_____ _____ _____ _____ __ _____ _____ _____ _____ _____ _____ __ __ | __| | | | _ | | | __| _ | | |_ _| _ | __| | | | __|- -| | | | | |__ | __| | | | | | | | |__ |_ _| |__| |_____|_|___|__|__|_____| |__| |__|__|_|___| |_| |__|__|_____| |_| __ __ _____ | | | | |- -|- -| |__|__|_____| _____ _____ __ _____ _____ _____ ___ ___ | | | | | | | | | __| ___ ___ |___|___| | | | | | | |__|- -| | | | __| |___|___| |_____|_|___|_____|_____|_|___|_____| 0000000000000000000000000000000000000000000000000000000000000000000000000000000 ------------------------------------------- - |Including Rize of the Zilart Expansion Pack| ------------------------------------------- Final Fantasy XI is the world’s first major cross-platform MMORPG, allowing players to connect to and communicate in the same exact world regardless of their gaming platform. ---------------------------------------------- FAQ created by Joshua Warhurst (BlackRagnarok)| ---------------------------------------------- -This FAQ is based on FFXI for the PC and PS2. ------------------------------------------------------------------------------- Final Fantasy XI: Online For the Playstation (R) 2 gaming console and the PC (personal computer) Genre - Massivly Multiplayer Online Role Playing Game Japanese PS2 Debut - May 16, 2002 American PS2 Debut - March 2004 Japanese PC Debut - November 5, 2002 American PC Debut - October 28, 2003 FAQ Started - May 16, 2003 Last Update - December 5, 2003 FAQ Version - 1.15 E-Mail me - ffxifaq@yahoo.com E-Mail Square - support@square-enix-usa.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- COPYRIGHT INFORMATION This FAQ is copyright (C)2003 by Joshua Warhurst. Final Fantasy (R) XI: Online is copyright by Square-Enix (TM). This document is completely free so you nor anybody else can sell it, reproduce it in any way, shape, or form (without my "OK"), or post this FAQ on any website (without my "OK"). The information is this document is all part of Final Fantasy (R) XI: Online and is property of Square-Enix (TM). I am not part of Square-Enix in any way, shape, or form. The only relation I have to Square-Enix (TM) is being a faithful and long-term fan. This FAQ is currently posted in the following sites: -http://www.gamefaqs.com -http://www.gamespot.com -http://www.freewebs.com/ffxifaq -http://www.fffusion.com -http://gamenotover.com -http://www.computerunderground.com -http://www.cheathappens.com -http://www.cheats.de -http://www.cheatcc.com -http://www.supercheats.com -http://avault.com/ -ffvault.ign.com -http://www.supremegrounds.com If you came from another site aside from this then E-Mail me so I can talk to the site about keeping it. If you want to use it on your site then E-Mail me at ffxifaq@yahoo.com Please, if you want to use this FAQ, then e-mail me with the subject: --FFXI FAQ - PERMISSION REQUEST-- That way I can always know if it is an e-mail requesting permission to use my guide and what site I should add to the list. Thank you. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- INTRODUCTION The reason I am writing this quide is very simple. It is to help all of those people looking to get this game, and to help those that need to know about something. One thing that is good about this guide is that it is never-ending. I will always keep updating it. ------------------------------------------------------------------------------- ******************************************************************************* Table of Contents: (00) How To Use This Guide (01) Updates (02) The Story (03) Starting up -Character Creation -Race Detials (04) The Basics (05) Conquest (06) Missions + Quests -Missions List -Quest List -RSE Quests -AF Quests (07) Classes -Advanced Job Quests -Warrior -Monk -Black Mage -White Mage -Red Mage -Thief -Paladin -Dark Knight -Bard -Beast Master -Ranger -Samurai -Dragoon -Ninja -Summoner (08) Servers (09) Linkshells (10) Guilds/Side Activities -Fishing -Blacksmith -Goldsmith -Carpender -Alchemy -Cooking -Leatherworking -Bonework -Chocobo (11) Magic -Black Magic -White Magic -Red Magic -Summons -Songs (12) Equipment -Weapons -Armors -Artifact Equip. (AF) -Race Specific Armor (RSE) (13) Weapon Skill -Weapon Skill list (14) Special Effects -Skillchain (Renkei) -Magic Burst (15) Moghouse -Furniture List (16) Tetra Master (17) Bestiary (18) Areas (19) F.A.Q. (Frequently Asked Questions) (20) Special Thanks (21) Closing Remember that you can always use the Find (on This Page) feature by using "Ctrl + F" or by going to "Edit" (at the top) and Find (on This Page) to find a specific word or chapter number in the table of contents. ******************************************************************************* ------------------------------------------------------------------------------- OO OO O O OO O O OOOOO OO O O OOO OOOO O O O O O O O O O O O O O O O O O O O O O OOOO OOOO O O O O O O O O O OO OOO O O O O O O O O O O O O O O O O O O OO OO OO OO OO O O OO O O O OO OO OOO OOOO OO OO OO 00-How To Use This Guide ---How Can I Use This Guide To The Fullest--- OO OO O O O O O O O O = Section Title/Number in Table of Contents O O O O OO OO ---Words--- = Topic of a major part in the section ************************************************ = Under this will be a list of things ************************************************ TITLE TITLE = Subtopic. Most likely it is a list ------------------ = Breaks up sections ------------------ NOTE: = Tells that this needs to be updated or telling about something in a certain way. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO O O O OOO OOO OO OOOOO OOOO OOO O O OO O O O O O O O O O O O O O O OOOO O O OOO O O OOOO O OOO OO O O O O O O O O O O O O O OO OOO OO O O01 O O O OOOO OOO 01-Updates ---This Guide's History--- Version 1.15 Been Real Busy Includes: N/A Expands On: Starting Up, Jobs, Magic, Equipment, Special Thanks sections I swear I had to copy down 700+ different types of armors. When you look at the Equipment section now, you may have a much more understanding of how much equipment is in this game. And I havn't even added more weapons yet. However, I am not done with armors. I have only done most body armors, head armors, back armors, and shield armors. I need to do the other sections. If you can contribute weapons and stuff not found in the auction house, that would be great. Basically, weapons and armors that you cannot trade. And if someone wants to contribute a list of all of the swords or any type of weapon, that would help out a lot. I also did some minor Magic section changes. Magic things have been changed from numbers to roman numerals to better reflect how they look in the game. For instance, Fire 2 will now say Fire II. I also made some summon corrections and some corrections on Job Abilities and added a few more commands in the Starting Up section. And...last but not least...I changed some things in the AF section to make it easier to read. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 1.10 Searching Vana'diel Includes: N/A Expands On: Mog House and Areas sections I finally included a new part to my guide...Areas. This is where I explain about the different areas in the world. While I have explored a lot, I need some descritions on places. The other thing I added was my thing on the mog house. It was just a thing (not in the game that I made up) that people were requesting -- How to go into other moghouses. I wonder if it will ever reach S-Es doorstep. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 1.05 I Have The US Version Includes: N/A Expands On: Guilds section I only have one major change with this guide...I have the US version. And many others do now. This will make info. gathering easier to say the least. My character is as follows: Handle: Altimo Characters: Altimo (Ragnarok) e-mail: altimo@pol.com My other things I have to add is that I added some info on generally what guilds are. While it isnt super large...it is some. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 1.00 A Lot Of Armor Includes: N/A Expands On: Equipment and Starting Up sections Well, I got more armor in my guide now including the RSE equip and the starting rings for each country. I am still waiting to introduce other random info into my guide. I have a lot of info, but it is either jumbled up in everything or it is not complete. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .95 E-Mails Give Influence Inlcudes: Areas Expands On: Besidary and many different areas (cant remember which exactly) In this I added where you can find NPCs for World Passes. Im also added some random corrections. As you may notice, this is version .95. Version 1.00 will not be like a normal guides version 1.00. Instead, it is just like a normal checkpoint much like any one of my other updates. My guide still is not complete and I will needed to add a lot more to it. I may actually make an item guide in the future. If you want to know what that will be ablout, e-mail me. The Areas section is not yet started. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .90 Finishing Up Some Needed Points Includes: N/A Expands On: Jobs section. I finally added the last two advanced job quests (SMN and SAM). And I included more detail on the main races. There are also a few minor changes here and there. Mostly things having to relate to the Benchmark 2 program. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .85 Some Good Changes Includes: N/A Expands On: Weapons+Armor and Magic sections. This version I added some summon spells in the magic section under summons. I Also changed where ever it said "LVL" to "Lv" to make it easier to read. The weapons section has more weapons and some corrections. I also added in Armors! However, since there is more infromation, it is a bit jumbled, but in its right place. Check it out if you dont understand what I'm saying. But it was a lot of additions. Hours of typing...gah. We also now know that FFXI will be released on the HDD Pre-downloaded for $99. That only applies to the PS2 version. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .80 Im Running Back On Track Again Includes: N/A Expands On: Weapons+Armor, FAQ, and Special Thanks sections. I added in how you can decode your score for the benchmark test in the FAQ section. I also added all of the AF stats (thanks to RPGdemon and some others). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .75 Some Good News, Some Bad Includes: N/A Expands On: Story, Conquest, and Classes sections. Well, lets start off with the good news. The good news is that the update fills in the rest of the advanced jobs (besides SUM quest). I also added the "History of Vana'deil" in the story section and the "History of Conquest" in the Conquest section.The bad news is that the money needed for the game is a bit up in price. Now we know that there is a free 30-day trial, which is a good thing. But now the price is upped from $10 per month, to $12.95. But there is more. Each extra character is $1 and Tetra Master is now $1. Oh well. If I have to pay it to play, I most definatly will. But this was somewhat to be expected. The Japanese monthly fee is around $13. Either way, I think it is worth it. It isnt much more money. Especially if you have been saving up for the US version for a while ($329 saved up for me). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .70 For The lv70 Cap Includes: N/A Expands On: FAQ, Classes, and Magic sections.(By a lot!) I added Black Magic and White Magic to this version. I also added the time you need to use Abilities and so on. Dragoon Job quest is added and Dragoon, Paladin, Bard, Dark Knight, Ranger, Beastmaster, and Samurai jobs were added. I also upped the jobs level cap to 70 because of the patch on Thursday. Some new questions were added in the F.A.Q.s +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .65 Character Creation Includes: N/A Expands On: Starting Up section. I just decided to do a Startup of the game sub-section. I had planned on it before, but I finally decided to go with it after I found out they were the same for the Japanese version and the US version. It is a very small section right now, however. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .60 Quite a Bit of Changes Includes: N/A Expands On: Servers and Magic sections. The Magic section was expanded a bit. There is lots of info I got from people/websites. I added songs mostly. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .55 Some Changes Made Includes: N/A Expands On: Special Thanks, Magic, and Beastidary sections. Most of the changes were very small. Just spelling/grammer mistakes for the most part. Other minor changes. That is why it was only upgraded by .05 points. I just want to say that I need all the help I can get. My spell checker needs to get fixed. That is one reason I cant send this through a spell-checker. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version .50 First Version Includes: How To Use This Guide, Updates, The Story, Starting Up, The Basics, Conquest, Missions + Quests, Classes, Servers, Linkshells, Guild/Side Activities, Magic, Weapons + Armor, Weapon Skill, Special Effects, Moghouse, Tetra Master, Beastidary, FAQ, Special Thanks, and Closing sections. Expands On: N/A I am not complete on a few sections of my guide. It is mostly a work in progress, but atleast it provides some info that is not already posted in the GameFAQs archive. