7777777777 7777777777 77777 77777 77777 77777 777 777 777 777 777 777 777 777 777 77 777 77 777 777 777 777 777 777 777 777 777 777 777 77 777 77 777 777 777 777 7777777 7777777 777 777 777 777 777 77 777 77 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 777 77777 777 777 77777 77777 777 77777 77777 ================================================================== F I N A L F A N T A S Y V I I F A Q v 1 . 6 ================================================================== FINAL FANTASY VII FAQ v1.6 (PART TWO) for the Sony PlayStation (English version) by Kao Megura Unpublished work Copyright 1997-1998 Kao Megura This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment of America. This FAQ, and future revisions of it, can be found at: -------------------------------------------------------------------- Kao Megura's Home Page www.geocities.com/Tokyo/Pagoda/4610/ (or) i.am/kao/ ------------------------------------ TABLE OF CONTENTS - FF7 FAQ PART ONE ------------------------------------ 1. REVISION HISTORY 2. INTRODUCTION 3. DISC ONE WALKTHROUGH 3.1 makoro power plant 3.2 midgar city 3.3 avalanche base 3.4 mako reactor number 5 3.5 sector 5 slums 3.6 wall market 3.7 the sewers / train yard revisited 3.8 into the sky 3.9 shinra headquarters building 3.10 escape! 3.11 kalm town / chocobo farm 3.12 mythril mine / junon town 3.13 shinra cargo ship 3.14 costa del sol / new continent 3.15 gold saucer 3.16 gongaga town / cosmo canyon 3.17 return of sephiroth 3.18 the inventor 3.19 betrayal 3.20 the temple of the ancients 3.21 bone village / sleeping forest 3.22 forgotten capital / forgotten city 4. DISC TWO WALKTHROUGH 4.1 the cave 4.2 icicle inn 4.3 lost in the snow 4.4 the crater / whirlwind maze 4.5 junon town attacked! 4.6 where's cloud? / north corel express 4.7 fort condor 4.8 inside cloud's head 4.9 100 leagues under the sea 4.10 underwater adventure 4.11 cid's rocket 4.12 forgotten capital revisited / midgar city under siege 5. DISC THREE WALKTHROUGH 5.1 northern crater 6. BONUS AREAS / THE WEAPONS 6.1 ancient forest 6.2 vincent's waterfall 6.3 bonus materia locations 6.4 yuffie's sub-quest ------------------------------------ TABLE OF CONTENTS - FF7 FAQ PART TWO ------------------------------------ 7. APPENDIX 7.1 materia list 7.2 items and equipment 7.3 shopping list 7.4 monster list 7.5 game shark code list 7.6 having fun 8. ANSWERS TO THE MOST-ASKED QUESTIONS 9. SPECIAL THANKS ========================================================================= 7. APPENDIX ========================================================================= ------------------------------------------------------------------------- 7.1 materia list ------------------------------------------------------------------------- This section lists each Materia and explains it's abilities and other information, listed alphabetically. ======================================================================= SPELL MATERIA GREEN ======================================================================= ----------------------------------------------------------------------- BARRIER spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Barrier 16 0 Rocket Town Level 2 MBarrier 24 5000 Level 3 Reflect 30 15000 Level 4 Wall 58 30000 Level 5 -- 45000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Barrier protects you from physical attacks, MBarrier does the same in regards to magical attacks, and Reflect will bounce back a spell cast on you. Note that two characters with Reflect can bounce a spell back between them for a long time. Wall acts like Barrier plus MBarrier. ----------------------------------------------------------------------- COMET spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Comet 70 0 Forgotten Capital Level 2 Comet 2 110 12000 Level 3 Demi 3 -- 60000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% When used, causes physical damage x4 to one target (Comet), or to four targets (Comet 2). However, Comet 2's damage is four times weaker than that of Comet. ----------------------------------------------------------------------- CONTAIN spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Freeze 82 0 Mideel, Disc 2 Level 2 Break 86 5000 Give Mimett Level 3 Tornado 90 10000 greens to the Level 4 Flare 100 15000 white chocobo and Level 5 -- 60000 scratch it's ears STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes Ice, Earth, Wind, or Fire-element damage x4. Freeze also has a 10% percent chance of causing 'Paralyze', Break can cause 'Petrify', and Tornado can cause 'Confusion'. This materia has a great secondary use if used along with the Added Effect materia, allowing you to attack and hit with these status conditions. It's _especially_ good if you use the Master Command trick (see below) as well. ----------------------------------------------------------------------- DESTRUCT spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 DeBarrier 12 0 Fort Condor Level 2 DeSpell 20 6000 (Shinra Mansion, Level 3 Death 30 10000 Disc 1) Level 4 -- -- 45000 Mideel, Disc 2-3 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% DeBarrier removes these special defenses: Barrier, MBarrier, Reflect, Peerless, Wall. DeSpell removes the effects of indirect spells and statuses: Regen, Haste, Slow, Stop, Resist, Death-Sentence (E. Skill). Death instantly kills the target. ----------------------------------------------------------------------- EARTH spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Quake 6 0 Kalm Town Level 2 Quake 2 28 6000 Costa Del Sol Level 3 Quake 3 68 22000 Level 4 -- -- 40000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes earth-element damage (x1...x3). ----------------------------------------------------------------------- EXIT spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Escape 16 0 Rocket Town Level 2 Remove 99 10000 (Disc 2-3 only) Level 3 -- -- 30000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Escape allows you to flee a battle. Remove will instantly kill all targets. ----------------------------------------------------------------------- FIRE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Fire 4 0 Wall Market Level 2 Fire 2 22 2000 Costa Del Sol Level 3 Fire 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Red 13) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes fire-element damage (x1...x3). ----------------------------------------------------------------------- FULLCURE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 Cosmo Canyon Level 2 FullCure 99 3000 Disc 2-3, back Level 3 -- -- 100000 of the Item Shop STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Restores all lost HP. ----------------------------------------------------------------------- GRAVITY spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Demi 14 0 Cosmo Canyon Level 2 Demi 2 33 10000 (after you kill Level 3 Demi 3 48 20000 Gi Nattak) Level 4 -- -- 40000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes gravity-element damage (x1, x2, x2.5). Defenses don't prevent this spell from doing damage; it drains a foe's current HP by 1/4th, 1/2, or 3/4ths, respectively. ----------------------------------------------------------------------- HEAL spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Poizona 3 0 Kalm Town Level 2 Esuna 15 12000 Gongaga Village Level 3 Resist 120 52000 Upper Junon Level 4 -- -- 60000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Poizona heals the 'Poison' status, Esuna heals any bad status ailment, and Resist prevents any bad status ailments. However, if you have any ailments when it is cast, you can't get rid of them! You can use this to your advantage by (for example), poisoning an enemy, then casting Resist on them so that they will stay poisoned. ----------------------------------------------------------------------- ICE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Ice 4 0 Wall Market Level 2 Ice 2 22 2000 Costa Del Sol Level 3 Ice 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Cloud) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes ice-element damage (x1...x3). ----------------------------------------------------------------------- LIGHTNING spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Bolt 4 0 Wall Market Level 2 Bolt 2 22 2000 Costa Del Sol Level 3 Bolt 3 55 18000 Fort Condor Level 4 -- -- 35000 Mideel (Cloud) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes lightning-element damage (x1...x3). ----------------------------------------------------------------------- MASTER MAGIC can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of all 21 spell materia to the Huge Green Materia). When equipped, you can cast any magic spell. ----------------------------------------------------------------------- MYSTIFY spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Confu 18 0 Gongaga Village Level 2 Berserk 28 12000 Cosmo Canyon Level 3 -- -- 25000 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Confu inflicts the 'Confusion' status (the enemy may attack themselves). Berserk makes one character attack incessantly, but their attack power increases (while their hit rate decreases). ----------------------------------------------------------------------- POISON spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Bio 8 0 Kalm Town Level 2 Bio 2 36 5000 Costa Del Sol Level 3 Bio 3 80 20000 Shinra Building Level 4 -- -- 38000 (in Floor 68) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% When used, causes poison-element damage (x1...x3). It will continue to damage an enemy each round after it's intial casting, but will cause a smaller amount of damage. ----------------------------------------------------------------------- RESTORE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Cure 5 0 Sector 5 Slums Level 2 Cure 2 24 2500 Wall Market Level 3 Regen 30 17000 Mideel, Ft.Condor Level 4 Cure 3 64 24000 Costa Del Sol Level 5 -- -- 40000 Mako Reactor #1 STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Recovers lost HP. Regen will slowly restore HP to a character as the rounds progress, however, not much HP is restored per round. ----------------------------------------------------------------------- REVIVE spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Life 34 0 Upper Junon Level 2 Life 2 100 45000 