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Chrono Cross Element Guide

How to use this Chart:

Name: element's name
LV: element's base level
+/-: allocation range of the element
Description: description of the element
Type: magic category the element belongs to
Range: who the element affects
$: cost of the element (T-element must be trapped, E-element is attained by defeating an enemy)
Location: where the element can be found or purchased (A-Arni, T-Termina, Gh-Guldove Home, Ga-Guldove Another, Mh-Marbule Home, Ma-Marbule Another), or the enemy which must be defeated/trapped
*Note that these are just examples: some elements can be found in multiple or many locations*
Notes: other details (C-Consumable, I-May only be used by a character of the same innate)

Y R G B K W

Yellow Elements
Energy of Earth and Electricity. Opposite of Green.
Name Lv +/- Description Type Range $ Location Notes
Uplift 1 7 Drops block of stone on foe Attack One Foe 50 T, Ga  
ElectroJolt 2 6 Shocks foe with electricity Attack One Foe 80 T, Ga  
Upheaval 3 5 Spears foe with shattered earth Attack One Foe 100 T  
ElectroBolt 4 4 Hurls lightning down on opponent Attack One Foe 240 T  
Earthquake 5 3 Crushes foes beneath stone pillars Attack All Foes - Isle of the Damned(H)  
ThundaStorm 6 2 Brings down a series of thunderbolts Attack All Foes - Fort Dragonia(H) I
Golem 7 2 Summons earth giant to stomp foes Summon All Foes T Centaurpede I
ThundaSnake 8 0 Electric serpent zaps foes Summon All Foes E Earth Dragon I
Brace 2 0 Heals sprain and yellow status effects Healing One Ally 15 T, Ga, Ma C
Capsule 3 0 Restores 80 HP Healing One Ally 25 T, G, Ma C
TurnYellow 1 7 Turn foe's attribute or ally's attack attribute to Yellow Support One Foe/Ally 75 Ma  
AntiGreen 3 5 Seals Green Elements Support One Foe - Dead Sea(H) I
HiRes 4 4 Increases defense Support One Ally 430 Ga, Ma  
LoRes 4 4 Decreases defense Support One Foe 430 Ga, Ma  
YellowField 5 3 Colors entire Field Effect graph Yellow Support Everyone - Terra Tower  
PhysNegate 6 2 Nullifies foe's physical attacks Support One Ally 2880 Gh I
EarthQuake 5 0 Set Trap to catch EarthQuake Element Trap All Foes 300 Mh C
ThundaStorm 6 0 Set Trap to catch ThundaStorm Element Trap All Foes 400 Mh C
Golem 7 0 Set Trap to catch Golem Summon Trap All Foes 300 Mh C

by Matthew Wanlin

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