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OO OOOOO O O OOOO OOO OOOOO OO OOO O O O O O O O O O O O O O O O O O O O O O OOOO O OOOO OOO OO O O O OOO O O O O O O O O O O O O O O O OO OOOO O O O OOOO OOO O OO O O O 02-The Story ---Prologue--- The legend begins as so. The Beginning of everything was with the stone. A long long ago, this beautiful living stone, with its shining of seven colors banished the darkness, filled the world with life, and gave birth to powerful gods. Happiness and light blessed ages continued, and soon the gods have gone to their sleep. The name of the world is Vana'diel. Sometime after, a great tribulation was about to fill this blessed land of Vana'diel. The ancient seal, after resisting dark power for thousands of years, was broken and awakening the endless nightmare. Innocent blood will flow through the great land. The world will be enveloped by fear, sadness, and disparity. However, this does not mean there is no hope... There exists one star, shining brightly even through the nights of the harshest storms. There exists a powerful song, not being vanished by the howls of any beasts. That's right. Proud ones, filled with wisdom, courage and determination... Now, awaken from the dark slumber. Stand now, the legendary heroes. The Crystal Warriors! ---Story--- It all began with a stone, Or so the legend says. In ages past, The sentient jewel, Enormous and beautiful, Banished the darkness. It's many-colored light filled the world with life And brought forth-mighty gods. Bathed in that light, The world entered an age of bliss, Until after a time, The gods fell into slumber. That world was called Vana'diel. - - - In the 863rd year of the Crystal Era, Vana'diel was in the midst of a great war. Faced withthe invasion of the Shadow Lord and his hordes of beast men, the leaders of the enlightened peoples united their forces in desperate alliance. They were the Kingdom of San d'Oria, the Republic of Bastok, the Federation of Windurst, and the Grand Duchy of Jeuno. Together they struggled for survival in battle after battle as chaos engulfed the land. -------------------------- ---History of Vana'deil--- -------------------------- The world of Vana’diel is a crossroads of magic, swords, and technology. It is also a battlefield where those who believe in light face monsters that thrive in darkness. The struggle centers on the control of crystals: sacred stones that are the fundamental source of all creation. The monsters showed no mercy as they laid waste to beautiful towns, ravaged the land, and polluted the streams and rivers of Vana’diel. But the people united to seize victory from the jaws of the beastmen, earning themselves temporary respite from a life-and-death struggle. Twenty years have passed since the people’s great victory. But now, even as the\ memories of battle have begun to fade, a new evil grows inside Vana’diel... And it hungers for the power of the crystals. ---Ancient Memories--- Long, long ago, an ancient race, descended from the gods, flourished in Vana'diel. They traveled through the sky, extracted gold from stones, and gave birth to grasslands across the world. But one day, they decided to build a pathway to the divine entrance of paradise. Enraged by such a brazen display of insolence, the holy gatekeeper destroyed their path and cast their homes to the bottom of the sea. Shortly thereafter, the goddess Altana awakened and saw the ruin that had had once been Vana'diel. Saddened, She wept five divine tears. When the five tears fell upon the earth, they gave life to the five races of Vana’diel. But the god Promathia saw this from His place in the shadows. Promathia saw fit to condemn Her work, cursing the people with eternal conflict amongst themselves. He created terrible beasts and spread them across the world, commanding them to fight the people of Vana'diel and occupy their minds. Never again would they think to open the door to the gods. ---The Age of Beasts--- The beastmen thrived in the ensuing era of darkness. But the demihuman Galka and Mithra, blessed with bodies powerful enough to resist the advances of the beastmen, grew in number as well. They fought tooth and nail to cast the hordes from their homelands in an age of unending battle and chaos. The Tarutaru race grew weary of the never-ending conflict, and wandered the world in search of peace. After discovering an uncharted continent, they named the land Windurst and settled down to build a brighter future for their kin. Several decades after the Tarutaru’s long journey had come to an end, a young Tarutaru girl lost her way in one of the mysterious towers scattered across the outskirts of Windurst. It was there that the secrets of magic were revealed to her, and this knowledge would spread to her entire race. The Tarutaru worked as one to harness and understand the mysterious power that had been given to them. So began the Great Age of Magic. ---The Age of Magic--- Empowered by their expanding magical abilities, the Tarutaru united themselves as the Federation of Windurst, and worked to drive the hordes of Yagudo beastmen from their lands. The Tarutaru prospered, unified by their knowledge of magic and the solidarity of a new federation. It was a glorious age for their people. But revealed secrets cannot be suppressed, and the knowledge of magic slowly spread to all the people of Vana'diel. Within a short time, other races - and even beastmen - began to employ magic techniques for themselves. Filled with regret, the Tarutaru entered an era of isolation. They closed their borders to all but their longtime friends, the Mithra. And so, a once-proud civilization became more and more out of touch with the rest of the world. ---The Age of Power--- The use of magic brought both happiness and conflict to the other races of Vana’diel. Perhaps the most satisfied were the proud Elvaan, who made their home in the Kingdom of San d'Oria in the northern reaches of the old continent. With the Tarutaru monopoly on magic broken, the Elvaan were able to create powerful orders of knights who feared no adversary. Beastmen strongholds and Tarutaru villages alike fell before the power of the knights of San d'Oria. Within a short time, nearly the entire Quon continent had come under San d’Orian control. But pride comes before the fall. The nation of Bastok, founded by the Hume and Galka races, lay on the southern edge of the Quon continent. Fortified by the growing economic and intelligence-gathering abilities of the Hume race, Bastokan forces crushed the elite San d'Orian knights at the Second Battle of Konschtat. Cutting-edge firearms technology turned the tide of battle and cemented victory for the people of Bastok. This humiliating defeat sent the Kingdom of San d'Oria into an age of internal turmoil and civil war. Piece by piece, territories that the Elvaan had conquered slipped from their grasps. ---The Age of Technology--- The fall of the Kingdom of San d'Oria ushered in an era of prosperity for the Republic of Bastok. Hume tradesmen spread across Vana'diel in an unprecedented era of economic development. Bastok’s fortunes grew as Humes sold products forged from the precious metals and rare ores extracted from their mines. The trend only accelerated with the appearance of the engineering genius named Cid. Ever practical, the Humes set about creating another nation-state: the Grand Duchy of Jeuno. Jeuno had long been a tiny fishing town on an isolated island between the two continents. The construction of great bridges transformed the sleepy village into a teeming metropolis of trade and industry. ---The End of the Age of People--- The one known only as the Shadowlord appeared without warning, and his name remains synonymous with terror to this day. Consumed by hatred of all living things, he enslaved the beastmen and employed them in simultaneous attacks against the nations of Vana'diel. So began the Crystal War. After years of peace and prosperity, the nations fell one after another, unable to halt the relentless onslaught. The nightmare spread across the lands of Vana'diel like hellfire. In response to the seemingly unstoppable beastmen assault, Grand Duke Kam'lanaut of Jeuno convinced the people of San d'Oria, Windurst, and Bastok to unite as the Allied Forces of Altana and defeat the beastmen once and for all. A stalemate ensued for some time. Finally, at the legendary Battle of Jeuno, the Allied Forces of Altana were able to gain the upper hand. They claimed total victory over the beastmen at the merciless Battle of Xarcabard. Finally, the heroes of the five races cornered the Shadowlord in his stronghold of Castle Zvahl, where Volker, champion of Bastok, delivered the final coup de grace. Thus the Crystal War drew to an end, with victory marred by the uncountable corpses scattered throughout the devastated lands and cities of Vana'diel. ---The Dawn of the Age of Adventurers--- Although the war had ended, the long-suffering nations of Vana'diel pledged to maintain their alliance. Each nation built a consulate in their sister countries. The Duchy of Jeuno unveiled enormous airships based on ancient technology, bringing the nations of Vana'diel closer together, and promising a new era of peace and prosperity. Or so the nations of the world had hoped. In reality, the beastmen had regrouped and continued to construct strongholds throughout the world. Although they lacked the organization of previous eras, they launched a new campaign of looting, plundering, and terror against the people of Vana'diel. Still, the three great nations continued to mistrust one another. Rather than dispatching their own forces to deal with the beastmen threat, they began to employ a new generation of independent youth to deal with the situation on an individual level. These stalwart people are called adventurers. They are intrepid souls who follow their own beliefs, moving freely from city to city in spite of their own national allegiances. Truly, it is the dawn of a new era in Vana'diel history. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OOO OOO OOOOO OO OOO OOOOO OOO O O OOO O O OOO O O O O O O O O O O O OO O O O O O O O O OO OOOO OO O OOOO OOO O O O O O O OO O O OOO O O O O O O O O O O O O OO O O O O O OO OOO OOO O O O O O O OOO O O OOO OO O 03-Starting Up ---FFXI Costs So Much...ARGH!--- Required Hardware: ******************************************************************************* Playstation 2 gaming console - Hard Disk Drive ($) Final Fantasy XI: Online Game (2 Disks) ($) Network Adapter ($40.00) 56K connection or greater Recommended buy - USB Keyboard. ($20.00) Can be one from your computer ******************************************************************************* ******************************************************************************* Personal Computer - Final Fantasy XI: Online Game (4 Disks) ($) Minimum Specs - 800 MHz Pentium (R) III PC Windows 98 DirectX(R) 8.1 128 MB RAM (Random Access Memory) 6.5 GB Hard Disk Drive CD Rom Drive Keyboard 56K connection ATI (R) Radeon (TM) video card with 32MB of RAM or NVIDIA Geforce (TM) video card with 32MB of RAM NOTE: These are the minimum requirements needed to let you play FFXI. Better equipment = Better experience NOTE: If you are wondering how good you computor is for FFXI then download the FFXI becnchmark test at: http://dl.square-enix.co.jp/taru/FFXiB2Setup.exe If you want to know what your score mans then go to the FAQ section and see the answer there. Recommended Specs- Pentium 4+ Windows 98/2000/XP DirectX(R)Latest Version 256 MB RAM (Random Access Memory) 6.5 GB Hard Disk Drive 32x CD-ROM Keyboard Cable+/DSL+ 64M Graphics card Mouse NOTE: This is not the best specs you can have, but enough that you will run this game with no problems. ******************************************************************************* ******************************************************************************* CHARACTER CREATION CHARACTER CREATION The first thing you will have to do when making your character is select the race you are going to be. The races you can choose include the following: Hume (Male) *Human* Hume (Female) *Human* Elvann (Male) *Elf* Elvann (Female) *Elf* Tarutaru (Male) *Midget Elfish Character* Tarutaru (Female) *Midget Elfish Character* Mithra (Female) *Catgirls* Galka (Male) *Brawny Bear-Like Creatures* After that you will have to choose out of one of the 8 faces. Each face has a specific hairstyle for it. After you choose your face, you have to choose a haircolor. The haircolors are specific to each face. For instance, one face may let you have red or black hair, while another face may let you have gray or blonde hair. It all depends. After that you have to choose your characters hight for its race. A short elvann will still be taller than the tallest tarutaru. You can choose for your character to be "small", "medium", or "large". Then you have to choose your starting-off job. It is a basic job. You can change your job at any time you want. You can choose between Warrior, Monk, Black Mage, White Mage, Red