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Dimension Breach
April 13, 2004

The Mark of tuinte U P D A T E D    A R T I C L E S

04.13.04

FEATURED READER EDITORIAL
Journey's End
Cidolfas

AS HAS BEEN stated often on these pages, RPGs are hardly a bastion of innovation. The basic template has stood the test of time. There are plenty of ways to improve it (many of which are slowly gaining acceptance, such as the minimization of random battles), but the general RPG standard still manages to entertain people. However, speaking personally, I have to say that the aforementioned standard, while still entertaining (at least, it's something to do and it doesn't completely turn me off), long ago ceased to be thought-provoking or interesting in any way. MORE >>>



Classic Editorial - December 1998

Games Within RPGs - Do They Belong?
   by Mike Huang
"I am one who believe that things such as mini-games have no place as required elements of an RPG, that is, snowboarding to get through the level to get to the next area should not be an required exercise for the RPG player, but rather an optional one. Of course, others can argue that distractions, especially in long games (such as RPGs) where the actions are often repetitive provide some relief for the gamer."



· Discuss these editorials in the message forums.


Editor's Comments

   Welcome to RPGamer's latest editorial column. Today we have one new editorial by frequent-submitter Cidolfas on the subject of multiple character viewpoints; it's so original, it deserves Featured Reader status. There's also an interesting classic editorial by Mike Huang about mini-games and other destractions in RPGs.

   I hope all of you frequent readers are still enjoying the column as much as ever, because I know I still love this section of the site, and I'm glad that it's still alive and kicking to this day. So, do you part for the column and write something, will 'ya?


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