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U P D A T E D
A R T I C L E S
01.26.04
Classic Editorial - July 2002
Non-linearity: Past Meets Future
by Joseph Witham
"It all started on paper. And the only limitation was one's imagination. Pencil and paper RPGs began it all, virtually anything was possible in the role-playing games of yore, like Dungeons and Dragons. If the Dungeon Master was creative, nothing would stop a player from taking on one role or another, whether it be through eyes of a crusading Paladin or stealthy thief, no adventure would ever be the same from role-player to role-player. It has always been the goal of developers to one day attain this kind of interactivity, and now, over 20 years since the first computer-based RPGs emerged, we are beginning to see a glimpse of that freedom."
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Editor's Comments
Once again, I did not receive any editorials. Are you people afraid of me or something? Perhaps you are suffering from a lack of creativity? Don't let Editorials die again!
OK, I'll stop begging. Enjoy this week's classic editorial.
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