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Impressions - CIMA: The Enemy

What an odd little GBA game. It handles like a simplistic Zelda, lets you control a 4 team members to fight and do tasks for you, and seems to focus more on puzzles then anything else. It's not fair to say I hated CIMA, but I certainly didn't like it all that much, though this is because there was so little explanation of what I was suppose to do and how to best control my squad.

That doesn't mean I didn't like the idea of a futuristic RPG with guns and robots everywhere. I just didn't like the idea of completing "puzzles" that involve killing enemies to open gates and switches that go off and don't seem to do anything. CIMA might be a good game, but right now, it's too early to tell.


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by Andrew Duff    


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