Mage, and Theif. Choosing your job will not change your path during the game. Then you have to enter your character name. Nobody else can have to same name as you. This also means that if a name is already chosen, you cannot take it. This will be your name for the rest of the game. You cannot change it later on. It's a hard descision. Then you have to choose the country you will start off in. You can choose from the following: Bastok - City full of mechienery. Recommended start for the Humes and Galka San D'Oria - A large castle city. Recommended starting point for the Elvann Windurst - Rustic town. Rec. starting point for Tarutaru and Mithra Remember that your starting city will affect some of your beginning. The starting missions you get depend on your city. It will also determine which country you will work for in the land conquest. You can change your nationallity later though. Where you start of will also determine which creatures you will face at the beginning. If you choose the city that is "your race's city", you will get a ring. It goes like this: Bastok - Hume, Galka San D'Oria - Elvann Windurst - Taru Taru, Mithra Ring Stats: Bastokian Ring: HP+3 DEX+1 VIT+1 Windhurstian Ring: MP+3 AGI+1 INT+1 San d'Orian Ring: DEF:2 STR+1 MND+1 The rings are also a Rank 3 4000CP item. ******************************************************************************* ******************************************************************************* RACE DETAILS RACE DETAILS HUME The human race. Completly average in every way. If you want to look like yourself, then this should be your choice. Since they are mediocre in every way, they are not the best race. Well, they dont excell at anything is what I meant to say. Oh well, we are all only human(or hume). Without Job: HP=28 MP=18 All Other Stats=6 ELVANN The elfs of Final Fantasy XI. They are not really elfs as you might expect from LotR or D&D, though. The elvann have high attack power and high mind. They can attack doing massive damage, and can heal really well. They are not like the master archers from Lord of the Rings. Their dexterity is not very high. Without Job: HP=30 MP=16 STR=7 DEX=6 VIT=7 AGI=5 INT=5 MND=7 CHR=6 TARUTARU Short midget people resembling chipmuncks. They have high MP and high INT compared to the other races. This allows them to use powerful magic, and a lot of it. They are what most people would consider your basic "Mage". Without Job: Hp=24 MP=24 STR=5 DEX=6 VIT=6 AGI=7 INT=8 MND=6 CHR=6 MITHRA Catgirl-like people. They are a female-only race. They take all the dexterity from the elvann. Infact, they have the highest DEX and AGI out of any race. They are also liked by teenagers for obvious reasons. Without Job: HP=28 MP=18 STR=6 DEX=8 VIT=6 AGI=7 INT=6 MND=6 CHR=5 GALKA A hairy bear-like race. Having high HP and might VIT, they can take a lot of damage. All their faces look very different though. This gives them a lot of diversity compared to most races. However, despite them being very good, they are in the minority. Without Job: HP=33 MP=12 STR=7 DEX=6 VIT=8 AGI=6 INT=6 MND=6 CHR=5 ******************************************************************************* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OO OOOOO O O OOOO OOO OO OOO OOO OOO OOO O O O O O O O O O O O O O O O O O O OOOO OOOO O OOOO OOO OOO OOOO OO O O OO O O O O O O O O O O O O O O O OO O O O O OOOO OOO O O OOO OOO OOO OOO 04-The Basics ---Stats And What They Stand For--- Stats affect all of FFXI:O. The better stats you have, the better you can survive and find a party. People want strong parties. ******************************************************************************* LV - Your job level of the current job. Once you "Level Up" your stats increse. HP - Your character's health. Once you lose all of it then you will die. Without HP you cannot preform any action except for talking to someone else. So in short, don't lose this. MP - Your character's "mana". Once you lose all of it then you cannot use magic anymore. If you are a mage then this is very important. NOTE: Your HP and MP get recovered in small increments while you are resting. TP - Tactical Point. Once you get your TP meter to 100% it let's you use a weapon skill if you want. You can get the meter up to 300% percent. The more TP, the better your weapon skills. More is explained in the Weapon Skill section of the FAQ. STR - The strength of your character. The more STR you have, the higher you physical attack damage will do. Needed for melee classes. DEX - Your characters dexterity, meaning how fast and how accurate your attacks are. VIT - You vitality meaning how much damage you can take. The more VIT you have, the less amount of damage you take from a normal attack. AGI - The agility of your charcater, or how fast your character can move. The better AGI means the more you can evade attacks and so on. May affect how accurate you are, but I am not currently sure. INT - Intelligence and how much your Black Magic does. Have a high amount of this and you can blow enemies away with spells. Need a high number if you are going to be a powerful mage. MND - Mind affects three things and is very useful. It affects how good your defense against magic is, determines how well you resist abnormal status, and your White Magic power. CHR - Charisma affects a bards songs and other charisma related attacks. For the class abilities it may have a (C) next to it meaning that charisma affects it. EXP - The amount of experience points you have accumulated the entire game. They don't have a purpose really, except that you can show it off to your friends. If you die you will lose a small portion of it. NEXT Level - Amount of exp. needed to gain the next Job Level. *Fame* - Fame affects the amount of pricing in stores. The more fame you have, the less money things cost in stores. You can get more fame by completing quests. NOTE: Fame is not shown in the status screen. It just "exists". ******************************************************************************* ---Tips For You When You Play The Game--- Just follow these simple tips and you will have a much more fun time in FFXI:O 1) Be Courteous- Americans as a whole are not known for their politeness, especially on online games. When you play do not say things like "G|V3 m3 50m3 G||_". Instead say something like "Could you spare some gil". Whether you would like to think about it or not, people WILL give you gil or something else if you ask nicely. Also ask someone if you can view their stats before you do it. Since whenever someone views your stats (or theirs) it will tell them. They could get mad. Just be courteous and polite to everyone and you will succeed in this game. "Courtesy is the key of life" 2) Desperation- Nearly everyone you will find throughout the world of FFXI:O will be in search of a party. Since you NEED to party up at the higher levels, than look for someone with a little exclamation mark over their head. Ask them nicely if they want to join in your "party" (even if you are currently solo) and they will probably say "yes". 3) Do NOT Charge- For any services in the game you do, do not make people pay for them. What I mean by this is that if you heal someone do not ask them for a donation. Also dont charge people to have you in their party. You will never advance in the game. "If you are a White Mage then it is your duty to heal those in need" - White Mage Handbook, vol.6 4) Ask Game Masters- Game Masters (GMs) wander around the world of FFXI:O and act much like a police force. Any inappropriate behavior in front of a Game Master and they may suspend your account for a small amount of time. You can swear and the sort, but do not do it at someone. Basically no foul language and you will be safe throughout the game. Also, if you have a question then ask a GM. GMs will answer most question you ask them. It might be a "I don't want to spoil any surprizes so I cant answer that" or a "to get to Selbina go south of Valkurm Dunes" type of answer. GMs are very nice in the end if you are polite. The only thing you should not do is constantly talk to GMs. They can suspend you for distracting them and so on. You can talk to GMs, but just dont do it excessievly. 5) Follow Your Duty- If you are in a party then do your responsibility. The party leader will most likely give you plans for each battle you go up against. Most likely if the leader is a good leader he will know what and what not to do. Listen to him or her. He may want to try and get a few Magic Bursts or Skillchains out successfully. If you do not listen then other parties may not want you ever in thier party. You probably won't make a new friend or that person may not trust you again if you act badly in a battle. Do your best and listen to the leaders orders. 6) Form A Good Party- Do not make a party of just one class. It will not work out. Parties have to be balanced and have to have a lot of variety to succeed. If you are the leader then make a good party and decide when you should use certain moves. Request help if needed, but never leave your party hanging. 7) It Doesn't Matter- If you do everything you were supposed to do in a battle and you die, it is not all bad. By dying you may make a new friend. Really, it's happened. If everything doesn't go to plan just joke about it. Life is all good if you make it be. 8) Just Hang Out- Life in FFXI:O isn't about just killing off hoardes of enemies and getting good stuff. Just have a fun time doing whatever you want. Talk to people that you met two months ago and check how they are doing. Go and check out the many beauties of Vana'deil and every place you can find. While if you die you will loose experience, sometimes it is just fun seeing how long you can last or put yourself in danger. This is not real life. Well it could be, but just chill. There is a whole world of things to do out there. ---There must be an easier way--- You can simply do things by way of your keyboard. I will go into the way you use them later. I completely recommend anyone playing FFXI to get a keyboard. It is practically needed if you want to get anywhere. After playing this game for 2 days without the keyboard, you will want one really badly. You can use any USB keyboard that isn't broken. ******************************************************************************* - - tells your position on the map putting that in a sentence will replace it with me, or when you macro something you could set it so its goes to you same as yet this time is the target you have selected This allows you to select your target without having to disengage the enemy your fighting - each one of these will target a player from your party, so you can use a spell or something on them very fast ******************************************************************************* ******************************************************************************* /Commands - - /fish - lets you fish as long as you can /playtime - tells you your playtime /clock - ingame and your time /attack - attack command /ma - magic command, needs the spell name folliwng it /shoot - long range attack command, can be used quickly by using ctrl+d /help - Lets someone help you in a battle even if they are not in your party /sea all - searches through all of the players and tells you the number of people on your server at the moment /sea [player name] - will search for a person in your area /sea all [player name] - will search all of vana diel for that person /sea invite - will search for a person with a PT invite sign in your area /sea all invite - will search all of vana'diel for people with the PT invite sign up /sea anon - will search your area for all the people who hide their information /sea all anon - will search all of Vana'diel for people who have hidden their information NOTE: The /sea anon stuff is just stupid, but it is in the game. ******************************************************************************* ******************************************************************************* Other commands - - /see #<# - this will search a range of levels /see class - will search for a certain class /see race - search for a certain race /see country - search for people from certain countries /see linkshell - search for everyone in your LS /see friends - search thru your friends list Tab key - hit this when the chat bar his open. This is the bar that will be translated from jp to eng, and eng to jp. a list of about 35 categories of phrases, commands, everything you need. ******************************************************************************* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OOOO OOO OO O O OO O O OOOO OOO OOOOO O O O O O O OO O O O O O O O O O O OOO OOOO O O O O O O O O O O OOO OO O O O O O O O O OO O OO O O O O O OO OOO OOO OO O O OOO OO OOOO OOO O 05-Conquest ---Have Your Kingdom Take Over All Of The Land--- All kingdoms of Vana'deil are trying to take all territory from the other countries. Depending on the kingdom you were born in your character will be "working for that kingdom". Getting your kingdom more land results in more trading in your country and more. You will also have to work against the beastmen But how do you do it? Go to a guard and talk to him so that he will cast Signet on you. This will allow you to kill things and get points twords your country. Whenever you kill off creatures in some areas you will gain points for you country. These points can be used to acuire certain things. The more people in that section that die will hurt the country that owns it so make sure you dont die, or let someone else die. Make your country prosper. That way, even white mages can help. ---The History of Conquest--- Let us take a brief look at the historical origins of the conquest in Vana'diel. Although there has been a marked decrease in large-scale coordinated attacks from the beastmen since the end of the Crystal War, constant sweeps are required to hunt down wandering bands of beastmen that threaten small villages and travelers. Yet the nations of Vana'diel are exhausted from the war, and continue to harbor doubts about their allies. As such, they are reluctant to dispatch large numbers of their own troops to deal with the problem. Troubled by the situation, Grand Duke Kam'lanaut of the Grand Duchy of Jeuno proposed the conquest system. This awards the right to control a region to the nation that contributed the most to ensure its safety. As the nation of Jeuno is a crossroads of trade and does not desire any further territory of its own, it acts as the impartial judge and sponsor of the conquest. The representatives of the three great nations of Vana'diel gathered in Selbina, and agreed that a force was needed to deal with the beastmen scourge. The representatives signed the "Selbina Pact for Conquest." Since then, each nation's border guards have been authorized to deputize adventurers of the same allegiance to participate in the conquest. This has ushered in a new era in the history of Vana'diel: the Age of Adventurers. