In the peaceful world of Infinite Undiscovery, a sinister force has chained the moon to the world's surface. A youth named Capell is the planet's only hope against the wicked Dreadknight and the Order of Chains. While this might not sound all that impression or unique, that is not the main selling point behind tri-Ace's upcoming Xbox 360 RPG Infinite Undiscovery.
The main focus is on the gameplay; featuring battles that are claimed to be seamlessly interwoven into the game's fully explorable world. Often, combat will consist of situational battles where the player must interact with the environment around him to defeat and escape from foes. The idea seems very promising, almost too good to be true. But the fact that this is joint effort between tri-Ace and publisher Square Enix to release something new and unique has RPGamers excited.
Michael Cunningham, Public Relations, proclaims that, "the idea of a fast-paced RPG where there are times when you have to escape from powerful enemies instead of fighting them" is very appealing. As with Radiata Stories before it, a unique idea and execution can help to create a unique gaming experience. Come September, RPGamers worldwide will get to try this one out for themselves.
« Fifth Place | Third Place »