RPG's: Love or Hate?

by Zidane 

Submitted by: (Zidane)
Spelling 2
Grammar 0
Coherency 3
Strength of Arguments 2
Presentation 2
Originality 1.5
Penalties 0
Total 10.5

Almost every gamer I talk to ask me why I play RPGs. I've often considered the same question. Why do I play RPG's? Is it because of the graphics? No. Is it because of the music? No. I play RPG's today because of the story line and characters.

RPG's have come a long way since Dragon Warrior. When Dragon Warrior was first released, it had no real story line. There was no real character development, no surprising plot twists, and no memorable villains. It was pure gameplay, and much of it. Back then, companies were only familiar with action, sports, adventure, and the like. People didn't really thought of a story line going with the games. Oh, sure, there were a few games where you saved the princess, or had Megaman to save the world from Dr. Wily, but these games weren't very story driven.

That was then. This is now.

While RPG's of the past have no real story line, the RPG's of today are mostly or all story driven. It's more than the simple saving the world from evil villains routine. Today, they're adding different themes to the games we play.




Final Fantasy VII revolutionized the RPG genre with a subject often not seen in RPG's: "Life." It showed the wonders of human life and the values and responsibilities that came with it. Final Fantasy VIII taught us that love and emotions can change almost anyone's life. Finally, Final Fantasy IX teaches us about our existence; how we should live life to the fullest because we only exist for a short period of time.

We come to feel for these RPG characters as if they were part of ourselves. We come to care for these characters as if they were our brothers or sisters. But most of all, we come to love these RPG characters because they, like many people of our lives, have an important place in our heart.

So, why do I play RPG's today? I'll tell you why: because I love them.

This editorial is fairly good, but severely marred by several gramattical errors - 'much of it', 'people didn't really thought', and a common misconception, 'RPG's' for a plural. (It is actually RPGs, you use RPG's in the singular possessive sense.). Also, it is a topic that's frequently written about - the way RPGs are changing and the reasons people play them are certainly unoriginal, and there isn't any particularly new way it is presented.

The editorial's nicely laid out and clear, beyond the grammatical errors, but it's rather broken up, especially over the Life/Love/Existence portion of the editorial.

While a good editorial, the number of errors and the unoriginality of the editorial push the grade down into a C.

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