Gongaga Village Level 3 -- -- 55000 (Costa Del Sol, Disc 2-3 only) STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Life will revive one person with 1/4th their total HP. Life 2 revives them with full HP. ----------------------------------------------------------------------- SEAL spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Sleepel 8 0 Upper Junon Level 2 Silence 24 10000 (Costa Del Sol, Level 3 -- -- 20000 Disc 2-3 only) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Sleepel makes a person fall asleep. Silence status (the target can't use enemy skills, summons, or magic spells). ----------------------------------------------------------------------- SHIELD spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 Northern Crater Level 2 Shield 180 10000 Level 3 -- -- 100000 STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes the 'Peerless' status (aka pratically invincible). ----------------------------------------------------------------------- TIME spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Haste 18 0 Gongaga Village Level 2 Slow 20 8000 Rocket Town Level 3 Stop 34 20000 Level 4 -- -- 42000 STATUS CHANGES: STRENGTH +02 VITALITY -01 MAGIC +02 MAGIC DEF +01 MAXHP -05% MAX MP +05% Haste will make your Time Bar increase faster. Slow has the exact opposite effect. Stop freezes the Time Bar, so that the victim never has a chance to do anything. ----------------------------------------------------------------------- TRANSFORM spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Mini 10 0 North Corel Level 2 Toad 14 8000 Cosmo Canyon Level 3 -- -- 24000 Gongaga Village Mideel, Mt. Corel (Cait Sith) STATUS CHANGES: STRENGTH -01 MAGIC +01 MAXHP -02% MAXMP +02% Mini will shrink a target, causing their physical attacks to do only 1 point of damage. Toad turns an enemy into a frog, and in this state, they are considerably weaker. ----------------------------------------------------------------------- ULTIMA spell name: mp cost: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- -- 0 N. Corel, Disc 2 Level 2 Ultima 130 5000 Save the town, or Level 3 -- -- 100000 at least get onto the train STATUS CHANGES: STRENGTH -04 VITALITY -02 MAGIC +04 MAGIC DEF +02 MAXHP -10% MAXMP +10% Causes heavy non-element damage to all foes. If you save Corel, you get this for free, otherwise, you have to buy it for 50,000 gil. If you don't even get onto the Shinra train, you can't get it. ======================================================================= COMMAND MATERIA YELLOW ======================================================================= ----------------------------------------------------------------------- DEATHBLOW command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 D.Blow 0 Fort Condor, Rocket Town Level 2 -- 40000 Jungle (near Gongaga) Deathblow lets you perform an attack that will either miss or inflict double damage (50% chance of it hitting). You can ensure that it hits by giving your character a weapon with high accuracy (Vincent's Shortbarrel has a 255 accuracy, which is the highest possible score. He'll never miss a Deathblow attempt!) +1 bonus to Luck when worn. ----------------------------------------------------------------------- DOUBLE CUT command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 2x-cut 0 In the wrecked plane at Level 2 4x-cut 100000 the bottom of the sea Level 3 -- 150000 (Gelnika). 2x-cut lets you attack one enemy twice. 4x-cut lets you attack four times against randomly-picked foes. +2 bonus to Dexterity when worn. ----------------------------------------------------------------------- ENEMY SKILL command name: can find/buy at: ----------------------------------------------------------------------- Level 0 Enemy Skill Shinra Building (Floor 67), Upper Junon (Respectable Inn), Forgotten Capital, Chocobo Sage's house (the green chocobo) You can learn and use the skills of enemies. See the 'Ansers to the Most-Asked Questions' section for a listing of Enemy Skills. ----------------------------------------------------------------------- MANIPULATE command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Manip. 0 Fort Condor, Rocket Town Level 2 -- 40000 (Disc 2-3 only) (Cait Sith) Control and command one enemy. The neat thing about this is that a manipulated enemy has a Dexterity rating of zero, so even the quickest enemy (like the cactus men in the Corel Prison or the other type of cactus monsters on Cactaur Island), can be hit 100% of the time. ----------------------------------------------------------------------- MASTER COMMAND can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of Deathblow, Throw, Manipulate, Morph, Mime, Sense, and Steal to the Huge Yellow Materia) When equipped, you can use the same commands that you could use with the materia listed above. There's a slick little trick you can do with this materia, though. Attach it to a Support Materia, then equip a Command materia that can't be supported (specifically, Slash-All or Double Cut). You can now use non-spell related support materia WITH either of these materia, allowing you to, for example, use the Morph ability with Slash All, or use Mug with Double Cut. ----------------------------------------------------------------------- MIME command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Mime 0 Cave in the Wutai Area Level 2 -- 100000 beyond the mountains Imitate the last action performed (recast spells, Limit Breaks, etc.) This even includes miming a character who chose to defend! Note that you can only mimic your own Limit Breaks. Very useful in that a mimicked action costs no MP, etc.--it's a free usage. ----------------------------------------------------------------------- MORPH command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Morph 0 Temple of the Ancients Level 2 -- 40000 Turn a killed enemy into an item. Your attack with this materia will cause greatly reduced damage unless you're using an Ultimate Weapon, though. ----------------------------------------------------------------------- SENSE command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Sense 0 Kalm Town Level 2 -- 40000 Upper Junon Wall Market Playground Lets you see an enemy's statistics. After looking at them with Sense, you can always see their current / maximum HP amount afterwards by pressing SELECT and highlighting that enemy. ----------------------------------------------------------------------- SLASH-ALL command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Slash-All 0 In the Ancient Forest Level 2 Flash 100000 Level 3 -- 150000 Slash-All will attack all enemies at once. Flash kills all enemies that you are facing. ----------------------------------------------------------------------- STEAL command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Steal 0 Midgar City Sewers Level 2 Mug 40000 Kalm Town Level 3 -- 50000 Steal can be used to swipe an item from an enemy. Mug lets you steal and attack at the same time. +2 bonus to Dexterity when worn. ----------------------------------------------------------------------- THROW command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Throw 0 Fort Condor / Rocket Level 2 Coin 45000 Town (Disc 2-3 only) Level 3 -- 60000 (Yuffie) Throw lets you toss any weapon at an enemy excluding Red's hairpins. The damage done is the attack difference times 10. The Coin ability lets you select how much Gil you want to toss at your enemy. Every 1000 coins inflict 100 points of damage, up to 9999 damage. +1 bonus to Vitality when worn. ----------------------------------------------------------------------- W-ITEM command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Item 0 Midgar City (Disc 2); at Level 2 -- 250000 the end of the subway With this materia, you can use two items in one turn. You can also duplicate any item! The only requirement is that they have to be usable in battle. To duplicate an item, select the one you want a copy of, then select any other item. Cancel that item, then choose another item, then cancel it, too. Every time you cancel the second item, the one you chose initially increases by one! ----------------------------------------------------------------------- W-MAGIC command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Magic 0 Northern Crater; look Level 2 -- 250000 near the trees in the area with the light Cast two magic spells in one turn with this materia. ----------------------------------------------------------------------- W-SUMMON command name: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 W-Summ. 0 Gold Saucer's Battle Level 2 -- 250000 Square; buy for 65000 BP Call two summoned allies in one turn with this materia. ======================================================================= INDEPENDANT MATERIA PURPLE ======================================================================= ----------------------------------------------------------------------- CHOCOBO LURE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1.0 0 Buy at the Chocobo Farm. Level 2 1.5 3000 In Disc 2-3, you can Level 3 2.0 10000 find it near the pen's Level 4 3.0 30000 righthand corner. The chocobo encounter rate increases when you equip this materia. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- COUNTER ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Mt. Nible (after you Level 2 +40% 10000 destroy the Materia Level 3 +60% 20000 Keeper). Level 4 +80% 50000 Gold Saucer's Chocobo Level 5 +100% 100000 Square. If attacked, the person wearing this will counterattack a certain amount of the time. You can counterattack once for every Counter Attack materia you have equipped. ----------------------------------------------------------------------- COVER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Wall Market, Sector 6 Level 2 +40% 2000 Slums (the garden). Level 3 +60% 10000 Level 4 +80% 25000 Level 5 +100% 40000 When an ally is attacked, the person wearing this materia will guard them from attack a certain amount of the time, specified above. You'll get a +1 bonus to Vitality when this materia is equipped. ----------------------------------------------------------------------- ENEMY AWAY effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1/2 0 Gold Saucer's Chocobo Level 2 1/4 8000 Square. Level 3 -- 50000 The enemy encounter rate drops when you equip this materia. