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Fan Art - 10/01/00

 

 

News and Updates:

IMPORTANT: Okay, here's the deal. Those of you who submitted fan art that Lore already approved before 9/16/00 that hasn't been posted yet, must resubmit your work. Please don't send it all right away. I am still working with recent submissions and updating. Also, don't expect to see them all up right away. I will post them over the next few weeks and include new submissions as well. Also, please let me know that you are resubmitting. Thank you for your patience.

Note to Artists that were posted prior to 9/16/00: Please check to see if your art is in the archive. If you aren't, let let me know so I can put you there. Also, check the links to your sites to make sure they are current.

 

 

In The Works

 

Current Projects: Updating. What else is new, eh?

Currently Playing: Still replaying FFVI. Will someone please tell me that I don't need to get every one of Gau's rages Every Single Time I Play?

 

Important Links

  Submission Guidelines
Fanart FAQ
 

Make Contact

  E-mail: kalia@rpgamer.com
 

Archives

  - Artist Archives *Updated*
- Fanart 2000 Archive
- Fanart 1999 Archive
 

Related Art Links

 

Coming soon! I swear! Really!

 

Yup! Still here!


Please read the news above regarding the submissions that haven't been posted yet.

Well, this is my third week here and I'm updating my buns off but I'm almost done. Thank you all for your support and comments. I was a tad overwhelmed at first, but now things are settling down. Remember, if you have any suggestions or corrections, don't hesitate to contact me.

 

Some additional info


Some of you have mentioned that you actually like my babblings in Kalia's Corner. Heck if I know why, but I suspect I might be in need of ideas eventually. So, if you have anything you want to see me babble about, feel free to drop me a line. You can email me at kalia@rpgamer.com. I'll even give you credit if you come up with something interesting. My friends can tell you I love to talk and am very opinionated. I might come up with things that could ruffle a few feathers, but don't be offended. As they say, opinions are like ...well... this is a family website. ^_^

Once again, I would like to remind you that I have a low tolerance for people who don't read Submission Guidelines or FAQs. We go through a lot of trouble to put these together to make things easier for both you and us. It gets quite frustrating when people continue to blatantly refuse to read a few, very simple rules.

 

 

New Fan Art - 10/01/00

 

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Shiva and Selphie from FFVIII
"Chilled"
Artwork by Samantha

Comments: I decided to draw one of the GFs in Final Fantasy VIII, and for fun I also added Selphie to the mix. She has such an interesting hairstyle. The reason I picked Shiva of all the GFs is for two reasons: 1) she is one of the oldest and most constant summons in the Final Fantasy series and 2) through coincidence she was the GF that I always combined with Selphie, so the two became synonymous in my mind. This was done with watercolors, which is a new medium for me. And, because the colors were so faint that my scanner wasn't picking them up, I played around a bit with the "Brightness/Contrast" on my Photoshop program.

 

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Canopus Wolff of Tactics Ogre
"It Doesn't Hurt"
Artwork by Yapi

Comments: Whee, Canopus is bleeding! Hehe, I wonder if anyone remember Tactics Ogre? That game is pretty underappreciated! Yeah Canopus rocks and TO will still be one of my fav games!

 

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Lucretia of FFVII
"Lucrecia"
Artwork by Ndi

Comments: Recently, I got myself into one of those character-obsession frenzies and started to examine 'Crecia's character from every angle I could possibly think of. I'd always wondered why Lucrecia chose Hojo/the Project over Vincent, and I came up with the strange idea that maybe, if Jenova could control Sephiroth because her cells were injected in him, then she could control Lucrecia, too, and that rejecting the Project over Vincent was bad-bad for Jenova's big plan to kill everyone. Yes, well. Anyway, this is sort of a sketchy doodle I did with gray and black and red colored pencils and a felt-tipped pen. I'd appreciate comments and criticism, too. :)

 

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Female Monk from Final Fantasy Tactics
"Female Monk"
Artwork by Ryn

Comments: This pic is actually a few months old, but I finally got Photoshop and can now make backgrounds! *hoorei* Yes, she is somewhat modified - I couldn't correctly draw the monk boots, so they're geomancer ones. Her face is a little weird, too, but other than that, I like the pic. ^^"

 

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Selphie Tilmitt of FFVIII
"Selphie Tilmitt"
Artwork by Kiraya

Comments: I wanted another black and white fanart except this one is of Selphie. Enjoy

 

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Maya and Mint of Threads of Fate
"Sisters"
Artwork by Naya Springwater

