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Why doesn't Square make SEQUELS?
by Patrick
George
See-kwels? What is a see-kwel? What with all these new RPGs out,
especially by Square, I'm not so sure I know anymore.
Okay, let me think. A sequel is, IMHO, a second part of a story that
either carries on or concludes the original one. So, knowing this, why
do we have a Final Fantasy 8 that is NOTHING like FF7 or FFI?
Granted, I love Square. Best dern RPG makers I've ever seen. I love
Final Fantasy (My fav is FF4), as well as Xenogears and Chrono Triger.
But new FF games come out almost every 1-3 years, but they have nothing
to do with eachother at all!
Think about it. With each new FF game, we get a different cast,
setting, world, magic, technology, etc. The only thing in common between
the games is some Call Spells(or Espers or Summons or GFs; wish they'd
make up their minds), Airships, and the Chocobo. They NEVER have the
same story or allusions to prevous games, and are totally independent
from one another.
Alright; The Empire Strikes Back is a sequel, it carries on the Star
Wars tale with the same characters as before. As is countless movies,
such as Scream 2, Wayne's World 2, Terminator 2, and countless others.
These movies carry on a saga. They use previous characters, similar
settings, etc. So why doesn't FF?
And it's not just Final Fantasy, either. Square's other games, such
as Seiken Densetsu and SaGa are all non sequel games. And yet, they are
placed in a series. Why? They often have little or nothing to do with
eachother.
Video games have sequels, too. Take Mega Man, Castlevania, or Super
Mario. All have similar sequels, right? Not RPGs by Square. I find this
very odd.
The new Chrono Cross will be released in Japan soon. From what I
hear, it features a similar setting and allusions to its prequel Chrono
Trigger. Boo yah! Now Square makes a sequel. The main cast of CC is
different form that of CT, but it seems to be a sequel as well.
So how about you? Do ya'll like in with the new, out with the old?
Or do you prefer true blue sequels to RPGs? I welcome comments and
suggestions.
Thanks for reading,
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