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- ENEMY LURE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1.5 0 Gold Saucer's Battle Level 2 2.0 8000 Square. Level 3 -- 50000 The enemy encounter rate increases when you equip this materia. You'll get a -1 deficiency to Luck when this materia is equipped. ----------------------------------------------------------------------- EXP. PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 x1.5 0 Gold Saucer's Wonder Level 2 x2.0 60000 Square. Level 3 -- 150000 You'll earn more exp. after winning a battle when this materia is worn. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- GIL PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 x1.5 0 Gold Saucer's Wonder Level 2 x2.0 80000 Square. Level 3 -- 150000 You'll earn more gil after winning a battle when this materia is worn. You'll get a +1 bonus to Luck when this materia is equipped. ----------------------------------------------------------------------- HP PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cosmo Canyon Level 2 +20% 10000 Mideel Village Level 3 +30% 20000 Level 4 +40% 30000 Level 5 +50% 50000 Your maximum HP amount increases when this materia is worn. ----------------------------------------------------------------------- HP<->MP effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Cave in the desert Level 2 -- 80000 near Mt. Corel When worn, you maximum HP and MP scores are switched. ----------------------------------------------------------------------- LONG RANGE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Mythril Mine, on the Level 2 -- 80000 ledge above the vine. When worn, you can attack from the back row with no penalty. You can also attack out-of-reach enemies (usually the flying sort), with close-range weapons. This materia will affect all 'target' materia as well, allowing you to Morph or Steal from normally out of range enemies, for example. ----------------------------------------------------------------------- LUCK PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Temple of the Ancients Level 2 +20% 15000 Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 100000 Your Luck score increases when this materia is worn. ----------------------------------------------------------------------- MAGIC PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cave beyond the Level 2 +20% 10000 Forgotten Capital. Level 3 +30% 20000 Search near the bottom Level 4 +40% 30000 of the long ladder. Level 5 +50% 50000 Your Magic score increases when this materia is worn. ----------------------------------------------------------------------- MEGA ALL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 In the Northern Crater. Level 2 -- 10000 Press O while jumping Level 3 -- 50000 between levels to grab Level 4 -- 80000 the floating materia Level 5 -- 160000 from the Lifestream. When worn, any command usable in battle affects all targets. This includes Attack, which will become Slash-All. ----------------------------------------------------------------------- MP PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Cosmo Canyon Level 2 +20% 10000 Mideel Village Level 3 +30% 20000 Level 4 +40% 30000 Level 5 +50% 50000 Your maximum MP amount increases when this materia is worn. ----------------------------------------------------------------------- PRE-EMPTIVE effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +6% 0 Gold Saucer's Battle Level 2 +12% 8000 Square. Level 3 +24% 20000 Level 4 +36% 40000 Level 5 +48% 80000 The person wearing this has a higher chance of attacking first during a battle. You'll get a +2 bonus to Speed when this materia is equipped. ----------------------------------------------------------------------- SPEED PLUS effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Gold Saucer's Battle Level 2 +20% 15000 Square. Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 100000 Your Speed score increases when this materia is worn. ----------------------------------------------------------------------- UNDERWATER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Kalm Town (trade the Guide Book for it). Negates the 20-minute time limit when fighting the Emerald Weapon. You can get as many of these as you want (as long as you have Guide Books), and since you can store an infinite number of AP on this materia, it's really handy to sell for money or to give to characters who benefit from having high AP amounts (like Barret and his Missing Score weapon). ======================================================================= SUPPORT MATERIA BLUE ======================================================================= Note that the DOUBLE CUT and SLASH-ALL materia cannot be supported unless you use my trusty Master Command trick (see the Master Command materia entry for more info.) ----------------------------------------------------------------------- ADDED CUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Great Glacier; look on Level 2 -- 200000 the 2nd screen of the northern 'switching crossroads' path. After using the materia that this is combined with, your character will make a single physical attack against the enemy targeted by the previous materia use (a random target is chosen if the materia affected a random or all targets). Don't link this to a materia you can use on your allies, or you'll attack them. Can support any magic, command, or summon materia. ----------------------------------------------------------------------- ADDED EFFECT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Cosmo Canyon, in the Level 2 -- 100000 Gi Tribe cave. If this materia and the materia it is connected to are attached to your weapon, any attack you make can inflict the ailment of the attached materia (i.e. equip Poison, and when you attack an enemy, you may be able to poison them). If both materia are attached to your armor, you are protected from the status ailment that materia can inflict (using the previous example, you'd be immune to poisonous attacks). Can support Mystify, Poison, Seal, Time, Transform, Destruct, Contain, Choco/Mog, Hades, and Odin. Note that this can be used to bypass certain limitations; for example, you can turn a flying enemy into a frog by attaching Transform or Hades to your weapon (this isn't normally possible). ----------------------------------------------------------------------- ALL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Sector 7 Slums Level 2 2 times 1500 Shinra Building (Fl. 68) Level 3 3 times 6000 Cargo Ship / Mt. Nibel Level 4 4 times 18000 Great Glacier Level 5 5 times 35000 Fort Condor (Disc 2-3) You can change the range of the attached materia so that it affects all targets instead of one. The tradeoff is that the power of that materia decreases. You can make sure to only target one enemy by pressing R1 when targetting the attached materia. This materia works outside of battle, too. Can support Restore, Heal (Poizona/Esuna), Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Time, Barrier, Destruct, and FullCure. ----------------------------------------------------------------------- COUNTER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +30% 0 Northern Crater. Look Level 2 +40% 40000 for it in the area with Level 3 +60% 80000 trees and the patch of Level 4 +80% 120000 shiny light. Level 5 +100% 200000 Wearing this will make your character counterattack with the attached materia. Can support any command materia except Enemy Skill and Master Command. ----------------------------------------------------------------------- ELEMENTAL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 Halved * 0 Shinra Building, Fl. 62 Level 2 No Damage * 10000 Mt. Corel Level 3 Absorbed HP * 40000 Nibelheim (Tifa's piano) Level 4 -- 80000 This works just like the 'Added Effect' materia, but it effects elemental damage types. Equip it to your weapon along with a materia and you can attack and cause elemental damage. Equip it to your armor and you are defended from that sort of element. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Choco/Mog, Ifrit, Shiva, Ramuh, Titan, Leviathan, Phoenix, Alexander, Bahamut, Neo-Bahamut, Bahamut Zero. * These apply to armor only. The element will do half damage to you, then no damage at level 2, and at level 3, you will gain back HP equal to the damage that would have been inflicted by that element attack. ----------------------------------------------------------------------- FINAL ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Win Dio's special battle Level 2 2 times 20000 at the Gold Saucer's Level 3 3 times 40000 Battle Square Level 4 4 times 80000 Level 5 5 times 160000 When an ally wearing this is killed, they will use the connected materia before dying. The power of the materia will always be the strongest one available. This materia can only be used so many times per battle. Note that it doesn't always work, either. A smart tactic is to attach this to the Revive or Phoenix materia so that you'll be protected from dying. Works with any materia! ----------------------------------------------------------------------- HP ABSORB effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Northern Crater Level 2 -- 100000 If the connected materia can inflict damage on an enemy, 1/10th of that damage is given back to you in the form of HPs. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if you mimicked something that did damage), W-Summon, W-Magic (using one of the abovementioned spells), or any summon materia. ----------------------------------------------------------------------- MAGIC COUNTER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +30% 0 Gold Saucer's Chocobo Level 2 +40% 40000 Square. Level 3 +60% 80000 Level 4 +80% 160000 Level 5 +100% 300000 Wearing this will make your character counterattack with the attached materia, always casting the best possible spell level available. Can support any magic or summon materia. ----------------------------------------------------------------------- MP ABSORB effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Wutai (you must complete Level 2 -- 100000 Yuffie's quest first). If the connected materia can inflict damage on an enemy, 1/10th of that damage is given back to you in the form of MPs. Can support Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if you mimicked something that did damage), W-Summon, W-Magic (using one of the abovementioned spells), or any summon materia. ----------------------------------------------------------------------- MP TURBO effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +10% 0 Temple of the Ancients Level 2 +20% 10000 Level 3 +30% 30000 Level 4 +40% 60000 Level 5 +50% 120000 When attached to a materia, the standard MP cost increases. However, that spell becomes more effective by a certain percentage as well. Can support any Magic or Summon materia, and the Enemy Skill materia. ----------------------------------------------------------------------- QUADRA MAGIC effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the cave at the end Level 2 2 times 40000 of the chain of Level 3 3 times 80000 penninsulas near Mideel Level 4 4 times 120000 Level 5 5 times 200000 When you cast any spell, summon, or enemy skill, it will be cast four times in succession with no increase in MP cost. However, you cannot pick your targets for the successive castings, and the effectiveness of the spell, skill, or summon drops by 2/5ths. Can support any Magic and Summon materia (except Knights of the Round), and the Enemy Skill materia. ----------------------------------------------------------------------- SNEAK ATTACK effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 +20% 0 Gold Saucer's Chocobo Level 2 +35% 20000 Square. Level 3 +50% 60000 Level 4 +65% 100000 Level 5 +80% 150000 When worn, the person with this materia equipped has a percent chance of stepping forward before the first round has begun and using the attached materia. This effect functions regardless of Pre-Emptive or Ambush-style battles. The target of the attached materia is always chosen at random, and the CPU will always make your character use the best ability he has (Coin instead of Throw, Cure 3 instead of Cure 2, etc.) Note that there is a direct relation between your Dexterity level and the success rate of this materia. Wearing a Speed Plus materia, or an accessory that increases Dexterity, will make this materia more effective. Can support any spell, command, or summon materia, excluding anything that causes the 'Slash-All' effect. ----------------------------------------------------------------------- STEAL AS WELL effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 -- 0 Wutai. Beyond the fire Level 2 -- 200000 pits in the Dachao area. After using the materia that this is combined with, your character will make one Steal attempt against the enemy the previous materia targeted (it works like 'Added Cut'). Can support any magic, command, or summon materia. ======================================================================= SUMMON MATERIA RED ======================================================================= ----------------------------------------------------------------------- ALEXANDER effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Great Glacier, Level 2 2 times 25000 touch the hot springs, Level 3 3 times 65000 then meet the person in Level 4 4 times 100000 the cave east of the Level 5 5 times 150000 rotating snowfield. STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 120 MP. It will cause "Judgment", which inflicts holy-based damage. ----------------------------------------------------------------------- BAHAMUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Temple of the Ancients; Level 2 2 times 20000 after killing the Red Level 3 3 times 50000 Dragon. Level 4 4 times 80000 Level 5 5 times 120000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 100 MP. It will cause "Mega Flare", which inflicts non-element damage. ----------------------------------------------------------------------- BAHAMUT ZERO effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Cosmo Canyon; take Level 2 2 times 35000 Bahamut and Neo Bahamut Level 3 3 times 120000 to the Huge Blue Materia Level 4 4 times 150000 in the observatory. Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 180 MP. It will cause "Tera Flare", which inflicts an immense amount of non-element damage. ----------------------------------------------------------------------- CHOCO/MOG effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Listen to the chocobos Level 2 2 times 2000 sing at the Chocobo Farm Level 3 3 times 14000 Level 4 4 times 25000 Level 5 5 times 35000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 14 MP. It will cause "DeathBlow!!", which inflicts wind-based damage and may also cause paralysis (10% chance). There is a 1-in-16 chance that you'll summon "Fat-Chocobo" instead, which causes a stronger physical attack against all enemies. ----------------------------------------------------------------------- HADES effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the wrecked plane Level 2 2 times 35000 below the sea (Gelnika). Level 3 3 times 120000 Look near the broken Level 4 4 times 150000 helicopter. Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 150 MP. It will cause "Black Cauldron" which randomly inflicts Confuse, Frog, Minimu, Paralyze, Silence, Sleep, Slow, and Stop, in addition to causing non-element damage. ----------------------------------------------------------------------- IFRIT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 On the Cargo Ship after Level 2 2 times 5000 killing Jenova*Birth. Level 3 3 times 20000 Level 4 4 times 35000 Level 5 5 times 60000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 34 MP. It will cause "Hellfire", which inflicts fire-based damage. ----------------------------------------------------------------------- KJATA effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Sleeping Forest; Level 2 2 times 22000 search the second screen Level 3 3 times 60000 for a floating materia. Level 4 4 times 90000 Level 5 5 times 140000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 110 MP. It will cause "Tetra-Disaster", which inflicts fire, ice, and lightning-based damage. (YES!! Only three types of elemental damage, _regardless_ of the earth-shaking stomp at the end!) ----------------------------------------------------------------------- KNIGHTS OF THE ROUND effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Use a gold Level 2 2 times 50000 chocobo to get to Level 3 3 times 200000 Round Island to Level 4 4 times 300000 the northwest (it Level 5 5 times 500000 doesn't appear on the world map). STATUS CHANGES: MAGIC +08 MDEF +08 MAXHP -10% MAXMP +20% This summons costs 250 MP. It will cause "Ultimate End", which causes various types of elemental-based damage. ----------------------------------------------------------------------- LEVIATHAN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Have Yuffie beat Godo Level 2 2 times 18000 atop the Pagoda at Wutai Level 3 3 times 38000 and he'll give you this. Level 4 4 times 70000 Level 5 5 times 100000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 78 MP. It will cause "Tidal Wave", which inflicts water-based damage. ----------------------------------------------------------------------- MASTER SUMMON can find/buy at: ----------------------------------------------------------------------- Level 0 Kalm Town (Disc 2/3 - trade the Earth Harp) Cosmo Canyon (bring mastered versions of all 16 materia to the Huge Red Materia). When equipped, you can summon any summoned monster an infinite number of times per round. ----------------------------------------------------------------------- NEO BAHAMUT effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the Whirlwind Maze, Level 2 2 times 30000 search the bottom of the Level 3 3 times 80000 screen in the area with Level 4 4 times 140000 the first Save Point. Level 5 5 times 200000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 140 MP. It will cause "Giga Flare", which inflicts a large amount of non-element damage. ----------------------------------------------------------------------- ODIN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Open the locked safe in Level 2 2 times 16000 Nibelheim and defeat Level 3 3 times 32000 the monster inside. Level 4 4 times 65000 Level 5 5 times 80000 STATUS CHANGES: MAGIC +01 MDEF +01 MAXHP -05% MAXMP +05% This summons costs 80 MP. It will cause "Steel-Bladed Sword", which is an instant-kill attack. Against enemies that cannot be killed instantly, the "Gunge Lance" attack will be used instead, which causes non-element damage. ----------------------------------------------------------------------- PHOENIX effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Win the Fort Condor Level 2 2 times 28000 Huge Materia Quest in Level 3 3 times 70000 Disc 2. Level 4 4 times 120000 Level 5 5 times 800000 STATUS CHANGES: MAGIC +02 MDEF +02 MAXHP -10% MAXMP +10% This summons costs 180 MP. It will cause "Phoenix Flame", which inflicts a large amount of fire based damage _and_ revives all dead allies with full HP. ----------------------------------------------------------------------- RAMUH effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 In the chocobo jockeys' Level 2 2 times 10000 room in the Golden Level 3 3 times 25000 Saucer. Level 4 4 times 50000 Level 5 5 times 70000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 40 MP. It will cause "Judgment Bolt", which inflicts lightning-based damage. ----------------------------------------------------------------------- SHIVA effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Save Priscilla in Junon Level 2 2 times 4000 and you'll get this Level 3 3 times 15000 Level 4 4 times 30000 Level 5 5 times 50000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 32 MP. It will cause "Diamond Dust", which inflicts ice-based damage. ----------------------------------------------------------------------- TITAN effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 Search the right side of Level 2 2 times 15000 the Meltdown Reactor Level 3 3 times 30000 after Tseng and Scarlett Level 4 4 times 60000 leave. Level 5 5 times 80000 STATUS CHANGES: MAGIC +01 MAXHP -02% MAXMP +02% This summons costs 46 MP. It will cause "Anger of the Land", which inflicts earth-based damage. ----------------------------------------------------------------------- TYPOON effect: