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In almost every RPG enemies carry around large quantities of experience points and cash. Experience points I have no issue with whatsoever, as fighting and killing something grants a form of experience even in real life. But money? I can easily understand humanoid adversaries toting cash around. Money on a bear or a fish or some weird alien thingamabob though makes little sense - where is it kept? Do the enemies vomit money (or have it emanate from an even less desirable orifice) upon death? Maybe monsters in RPGs have mastered the art of shooting money out the ears....
One game I played abstained from the usual rules, however. Tengai Makyou IV is a completely outlandish title in every aspect of its setting and story (which I will NOT describe - interested parties can investigate the review I wrote awhile back) but its combat is easily understood by a prospective importer. Opponents do not bequeath cash upon death, instead leaving behind things that are worthless in the field but can be exchanged in town for money. Instead of that gargoyle having money pasted to its skin, upon killing it one receives its horns and can exchange such for money. A little different from the norm, and a lot more logical.
I do realize that I am asking logic to be used in conjunction with a genre featuring invisible enemies that appear out of nowhere, teenagers routinely defeating the greatest warriors on the face of the planet, people able to wield the elements, flying things that make the Spruce Goose look svelte, and opponents somehow surviving attacks that would seem to have destroyed entire cities. So clearly I am not trying to make the world of RPGs completely logical. This notion merely entices me.
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