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OO O O OOO OOO OOO OOO OO O O OOO O O O O OO OO O O O O O O OO O O O O O O O OOOO O O O O OO OO O O O O O O OO OOOOO O O OO O O O O O O O O O O OO O O OO OO O O OOO OOO OOO OOO OO O O OOO O OO O O OOOO OOO OOOOO OOO O O O O O O O O O O O O OOO OO O OO O OO O O O O O O OOO OO OOOO OOO O OOO 06-Missions+Quests ---Non-Linear, The Way To Go--- Misssions and quests are little activities you can do outside of fighting. Missions and Quests are both very different and both very alike. One reason they are different is because Missions advance the story you are leading in Vana'diel, whereas Quests are just something you can do if you want that wont affect the world. Quests are very good to do though. Quests can give you better stuff, new classes, gil, experience, or magic. You do not have to do quests or misssions though if you choose not to. You will just not get as much out of the game if that is what you decide to do. Quests and missions are usually worth the time to finish them. In the case of quests, you can decide to do one. It is put on your quest log. You do not have to do quests in a certain amount of time, unless the "quest giver says so. ---I'M Popular!--- By doing lost of quests you can accumulate Fame. Fame lowers the price of things in stores. The more quests you do, the lower things will cost. Obviously this does not lower the price of the things in the bazzar, otherwise someone could put something for the price of 1600 and you could get it off of them for maybe 1200. Then they would not be happy...I think. A nice benefit. Think of it in this setting: Lets say you want to get a new sword costing 1100. You have 0 gil right now. You do a quest and get fame and 1000 gil. But now the sword has gone down to 1000 gil instead of the previous price of 1100. Now you can get it. ******************************************************************************* MISSION LIST MISSION LIST NOTE: COMING SOON!!! ******************************************************************************* ******************************************************************************* QUEST LIST QUEST LIST NOTE: COMING SOON!!! ******************************************************************************* ******************************************************************************* RSE QUESTS RSE QUESTS ******************************************************************************* ******************************************************************************* AF QUESTS AF QUESTS ******************************************************************************* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OOOO OOO O OO OOO OOO OOOO OOO O O O O O O O O O O O O O O OOOO O O OOOO OO OO OOO OO O O O O O O O O O O O OO O OOO OOOO O O OOO OOO OOOO OOO 07-Classes ---Many Jobs--- The classes in FFXI:O are very unique to any MMORPG out there. While you do choose one class to start out as, you have the ability to change you class at your moghouse. No matter what race you are, you can pick any class. ALL classes have a special purpose and there is no overpowering classes. Each Class has its own level. This means that if you were leveling in White Mage, then you would not be getting any better at being a Black Mage. NOTE: Classes are referred to as Jobs in the world of FFXI. Basic Classes - Basic Classes are the Jobs you start out from the beginning with. ******************************************************************************* Warrior - A basic fighter in every way. Most people like if for its ability to taunt the enemy. Monk - With its high HP it makes a pretty good class. Weak armor is its disadvantage. Black Mage - Good at high damaging spells, but has weak armor and low HP. FIRE!!! HA HA HA!!! - Crazy Black Mage White Mage - The main healer of the game. Heal everyone who needs healing is the White Mage way. Red Mage - The most average class, a jack of all trades. Can do a bit of Black Magic, a bit of White, and a bit of sword attacks too. Thief - The fastest class in the game with the ability to steal. Not recommended in real life. ******************************************************************************* Advanced Classes - Classes that require you to do a quest when one of your jobs is level 30 or higher. They are not any better than a basic class, but they will help, and I mean it. They have different specialties then the basics making them useful. In most cases though, they are not good as a sub-job. ******************************************************************************* Paladin - With a hight defense (but low str) and its small amount of white magic, what more can I say... Dark Knight - An exact opposite of the Paladin. High attack low defense and some black magic. Bard - A good support (not sub-job) class that uses NO MP. NOTE: Although a Bard by definition is only supposed to be male, bards can be female. Summoner - A mage that has the ability to Summon gods to aid them in battle. Beast Master - An average fighter that can tame beasts to attack the opponent for a short while. Ranger - A class that uses long range attacks as its specialty. Need lots of gil for arrows, or need to be good at making arrows. Samurai - A warrior that can fend off demons and gain TP quickly. Ninja - They can throw weapons and duel weild making them a great STR booster. Dragoon - A warrior of the Dragons. Can have a Wyvern following him and can jump into the heavens. Also known as Dragon Knights. ******************************************************************************* ******************************************************************************* ADVANCED JOB QUESTS ADVANCED JOB QUESTS ---PALADIN--- The quest for Paladin is fairly easy. It is given by the NPC Balasiel in south San'Doria. He is residing on the bridge. The first thing to give to him is a root. This foot can be obtained from most undead enemies. Next you have to go to the ordellas cave in La Thine. Go to location (G-7) and there will be a small pool of water. Touch the ???, then touch another ??? which is located not to far from the pool. The spot to touch the ??? is about 15 - 25 steps (depending on your race) from the pool. You will receive a item if done correctly. Lastly talk to Balasiel (the guy you talked to to obtain the quest), then talk to the guards on 2nd floor of the guard post east and west Cahaurme(J-9) & Baurise(H-9). Then go to Davoi (E10) and examine the disussed well and get an item. Go to Balasiel (again) and you an get a Lv 28 Kite Shield, and you can change your job to a lv 1 Paladin. ---DARK KNIGHT--- The quest to be a Dark Knight is an easy one. You can do it as a lv 1 warrior if you wanted(as long as you have lv 30 in another job). However, you must be a warrior to do the quest. That does not mean you have to be a lv 30 warrior, it just mean you have to complete the quest having warrior as your main job. Talk to Gumbah (Bastok Mines J-7)get the quest. Then go to the 3rd floor of Palbrough Mines (G-8). Get on the ship back to town and after the ride in the Zerhaun mines you'll recieve a 2 handed sword called the Chaos Bringer(?). Equip the sword and kill 100 of any type of enemies without leaving the area. After the 100 or more kills goto the person named Beadeaux located at the Southeast exit of the Pashhow Marshland and you get Dark knight. Now start working on your lv 1 Dark Knight. Dark Knight is, in my opinion, the coolest job ever. ---BEAST MASTER--- Talk to Dietmund in Lower Jueno (G-11). He will come out as soon as you open the door. Wait until it is nighttime (20:00-04:00). Go to a edge of the cliff in Qufim (F-8). Follow the path down the cliff to the edge. At the bottom, click on Night Flowers which will be glowing white like they do at night time. Go back to Dietmund, then talk to the chocobo house owner (Brutus) at Upper Jeuno to obtain the Beast Master job. ---RANGER--- Talk to Perih Vashai in the Windurst Woods (K-7). Go to (L-10) of Zoromugh Hills. Wait until the Old Sabertooth dies naturally and click on the Tiger Bones. Take the item you get from the bones to Perih Vashai and he will give you the Ranger job. ---BARD--- Talk to Mertaire, Bki Tbujhja, Ruslan and Tuh Almobankha in Lower Jueno. Then go to to Mhaura and buy a paper from Pikini-Mikini at a Warehouse (G-9). The paper will cost you 500 gil. Get out of Mhaura to Buburimu and head to location (G-9). You can get there through a cave from the main beach. You will find a Song Rune. Click on song rune and trade the paper to the Runes. Then go back to Mertaitre in lower jueno. Then go to Valkurm Dunes and at the northwest point you will see a secret cave, pass through and you will end up at a beach. Find another Song Rune there. Click on the Song Rune. After the cut scene you'll recieve some gil and obtain the singing Bard job. I dont want to see another song rune again. ---SAMURAI--- Speak with Jaucribaix in Norg. He wants a branch from a tree in a sacred place and iron filings from a bomb. Talk to Ranemaud to receive a sacred tree sapling. Now, talk to Aeka to receive old iron from the east. The next two parts can be done in any order. Trade the old iron to the ??? point at the far west of Konschtat Highlands (D8). A bomb enemy, Forger, will appear. Kill it and you will receive the iron fillings. Even if you fight this bomb with a party, it will only drop 1 item, and you can only trade iron to the ??? every 3 minutes. Use an axe at the ??? point on the huge tree at the west side of The Sanctuary of Zi'Tah. A Walking Tree enemy, Guardian Treant, will appear. Kill it and examine the ??? again to receive the branch. Return to Jaucribaix with these items. After you give him them, he will tell you to come back in three days (3 hours). Come back and you will receive the Samurai job class and an Unsigned Sword. You can now change to Samurai in your Mog House. ---DRAGOON--- First, go to "Cargo Room A" (I-10) in Port Sandoria. Then speak to Arminibit and Ceraulian. Enter the Chateau d'Oraguille then down the path at (I-8) to Bostaunieux Oubliette. Enter the first path that's to the right to meet Novalmauge. Go to the Cathedral in Northern San Doria(L-7) and speak with Morjean to recieve the quest from Oiheaurese. After receiving the quest, go to the Auction house and buy some Pickaxe for excavating purpose. Now head to the Maze of Shakrami to excavate at the "Excavation Point" (G-7),(I-6), etc., not "Fossil Rock", for a "Dragon Egg". Go back to Cathedral and speak with Morjean. You should then accept the quest given by Yachemidot. Go to the Meriphataud Mountains. To the east at (K-8) will be the end of the Drogaroga's Spine. There will be a "???" there. Trade the egg to the "???" and an event will occur. Go back to Sandoria and enter Chateau d'Oraguille. Then enter into Royal Knights' Quarters(H-9) and speak to Rahal and receive a key item. After receiving the key item, go to Ghelsba Outpost. Locate the "Hide Door"(G-10) in the Ghelsba Outpost and defeat the Dragon. The daron is behind the dorr, and only one party can fight it at a time. Bring a good party(6 people)of lv 45s to take it down. ---NINJA--- To start off, you need to talk to Kaede in a house located in Port Bastok (I-5). Then head into the warehouse in Port Bastok (F-5) and speak to Kagetora. Go back to the house where Kaede is (I-5), and goto the room to the left. In there you have to speak