ap needed: can find/buy at: ----------------------------------------------------------------------- Level 1 1 time 0 It's lying on a large Level 2 2 times 35000 tree branch in the Level 3 3 times 120000 Ancient Forest. Level 4 4 times 150000 Level 5 5 times 250000 STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15% This summons costs 160 MP. It will cause "Disintergration", which is an instant-kill attack. Survivors are hit for non-element damage. ------------------------------------------------------------------------- 7.2 items and equipment ------------------------------------------------------------------------- This section contains a list of all the items, weapons, bracelets, and accessories in the game. ------------------------------------------------------------------------- ITEM NAME RANGE EFFECT WHEN USED ------------------------------------------------------------------------- Potion 1 Restores 100 HP Hi-Potion 1 Restores 500 HP X-Potion 1 Restores all lost HP Ether 1 Restores 100 MP Turbo Ether 1 Restores all lost MP Elixir 1 Restores all lost HP/MP Megalixir A Restores all lost HP/MP Phoenix Down 1 Revive with 1/10th HP Antidote 1 Cures 'Poison' status Soft 1 Cures 'Petrify' status Maiden's Kiss 1 Cures 'Toad' status Cornucopia 1 Cures 'Minimum' status Echo Screen 1 Cures 'Sleepel' status Hyper 1 Causes 'Fury' status, cures 'Sadness' status Tranquilizer 1 Causes 'Sadness' status, cures 'Fury' status Remedy 1 Cures any status ailment Smoke Bomb A Escape from battle if used on allies / enemies Speed Drink 1 Casts 'Haste' Hero Drink 1 Casts 'Mighty Guard' Vaccine 1 Prevents status ailments Grenade 1 Minor special damage Shrapnel 1 Medium fire damage Right arm 1 Heavy special damage Hourglass A Casts 'Stop' Kiss of Death A Same effect as 'All Over' Spider Web 9 A Casts 'Slow' Dream Powder A Casts 'Sleepel' Mute Mask A Casts 'Silence' War Gong A Casts 'Berserk' Loco weed A Casts 'Confuse' Fire Fang A Casts 'Fire 2' Fire Veil A Casts 'Fire 3' Antarctic Wind A Casts 'Ice 2' Ice Crystal A Casts 'Ice 3' Bolt Plume A Casts 'Bolt 2' Swift Bolt A Casts 'Bolt 3' Earth Drum A Casts 'Quake 2' Earth Mallet A Casts 'Quake 3' Deadly Waste A Casts 'Bio 2' M-Tentacles A Casts 'Bio 3' Stardust A Casts 'Comet 2' Vampire Fang 1 Gain HP stolen from target Ghost Hand 1 Gain MP stolen from target Vagyrisk Claw 1 Causes 'Petrify' Light Curtain A Casts 'Barrier' Lunar Curtain A Casts 'MBarrier' Mirror A Casts 'Reflect' Holy Torch A Casts 'Dispel' Bird Wing A Inflicts Wind damage Dragon Scales A Casts 'Aqua Breath' Imapler 1 Casts 'Toad' Shrivel A Casts 'Minimum' Eye drop 1 Cures 'Dark' status Molotov 1 Causes fire damage S-mine 1 Medium special damage 8inch Cannon 1 Heavy special damage Graviball 1 Casts 'Demi' T/S Bomb 1 Casts 'Demi 2' Ink 1 Causes 'Dark' Dazers 1 Causes 'Paralysis' Dragon Fang A Causes lightning damage Cauldron 1 Casts 'Smelly Breath' Sylkis Greens C Speed Plus, Stamina, and Appearance Up Reagan Greens C Stamina Up Mimett Greens C (no effect)* Cureil Greens C Stamina Up Pahsana Greens C Appearance Up Tantal Greens C Stamina and Appearance Up Krakka Greens C Appearance Up Gysahl Greens C Stamina Up Tent A Restores all HP/MP (Save Point or World Map) Power Source 1 'Power' up by one point Guard Source 1 'Guard' up by one point Magic Source 1 'Magic' up by one point Mind Source 1 'Mind' up by one point Speed Source 1 'Speed' up by one point Luck Source 1 'Luck' up by one point Zeio Nut - Used to breed chocobos Carob Nut - Used to breed chocobos Porov Nut - Used to breed chocobos Pram Nut - Used to breed chocobos Lasan Nut - Used to breed chocobos Saraha Nut - Used to breed chocobos Luchile Nut - Used to breed chocobos Pipio Nut - Used to breed chocobos Battery - Used in Midgar, Disc One Tissue - (no purpose) OmniSlash M Lv.4 Limit Break - Cloud Catastrophe M Lv.4 Limit Break - Barret Final Heaven M Lv.4 Limit Break - Tifa Great Gospel M Lv.4 Limit Break - Aeris Cosmo Memory M Lv.4 Limit Break - Red 13 All Creation M Lv.4 Limit Break - Yuffie Chaos M Lv.4 Limit Break - Vincent Highwind M Lv.4 Limit Break - Cid 1/35 soldier - Part of a set of twelve. Can be used during Fort Condor battles (?) Super Sweeper - (no purpose) Masamune Blade - (no purpose) Save Crystal - Make a Save Point once in the Northern Crater Fight Diary - (no purpose) Autograph - (no purpose) Gambler - (no purpose) Earth Harp - Trade for the Master Materias Desert Rose - Trade for the Gold Chocobo Guide Book - Trade for the Underwater Materia 1 = Affects one target only. A = Affects all targets (all allies or all enemies). C = Only Affects chocobos that you've captured in Disc 2 or 3. If used in battle, these items restore 100 HP to the target. M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break. * = This item has no effect when used on Chocobos, but it can be used to get the Contain materia and can be used in conjunction with a Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'. ------------------------------------------------------------------------- WEAPON NAME ATK. HIT. HOLDERS AP ------------------------------------------------------------------------- ATK. = the attack power of this weapon. HIT. = the hit rating of this weapon. HOLDERS = If materia can be equipped to this weapon. (c - connected slots, s - single slots) AP = If materia attached to this weapon earn more AP per battle. CLOUD - SWORDS _________________________________________________________ Buster Sword 18 96 2c Mythril Saber 23 98 2c/1s Hardedge 32 98 2c/2s Butterfly Edge 39 100 4c Enhance Sword 43 107 8c Organics 62 103 4c/2s Crystal Sword 76 105 6c Force Stealer 36 100 3s APx2 Rune Blade 40 108 4s APx2 Murasame 51 100 4c/1s Nail Bat 70 100 none Yukiyoshi 56 100 2s Apocalypse 88 110 3s APx3 Heaven's Cloud 93 100 6s Ragnarok 97 105 6c Ultima Weapon 100 110 8c APx0 TIFA - GLOVES __________________________________________________________ Leather Glove 13 99 1s Metal Knuckle 18 102 2c Mythril Claw 24 106 2c/1s Grand Glove 31 110 2c/2s Tiger Fang 38 110 4c Dimond Knuckle 51 112 4c/1s Dragon Claw 62 114 4c/2s Crystal Glove 75 115 6c Motor Drive 27 106 3s APx2 Platinum Fist 30 108 4s APx2 Kaiser Knuckle 44 110 2c/6s Work Glove 68 114 none Powersoul 28 106 4s APx2 Master Fist 38 108 6s God's Hand 86 255 4c Premium Heart 99 112 8c APx0 - The Powersoul will power-up when Tifa is in critical condition (i.e. near death). - The Master Fist will power-up when Tifa is suffering from a status ailment. BARRET - CANNONS _______________________________________________________ Gatling Gun 14 97 1s Assault Gun 17 98 2c Cannon Ball 23 98 2c/1s Atomic Scissorss 32 99 2c/2s Heavy Vulcan 39 100 4c Chainsaw 52 100 4c/1s Microlaser 63 101 4c/2s A*M Cannon 77 103 6c W Machine Gun 30 100 3s APx2 Drill Arm 37 97 4s APx2 Solid Bazooka 61 100 8c Rocket Punch 62 110 none Enemy Launcher 35 100 2c/3s Pile Banger 90 80 6c APx0 Max Ray 97 98 6c Missing Score 98 108 8c APx0 - The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser, A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher, Max Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barret is in the front or back row. RED 13 - COMBS _________________________________________________________ Mythril Clip 24 100 2c/1s Diamond Pin 33 102 2c/2s Silver Barrette 40 110 4c Gold Barrette 50 104 4c/1s Adaman Clip 60 106 4c/2s Crystal Comb 76 108 6c Magic Comb 37 100 3s APx2 Plus Barrette 39 104 4s APx2 Centclip 58 108 8s Hairpin 57 120 none Seraph Comb 68 110 4s Behimoth Horn 91 75 6s Spring Gun Clip 87 100 6c Limited Moon 93 114 8c APx0 - The Hairpin will hit for the same amount of damage whether Red 13 is in the front or the back row during battles. AERIS - RODS __________________________________________________________ Guard Stick 12 99 1s Mythril Rod 16 100 2c Full Metal Staff 22 100 2c/1s Striking Staff 32 100 2c/2s Prism Staff 40 105 4c Aurora Rod 51 110 4c/1s Wizard Staff 28 100 3s APx2 Wizer Staff 33 100 4s APx2 Fairy Tale 37 103 7s Umbrella 58 118 none Princess Guard 52 111 6c/1s - The Princess Guard (should) power-up when protecting an ally. (NSS) CID - POLEARMS _________________________________________________________ Spear 44 97 2c/2s Slash Lance 56 98 4c/1s Trident 60 105 6s Mast Axe 64 99 4c/2s Partisan 78 100 6c Viper Halberd 58 102 4s APx2 Javelin 62 104 4c/1s APx2 Grow Lance 78 102 6c Mop 68 118 none Dragoon Lance 66 100 8s Scimitar 86 102 2c APx3 Flayer 100 100 6s Spirit Lance 92 112 4c Venus Gospel 97 103 8c APx0 YUFFIE - SHURIKEN ______________________________________________________ 4-point Shuriken 23 100 2c/1s Boomerang 30 101 2c/2s Pinwheel 37 104 4c Razor Ring 49 105 4c/1s Hawk Eye 61 107 4c/2s Crystal Cross 74 110 6c Wind Slash 30 103 3s APx2 Twin Viper 36 108 4s APx2 Spiral Shuriken 68 110 2c/6s Superball 68 120 none Magic Shuriken 64 113 3s Rising Sun 68 108 4c APx2 Oritsuru 90 116 4c/4s Conformer 96 112 8c APx0 - Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons. CAIT SITH - M-PHONES _________________________________________________ Yellow M-phone 36 100 2c/2s Green M-phone 41 100 4c Blue M-phone 48 100 4c/1s Red M-phone 60 100 4c/2s Crystal M-phone 74 100 6c White M-phone 35 102 3s APx2 Black M-phone 31 104 4s APx2 Silver M-phone 28 106 8s Trumpet Shell 68 118 none Gold M-phone 58 103 8c Battle Trumpet 95 95 6c APx0 Starlight Phone 88 102 8c HP Shout 95 110 8c APx0 VINCENT - GUNS _________________________________________________________ Quicksilver 38 110 2c/2s Shotgun 48 112 4c Shortbarrel 51 118 4c/1s Lariat 64 120 4c/2s Winchester 73 120 6c Peacemaker 38 118 2c/1s APx2 Buntline 48 124 4c APx2 Long Barrel R 66 255 8c Silver Rifle 62 120 none Sniper CR 42 255 4c Supershot ST 97 120 6c APx0 Outsider 80 120 4c/4s Death Penalty 99 115 8c APx0 - Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons. SEPHIROTH - KATANA _____________________________________________________ Masamune 99 255 6c - The materia description acts as if this item has no holders. You can only get this weapon by using the Item Select GS code (look elsewhere in the FAQ for details). It appears with a handgun icon, as if it were a weapon for Vincent, but he cannot equip it. Equipping it on Sephiroth is kinda useless since he already has one. ------------------------------------------------------------------------- BRACELET NAME DEF EVD MDF MEV HOLDERS AP ------------------------------------------------------------------------- DEF = the defense power of this bracelet. EVD = the evade rating of this bracelet. MDF = the magic defense rating of this bracelet. MEV = the magic evade rating of this bracelet. HOLDERS = If materia can be equipped to this bracelet (c - connected slots, s - single slots) AP = If materia attached to this bracelet earn more AP per battle. Bronze Bangle 8 0 0 0 none Iron Bangle 10 0 2 0 1s Titan Bangle 14 2 4 0 2s Mythril Armlet 18 3 8 0 2c Carbon Bangle 27 3 14 0 2c/1s Silver Armlet 34 4 22 0 2c/2s Gold Armlet 46 4 28 0 4c Diamond Bangle 57 6 37 0 4c/1s Crystal Bangle 70 8 45 1 6c Platinum Bangle 20 0 12 0 2s APx2 Rune Armlet 43 5 24 0 4s APx2 Edincoat 50 0 33 0 7s Wizard Bracelet 6 3 85 3 8c Adaman Bangle 93 0 23 0 2c Gigas Armlet 59 0 0 0 4c/1s APx0 Imperial Guard 82 0 74 0 6c Aegis Armlet 55 15 86 50 4c Fourth Brace 74 3 100 3 4c/1s Warrior Bangle 96 0 21 0 4c APx0 Shinra Beta 30 0 0 0 2c/2s Shinra Alpha 77 0 34 0 6c Four Slots 12 0 10 0 4s Fire Bracelet 72 8 52 3 4c Aurora Armlet 76 8 54 3 4c Bolt Bracelet 74 8 55 3 4c Dragon Armlet 58 3 47 2 6c Minerva Band 60 8 57 0 6c Escort Guard 62 5 55 0 6c Mystile 65 50 72 60 6c Zeidrich 100 15 98 18 none Precious Watch 0 0 0 0 8s Choco Bracelet 35 10 38 10 4s Fire Armlet - Absorb fire-based attacks. Aurora Armlet - Absorb Ice-based attacks. Bolt Armlet - Absorb lighting-based attacks. Dragon Armlet - Half damage from fire, Ice, and lightning- based attacks. Escort Guard - No damage from lighting, earth, water, or poison-based attacks. Can only be worn by men (this includes Cait and Red 13). Ziedrich - Half damage from every damage type. Chocobracelet - Speed Plus increases by 30 points when worn. Minerva Band - Can only be worn by women (Aeris, Tifa, or Yuffie). ------------------------------------------------------------------------- ACCESSORY NAME EFFECT WHEN WORN ------------------------------------------------------------------------- Power Wrist Power goes up by 10 Protect Vest Strength goes up by 10 Earring Magic goes up by 10 Talisman Spirit goes up by 10 Choco Feather Speed Plus goes up by 10 Amulet Luck goes up by 10 Champion Belt Power and Strength go up by 30 Poison Ring Absorbs Poison-based attacks, and your attacks strike with the 'Poison' Elemental Touph Ring Strength and Spirit go up by 50 Circlet Magic and Spirit go up by 30 Star Pendant Immune to Poison Silver Glasses Immune to Dark Headband Immune to Sleepel Fairy Ring Immune to Poison and Darkness Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis White Cape Immune to Minimum and Toad Sprint Shoes Automatic 'Haste' in battle Peace Ring Immune to Sadness, Anger, Confusion, and Berserk Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion, Silence, Toad, Minimum, Slow Petrifying, Petrify, Condemned, Berserk, Paralysis, and Darkness Fire Ring Immune to fire-based attacks Ice Ring Immune to Ice-based attacks Bolt Ring Immune to lighting-based attacks Tetra Elemental Absorb fire, Ice, lightning and earth-based attacks Safety Bit Immune to Death, Slow Petrifying, Petrify and Condemned Fury Ring Automatic 'Berserk' in battle Curse Ring Status up (?); but you're Condemned during battles Protect Ring Automatic 'Barrier' and 'MBarrier' in battles Cat's Bell Regain 2 HP with each full step Reflect Ring Automatic 'Reflect' in battle Water Ring Absorbs water-based attacks Sneak Glove Increases success rate when using 'Steal' or 'Mug' HypnoCrown Increases success rate when using 'Control' Curse Ring - If you die while wearing this ring (or if time runs out), and you are revived, the counter will not appear again. ------------------------------------------------------------------------- 7.3 shopping list ------------------------------------------------------------------------- This section is a list of each shop in the game and what you can purchase there. Please keep the following notation in mind: Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power' and the number afterwards shows what your defense power will be changed to if this bracelet is equipped. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). Weapon - a weapon. The name next to it indicates who can wield it. 'a' means 'Attack Power' and the number afterwards shows what your attack power will be changed to if this weapon is carried. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). 'None' means that that weapon has no Materia holders. All the statistics below apply to all three discs. If the goods for sale or prices change from one disc to the next, then it will say '(location) - DISC #' afterwards, which is why a location may be listed more than once. MIDGAR - SECTION 7 TOWN ________________________________________________ INN - TOP OF BUILDING 10 gil MATERIA SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia WEAPON SHOP Iron Bangle 160 Bracelet - d10 1s Assault Gun 350 Barret - a17 2c Grenade 80 Item MIDGAR - SECTION 5 TOWN ________________________________________________ INN - AERIS' HOUSE 0 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Tent 500 Item MATERIA SHOP Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia WEAPON SHOP - MAN IN TRAILER Titan Bangle 280 Bracelet - d14 2s Grenade 80 Item MIDGAR - WALL MARKET ___________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Echo Screen 100 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Hi-Potion 300 Item Tent 500 Item MATERIA SHOP (after Section 7 is destroyed) Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia Cover 1000 Independent Materia WEAPON SHOP - GUN & MACHINE SHOP Mythril Rod 370 Aeris - a16 2c Metal Knuckle 320 Tifa - a18 2c Assault Gun 350 Barret - a17 2c Titan Bangle 280 Bracelet - d14 2s Mythril Armlet 350 Bracelet - d18 2c GUY ON THE LEFT Battery 300 Item (Disc 1 only) Sneak Glove 129000 Accessory (Disc 2+) SUPPORT PILLAR NEAR SECTOR 7 SLUMS _____________________________________ MAN SELLING ITEMS (during fight atop the power generator) Potion 50 gil Item Phoenix Down 300 Item Antidote 80 Item Grenade 80 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item SHINRA HQ, ACCESSORIES ROOM ____________________________________________ Potion 50 gil Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Tent 500 Item KALM TOWN ______________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Earth 1500 Magic Materia Poison 1500 Magic Materia Steal 1200 Command Materia Sense 1000 Command Materia Remedy 1500 Magic Materia WEAPON SHOP Mythril Saber 1000 Cloud - a23 2c/1s Cannon Ball 950 Barret - a23 2c/1s Mythril Claw 750 Tifa - a24 2c/1s Full Metal Staff 800 Aeris - a22 2c/1s Mythril Armlet 350 Bracelet - d18 2c/1s CHOCOBO FARM ___________________________________________________________ INN - MAIN HOUSE 100 gil KID IN BARN - FIRST TIME YOU MEET HIM Chocobo Plus 2000 Independent Materia KID IN BARN - FIRST CHOICE Lasan Nut 600 Item Saraha Nut 400 Item Luchile Nut 200 Item Pepio Nut 100 Item Mimetto Greens 1500 Item Curiel Greens 1000 Item Pahsana Greens 800 Item Tantal Greens 400 Item Krakka Greens 250 Item Gysahl Greens 100 Item MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3 Purchase Stall (1-6) 10000 Used to breed Chocobos Fort Condor ____________________________________________________________ INN - BEDROOM 0 gil ITEM SHOP Potion 50 Item Phoenix Down 300 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Fire 600 Magic Materia Lightning 600 Magic Materia Ice 600 Magic Materia Restore 750 Magic Materia FORT CONDOR - DISC TWO AND THREE _______________________________________ INN - BEDROOM 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item S-mine 1000 Item MATERIA SHOP Throw 10000 Command Materia Manipulate 10000 Command Materia Deathblow 10000 Command Materia Destruct 9000 Magic Materia All 20000 Combination Materia JUNON TOWN - OUTER AREA ________________________________________________ INN - WOMAN'S HOUSE 0 gil (you must save Purishira first) ITEM SHOP Mythril Armlet 350 Bracelet - d18 2c/1s Potion 50 Item Phoenix Down 300 Item Grenade 80 Item Tent 500 Item LIFT TO INNER AREA 10 JUNON TOWN - INNER AREA ________________________________________________ INN - FIFTH DOOR 30 gil (Disc 1) MATERIA SHOP - FIRST DOOR Sense 1000 Command Materia Seal 3000 Magic Materia Restore 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Hardedge 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissors 1400 Barret - a32 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s WEAPON SHOP 2 - SECOND DOOR Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Antidote 80 Item Eye drop 50 Item Echo Screen 100 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Earth 1500 Magic Materia Poison 1500 Magic Materia WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Silver Glasses 3000 Accessory Headband 3000 Accessory WEAPON SHOP 5 - SEVENTH DOOR Mythril Saber 1000 Cloud - a23 2c/1s Cannon Ball 950 Barret - a23 2c/1s Mythril Claw 750 Tifa - a24 2c/1s Full Metal Staff 800 Aeris - a22 2c/1s Mythril Clip 800 Red XIII - a24 2c/1s JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________ INN - FIFTH DOOR 400 gil MATERIA SHOP - FIRST DOOR Sense 1000 Command Materia Seal 3000 Magic Materia Restore 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Rune Blade 3800 Cloud - a40 4s Enhance Sword 12000 Cloud - a43 8c W Machine Gun 2000 Barret - a30 3s Drill Arm 3300 Barret - a37 4s Platinum Fist 2700 Tifa - a30 4s Kaiser Knuckle 15000 Tifa - a44 2c/6s Fairy Tale 2500 Aeris - a37 7s WEAPON SHOP 2 - SECOND DOOR Wind Slash 2000 Yuffie - a30 3s Twin Viper 3200 Yuffie - a36 4s Viper Halberd 7000 Cid - a58 4s Dragoon Lance 6200 Cid - a66 8s Peacemaker 3500 Vincent - a38 2c/1s Buntline 6800 Vincent - a48 4c Magic Comb 2000 Red XIII - a37 3s Plus Barrette 3500 Red XIII - a39 4s Wizard Staff 1800 Aeris - a28 3s Wizer Staff 3200 Aeris - a33 4s WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Nail Bat 2800 Cloud - a70 none Rocket Punch 3200 Barret - a62 none Work Glove 2200 Tifa - a68 none Hairpin 6000 Red XIII - a57 none Superball 3000 Yuffie - a68 none Trumpet Shell 3000 Cait Sith - a68 none Mop 3200 Cid - a68 none Silver Rifle 3000 Vincent - a62 none WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Platinum Bangle 1800 Bracelet - d20 2s Powersoul 4200 Tifa - a28 4s Enemy Launcher 3300 Barret - a35 2c/3s Fuuma