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R P G A M E R . C O M   -   E D I T O R I A L S

Consigned to the Abyss?
!
!

Nick Colucci
FAN EDITORIALIST



The right RPG, on the right system, in the right place…at the wrong time.

It's a fate that has befallen a decent number of RPGs, consigning worthy games to the status of "cult hit" after being steamrolled by the juggernauts of the industry. And though many a fan bemoans the lack of support for their favorite niche title, seldom are such feelings as justified as they are for the best RPG nobody seemed to play last year: Tales of the Abyss.

One may wonder what Namco-Bandai was thinking. After the runaway success of Tales of Symphonia on the Gamecube, the Tales series was poised to take a firmer foothold in the West, and Tales of the Abyss – the newest project from Symphonia's design team – was the game with which they could cement a larger international fanbase. As the 10th Anniversary Tales series title, much care was put into the game's making, and although it won't win any awards for technical prowess, the stripe of quality is evident throughout.

So, what's the best way to sell a great game? In Symphonia's case, it was to release it on an RPG-starved console at a time when there were few major RPGs around to compete for gamers' dollars. Tales of the Abyss may not have had the captive audience advantage that Symphonia's midsummer release on the Gamecube gave it, but Namco-Bandai could have at least positioned its release at a more opportune time. Granted, 2006 was a year rich with RPG offerings, but even so, there had to have been a better time to release the game than the middle of October – set against a powerful barrage from Square-Enix, including Valkyrie Profile 2, Final Fantasy V: Advance, Final Fantasy III DS, and in a mere matter of weeks after its release, the almighty Final Fantasy XII. The odds were stacked against it, like the odds of a pygmy catching the boquet at a giant's wedding.

The sales reflected the poor timing of the release. While Tales of Symphonia would eventually go on to sell more than 400,000 copies, Tales of the Abyss struggled to pass 30,000 sales – a truly lamentable number, given how good the game is. If you've played the game, perhaps you agree. If you haven't played it, exactly what are you missing?

Possibly the greatest RPG of 2006, that's what. Tales of the Abyss may have its weaker points – among them, raw technical quality in its aesthetic sensibility (FFXII or Valkyrie Profile 2 it isn't). However, the magic of the game is that Tales of the Abyss is excellent in every category that really matters for an RPG to be compelling. Corollary to that, the game has no glaring weak points. Often, the enjoyability of a game is determined not by its strongest points, but by its weakest points. Even if many things about a game are great, a bad mark in an area that's important to the overall experience can drastically reduce the amount of fun one can have playing a game. Tales of the Abyss has no such overriding weaknesses, really – it is amazingly solid all-around. Even if the graphics aren't the most advanced, the character models are amazingly well- designed and very emotive, making cutscenes amusing and even emotional affairs. The music may not be a superb score, but it does fit well within the game, and underscores the story's events admirably.

The battle system is what you may have come to expect from the Tales series – fast- paced, player-controlled action, with pretty good AI, and the ability to switch between controlling any character. However, there are many smaller skills within the combat engine that are earned over the course of the game that, taken as a whole, allow the player to exercise a startling amount of control over their character. You can jump back to avoid an attack, add an extra hit to a basic combo chain, double-jump, chain normal hits into special techniques, block and parry, and even run freely around the field by holding down L2, which comes in incredibly handy for strafing enemies and dodging big spells. Together, these improvements make this incarnation of the famous Tales battle system a feature not to be missed. However, this isn't what I was talking about when asserting that Tales of the Abyss has top marks in all the right categories.

It comes down to this: Why should you play this game? Surely there's no dearth of RPGs to choose from these days – very likely, there are more than you have the time (or desire) to complete.

The reason Tales of the Abyss deserves your attention is its characters. This RPG offers an excellent cast that sidesteps the stereotypes so common in the genre to deliver thinking, feeling characters that seem constantly dynamic. Not only are they believable while still being entertaining, they develop a rapport among themselves that really gives the impression of a group of people coming together and developing bonds – they are ultimately likeable. But even while there's a healthy helping of comedy and good times, the characters all have their secrets, and aren't always quick to trust. As the best and worst of each cast member comes out over time, each becomes a truly multifaceted person, interesting and individual in their own right. Even the antagonists are given a good amount of screentime and development, and each similarly defies easy stereotyping. And among the antagonists, are any of them truly "villains?" That's a savory question for one to ponder as they experience the story.

The characters come off so well due in no small part to an excellent localization. Those who experienced Tales of Symphonia's top-grade localization know what to expect, and Tales of the Abyss goes one better. The writing flows smoothly and conveys each character's personality and quirks through smartly-penned dialogue. Lines that might have sounded corny or awkward in an inferior localization come off as genuinely humorous or heartfelt in this excellent script. The voice actors and actresses do a smashing job too; I'd compare them favorably with the best-voiced RPG casts of this console generation.

These characters take part in a story that feels refreshingly thoughtful in a genre that is often content simply to retread generic themes and evoke generic sentiments. Tales of the Abyss isn't some alien RPG with no similarities to anything you've ever played, but it's different enough that the story is always interesting, and often gripping. It's not my intent to hype the story, so I'll remain vague about what it's about, or why it's so satisfying. But suffice to say, it has meat to it. It's a lengthly game, but its length would mean nothing if the whole of the experience wasn't compelling. The sidequests are numerous, but many are actually worth completing, since instead of (or in addition to) some reward item or money, these subquests actually further the development of the cast. It was a pleasant eye-opener, seeing optional events that I actually wanted to continue on with because I enjoyed learning more about the world and characters. In many ways, Tales of the Abyss goes as deep as one wants to go. It rewards exploration and subquesting, but doesn't lose enjoyability if you're gripped by the main plot and can't stop yourself from gunning through to see what'll happen next.

It is a shame that Tales of the Abyss came out when it did. At another time, it might have garnered the critical praise and larger sales that it deserves. But even still, it's not "consigned to the abyss," so to speak. Still it sits, on the shelves of many a game store or electronics department, waiting to go home with a gamer in search of a captivating, rewarding RPG. The legendary Suikoden II was similarly overlooked around its time of release, but through word of mouth, it became recognized as the classic we know it as today. It's my hope that Tales of the Abyss will soon become as well known – though hopefully, easier to acquire. After all, it'd be a true shame to miss out on what is undoubtedly one of the very best RPGs the PlayStation 2 has to offer.




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