THE CRAVE GAMING CHANNEL
V'lanna
 






Affiliates
AnimeBooks
AnimeNation
GameMusic.com
Play-Asia.com

09.09.
05 - Real Emotion Fan Art << 
Ace87x - Rogues - Ragnarok Online Daniela Farias - Feena - Grandia
maeva - Lyude - Baten Kaitos ramandeep - Cloud - Final Fantasy 7: Advent Children
shojokakumeii00 - Rubedo - Xenosaga Episode II Suu - Terra, Nooj - Final Fantasy 6
Wyna Hiros - Ixion - Final Fantasy 10 Yaoi Huntress Earth - Rikku - Final Fantasy X-2
    >> Shaking Up the World

  • This Week. I'm sure everyone's anxious to learn what challenge awaits the OmniArtists for the first round of the finals, but we've got a beautiful batch of submissions for you, too! First up is ramandeep with an amazing Advent Children Cloud sketch, followed by an adorable Terra and Nooj scene from Suu. Wyna Hiros gives us all a dose of summony goodness with an absolutely stunning Ixion. Yaoi Huntress Earth continues her redesign series with Final Fantasy X-2's Rikku. All you Feena fans out there will adore what Daniela Farias has to offer this week, while Rubedo fangirls will appreciate shojokakumeii00's latest work even more! maeva returns with a gorgeous Lyude from Baten Kaitos, and Ace87x sends in a fabulous couple of rogues from Ragnarok Online.

  • OmniArt 2005 Quarter-Finals! Scroll down for all the juicy details on the challenge for OmniArt 2005's quarter-final round. We have 21 super-talented finalists looking to capture the title of OmniArt 2005 Grand Champion, and they'll need your votes to get there. Of course, while only the OmniArtists who have qualified for the finals can advance in the competition...

  • All Artists Invited to Submit! That's right! We'd still love to see submissions for the quarter-finals challenge from all artists. We'll feature non-contestant challenge submissions in a special Fan Art update.

  • Special Thanks to the Fan Art IRC Channel. If you were in the Fan Art IRC Channel last night, you had the chance to preview the challenge for this round a day early. Not only that, but you helped put it together! Thanks to all of those in attendance who helped put together "the list" you'll see in the challenge description below. The Fan Art IRC Channel is always open, so please join us and share your thoughts on fan art, the OmniArt contest, and your favorite RPGs. (RPGamer IRC FAQ | RPGamer Java IRC Client)

  Quarter-Finals - Real Emotion  

Round Opens: Friday, September 9, 2005
Submission Deadline: Monday, October 10, 2005 at 11:59pm PST
Reader Voting: Monday, October 17 - Thursday, October 20, 2005
Winners Announced: Friday, October 21, 2005

The Challenge

"There can be no transforming of darkness into light and of apathy into movement without emotion."

Carl Jung

Emotion is at the center of every RPG. Whether it's the joy felt by the heroes after defeating the villain and saving the world or the sorrow that comes with the loss of a comrade in battle, emotions permeate every aspect of characters and story in virtually all RPGs ever made.

The way emotion has been depicted has changed in recent years. Writers and designers of 8- and 16-bit days had to rely on text and exaggerated emotion icons to convey the emotions being experienced by their characters. Now, as game graphics become increasingly realistic, artists can more easily show those emotions in faces and movements.

Of course, many RPGs still often use those quirky and cute sweatdrops and anger veins. Why do they still use them? Well, for one, it's easier to give a character an anger vein icon than it is to perform the animation for moving the character's eyebrows down and clenching his or her teeth.

Regulars to RPGamer's Fan Art gallery will also recall that many of our artists are also fond of using these emoticons. While there's certainly nothing wrong with that, these are the finals of the biggest RPG fan art contest ever, so the challenge for the first round will be a bit of an exercise in realism.

For Round One of the OmniArt 2005 Finals, artists will rely on the faces, movements, and actions of their characters to convey the emotions of their scenes. Sorry, no emoticons allowed here!

To start, artists will select one (and only one) emotion from the list below to depict in their piece:

DismayAnxietyJealousy
HungerScornEmbarrassment
ConfusionPanicRemorse
LonelinessLoyaltyTerror
CuriosityBlissExhiliration
IrritationAnticipationBenevolence
HesitationDespairEnthrallment

From there, artists may use any character(s) from any game(s) they choose to create a scene that conveys that emotion.

In addition to the usual information (artist name, title, game(s), character(s), website/e-mail), please include the emotion you selected in your submission e-mail.

The Rules

Except as specified above and in the Official Rules, all other normal fan art submission guidelines apply. Please be sure to include "[CONTEST] Artist Name - Title of Work" in your submission e-mail's subject line. All entries should be submitted to fanart@rpgamer.com by 11:59pm PST on Monday, October 10, 2005. Please note that we cannot accept entries after this deadline for any reason. For confirmation that your entry was received, please include an automatic read receipt request with your e-mail.

OmniArtists, please pay special attention to the Additional Rules for the OmniArt 2005 Finals.

Reader voting for this round will begin on Monday, October 17, 2005 and run through Thursday, October 20, 2005. The results will be announced on Friday, October 21, 2005 at 8pm Pacific Time in Fan Art's IRC channel (RPGamer IRC FAQ | RPGamer Java IRC Client) and later than night on RPGamer.com. The 12 contestants with the most votes will advance to the semi-finals; the other nine contestants will be out of the competition.

If you have any questions about the contest, please send them to the usual fan art address with "[CONTEST] Question" in the subject line, or you can just ask away in this week's forum thread.

Still awake? Good! Well, that's it for today, but we'll be back next week with another update chock full o' Fan Art, so y'all come back now!



- Nick "What Can I Do For You?" Ferris


.



tu Submit a Work Contact Curator Searchable Archive Tutorials


© 1998-2008 RPGamer All Rights Reserved
Privacy Policy