Comments: I could go on and on about the problems with this pic, but I won't. ^_^; I originally made this pic for the Squaresoft contest (which I prolly won't win) and then sent it off to PSM and now RPGamer. Uh.... I really don't know what else to say... Not good at this comment thing. >.<;;

 

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Unnamed Male Lead of Legend of Mana
"The Start Of It All"
Artwork by Mooncalf

Comments: Legend of Mana has such a gorgeous, baroque, colorful look to it, that I couldn't resist! The little flying mailbox that is 'Home' has finally chosen its master, and he's just reaching up to claim it... the rest is gameplay. ^_-

 

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Ultimecia of FFVIII
"The Sinner"
Artwork by Cat

Comments: I came up with the idea of this piece just after I finished an Aerith fanart. I always wonder how she would look like when she let her hair down so here comes my imagination on how she would look like!!! This piece is done in a combination of colour pencils and photoshop. What do you think?

 

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Premiere of SaGa Frontier 2
"Variation"
Artwork by Sakana

Comments: While Premiere left Nervuem...she siad,"Everything did by mother was just a revenge for Jade family, and brings you nothing only. The war which you are proud of is endless and detroyed more ANIMA in the world." (This santence is transleted from the Japanese version of SF2) This is too cool~~Premiere!!The SF2 Pinao Pieces "B"4 is the rearrange version of 'Variation' in the SF2 OST. I think this melody suits Premiere's situation very much.....

 

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Squall of FFVIII
"Whatever Version 2.0"
Artwork by Leigh Bader

Comments: A Squall pic I went back and fixed up a bit- (Note the version 2.0) There were some problems I never even noticed after I got it finished (Thanks Kalia!). (Editor's note: "You're welcome! ^_^") Anyway, I liked it before I changed it, and I just like it even more now. Give me a month and I'll change my mind ^_^

 

Kalia's Corner

Every week I intend to make a statement or two about the art of a recent game, and old game, or game art in general. If you couldn't care less about my opinion, just skip this. But I hope to put something helpful in about game graphics from an artist's point of view. I plan on focusing on style, technique, and representations of characters rather than all the bells and whistles.

This week's topic is Setting the Stage: Color, Light, Shadow and Mood

It's easy to look at a picture and say it's cute. Bright colors and cheery subject matter all make it pretty easy to suggest the tone of the picture. Two weeks ago I talked about character portraits and the importance of expressions in getting an emotion across. This week, I will talk about how color, light, shadow and background contribute to getting a general mood across.

Film makers know not to use lots of light and bright colors in a horror or suspense film. Nor would they use a lot of dark in a comedy (unless it's a black comedy, of course) or lighthearted film. Film, like every other visual medium (including games) has learned the power of setting a tone with a background or setting from the art masters. Theater depends on lighting and a properly set stage as much as it does on the acting. And ambitious game designers have taken their cues from these other artforms.

Take a look at an El Greco. He doesn't exactly make you feel warm and fuzzy, does he? Even his landscapes feel claustrophobic. Now, take a look at a Reubens and see how he can take something like a portrait and still make it seem open and free. Paint style has something to do with it, but both of the above artists have a loose style, so how do they get those moods across? Color and light. The palette makes all the difference. There's been plenty of research done confirming that colors can have an effect on our moods and artists have always used this to their advantage. Color can be more important than style in some instances. Quite a large percentage of RPGs have an anime-type style throughout. The lack of realism in this style could lead to misperceptions if the artists didn't also use other means to get the correct mood across.

The first example that comes to mind is the dramatic shift when you first leave Midgar in FFVII. Up until that point, I felt trapped, claustrophobic, and outright depressed. When I first got out and saw the world map, I exhaled like I hadn't breathed in three hours. Suddenly there was light and air and open space. It's that kind of impact artist go for. More than just a person looking at a picture and saying it looks like what it's supposed to look like, they want you to feel the emotion of the picture or scene. A background should not just be for filling up space. It should contribute to the scene and add to it or enhance it. If you take a glum character and place them in a dark setting it says one thing. But take that glum character and put them in a bright setting and it suggests something else, even if they are still glum. The dark setting suggests the source of his or her glumness is external, while the bright setting suggests the problem might be internal (or he or she just doesn't like the sun, heh.) Backgrounds are a powerful tool that I often see misused. Most people seem to grasp how important color and shading is. Backgrounds aren't always essential to make a picture work, but often they are used as nothing more than filler. This is most unfortunate.

 

 

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