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U P D A T E D
A R T I C L E S
04.05.04
How to Improve Random Encounters and Reduce a RPGamerīs Blood Pressure
by Raggie
"Random battle encounters are one of the pet peeves of many console RPG
players. Many gamers have turned away from the genre simply because they
couldnīt take all the battles. Even though Iīm a hardcore RPG gamer, I can
completely understand their point of view; itīs incredibly annoying that the
characters canīt walk for more than a few seconds without getting into yet
another boring, repetitive battle... is there any way to fix this?"
A Comment on the Future of RPGs
by Thanh Pham
"I must say that today, RPGs in general are getting more and more complex. Powerful hardware has changed the look and feel of this genre and in ways, can be beneficial or detrimental. Like movies, we are faced with the question of, "Does the multimedia support the story, or does the story support the multimedia?" I shall discuss a number of issues that revolve around this theme. I will also address Mr. Shraifer's editorial regarding music in games."
· Rebuttal to:
Untitled
A Grave Mistake of an Important Company
by Leo Lionheart
"Any fans of console-type Japanese role-playing games know the name Dragon Quest. The series is recognized as being the inventor of such a genre. As we all know, Dragon Quest games fly off the shelves pretty quickly in Japan, the most recent one, Dragon Quest VII, sold more than 4 million copies; the series is even more popular than Final Fantasy. Now enter the Dragon Warrior series..."
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Editor's Comments
Welcome to another week of editorial goodness. There are three well-written articles this week just waiting to be read and debated. Raggie discusses random battles and how they can be improved, while Thanh Pham talks about where RPGs are going and the important factors influencing that direction. And Leo Lionheart pleas with both Square Enix and its fans to get Dragon Quest V released in North America.
I hope last week's April Fool's joke update didn't scare you away! See you next week.
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