \|__/ Q [6] Infirmary: The place, where you will find the doctor and the room where sick/injured people are attended by Dr. Kadowaki. [Purple]. You can always find Dr. Kadowaki there. [7] Quad: This is like a gathering area for students of Balamb Garden. There is a stage there, which is meant for the Garden Festival Committee. [Pink]. [8] Cafeteria: The canteen of Garden. [Red] You will meet Seifer and his pals. [Fujin and Raijin], the first time you have been to there. The hotdogs found here irresistible... [E] Elevator: This will allow Squall to head for the second floor, where you will find the classroom. You can also access the Tutorial menu from Balamb Garden Student Network. [L] Lobby: The place where you can find the Directory of Balamb Garden. At the beginning of the game, there is a Save point near it. Press X to view the map. You will always held gatherings with important meetings with the headmaster, instructors etc. Save Points have also changed its designs from FF7. To save your game, just proceed to the Save Point. Tired of walking? Here is the trick (applies for Disc 1 only). Just simply examine the Directory (or map) and you will find a hand cursor. Point to the locations that you wished to go.. Now just head for the Central Gate. Refer to the [5] marked on the map. You will find gates [like when you board a train.] Just simply hold forward at the red gate and Squall will knocked open the gate. You will find the area in front of Garden... Head for the section that is marked Q on the map. You will find a lady dressed in orange, she is no other than your instructor, Quistis Trepe. You will have a Tutorial about Junctioning GF to your characters. (That's something new. I guess the reason why Square did not add Tutorials for Japanese version because the instructions are in Japanese) Well.. if you want to know more, check the Tutorial. ______________________________________________________________________ / \ ------------------------------------------------------------------------ G e t t i n g S t a r t e d .... ------------------------------------------------------------------------ Part I 1.1 "Squall's Renzokuken" When Squall's HP is low (you will see that his stats are coloured (red or yellow). Tap Circle repeatedly and you will see a tiny blinking triangle on the right. Press right and you will see this word "Renzoku- ken". Press X to select it and Squall will use his basic Limit Break. You will next see boxes.. for you trigger. Press R1 to inflict more damage. Occasionally you will see Squall using finishing moves like Rough Divide. 1.2 "Quistis Blue Magic" Quistis is one of the best characters for her skills works like the Enemy Skill Materia in FF7. However the learning method is different. Instead you need to look for items known as "Blue Magic Items" You can get one from the Caterchipillar [Ultra Waves learned by using the item, "Spider Web"] There are a lot of items. I will use the following sign (like one below) to remind you guys: (Blue Magic: Ultra Waves): Getting Spider Web by defeating the Caterchipillar. You can get this by stealing or defeating it. (steal will available after you have gotten Mug Ability) 1.3 "Stocking of Magic" How to junction commands? Refer to Section 2.2 for more details. Junction the "Draw" Command. Now enter a battle and select Draw from the command. Let's say you decide to draw from the Bite Bug (this diagram can be also found in Part II): ------------------------------------------------------------------------ ________ Select Draw command and select |Command | the spell that you wished to |Attack | _______ ________ stock. Next you will see the |Magic | |Fire <| --> |Stock | box on the extreme right. You |GF |-> |Scan | |Cast | can choose either one (refer |Draw <| |_______| |________| to Basic Tutorial for more |________| info. If it is a new spell, it is marked by "????" ------------------------------------------------------------------------ << Drawing Failures >> You will encounter this frequently for weak magic users like Quistis. The situation occurs when either one occurs: - The monster is being killed and you have selected the Draw command - A new powerful spell [e.g. Quake, Ultima, Full-Life, Demi] To counter this situation there are a couple of methods.. here they are: 1. Increase the character's Mag stats through junctioning magic to Mag-J. The powerful and more your stock, the better the effect of the Junction [it is really crucial!, you can view a chart of it at Part II] 2. Use items like Mag Up to increase your characters Mag stats. It is rather difficult to find, therefore option one is still the best. 3. Have a strong magic user stock the magic for the weak magic user. This one looks good.. but it really makes a difficult situation for you as later in the game. Tip from Scott: So it is REALLY ADVISIBLE for you to stock up 100x kind of those spells as the higher the amount of spell and stronger the spell, the better the junction. How junction magic? Refer to Section 2.2 or have the Tutorial at the Fire Cavern.. 1.4 GF Management >>> Learning Abilities This is VERY important for you know. From the GF screen, you will be able to select your GF and choose the ability to learn. If the GF has Boost, choose to learn that skill first. To get this you need to get AP (which I guess it stands for "Ability Points"). Boost is VERY important, refer to Part II for more details. [It makes whole lot difference when you play the game.) >>> Restore GF HP Stupid me.. for knowing this only after getting the English Version. GF has auto-walk recover! They restore HP by walking on the field. It works like taking them for walk! To better effects, choose to sleep in the Dormitory or Hotels. Better still, use GF items like G-Potions. >>> Improve Compatibility I would recommend you junction Shiva with Quistis and have her summon GF Shiva for every battle.. Summon GF frequently improves GF compatibility with that character. Compatibility is very important as it determines the speed of ATB of GF! You can get up 1000 compatibility for the maximum. 1.5 World Map You will encounter random monsters while walking on the World Map [ unless you have equipped Enc-Nothing from GF Diablos]. Different Monsters nab you different EXP, AP and items. So it is your interest to meet them. AP allows GF to learn ability. EXP, which stands "Experience Points" allows your character and GF to level up. Classification of Items will be discuss in detail in Part II 1.6 Magic Upgrades Just like FF7 Materia.. as you level up the Materia level, you get an intermediate version of spell. For the case of FF8, as your character level up, you will be able to draw more powerful spells, like instead of Fire you can get Fira! I have marked "*" for this types of spells. Spells appears in brackets only appears for intermediate levels. Level 1 ~ 20 - gets the primary spells. Level 21 ~30 - gets you the secondary spells and the secondary class spells marked by "[ ]" Level 31 ^ - gets you the most powerful spells and the spells are marked by "{ }". You also see conversions of spells. (final class) Abbreviation of conversion {Scan > Dispel} This results a change from Scan to Dispel in the final levels. Easy to understand huh? If not contact me. |----------------------------------------------------------------------| | You can find the subsequent Tutorial at Fire Cavern Section | |----------------------------------------------------------------------| \____________________________________________________________________/ Press SELECT to view the World Map. Press it again and you will be able to view the full size of the World Map. The Fire Cavern is just behind the forests located near Balamb. Encounter rate in forests is higher compared to grasslands.. It is quite safe to walk on the road. _____ / 3.2 \_________________________________________________________________ ------------------------------------------------------------------------ Fire Cavern - The Field Test ffviii_008 ------------------------------------------------------------------------ Items: 4x G-Returners, 1x Ifrit's Card Magic: Fire - on the right path of the three-way path of the