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Reunited, and good is how it feel! September 5, 2005

Editor's Comments:Welcome, to the world of tomorrooooooooow!!! Mr. Ruth has a few things to say about what MMORPGs could be.

Editor's Comments:The time for words has come and gone, my brother. For RPGs, perhaps it's time for that time to come again. Or something.

Editor's Comments:Co-op Multiplayer, a subject near and dear to my heart. Why don't more games do this? Oh right, that'd require more work.

Editor's Comments:Our contest winner. An ed almost as interesting as my retelling of the time I got in a fistfight with Tito Puente.

Editor's Comments:More Carminey goodness, delving into the question of our preoccupation with saving the world. I told you, brother, the blue-haired women dig it.

Editor's Comments:Sometimes you feel like a Fallout, sometimes you don't. The solution? Hey, there's room in my heart for all kinds.

Editor's Comments:You've come a long way, baby. I remember the days of "But thou must!"... man, that seems like ages ago.

Editor's Comments:Far and away the kind of ed you see once, twice in a lifetime. A lesson in scratching the buyer's itch you're not soon to forget.

Editor's Comments:Welcome... to the world of... oh, wait, I did that already. BAH! Anyhoo, Monarc talks about the future of our favorite genre here.

Editor's Comments:The joy of gaming genres! Trying saying that five times fast. Or don't, I mean it's your time. You don't have to be mean about it, you can just say "no."

Editor's Comments:Does not a multiplayer game need some single-player lovin'? Survey says: depends on the genre. Observe!

Editor's Comments:A tale of games old and new, from a newcomer to the gaming scene.

Editor's Comments:Mr. Collins is to Repetition as Mr. Gekko is to Greed. You with me? Good. I knew we had something in common.

Editor's Comments:A name can do wonderful things for a game. I like how it gives games a convenient, sometimes arbitrary, label by which to identify them.

Editor's Comments:Part 1 of a 3-part Mega-Editorial. Discusses the origins of storytelling, includes nifty story concepts, and titled after a hugely underrated Jackie Chan flick.

Editor's Comments:Part 2 of a 3-part Mega-Editorial. Discusses where games come from. Come on, 22, we all know the game fairy brings them to little boys and girls everywhere who'd otherwise grow up to be productive members of society ^^

Editor's Comments:Part 3 of a 3-part Mega-Editorial. Discusses RPG production, and the future thereof. Where am I going? Not a day goes by I don't ask myself that same question.

Editor's Words


There you have it, folks. All the contest submissions rolled up into one update. Thanks to everybody for playing, thanks to the staff for helping, and thanks to Roku for pulling double duty to keep us up and running on schedule. He really is one of the awesomest staffers around. In any case, here they are; read on, and enjoy! Sorry for the short comments, my verbosity was wasted just putting the stuff up there ^^;

A further thing of note. We are starting the Eds Hour stuff again, and we meet this Wednesday at 9 EST (8 CST, 6 PST, and 38am on Mars, for you Space Marines out there). For those of you who don't know how to get to chat, the FAQ is here; the format is you tell us your idea, or we hash out an idea collectively, and once everybody's got something to write about, we see how far we can get it an hour. Then you send 'em to me, I put 'em up, and we comment from there. It's fun! Bring your own liquor.

As an aside, if you placed in our contest, please contact us with your name and mailing address and we will get to sending your prizes as soon as possible.

I leave you with the following public service announcement: I will be getting as much use out of this image as possible. That is all. I NEED SCISSORS! 61!!


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