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by Wisdom The words ćhardcore gamerä always make me laugh. The mere thought of someone who thinks that actively playing RPGs, or any genre of game, for that matter, is ćhardcoreä is absolutely ridiculous. They are games, people, games that do not take years of training or discipline to master. Thereās no such thing as a ćhardcoreä gamer. With that said, I will not refute the existence of avid gamers. Avid gamers, not stupid enough to think they have a niche within the gaming population÷i.e. the writer of the whose editorial Iām refuting÷simply play RPGs. A lot. We like RPGs. Now everyone, repeat after me: WE ARE NOT SPECIAL. This attitude of pseudo-underground makes me sick, people. Games are games, and because a company makes a few bad ones does not mean that company ćsold out.ä Thatās the damn dumbest thing Iāve ever heard in my life. Letās start with kidmigaruās first comment: how companies are trading quality for quantity. This is where, were we arguing face to face, he would receive his first black eye. News flash: the days of the SNES are ćgoldenä because THEY WERE ENGINEERED THAT WAY. Ever wonder why we have such fond memories of RPGs from back then? Because Nintendo screened the games to DEATH, and the ones that actually made it through, to be released in America, were damn good. Yes, people, Square has been making trash, (I accede completely to his point on Mystic Quest), since the day they came into birth. The difference is, the American population never, ever saw it, and thatās a
good and bad thing. Moving on, letās get into advanced graphics. People, people,
people· give up this hardcore mentality! So what if a game is accepted on a
widespread level? YES, Final Fantasy VII had great graphics. YES, Final Fantasy
VII had gorgeous cutscenes that EVERYONE loved. But they didnāt destroy the
game! You think the fact that Square wrapped its gift in a beautiful package
that the insides deteriorated at all?! People, Final Fantasy VII revolutionized
EVERYTHING. It made the modern RPG. It forced all other game companies to wake
up and realize that it was time to get serious. If you really want me to get
into how Final Fantasy VII is, in fact, the RPG Renaissance, I will. Donāt get
me wrong÷there are BETTER games than FFVII. MUCH better games. (Gasp!) But NO
OTHER GAME will EVER do what Final Fantasy VII did. It opened up an entirely
new world to us, and now the ćhardcoreä gamers are scared that their underground
movement, that made them so special, will suddenly be accepted and theyāll end
up a part of the mainstream that they so vehemently oppose. While the avid gamers
grin and think ćHey, if more people dig RPGs, maybe weāll got some more over
here.ä The avid gamers were proven correct. In the wake of Final Fantasy VIIās
revolutionary effect on the American gaming population, Sony threw open its
doors and invited all of the RPGs from Japan to try their hand at good olā U.S.
soil. Quantity for quality, you say? Tell that to any fan of Xenogears, which
barely made American shores as it is. (And so help me if you say Xenogears substituted
graphics for gameplay and storyline. Go sit in a corner if youāre that far gone.) As for your views on how everything seems to be centered on graphics nowadays,
thatās because you canāt market a storyline. What are you going to, flash scenes
of text windows on the commercial and pray the audience can read like lightning?
They need something to pull gamers in, and graphics always have and always will
do it. But all they ever can be is a hook, and I accede that too many companies
forget that graphics donāt make the game: storyline and gameplay are extremely
important. (Which is why I was slightly disappointed by FF8. No, it wasnāt the
ćcomplexä combat or magic systems, it was the fact that battles took place every
1.38 nanoseconds and they were disproportionately hard. When the enemies are
based on your main charactersā level and heās literally thirty levels above
everyone else, youāve got some seriously unfair fights. Case in point: Ruby
Dragons. It was so much fun entering a random battle to be nuked for 9999 points
of damage before I even moved. You can guess how enthusiastic I was about the
game after the 4th time that happened.) The only thing I think companies have
ćsold outä on is their respective staffing. With all of the CG being produced
nowadays, I think a few of our RPG companies have enlisted the help of two,
possibly two-and-a-half, retarded translators. I mean, SOMEONE must have been
smoking some seriously heavy chronic up at Square during Tacticās translation.
A few other glaring examples of how to butcher the English language: Wild ARMs
2 and Legend of Dragoon. These games were still loads of fun to play, and Legend
of Dragoon managed to emotionally attach me to the characters more than FF VII
did. (Sorry, people, but I cheered when Aeris died. The only time I got angry
about it is when I realized getting her fourth limit break, which takes hours
for that stupid *&(^, was all for naught. That pissed me off.) But horrible
translations have got to stop. I would gladly hire myself out as a script reviser,
if the actual translators are so damn illiterate. I mean, itās one thing to
have trouble conveying an idiosyncrasy of the Japanese culture, but to have
idiotic and wholly childish grammatical errors EVERY OTHER word in a game is
just pathetic. If someone had gone through and refined Legend of Dragoonās dialogue,
I swear to God the game would have been magnificent. So in other words, kidmigaru,
youāre just completely wrong. These worse games have always existed, weāre just
being exposed to them now, and the fact that not all of them are perfect shouldnāt
bug you so much. Youāre basically saying the games arenāt as good, on a whole,
as they used to be, but thatās only because before we got the cream of the crop.
The outliers weāre getting now are dragging the average down some, yes, but
weāre also getting games that are significantly above the average too. The bar
on all RPGs has been raised quite a few notches, and yes, graphics play a key
role in games. But Square hasnāt ćfallen from grace.ä (If it ever was in grace
to begin with· itās a game company for Godās sake.) Their good games still shine
as bright as the old classics ever did. And weāre getting more of those great
games because consumer demand has risen, mostly due to those wonderful graphics.
Man, if I have to endure incredible graphics to get a game like Chrono Cross
over here, well, thatās just a sacrifice Iām going to have to make. (Oh yeah,
and donāt try to argue that all games focus too much on graphics and not enough
on storyline. Read the editorial again if you didnāt catch me addressing that,
because I know someoneās going to try and say I didnāt.) |
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