to Ensetsu. Now go to Bastok Mines. Then go to Zeruhn Mines, and then to Korroloca Tunnel to (A-9) and you'll be transferred over to (N-8) on the same map. Now head over to (G-8) then you'll be transferred over to (I-11) of the same map. Now head over to (K-8) and there will be a ???. Get ready and click on it to fight 3 Korroloca Leech (Leech type NM), You may want to clear the area of Thread Leech's since they will start attacking you if they see you are fighting the Korroloca Leechs. After the fight click on the ??? to recieve a key item. Now head back to Ensetsu in Port Bastok (I-5) and head to the new area Norg and speak to Ryoma to complete the quest. ---SUMMONER--- To get the summoner advanced job, you first have to go to Windurst Walls (G3). When you get there, talk to the taru Ajido-Marujido. After that, go kill any kind of leech creature that you want. You have to get the Ruby from it, but you will only get it as a drop if your level is above 30. You have a small chance of getting it quickly (1% drop rate). Now goto the House of the Hero in Windurst Walls. Investigate the door with the stone in your item list. After that, experience the 7 different weather conditions. You only have to have the weather effect on your map. You have to experience areas that are Pleasant, have Fire, Ice, Earth, Water, Wind, and Lightning, but not all at once. After you have experienced those elements, head to La Theine Plateau. There is a stone circle there. Target ??? and trade the stone into it. You will now obtain the Summoner job and your first summon which should be obvious after the quest. ******************************************************************************* ---The Specifics--- These are everything you will ever need to know about a job. Including starting stats, max stats, a short summary, abilities, qualities, and how useful they are in a party. Remember that all jobs are balenced and that there is not a best out of all of these. Note that this is the order you would see the jobs if you were switching jobs. * = Abilities that do not carry over when this job is a sub-job R: = Recharge Time - How long it takes before you can use the ability again D: = Duration Time - How long the ability effects last after you use it Instant = Attcak is exectuted right away NOTE: Time is in real time. 2hrs real time = 2 days game time ******************************************************************************* WARRIOR WARRIOR ---Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 31 HP 36 HP 33 HP 31 HP 27 MP 0 MP 0 MP 0 MP 0 MP 0 STR 8 STR 9 STR 9 STR 8 STR 7 DEX 7 DEX 7 DEX 7 DEX 9 DEX 7 VIT 6 VIT 8 VIT 7 VIT 6 VIT 6 AGI 7 AGI 7 AGI 6 AGI 8 AGI 8 INT 5 INT 5 INT 4 INT 5 INT 7 MND 5 MND 5 MND 6 MND 5 MND 5 CHR 6 CHR 5 CHR 6 CHR 5 CHR 6 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 1157 HP 1409 HP 1268 HP 1157 HP 946 MP 0 MP 0 MP 0 MP 0 MP 0 STR 66 STR 70 STR 74 STR 62 STR 58 DEX 58 DEX 58 DEX 54 DEX 70 DEX 58 VIT 54 VIT 66 VIT 58 VIT 50 VIT 50 AGI 58 AGI 54 AGI 50 AGI 66 AGI 62 INT 46 INT 42 INT 38 INT 46 INT 58 MND 46 MND 46 MND 54 MND 42 MND 42 CHR 50 CHR 42 CHR 50 CHR 42 CHR 50 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Mighty Strike 1 All physical attack will be a critical hit in a given time. R:2hrs D:45sec Taunt 5 Let the monsters concentrate in attacking you. R:30sec D:End of Battle Berserk 15 Attack up, defense down. R:5min D:3min Defender 25 Defense up, attack down. R:3min D:3min War Cry 35 Increase attacking power to all members in a certain area. R:5min D:3min Aggressor 45 Increase Melee Accuracy but Lower Evasion. R:5min D: 3min _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Physical Defense UP 10 Resist Virus 15 Double Attack 25 Physical Attack UP 30 Resist Virus 35 ---Summary--- Warriors are your average fighters. They are the job that is made for combat. Warrior is a very good starting job. It has good STR and VIT, and can equip a lot of things. The ability to taunt is very useful later on as a paladin. Beserk and aggressor are both good abilities to use if you sub it when being a Dark Knight. ******************************************************************************* ******************************************************************************* MONK MONK ---Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 33 HP 38 HP 35 HP 33 HP 29 MP 0 MP 0 MP 0 MP 0 MP 0 STR 7 STR 8 STR 8 STR 7 STR 6 DEX 7 DEX 7 DEX 7 DEX 9 DEX 7 VIT 8 VIT 10 VIT 9 VIT 8 VIT 8 AGI 5 AGI 5 AGI 4 AGI 6 AGI 6 INT 5 INT 5 INT 4 INT 5 INT 7 MND 6 MND 6 MND 7 MND 6 MND 6 CHR 6 CHR 5 CHR 6 CHR 5 CHR 6 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 1288 HP 1540 HP 1399 HP 1288 HP 1077 MP 0 MP 0 MP 0 MP 0 MP 0 STR 58 STR 62 STR 66 STR 54 STR 50 DEX 62 DEX 62 DEX 58 DEX 74 DEX 62 VIT 66 VIT 78 VIT 70 VIT 62 VIT 62 AGI 46 AGI 42 AGI 38 AGI 54 AGI 50 INT 42 INT 38 INT 34 INT 42 INT 54 MND 54 MND 54 MND 62 MND 50 MND 50 CHR 50 CHR 42 CHR 50 CHR 42 CHR 50 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Hundred Punches 1 Increase attack, decrease attack delay in a given time. R:2hrs D:1min Accumulate 5 Increases power in the next attack. R:15sec D:3min Dodge 15 Increase evading percentage. R:5min D:2min Concentrate 25 Increase hit ratio. R:5min D:2min Chakra 35 Heal some HP. R:15min D:Instant Energy Projectile 41 Throw an energy ball at the target R:3min D:Instant Establish 45 Increase chance of countering but decrease defense. R:5min D:5min _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Martial Arts 1 Counter 10 HP Boost 15 Martial Arts 25 HP Boost 35 Martial Arts 45 HP Boost 55 Martial Arts 60 ---Summary--- Monks use their own power as a weapon. By mastering your physical power and finding the center of their being. Monks are a good class for surviving a long time in battle. They have high HP. However, they cannot equip heavy armor, only robes and the such. Claws should be their main weapon. ******************************************************************************* ******************************************************************************* BLACK MAGE BLACK MAGE ---Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 25 HP 30 HP 27 HP 25 HP 21 MP 24 MP 18 MP 22 MP 24 MP 30 STR 5 STR 6 STR 6 STR 5 STR 4 DEX 7 DEX 7 DEX 7 DEX 9 DEX 7 VIT 5 VIT 7 VIT 6 VIT 5 VIT 5 AGI 7 AGI 7 AGI 6 AGI 8 AGI 8 INT 8 INT 8 INT 7 INT 8 INT 10 MND 6 MND 6 MND 7 MND 6 MND 6 CHR 6 CHR 5 CHR 6 CHR 5 CHR 6 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 835 HP 1087 HP 946 HP 835 HP 624 MP 576 MP 397 MP 505 MP 576 MP 789 STR 46 STR 50 STR 54 STR 42 STR 38 DEX 58 DEX 58 DEX 54 DEX 70 DEX 58 VIT 46 VIT 58 VIT 50 VIT 42 VIT 42 AGI 58 AGI 54 AGI 50 AGI 66 AGI 62 INT 66 INT 62 INT 58 INT 66 INT 78 MND 50 MND 50 MND 58 MND 46 MND 46 CHR 54 CHR 46 CHR 54 CHR 46 CHR 54 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Magic Pool 1 No MP loss on using magic for a short period of time. R:2hrs D:30sec Sign of Spirit 15 Damage of the magic increases. R:10min D:End of Battle _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Magic Attack UP 10 Clear Mind 15 Conserve MP 20 Magic Attack UP 30 Magic Attack UP 50 ---Summary--- The Black Mage is a very good class. It is the class with no magical equil. It is needed in most parties later on. Its attacks are more powerful than any physical fighting class. It will however needed to be gaurded at all costs. This is your basic casting class. Low heath/defense, but high magical power. Remember, if you are this class, your are what decides the outcome of the battle. ******************************************************************************* ******************************************************************************* WHITE MAGE WHITE MAGE ---Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 27 HP 32 HP 29 HP 27 HP 23 MP 22 MP 16 MP 20 MP 22 MP 28 STR 6 STR 7 STR 7 STR 6 STR 5 DEX 5 DEX 5 DEX 5 DEX 7 DEX 5 VIT 6 VIT 8 VIT 7 VIT 6 VIT 6 AGI 6 AGI 6 AGI 5 AGI 7 AGI 7 INT 6 INT 6 INT 5 INT 6 INT 8 MND 8 MND 8 MND 9 MND 8 MND 8 CHR 7 CHR 6 CHR 7 CHR 6 CHR 7 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 906 HP 1158 HP 1017 HP 906 HP 695 MP 505 MP 326 MP 434 MP 505 MP 718 STR 54 STR 58 STR 62 STR 50 STR 46 DEX 46 DEX 46 DEX 42 DEX 58 DEX 46 VIT 54 VIT 66 VIT 58 VIT 50 VIT 50 AGI 50 AGI 46 AGI 42 AGI 58 AGI 54 INT 50 INT 46 INT 42 INT 50 INT 62 MND 66 MND 66 MND 74 MND 62 MND 62 CHR 58 CHR 50 CHR 58 CHR 50 CHR 58 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Benediction 1 Heals high amount of HP of all members in a certain area.R:2hrs D:Instant Sign of Goddess 15 Recovery magic power increases. R:10min D:End of Battle _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Magic Defense UP 10 Clear Mind 20 Auto Regen 25 Magic Defense UP 30 Magic Defense UP 50 ---Summary--- One of, if not the most important asset to a party. They can heal and protect your party. A white mage can get anyone out of harms way. According to the White Mage Handbook vol. 3 you should help anyone that is on your side. You are what will help save everyone. You are the ultimate entity in everyones survival. Lead your party to victory. ******************************************************************************* ******************************************************************************* RED MAGE RED MAGE ---Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 28 HP 32 HP 30 HP 28 HP 24 MP 20 MP 14 MP 18 MP 20 MP 26 STR 6 STR 7 STR 7 STR 6 STR 5 DEX 6 DEX 6 DEX 6 DEX 8 DEX 6 VIT 6 VIT 8 VIT 7 VIT 6 VIT 6 AGI 6 AGI 6 AGI 5 AGI 7 AGI 7 INT 7 INT 7 INT 6 INT 7 INT 9 MND 7 MND 7 MND 8 MND 7 MND 7 CHR 6 CHR 5 CHR 6 CHR 5 CHR 6 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 976 HP 1228 HP 1087 HP 976 HP 765 MP 434 MP 255 MP 363 MP 434 MP 647 STR 54 STR 58 STR 62 STR 50 STR 46 DEX 54 DEX 54 DEX 50 DEX 66 DEX 54 VIT 50 VIT 62 VIT 54 VIT 46 VIT 46 AGI 50 AGI 46 AGI 42 AGI 58 AGI 54 INT 58 INT 54 INT 50 INT 58 INT 70 MND 58 MND 58 MND 66 MND 54 MND 54 CHR 54 CHR 46 CHR 54 CHR 46 CHR 54 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Continual Magic 1 Shortens Magic casting time. R:2hrs D:30sec Convert 40 Exchanges HP and MP instantly. R:5min D:End of Battle _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Resist Petrify 5 Fast Cast 15 Magic Attack UP 20 Magic Defense UP 25 Resist Petrify 30 Magic Attack UP 40 Magic Defense UP 45 Resist Petrify 50 Magic Attack UP 60 ---Summary--- Red Mages are a jack of all trades. They can use a bit of black magic, a bit of white, some of its own magic, and holds his or her own with a sword. While it may not be the best mage, it can be a powerful one. It will be able to cast faster than a normal mage, but its magic will be slightly hindered. It can use its own magic that will enchant weapons. This will allow you to always be attacking a creature with the opposing elements. A hume red mage is the most balenced class in FFXI. What a red mage mainly does is fill in a spot that needs to be filled for the party. ******************************************************************************* ******************************************************************************* THIEF THIEF ---Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 28 HP 33 HP 30 HP 28 HP 24 MP 0 MP 0 MP 0 MP 0 MP 0 STR 6 STR 7 STR 7 STR 6 STR 5 DEX 8 DEX 8 DEX 8 DEX 10 DEX 8 VIT 6 VIT 8 VIT 7 VIT 6 VIT 6 AGI 7 AGI 7 AGI 6 AGI 8 AGI 8 INT 7 INT 7 INT 6 INT 7 INT 9 MND 5 MND 5 MND 6 MND 5 MND 5 CHR 5 CHR 4 CHR 5 CHR 4 CHR 5 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 976 HP 1228 HP 1087 HP 976 HP 765 MP 0 MP 0 MP 0 MP 0 MP 0 STR 54 STR 58 STR 62 STR 50 STR 46 DEX 62 DEX 66 DEX 62 DEX 78 DEX 66 VIT 58 VIT 66 VIT 58 VIT 50 VIT 50 AGI 57 AGI 58 AGI 54 AGI 70 AGI 66 INT 58 INT 54 INT 50 INT 58 INT 70 MND 42 MND 42 MND 50 MND 38 MND 38 CHR 42 CHR 34 CHR 42 CHR 34 CHR 42 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Perfect Dodge 1 Evade from all attacks for a certain time. R:2hrs D:30sec Steal 5 Steal item from target. R:5min D:Instant Sneak Attack 15 Major damage to an enemy who's not targeting you. R:1min D:Instant Flee 25 Increase speed for a certain time. R:5min D:30sec Trick Attack 30 Like surprise attack, only just extreme damage not critical. R:1min D:Instant Mug 35 Steal money from target. R:5min D:Instant Hide 45 The enemy looses track of you. R:5min D:30sec-10min(Random) _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Gil Steal 5 Physical Evasion Power UP 10 Treasure Hunter 15 Resist Gravity 20 Physical Evasion Power UP 30 Resist Gravity 40 Treasure Hunter 45 Physical Evasion Power UP 50 Triple Attack 55 ---Summary--- Thieves are a really good job. While they start off being one of the worst classes, they become really good. They can hit for the most damage. While not recommended in real life, the staling ability leaves thiefs with a lot of money in the end. Also they get a speed enhancing move. How good is that! ******************************************************************************* ******************************************************************************* PALADIN PALADIN --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 30 HP 35 HP 32 HP 30 HP 26 MP 16 MP 10 MP 14 MP 16 MP 22 STR 7 STR 8 STR 8 STR 7 STR 6 DEX 6 DEX 6 DEX 6 DEX 8 DEX 6 VIT 