Shuriken 6000 Yuffie - a64 3s White M-phone 2300 Cait Sith - a35 3s Black M-phone 2800 Cait Sith - a31 4s Silver M-phone 3300 Cait Sith - a28 8s Sniper CR 3300 Vincent - a42 4c WEAPON SHOP 5 - SEVENTH DOOR Atomic Scissors 1400 Barret - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Yellow M-phone 500 Cait Sith - a36 2c/2s Spear 1200 Cid - a44 2c/2s Trident 7500 Cid - a60 6s Quicksilver 1000 Vincent - a38 2c/2s SHINRA BOAT ____________________________________________________________ MAN - FIRST OPTION x2 Super Drink 250 gil (restores HP/MP) MAN - SECOND OPTION Potion 50 Item Phoenix Down 300 Item COSTA DEL SOL __________________________________________________________ INN 200 gil BUYING A HOUSE 300000 MAN SELLING ITEMS Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Soft 150 Item Antidote 80 Item Eye drop 50 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Remedy 1500 Magic Materia Revive 3000 Magic Materia Restore 750 Magic Materia Seal 3000 Magic Materia Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia MAN IN BAR Platinum Bangle 1800 Bracelet - d20 2s Carbon Bangle 800 Bracelet - d27 2c/1s Four Slots 1300 Bracelet - d12 4s Molotov 400 Item COSTA DEL SOL - DISC TWO AND THREE _____________________________________ INN 0 gil BUYING A HOUSE 30000 MAN SELLING ITEMS Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Earth 1500 Magic Materia Demi 8000 Magic Materia Poison 1500 Magic Materia MAN IN BAR Solid Bazooka 16000 Barret - a61 8c Sento Clip 14000 Red XIII - a58 8s Spiral Shuriken 14000 Yuffie - a68 2c/6s Long Barrel R 13000 Vincent - a66 8c Gold M-phone 15000 Cait Sith - a58 8c S-mine 1000 Item NORTH COREL ____________________________________________________________ INN 50 gil MAN SELLING ITEMS Potion 50 Item Phoenix Down 300 Item Tent 500 Item MAN SELLING MATERIA Transform 5000 Magic Materia Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item MAN SELLING WEAPONS Carbon Bangle 800 Bracelet - d27 2c/1s Force Stealer 2200 Cloud - a36 3s Molotov 400 Item GOLD SAUCER ____________________________________________________________ ENTRANCE FEE 3000 gil ONE TIME ENTRANCE FEE 30000 ITEM SHOP Potion 50 Item Phoenix Down 300 Item Ether 1500 Item Antidote 80 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Echo Screen 100 Item Hyper 100 Item Tranquilizer 100 Item TO USE OUTSIDE SAVE POINT 5 GP GHOST SQUARE Ghost Hotel (Inn) 5 ROUND SQUARE Ferris Wheel 3 SPEED SQUARE 'Shooting Coaster' 10 1/35 soldier dolls Prize Item BATTLE SQUARE Arena Battle 10 WONDER SQUARE (DISC ONE) Potion 1 Item Ether 20 Item X-Potion 80 Item Turbo Ether 100 Item Gold Ticket 300 Key Item Carob Nut 500 Item WONDER SQUARE (DISC TWO) Potion 1 Item Ether 20 Item X-Potion 80 Item Turbo Ether 100 Item Gold Ticket 300 Key Item Carob Nut 500 Item Gil Plus 1000 Independent Materia EXP Plus 2000 Independent Materia WONDER SQUARE GAMES Arm Wrestling 100 gil Basket Game 200 Wonder Catcher 100 Mog House 100 Fortune Teller 50 G Bike 200 3D Battler 200 NEW GAMES IN DISC TWO Snowboard 100 gil Submarine 200 GONGAGA TOWN ___________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Tent 500 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item ACCESSORY SHOP Headband 3000 Accessory Silver Glasses 3000 Accessory Star Pendant 4000 Accessory Talisman 4000 Accessory White Cape 5000 Accessory Fury Ring 5000 Accessory Mystify 6000 Magic Materia Time 6000 Magic Materia Remedy 1500 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - ACCESSORY SHOP ATTIC Hardedge 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissors 1400 Barret - a32 2c/2s Striking Staff 1300 Aeris - a32 2c/2s Diamond Pin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Impaler 500 Item Shrivel 400 Item Molotov 400 Item COSMO CANYON ___________________________________________________________ INN - SECOND FLOOR 100 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Tent 500 Item Maiden's Kiss 150 Item Cornucopia 150 Item Soft 150 Item Hyper 100 Item Tranquilizer 100 Item MATERIA SHOP MP Plus 8000 Independent Materia HP Plus 8000 Independent Materia Mystify 6000 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - TIGER LILY ARMS SHOP Butterfly Edge 2800 Cloud - a39 4c Tiger Fang 2500 Tifa - a38 4c Heavy Vulcan 2700 Barret - a39 4c Prism Staff 2600 Aeris - a40 4c Silver Barrette 2500 Red XIII - a40 4c Pinwheel 2600 Yuffie - a37 4c Green M-phone 2400 Cait Sith - a41 4c Silver Armlet 1300 Bracelet - d34 2c/2s COREL PRISON ___________________________________________________________ MAN IN BAR Potion 50 gil Phoenix Down 300 Tent 500 Nibelheim ______________________________________________________________ INN 100 gil ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Tent 500 Item ROCKET TOWN - DISC ONE __________________________________________________ INN 100 gil ACCESSORY SHOP Super 3100 Vincent - a48 4c Gold Armlet 2000 Bracelet - d46 4c Power Wrist 7500 Accessory Protect Vest 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory ITEM SHOP Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item Barrier 10000 Magic Materia Seperation 10000 Magic Materia Time 10000 Magic Materia ROCKET TOWN - DISC 2 ____________________________________________________ INN 300 gil ACCESSORY SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Tent 500 Item Barrier 10000 Magic Materia Destruct 10000 Magic Materia Time 6000 Magic Materia Throw 10000 Command Materia Deathblow 10000 Command Materia Manipulate 10000 Command Materia ITEM SHOP S-mine 1000 Item Gold Armlet 2000 Bracelet - d46 4c Edincoat 8000 Bracelet - d50 7c Power Wrist 7500 Accessory Protect Vest 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory Peace Ring 7500 Accessory Safety Bit 7500 Accessory WUTAI __________________________________________________________________ INN 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item Fire Veil 800 Item Swift Bolt 800 Item Choco Feather 10000 Accessory WEAPON SHOP Murasame 6500 Cloud - a51 4c/1s Diamond Knuckle 5800 Tifa - a51 4c/1s Chainsaw 6300 Barret - a52 4c/1s Aurora Rod 5800 Aeris - a51 4c/1s Gold Barrette 6000 Red XIII - a50 4c/1s Slash Lance 6500 Cid - a56 4c/1s Blue M-phone 5500 Cait Sith - a48 4c/1s Razor Ring 6000 Yuffie - a49 4c/1s Shortbarrel 6400 Vincent - a51 4c/1s BONE VILLAGE ___________________________________________________________ HEAD EXCAVATOR Placing Diggers 100 gil SECOND OPTION Diamond Bangle 3200 Bracelet - d57 4c/1s Rune Armlet 3700 Bracelet - d43 4s Potion 50 Item Hi-Potion 300 Item Phoenix Down 30 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Tent 500 Item TEMPLE OF ANCIENTS _____________________________________________________ FIRST MEETING WITH THE OLD MAN Potion 50 Item Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Maiden's Kiss 150 Item Tent 500 Item ICICLE INN _____________________________________________________________ INN 200 gil WEAPON SHOP Organics 12000 Cloud - a62 4c/2s Dragon Claw 10000 Tifa - a62 4c/2s Microlaser 12000 Barret - a63 4c/2s Adaman Clip 11000 Red XIII - a60 4c/2s Hawk Eye 12000 Yuffie - a61 4c/2s Red M-phone 12000 Cait Sith - a60 4c/2s Mast Ax 13000 Cid - a64 4c/2s Lariat 12000 Vincent - a64 4c/2s Tent 500 Item Hi-Potion 300 Item CHOCOBO SAGE ___________________________________________________________ FIRST CHOICE Porov Nut 2000 gil Item Pram Nut 1500 Item Sylkis Greens 5000 Item Reagan Greens 3000 Item MIDEEL VILLAGE _________________________________________________________ INN - NURSE 0 gil ITEM SHOP Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Remedy 1000 Item Tent 100 Item MATERIA SHOP HP Plus 8000 Independent Materia MP Plus 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic Materia Destruct 9000 Magic Materia WEAPON SHOP Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barret - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal M-phone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Bracelet 12000 Bracelet - d6 8c WOMAN SELLING ACCESSORIES Amulet 10000 Accessory Fire Ring 8000 Accessory Ice Ring 8000 Accessory Bolt Ring 8000 Accessory Fairy Ring 7000 Accessory Jem Ring 7500 Accessory White Cape 5000 Accessory MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3 ________________________ INN - NURSE 0 gil MAN SELLING ITEMS Potion 50 Item Phoenix Down 300 Item Antidote 80 Item Tent 500 Item WOMAN SELLING ACCESSORIES Amulet 10000 Accessory Fire Ring 8000 Accessory Ice Ring 8000 Accessory Bolt Ring 8000 Accessory Fairy Ring 7000 Accessory Jem Ring 7500 Accessory White Cape 5000 Accessory MAN SELLING MATERIA Fire 600 Magic Materia Ice 600 Magic Materia Lightning 600 Magic Materia Restore 750 Magic Materia HYPERACTIVE KID - FIRST CHOICE* Hi-Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Hyper 100 Item Tranquilizer 100 Item Remedy 1000 Item Tent 500 Item HYPERACTIVE KID - SECOND CHOICE Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barret - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal M-phone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Bracelet 12000 Bracelet - d6 8c HYPERACTIVE KID - THIRD CHOICE HP Plus 8000 Independent Materia MP Plus 8000 Independent Materia Transform 5000 Magic Materia Demi 8000 Magic Materia Destruct 9000 Magic Materia * Depending on how many times you met the kid before Mideel was destroyed determines what he has for sale. ------------------------------------------------------------------------- 7.4 monster list ------------------------------------------------------------------------- This section lists each monster in the game and gives it's statistics, what you can win from it, where it's found at, and other information, all shown below. This section was based on a document written by someone from the Final Fantasy 7 Database Index (sp?) which was originally in Japanese. Thanks to WhisQ for rewriting the list! Aside from the SOLDIER classes, names that are capitalized indicate monsters who's stats WhisQ isn't sure of. ------------------------------------------------------------------------- NUMBERS ------------------------------------------------------------------------- 1st Ray LV: ?? EXP: 12 Win: ?? HP: 18 AP: 1 Steal: ?? MP: ?? Gil: 5 Morph: ?? Attacks: ?? Control: ?? Occurrence: Sector 1; No.1 Reactor. 2-Faced LV: 18 EXP: 100 Win: Hi-Potion HP: 330 AP: 10 Steal: Phoenix Down MP: 80 Gil: 156 Morph: ?? Attacks: Cure3; Self-destruct. Control: ?? Occurrence: Corel Prison. 