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U P D A T E D
A R T I C L E S
01.06.04
Classic Editorial - December 1999
Fighting
by Daniel Lopez
"As any RPG player knows, however, random enemy encounters are annoying. They are irritating. More than anything else, though, if the player has been playing RPG's since at least the SNES' heyday, they know that it doesn't have to be. There are different ways to get around the dated idea of walking around a dungeon map and encountering unseen enemies, and on the way to 128-bit systems with Digital Versatile Disc capacity storage, it would do well for the developers of today's RPG's to remember this."
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Editor's Comments
No one submitted any material this week, so we'll go ahead and entreat you all with a classic editorial until new articles start being written. In this classic editorial from late '99, Daniel Lopez discusses enemy encounters, and the nuisances that they truly are if handled incorrectly.
Good luck to everyone who's getting back in to the hang of things now that the holidays are over and a whole new year is ahead of us. And let's get some writing done for this column!
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