8 VIT 10 VIT 9 VIT 8 VIT 8 AGI 5 AGI 5 AGI 4 AGI 6 AGI 6 INT 5 INT 5 INT 4 INT 5 INT 7 MND 7 MND 7 MND 8 MND 7 MND 7 CHR 7 CHR 6 CHR 7 CHR 6 CHR 7 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 1087 HP 1339 HP 1198 HP 1087 HP 876 MP 292 MP 113 MP 221 MP 292 MP 505 STR 62 STR 66 STR 70 STR 58 STR 54 DEX 50 DEX 50 DEX 46 DEX 62 DEX 50 VIT 66 VIT 78 VIT 70 VIT 62 VIT 62 AGI 42 AGI 38 AGI 34 AGI 50 AGI 46 INT 42 INT 38 INT 34 INT 42 INT 54 MND 58 MND 58 MND 66 MND 54 MND 54 CHR 58 CHR 50 CHR 58 CHR 50 CHR 58 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Invincible 1 Become invincible from physical damage. R:2hrs D:30sec Holy Circle 5 Increases partyies defense against the undead. R:5min D:3min Shield Bash 15 Can hit enemy hard with shield. R:5min D:Instant Sentinel 30 Increase your Defense. R:5min D:30sec Protect 35 Take damage from one attack for another character. R:5min D:Instant _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Undead Killer 5 Physical Defense UP 10 Resist Sleep 20 Physical Defense UP 30 Resist Sleep 40 Physical Defense UP 50 ---Summary--- Paladin's are the defender of holy, the warriors of light, and the protectors of all that is good. Actually, a Paladin is a really good job. What they specialize in is high defense and white magic to some degree. They are not attackers by any means. Infact, Paladins' should provoke the enemy all the time. Their invincible skill is especially good for this. It will make the enemy never stop attacking you. All you will need to do is heal and defend as a Paladin. Believe me. With this strategy, you will always get accepted into Parties. The Warrior's "Defender" Job Ability may come in handy. ******************************************************************************* ******************************************************************************* DARK KNIGHT DARK KNIGHT --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 30 HP 35 HP 32 HP 30 HP 26 MP 16 MP 10 MP 14 MP 16 MP 22 STR 8 STR 9 STR 9 STR 8 STR 7 DEX 7 DEX 7 DEX 7 DEX 9 DEX 7 VIT 7 VIT 9 VIT 8 VIT 7 VIT 7 AGI 6 AGI 6 AGI 5 AGI 7 AGI 7 INT 7 INT 7 INT 6 INT 7 INT 9 MND 5 MND 5 MND 6 MND 5 MND 5 CHR 5 CHR 4 CHR 5 CHR 4 CHR 5 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 1087 HP 1339 HP 1198 HP 1087 HP 876 MP 292 MP 113 MP 221 MP 292 MP 505 STR 66 STR 70 STR 74 STR 62 STR 58 DEX 58 DEX 58 DEX 54 DEX 70 DEX 58 VIT 58 VIT 70 VIT 62 VIT 54 VIT 54 AGI 54 AGI 50 AGI 46 AGI 62 AGI 58 INT 58 INT 54 INT 50 INT 58 INT 70 MND 42 MND 42 MND 50 MND 38 MND 38 CHR 42 CHR 34 CHR 42 CHR 34 CHR 42 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Blood Weapon 1 Drain HP using Physical Attacks. R:2hrs D:30sec Arcane Circle 5 Protects party from Magical Enemies. R:5min D:3min Last Resort 15 Increase Attack but Defense is lowered. R:5min D:30sec Weapon Bash 20 Can hit enemy hard with weapon. R:5min D:Instant Darkness 30 HP is consumed and attack increased. R:6min D:1min _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Physical Attack UP 10 Resist Paralysis 20 Arcana Killer 25 Physical Attack UP 30 Resist Paralysis 40 Physical Attack UP 50 ---Summary--- Everything that a Paladin is not. Infact, Dark Knights are the exact opposite of Paladins. Instead of defending and taking all the damage, Dark Knights should always attack doing high damage. They have some black magic to aid them too. Their defense is way too low to be attacked a lot, though. A Dark Knight's main responsibility is to keep attacking the opponent doing the most damage possible. A Dark Knight will really shine (in a Demonic sort of way) at Lv60 when it can get the weapon skill "Guillotine". This is a super-powerful scythe weapon skill. ******************************************************************************* ******************************************************************************* BARD BARD --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 28 HP 33 HP 30 HP 28 HP 24 MP 0 MP 0 MP 0 MP 0 MP 0 STR 6 STR 7 STR 7 STR 6 STR 5 DEX 6 DEX 6 DEX 6 DEX 8 DEX 6 VIT 6 VIT 8 VIT 7 VIT 6 VIT 6 AGI 5 AGI 5 AGI 4 AGI 6 AGI 6 INT 6 INT 6 INT 5 INT 6 INT 8 MND 6 MND 6 MND 7 MND 6 MND 6 CHR 7 CHR 6 CHR 7 CHR 6 CHR 7 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 976 HP 1228 HP 1087 HP 976 HP 765 MP 0 MP 0 MP 0 MP 0 MP 0 STR 54 STR 58 STR 62 STR 50 STR 46 DEX 54 DEX 54 DEX 50 DEX 66 DEX 54 VIT 54 VIT 66 VIT 58 VIT 50 VIT 50 AGI 46 AGI 42 AGI 38 AGI 54 AGI 50 INT 54 INT 50 INT 46 INT 54 INT 66 MND 54 MND 54 MND 62 MND 50 MND 50 CHR 62 CHR 54 CHR 62 CHR 54 CHR 62 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Soul Voice 1 The effects of songs become greater. R:2hrs D:1min _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Resist Silence 5 Resist Silence 25 Resist Silence 45 ---Summary--- Bards are the main supporters of a party. They sing songs(magic section)that do many different effects. Most of their songs help the whole party. They can heal, do damage, and buff(boost stats)the whole party. Bards are second to White Mages as the most important members in a party. You wont have much trouble finding a party if you are a Bard. Oh, the coolest part about being a bard is that you can hear the songs you sing. Do-dou-de-dou-dou-de-dou-di-dou. Dou-de-dou-de-do-dou-de-doude-doude-do. ******************************************************************************* ******************************************************************************* BEASTMASTER BEASTMASTER --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 30 HP 35 HP 32 HP 30 HP 26 MP 0 MP 0 MP 0 MP 0 MP 0 STR 6 STR 7 STR 7 STR 6 STR 5 DEX 7 DEX 7 DEX 7 DEX 9 DEX 7 VIT 6 VIT 8 VIT 7 VIT 6 VIT 6 AGI 5 AGI 5 AGI 4 AGI 6 AGI 6 INT 6 INT 6 INT 5 INT 6 INT 8 MND 6 MND 6 MND 7 MND 6 MND 6 CHR 8 CHR 7 CHR 8 CHR 7 CHR 8 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 1087 HP 1339 HP 1198 HP 1087 HP 876 MP 0 MP 0 MP 0 MP 0 MP 0 STR 54 STR 58 STR 62 STR 50 STR 46 DEX 58 DEX 58 DEX 54 DEX 70 DEX 58 VIT 54 VIT 66 VIT 58 VIT 50 VIT 50 AGI 46 AGI 42 AGI 38 AGI 54 AGI 50 INT 50 INT 46 INT 42 INT 50 INT 62 MND 50 MND 50 MND 58 MND 46 MND 46 CHR 66 CHR 58 CHR 66 CHR 58 CHR 66 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Demon 1 Makes tamed pet stronger and charm lasts longer. R:2hrs D:30min Tame 1 Tame a wild animal to be your pet. R:5min D:5min Go Attack 1 Can order a pet to attack a target. R:10sec D:Instant Pet Scan 10 Can detect if a monster is able to be tamed. R:30sec D:Instant Cease Attack 10 Can order to pet to stop attacking so you can choose another target. R:10sec D:Instant Heal 12 Pet's HP is recovered, but a specific item is required. R:3min D:Instant Wait 15 Order your pet to stand by on the spot. R:10sec D:Instant Special Attack 25 If the Pet has a special attack, it can be used. R:2min D:Instant Calm 30 Calm a monster so that taming it becomes easier. R:10min D:Instant Return 35 The taming of your pet's Tame is canceled. R:10sec D:Instant _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Insect Killer 10 Resist Charm 15 Bird Killer 20 Amorph Killer 30 Resist Charm 35 Lizard Killer 40 Aquan Killer 50 Plant Killer 60 ---Summary--- Beastmasters are the masters of soloing. Infact, they are a solo-er's dream. With a baestmaster, what you will be doing is capturing monsters and battling with them. Sounds like Poke'mon right. Wrong! After a while your tamed creature will leave and start attacking you. And you cant hold multiple of them either. However, as a beastmaster, you will never have to look for a party(unless you are going on a mission). But, mind you, this is easily the worst sub-job. ******************************************************************************* ******************************************************************************* RANGER RANGER --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 27 HP 32 HP 29 HP 27 HP 23 MP 0 MP 0 MP 0 MP 0 MP 0 STR 6 STR 7 STR 7 STR 6 STR 5 DEX 6 DEX 6 DEX 6 DEX 8 DEX 6 VIT 6 VIT 8 VIT 7 VIT 6 VIT 6 AGI 8 AGI 8 AGI 7 AGI 9 AGI 9 INT 6 INT 6 INT 5 INT 6 INT 8 MND 6 MND 6 MND 7 MND 6 MND 6 CHR 6 CHR 5 CHR 6 CHR 5 CHR 6 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 906 HP 1158 HP 1017 HP 906 HP 695 MP 0 MP 0 MP 0 MP 0 MP 0 STR 50 STR 54 STR 58 STR 46 STR 42 DEX 54 DEX 54 DEX 50 DEX 66 DEX 54 VIT 54 VIT 66 VIT 58 VIT 50 VIT 50 AGI 66 AGI 62 AGI 58 AGI 74 AGI 70 INT 50 INT 46 INT 42 INT 50 INT 62 MND 54 MND 54 MND 62 MND 50 MND 50 CHR 50 CHR 42 CHR 50 CHR 42 CHR 50 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Eagle Eye 1 Triples current bow/arrow damage. R:2hrs D:Instant Sharpshooter 1 Increases arrow accuracy. R:5min D:1min Scan 5 See monsters on the map in a certain radius. R:5min D:1min Scavenger 10 Find items on the ground. R:5min D:Instant Camouflage 20 Become transparent so that an enemy will lose track of you. R:5min D:Random Continuous Shot 30 Fire shots one after another until one misses the target. R:5min D:Instant Shadow Sewing 40 Bind a target in place. R:5min D:Random _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Precaution 5 Accuracy Rise 10 Rapid Shot 15 Resist Poison 20 Accuracy Rise 30 Resist Poison 40 Accuracy Rise 50 ---Summary--- Let me start of by saying this -- Rangers are an expansive job. They are easily the most costing job. However, they are also the most melee damage-doing job. They are the archer for FFXI. all their arrows/bullets cost a lot of money. You should be expecting 8 gil for each arrow at the beginning, and 500 gil for each bullet. While they are great, you better have a large amount of gil for this job. You should probably have skills in the theif for gil purposes, and carpenter skills for arrow-making purposes, if you want to be a ranger. None-the-less, they are awesome. ******************************************************************************* ******************************************************************************* SAMURAI SAMURAI --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 31 HP 36 HP 33 HP 28 HP 27 MP 0 MP 0 MP 0 MP 0 MP 0 STR 7 STR 8 STR 8 STR 7 STR 6 DEX 7 DEX 7 DEX 7 DEX 9 DEX 7 VIT 7 VIT 9 VIT 8 VIT 7 VIT 7 AGI 6 AGI 6 AGI 5 AGI 7 AGI 7 INT 6 INT 6 INT 5 INT 6 INT 8 MND 6 MND 6 MND 7 MND 6 MND 6 CHR 6 CHR 5 CHR 6 CHR 5 CHR 6 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 1157 HP 1409 HP 1268 HP 1157 HP 946 MP 0 MP 0 MP 0 MP 0 MP 0 STR 58 STR 62 STR 66 STR 54 STR 50 DEX 58 DEX 58 DEX 54 DEX 70 DEX 58 VIT 58 VIT 70 VIT 62 VIT 54 VIT 54 AGI 50 AGI 46 AGI 42 AGI 58 AGI 54 INT 54 INT 50 INT 46 INT 54 INT 66 MND 54 MND 54 MND 62 MND 50 MND 50 CHR 54 CHR 46 CHR 54 CHR 46 CHR 54 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Wise Reflection 1 Weapon Skill's TP costs goes to 100. R:2hrs D:30sec Demon Circle 5 PT members in range will have extra protection against Demons. R:5min D:3min Heart Eye 15 Next attack will be dodged. R:1min D:Instant Silent 30 Charges TP gauge. Concentration R:1min D:Instant _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Resist Blind 5 Store TP 10 Demon Killer 40 ---Summary--- Defenders of the 1700's in Japan, the Samurais' would defend what was right. Now, in the 21st century, they fight demons and kill things with weapon skills. A Samurai is best with his weapon skills. What a Samurai is good at is using Weapon Skills fast and easy. You will be able to gain it faster, and store it. Its stats are okay though. ******************************************************************************* ******************************************************************************* DRAGOON DRAGOON --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 30 HP 35 HP 32 HP 30 HP 26 MP 0 MP 0 MP 0 MP 0 MP 0 STR 7 STR 8 STR 8 STR 7 STR 6 DEX 6 DEX 6 DEX 6 DEX 8 DEX 6 VIT 7 VIT 9 VIT 8 VIT 7 VIT 7 AGI 6 AGI 6 AGI 5 AGI 7 AGI 7 INT 5 INT 5 INT 4 INT 5 INT 7 MND 6 MND 6 MND 7 MND 6 MND 6 CHR 7 CHR 6 CHR 7 CHR 6 CHR 7 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 1087 HP 1339 HP 1198 HP 1087 HP 876 MP 0 MP 0 MP 0 MP 0 MP 0 STR 62 STR 66 STR 70 STR 58 STR 54 DEX 54 DEX 54 DEX 50 DEX 66 DEX 54 VIT 58 VIT 70 VIT 62 VIT 54 VIT 54 AGI 54 AGI 50 AGI 46 AGI 62 AGI 58 INT 46 INT 42 INT 38 INT 46 INT 58 MND 50 MND 50 MND 58 MND 46 MND 46 CHR 58 CHR 50 CHR 58 CHR 50 CHR 58 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ *Dragon Summon 1 Call upon Wyvern for a period of time. R:2hrs D:Until it dies Enchant Circle 5 Party will have extra protection against Dragons. R:5min D:3min Jump 10 Regular Jump attack. R:1.5min D:Instant High Jump 35 Higher Jump attack. R:None D:Instant Super Jump 50 During the Jump attack, the player is in invincible mode. R:None D:Instant _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Attack Up 10 Dragon Killer 25 Hit rate Up 30 ---Summary--- What make the Dragoon the coolest job is it's Wyvern. It's Wyvern can fight, heal, or use certain Wyvern breaths depending on what general type of job your sub-job is. It could use a healing breath if you are a Dragoon/White Mage, or Infact, the whole reason to use a Dragoon is for its Wyvern. As you lv up it gets stronger. It even has its own name. However, you cannot have two wyverns out at the same time. Oh, well. Dragoons are plentiful though. ******************************************************************************* ******************************************************************************* NINJA