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U P D A T E D
A R T I C L E S
09.14.04
Rebuttal to "IT'S A SECRET TO EVERYBODY"
by Philip Bloom
"Reducing 'secret design' to be only things tossed in by the programmers as trite rewards for doing random things doesn't do much for any 'design' of it. In RPGs, you have dozens, if not hundreds, of secrets. These 'secrets' are entirely irrelevent to actually beating the game, but in a good game, they are part of 'completing' it."
· Rebuttal to:
IT’S A SECRET TO EVERYBODY
SECRET SECRET... I’VE GOT A SECRET
by The Pezman
"Tomm Hullet rebutted to an article regarding secret,
sidequests, “easter eggs,” (or what have you) in video
games, saying that if they are not necessary to beat
the game or to get a perfect rating, they don’t need
to be hinted at. On this I fundamentally disagree.
To begin, I would like to separate those which Hullet
grouped together as “secrets” into three categories:
secrets that matter, secrets that don’t, and cheats."
· Rebuttal to:
IT’S A SECRET TO EVERYBODY
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Editor's Comments
Welcome to the latest edition of editorials at RPGamer. Yet another update with 2 rebuttals is upon us. I have to say, I'm glad that we're seeing rebuttals a lot more often these days—Anyway, Philip Bloom responds to last update's rebuttal by Tomm Hullet to his secrets article, and The Pezman chimes in with his own opinion against last week's rebuttal as well. It's an interesting, ongoing debate that's worth your time to look into.
I apologize for the 2 week gap between updates, especially with the nature of this update. Nonetheless, I hope our regular readership remains intact, and hey, how about some new material in hopes of getting more people interested in the column!?
Over and out.
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