8 eye LV: 30 EXP: 1000 Win: ?? HP: 500 AP: 100 Steal: n/a MP: 220 Gil: 720 Morph: Magic Source Attacks: (causes 'Darkness'); (drains HP 1200-1400 points). Control: n/a. Notes: Weak against Poison. Occurrence: Temple of the Ancients (talking clock passage III); [Battle Arena]. ------------------------------------------------------------------------- A ------------------------------------------------------------------------- Acrophies LV: 35 EXP: 800 Win: ?? HP: 2400 AP: 90 Steal: Water Ring MP: 220 Gil: 1200 Morph: n/a Attacks: Huge Tidal Wave. Control: n/a. Occurrence: Corral Valley; Corral Valley Cave; [Battle Square]. Adamantaimai LV: 30 EXP: 720 Win: Phoenix Down HP: 1600 AP: 100 Steal: Adaman Bangle MP: 240 Gil: 2000 Morph: n/a Attacks: (Light Shell); Barrier; MBarrier. Control: Light Shell; [Death Force]. Occurrence: Wutai Area (on shore); [Battle Square]. Aero Combatant LV: ?? EXP: 40 Win: Potion HP: 190 AP: 4 Steal: Potion MP: ?? Gil: 110 Morph: ?? Attacks: Propeller; Sword Rush. Control: ?? Occurrence: Plate Support (in Sector 7 slum). Allemagne LV: 48 EXP: 1300 Win: Eye drop HP: 8000 AP: 100 Steal: Eye drop MP: 200 Gil: 1360 Morph: n/a Attacks: ; Teardrop; Big Breath; L4 Death; L3 Flare. Control: Claw; L4 Death; L3 Flare. Notes: Weak against Wind. Occurrence: Inside Northern Cave; Inside the Planet. Ancient Dragon LV: 34 EXP: 800 Win: Turbo Ether HP: 2400 AP: 80 Steal: n/a MP: 450 Gil: 800 Morph: n/a Attacks: ; Southern Cross. Control: Horn; Southern Cross. Notes: Weak against Gravity. Occurrence: Temple of the Ancients (below the talking clock, when got hit by second hand); [Battle Square]. Ark Dragon LV: 18 EXP: 84 Win: Ether HP: 280 AP: 10 Steal: Ether MP: 124 Gil: 180 Morph: Phoenix Down Attacks: ; [Flame Thrower]. Control: Claw; [Flame Thrower]. Notes: Weak against Wind. Occurrence: Mythril Mine. Armored Golem LV: 41 EXP: 2500 Win: Echo Screen HP: 10000 AP: 100 Steal: Turbo Ether MP: 200 Gil: 2680 Morph: Guard Source Attacks: Snap; Golem Laser. Control: n/a. Occurrence: Inside Northern Cave. Attack Squad LV: 34 EXP: 300 Win: 8inch Cannon HP: 1300 AP: 10 Steal: Tranquilizer, S-Mine MP: 100 Gil: 420 Morph: n/a Attacks: ; Machine Gun; Grenade. Control: Machine Gun; Grenade; Smoke Bullet. Occurrence: Press Room & Path 2 (Upper Junon); Corel Reactor; Rocket Town; Wutai Area. ------------------------------------------------------------------------- B ------------------------------------------------------------------------- Bad Rap LV: 38 EXP: 1100 Win: Dazers HP: 9000 AP: 70 Steal: Ink MP: 120 Gil: 2500 Morph: Luck Source Attacks: Big Fang; Evil Poison (causes 'Darkness'). Control: n/a. Occurrence: Hallway (in Gelnika, the sunken plane). Bagnadrana LV: 16 EXP: 110 Win: Hi-Potion HP: 450 AP: 11 Steal: Diamond Pin MP: 60 Gil: 120 Morph: Guard Source Attacks: Fang; Poison Breath; Claw; Horn. Control: ?? Notes: Weak againts Cold. Occurrence: Corel Area (east side); Corel Reactor; Mt. Corel (west side). Bahba Velamyu LV: 23 EXP: 285 Win: Mute Mask HP: 640 AP: 20 Steal: n/a MP: 40 Gil: 280 Morph: Mute Mask Attacks: Bonecutter; Jumping Cutter; Magic Cutter; Slow; Silence. Control: Bonecutter; Jumping Cutter; Magic Cutter. Occurrence: Nibel Area (mostly in forest). Bandersnatch LV: 30 EXP: 510 Win: Hi-Potion HP: 860 AP: 40 Steal: n/a MP: 100 Gil: 600 Morph: Ice Crystal Attacks: Bite; (summon enemy's allies). Control: n/a. Notes: Weak against Fire. Occurrence: Icicle Area; Great Glacier; Frostbite Cave. Bandit LV: 17 EXP: 99 Win: Tent HP: 360 AP: 10 Steal: X-Potion MP: 0 Gil: 220 Morph: ?? Attacks: Hold-up (steal money); Mug (steal item/accessories). Control: ?? Occurrence: Corel Prison. Battery Cap LV: 24 EXP: 270 Win: Eyedrop, Dazers HP: 640 AP: 32 Steal: Dazers MP: 58 Gil: 386 Morph: n/a Attacks: Four Laser; Seed Shoot. Control: n/a Occurrence: Nibel Area. Beachplug LV: 16 EXP: 95 Win: Hi-Potion HP: 200 AP: 10 Steal: n/a MP: 100 Gil: 155 Morph: Turbo Ether Attacks: ; Ice. Control: Bite; [Big Guard]; Ice. Occurrence: Corel Area; Gold Saucer Area; Gongaga Area. Always by the shore. Behemoth LV: 45 EXP: 1500 Win: ?? HP: 7000 AP: 100 Steal: War Gong, Phoenix Down MP: 400 Gil: 2200 Morph: n/a Attacks: Claw; Flare; [????]. Control: n/a Occurrence: Sector 8,Underground; [Battle Square]. Bizzare Bug LV: 28 EXP: 420 Win: X-Potion HP: 975 AP: 40 Steal: n/a MP: 0 Gil: 340 Morph: n/a Attacks: Poison Powder. Control: n/a Occurrence: Wutai Area; Wutai,Da-Chao Statue; [Battle Square]. Black Bat LV: 25 EXP: 270 Win: Vampire Fang HP: 550 AP: 24 Steal: n/a MP: 0 Gil: 80 Morph: Vampire Fang Attacks: Blood Suck. Control: Blood Suck. Notes: Weak against Wind & Holy. Occurrence: Mansion,Basement & Hidden Steps. Bloatfloat LV: 18 EXP: 90 Win: Hi-Potion HP: 240 AP: 9 Steal: Soft MP: 0 Gil: 125 Morph: Hi-Potion Attacks: ; Vacuum; Hell Needle. Control: Bodyblow; Vacuum; Hell Needle. Notes: Weak against Wind. Occurrence: Corel Reactor; Mt. Corel. Blood Taste LV: ?? EXP: 24 Win: Antidote HP: 72 AP: 2 Steal: ?? MP: ?? Gil: 32 Morph: ?? Attacks: Tentacle Drain. Control: ?? Occurrence: No.5 Reactor. Blue Dragon LV: 41 EXP: 1200 Win: Dragon Armlet HP: 8800 AP: 200 Steal: n/a MP: 500 Gil: 1000 Morph: n/a Attacks: Blue Dragon Breath; Great Gale. Control: n/a. Occurrence: Inside of Gaea's Cliff; [Battle Square]. Blugu LV: ?? EXP: 18 Win: Potion HP: 120 AP: 2 Steal: ?? MP: ?? Gil: 35 Morph: ?? Attacks: Hell Bubbles (cause 'Sleep'). Control: ?? Occurrence: Lower Sector 4 Plate. Bomb LV: 18 EXP: 150 Win: Shrapnel HP: 600 AP: 20 Steal: Right Arm MP: 30 Gil: 192 Morph: Shrapnel Attacks: Bomb Blast; Fire Ball. Control: n/a. Occurrence: Mt. Corel (on the long bridge to North Corel). Boundfat LV: 27 EXP: 420 Win: Dazers HP: 500 AP: 40 Steal: Dazers MP: 80 Gil: 350 Morph: Dazers Attacks: Ice2; Dark Needle; [Death Sentence]. Control: Ice2; Dark Needle; [Death Sentence]. Occurrence: Corral Valley; Corral Valley Cave; Forgotten City; [Battle Square]. Brain Pod LV: 15 EXP: 52 Win: Ether HP: 240 AP: 6 Steal: Antidote MP: 46 Gil: 95 Morph: Deadly Waste Attacks: ; Refuse; Refuse. Control: Bodyblow; Refuse; Refuse. Notes: Weak against Holy. This enemy has 2 types of 'Refuse'. One that cause 'Poison', the other causes 'Sleep'. Occurrence: Shinra Bldg.67f - 69f. Bull Motor LV: 19 EXP: 92 Win: Ether HP: 420 AP: 9 Steal: X-Potion MP: 96 Gil: 140 Morph: ?? Attacks: ; [Matra Magic]. Control: Bodyblow; [Matra Magic]. Occurrence: Corel Prison. ------------------------------------------------------------------------- C ------------------------------------------------------------------------- Cactuar LV: 20 EXP: 1 Win: ?? HP: 200 AP: 1 Steal: n/a MP: 20 Gil: 10000 Morph: Hi-Potion Attacks: ?? Control: n/a. Occurrence: Corel Desert. Cactuer LV: 40 EXP: 1000 Win: ?? HP: 6000 AP: 100 Steal: n/a MP: 120 Gil: 1000 Morph: Tetra Element Attacks: 1000 Needles. Control: 1000 Needles; Mystery Kick. Occurrence: Cactus Island; North Corel Areas. Capparwire LV: 15 EXP: 60 Win: Potion HP: 210 AP: 6 Steal: Ether MP: 20 Gil: 103 Morph: n/a Attacks: ; Grand Spark. Control: Wire Attack; Grand Spark. Occurrence: Junon Area (mostly forest and shore zone). Captain LV: 34 EXP: 850 Win: ?? HP: 2000 AP: 84 Steal: Shinra Alpha MP: 90 Gil: 1050 Morph: n/a Attacks: . Control: Machine Gun; Grenade. Occurrence: Inside Submarine. Castanets LV: 15 EXP: 65 Win: Hi-Potion HP: 190 AP: 7 Steal: n/a MP: 0 Gil: 113 Morph: n/a Attacks: 2-Stage attack; Scissors Spark. Control: 2-stage attack; Scissors Spark. Notes: Weak against Fire. Occurrence: Mythril Mine. Ceasar LV: ?? EXP: 23 Win: Potion HP: 120 AP: 2 Steal: Tranquilizer MP: ?? Gil: 55 Morph: ?? Attacks: Bubble. Control: ?? Occurrence: Sewer. Chocobo ------------------------------------------------------------------ Level HP MP EXP/AP/Gil Found in: ------------------------------------------------------------------ 13 130 13 n/a Grasslands Area 16 * 160 16 n/a Grasslands Area 19 190 30 n/a Junon Area 22 220 100 n/a Gold Saucer; Rocket Launch Pad Area 29 290 100 n/a Gold Saucer Area 30 300 100 n/a Wutai Area 33 330 100 n/a Icicle Area 36 * 360 100 n/a Mideel Area Win: n/a Notes: You can learn the Enemy Skill 'Chocobockle' Steal: n/a from the Chocobos with a '*' by their levels. Morph: n/a Refer to the 'Enemy Skills' list for details. Control: n/a Chocobos are invincible! \(^_^)/ (Christopher & Ghigee).................................................. Christopher LV: 34 EXP: 2000 Win: Phoenix Down, Ether HP: 6000 AP: 140 Steal: Earth Drum MP: 200 Gil: 1400 Morph: n/a Attacks: Aspil; Cure2; Bolt3; Stardust March; Frog Song. Control: n/a. Occurrence: Inside Norhtern Cave. Always with 'Gighee'. Gighee LV: 34 EXP: (shared) Win: Phoenix Down, Ether HP: 5500 AP: (shared) Steal: Elixir MP: 100 Gil: (shared) Morph: n/a Attacks: (tail slaps); Petrif-Eye; Stardust March. Control: n/a Occurrence: Inside Norhtern Cave. Always with 'Christopher'. Chuse Tank LV: ?? EXP: 23 Win: Potion HP: 36 AP: 2 Steal: ?? MP: ?? Gil: 30 Morph: ?? Control: ?? Attacks: Rolling Claw. Occurrence: Winding Tunnel (DISC 1); 4th Street Plate Int.; Lower Sector 4 Plate. Cokatolis LV: 17 EXP: 97 Win: Soft HP: 420 AP: 10 Steal: Soft MP: 0 Gil: 168 Morph: Soft Attacks: ; Bird Kick; Petrify Smog. Control: Bird Kick; Petrify Smog. Occurrence: Corel Area; Mt. Corel (west side). Corneo's Lackey LV: ?? EXP: 8 Win: ?? HP: ?? AP: 0 Steal: ?? MP: ?? Gil: 10 Morph: ?? Attacks: . Control: ?? Occurrence: Corneo's Hall,2f. Corvette LV: 36 EXP: 1050 Win: Loco weed HP: 3200 AP: 60 Steal: Hyper MP: 260 Gil: 2200 Morph: Light Curtain Attacks: ; Spinning Cut; Gash; Slap (causes 'Fury'). Control: Bodyblow; Spinning Cut; Gash. Occurrence: Underwater Reactor (in the glass passage). Crawler LV: 15 EXP: 56 Win: Hi-Potion HP: 140 AP: 6 Steal: n/a MP: 48 Gil: 65 Morph: n/a Attacks: Bite; Cold Breath. Control: Bite; Cold Breath. Notes: Weak against Earth. Occurrence: Mythril Mine. Crazy Saw LV: 44 EXP: 800 Win: Phoenix Down, Ether HP: 3900 AP: 80 Steal: Mute Mask MP: 340 Gil: 1300 Morph: Turbo Ether Control: Uppercut; Rifle. Attacks: (causes 'Confu'); Rifle. Occurrence: Sector 8,Underground. Notes: Weak against Lighting. Cripshay LV: 8 EXP: 26 Win: ?? HP: 100 AP: 3 Steal: Potion MP: 0 Gil: 53 Morph: ?? Attacks: Double Spike. Control: ?? Occurrence: ?? Cromwell LV: 42 EXP: 800 Win: 8inch Cannon HP: 3500 AP: 80 Steal: n/a