NINJA --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 28 HP 33 HP 30 HP 28 HP 24 MP 0 MP 0 MP 0 MP 0 MP 0 STR 7 STR 8 STR 8 STR 7 STR 6 DEX 7 DEX 7 DEX 7 DEX 9 DEX 7 VIT 7 VIT 9 VIT 8 VIT 7 VIT 7 AGI 7 AGI 7 AGI 6 AGI 8 AGI 8 INT 6 INT 6 INT 5 INT 6 INT 8 MND 5 MND 5 MND 6 MND 5 MND 5 CHR 5 CHR 4 CHR 5 CHR 4 CHR 5 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 976 HP 1228 HP 1087 HP 976 HP 765 MP 0 MP 0 MP 0 MP 0 MP 0 STR 58 STR 62 STR 66 STR 54 STR 50 DEX 62 DEX 62 DEX 58 DEX 74 DEX 62 VIT 58 VIT 70 VIT 62 VIT 54 VIT 54 AGI 62 AGI 58 AGI 54 AGI 70 AGI 66 INT 54 INT 50 INT 46 INT 54 INT 66 MND 42 MND 42 MND 50 MND 38 MND 38 CHR 46 CHR 38 CHR 46 CHR 38 CHR 46 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ Self Sacrifice 1 Massively damage the target but kills you. (No exp loss) R: 2hrs D: Instant _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ Stealth 5 Resist Bind 10 Dual-Wielding 10 ---Summary--- The main point of a Ninja is their duel-weild abilities. It allows them to weild two 1-handed swords at once. The also are great parted with a theif. And, if you are in a dire situation, just use Self Sacrifice. You will do lots of damage, and not loose exp. In later levels just remember to travel with someone who knows the White Magic spell "Raise", "Raise 2", or Raise 3". Their second purpose is a unique one. They can become the ultimate tank. However, they have to use a lot of money to use their skills because they have to buy the skill every time they want to use it. They can make everyone on the team invincible, but at the loss of a lot of gil. I recommend that you have a lot of gil if you want to be a tank. ******************************************************************************* ******************************************************************************* SUMMONER SUMMONER --Stats--- At lv 1 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 24 HP 29 HP 26 HP 24 HP 20 MP 26 MP 20 MP 24 MP 26 MP 32 STR 5 STR 6 STR 6 STR 5 STR 4 DEX 6 DEX 6 DEX 6 DEX 8 DEX 6 VIT 5 VIT 7 VIT 6 VIT 5 VIT 5 AGI 6 AGI 6 AGI 5 AGI 7 AGI 7 INT 7 INT 7 INT 6 INT 7 INT 9 MND 7 MND 7 MND 8 MND 7 MND 7 CHR 7 CHR 6 CHR 7 CHR 6 CHR 7 At lv 70 - HUME: GALKA: ELVANN: MITHRA: TARUTARU: HP 765 HP 1017 HP 876 HP 765 HP 554 MP 647 MP 468 MP 576 MP 647 MP 860 STR 46 STR 50 STR 54 STR 42 STR 38 DEX 50 DEX 50 DEX 46 DEX 62 DEX 50 VIT 46 VIT 58 VIT 50 VIT 42 VIT 42 AGI 54 AGI 50 AGI 46 AGI 62 AGI 58 INT 62 INT 58 INT 54 INT 62 INT 74 MND 62 MND 62 MND 70 MND 58 MND 58 CHR 62 CHR 54 CHR 62 CHR 54 CHR 62 ---Abilities And Qualities--- _______________________________________________________________________________ Job Ability Req. Level Effect _______________________________________________________________________________ Astral Flow 1 Power, Defence, All Resistance up for a Summon. R: 2hrs D: N/A Attack 1 Tell summoned monster to attack a target. R: 10sec D: Instant Call 1 Call summoned monster close to you. R: Anytime D: Instant Release 1 Releases summoned monster R: Anytime D: Instant _______________________________________________________________________________ Job Quality Req. Level _______________________________________________________________________________ MP Max Up 10 Clear Mind 15 Resist Slow 20 Auto Refresh 25 ---Summary--- Summoner is also a class a lot of people seem to like. However, know this. Unless you have a good bard with MP regeneration spells, you will only want to use a summon like a Black magic spell. You summon it and use a skill, then bring it back. After you bring it back you might want to use Black Mage/White Mage magic. Atleast, that is the best way to be a summoner. But dont worry. It is a cool job none-the-less. ******************************************************************************* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OO OOO OOOO OOO O O OOOO OOO OOO O O O O O O O O O O O O O O O O OO OOOO OO OOO OOO O O OOO OOO OO O O O O O O O O O O O O O O OO OO OOO OOOO O O O OOOO O O OOO 08-Server ---What's a Server?--- Servers are seperate gameworlds that you play on. There is no difference in gameplay on each server. The only change from server to server is the people playing on them. The servers can hold a maximum of 20,000 players. Servers are randomly chosen for the players, but if you want to play with your friend there is a way to do it. FunFact: Servers are named after summons from the Final Fantasy series ---World Passes and World Shifters--- A world pass is something that a player already playing the game can get. They have to buy it in-game, with in-game money. The more people in a server makes a World Pass cost more. When someone is making a new character, if they enter the World Pass code from a World Pass, then they start off in the World Pass giver's server. A World Shifter is an NPC that looks a lot like a GM. They allow you to move to a smaller server, but you dont get to choose which one. However, they do tell you which one you will go on before they send you there. Note that World Shifters only appear on highly populated servers or at certain special times. NPCs that give World Passes: Kacheda in Port Bastok - Bastok Ambleon in Port San D'Oria - San D'Oria Gamimi in Wiudurst Tower - Windurst ******************************************************************************* SERVER LIST SERVER LIST 1) Bahahut 2) Shiva 3) Titan 4) Ramuh 5) Phoenix 6) Carbuncle 7) Fenrir 8) Slyph 9) Valefor 10) Alexander 11) Leviathan 12) Odin 13) Ifrit 14) Diablos 15) Caitsith 16) Quetzalcoatl 17) Siren 18) Unicorn 19) Gilgamesh 20) Ragnarok 21) Pandemonium 22) Garuda 23) Cerberus 24) Kjata 25) Bismarck 26) Seraph 27) Lakshmi 28) Midgardsormr ******************************************************************************* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- OO OO O OOO O O O O OOO O O OOOO O O OOO O O O O O O OO O O O O O O O O O O O O OOO OOOO O O O O O OO OO OOOO OOO O O OO O O O O O O OO O O O O O O O O O OO OO OOOO OOO O O O O OOO O O OOOO OOOO OOOO OOO 09-Linkshells ---My Very Own Clan...I Rule All--- Linkshells are, to put it simply, your very own clan. You can chat with all your linkshell buddies at one time and have your own special color. Not much, but it is very cool having one. You will feel like you are really your own group and may be recognised as one of the greatest or largest linkshells ever. Not everyone gets a name like that! Okay, it sounds somewhat corny but when your are in a linkshell (or the leader of one) then you will get to know and meet many more people. Maybe even make some new friends you never knew existed. That is the bueaty of MMORPGs. ---You Can Be In Many--- You can be in as many linkshells as you want. You could have 2+ linkpearls, but you can only have 1 equipped. Just a minor note. Basically, to put it simply, you can be part of multiple linkshells. Just remember that each linkpearl takes up one space in your inventory. ---How Do I Make One?--- Many people want to make their own linkshells, but it doesn't always works out. You can find linkshells at shops. Yes, you have to buy one. It will cost about 8000 gil. You cannot get a linkshell by questing. When you get one you have to give the linkpearls a color. Linkpearls are objects that allow you to communicate with all of your linkshell members (if they are playing). You can choose out of the default colors or you own color. When you are walking around normally you will see the link color to the left of your name unless you have a Party Invite sign or another various sign next to your head. After you choose a color you can now give out the pearls. Only the people with pearls will be a part of your linkshell. You can hand out pearls to anyone that you want to be in your linkshell. You start of with 64 pearls (not including the one that you have). If you have a linkshell it is highly recommended that you have your own website for it. Tell your link members about the website so that you can plan meetings or events for your linkshell. ---How Did He Get In???--- If a member of the linkshell is annoying you or other members, you are allowed to kick them out of your linkshell. If you are a leader or sub-leader, then you have the ability to kick a member out. Just type /kick [player name] and the linkpearl that they are holding will shatter. Just amke sure you dont kick the wrong person out. A person can NOT call a GM on you because you kicked them out. This isn't elementary school, folks. ---Goodbye--- If you want to get rid of your linkshell then you have the option (if you are the creater) to break a linkpearl. When you break one then all of the other members of your linkshell will have no linkshell. If the pressure is getting to you then why not break it up? You may want to break it up if you are leaving the game for a while. Whatever your reason is... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- O OO OOO O O OOO O OOO OOO OO O O O O O O O O O O O O O OOOO O OO O O O O O O OO / OTHER SIDE ACTIVITIES O O O O O O O O O O O O OOO OO OOO OO OOO OOOO OOO OOO 10-Guilds --Couple Things To Do Besides Lving Up--- You can do a lot in FFXI besides lving up. Guilds however are something very fun and neat to do all of FFXI. Become a master of craftsworking, jewelry, or leaterworking. Use the crystals to forge powerful armor and weapons. You can get better at guilds and develop your strengths in each one. You can be a part of all guilds. However, you will need money to join some of them. While I guilds that are good for a certain job, it doesnt mean that a certain job cant join. It just simply means that the guild would be ideal to join if you were that job. The other thing I will say is that most guilds are good for players that are not that class. For instance, a mage is not really suggested if you are blacksmith. Mages wear light armor and weapons while blacksmith is for making all for these heavy things. However, you will make lots of gil being a blacksmith and can afford more spells. It is just something good to know. You do not equip guilds for each job. You have to get these guild for your character. They will stay with you nomatter if you change it or not. ******************************************************************************* FISHING FISHING NOTE: COMING SOON!!! ******************************************************************************* ******************************************************************************* BLACKSMITH BLACKSMITH ---Ching! Clank! Clunk!--- Blacksmiting is the process of making objects out of metal. This guild is good for those that want to be making heavy armor and heavy weaponry. In short, it is for a warrior and anyone with a craving to get hit or give hits with hunks of steel. Recommended Class Types: Warrior Dark Knight Paladin Dragoon Samurai NOTE: MORE COMING SOON!!! ******************************************************************************* GOLDSMITH GOLDSMITH ---Well...I Would Not Call That Gold--- Goldsmithing is basically jewerly. It is making things like earrings and rings. While jewerly doesnt give you things like high defense raises and so on, it is all very good for protacting against elements. Recommended Class Types: ALL NOTE: MORE COMING SOON!!! ******************************************************************************* ******************************************************************************* CARPENDER CARPENDER ---Pass Me My Trowel--- Carpentering is making things out of wood. Many people join in it to make arrows because they will eventually become a Ranger and they dont want to have to buy arrows which are very costly. The other use for this is to make furniture for your house. While it may not be good for battle, houses are cool. The other things this class is good for is staves, bows, and some spears can be made here. Recommended Class Types: Future Rangers Black Mage White mage Summoner Bard ALL (for house) NOTE: MORE COMING SOON!!! ******************************************************************************* ALCHEMY ALCHEMY ---Make Me An Antidote...QUICK!--- Alchemy is the art of making potions and healing items. As you will find out later, this is somewhat very good. You will be able to make potions which would normally cost you hundereds/thousands of gil. Recommended Class Types: ALL NOTE: MORE COMING SOON!!! ******************************************************************************* ******************************************************************************* COOKING COOKING ---Do I Have To Make Dinner Again?