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E3 Impression

Sigma Star Saga

05.18.2004

MATTHEW FOSTER
SOUND TEST CURATOR
CHRIS BEAUPRE
E3 CORRESPONDANT

SCREENSHOT
Weather report calls for a strong chance of snow.

I got a chance to check out one of Namcos most unique titles ever today. The story follows an ace fighter pilot who flies as part of the Sigma Star squad against the neferious Krill, an alien race which is at war with humanity. Assigned by high command, the hero is kidnapped by the krill so that he may infiltrate them. During this he has a krill parasite attached to him which can gain experience and increase his power both in the ship and on the ground. Here we began traveling about the ground to first explore the game's combat.

At first glance the gameplay seemed very slow paced. The ground combat being limited to only horizontal and vertical, making the motion for combat pretty awkward as often there was a need to target things that were diagonal to yourself, requiring moving to line up.

SCREENSHOT
Part RPG, part scrolling shooter.

However, once I started getting "beamed" to our ship and the side scrolling fun began everything changed. When thinking about this title, first picture an ordinary action RPG. Now remove the random encounters and replace them with levels from R-type. Here you can level up your ship by collecting small energy spheres that are dropped by killed enemies. You progress through a battle area by killing a preset amount of enemies for each beamed up encounter. As you complete storyline battles you gain access to other planets.

While it was slightly interesting, the game did not truly hold my attention. Whether it was the fault of the game or the place I was playing it in, I did not enjoy the experience.

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Console:
· Game Boy Advance

Release:
· June 30, 2005

Publisher:
· Namco Hometek

Developer:
· WayForward


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