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E3 Impression

Final Fantasy VII: Dirge of Cerberus

05.11.2006

ED WALKER
WEBMASTER
ANNA MARIE NEUFELD
E3 CORRESPONDANT

SCREENSHOT

I happened to notice a spare station for Final Fantasy VII: Dirge of Cerberus had come open just as I walked by, so I immediately pounced it, having heard relatively good news about the game up until the show. I grabbed the controller and started to run around. I spent a bit of time getting to understand the controls; there was an option to invert the axis, which I tried, gave up on, and went back to the original setting. I began to run around the level, exploring the area around where the demo had set me down.

SCREENSHOT

I continued to run around for a significant period of time because nothing else in the game made a whole lot of sense. Eventually someone wandered over and gave me some pointers, which finally got me going a little further in the game beyond running around somewhat pointlessly. Running around was novel at first, but it quickly became boring when the rest of the game was weird to get a handle on. Melee fighting was pretty simple to pick up, but shooting was impossibly hard, mostly because shooting requires the character to be locked onto the enemy and therefore not moving. The enemies, however, do not suffer from this penalty, thus making shooting even harder. While Dirge of Cerberus may appeal to some, this RPGamer is not convinced it will appeal to as broad a base as previously expected.


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Console:
· Playstation 2

Release:
· August 2006

Publisher:
· Square Enix

Developer:
· Square Enix


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