The Flying Weapon
When you inflict it about 10000 hp of damage, it will
run away. Follow it (if you survived, that is) aboard the Highwind
and ram it again. There will be another fight. When it has 10000 (or so)
more damage, it will run away again.
You will have to repeat this a few times, like 5 or 6.
The last time, the weapon will flee to a spot near Cosmo Canyon (Valley
of the Fallen Star, in the Japanese version). When you finally kill
it, it will give you the Ultima Weapon for Cloud, then will
fall to the ground and create (yet another) crater. If you don't have a
Gold Chocobo by then, use it to access the Frog Forest. The
Frog Forest is a bonus/candy dungeon, where you will have to solve
a couple of puzzles. You will get some materia (Slash-all
command materia, the Typoon (was Chupon
in FF III and in the Japanese version) summon materia plus a couple
of other goodies).
The Flying Weapon must have about 120,000 to 150,000
hp, but it's not an easy kill. When I killed it, it casted Shadow
Flare on Cid who had only 6000 hp at that time, therefore killing
him. That annoyed me deeply since the Exp and AP (50000 Exp and a couple
hundred AP) were greatly needed. I reloaded the game a couple of times,
but it seems that it does always cast this spell just before dying (not
unlike the Gargoils in the Northern Crater that cast automatically
L4 Death just before dying), and very
strangely, always on the same character.
The Emerald Weapon
I had Cloud, Cid and
Tifa to defeat the Emerald Weapon. All were level 99, had 9999 hp
and 999 mp (Hey, you're tough or you're not!). All had also their extreme
limit skills, but I did not use more than once omnislash and maybe once
With the 4x-cut
materia, you can inflict a lot of damage! Just limiting the damage the
does to you makes all the difference. I guess that the Emerald
Weapon has about 500000 hp, so about four
rounds of 4x-cut
attacks and it's dead.
The Ruby Weapon
Another thing is that it seems to
me that the Ruby Weapon is invincible as long as it does not bury its claws
in the sand, which in turn it only does when there's only one active character
in your party (the two other being dead or whirlsanded). After that,
well, you have to use:
Since it is relatively impervious
to ordinary weapons attacks (4x-cut
and the Ultima Weapon inflict about 2000 hp of damage, which sucks)
you will have to use the Master Summon
materia and call the Knights of Round
as many times as you can. Since it has about 800,000 hp, you will summon
them about 8 to 12 times depending on how much damage they will inflict.
The Hp drain
materia will keep you alive, but you will need elixirs and ethers
to feed you magic points, because the summonings are expensive (320 points,
is it, for Knights of Round?).I
had to summon them 9 times to kill the Ruby
Weapon. When it dies, you get 50000 exp, 50000
ap, and some gold. You will also get the Desert Rose item.
You will get the Guide Book
the ghost ship monster (that you encounter in the undersea passage to the
mako reactor). In exchange of the Guide Book, the old man gives
you the underwater
materia, which will allow you to survive more than 20 minutes under the
sea to fight the Emerald Weapon
(which you would not need anyway if you are strong enough, since you can
kill the darn thing in less than 15 minutes).
You will obtain the Earth Harp
by killing the Emerald Weapon.
Old man will give you three master materia for it: Master
Command and Master
Magic. In my opinion, the Master
Command sucks, because it does not include
command, which is, I think, quite essential. Anyway the Master
Magic and Master
Summon are really nice. You can get other
Master Command or
from the three huge materia at Cosmo Canion.
Upon defeating the Ruby
Weapon, you will get the Desert Rose
item. In exchange for it, the old man will give you a gold chocobo.
Useless? Even if you already have one (you must to get the Knights
of Round) this one might surprise you.