--- Cooking is all about making food if you didnt know. But who doesnt know. Cooking in many ways is like alchemy. You will be able to make foods to restore HP and MP. You can also make good fishing bait. Recommended Class Types: ALL NOTE: MORE COMING SOON!!! ******************************************************************************* ******************************************************************************* LEATHERWORKING LEATHERWORKING ---I Got My Leather...Now To Work--- Leatherworking is the basic skill of using leather and making light clothing. And light clothing is essential for mages, since that is what they generally wear. Recommended Class Types: Black Mage White Mage Monk Theif Ninja Bard NOTE: MORE COMING SOON!!! ******************************************************************************* ******************************************************************************* BONEWORK BONEWORK ---I Am Not A Puppy--- Bonework is about making things out of the bones of an animal that roams around Vana'diel. Kill a monster and if you get its bones...make something out of them. The bones can be used for a lot of classes. Helmets, rings, cudgels, this guild can make it all. Recommended Class Types: Warrior Monk NOTE: MORE COMING SOON!!! ******************************************************************************* ******************************************************************************* CHOCOBO CHOCOBO ---It Is My Big Yellow Chicken/Ostrich--- Chocoboing isnt really a guild. But that doesnt mean you cannot use them. Chocobos have many uses. They can dig things up from out of the ground and they can be used to travel fast and aviod enemies. But the thing I will say is that it will run away from you after a certain amount of time. Chocobos are from nearly all Final Fantasy games. Final Fantasy II Final Fantasy III Final Fantasy IV Final Fantasy V Final Fantasy VI Final Fantasy VII Final Fantasy VIII Final Fantasy IX Final Fantasy X Final Fantasy XI Final Fantasy Tactics Final Fantasy Tactics Advance NOTE: MORE COMING SOON!!! ******************************************************************************* ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- O O O O OO OOO OOO OOO OO OO OO OO O O O O O O O OOOO O O O OOOO O OO O O O O O O O O O O O O OOO OOO O O O O OOO OOO OOO 11-Magic ---Healing...Hurting...Magic--- There are many types of magic in FFXI. Most magic requires MP. When you cast a spell there is delay while you chant a spell. You have to wait for the chanting to be over to be able to cast your spell. Chanting can somtimes be stopped by a normal phisical attack. The types of Magic are Black Magic, White Magic, Summon Magic and Songs. Black Magic is attacking magic ranging from lightning attacks to setting your self on fire so that when creatures attack you, they will get hurt. White Magic is the healing Magic and status affecting magic. White Magic can revive a wandering traveler, or it can poison a goblin thug. Summons are mystical beasts that attack your opponent until you call them back, or your MP runs out. For every second your summon is out you loose MP. Songs are another story though. Songs, unlike Black/White Magic, dont require any MP. Songs can actually be heard. I mean that you can actually hear the song being sung. Songs are the stat-boosting, hurting, and healing spells. Basically Singing is both weak healing and weak hurting.<-Heh...so true. ---Im Leveling Up...But Not Gaining Any Spells--- There is only a very specific way of getting spells. In FFXI you actually have to buy your spells. However, you can only use spells if you are a high enough level in your job. You can gain spells by buying them, questing for them, or by having someone trade them to you. ---You Need Magic--- During the start of the game when you are not partying, you will not need a person with magic in your group. However, once you get far enough, you will need magic to get by. A Black Mage and Back Magic are needed to kill of hordes of enemies. A White Mage and White Magic are needed to heal wandering travelers. It is as simple as that. You cannot kill any creatures with physical attacks alone later in the game. Magic is far more powerful that your swords. ---Magic Against Other Magic--- Magic goes in a big circle I will call the "Magic Wheel". The Magic Whell tells what type of magic is good/bad against other magic types. Elements are what make the world go round'. - First Wheel - Fire > Ice Ice > Wind Wind > Ground Ground > Thunder Thunder > Water Water > Fire - Second Wheel - Dark > Light Light > Dark The second whell is a bit more confusing. It basically says that Dark does good damage against Light, and light does good against dark. ******************************************************************************* BLACK MAGIC BLACK MAGIC For Black Mage: Magic Name Lv MP Used Description Stone 1 9 Earth Elemental Attack Spell. Poison 3 5 HP decreases gradually. Water 4 13 Water Element Attack Spell. Blind 4 5 Chance of hit decreased. Bind 7 8 Enemy can not move. Aero 9 18 Wind Elemental Attack Spell. Blaze Spikes 10 5 Does Fire Damage to enemy when the enemy hits you. Bio 10 22 Poison + ATK Down. Drain 12 51 HP drained, heals self. Fire 13 24 Fire Elemental Attack Spell. G-Stone 15 54 Earth Spell on Enemies. Shock 16 25 Thunder Spell + MND down. Blizzard 17 30 Ice Elemental Spell. Home Jump 17 100 Send to Home Point. Rasp 18 25 Earth Attack + DEX down. G-Water 19 68 Water Spell on Enemies. Ice Spikes 20 5 Does Ice Damage to enemy when the enemy hits you. Sleep 20 19 Put enemy to sleep. Choke 20 25 Wind Attack + VIT down. Thunder 21 37 Thunder Elemental Spell. Frost 22 25 Ice Attack + AGI down. G-Aero 23 82 Wind Attack on Enemies. G-Poison 24 44 HP decreases gradually. Osmoses 25 10 MP taken, restores yours. Burn 25 25 Fire Attack + INT down. Tractor 25 26 Teleport a dead body to location where cast from. Stone II 26 47 Earth Elemental Spell. Drown 27 25 Water + STR down. G-Fire 28 102 Fire Attack on Enemies. Water II 30 55 Water Elemental Spell. Thunder Spikes30 5 Does Thunder Damage to enemy when the enemy hits you. G-Blizzard 32 118 Ice attack on Enemies. Aero II 34 64 Wind Elemental Spell. Bio II 35 66 Poison + ATK down. G-Thunder 36 136 Thunder Attack on Enemies. Fire II 38 73 Fire Elemental Spell. G-Stone II 40 156 Earth Attack on Enemies. Home Jump II 40 150 Warp Party to Home Point. Blizzard II 42 83 Ice Elemental Spell. Poison II 43 38 HP decreases gradually. G-Water II 44 176 Water Spell on Enemies. Thunder II 46 94 Thunder Elemental Spell. G-Aero II 48 198 Wind Attack on Enemies. Freezing 50 307 Special Ice Attack Spell. Stone III 51 108 Earth Elemental Spell. Tornado 52 322 Special Air Attack Spell. G-Fire 53 226 Fire Attack on Enemies. Quake 54 337 Special Earth Attack Spell. Water 55 119 Water Elemental Spell. Burst 56 352 Special Thunder Attack Spell. G-Blizzard II 57 250 Ice attack on Enemies. Funnel 58 368 Special Water Attack Spell Aero III 59 159 Wind Elemental Spell. Flare 60 383 Special Fire Attack Spell. Bio 3 60 110 Poison plus ATK Down. G-Thunder II 61 276 Thunder Attack on Enemies. Fire III 63 145 Fire Elemental Spell. G-Poison II 64 112 HP decreases gradually. G-Stone III 65 302 Earth Attack on Enemies. Blizzard III 67 158 Ice Elemental Spell. G-Water III 69 300 Water Spell on Enemies. For Dark Knight: Magic Name Lv MP Used Description Stone 5 9 Earth Elemental Attack Spell. Poison 6 5 HP decreases gradually. Drain 10 51 HP drained, heals self. Water 11 13 Water Element Spell. Bio 15 22 Poison + ATK Down. Aero 17 18 Earth Elemental Spell. Bind 20 8 Enemy can not move. Osmoses 20 10 MP taken, restores yours. Fire 23 24 Fire Elemental Attack Spell. G-Poison 26 44 HP decreases gradually. Blizzard 29 30 Ice Elemental Spell. Sleep 30 19 Put enemy to sleep. Absorb MND 31 ? Absorbs MND of the enemy and adds it to the player. Tractor 32 26 Teleport a dead body to location where cast from. Absorb CHR 33 ? Absorbs CHR of the enemy and adds it to the player. Thunder 35 37 Thunder Elemental Spell. Absorb VIT 35 ? Absorbs VIT of the enemy and adds it to the player. Absorb AGI 37 ? Absorbs AGI of the enemy and adds it to the player. Absorb INT 39 ? Absorbs INT of the enemy and adds it to the player. Bio II 40 66 Poison + ATK down. Absorb DEX 41 ? Absorbs DEX of the enemy and adds it to the player. Stone II 42 47 Earth Elemental Spell. Absorb STR 43 ? Absorbs STR of the enemy and adds it to the player. Poison II 46 38 HP decreases gradually. Water II 48 55 Water Elemental Spell. Aero II 54 198 Wind Elemental Spell. Fire II 60 73 Fire Elemental spell. Bio III 65 110 Poison + ATK Down. Blizzard II 66 83 Ice Elemental spell. G-Poison II 66 112 HP Decreases Gradually. ******************************************************************************* ******************************************************************************* WHITE MAGIC WHITE MAGIC For White Mage: Magic Name Lv MP Used Description Cure 1 8 Cures HP of Target. Dia 3 7 Light Attack + Defense Down. Paralyze 4 6 Enemy is unable to act. Banish 5 18 Light elemental spell. Barstonra 5 12 Earth Defense Up for party members in area. Poisona 6 8 Cure Poison of Target. Barsleepra 7 7 Raise Defense against Sleep. Protect 7 9 Physical Defense Raised. Protectra 7 9 Physical Defense of Party Raised. G-Sleep Defense 7 14 Sleep Resistance Raised. Barwatera 9 9 Raise Defense against Water Magic. Parana 9 12 Cures Paralysis. G-Water Defense 9 18 Water Defense Up. Barpoisonra 10 9 Raise Defense against Poison. Aqua Veil 10 12 Avoid Cast Interruption. G-Poison Defense 10 18 Poison Defense Up. Cure II 11 24 Cures HP of Target. Barparalizra 12 11 Raise Defense against Paralyze. G-Paralysis Defense 12 22 Paralysis Resistance up. Slow 13 15 Enemy's attack delay increased. Barwindra 13 9 Raise Defense against Wind Magic. G-Wind Defense 13 18 Wind Defense Up. Blina 14 16 Cures Blind Status. G-Banish 15 115 Light Spell on Enemies. Silence 15 16 Stop enemy from casting magic. Deodor 15 10 Your scent will not be smelled by the enemy. Curaga 16 60 HP of Party Recovered. Shell 17 18 Magical Defense Raised. G-Shell 17 18 Magical Defense Up. Barfira 17 9 Raise Defense against Fire Magic. G-Fire Defense 17 18 Fire Defense of Party Up. G-Dia 18 12 Light + Defense Down. Bardarknessra 18 13 Raise Defense against Darkness. G-Dark Defense 18 26 Dark Defense of Party Up. Silena 19 24 Cure Silence of Target. Sneak 20 12 Sound made will not be heard by the enemy. Cure III 21 48 Cures HP of Target. Baricera 21 9 Raise Defense against Ice Magic. G-Ice Defense 21 18 Ice Defense Raised. Barberserkra 23 15 Raise Defense against Berserk. G-Berserk Defense 23 30 Berserk Resistance Up. Raise 25 150 When raising people they'll receive 25% exp back Invisible 25 15 Target unable to be seen. Barthundara 25 9 Raise Defense against Thunder Magic. G-Thunder Defense 25 18 Thunder Defense Up. Protect II 27 28 Physical Defense Raised. Protectra II 27 28 Physical Defense Party Up. Stone Skin 28 29 Damage Deceased. Cursena 29 16 Cure Curse of Target. Banish II 30 74 Light Elemental Spell. Curaga II 31 120 HP of party recovered. Life 33 150 Can raise your self up after death. Viruna 34 48 Cures Virus of Target. Dia II 36 59 Light + Defense Down. Teleport-Holla 36 75 Teleport to La Thiene. Teleport-Dem 36 75 Teleport to Konschtat Highlands. Teleport-Mea 36 75 Teleport to Tahrongi Canyon. Shell II 37 37 Magical Defense Raised. G-Shell II 37 37 Defense of Party Up. Stona 39 40 Cures Petrify of Target. G-Banish II 40 243 Light Spell on Enemies. Haste 40 40 Decrease Attack Interval. Cure IV 41 96 Cures HP of Target. Teleport-Vazu 42 75 Teleport to Xarcabard. Barpetrifira 43 20 Raise Defense against Petrify. G-Petrify Defense 43 40 Petrify Resistance Up. Protect III 47 46 Physical Defense Increase. Protectra III 47 46 Physical Defense of Party Up. Holy 50 100 Light Attack on Enemy. Curaga III 51 180 HP of party recovered. G-Dia II 52 60 Light + Defense Down. Barvirusra 53 50 Virus Resistance Up. G-Virus Defense 53 50 Virus Resistance of Party Up. Banish III 55 130 Light Elemental Spell. Raise II 56 200 When raising people they'll receive 75% exp back Shell III 57 56 Magical Defense Raised. G-Shell III 57 56 Defense of Party Up. Life II 60 175 Can raise your self up after death. Cure V 61 144 Cures HP of Target. G-Banish III 65 369 Light Spell on Enemies. Protect IV 67 65 Physical Defense Raised. Protectra IV 67 64 Physical Defense of Party Up. Dia III 69 112 Light + Defense Down. For Paladin: Magic Name Lv MP Used Description Cure 5 8 Cures HP of Target. Banish 7 18 Light Elemental spell. Protect 10 9 Physical Defense Raised. Cure II 17 24 Cures HP of Target. Shell 20 18 Magical Defense Raised. Cure III 30 48 Cures HP of Target. Protect II 30 28 Physical Defense Raised. Banish II 34 74 Light Elemental spell. Shell II 40 37 Magical Defense Raised. Protect III 50 46 Physical Defense Increase. Cure IV 55 96 Cures HP of Target. Holy 55 100 Light Attack on Enemy. Shell III 60 56 Magic Defense Raised. Banish III 61 130 Light Elemental Spell. Protect IV 70 65 Physical Defense Raised. ******************************************************************************* ******************************************************************************* RED MAGIC ALL MAGIC FOR RED MAGE RED MAGIC Magic Name Lv MP Used Description Dia 1 7 Light Attack + Defense Down. Cure 3 8 Cures HP of Target. Stone 4 9 Earth Elemental Attack Spell. Poison 5 5 Targets HP decreases gradually. Paralyze 6 6 Enemy is unable to act. Protect 7 9 Physical Defense Raised. Blind 8 5 Enemy's chance of hit decreased. Water 9 13 Water Element Attack Spell. Bio 10 22 Poison + ATK down. Bind 11 8 Enemy can not move. Aqua Veil 12 12 Avoid Cast Interruption. Slow 13 15 Enemy's attack delay increased. Cure II 14 24 Cures HP of Target. Aero 14 18 Wind Elemental Attack Spell. G-Dia